Civ4GameSpeedInfo: Difference between revisions

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(Filling out tags that have "unknown" for description)
 
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!iInflationOffset
!iInflationOffset
|Unknown
|Number of turns that pass before Inflation begins
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!iVictoryDelayPercent
!iVictoryDelayPercent
|Percent of space ship travel time
|Percent of space ship travel time
|}
|}


===Lists (Multi-line)===
===Lists (Multi-line)===

Latest revision as of 21:33, 22 April 2013

The Civ4GameSpeedInfo file defines the games speeds available in the game.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.

This page is missing information. Do not remove this notice until it is complete.


Tags

Headers

These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.

Tag Name Description
GameSpeedInfo Main bracket for each entry
Type Name used in other files


Text

Tag Name Description
Description Name displayed in game
Help Hover text when selected in game

Integers

All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.

Tag Name Description
iGrowthPercent Percent of growth threshold needed
iTrainPercent Percent of unit cost needed
iConstructPercent Percent of building cost needed
iCreatePercent Percent of project cost needed
iResearchPercent Percent of research cost needed
iBuildPercent Percent of cost to complete worker action needed
iImprovementPercent Percent of improvement cost needed
iGreatPeoplePercent Great people threshold percent
iCulturePercent Culture threshold percent
iAnarchyPercent Anarchy length percent
iBarbPercent Percentage rate of barbarian spawning
iFeatureProductionPercent Percent of time it takes for forests and jungles to grow
iUnitDiscoverPercent Percent of research from great person
iUnitHurryPercent Percent of production from great engineer
iUnitTradePercent Percent of gold from great merchant
iUnitGreatWorkPercent Percent of culture from great artist
iGoldenAgePercent Percent of length for golden age
iHurryPercent Amount of production from hurrying a building/unit
iHurryConscriptAngerPercent Percent of time it takes for slavery anger to go away
iInflationPercent Percent of inflation rate
iInflationOffset Number of turns that pass before Inflation begins
iVictoryDelayPercent Percent of space ship travel time

Lists (Multi-line)

All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).

Tag Name Description
GameTurnInfos Paired lists that set how the game turns progress with respect to the default calendar. iMonthIncrement sets how many months each turn lasts. iTurnsPerIncrement sets how many turns exist for a given month increment.
<GameTurnInfo>
 <iMonthIncrement>180</iMonthIncrement>
 <iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<GameSpeedInfo>
 <Type>GAMESPEED_MARATHON</Type>
 <Description>TXT_KEY_GAMESPEED_MARATHON</Description>
 <Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
 <iGrowthPercent>300</iGrowthPercent>
 <iTrainPercent>200</iTrainPercent>
 <iConstructPercent>300</iConstructPercent>
 <iCreatePercent>300</iCreatePercent>
 <iResearchPercent>300</iResearchPercent>
 <iBuildPercent>300</iBuildPercent>
 <iImprovementPercent>300</iImprovementPercent>
 <iGreatPeoplePercent>300</iGreatPeoplePercent>
 <iCulturePercent>300</iCulturePercent>
 <iAnarchyPercent>200</iAnarchyPercent>
 <iBarbPercent>400</iBarbPercent>
 <iFeatureProductionPercent>300</iFeatureProductionPercent>
 <iUnitDiscoverPercent>300</iUnitDiscoverPercent>
 <iUnitHurryPercent>300</iUnitHurryPercent>
 <iUnitTradePercent>300</iUnitTradePercent>
 <iUnitGreatWorkPercent>300</iUnitGreatWorkPercent>
 <iGoldenAgePercent>200</iGoldenAgePercent>
 <iHurryPercent>33</iHurryPercent>
 <iHurryConscriptAngerPercent>300</iHurryConscriptAngerPercent>
 <iInflationPercent>10</iInflationPercent>
 <iInflationOffset>-270</iInflationOffset>
 <iVictoryDelayPercent>300</iVictoryDelayPercent>
 <GameTurnInfos>
  <GameTurnInfo>
   <iMonthIncrement>180</iMonthIncrement>
   <iTurnsPerIncrement>100</iTurnsPerIncrement>
  </GameTurnInfo>
  <GameTurnInfo>
   <iMonthIncrement>120</iMonthIncrement>
   <iTurnsPerIncrement>300</iTurnsPerIncrement>
  </GameTurnInfo>
  <GameTurnInfo>
   <iMonthIncrement>60</iMonthIncrement>
   <iTurnsPerIncrement>170</iTurnsPerIncrement>
  </GameTurnInfo>
  <GameTurnInfo>
   <iMonthIncrement>24</iMonthIncrement>
   <iTurnsPerIncrement>201</iTurnsPerIncrement>
  </GameTurnInfo>
  <GameTurnInfo>
   <iMonthIncrement>12</iMonthIncrement>
   <iTurnsPerIncrement>129</iTurnsPerIncrement>
  </GameTurnInfo>
  <GameTurnInfo>
   <iMonthIncrement>6</iMonthIncrement>
   <iTurnsPerIncrement>180</iTurnsPerIncrement>
  </GameTurnInfo>
  <GameTurnInfo>
   <iMonthIncrement>3</iMonthIncrement>
   <iTurnsPerIncrement>264</iTurnsPerIncrement>
  </GameTurnInfo>
  <GameTurnInfo>
   <iMonthIncrement>1</iMonthIncrement>
   <iTurnsPerIncrement>156</iTurnsPerIncrement>
  </GameTurnInfo>
 </GameTurnInfos>
</GameSpeedInfo>


