Civ5 GlobalDefines: Difference between revisions

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|CITY_GROWTH_EXPONENT || Integer  || 1.5 ||
|CITY_GROWTH_EXPONENT || Integer  || 1.5 ||
|-
|-
|FOOD_CONSUMPTION_PER_POPULATION || Integer  || 2 ||
|FOOD_CONSUMPTION_PER_POPULATION || Integer  || 2 || amount of food each population consumes
|-
|-
|HAPPINESS_PER_CITY_WITH_STATE_RELIGION || Integer  || 0 ||
|HAPPINESS_PER_CITY_WITH_STATE_RELIGION || Integer  || 0 ||
Line 163: Line 163:
|NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER || Integer || 40 ||
|NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER || Integer || 40 ||
|-
|-
|QUICKSAVE || || ||
|QUICKSAVE || ? || QuickSave ||
|-
|QuickSave || || ||
|-
|-
|LAKE_PLOT_RAND || Integer || 160 ||
|LAKE_PLOT_RAND || Integer || 160 ||
Line 471: Line 469:
|EMBARKED_VISIBILITY_RANGE || Integer || 0 ||
|EMBARKED_VISIBILITY_RANGE || Integer || 0 ||
|-
|-
| BARBARIAN_TECH_PERCENT||Integer||75||
|-
| CITY_RESOURCE_WLTKD_TURNS||Integer||20||
|-
| MAX_SPECIALISTS_FROM_BUILDING||Integer||4||
|-
| GREAT_PERSON_THRESHOLD_BASE||Integer||100||
|-
| GREAT_PERSON_THRESHOLD_INCREASE||Integer||100||
|-
| GREAT_PERSON_VICTORY_POINTS||Integer||2||
|-
| CULTURE_BOMB_COOLDOWN||Integer||10||
|-
| CULTURE_BOMB_MINOR_FRIENDSHIP_CHANGE||Integer||-50||
|-
| POST_COMBAT_TEXT_DELAY||Integer||1||
|-
| UNIT_AUTO_EXPLORE_DISABLED||Boolean||0||
|-
| UNIT_WORKER_AUTOMATION_DISABLED||Boolean||0||
|-
| UNIT_DELETE_DISABLED||Boolean||0||
|-
| MIN_START_AREA_TILES||Integer||4||
|-
| MIN_DISTANCE_OTHER_AREA_PERCENT||Integer||75||
|-
| MINOR_CIV_FOOD_REQUIREMENT||Integer||2||
|-
| MAJOR_CIV_FOOD_REQUIREMENT||Integer||2||
|-
| MIN_START_FOUND_VALUE_AS_PERCENT_OF_BEST||Integer||50||
|-
| START_AREA_FOOD_MULTIPLIER||Integer||6||
|-
| START_AREA_HAPPINESS_MULTIPLIER||Integer||12||
|-
| START_AREA_PRODUCTION_MULTIPLIER||Integer||8||
|-
| START_AREA_GOLD_MULTIPLIER||Integer||2||
|-
| START_AREA_SCIENCE_MULTIPLIER||Integer||1||
|-
| START_AREA_RESOURCE_MULTIPLIER||Integer||1||
|-
| START_AREA_STRATEGIC_MULTIPLIER||Integer||1||
|-
| START_AREA_BUILD_ON_COAST_PERCENT||Integer||20||
|-
| SETTLER_FOOD_MULTIPLIER||Integer||15||weight used to pick best new city location per unit Food
|-
| SETTLER_HAPPINESS_MULTIPLIER||Integer||8||weight used to pick best new city location per unit Happiness (from Natural Wonders)
|-
| SETTLER_PRODUCTION_MULTIPLIER||Integer||3||weight used to pick best new city location per unit Production
|-
| SETTLER_GOLD_MULTIPLIER||Integer||2||weight used to pick best new city location per unit Gold
|-
| SETTLER_SCIENCE_MULTIPLIER||Integer||1||weight used to pick best new city location per unit Science
|-
| SETTLER_RESOURCE_MULTIPLIER||Integer||3||weight used to pick best new city location per resource
|-
| SETTLER_STRATEGIC_MULTIPLIER||Integer||1||weight used to pick best new city location if plot contains a strategic muliplier
|-
| SETTLER_BUILD_ON_COAST_PERCENT||Integer||25||weight used to pick best new city location if plot is coastal
|-
| CITY_RING_1_MULTIPLIER||Integer||12||
|-
| CITY_RING_2_MULTIPLIER||Integer||6||
|-
| CITY_RING_3_MULTIPLIER||Integer||2||
|-
| SETTLER_EVALUATION_DISTANCE||Integer||20||
|-
| SETTLER_DISTANCE_DROPOFF_MODIFIER||Integer||75||
|-
| BUILD_ON_RESOURCE_PERCENT||Integer||-50||
|-
| BUILD_ON_RIVER_PERCENT||Integer||50||
|-
| CHOKEPOINT_STRATEGIC_VALUE||Integer||3||
|-
| HILL_STRATEGIC_VALUE||Integer||2||
|-
| ALREADY_OWNED_STRATEGIC_VALUE||Integer||-1000||
|-
| MINOR_CIV_CONTACT_GOLD_FIRST||Integer||30||
|-
| MINOR_CIV_CONTACT_GOLD_OTHER||Integer||15||
|-
| MINOR_CIV_GROWTH_PERCENT||Integer||150||
|-
| MINOR_CIV_PRODUCTION_PERCENT||Integer||150||
|-
| MINOR_CIV_GOLD_PERCENT||Integer||200||
|-
| MINOR_CIV_TECH_PERCENT||Integer||40||
|-
| MINOR_POLICY_RESOURCE_MULTIPLIER||Integer||200||
|-
| MINOR_POLICY_RESOURCE_HAPPINESS_MULTIPLIER||Integer||150||
|-
| MINOR_GOLD_GIFT_LARGE||Integer||1000||
|-
| MINOR_GOLD_GIFT_MEDIUM||Integer||500||
|-
| MINOR_GOLD_GIFT_SMALL||Integer||250||
|-
| MINOR_FRIENDSHIP_FROM_TRADE_MISSION||Integer||30||
|-
| PLOT_UNIT_LIMIT||Integer||1||
|-
| ZONE_OF_CONTROL_ENABLED||Boolean||1||
|-
| FIRE_SUPPORT_DISABLED||Boolean||1||
|-
| MAX_HIT_POINTS||Integer||10||
|-
| MAX_CITY_HIT_POINTS||Integer||25||
|-
| CITY_HIT_POINTS_HEALED_PER_TURN||Integer||2||
|-
| FLAT_LAND_EXTRA_DEFENSE||Integer||-10||
|-
| HILLS_EXTRA_DEFENSE||Integer||25||
|-
| RIVER_ATTACK_MODIFIER||Integer||-20||
|-
| AMPHIB_ATTACK_MODIFIER||Integer||-50||
|-
| ENEMY_HEAL_RATE||Integer||1||
|-
| NEUTRAL_HEAL_RATE||Integer||1||
|-
| FRIENDLY_HEAL_RATE||Integer||2||
|-
| CITY_HEAL_RATE||Integer||3||
|-
| ATTACK_SAME_STRENGTH_MIN_DAMAGE||Integer||400||
|-
| RANGE_ATTACK_RANGED_DEFENDER_MOD||Integer||125||
|-
| ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE||Integer||400||
|-
| RANGE_ATTACK_SAME_STRENGTH_MIN_DAMAGE||Integer||200||
|-
| RANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE||Integer||400||
|-
| AIR_STRIKE_SAME_STRENGTH_MIN_DEFENSE_DAMAGE||Integer||200||
|-
| AIR_STRIKE_SAME_STRENGTH_POSSIBLE_EXTRA_DEFENSE_DAMAGE||Integer||200||
|-
| INTERCEPTION_SAME_STRENGTH_MIN_DAMAGE||Integer||400||
|-
| INTERCEPTION_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE||Integer||300||
|-
| AIR_SWEEP_INTERCEPTION_DAMAGE_MOD||Integer||75||
|-
| WOUNDED_DAMAGE_MULTIPLIER||Integer||50||
|-
| TRAIT_WOUNDED_DAMAGE_MOD||Integer||-50||
|-
| CITY_STRENGTH_DEFAULT||Integer||600||
|-
| CITY_STRENGTH_POPULATION_CHANGE||Integer||25||
|-
| CITY_STRENGTH_UNIT_DIVISOR||Integer||500||
|-
| CITY_STRENGTH_TECH_BASE||Integer||5||
|-
| CITY_STRENGTH_TECH_EXPONENT||Integer||2||
|-
| CITY_STRENGTH_TECH_MULTIPLIER||Integer||2||
|-
| CITY_STRENGTH_HILL_MOD||Integer||15||
|-
| CITY_ATTACKING_DAMAGE_MOD||Integer||50||
|-
| ATTACKING_CITY_MELEE_DAMAGE_MOD||Integer||100||
|-
| CITY_ATTACK_RANGE||Integer||2||
|-
| CAN_CITY_USE_INDIRECT_FIRE||Boolean||1||
|-
| CITY_RANGED_ATTACK_STRENGTH_MULTIPLIER||Integer||50||
|-
| MIN_CITY_STRIKE_DAMAGE||Integer||1||
|-
| CITY_CAPTURE_DAMAGE_PERCENT||Integer||50||
|-
| EXPERIENCE_PER_LEVEL||Integer||10||
|-
| EXPERIENCE_ATTACKING_UNIT_MELEE||Integer||5||
|-
| EXPERIENCE_DEFENDING_UNIT_MELEE||Integer||4||
|-
| EXPERIENCE_ATTACKING_UNIT_AIR||Integer||4||
|-
| EXPERIENCE_DEFENDING_UNIT_AIR||Integer||2||
|-
| EXPERIENCE_ATTACKING_UNIT_RANGED||Integer||2||
|-
| EXPERIENCE_DEFENDING_UNIT_RANGED||Integer||2||
|-
| EXPERIENCE_ATTACKING_AIR_SWEEP||Integer||5||
|-
| EXPERIENCE_DEFENDING_AIR_SWEEP_AIR||Integer||5||
|-
| EXPERIENCE_DEFENDING_AIR_SWEEP_GROUND||Integer||2||
|-
| EXPERIENCE_ATTACKING_CITY_MELEE||Integer||5||
|-
| EXPERIENCE_ATTACKING_CITY_RANGED||Integer||3||
|-
| EXPERIENCE_ATTACKING_CITY_AIR||Integer||4||
|-
| BARBARIAN_MAX_XP_VALUE||Integer||30||
|-
| COMBAT_EXPERIENCE_IN_BORDERS_PERCENT||Integer||100||
|-
| GREAT_GENERALS_THRESHOLD_INCREASE||Integer||50||
|-
| GREAT_GENERALS_THRESHOLD_INCREASE_TEAM||Integer||50||
|-
| GREAT_GENERALS_THRESHOLD||Integer||200||
|-
| UNIT_DEATH_XP_GREAT_GENERAL_LOSS||Integer||50||
|-
| MIN_EXPERIENCE_PER_COMBAT||Integer||1||
|-
| MAX_EXPERIENCE_PER_COMBAT||Integer||10||
|-
