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  • AttitudePlayer=1 This will change the civilization's attitude towards player 1 by -15.
    396 bytes (50 words) - 20:38, 8 April 2010
  • {| border="1" style="text-align:left" cellpadding="3" cellspacing="0" {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
    3 KB (474 words) - 20:59, 8 April 2010
  • ...iMajor, eType, Game.GetGameTurn() - 1); -- add 1 since began on CS's turn (1 before), and avoids "0 turns remaining"</syntaxhighlight>
    1 KB (156 words) - 09:21, 20 September 2012
  • {| border="1" style="text-align:left" cellpadding="3" cellspacing="0" {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
    2 KB (342 words) - 20:22, 14 January 2013
  • {| border="1" style="text-align:left" cellpadding="3" cellspacing="0" {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
    4 KB (457 words) - 21:30, 24 September 2012
  • ...Text( "TXT_KEY_MULTIPLAYER_DEFAULT_TEAM_NAME", PreGame.GetTeam(playerID) + 1 );</syntaxhighlight> ...Text( "TXT_KEY_MULTIPLAYER_DEFAULT_TEAM_NAME", PreGame.GetTeam(playerID) + 1 );</syntaxhighlight>
    2 KB (266 words) - 10:46, 20 September 2012
  • ...}<syntaxhighlight lang="lua">for cityIndex = 0, player:GetNumCities() - 1, 1</syntaxhighlight> {{CodeLine5|0709}}<syntaxhighlight lang="lua">if (pPlayer:GetNumCities() <= 1) then</syntaxhighlight>
    4 KB (406 words) - 08:22, 20 September 2012
  • {| border="1" style="text-align:left" cellpadding="3" cellspacing="0" {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
    2 KB (331 words) - 22:15, 14 January 2013
  • Information on this page is based on Civilization V version 1.0.2.21 <Text>Form 1|Form 2|Form 3|Form 4</Text>
    5 KB (765 words) - 03:18, 12 January 2013
  • {| border="1" style="text-align:left" cellpadding="3" cellspacing="0" {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
    2 KB (245 words) - 21:09, 3 October 2012
  • {| border="1" style="text-align:left" cellpadding="3" cellspacing="0" {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
    3 KB (415 words) - 22:24, 14 January 2013
  • {| border="1" style="text-align:left" cellpadding="3" cellspacing="0" {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
    4 KB (611 words) - 03:27, 3 October 2011
  • {| border="1" style="text-align:left" cellpadding="3" cellspacing="0" {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
    3 KB (388 words) - 21:07, 14 January 2013
  • ...ine5|0948}}<syntaxhighlight lang="lua">strInfo = Locale.Substring(strInfo, 1, iNewLength);</syntaxhighlight> ...lua">newString = Locale.Substring(newString, 1, Locale.Length(newString) - 1);</syntaxhighlight>
    1 KB (163 words) - 20:39, 19 September 2012
  • pCity:CanConstruct(100, 1, 1, 1));</syntaxhighlight> ...ne5|0359}}<syntaxhighlight lang="lua">if city:CanConstruct( buildingID, 0, 1 ) then</syntaxhighlight>
    2 KB (226 words) - 17:09, 19 September 2012
  • {| border="1" style="text-align:left" cellpadding="3" cellspacing="0" {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
    2 KB (327 words) - 18:43, 16 June 2009
  • ...|1720}}<syntaxhighlight lang="lua">for i = 0, pCity:GetNumCityPlots() - 1, 1 do</syntaxhighlight>
    773 bytes (108 words) - 17:44, 19 September 2012
  • {| border="1" style="text-align:left" cellpadding="3" cellspacing="0" {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
    4 KB (481 words) - 19:42, 14 January 2013
  • {| border="1" style="text-align:left" cellpadding="3" cellspacing="0" {| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
    2 KB (329 words) - 01:40, 3 October 2011
  • {{CodeLine5|1158}}<syntaxhighlight lang="lua">PreGame.SetCivilization(i, -1);</syntaxhighlight> {{CodeLine5|0051}}<syntaxhighlight lang="lua">PreGame.SetCivilization(0, -1);</syntaxhighlight>
    4 KB (386 words) - 11:08, 20 September 2012

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