Difference between revisions of "Civ4RouteModelInfos"

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The '''Civ4RouteModelInfos''' file declares the art for in-game routes (roads and railroads).
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All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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|[[Civ4 XML Reference|Back to XML Reference]]
 
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=Summary=
 
Declares the route art.
 
  
  
=Single Line Tags=
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==Tags==
===Text Tags===
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===Text===
{| border="1" cellpadding="2" cellspacing="0"
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{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
 
|-
 
|-
 
! style="background:#efefef;" | Tag Name
 
! style="background:#efefef;" | Tag Name
 
! style="background:#efefef;" | Description
 
! style="background:#efefef;" | Description
 
|-
 
|-
|ModelFile || path of .nif file for Road & RailRoad.
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!ModelFile
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| path of .nif file for road & railroad.
 
|-
 
|-
|ModelFileKey || <font color=red>unknown.</font> is an alphanumeric value of A##, where A can be a letter from A-H, and ## can be a value from 01-20. The highest value is D20, for both Road & RR.
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!ModelFileKey
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| <font color=red>unknown</font>; it is an alphanumeric value of A##, where A can be a letter from A-H, and ## can be a value from 01-20. The highest value is D20, for both road & railroad.
 
|-
 
|-
|RouteType || Either ROUTE_ROAD or ROUTE_RAILROAD.
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!RouteType
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| Either ROUTE_ROAD or ROUTE_RAILROAD.
 
|-
 
|-
|Connections || <font color=red>unsure.</font> Would appear to define the actual connections to other roads or RR.
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!Connections
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| <font color=red>unknown</font>; Would appear to define the actual connections to other roads or RR.
 
|-
 
|-
|ModelConnections || <font color=red>unsure.</font> Would appear to define the graphical connections to other roads or RR.
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!ModelConnections
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| <font color=red>unknown</font>; Would appear to define the graphical connections to other roads or RR.
 
|-
 
|-
|Rotations || <font color=red>unknown.</font> Is always 0 90 180 270.
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!Rotations
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| <font color=red>unknown</font>; it is always 0 90 180 270.
 
|}
 
|}
  
  
=Examples=
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==Example==
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In the following example of code, please note that there is a specific order of all of the tags.  You ''must'' list the tags in this order for the game to properly interpret your file.
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  <RouteModelInfo>
 
  <RouteModelInfo>
 
     <ModelFile>Art/Terrain/Routes/Roads/RoadA00.nif</ModelFile>
 
     <ModelFile>Art/Terrain/Routes/Roads/RoadA00.nif</ModelFile>
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     <Rotations>0 90 180 270</Rotations>
 
     <Rotations>0 90 180 270</Rotations>
 
  </RouteModelInfo>
 
  </RouteModelInfo>
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{{Civ4_XML_Files}}
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Latest revision as of 01:23, 26 May 2009

The Civ4RouteModelInfos file declares the art for in-game routes (roads and railroads).

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.

This page is missing information. Do not remove this notice until it is complete.


Tags

Text

Tag Name Description
ModelFile path of .nif file for road & railroad.
ModelFileKey unknown; it is an alphanumeric value of A##, where A can be a letter from A-H, and ## can be a value from 01-20. The highest value is D20, for both road & railroad.
RouteType Either ROUTE_ROAD or ROUTE_RAILROAD.
Connections unknown; Would appear to define the actual connections to other roads or RR.
ModelConnections unknown; Would appear to define the graphical connections to other roads or RR.
Rotations unknown; it is always 0 90 180 270.


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<RouteModelInfo>
   <ModelFile>Art/Terrain/Routes/Roads/RoadA00.nif</ModelFile>
   <ModelFileKey>A00</ModelFileKey>
   <RouteType>ROUTE_ROAD</RouteType>
   <Connections>-</Connections>
   <ModelConnections>-</ModelConnections>
   <Rotations>0 90 180 270</Rotations>
</RouteModelInfo>
<RouteModelInfo>
   <ModelFile>Art/Terrain/Routes/Railroads/RailroadD02.nif</ModelFile>
   <ModelFileKey>H01</ModelFileKey>
   <RouteType>ROUTE_RAILROAD</RouteType>
   <Connections>N NE E SE S SW W NW</Connections>
   <ModelConnections>NE SE SW NW</ModelConnections>
   <Rotations>0 90 180 270</Rotations>
</RouteModelInfo>


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Civ4ArtDefines_BonusCiv4ArtDefines_BuildingCiv4ArtDefines_CivilizationCiv4ArtDefines_FeatureCiv4ArtDefines_ImprovementCiv4ArtDefines_InterfaceCiv4ArtDefines_LeaderheadCiv4ArtDefines_MiscCiv4ArtDefines_MovieCiv4ArtDefines_TerrainCiv4ArtDefines_UnitCiv4MainMenusCiv4RiverModelInfosCiv4RouteModelInfos

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BasicInfos:

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Interface:

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Misc:

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Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfosCiv4BonusInfosCiv4FeatureInfosCiv4ImprovementInfosCiv4SymbolMeshPathsCiv4TerrainInfosCiv4TerrainSettingsCiv4YieldInfos

Units:

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Schemas:

Civ4GlobalDefinesSchemaCiv4GlobalTypesSchemaCiv4ArtDefinesSchemaAudioDefinesSchemaAudioScriptSchemaCiv4BasicInfoSchemaCiv4BuildingSchemaCiv4LSystemSchemaCiv4CivilizationSchemaCiv4EventSchemaCiv4GameInfoSchemaCiv4InterfaceSchemaCiv4MiscSchemaCiv4TutorialSchemaCiv4DetailManagerSchemaCiv4TechnologiesSchemaCiv4TerrainSchemaCiv4FormationSchemaCiv4UnitSchema

Italics: Beyond the Sword only