GlobalDefinesGlobalDefinesAltGlobalTypesPythonCallbackDefines

Art:

Civ4ArtDefines_BonusCiv4ArtDefines_BuildingCiv4ArtDefines_CivilizationCiv4ArtDefines_FeatureCiv4ArtDefines_ImprovementCiv4ArtDefines_InterfaceCiv4ArtDefines_LeaderheadCiv4ArtDefines_MiscCiv4ArtDefines_MovieCiv4ArtDefines_TerrainCiv4ArtDefines_UnitCiv4MainMenusCiv4RiverModelInfosCiv4RouteModelInfos

Audio; Buildings:

Audio2DScriptsAudio3DScriptsAudioDefinesAudioSoundscapeScriptsCiv4BuildingClassInfosCiv4BuildingInfosCiv4CityLSystemCiv4PlotLSystemCiv4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfosCiv4BasicInfosCiv4CalendarInfosCiv4CityTabInfosCiv4DenialInfosCiv4DomainInfosCiv4InvisibleInfosCiv4MemoryInfosCiv4MonthInfosCiv4NewConceptInfosCiv4SeasonInfosCiv4UnitAIInfosCiv4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfosCiv4LeaderHeadInfosCiv4TraitInfosCiv4UnitArtStyleTypeInfosCiv4EventInfosCiv4EventTriggerInfos

GameInfo:

Civ4CivicInfosCiv4CivicOptionInfosCiv4ClimateInfoCiv4CommerceInfoCiv4CorporationInfoCiv4CultureLevelInfoCiv4CursorInfoCiv4DiplomacyInfosCiv4EmphasizeInfosCiv4EspionageMissionInfoCiv4EraInfosCiv4ForceControlInfosCiv4GameOptionInfosCiv4GameSpeedInfoCiv4GoodyInfoCiv4GraphicOptionInfosCiv4HandicapInfoCiv4HintsCiv4MPOptionInfosCiv4PlayerOptionInfosCiv4ProcessInfoCiv4ReligionInfoCiv4SeaLevelInfoCiv4SpecialistInfosCiv4TurnTimerInfoCiv4UpKeepInfoCiv4VictoryInfoCiv4VoteInfoCiv4VoteSourceInfosCiv4WorldInfo

Interface:

Civ4AdvisorInfosCiv4CameraInfosCiv4ColorValsCiv4InterfaceModeInfosCiv4PlayerColorInfosCiv4SlideShowInfosCiv4SlideShowRandomInfosCiv4SpaceShipInfosCiv4ThroneRoomeInfosCiv4ThroneRoomCameraInfosCiv4ThroneRoomStyleInfosCiv4WorldPickerInfos

Misc:

Civ4AttachableInfosCiv4CameraOverlayInfosCiv4DetailManagerCiv4EffectInfosCiv4QuestInfosCiv4RiverInfosCiv4RouteInfosCiv4TerrainPlainInfosCiv4TutorialInfosCiv4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfosCiv4BonusInfosCiv4FeatureInfosCiv4ImprovementInfosCiv4SymbolMeshPathsCiv4TerrainInfosCiv4TerrainSettingsCiv4YieldInfos

Units:

Civ4AnimationInfosCiv4AnimationPathInfosCiv4AutomateInfosCiv4BuildInfosCiv4CommandInfosCiv4ControlInfosCiv4EntityEventInfosCiv4FormationInfosCiv4MissionInfosCiv4PromotionInfosCiv4SpecialUnitInfosCiv4UnitClassInfosCiv4UnitInfos

Schemas:

Civ4GlobalDefinesSchemaCiv4GlobalTypesSchemaCiv4ArtDefinesSchemaAudioDefinesSchemaAudioScriptSchemaCiv4BasicInfoSchemaCiv4BuildingSchemaCiv4LSystemSchemaCiv4CivilizationSchemaCiv4EventSchemaCiv4GameInfoSchemaCiv4InterfaceSchemaCiv4MiscSchemaCiv4TutorialSchemaCiv4DetailManagerSchemaCiv4TechnologiesSchemaCiv4TerrainSchemaCiv4FormationSchemaCiv4UnitSchema

Italics: Beyond the Sword only