| CRAMPED_RANGE_FROM_CITY||Integer||5||
|-
| CRAMPED_USABLE_PLOT_PERCENT||Integer||25||
|-
| PROXIMITY_NEIGHBORS_CLOSEST_CITY_REQUIREMENT||Integer||7||
|-
| PROXIMITY_CLOSE_CLOSEST_CITY_POSSIBILITY||Integer||11||
|-
| PROXIMITY_CLOSE_DISTANCE_MAP_MULTIPLIER||Integer||25||
|-
| PROXIMITY_CLOSE_DISTANCE_MAX||Integer||20||
|-
| PROXIMITY_CLOSE_DISTANCE_MIN||Integer||10||
|-
| PROXIMITY_FAR_DISTANCE_MAP_MULTIPLIER||Integer||45||
|-
| PROXIMITY_FAR_DISTANCE_MAX||Integer||50||
|-
| PROXIMITY_FAR_DISTANCE_MIN||Integer||20||
|-
| PLOT_BASE_COST||Integer||50||
|-
| PLOT_ADDITIONAL_COST_PER_PLOT||Integer||5||
|-
| PLOT_COST_APPEARANCE_DIVISOR||Integer||5||
|-
| CULTURE_COST_FIRST_PLOT||Integer||15||
|-
| CULTURE_COST_LATER_PLOT_MULTIPLIER||Integer||10||
|-
| CULTURE_COST_LATER_PLOT_EXPONENT||Integer||1.1||
|-
| CULTURE_COST_VISIBLE_DIVISOR||Integer||5||
|-
| CULTURE_PLOT_COST_MOD_MINIMUM||Integer||-85||
|-
| MINOR_CIV_PLOT_CULTURE_COST_MULTIPLIER||Integer||150||
|-
| MAXIMUM_BUY_PLOT_DISTANCE||Integer||3||
|-
| MAXIMUM_ACQUIRE_PLOT_DISTANCE||Integer||5||
|-
| PLOT_INFLUENCE_DISTANCE_MULTIPLIER||Integer||100||
|-
| PLOT_INFLUENCE_RING_COST||Integer||100||
|-
| PLOT_INFLUENCE_WATER_COST||Integer||25||
|-
| PLOT_INFLUENCE_IMPROVEMENT_COST||Integer||-5||
|-
| PLOT_INFLUENCE_ROUTE_COST||Integer||0||
|-
| PLOT_INFLUENCE_RESOURCE_COST||Integer||-105||
|-
| PLOT_INFLUENCE_NW_COST||Integer||-105||
|-
| PLOT_BUY_RESOURCE_COST||Integer||-100||
|-
| PLOT_BUY_YIELD_COST||Integer||10||
|-
| PLOT_INFLUENCE_YIELD_POINT_COST||Integer||-1||
|-
| PLOT_INFLUENCE_NO_ADJACENT_OWNED_COST||Integer||1000||
|-
| UNITED_NATIONS_COUNTDOWN_TURNS||Integer||10||
|-
| OWN_UNITED_NATIONS_VOTE_BONUS||Integer||1||
|-
| DIPLO_VICTORY_ALGORITHM_THRESHOLD||Integer||28||
|-
| DIPLO_VICTORY_BEYOND_ALGORITHM_MULTIPLIER||Integer||35||
|-
| DIPLO_VICTORY_TEAM_MULTIPLIER||Integer||1.1||
|-
| DIPLO_VICTORY_DEFAULT_VOTE_PERCENT||Integer||67||
|-
| SCORE_CITY_MULTIPLIER||Integer||8||
|-
| SCORE_POPULATION_MULTIPLIER||Integer||4||
|-
| SCORE_LAND_MULTIPLIER||Integer||1||
|-
| SCORE_WONDER_MULTIPLIER||Integer||25||
|-
| SCORE_TECH_MULTIPLIER||Integer||4||
|-
| SCORE_FUTURE_TECH_MULTIPLIER||Integer||10||
|-
| VICTORY_POINTS_PER_ERA||Integer||1||
|-
| MIN_GAME_TURNS_ELAPSED_TO_TEST_VICTORY||Integer||10||
|-
| ZERO_SUM_COMPETITION_WONDERS_VICTORY_POINTS||Integer||5||
|-
| ZERO_SUM_COMPETITION_POLICIES_VICTORY_POINTS||Integer||5||
|-
| ZERO_SUM_COMPETITION_GREAT_PEOPLE_VICTORY_POINTS||Integer||5||
|-
| MAX_CITY_DIST_HIGHWATER_MARK||Integer||3||
|-
| CITY_ZOOM_LEVEL_1||Integer||500||
|-
| CITY_ZOOM_LEVEL_2||Integer||700||
|-
| CITY_ZOOM_LEVEL_3||Integer||800||
|-
| CITY_ZOOM_OFFSET||Integer||20||
|-
| HEAVY_RESOURCE_THRESHOLD||Integer||3||
|-
| PROGRESS_POPUP_TURN_FREQUENCY||Integer||25||
|-
| SETTLER_PRODUCTION_SPEED||Integer||0||base cost of a settler unit, see: http://forums.civfanatics.com/showthread.php?t=450675
|-
| BUY_PLOTS_DISABLED||Boolean||0||
|-
| MAX_SUPPORTED_MAP_X||Integer||152||
|-
| MAX_SUPPORTED_MAP_Y||Integer||96||
|-
| WARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT||Integer||0||
|-
| MINOR_CIV_ROUTE_QUEST_WEIGHT||Integer||1000||
|-
| WITHDRAW_MOD_ENEMY_MOVES||Integer||-20||
|-
| WITHDRAW_MOD_BLOCKED_TILE||Integer||-20||
|-
| ALLOW_EXTENDED_PLAY||Boolean||1||
|-
| AI_ATTEMPT_RUSH_OVER_X_TURNS_TO_BUILD||Integer||15||
|-
| AI_PRODUCTION_WEIGHT_MOD_PER_TURN_LEFT||Floating Point||0.015||
|-
| AI_PRODUCTION_WEIGHT_BASE_MOD||Floating Point||0.15||
|-
| AI_RESEARCH_WEIGHT_MOD_PER_TURN_LEFT||Floating Point||0.015||
|-
| AI_RESEARCH_WEIGHT_BASE_MOD||Floating Point||0.15||
|-
| INITIAL_AI_CITY_PRODUCTION||?||0||
|-
| AI_CAN_DISBAND_UNITS||Boolean||1||
|-
| AI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT||Boolean||0||
|-
| POLICY_WEIGHT_PROPAGATION_PERCENT||Integer||25||
|-
| POLICY_WEIGHT_PROPAGATION_LEVELS||Integer||2||
|-
| POLICY_WEIGHT_PERCENT_DROP_NEW_BRANCH||Integer||78||
|-
| TECH_WEIGHT_PROPAGATION_PERCENT||Integer||50||
|-
| TECH_WEIGHT_PROPAGATION_LEVELS||Integer||3||
|-
| TECH_PRIORITY_UNIQUE_ITEM||Integer||5||
|-
| AI_VALUE_OF_YIELD_GOLD||Integer||7||
|-
| AI_VALUE_OF_YIELD_PRODUCTION||Integer||15||
|-
| AI_VALUE_OF_YIELD_SCIENCE||Integer||8||
|-
| DEFAULT_FLAVOR_VALUE||Integer||5||
|-
| PERSONALITY_FLAVOR_MAX_VALUE||Integer||20||
|-
| PERSONALITY_FLAVOR_MIN_VALUE||Integer||0||
|-
| FLAVOR_MIN_VALUE||Integer||-1000||
|-
| FLAVOR_MAX_VALUE||Integer||1000||
|-
| FLAVOR_RANDOMIZATION_RANGE||Integer||2||
|-
| FLAVOR_STANDARD_LOG10_TILES_PER_PLAYER||Integer||2.1||
|-
| FLAVOR_EXPANDGROW_COEFFICIENT||Integer||8||
|-
| AI_GRAND_STRATEGY_NUM_TURNS_STRATEGY_MUST_BE_ACTIVE||Integer||10||
|-
| AI_GS_RAND_ROLL||Integer||50||
|-
| AI_GRAND_STRATEGY_CURRENT_STRATEGY_WEIGHT||Integer||50||
|-
| AI_GRAND_STRATEGY_GUESS_NO_CLUE_WEIGHT||Integer||40||
|-
| AI_GRAND_STRATEGY_GUESS_POSITIVE_THRESHOLD||Integer||120||
|-
| AI_GRAND_STRATEGY_GUESS_LIKELY_THRESHOLD||Integer||70||
|-
| AI_GRAND_STRATEGY_OTHER_PLAYERS_GS_MULTIPLIER||Integer||50||
|-
| AI_GS_CONQUEST_NOBODY_MET_FIRST_TURN||Integer||20||
|-
| AI_GRAND_STRATEGY_CONQUEST_NOBODY_MET_WEIGHT||Integer||-50||
|-
| AI_GRAND_STRATEGY_CONQUEST_AT_WAR_WEIGHT||Integer||10||
|-
| AI_GS_CONQUEST_MILITARY_STRENGTH_FIRST_TURN||Integer||60||
|-
| AI_GRAND_STRATEGY_CONQUEST_POWER_RATIO_MULTIPLIER||Integer||100||
|-
| AI_GRAND_STRATEGY_CONQUEST_CRAMPED_WEIGHT||Integer||20||
|-
| AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_ATTACKED||Integer||5||
|-
| AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_CONQUERED||Integer||10||
|-
| AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_ATTACKED||Integer||10||
|-
| AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_CONQUERED||Integer||15||
|-
| AI_GS_CULTURE_RATIO_MULTIPLIER||Integer||150||
|-
| AI_GS_CULTURE_RATIO_EARLY_TURN_THRESHOLD||Integer||50||
|-
| AI_GS_CULTURE_RATIO_EARLY_DIVISOR||Integer||2||
|-
| AI_GS_CULTURE_MAX_CITIES||Integer||4||
|-
| AI_GS_CULTURE_MAX_CITIES_MODIFIER||Integer||10||
|-
| AI_GS_CULTURE_POLICY_BRANCH_MOD||Integer||25||
|-
| AI_GRAND_STRATEGY_UN_EACH_MINOR_ATTACKED_WEIGHT||Integer||-30||
|-
| AI_GS_UN_SECURED_VOTE_MOD||Integer||300||
|-
| AI_GS_SS_HAS_APOLLO_PROGRAM||Integer||150||
|-
| AI_GS_SS_TECH_PROGRESS_MOD||Integer||300||
|-
| AI_STRATEGY_EARLY_EXPLORATION_STARTING_WEIGHT||Integer||100||
|-
| AI_STRATEGY_EARLY_EXPLORATION_EXPLORERS_WEIGHT_DIVISOR||Integer||1||
|-
| AI_STRATEGY_EARLY_EXPLORATION_WEIGHT_PER_FLAVOR||Integer||10||
|-
| AI_STRATEGY_EARLY_EXPANSION_NUM_UNOWNED_TILES_REQUIRED||Integer||25||
|-
| AI_STRATEGY_EARLY_EXPANSION_NUM_CITIES_LIMIT||Integer||8||
|-
| AI_STRATEGY_NEED_IMPROVEMENT_CITY_RATIO||Integer||0.34||
|-
| AI_STRATEGY_ISLAND_START_COAST_REVEAL_PERCENT||Integer||80||
|-
| AI_STRATEGY_AREA_IS_FULL_PERCENT||Integer||75||
|-
| AI_STRATEGY_MINIMUM_SETTLE_FERTILITY||Integer||5000||
|-
| AI_BUY_PLOT_TEST_PROBES||Integer||5||
|-
| AI_PLOT_VALUE_STRATEGIC_RESOURCE||Integer||50||
|-
| AI_PLOT_VALUE_LUXURY_RESOURCE||Integer||40||
|-
| AI_PLOT_VALUE_SPECIALIZATION_MULTIPLIER||Integer||20||
|-
| AI_PLOT_VALUE_YIELD_MULTIPLIER||Integer||10||
|-
| AI_PLOT_VALUE_DEFICIENT_YIELD_MULTIPLIER||Integer||5||
