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  • ...ayed at a distance from a source. Most notably, when you are zoomed into a resource (e.g. cows) on the map screen, they are louder the closer you are zoomed in
    6 KB (789 words) - 01:39, 3 October 2011
  • ..."lua">if res_plot:GetResourceType(-1) == -1 then -- Placing this strategic resource in this plot.</syntaxhighlight>
    9 KB (927 words) - 20:49, 19 September 2012
  • ...rceType(-1) == -1 and featureType ~= FeatureTypes.FEATURE_OASIS then -- No resource or Oasis here, safe to proceed.</syntaxhighlight>
    10 KB (1,027 words) - 10:11, 20 September 2012
  • |Specifies the city production modifier for this project, when a bonus resource is available. The possible values are defined in the Terrain\Civ4BonusInfos
    9 KB (1,146 words) - 03:26, 3 October 2011
  • ...eldRateModifier}}<b>(</b>{{Type5|YieldType}} index, {{Type5|ResourceType}} resource<b>)</b></code>
    15 KB (1,888 words) - 16:07, 19 September 2012
  • ...items. For example, Tech A requires (Tech-B AND Tech-C) OR (Tech-D AND NOT Resource-E).
    8 KB (1,174 words) - 18:50, 15 October 2011
  • * {{Type5|ResourceType}} and a quantity value. It can be any resource: gold, gems, horses, fish, etc.
    9 KB (1,281 words) - 12:11, 25 September 2012
  • ...ceRequiredForUnit}}<b>(</b>{{Type5|UnitType}} unit, {{Type5|ResourceType}} resource<b>)</b></code>
    19 KB (2,539 words) - 14:58, 19 September 2012
  • ...{{FuncLabel5|Player|ChangeNumResourceTotal}}<b>(</b>{{Type5|ResourceType}} resource, '''int''' change<b>)</b></code> ...{{FuncLabel5|Player|GetHappinessFromLuxury}}<b>(</b>{{Type5|ResourceType}} resource<b>)</b></code>
    166 KB (21,025 words) - 16:10, 19 September 2012
  • ...eldRateModifier}}<b>(</b>{{Type5|YieldType}} index, {{Type5|ResourceType}} resource<b>)</b></code> ...<code>{{FuncLabel5|City|IsHasResourceLocal}}<b>(</b>{{Type5|ResourceType}} resource<b>)</b></code>
    98 KB (12,644 words) - 16:48, 6 January 2014
  • |Is a bonus (resource) type identifier, NONE for no bonus. Sets the bonus type that the event wil
    22 KB (3,173 words) - 04:42, 7 August 2010
  • |If non-empty, specifies the bonus (resource) types that the plot must have to meet the condition. So,
    24 KB (3,372 words) - 20:34, 29 December 2010
  • ...al|AddResourceTrade}}<b>(</b>{{Type5|PlayerID}} us, {{Type5|ResourceType}} resource, '''int''' amount, {{Type5|ResourceType}} dealDuration<b>)</b></code> ...ChangeResourceTrade}}<b>(</b>{{Type5|PlayerID}} us, {{Type5|ResourceType}} resource, '''int''' numResource, {{Type5|ResourceType}} dealDuration<b>)</b></code>
    94 KB (11,907 words) - 15:06, 19 September 2012
  • | The resource needed to build this unit.
    23 KB (3,105 words) - 01:16, 3 October 2011
  • ...ceRequiredForUnit}}<b>(</b>{{Type5|UnitType}} unit, {{Type5|ResourceType}} resource<b>)</b></code>
    64 KB (8,462 words) - 16:09, 19 September 2012
  • ..." |<code>{{FuncLabel5|Plot|CanHaveResource}}<b>(</b>{{Type5|ResourceType}} resource, '''bool''' ignoreLatitude<b>)</b></code>
    73 KB (9,696 words) - 14:06, 20 February 2014
  • |Number of or resource prereqs a unit can have
    26 KB (4,203 words) - 04:42, 5 January 2013
  • ...RCE_MULTIPLIER||Integer||3||weight used to pick best new city location per resource
    75 KB (9,755 words) - 20:35, 13 January 2012

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