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Showing below up to 50 results in range #2,651 to #2,700.
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- Plot.IsEnemyCity (Civ5 API) (10:27, 20 September 2012)
- Plot.IsFighting (Civ5 API) (10:27, 20 September 2012)
- Plot.IsFlatlands (Civ5 API) (10:27, 20 September 2012)
- Plot.IsFreshWater (Civ5 API) (10:27, 20 September 2012)
- Plot.IsFriendlyCity (Civ5 API) (10:28, 20 September 2012)
- Plot.IsFriendlyTerritory (Civ5 API) (10:28, 20 September 2012)
- Plot.IsGoody (Civ5 API) (10:28, 20 September 2012)
- Plot.IsHills (Civ5 API) (10:28, 20 September 2012)
- Plot.IsImprovementPillaged (Civ5 API) (10:29, 20 September 2012)
- Plot.IsInvisibleVisible (Civ5 API) (10:29, 20 September 2012)
- Plot.IsLake (Civ5 API) (10:29, 20 September 2012)
- Plot.IsMountain (Civ5 API) (10:29, 20 September 2012)
- Plot.IsNEOfRiver (Civ5 API) (10:30, 20 September 2012)
- Plot.IsNone (Civ5 API) (10:30, 20 September 2012)
- Plot.IsNWOfRiver (Civ5 API) (10:30, 20 September 2012)
- Plot.IsOpenGround (Civ5 API) (10:30, 20 September 2012)
- Plot.IsOwned (Civ5 API) (10:31, 20 September 2012)
- Plot.IsOwnershipScore (Civ5 API) (10:31, 20 September 2012)
- Plot.IsPlayerCityRadius (Civ5 API) (10:31, 20 September 2012)
- Plot.IsPotentialCityWork (Civ5 API) (10:31, 20 September 2012)
- Plot.IsPotentialCityWorkForArea (Civ5 API) (10:32, 20 September 2012)
- Plot.IsResourceConnectedByImprovement (Civ5 API) (10:32, 20 September 2012)
- Plot.IsRevealed (Civ5 API) (10:32, 20 September 2012)
- Plot.IsRevealedBarbarian (Civ5 API) (10:32, 20 September 2012)
- Plot.IsRevealedGoody (Civ5 API) (10:32, 20 September 2012)
- Plot.IsRiver (Civ5 API) (10:33, 20 September 2012)
- Plot.IsRiverConnection (Civ5 API) (10:33, 20 September 2012)
- Plot.IsRiverCrossing (Civ5 API) (10:33, 20 September 2012)
- Plot.IsRiverCrossingFlowClockwise (Civ5 API) (10:33, 20 September 2012)
- Plot.IsRiverCrossingToPlot (Civ5 API) (10:34, 20 September 2012)
- Plot.IsRiverSide (Civ5 API) (10:34, 20 September 2012)
- Plot.IsRoughGround (Civ5 API) (10:34, 20 September 2012)
- Plot.IsRoute (Civ5 API) (10:34, 20 September 2012)
- Plot.IsRoutePillaged (Civ5 API) (10:35, 20 September 2012)
- Plot.IsStartingPlot (Civ5 API) (10:35, 20 September 2012)
- Plot.IsTradeRoute (Civ5 API) (10:35, 20 September 2012)
- Plot.IsUnit (Civ5 API) (10:35, 20 September 2012)
- Plot.IsValidDomainForAction (Civ5 API) (10:35, 20 September 2012)
- Plot.IsValidDomainForLocation (Civ5 API) (10:36, 20 September 2012)
- Plot.IsVisible (Civ5 API) (10:36, 20 September 2012)
- Plot.IsVisibleEnemyDefender (Civ5 API) (10:36, 20 September 2012)
- Plot.IsVisibleEnemyUnit (Civ5 API) (10:36, 20 September 2012)
- Plot.IsVisibleOtherUnit (Civ5 API) (10:37, 20 September 2012)
- Plot.IsVisibleToWatchingHuman (Civ5 API) (10:37, 20 September 2012)
- Plot.IsWater (Civ5 API) (10:37, 20 September 2012)
- Plot.IsWithinTeamCityRadius (Civ5 API) (10:37, 20 September 2012)
- Plot.IsWOfRiver (Civ5 API) (10:38, 20 September 2012)
- Plot.MovementCost (Civ5 API) (10:38, 20 September 2012)
- Plot.NukeExplosion (Civ5 API) (10:38, 20 September 2012)
- Plot.PickFeatureDummyTag (Civ5 API) (10:38, 20 September 2012)