|-
| AI_PLOT_VALUE_FIERCE_DISPUTE||Integer||6||
|-
| AI_PLOT_VALUE_STRONG_DISPUTE||Integer||4||
|-
| AI_PLOT_VALUE_WEAK_DISPUTE||Integer||2||
|-
| AI_GOLD_PRIORITY_MINIMUM_PLOT_BUY_VALUE||Integer||275||
|-
| AI_GOLD_BALANCE_TO_HALVE_PLOT_BUY_MINIMUM||Integer||1000||
|-
| AI_GOLD_PRIORITY_UPGRADE_BASE||Integer||150||
|-
| AI_GOLD_PRIORITY_UPGRADE_PER_FLAVOR_POINT||Integer||25||
|-
| AI_GOLD_PRIORITY_DIPLOMACY_BASE||Integer||150||
|-
| AI_GOLD_PRIORITY_DIPLOMACY_PER_FLAVOR_POINT||Integer||25||
|-
| AI_GOLD_PRIORITY_UNIT||Integer||500||
|-
| AI_GOLD_PRIORITY_DEFENSIVE_BUILDING||Integer||400||
|-
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_FOOD||Integer||2||
|-
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_PRODUCTION||Integer||2||
|-
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_GOLD||Integer||1||
|-
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_SCIENCE||Integer||1||
|-
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_CULTURE||Integer||1||
|-
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_LUXURY_RESOURCE||Integer||50000||
|-
| BUILDER_TASKING_IMPROVE_RESOURCE_TENDENCY||Integer||15||
|-
| BUILDER_TASKING_BUILD_ROUTE_TENDENCY||Integer||100||
|-
| BUILDER_TASKING_DIRECTIVES_TO_EVALUATE||Integer||1||
|-
| BUILDER_TASKING_BASELINE_BUILD_IMPROVEMENTS||Integer||1||
|-
| BUILDER_TASKING_BASELINE_BUILD_RESOURCE_IMPROVEMENTS||Integer||10||
|-
| BUILDER_TASKING_BASELINE_BUILD_ROUTES||Integer||100||
|-
| BUILDER_TASKING_BASELINE_REPAIR||Integer||200||
|-
| BUILDER_TASKING_BASELINE_SCRUB_FALLOUT||Integer||10000||
|-
| BUILDER_TASKING_BASELINE_ADDS_CULTURE||Integer||100||
|-
| AI_MILITARY_THREAT_WEIGHT_MINOR||Integer||1||
|-
| AI_MILITARY_THREAT_WEIGHT_MAJOR||Integer||3||
|-
| AI_MILITARY_THREAT_WEIGHT_SEVERE||Integer||6||
|-
| AI_MILITARY_THREAT_WEIGHT_CRITICAL||Integer||10||
|-
| AI_STRATEGY_DEFEND_MY_LANDS_UNITS_PER_CITY||Integer||1||
|-
| AI_STRATEGY_NAVAL_UNITS_PER_CITY||Integer||0.67||
|-
| AI_STRATEGY_DEFEND_MY_LANDS_BASE_UNITS||Integer||3||
|-
| AI_STRATEGY_MILITARY_RESERVE_PERCENTAGE||Integer||35||
|-
| AI_MILITARY_CITY_THREAT_WEIGHT_CAPITAL||Integer||125||
|-
| AI_MILITARY_BARBARIANS_FOR_MINOR_THREAT||Integer||2||
|-
| AI_CITY_SPECIALIZATION_EARLIEST_TURN||Integer||25||
|-
| AI_CITY_SPECIALIZATION_REEVALUATION_INTERVAL||Integer||50||
|-
| AI_CITY_SPECIALIZATION_GENERAL_ECONOMIC_WEIGHT||Integer||200||
|-
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_FLAVOR_EXPANSION||Integer||5||
|-
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_PERCENT_CONTINENT_UNOWNED||Integer||5||
|-
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_CITIES||Integer||-50||
|-
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_SETTLERS||Integer||-40||
|-
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_EARLY_EXPANSION||Integer||500||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_OPERATIONAL_UNITS_REQUESTED||Integer||25||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CIVS_AT_WAR_WITH||Integer||100||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_WAR_MOBILIZATION||Integer||300||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE||Integer||300||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE_CRITICAL||Integer||1000||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CAPITAL_THREAT||Integer||50||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS||Integer||50||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS_CRITICAL||Integer||250||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_WONDER||Integer||200||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEXT_WONDER||Integer||0.2||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_SPACESHIP||Integer||10||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_OFFENSE||Integer||10||
|-
| AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_PERSONALITY||Integer||10||
|-
| AI_CITY_SPECIALIZATION_GOLD_WEIGHT_FLAVOR_GOLD||Integer||20||
|-
| AI_CITY_SPECIALIZATION_GOLD_WEIGHT_LAND_DISPUTE||Integer||10||
|-
| AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SCIENCE||Integer||20||
|-
| AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SPACESHIP||Integer||10||
|-
| AI_CITY_SPECIALIZATION_YIELD_WEIGHT_FIRST_RING||Integer||8||
|-
| AI_CITY_SPECIALIZATION_YIELD_WEIGHT_SECOND_RING||Integer||5||
|-
| AI_CITY_SPECIALIZATION_YIELD_WEIGHT_THIRD_RING||Integer||2||
|-
| AI_CITY_SPECIALIZATION_YIELD_NUM_TILES_CONSIDERED||Integer||18||
|-
| AI_CITYSTRATEGY_SMALL_CITY_POP_THRESHOLD||Integer||2||
|-
| AI_CITYSTRATEGY_MEDIUM_CITY_POP_THRESHOLD||Integer||5||
|-
| AI_CITYSTRATEGY_LARGE_CITY_POP_THRESHOLD||Integer||12||
|-
| AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_CITY_THRESHOLD||Integer||2||
|-
| AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_WORKER_MOD||Integer||200||
|-
| AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_DESPERATE_TURN||Integer||30||
|-
| AI_CITYSTRATEGY_WANT_TILE_IMPROVERS_MINIMUM_SIZE||Integer||2||
|-
| AI_CITYSTRATEGY_YIELD_DEFICIENT_FOOD||Integer||2||
|-
| AI_CITYSTRATEGY_YIELD_DEFICIENT_PRODUCTION||Integer||0.8||
|-
| AI_CITYSTRATEGY_YIELD_DEFICIENT_GOLD||Integer||0||
|-
| AI_CITYSTRATEGY_YIELD_DEFICIENT_SCIENCE||Integer||0||
|-
| AI_CITYSTRATEGY_OPERATION_UNIT_BASE_WEIGHT||Integer||900||
|-
| AI_CITYSTRATEGY_OPERATION_UNIT_FLAVOR_MULTIPLIER||Integer||100||
|-
| AI_CITIZEN_VALUE_FOOD||Integer||12||
|-
| AI_CITIZEN_VALUE_PRODUCTION||Integer||8||
|-
| AI_CITIZEN_VALUE_GOLD||Integer||6||
|-
| AI_CITIZEN_VALUE_SCIENCE||Integer||6||
|-
| AI_CITIZEN_VALUE_CULTURE||Integer||8||
|-
| AI_CITIZEN_FOOD_MOD_SIZE_CUTOFF||Integer||6||
|-
| AI_CITIZEN_FOOD_MOD_SIZE_EXPONENT||Integer||5||
|-
| AI_CITIZEN_MOD_FOOD_DEFICIT||Integer||300||
|-
| AI_CITIZEN_MOD_PRODUCTION_DEFICIT||Integer||250||
|-
| AI_OPERATIONAL_BARBARIAN_CAMP_DEPLOY_RANGE||Integer||2||
|-
| AI_OPERATIONAL_CITY_ATTACK_DEPLOY_RANGE||Integer||5||
|-
| AI_OPERATIONAL_PILLAGE_ENEMY_DEPLOY_RANGE||Integer||5||
|-
| AI_OPERATIONAL_NAVAL_BOMBARDMENT_DEPLOY_RANGE||Integer||1||
|-
| AI_OPERATIONAL_PERCENT_DANGER_FOR_FORWARD_MUSTER||Integer||20||
|-
| AI_OPERATIONAL_PERCENT_HEALTH_FOR_OPERATION||Integer||80||
|-
| AI_OPERATIONAL_MAX_RECRUIT_TURNS_DEFAULT||Integer||5||
|-
| AI_OPERATIONAL_MAX_RECRUIT_TURNS_ENEMY_TERRITORY||Integer||10||
|-
| AI_TACTICAL_MAP_UNIT_STRENGTH_MULTIPLIER||Integer||10||
|-
| AI_TACTICAL_MAP_DOMINANCE_PERCENTAGE||Integer||25||
|-
| AI_TACTICAL_MAP_TEMP_ZONE_RADIUS||Integer||5||
|-
| AI_TACTICAL_MAP_TEMP_ZONE_TURNS||Integer||5||
|-
| AI_TACTICAL_MAP_BOMBARDMENT_ZONE_TURNS||Integer||1||
|-
| AI_TACTICAL_RECRUIT_RANGE||Integer||10||
|-
| AI_TACTICAL_REPOSITION_RANGE||Integer||10||
|-
| AI_TACTICAL_OVERKILL_PERCENT||Integer||50||
|-
| AI_TACTICAL_BARBARIAN_RELEASE_VARIATION||Integer||15||
|-
| AI_TACTICAL_FLAVOR_DAMPENING_FOR_MOVE_PRIORITIZATION||Integer||0.3||
|-
