Civ4ArtDefines Unit

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Revision as of 15:35, 21 May 2009 by NikNaks (talk | contribs) (KVM to kfm + add. info)
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The Civ4ArtDefines_Unit file declares various art settings for units.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.

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Tags

Text

Tag Name Description
Type Object Name (Unit).
NIF Location of NIF (model) file.
KFM Location of KFM (animation) file.
SHADERNIF Location of "shaded" NIF (model) file.
TrainSound This is the sound played when an unit is built in a city.


Boolean

All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".

Tag Name Description
bActAsRanged unknown


Floating-Point

Tag Name Description
fScale Size on map
fInterfaceScale Multiply by fScale to get Civilopedia size.
fBattleDistance Distance at which this unit will fight (melee-style) opposing units.
fRangedDeathTime unknown


Lists (Multi-line)

All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).

Tag Name Description
ShadowDef unknown
AudioRunSounds unknown


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<UnitArtInfo>
   <Type>ART_DEF_UNIT_LION</Type>
   <fScale>0.61</fScale>
   <fInterfaceScale>1.3</fInterfaceScale>
   <NIF>Art/Units/Lion/Lion.nif</NIF>
   <KFM>Art/Units/Lion/Lion.kfm</KFM>
   <SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
   <ShadowDef>
       <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
       <ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
       <fShadowScale>1.0</fShadowScale>
   </ShadowDef>
   <fBattleDistance>0.35</fBattleDistance>
   <fRangedDeathTime>0.28</fRangedDeathTime>
   <bActAsRanged>0</bActAsRanged>
   <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
   <AudioRunSounds>
       <AudioRunTypeLoop/>
       <AudioRunTypeEnd/>
   </AudioRunSounds>
</UnitArtInfo>