Civ4VictoryInfo: Difference between revisions

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The '''Civ4VictoryInfo''' file defines the settings and triggers of the various victory conditions (Domination, Conquest, Diplomatic, etc.).
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All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
 
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==Tags==
===Headers===
 
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!VictoryInfos
|This tag begins and ends the file.  All other tags are contained within the opening and closing VictoryInfos tags.
|-
!VictoryInfo
|This contains the information for each victory condition.
|}
 
 
===Text===
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!Type
|This tag declares the internal name of the victory condition.  It is used to refer to this specific victory condition in other files.
|-
!Description
|This text tag is a reference to an entry in the text files that controls the display name in various languages for the victory condition.
|-
!Civilopedia
|Another text tag which refers to the multi-language Civilopedia entry for this victory condition.
|-
!CityCulture
|If NONE, there is no prerequisite culture level for iNumCultureCities number of cities in order to achieve victory.  The standard culture victory has the tag CULTURELEVEL_LEGENDARY, indicating that cities need to have Legendary culture to reach victory.
|-
!VictoryMovie
|This declares a text tag in the Civ4ArtDefines_Movie file which references the movie played after this victory is reached. 
|}
 
 
===Integers===
 
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!iPopulationPercentLead
|Presumably how much more population you must have over the next most populous civilization to win.
|-
!iLandPercent
|Indicates the total percentage of land you and your vassals must control to achieve this victory.
|-
!iMinLandPercent
|Indicates the minimum percentage of land that you personally must control to achieve victory.
|-
!iReligionPercent
|Indicates the total percentage of cities that must be following your state religion (when you control the holy city) in order to win.
|-
!iNumCultureCities
|This integer tag contains the number of cities that must meet the CityCulture tag's level of culture points.
|-
!iTotalCultureRatio
|Unknown.  All standard victory conditions have a value of 0.
|-
!iVictoryDelayTurns
|Number of turns before the victory is registered officially by the game and a win is triggered.  This is used for the Spaceship victory condition.
|}
 
===Boolean===
 
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!bTargetScore
|If set to 1, the victory will trigger if a team reaches a target score as defined in a wouldbuildersave file.
|-
!bEndScore
|If set to 1, the victory is based on the player with the highest score at the end of the game (2050 by default).
|-
!bConquest
|If 1, this victory requires the elimination of all enemies and qualifies as a Conquest win.
|-
!bDiploVote
|If 1, this victory requires the player to be elected in a worldwide vote and qualifies as a Diplomatic win.
|-
!bPermanent
|Unknown.  The only standard condition with a value of 1 is VICTORY_SCORE.
|}
 
==Example==
 
In the following example of code, please note that there is a specific order of all of the tags.  You ''must'' list the tags in this order for the game to properly interpret your file.
 
<VictoryInfos>
  <VictoryInfo>
  <Type>VICTORY_SCORE</Type>
  <Description>TXT_KEY_VICTORY_SCORE</Description>
  <Civilopedia>TXT_KEY_VICTORY_SCORE_PEDIA</Civilopedia>
  <bTargetScore>1</bTargetScore>
  <bEndScore>0</bEndScore>
  <bConquest>0</bConquest>
  <bDiploVote>0</bDiploVote>
  <bPermanent>1</bPermanent>
  <iPopulationPercentLead>0</iPopulationPercentLead>
  <iLandPercent>0</iLandPercent>
  <iMinLandPercent>0</iMinLandPercent>
  <iReligionPercent>0</iReligionPercent>
  <CityCulture>NONE</CityCulture>
  <iNumCultureCities>0</iNumCultureCities>
  <iTotalCultureRatio>0</iTotalCultureRatio>
  <iVictoryDelayTurns>0</iVictoryDelayTurns>
  <VictoryMovie/>
  </VictoryInfo>
</VictoryInfos>
 
{{Civ4_XML_Files}}

Revision as of 07:42, 6 August 2010

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