Difference between revisions of "Civ4CivicInfos"

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The '''Civ4CivicInfos''' file declares the effects each civic has in the game.
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All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
 
 
 
 
 
6CgkgI <a href="http://iyrvxnrpiujg.com/">iyrvxnrpiujg</a>, [url=http://jkwtnlxefmqe.com/]jkwtnlxefmqe[/url], [link=http://wsrfqeriwwep.com/]wsrfqeriwwep[/link], http://oxmslxotzoyn.com/
 
 
 
==Example==
 
 
 
In the following example of code, please note that there is a specific order of all of the tags.  You ''must'' list the tags in this order for the game to properly interpret your file.
 
 
 
  <CivicInfo>
 
  <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
 
  <Type>CIVIC_ENVIRONMENTALISM</Type>
 
  <Description>TXT_KEY_CIVIC_ENVIRONMENTALISM</Description>
 
  <Civilopedia>TXT_KEY_CIVIC_ENVIRONMENTALISM_PEDIA</Civilopedia>
 
  <Strategy>TXT_KEY_CIVIC_ENVIRONMENTALISM_STRATEGY</Strategy>
 
  <Button>,Art/Interface/Buttons/Civics/Environmentalism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,7,1</Button>
 
  <TechPrereq>TECH_MEDICINE</TechPrereq>
 
  <iAnarchyLength>1</iAnarchyLength>
 
  <Upkeep>UPKEEP_MEDIUM</Upkeep>
 
  <iAIWeight>0</iAIWeight>
 
  <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
 
  <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
 
  <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
 
  <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
 
  <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
 
  <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
 
  <iCorporationMaintenanceModifier>25</iCorporationMaintenanceModifier>
 
  <iExtraHealth>6</iExtraHealth>
 
  <iFreeExperience>0</iFreeExperience>
 
  <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
 
  <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
 
  <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
 
  <iBaseFreeUnits>0</iBaseFreeUnits>
 
  <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
 
  <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
 
  <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
 
  <iGoldPerUnit>0</iGoldPerUnit>
 
  <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
 
  <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
 
  <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
 
  <iMaxConscript>0</iMaxConscript>
 
  <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
 
  <iExpInBorderModifier>0</iExpInBorderModifier>
 
  <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
 
  <iLargestCityHappiness>0</iLargestCityHappiness>
 
  <iWarWearinessModifier>0</iWarWearinessModifier>
 
  <iFreeSpecialist>0</iFreeSpecialist>
 
  <iTradeRoutes>0</iTradeRoutes>
 
  <bNoForeignTrade>0</bNoForeignTrade>
 
  <bNoCorporations>0</bNoCorporations>
 
  <bNoForeignCorporations>0</bNoForeignCorporations>
 
  <iCivicPercentAnger>0</iCivicPercentAnger>
 
  <bStateReligion>0</bStateReligion>
 
  <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
 
  <iStateReligionHappiness>0</iStateReligionHappiness>
 
  <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
 
  <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
 
  <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
 
  <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
 
  <YieldModifiers/>
 
  <CapitalYieldModifiers/>
 
  <TradeYieldModifiers/>
 
  <CommerceModifiers/>
 
  <CapitalCommerceModifiers/>
 
  <SpecialistExtraCommerces/>
 
  <Hurrys/>
 
  <SpecialBuildingNotRequireds/>
 
  <SpecialistValids/>
 
  <BuildingHappinessChanges/>
 
  <BuildingHealthChanges>
 
    <BuildingHealthChange>
 
    <BuildingType>BUILDINGCLASS_PUBLIC_TRANSPORTATION</BuildingType>
 
    <iHealthChange>2</iHealthChange>
 
    </BuildingHealthChange>
 
  </BuildingHealthChanges>
 
  <FeatureHappinessChanges/>
 
  <ImprovementYieldChanges>
 
    <ImprovementYieldChange>
 
    <ImprovementType>IMPROVEMENT_FOREST_PRESERVE</ImprovementType>
 
    <ImprovementYields>
 
      <iYield>0</iYield>
 
      <iYield>0</iYield>
 
      <iYield>2</iYield>
 
    </ImprovementYields>
 
    </ImprovementYieldChange>
 
    <ImprovementYieldChange>
 
    <ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
 
    <ImprovementYields>
 
      <iYield>0</iYield>
 
      <iYield>0</iYield>
 
      <iYield>2</iYield>
 
    </ImprovementYields>
 
    </ImprovementYieldChange>
 
  </ImprovementYieldChanges>
 
  <WeLoveTheKing/>
 
  </CivicInfo>
 
 
 
{{Civ4_XML_Files}}
 

Revision as of 16:21, 6 August 2010

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