| AI_TACTICAL_MOVE_PRIORITY_RANDOMNESS||Integer||6||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_CAPTURE_CITY||Integer||9||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_DAMAGE_CITY||Integer||5||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_HIGH_UNIT||Integer||16||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_MEDIUM_UNIT||Integer||15||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_LOW_UNIT||Integer||14||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_TO_SAFETY||Integer||12||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_HIGH_UNIT||Integer||10||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_MEDIUM_UNIT||Integer||7||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_LOW_UNIT||Integer||6||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_DESPERATE_ATTACK||Integer||0||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE||Integer||8||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_BLOCKADE_RESOURCE||Integer||10||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_CIVILIAN_ATTACK||Integer||13||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_PASSIVE_MOVE||Integer||-1||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_AGGRESSIVE_MOVE||Integer||3||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_CAMP_DEFENSE||Integer||13||
|-
| AI_TACTICAL_BARBARIAN_PRIORITY_ESCORT_CIVILIAN||Integer||30||
|-
| AI_HOMELAND_MOVE_PRIORITY_RANDOMNESS||Integer||10||
|-
| AI_HOMELAND_MAX_UPGRADE_MOVE_TURNS||Integer||5||
|-
| AI_HOMELAND_MAX_DEFENSIVE_MOVE_TURNS||Integer||4||
|-
| AI_HOMELAND_ESTIMATE_TURNS_DISTANCE||Integer||8||
|-
| AI_HOMELAND_MOVE_PRIORITY_SETTLE||Integer||50||
|-
| AI_HOMELAND_MOVE_PRIORITY_HEAL||Integer||30||
|-
| AI_HOMELAND_MOVE_PRIORITY_TO_SAFETY||Integer||30||
|-
| AI_HOMELAND_MOVE_PRIORITY_WORKER||Integer||30||
|-
| AI_HOMELAND_MOVE_PRIORITY_WORKER_SEA||Integer||30||
|-
| AI_HOMELAND_MOVE_PRIORITY_EXPLORE||Integer||35||
|-
| AI_HOMELAND_MOVE_PRIORITY_EXPLORE_SEA||Integer||35||
|-
| AI_HOMELAND_MOVE_PRIORITY_SENTRY||Integer||20||
|-
| AI_HOMELAND_MOVE_PRIORITY_MOBILE_RESERVE||Integer||15||
|-
| AI_HOMELAND_MOVE_PRIORITY_GARRISON||Integer||10||
|-
| AI_HOMELAND_MOVE_PRIORITY_PATROL||Integer||0||
|-
| AI_HOMELAND_MOVE_PRIORITY_UPGRADE||Integer||25||
|-
| AI_HOMELAND_MOVE_PRIORITY_ANCIENT_RUINS||Integer||40||
|-
| AI_HOMELAND_MOVE_PRIORITY_GARRISON_CITY_STATE||Integer||40||
|-
| AI_HOMELAND_MOVE_PRIORITY_ARTIST_GOLDEN_AGE||Integer||50||
|-
| AI_HOMELAND_MOVE_PRIORITY_SCIENTIST_FREE_TECH||Integer||50||
|-
| AI_HOMELAND_MOVE_PRIORITY_ENGINEER_HURRY||Integer||50||
|-
| AI_HOMELAND_MOVE_PRIORITY_GENERAL_GARRISON||Integer||50||
|-
| AI_HOMELAND_MOVE_PRIORITY_AIRCRAFT_TO_THE_FRONT||Integer||50||
|-
| AI_HOMELAND_MOVE_PRIORITY_SPACESHIP_PART||Integer||20||
|-
| AI_HOMELAND_MOVE_PRIORITY_TREASURE||Integer||100||
|-
| AI_HOMELAND_GREAT_PERSON_TURNS_TO_WAIT||Integer||10||
|-
| AI_DIPLO_PLOT_RANGE_FROM_CITY_HOME_FRONT||Integer||5||
|-
| AI_DIPLO_LAND_DISPUTE_WEIGHT_WEAK||Integer||1||
|-
| AI_DIPLO_LAND_DISPUTE_WEIGHT_STRONG||Integer||3||
|-
| AI_DIPLO_LAND_DISPUTE_WEIGHT_FIERCE||Integer||5||
|-
| AI_DANGER_MAJOR_APPROACH_WAR||Integer||1||
|-
| AI_DANGER_MAJOR_APPROACH_HOSTILE||Integer||0.2||
|-
| AI_DANGER_MAJOR_APPROACH_DECEPTIVE||Integer||0.1||
|-
| AI_DANGER_MAJOR_APPROACH_GUARDED||Integer||0.5||
|-
| AI_DANGER_MAJOR_APPROACH_AFRAID||Integer||0.9||
|-
| AI_DANGER_MAJOR_APPROACH_FRIENDLY||Integer||0||
|-
| AI_DANGER_MAJOR_APPROACH_NEUTRAL||Integer||0.1||
|-
| AI_DANGER_MINOR_APPROACH_NEUTRAL||Integer||0.1||
|-
| AI_DANGER_MINOR_APPROACH_FRIENDLY||Integer||0||
|-
| AI_DANGER_MINOR_APPROACH_BULLY||Integer||0.9||
|-
| AI_DANGER_MINOR_APPROACH_CONQUEST||Integer||1||
|-
| MINOR_FRIENDSHIP_DROP_PER_TURN||Integer||-100||
|-
| MINOR_FRIENDSHIP_DROP_PER_TURN_HOSTILE||Integer||-150||
|-
| MINOR_FRIENDSHIP_DROP_PER_TURN_AGGRESSOR||Integer||-200||
|-
| MINOR_FRIENDSHIP_NEGATIVE_INCREASE_PER_TURN||Integer||100||
|-
| MINOR_FRIENDSHIP_AT_WAR||Integer||-60||
|-
| MINOR_CIV_AGGRESSOR_THRESHOLD||Integer||2||
|-
| MINOR_CIV_WARMONGER_THRESHOLD||Integer||4||
|-
| PERMANENT_WAR_AGGRESSOR_CHANCE||Integer||50||
|-
| PERMANENT_WAR_OTHER_WARMONGER_CHANCE_DISTANT||Integer||25||
|-
| PERMANENT_WAR_OTHER_WARMONGER_CHANCE_FAR||Integer||50||
|-
| PERMANENT_WAR_OTHER_WARMONGER_CHANCE_CLOSE||Integer||75||
|-
| PERMANENT_WAR_OTHER_WARMONGER_CHANCE_NEIGHBORS||Integer||100||
|-
| PERMANENT_WAR_OTHER_CHANCE_DISTANT||Integer||0||
|-
| PERMANENT_WAR_OTHER_CHANCE_FAR||Integer||0||
|-
| PERMANENT_WAR_OTHER_CHANCE_CLOSE||Integer||20||
|-
| PERMANENT_WAR_OTHER_CHANCE_NEIGHBORS||Integer||50||
|-
| PERMANENT_WAR_OTHER_AT_WAR||Integer||50||
|-
| FRIENDSHIP_THRESHOLD_NEUTRAL||Integer||0||
|-
| FRIENDSHIP_THRESHOLD_FRIENDS||Integer||30||
|-
| FRIENDSHIP_THRESHOLD_ALLIES||Integer||60||
|-
| FRIENDSHIP_THRESHOLD_MAX||Integer||120||
|-
| MINOR_FRIENDSHIP_CLOSE_AMOUNT||Integer||8||
|-
| MINOR_CIV_SCIENCE_BONUS_MULTIPLIER||Integer||25||
|-
| FRIENDS_CULTURE_BONUS_AMOUNT_ANCIENT||Integer||3||
|-
| FRIENDS_CULTURE_BONUS_AMOUNT_MEDIEVAL||Integer||6||
|-
| FRIENDS_CULTURE_BONUS_AMOUNT_INDUSTRIAL||Integer||13||
|-
| ALLIES_CULTURE_BONUS_AMOUNT_ANCIENT||Integer||3||
|-
| ALLIES_CULTURE_BONUS_AMOUNT_MEDIEVAL||Integer||6||
|-
| ALLIES_CULTURE_BONUS_AMOUNT_INDUSTRIAL||Integer||13||
|-
| FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE||Integer||200||
|-
| FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_POST_RENAISSANCE||Integer||200||
|-
| FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE||Integer||0||
|-
| FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_POST_RENAISSANCE||Integer||0||
|-
| ALLIES_CAPITAL_FOOD_BONUS_AMOUNT||Integer||0||
|-
| ALLIES_OTHER_CITIES_FOOD_BONUS_AMOUNT||Integer||100||
|-
| FRIENDS_BASE_TURNS_UNIT_SPAWN||Integer||19||
|-
| FRIENDS_RAND_TURNS_UNIT_SPAWN||Integer||3||
|-
| ALLIES_EXTRA_TURNS_UNIT_SPAWN||Integer||-3||
|-
| UNIT_SPAWN_BIAS_MULTIPLIER||Integer||50||
|-
| MINOR_TURNS_GREAT_PEOPLE_SPAWN_BASE||Integer||37||
|-
| MINOR_TURNS_GREAT_PEOPLE_SPAWN_RAND||Integer||7||
|-
| MINOR_TURNS_GREAT_PEOPLE_SPAWN_BIAS_MULTIPLY||Integer||50||
|-
| MINOR_ADDITIONAL_ALLIES_GP_CHANGE||Integer||-1||
|-
| MAX_MINOR_ADDITIONAL_ALLIES_GP_CHANGE||Integer||-10||
|-
| MAX_DISTANCE_MINORS_BARB_QUEST||Integer||50||
|-
| TXT_KEY_MINOR_GIFT_UNITS_REMINDER||Integer||2||
|-
| WAR_QUEST_COMPLETE_FRIENDSHIP||Integer||100||
|-
| WAR_QUEST_UNITS_TO_KILL_DIVISOR||Integer||4||
|-
| WAR_QUEST_MIN_UNITS_TO_KILL||Integer||3||
|-
| MINOR_QUEST_FRIENDSHIP_ROUTE||Integer||50||
|-
| MINOR_QUEST_FRIENDSHIP_KILL_CAMP||Integer||50||
|-
| MINOR_QUEST_FRIENDSHIP_CONNECT_RESOURCE||Integer||40||
|-
| MINOR_QUEST_FRIENDSHIP_CONSTRUCT_WONDER||Integer||40||
|-
| MINOR_QUEST_FRIENDSHIP_GREAT_PERSON||Integer||40||
|-
| MINOR_QUEST_FRIENDSHIP_KILL_CITY_STATE||Integer||80||
|-
| MINOR_QUEST_FRIENDSHIP_FIND_PLAYER||Integer||35||
|-
| MINOR_QUEST_FRIENDSHIP_FIND_NATURAL_WONDER||Integer||40||
|-
| GOLD_GIFT_FRIENDSHIP_DIVISOR||Integer||6.3||
|-
| MINOR_CIV_GOLD_GIFT_GAME_MULTIPLIER||Integer||2||
|-
| MINOR_CIV_GOLD_GIFT_GAME_DIVISOR||Integer||3||
|-
| MINOR_CIV_GOLD_GIFT_VISIBLE_DIVISOR||Integer||5||
|-
| MINOR_CIV_BEST_RELATIONS_HAPPINESS_BONUS||Integer||2||
|-
| FRIENDSHIP_PER_UNIT_INTRUDING||Integer||-6||
|-
| FRIENDSHIP_PER_BARB_KILLED||Integer||12||
|-
| FRIENDSHIP_PER_UNIT_GIFTED||Integer||2||
|-
| MAX_INFLUENCE_FROM_MINOR_GIFTS||Integer||3||
|-
