GameEvents.CityCanTrain (Civ5 API): Difference between revisions
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This works exactly the same as {{FuncLabel5|GameEvents|CityCanConstruct}} but for units instead. Note however that the prerequisites for training units that are defined in the XML files have to be met before this event fires. | This works exactly the same as {{FuncLabel5|GameEvents|CityCanConstruct}} but for units instead. Note however that the prerequisites for training units that are defined in the XML files have to be met before this event fires. Thus this event can be used to hide units that would otherwise be shown but not the other way around. | ||
=Usage= | =Usage= |
Revision as of 18:19, 15 February 2014
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of GameEvents. This is a static method, invoke it with a dot. |
This works exactly the same as CityCanConstruct but for units instead. Note however that the prerequisites for training units that are defined in the XML files have to be met before this event fires. Thus this event can be used to hide units that would otherwise be shown but not the other way around.
Usage
void GameEvents.CityCanTrain(PlayerID player, CityID city, UnitType unitType)
Event Type
- Unknown
Parameters
player: the index identifying the player who might or might not be able to construct city: the index identifying the city that might or might not be able to construct buildingType: the ID of the unit that might or might not be able to be constructed
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.