https://modiki.civfanatics.com/index.php?title=Civ4InterfaceModeInfos&feed=atom&action=historyCiv4InterfaceModeInfos - Revision history2024-03-29T05:50:41ZRevision history for this page on the wikiMediaWiki 1.38.2https://modiki.civfanatics.com/index.php?title=Civ4InterfaceModeInfos&diff=14167&oldid=prevDeanej: Created page with "The '''Civ4InterfaceModeInfos''' file defines different modes the interface can operate in. All tags must be opened and closed; the first is the "open", the second the "close" t..."2013-01-05T05:44:37Z<p>Created page with "The '''Civ4InterfaceModeInfos''' file defines different modes the interface can operate in. All tags must be opened and closed; the first is the "open", the second the "close" t..."</p>
<p><b>New page</b></p><div>The '''Civ4InterfaceModeInfos''' file defines different modes the interface can operate in.<br />
<br />
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. <br />
<br />
<font color=red>This page is missing information.<br />
Do not remove this notice until it is complete.</font><br />
<br />
<br />
==Tags==<br />
===Headers===<br />
<br />
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.<br />
<br />
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"<br />
|-<br />
! style="background:#efefef;" | Tag Name<br />
! style="background:#efefef;" | Description<br />
|-<br />
!InterfaceModeInfo<br />
|Main bracket for each entry<br />
|-<br />
!Type<br />
|Name used in other files<br />
|}<br />
<br />
<br />
===Text===<br />
<br />
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"<br />
|-<br />
! style="background:#efefef;" | Tag Name<br />
! style="background:#efefef;" | Description<br />
|-<br />
!Description<br />
|Unknown<br />
|-<br />
!Help<br />
|Unknown<br />
|-<br />
!CursorType<br />
|Type of cursor used<br />
|-<br />
!Mission<br />
|Mission being performed by a unit<br />
|}<br />
<br />
<br />
===Boolean===<br />
<br />
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".<br />
<br />
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"<br />
|-<br />
! style="background:#efefef;" | Tag Name<br />
! style="background:#efefef;" | Description<br />
|-<br />
!bVisible<br />
|Unknown<br />
|-<br />
!bGotoPlot<br />
|Whether a unit is moving to a plot<br />
|-<br />
!bHighlightPlot<br />
|Whether to mark the plot on the map<br />
|-<br />
!bSelectType<br />
|Unknown<br />
|-<br />
!bSelectAll<br />
|Unknown<br />
|}<br />
<br />
<br />
==Example==<br />
<br />
In the following example of code, please note that there is a specific order of all of the tags. You ''must'' list the tags in this order for the game to properly interpret your file.<br />
<br />
<InterfaceModeInfo><br />
<Type>INTERFACEMODE_SELECTION</Type><br />
<Description>TXT_KEY_INTERFACEMODE_SELECTION</Description><br />
<Help/><br />
<CursorType>CURSOR_DEFAULT</CursorType><br />
<Mission>NONE</Mission><br />
<bVisible>0</bVisible><br />
<bGotoPlot>0</bGotoPlot><br />
<bHighlightPlot>0</bHighlightPlot><br />
<bSelectType>0</bSelectType><br />
<bSelectAll>0</bSelectAll><br />
</InterfaceModeInfo><br />
<br />
{{Civ4_XML_Files}}</div>Deanej