| GOLD_GIFT_FRIENDSHIP_EXPONENT||Exponent||1.01||
|-
| MINOR_LIBERATION_FRIENDSHIP||Integer||150||
|-
| RETURN_CIVILIAN_FRIENDSHIP||Integer||30||
|-
| MINOR_CIV_QUEST_FIRST_POSSIBLE_TURN||Integer||30||
|-
| MINOR_CIV_QUEST_FIRST_POSSIBLE_TURN_RAND||Integer||20||
|-
| MINOR_CIV_QUEST_MIN_TURNS_BETWEEN||Integer||10||
|-
| MINOR_CIV_QUEST_RAND_TURNS_BETWEEN||Integer||25||
|-
| MINOR_CIV_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER||Integer||200||
|-
| MINOR_CIV_QUEST_KILL_CAMP_RANGE||Integer||8||
|-
| MINOR_CIV_QUEST_WONDER_COMPLETION_THRESHOLD||Integer||25||
|-
| QUEST_DISABLED_ROUTE||Boolean||0||
|-
| QUEST_DISABLED_KILL_CAMP||Boolean||0||
|-
| QUEST_DISABLED_CONNECT_RESOURCE||Boolean||0||
|-
| QUEST_DISABLED_CONSTRUCT_WONDER||Boolean||0||
|-
| QUEST_DISABLED_GREAT_PERSON||Boolean||0||
|-
| QUEST_DISABLED_KILL_CITY_STATE||Boolean||0||
|-
| QUEST_DISABLED_FIND_PLAYER||Boolean||0||
|-
| QUEST_DISABLED_NATURAL_WONDER||Boolean||0||
|-
| MINOR_CIV_QUEST_WEIGHT_DEFAULT||Integer||10||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_FRIENDLY_ROUTE||Integer||200||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_ROUTE||Integer||20||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_ROUTE||Integer||150||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CAMP||Integer||300||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_CONNECT_RESOURCE||Integer||300||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_CONSTRUCT_WONDER||Integer||300||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_GREAT_PERSON||Integer||300||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CITY_STATE||Integer||200||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_KILL_CITY_STATE||Integer||200||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_NEUTRAL_KILL_CITY_STATE||Integer||40||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_FIND_PLAYER||Integer||300||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_FIND_NATURAL_WONDER||Integer||50||
|-
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_FIND_NATURAL_WONDER||Integer||30||
|-
| MC_GIFT_WEIGHT_THRESHOLD||Integer||100||
|-
| MC_ALWAYS_GIFT_DIPLO_THRESHOLD||Integer||4||
|-
| MC_SOMETIMES_GIFT_RAND_MULTIPLIER||Integer||5||
|-
| MC_SMALL_GIFT_WEIGHT_PASS_OTHER_PLAYER||Integer||30||
|-
| MC_GIFT_WEIGHT_PASS_OTHER_PLAYER||Integer||15||
|-
| MC_GIFT_WEIGHT_MARITIME_GROWTH||Integer||10||
|-
| MC_GIFT_WEIGHT_DIPLO_VICTORY||Integer||100||
|-
| MC_GIFT_WEIGHT_CULTURE_VICTORY||Integer||200||
|-
| MC_GIFT_WEIGHT_CONQUEST_VICTORY||Integer||100||
|-
| MC_GIFT_WEIGHT_MILITARISTIC||Integer||-50||
|-
| MC_GIFT_WEIGHT_RESOURCE_WE_NEED||Integer||80||
|-
| MC_GIFT_WEIGHT_NEUTRAL_VICTORY_ROLL||Integer||101||
|-
| MC_GIFT_WEIGHT_PROTECTIVE||Integer||10||
|-
| MC_GIFT_WEIGHT_HOSTILE||Integer||-20||
|-
| MC_GIFT_WEIGHT_NEIGHBORS||Integer||5||
|-
| MC_GIFT_WEIGHT_CLOSE||Integer||4||
|-
| MC_GIFT_WEIGHT_FAR||Integer||3||
|-
| MC_GIFT_WEIGHT_ALMOST_NOT_ALLIES||Integer||250||
|-
| MC_GIFT_WEIGHT_ALMOST_NOT_FRIENDS||Integer||150||
|-
| OPINION_WEIGHT_LAND_FIERCE||Integer||30||
|-
| OPINION_WEIGHT_LAND_STRONG||Integer||20||
|-
| OPINION_WEIGHT_LAND_WEAK||Integer||10||
|-
| OPINION_WEIGHT_LAND_NONE||Integer||-6||
|-
| OPINION_WEIGHT_VICTORY_FIERCE||Integer||30||
|-
| OPINION_WEIGHT_VICTORY_STRONG||Integer||20||
|-
| OPINION_WEIGHT_VICTORY_WEAK||Integer||10||
|-
| OPINION_WEIGHT_VICTORY_NONE||Integer||-6||
|-
| OPINION_WEIGHT_WONDER_FIERCE||Integer||20||
|-
| OPINION_WEIGHT_WONDER_STRONG||Integer||15||
|-
| OPINION_WEIGHT_WONDER_WEAK||Integer||10||
|-
| OPINION_WEIGHT_WONDER_NONE||Integer||0||
|-
| OPINION_WEIGHT_MINOR_CIV_FIERCE||Integer||30||
|-
| OPINION_WEIGHT_MINOR_CIV_STRONG||Integer||20||
|-
| OPINION_WEIGHT_MINOR_CIV_WEAK||Integer||10||
|-
| OPINION_WEIGHT_MINOR_CIV_NONE||Integer||0||
|-
| OPINION_WEIGHT_WARMONGER_CRITICAL||Integer||100||
|-
| OPINION_WEIGHT_WARMONGER_SEVERE||Integer||70||
|-
| OPINION_WEIGHT_WARMONGER_MAJOR||Integer||40||
|-
| OPINION_WEIGHT_WARMONGER_MINOR||Integer||15||
|-
| OPINION_WEIGHT_WARMONGER_NONE||Integer||0||
|-
| OPINION_WEIGHT_ASKED_NO_SETTLE||Integer||20||
|-
| OPINION_WEIGHT_MADE_DEMAND_OF_US||Integer||20||
|-
| OPINION_WEIGHT_RETURNED_CIVILIAN||Integer||-20||
|-
| OPINION_WEIGHT_CULTURE_BOMBED||Integer||30||
|-
| OPINION_WEIGHT_BROKEN_MILITARY_PROMISE||Integer||40||
|-
| OPINION_WEIGHT_BROKEN_MILITARY_PROMISE_WORLD||Integer||15||
|-
| OPINION_WEIGHT_IGNORED_MILITARY_PROMISE||Integer||15||
|-
| OPINION_WEIGHT_BROKEN_EXPANSION_PROMISE||Integer||20||
|-
| OPINION_WEIGHT_IGNORED_EXPANSION_PROMISE||Integer||15||
|-
| OPINION_WEIGHT_BROKEN_BORDER_PROMISE||Integer||20||
|-
| OPINION_WEIGHT_IGNORED_BORDER_PROMISE||Integer||15||
|-
| OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE||Integer||40||
|-
| OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE_WORLD||Integer||15||
|-
| OPINION_WEIGHT_IGNORED_CITY_STATE_PROMISE||Integer||15||
|-
| OPINION_WEIGHT_BROKEN_COOP_WAR_PROMISE||Integer||20||
|-
| OPINION_WEIGHT_KILLED_PROTECTED_MINOR||Integer||40||
|-
| OPINION_WEIGHT_KILLED_MANY_PROTECTED_MINORS||Integer||50||
|-
| OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY||Integer||20||
|-
| OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_WHILE_AGO||Integer||15||
|-
| OPINION_WEIGHT_ATTACKED_MANY_PROTECTED_MINORS||Integer||35||
|-
| OPINION_WEIGHT_DOF||Integer||-35||
|-
| OPINION_WEIGHT_DOF_WITH_FRIEND||Integer||-15||
|-
| OPINION_WEIGHT_DOF_WITH_ENEMY||Integer||15||
|-
| OPINION_WEIGHT_DENOUNCED_BY_FRIEND_EACH||Integer||20||
|-
| OPINION_WEIGHT_DENOUNCED_BY_FRIEND_DONT_LIKE||Integer||-10||
|-
| OPINION_WEIGHT_DENOUNCED_FRIEND_EACH||Integer||15||
|-
| OPINION_WEIGHT_DENOUNCED_ME_FRIENDS||Integer||35||
|-
| OPINION_WEIGHT_WAR_FRIEND_EACH||Integer||40||
|-
| OPINION_WEIGHT_WAR_ME_FRIENDS||Integer||60||
|-
| OPINION_WEIGHT_REFUSED_REQUEST_EACH||Integer||15||
|-
| OPINION_WEIGHT_DENOUNCED_ME||Integer||35||
|-
| OPINION_WEIGHT_DENOUNCED_THEM||Integer||35||
|-
| OPINION_WEIGHT_DENOUNCED_FRIEND||Integer||15||
|-
| OPINION_WEIGHT_DENOUNCED_ENEMY||Integer||-15||
|-
| OPINION_WEIGHT_RECKLESS_EXPANDER||Integer||35||
|-
| OPINION_WEIGHT_TRADE_MAX||Integer||-30||
|-
| OPINION_WEIGHT_COMMON_FOE_MAX||Integer||-50||
|-
| OPINION_WEIGHT_ASSIST_MAX||Integer||-30||
|-
| OPINION_WEIGHT_LIBERATED_CAPITAL||Integer||-80||
|-
| OPINION_WEIGHT_LIBERATED_CITY||Integer||-40||
|-
| OPINION_WEIGHT_GAVE_ASSISTANCE||Integer||20||
|-
| OPINION_WEIGHT_PAID_TRIBUTE||Integer||30||
|-
| OPINION_WEIGHT_NUKED_MAX||Integer||50||
|-
| OPINION_WEIGHT_CAPTURED_CAPITAL||Integer||80||
|-
| OPINION_THRESHOLD_UNFORGIVABLE||Integer||50||
|-
| OPINION_THRESHOLD_ENEMY||Integer||30||
|-
| OPINION_THRESHOLD_COMPETITOR||Integer||10||
|-
| OPINION_THRESHOLD_FAVORABLE||Integer||-10||
|-
| OPINION_THRESHOLD_FRIEND||Integer||-30||
|-
| OPINION_THRESHOLD_ALLY||Integer||-50||
|-
| APPROACH_NEUTRAL_DEFAULT||Integer||4||
|-
| APPROACH_BIAS_FOR_CURRENT||Integer||3||
|-
| APPROACH_WAR_CURRENTLY_DECEPTIVE||Integer||2||
|-
| APPROACH_HOSTILE_CURRENTLY_HOSTILE||Integer||5||
|-
| APPROACH_WAR_CURRENTLY_WAR||Integer||3||
|-
| APPROACH_RANDOM_PERCENT||Integer||15||
