Civ4CursorInfo: Difference between revisions

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==Example==
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In the following example of code, please note that there is a specific order of all of the tags. You ''must'' list the tags in this order for the game to properly interpret your file.
 
<CursorInfos>
  <CursorInfo>
  <Type>CURSOR_DEFAULT</Type>
  <CursorPath>res/Cursors/Pointer.ani</CursorPath>
  </CursorInfo>
  <CursorInfo>
  <Type>CURSOR_PING</Type>
  <CursorPath>res/Cursors/Ping.ani</CursorPath>
  </CursorInfo>
  <CursorInfo>
  <Type>CURSOR_GO_TO</Type>
  <CursorPath>res/Cursors/GoTo.ani</CursorPath>
  </CursorInfo>
</CursorInfos>
 
{{Civ4_XML_Files}}

Revision as of 10:15, 2 July 2010

The Civ4CursorInfo file declares the type and file path of all of the cursor graphics used in-game. In addition to the standard map screen cursor, which is most prominent, there are cursors for things like nuke mode, reconnaissance missions, and pinging the map, among others.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.


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