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CIV5AIMilitaryStrategies - Revision history
2024-03-28T14:37:54Z
Revision history for this page on the wiki
MediaWiki 1.38.2
https://modiki.civfanatics.com/index.php?title=CIV5AIMilitaryStrategies&diff=6333&oldid=prev
Chronovore: Added table data structures.
2010-09-29T11:30:58Z
<p>Added table data structures.</p>
<p><b>New page</b></p><div>=CIV5AIMilitaryStrategies.xml=<br />
*The CIV5AIMilitaryStrategies.xml file contains definitions for the AIMilitaryStrategies.<br />
*The reference field in the tables below indicates the table and column the entry is linked to.<br />
*This information is taken from the CIV5AIMilitaryStrategies.xml file itself.<br />
==AIMilitaryStrategies==<br />
*[[CIV5Technologies]] contains the definitions of the Technologies referenced in this table.<br />
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"<br />
|+AIMilitaryStrategies Table<br />
! scope="col" style="background: #efefef;" | Name<br />
! scope="col" style="background: #efefef;" | Type<br />
! scope="col" style="background: #efefef;" | Reference<br />
! scope="col" style="background: #efefef;" | Default<br />
! scope="col" style="background: #efefef;" | Notes<br />
|-<br />
| ID || integer|| || || Primary Key,Autoincrement<br />
|-<br />
| Type || text|| || || Not Null,Unique<br />
|-<br />
| DontUpdateCityFlavors || boolean|| || false|| <br />
|-<br />
| NoMinorCivs || boolean|| || false|| <br />
|-<br />
| OnlyMinorCivs || boolean|| || false|| <br />
|-<br />
| UpdateCitySpecializations || boolean|| || false|| <br />
|-<br />
| CheckTriggerTurnCount || integer|| || 0|| <br />
|-<br />
| FirstTurnExecuted || integer|| || 0|| <br />
|-<br />
| MinimumNumTurnsExecuted || integer|| || 0|| <br />
|-<br />
| WeightThreshold || integer|| || 0|| <br />
|-<br />
| TechObsolete || text|| Technologies(Type)|| NULL|| <br />
|-<br />
| TechPrereq || text|| Technologies(Type)|| NULL|| <br />
|-<br />
| Advisor || text|| || || <br />
|-<br />
| AdvisorCounsel || text|| || || <br />
|-<br />
| AdvisorCounselImportance || integer|| || 1|| <br />
|}<br />
==AIMilitaryStrategy_Flavors==<br />
*[[CIV5Flavors]] contains the definitions of the Flavors referenced in this table.<br />
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"<br />
|+AIMilitaryStrategy_Flavors Table<br />
! scope="col" style="background: #efefef;" | Name<br />
! scope="col" style="background: #efefef;" | Type<br />
! scope="col" style="background: #efefef;" | Reference<br />
|-<br />
| AIMilitaryStrategyType || text|| AIMilitaryStrategies(Type)<br />
|-<br />
| FlavorType || text|| Flavors(Type)<br />
|-<br />
| Flavor || integer|| <br />
|}<br />
==AIMilitaryStrategy_PersonalityFlavorThresholdMods==<br />
*[[CIV5Flavors]] contains the definitions of the Flavors referenced in this table.<br />
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"<br />
|+AIMilitaryStrategy_PersonalityFlavorThresholdMods Table<br />
! scope="col" style="background: #efefef;" | Name<br />
! scope="col" style="background: #efefef;" | Type<br />
! scope="col" style="background: #efefef;" | Reference<br />
|-<br />
| AIMilitaryStrategyType || text|| AIMilitaryStrategies(Type)<br />
|-<br />
| FlavorType || text|| Flavors(Type)<br />
|-<br />
| Flavor || integer|| <br />
|}<br />
{{Civ5_XML_Files}}</div>
Chronovore