|-
| APPROACH_WAR_CONQUEST_GRAND_STRATEGY||Integer||5||
|-
| APPROACH_OPINION_UNFORGIVABLE_WAR||Integer||10||
|-
| APPROACH_OPINION_UNFORGIVABLE_HOSTILE||Integer||4||
|-
| APPROACH_OPINION_UNFORGIVABLE_DECEPTIVE||Integer||0||
|-
| APPROACH_OPINION_UNFORGIVABLE_GUARDED||Integer||4||
|-
| APPROACH_OPINION_ENEMY_WAR||Integer||8||
|-
| APPROACH_OPINION_ENEMY_HOSTILE||Integer||4||
|-
| APPROACH_OPINION_ENEMY_DECEPTIVE||Integer||1||
|-
| APPROACH_OPINION_ENEMY_GUARDED||Integer||4||
|-
| APPROACH_OPINION_COMPETITOR_WAR||Integer||4||
|-
| APPROACH_OPINION_COMPETITOR_HOSTILE||Integer||4||
|-
| APPROACH_OPINION_COMPETITOR_DECEPTIVE||Integer||2||
|-
| APPROACH_OPINION_COMPETITOR_GUARDED||Integer||2||
|-
| APPROACH_OPINION_NEUTRAL_DECEPTIVE||Integer||0||
|-
| APPROACH_OPINION_NEUTRAL_FRIENDLY||Integer||2||
|-
| APPROACH_OPINION_FAVORABLE_HOSTILE||Integer||-5||
|-
| APPROACH_OPINION_FAVORABLE_DECEPTIVE||Integer||0||
|-
| APPROACH_OPINION_FAVORABLE_FRIENDLY||Integer||4||
|-
| APPROACH_OPINION_FRIEND_HOSTILE||Integer||-5||
|-
| APPROACH_OPINION_FRIEND_FRIENDLY||Integer||10||
|-
| APPROACH_OPINION_ALLY_FRIENDLY||Integer||10||
|-
| APPROACH_DECEPTIVE_WORKING_WITH_PLAYER||Integer||3||
|-
| APPROACH_FRIENDLY_WORKING_WITH_PLAYER||Integer||15||
|-
| APPROACH_HOSTILE_WORKING_WITH_PLAYER||Integer||-100||
|-
| APPROACH_GUARDED_WORKING_WITH_PLAYER||Integer||-100||
|-
| APPROACH_DECEPTIVE_WORKING_AGAINST_PLAYER||Integer||10||
|-
| APPROACH_HOSTILE_WORKING_AGAINST_PLAYER||Integer||10||
|-
| APPROACH_WAR_WORKING_AGAINST_PLAYER||Integer||10||
|-
| APPROACH_WAR_DENOUNCED||Integer||10||
|-
| APPROACH_HOSTILE_DENOUNCED||Integer||10||
|-
| APPROACH_GUARDED_DENOUNCED||Integer||5||
|-
| APPROACH_FRIENDLY_DENOUNCED||Integer||-100||
|-
| APPROACH_DECEPTIVE_DENOUNCED||Integer||-100||
|-
| APPROACH_ATTACKED_PROTECTED_MINOR_WAR||Integer||6||
|-
| APPROACH_ATTACKED_PROTECTED_MINOR_HOSTILE||Integer||2||
|-
| APPROACH_ATTACKED_PROTECTED_MINOR_GUARDED||Integer||1||
|-
| APPROACH_ATTACKED_PROTECTED_MINOR_PAST_WAR||Integer||4||
|-
| APPROACH_ATTACKED_PROTECTED_MINOR_PAST_HOSTILE||Integer||1||
|-
| APPROACH_ATTACKED_PROTECTED_MINOR_PAST_GUARDED||Integer||1||
|-
| APPROACH_DECEPTIVE_MILITARY_THREAT_CRITICAL||Integer||0||
|-
| APPROACH_GUARDED_MILITARY_THREAT_CRITICAL||Integer||4||
|-
| APPROACH_AFRAID_MILITARY_THREAT_CRITICAL||Integer||4||
|-
| APPROACH_DECEPTIVE_DEMAND||Integer||-6||
|-
| APPROACH_FRIENDLY_DEMAND||Integer||-6||
|-
| APPROACH_WAR_BROKEN_MILITARY_PROMISE||Integer||4||
|-
| APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE||Integer||-10||
|-
| APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE||Integer||-10||
|-
| APPROACH_WAR_BROKEN_MILITARY_PROMISE_WORLD||Integer||5||
|-
| APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE_WORLD||Integer||-4||
|-
| APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE_WORLD||Integer||-4||
|-
| APPROACH_DECEPTIVE_IGNORED_MILITARY_PROMISE||Integer||-4||
|-
| APPROACH_FRIENDLY_IGNORED_MILITARY_PROMISE||Integer||-4||
|-
| APPROACH_WAR_BROKEN_EXPANSION_PROMISE||Integer||4||
|-
| APPROACH_DECEPTIVE_BROKEN_EXPANSION_PROMISE||Integer||-6||
|-
| APPROACH_FRIENDLY_BROKEN_EXPANSION_PROMISE||Integer||-6||
|-
| APPROACH_WAR_IGNORED_EXPANSION_PROMISE||Integer||3||
|-
| APPROACH_DECEPTIVE_IGNORED_EXPANSION_PROMISE||Integer||-4||
|-
| APPROACH_FRIENDLY_IGNORED_EXPANSION_PROMISE||Integer||-4||
|-
| APPROACH_WAR_BROKEN_BORDER_PROMISE||Integer||4||
|-
| APPROACH_DECEPTIVE_BROKEN_BORDER_PROMISE||Integer||-6||
|-
| APPROACH_FRIENDLY_BROKEN_BORDER_PROMISE||Integer||-6||
|-
| APPROACH_WAR_IGNORED_BORDER_PROMISE||Integer||3||
|-
| APPROACH_DECEPTIVE_IGNORED_BORDER_PROMISE||Integer||-4||
|-
| APPROACH_FRIENDLY_IGNORED_BORDER_PROMISE||Integer||-4||
|-
| APPROACH_WAR_BROKEN_CITY_STATE_PROMISE||Integer||4||
|-
| APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE||Integer||-10||
|-
| APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE||Integer||-10||
|-
| APPROACH_WAR_BROKEN_CITY_STATE_PROMISE_WORLD||Integer||3||
|-
| APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE_WORLD||Integer||-3||
|-
| APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE_WORLD||Integer||-3||
|-
| APPROACH_WAR_IGNORED_CITY_STATE_PROMISE||Integer||4||
|-
| APPROACH_DECEPTIVE_IGNORED_CITY_STATE_PROMISE||Integer||-4||
|-
| APPROACH_FRIENDLY_IGNORED_CITY_STATE_PROMISE||Integer||-4||
|-
| APPROACH_FRIENDLY_MILITARY_THREAT_CRITICAL||Integer||0||
|-
| APPROACH_DECEPTIVE_MILITARY_THREAT_SEVERE||Integer||0||
|-
| APPROACH_GUARDED_MILITARY_THREAT_SEVERE||Integer||3||
|-
| APPROACH_AFRAID_MILITARY_THREAT_SEVERE||Integer||2||
|-
| APPROACH_FRIENDLY_MILITARY_THREAT_SEVERE||Integer||0||
|-
| APPROACH_DECEPTIVE_MILITARY_THREAT_MAJOR||Integer||0||
|-
| APPROACH_GUARDED_MILITARY_THREAT_MAJOR||Integer||2||
|-
| APPROACH_AFRAID_MILITARY_THREAT_MAJOR||Integer||1||
|-
| APPROACH_FRIENDLY_MILITARY_THREAT_MAJOR||Integer||0||
|-
| APPROACH_DECEPTIVE_MILITARY_THREAT_MINOR||Integer||0||
|-
| APPROACH_GUARDED_MILITARY_THREAT_MINOR||Integer||0||
|-
| APPROACH_AFRAID_MILITARY_THREAT_MINOR||Integer||1||
|-
| APPROACH_FRIENDLY_MILITARY_THREAT_MINOR||Integer||0||
|-
| APPROACH_HOSTILE_MILITARY_THREAT_NONE||Integer||2||
|-
| APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_NEUTRAL||Integer||-9||
|-
| APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_WINNING||Integer||-3||
|-
| APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_LOSING||Integer||-12||
|-
| APPROACH_HOSTILE_AT_WAR_WITH_PLAYER||Integer||-2||
|-
| APPROACH_DECEPTIVE_AT_WAR_WITH_PLAYER||Integer||2||
|-
| APPROACH_GUARDED_AT_WAR_WITH_PLAYER||Integer||0||
|-
| APPROACH_FRIENDLY_AT_WAR_WITH_PLAYER||Integer||2||
|-
| APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||-12||
|-
| APPROACH_HOSTILE_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||-2||
|-
| APPROACH_DECEPTIVE_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||2||
|-
| APPROACH_GUARDED_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||0||
|-
| APPROACH_FRIENDLY_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||2||
|-
| APPROACH_WAR_HOSTILE_WITH_ANOTHER_PLAYER||Integer||-2||
|-
| APPROACH_HOSTILE_HOSTILE_WITH_ANOTHER_PLAYER||Integer||-2||
|-
| APPROACH_DECEPTIVE_HOSTILE_WITH_ANOTHER_PLAYER||Integer||2||
|-
| APPROACH_FRIENDLY_HOSTILE_WITH_ANOTHER_PLAYER||Integer||2||
|-
| APPROACH_WAR_AFRAID_WITH_ANOTHER_PLAYER||Integer||-4||
|-
| APPROACH_HOSTILE_AFRAID_WITH_ANOTHER_PLAYER||Integer||-4||
|-
| APPROACH_DECEPTIVE_AFRAID_WITH_ANOTHER_PLAYER||Integer||2||
|-
| APPROACH_FRIENDLY_AFRAID_WITH_ANOTHER_PLAYER||Integer||2||
|-
| APPROACH_WAR_PROJECTION_DESTRUCTION_PERCENT||Integer||45||
|-
| APPROACH_WAR_PROJECTION_DEFEAT_PERCENT||Integer||60||
|-
| APPROACH_WAR_PROJECTION_STALEMATE_PERCENT||Integer||80||
|-
| APPROACH_WAR_PROJECTION_UNKNOWN_PERCENT||Integer||100||
|-
| APPROACH_WAR_PROJECTION_GOOD_PERCENT||Integer||150||
|-
| APPROACH_WAR_PROJECTION_VERY_GOOD_PERCENT||Integer||180||
|-
| APPROACH_GUARDED_PROJECTION_DESTRUCTION_PERCENT||Integer||125||
|-
| APPROACH_GUARDED_PROJECTION_DEFEAT_PERCENT||Integer||115||
|-
| APPROACH_GUARDED_PROJECTION_STALEMATE_PERCENT||Integer||105||
