Civ4ArtDefines Movie: Difference between revisions

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{| align="left"
The '''Civ4ArtDefines_Movie''' file declares all the movie files used in the game.
|[[Civ4ArtDefines_Misc|Previous article]]
 
|}
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.  
{|align="right"
|[[Civ4 XML Reference|Back to XML Reference]]
|}<br><br>
=Summary=
Declares all the movie files.




=Single Line Tags=
==Tags==
===Text Tags===
===Text===
{| border="1" cellpadding="2" cellspacing="0"
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
! style="background:#efefef;" | Description
|-
|-
|Type || Label that is used throughout all other XML files
!Type
| Label that is used throughout all other XML files
|-
|-
|Path || Location of the .bik file, or the .dds file for the shrines.
!Path
| Location of the .bik file, or the .dds file for the shrines.
|-
|-
|KFM || unknown, but only occures for Taoist Shrine, and has None as its value.
!KFM
| Unknown, but only occurs for Taoist Shrine, and has None as its value.
|}
|}




=Example=
==Example==
  <MovieArtInfo>
  <MovieArtInfo>
     <Type>ART_DEF_MOVIE_INTRO</Type>
     <Type>ART_DEF_MOVIE_INTRO</Type>
Line 35: Line 33:
     <KFM>None</KFM>
     <KFM>None</KFM>
  </MovieArtInfo>
  </MovieArtInfo>
{| align="left"
 
|[[Civ4ArtDefines_Terrain|Next article]]
{{Civ4_XML_Files}}
|}
{|align="right"
|[[Civ4 XML Reference|Back to XML Reference]]
|}

Latest revision as of 01:13, 3 October 2011

The Civ4ArtDefines_Movie file declares all the movie files used in the game.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.


Tags

Text

Tag Name Description
Type Label that is used throughout all other XML files
Path Location of the .bik file, or the .dds file for the shrines.
KFM Unknown, but only occurs for Taoist Shrine, and has None as its value.


Example

<MovieArtInfo>
   <Type>ART_DEF_MOVIE_INTRO</Type>
   <Path>Assets/Art/Movies/Intros/intro.bik</Path>
</MovieArtInfo>
<MovieArtInfo>
   <Type>ART_DEF_MOVIE_SHRINE_TAOIST</Type>
   <Path>Assets/Art/Movies/Religion/Taoism/Shrine_Tao_dwg_512.dds</Path>
   <KFM>None</KFM>
</MovieArtInfo>


GlobalDefinesGlobalDefinesAltGlobalTypesPythonCallbackDefines

Art:

Civ4ArtDefines_BonusCiv4ArtDefines_BuildingCiv4ArtDefines_CivilizationCiv4ArtDefines_FeatureCiv4ArtDefines_ImprovementCiv4ArtDefines_InterfaceCiv4ArtDefines_LeaderheadCiv4ArtDefines_MiscCiv4ArtDefines_MovieCiv4ArtDefines_TerrainCiv4ArtDefines_UnitCiv4MainMenusCiv4RiverModelInfosCiv4RouteModelInfos

Audio; Buildings:

Audio2DScriptsAudio3DScriptsAudioDefinesAudioSoundscapeScriptsCiv4BuildingClassInfosCiv4BuildingInfosCiv4CityLSystemCiv4PlotLSystemCiv4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfosCiv4BasicInfosCiv4CalendarInfosCiv4CityTabInfosCiv4DenialInfosCiv4DomainInfosCiv4InvisibleInfosCiv4MemoryInfosCiv4MonthInfosCiv4NewConceptInfosCiv4SeasonInfosCiv4UnitAIInfosCiv4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfosCiv4LeaderHeadInfosCiv4TraitInfosCiv4UnitArtStyleTypeInfosCiv4EventInfosCiv4EventTriggerInfos

GameInfo:

Civ4CivicInfosCiv4CivicOptionInfosCiv4ClimateInfoCiv4CommerceInfoCiv4CorporationInfoCiv4CultureLevelInfoCiv4CursorInfoCiv4DiplomacyInfosCiv4EmphasizeInfosCiv4EspionageMissionInfoCiv4EraInfosCiv4ForceControlInfosCiv4GameOptionInfosCiv4GameSpeedInfoCiv4GoodyInfoCiv4GraphicOptionInfosCiv4HandicapInfoCiv4HintsCiv4MPOptionInfosCiv4PlayerOptionInfosCiv4ProcessInfoCiv4ReligionInfoCiv4SeaLevelInfoCiv4SpecialistInfosCiv4TurnTimerInfoCiv4UpKeepInfoCiv4VictoryInfoCiv4VoteInfoCiv4VoteSourceInfosCiv4WorldInfo

Interface:

Civ4AdvisorInfosCiv4CameraInfosCiv4ColorValsCiv4InterfaceModeInfosCiv4PlayerColorInfosCiv4SlideShowInfosCiv4SlideShowRandomInfosCiv4SpaceShipInfosCiv4ThroneRoomeInfosCiv4ThroneRoomCameraInfosCiv4ThroneRoomStyleInfosCiv4WorldPickerInfos

Misc:

Civ4AttachableInfosCiv4CameraOverlayInfosCiv4DetailManagerCiv4EffectInfosCiv4QuestInfosCiv4RiverInfosCiv4RouteInfosCiv4TerrainPlainInfosCiv4TutorialInfosCiv4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfosCiv4BonusInfosCiv4FeatureInfosCiv4ImprovementInfosCiv4SymbolMeshPathsCiv4TerrainInfosCiv4TerrainSettingsCiv4YieldInfos

Units:

Civ4AnimationInfosCiv4AnimationPathInfosCiv4AutomateInfosCiv4BuildInfosCiv4CommandInfosCiv4ControlInfosCiv4EntityEventInfosCiv4FormationInfosCiv4MissionInfosCiv4PromotionInfosCiv4SpecialUnitInfosCiv4UnitClassInfosCiv4UnitInfos

Schemas:

Civ4GlobalDefinesSchemaCiv4GlobalTypesSchemaCiv4ArtDefinesSchemaAudioDefinesSchemaAudioScriptSchemaCiv4BasicInfoSchemaCiv4BuildingSchemaCiv4LSystemSchemaCiv4CivilizationSchemaCiv4EventSchemaCiv4GameInfoSchemaCiv4InterfaceSchemaCiv4MiscSchemaCiv4TutorialSchemaCiv4DetailManagerSchemaCiv4TechnologiesSchemaCiv4TerrainSchemaCiv4FormationSchemaCiv4UnitSchema

Italics: Beyond the Sword only