Civ4ArtDefines Building
The Civ4ArtDefines_Building files declares all the art files and art properties for the buildings, both in the city screen and in the civilopedia.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
Contents |
Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
| Tag Name | Description |
|---|---|
| BuildingArtInfo | The main bracket for each entry. |
| Type | Label that is used throughout all other XML files. |
Boolean
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
| Tag Name | Description |
|---|---|
| bAnimated | Determines if it is animated or not. |
Art
These tags are directly related to the rendering of art for the entry.
| Tag Name | Description |
|---|---|
| fScale | Scale on Map |
| fInterfaceScale | multiply by fScale to get scale in Civilopedia. |
| NIF | Location of the .nif file. |
| KFM | Location of the .kfm file. |
| Button | World Builder Icon. ,path to icon,path to corresponding Atlas,#,# |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<BuildingArtInfo> <Type>ART_DEF_BUILDING_PALACE</Type> <bAnimated>0</bAnimated> <fScale>1.0</fScale> <fInterfaceScale>0.5</fInterfaceScale> <NIF>Art/Structures/Buildings/Palace/Palace.nif</NIF> <KFM/> <Button>,Art/Interface/Buttons/Buildings/Palace.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,5</Button> </BuildingArtInfo>