|-
| APPROACH_GUARDED_PROJECTION_UNKNOWN_PERCENT||Integer||100||
|-
| APPROACH_GUARDED_PROJECTION_GOOD_PERCENT||Integer||80||
|-
| APPROACH_GUARDED_PROJECTION_VERY_GOOD_PERCENT||Integer||60||
|-
| TURNS_SINCE_PEACE_WEIGHT_DAMPENER||Integer||25||
|-
| APPROACH_WAR_HAS_MADE_PEACE_BEFORE_PERCENT||Integer||65||
|-
| APPROACH_WAR_RECKLESS_EXPANDER||Integer||160||
|-
| APPROACH_WAR_PROXIMITY_NEIGHBORS||Integer||115||
|-
| APPROACH_WAR_PROXIMITY_CLOSE||Integer||100||
|-
| APPROACH_WAR_PROXIMITY_FAR||Integer||60||
|-
| APPROACH_WAR_PROXIMITY_DISTANT||Integer||50||
|-
| MINOR_APPROACH_IGNORE_DEFAULT||Integer||1||
|-
| MINOR_APPROACH_BIAS_FOR_CURRENT||Integer||2||
|-
| MINOR_APPROACH_IGNORE_CURRENTLY_WAR||Integer||3||
|-
| MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY||Integer||10||
|-
| MINOR_APPROACH_PROTECTIVE_CONQUEST_GRAND_STRATEGY||Integer||-15||
|-
| MINOR_APPROACH_FRIENDLY_CONQUEST_GRAND_STRATEGY||Integer||-5||
|-
| MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY_NEIGHBORS||Integer||10||
|-
| MINOR_APPROACH_WAR_DIPLO_GRAND_STRATEGY||Integer||-20||
|-
| MINOR_APPROACH_IGNORE_DIPLO_GRAND_STRATEGY||Integer||-15||
|-
| MINOR_APPROACH_PROTECTIVE_DIPLO_GRAND_STRATEGY_NEIGHBORS||Integer||5||
|-
| MINOR_APPROACH_WAR_CULTURE_GRAND_STRATEGY||Integer||-20||
|-
| MINOR_APPROACH_IGNORE_CULTURE_GRAND_STRATEGY||Integer||-15||
|-
| MINOR_APPROACH_PROTECTIVE_CULTURE_GRAND_STRATEGY_CST||Integer||5||
|-
| MINOR_APPROACH_WAR_CURRENTLY_PROTECTIVE||Integer||-10||
|-
| MINOR_APPROACH_PROTECTIVE_CURRENTLY_PROTECTIVE||Integer||10||
|-
| MINOR_APPROACH_PROTECTIVE_CURRENTLY_WAR||Integer||-15||
|-
| MINOR_APPROACH_FRIENDLY_CURRENTLY_WAR||Integer||-6||
|-
| MINOR_APPROACH_FRIENDLY_RESOURCES||Integer||1||
|-
| MINOR_APPROACH_PROTECTIVE_RESOURCES||Integer||1||
|-
| MINOR_APPROACH_WAR_FRIENDS||Integer||-100||
|-
| MINOR_APPROACH_FRIENDLY_FRIENDS||Integer||4||
|-
| MINOR_APPROACH_PROTECTIVE_FRIENDS||Integer||2||
|-
| MINOR_APPROACH_IGNORE_PROXIMITY_NEIGHBORS||Integer||-2||
|-
| MINOR_APPROACH_FRIENDLY_PROXIMITY_NEIGHBORS||Integer||-1||
|-
| MINOR_APPROACH_PROTECTIVE_PROXIMITY_NEIGHBORS||Integer||1||
|-
| MINOR_APPROACH_CONQUEST_PROXIMITY_NEIGHBORS||Integer||1||
|-
| MINOR_APPROACH_IGNORE_PROXIMITY_CLOSE||Integer||-1||
|-
| MINOR_APPROACH_PROTECTIVE_PROXIMITY_CLOSE||Integer||1||
|-
| MINOR_APPROACH_CONQUEST_PROXIMITY_CLOSE||Integer||-2||
|-
| MINOR_APPROACH_FRIENDLY_PROXIMITY_FAR||Integer||2||
|-
| MINOR_APPROACH_CONQUEST_PROXIMITY_FAR||Integer||-4||
|-
| MINOR_APPROACH_FRIENDLY_PROXIMITY_DISTANT||Integer||2||
|-
| MINOR_APPROACH_CONQUEST_PROXIMITY_DISTANT||Integer||-10||
|-
| MINOR_APPROACH_FRIENDLY_PERSONALITY_FRIENDLY||Integer||0||
|-
| MINOR_APPROACH_PROTECTIVE_PERSONALITY_PROTECTIVE||Integer||0||
|-
| MINOR_APPROACH_FRIENDLY_PERSONALITY_NEUTRAL||Integer||0||
|-
| MINOR_APPROACH_PROTECTIVE_PERSONALITY_NEUTRAL||Integer||0||
|-
| MINOR_APPROACH_FRIENDLY_PERSONALITY_HOSTILE||Integer||-1||
|-
| MINOR_APPROACH_PROTECTIVE_PERSONALITY_HOSTILE||Integer||-2||
|-
| MINOR_APPROACH_CONQUEST_PERSONALITY_HOSTILE||Integer||1||
|-
| MINOR_APPROACH_FRIENDLY_PERSONALITY_IRRATIONAL||Integer||0||
|-
| MINOR_APPROACH_PROTECTIVE_PERSONALITY_IRRATIONAL||Integer||0||
|-
| MINOR_APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||-20||
|-
| MINOR_APPROACH_PROTECTIVE_WITH_ANOTHER_PLAYER||Integer||-2||
|-
| MINOR_APPROACH_WAR_TARGET_IMPOSSIBLE||Integer||10||
|-
| MINOR_APPROACH_WAR_TARGET_BAD||Integer||20||
|-
| MINOR_APPROACH_WAR_TARGET_AVERAGE||Integer||40||
|-
| MINOR_APPROACH_WAR_TARGET_FAVORABLE||Integer||110||
|-
| MINOR_APPROACH_WAR_TARGET_SOFT||Integer||130||
|-
| COOPERATION_DESIRE_THRESHOLD_EAGER||Integer||200||
|-
| COOPERATION_DESIRE_THRESHOLD_STRONG||Integer||150||
|-
| COOPERATION_DESIRE_THRESHOLD_DECENT||Integer||100||
|-
| COOPERATION_DESIRE_THRESHOLD_WEAK||Integer||50||
|-
| COOPERATION_DESIRE_WAR_STATE_CALM||Integer||0||
|-
| COOPERATION_DESIRE_WAR_STATE_NEARLY_WON||Integer||-100||
|-
| COOPERATION_DESIRE_WAR_STATE_OFFENSIVE||Integer||-50||
|-
| COOPERATION_DESIRE_WAR_STATE_STALEMATE||Integer||0||
|-
| COOPERATION_DESIRE_WAR_STATE_DEFENSIVE||Integer||25||
|-
| COOPERATION_DESIRE_WAR_STATE_NEARLY_DEFEATED||Integer||60||
|-
| COOPERATION_DESIRE_MILITARY_STRENGTH_IMMENSE||Integer||50||
|-
| COOPERATION_DESIRE_MILITARY_STRENGTH_POWERFUL||Integer||40||
|-
| COOPERATION_DESIRE_MILITARY_STRENGTH_STRONG||Integer||25||
|-
| COOPERATION_DESIRE_MILITARY_STRENGTH_AVERAGE||Integer||10||
|-
| COOPERATION_DESIRE_MILITARY_STRENGTH_POOR||Integer||0||
|-
| COOPERATION_DESIRE_MILITARY_STRENGTH_WEAK||Integer||0||
|-
| COOPERATION_DESIRE_MILITARY_STRENGTH_PATHETIC||Integer||0||
|-
| COOPERATION_DESIRE_OPINION_ALLY||Integer||150||
|-
| COOPERATION_DESIRE_OPINION_FRIEND||Integer||100||
|-
| COOPERATION_DESIRE_OPINION_NEUTRAL||Integer||50||
|-
| COOPERATION_DESIRE_OPINION_COMPETITOR||Integer||25||
|-
| COOPERATION_DESIRE_OPINION_ENEMY||Integer||0||
|-
| COOPERATION_DESIRE_GAME_THREAT_CRITICAL||Integer||0||
|-
| COOPERATION_DESIRE_GAME_THREAT_SEVERE||Integer||10||
|-
| COOPERATION_DESIRE_GAME_THREAT_MAJOR||Integer||25||
|-
| COOPERATION_DESIRE_GAME_THREAT_MINOR||Integer||35||
|-
| COOPERATION_DESIRE_GAME_THREAT_NONE||Integer||50||
|-
| COOPERATION_DESIRE_THEM_US_SAME_COMPETITOR||Integer||50||
|-
| COOPERATION_DESIRE_THEM_US_COMPETITOR_ENEMY||Integer||75||
|-
| COOPERATION_DESIRE_THEM_US_ENEMY_COMPETITOR||Integer||75||
|-
| COOPERATION_DESIRE_THEM_US_SAME_ENEMY||Integer||100||
|-
| EVALUATE_WAR_PLAYER_THRESHOLD||Integer||400||
|-
| EVALUATE_WAR_WILLING_TO_DECLARE_THRESHOLD||Integer||50||
|-
| EVALUATE_WAR_CONQUEST_GRAND_STRATEGY||Integer||50||
|-
| EVALUATE_WAR_NOT_PREPARED||Integer||-100||
|-
| EVALUATE_WAR_ALREADY_FIGHTING||Integer||-150||
|-
| EVALUATE_WAR_GAME_THREAT_CRITICAL||Integer||150||
|-
| EVALUATE_WAR_GAME_THREAT_SEVERE||Integer||100||
|-
| EVALUATE_WAR_GAME_THREAT_MAJOR||Integer||50||
|-
| EVALUATE_WAR_GAME_THREAT_MINOR||Integer||20||
|-
| EVALUATE_WAR_GAME_THREAT_NONE||Integer||0||
|-
| EVALUATE_WAR_SOFT_TARGET||Integer||100||
|-
| EVALUATE_WAR_FAVORABLE_TARGET||Integer||50||
|-
| EVALUATE_WAR_AVERAGE_TARGET||Integer||-25||
|-
| EVALUATE_WAR_BAD_TARGET||Integer||-100||
|-
| EVALUATE_WAR_IMPOSSIBLE_TARGET||Integer||-200||
|-
| REQUEST_PEACE_TURN_THRESHOLD||Integer||4||
|-
| PEACE_WILLINGNESS_OFFER_PROJECTION_DESTRUCTION||Integer||100||
|-
| PEACE_WILLINGNESS_OFFER_PROJECTION_DEFEAT||Integer||60||
|-
| PEACE_WILLINGNESS_OFFER_PROJECTION_STALEMATE||Integer||20||
|-
| PEACE_WILLINGNESS_OFFER_PROJECTION_UNKNOWN||Integer||0||
|-
| PEACE_WILLINGNESS_OFFER_PROJECTION_GOOD||Integer||-20||
|-
| PEACE_WILLINGNESS_OFFER_PROJECTION_VERY_GOOD||Integer||-50||
|-
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_NONE||Integer||0||
|-
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MINOR||Integer||10||
|-
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MAJOR||Integer||20||
|-
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_SERIOUS||Integer||50||
|-
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_CRIPPLED||Integer||80||
|-
| PEACE_WILLINGNESS_OFFER_THRESHOLD_UN_SURRENDER||Integer||180||
|-
| PEACE_WILLINGNESS_OFFER_THRESHOLD_CAPITULATION||Integer||120||
|-
| PEACE_WILLINGNESS_OFFER_THRESHOLD_SURRENDER||Integer||70||
|-
| PEACE_WILLINGNESS_OFFER_THRESHOLD_ARMISTICE||Integer||40||
|-
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_DESTRUCTION||Integer||-50||
|-
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_DEFEAT||Integer||-20||
|-
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_STALEMATE||Integer||-10||
|-
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_UNKNOWN||Integer||0||
|-
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_GOOD||Integer||50||
|-
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_VERY_GOOD||Integer||100||
|-
| PEACE_WILLINGNESS_ACCEPT_TARGET_IMPOSSIBLE||Integer||-50||
|-
| PEACE_WILLINGNESS_ACCEPT_TARGET_BAD||Integer||-20||
|-
| PEACE_WILLINGNESS_ACCEPT_TARGET_AVERAGE||Integer||0||
|-
| PEACE_WILLINGNESS_ACCEPT_TARGET_FAVORABLE||Integer||20||
|-
| PEACE_WILLINGNESS_ACCEPT_TARGET_SOFT||Integer||50||
|-
| PEACE_WILLINGNESS_ACCEPT_THRESHOLD_UN_SURRENDER||Integer||150||
|-
| PEACE_WILLINGNESS_ACCEPT_THRESHOLD_CAPITULATION||Integer||80||
|-
| PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SURRENDER||Integer||50||
|-
| PEACE_WILLINGNESS_ACCEPT_THRESHOLD_ARMISTICE||Integer||20||
|-
| ARMISTICE_GPT_DIVISOR||Integer||3||
|-
| ARMISTICE_MIN_GOLD||Integer||100||
|-
| WAR_GOAL_THRESHOLD_CONQUEST||Integer||250||
|-
| WAR_GOAL_THRESHOLD_DAMAGE||Integer||130||
|-
| WAR_GOAL_THRESHOLD_PEACE||Integer||70||
|-
| WAR_GOAL_STATE_CALM||Integer||0||
|-
| WAR_GOAL_STATE_NEARLY_WON||Integer||300||
|-
| WAR_GOAL_STATE_OFFENSIVE||Integer||100||
|-
| WAR_GOAL_STATE_STALEMATE||Integer||-30||
|-
| WAR_GOAL_STATE_DEFENSIVE||Integer||-100||
|-
| WAR_GOAL_STATE_NEARLY_DEFEATED||Integer||-300||
|-
| WAR_GOAL_ANOTHER_PLAYER_STATE_CALM||Integer||-50||
|-
| WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_WON||Integer||0||
|-
| WAR_GOAL_ANOTHER_PLAYER_STATE_OFFENSIVE||Integer||-20||
|-
| WAR_GOAL_ANOTHER_PLAYER_STATE_STALEMATE||Integer||-60||
|-
| WAR_GOAL_ANOTHER_PLAYER_STATE_DEFENSIVE||Integer||-100||
|-
| WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_DEFEATED||Integer||-150||
|-
| WAR_GOAL_DAMAGE_CRIPPLED||Integer||-100||
|-
| WAR_GOAL_DAMAGE_SERIOUS||Integer||-50||
|-
| WAR_GOAL_DAMAGE_MAJOR||Integer||-25||
|-
| WAR_GOAL_DAMAGE_MINOR||Integer||-10||
|-
| WAR_GOAL_DAMAGE_NONE||Integer||0||
|-
| WAR_GOAL_GAME_THREAT_CRITICAL||Integer||200||
|-
| WAR_GOAL_GAME_THREAT_SEVERE||Integer||100||
|-
| WAR_GOAL_GAME_THREAT_MAJOR||Integer||50||
|-
| WAR_GOAL_GAME_THREAT_MINOR||Integer||20||
|-
| WAR_GOAL_GAME_THREAT_NONE||Integer||0||
|-
| WAR_GOAL_TARGET_SOFT||Integer||100||
|-
| WAR_GOAL_TARGET_FAVORABLE||Integer||50||
|-
| WAR_GOAL_TARGET_AVERAGE||Integer||0||
|-
| WAR_GOAL_TARGET_BAD||Integer||-50||
|-
| WAR_GOAL_TARGET_IMPOSSIBLE||Integer||-100||
|-
| WAR_PROJECTION_THRESHOLD_VERY_GOOD||Integer||100||
|-
| WAR_PROJECTION_THRESHOLD_GOOD||Integer||25||
|-
| WAR_PROJECTION_THRESHOLD_DESTRUCTION||Integer||-100||
|-
| WAR_PROJECTION_THRESHOLD_DEFEAT||Integer||-25||
|-
| WAR_PROJECTION_THRESHOLD_STALEMATE||Integer||0||
|-
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_PATHETIC||Integer||100||
|-
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_WEAK||Integer||60||
|-
| WAR_PROJECTION_RECKLESS_EXPANDER||Integer||25||
|-
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POOR||Integer||25||
|-
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_AVERAGE||Integer||0||
|-
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_STRONG||Integer||-25||
|-
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POWERFUL||Integer||-60||
|-
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_IMMENSE||Integer||-100||
|-
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC||Integer||50||
|-
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_WEAK||Integer||30||
|-
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POOR||Integer||12||
|-
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_AVERAGE||Integer||0||
|-
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_STRONG||Integer||-12||
|-
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POWERFUL||Integer||-30||
|-
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE||Integer||-50||
|-
| WAR_PROJECTION_WAR_DAMAGE_US_NONE||Integer||0||
|-
| WAR_PROJECTION_WAR_DAMAGE_US_MINOR||Integer||-10||
|-
| WAR_PROJECTION_WAR_DAMAGE_US_MAJOR||Integer||-20||
|-
| WAR_PROJECTION_WAR_DAMAGE_US_SERIOUS||Integer||-30||
|-
| WAR_PROJECTION_WAR_DAMAGE_US_CRIPPLED||Integer||-40||
|-
| WAR_PROJECTION_WAR_DAMAGE_THEM_NONE||Integer||0||
|-
| WAR_PROJECTION_WAR_DAMAGE_THEM_MINOR||Integer||5||
|-
| WAR_PROJECTION_WAR_DAMAGE_THEM_MAJOR||Integer||10||
|-
| WAR_PROJECTION_WAR_DAMAGE_THEM_SERIOUS||Integer||15||
|-
| WAR_PROJECTION_WAR_DAMAGE_THEM_CRIPPLED||Integer||20||
|-
| WAR_PROJECTION_WAR_DURATION_SCORE_CAP||Integer||20||
|-
| WAR_STATE_CALM_THRESHOLD_FOREIGN_FORCES||Integer||25||
|-
| WAR_STATE_THRESHOLD_NEARLY_WON||Integer||75||
|-
| WAR_STATE_THRESHOLD_OFFENSIVE||Integer||57||
|-
| WAR_STATE_THRESHOLD_STALEMATE||Integer||42||
|-
| WAR_STATE_THRESHOLD_DEFENSIVE||Integer||25||
|-
| WAR_DAMAGE_LEVEL_THRESHOLD_CRIPPLED||Integer||67||
|-
| WAR_DAMAGE_LEVEL_THRESHOLD_SERIOUS||Integer||50||
|-
| WAR_DAMAGE_LEVEL_THRESHOLD_MAJOR||Integer||25||
|-
| WAR_DAMAGE_LEVEL_THRESHOLD_MINOR||Integer||10||
|-
| WAR_DAMAGE_LEVEL_CITY_WEIGHT||Integer||150||
|-
| WAR_DAMAGE_LEVEL_INVOLVED_CITY_POP_MULTIPLIER||Integer||100||
|-
| WAR_DAMAGE_LEVEL_UNINVOLVED_CITY_POP_MULTIPLIER||Integer||120||
|-
| MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_INCREDIBLE||Integer||80||
|-
| MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_HIGH||Integer||50||
|-
| MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_MEDIUM||Integer||30||
|-
| MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_LOW||Integer||10||
|-
| EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_HIGH||Integer||3||
|-
| EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_MEDIUM||Integer||5||
|-
| EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_LOW||Integer||9||
|-
| PLOT_BUYING_POSTURE_INCREDIBLE_THRESHOLD||Integer||10||
|-
| PLOT_BUYING_POSTURE_HIGH_THRESHOLD||Integer||7||
|-
| PLOT_BUYING_POSTURE_MEDIUM_THRESHOLD||Integer||4||
|-
| PLOT_BUYING_POSTURE_LOW_THRESHOLD||Integer||2||
|-
| MILITARY_STRENGTH_BASE||Integer||30||
|-
| MILITARY_STRENGTH_RATIO_MULTIPLIER||Integer||100||
|-
| MILITARY_STRENGTH_CITY_MOD||Integer||33||
|-
| MILITARY_STRENGTH_IMMENSE_THRESHOLD||Integer||250||
|-
| MILITARY_STRENGTH_POWERFUL_THRESHOLD||Integer||165||
|-
| MILITARY_STRENGTH_STRONG_THRESHOLD||Integer||115||
|-
| MILITARY_STRENGTH_AVERAGE_THRESHOLD||Integer||85||
|-
| MILITARY_STRENGTH_POOR_THRESHOLD||Integer||60||
|-
| MILITARY_STRENGTH_WEAK_THRESHOLD||Integer||40||
|-
| ECONOMIC_STRENGTH_RATIO_MULTIPLIER||Integer||100||
|-
| ECONOMIC_STRENGTH_IMMENSE_THRESHOLD||Integer||250||
|-
| ECONOMIC_STRENGTH_POWERFUL_THRESHOLD||Integer||153||
|-
| ECONOMIC_STRENGTH_STRONG_THRESHOLD||Integer||120||
|-
| ECONOMIC_STRENGTH_AVERAGE_THRESHOLD||Integer||83||
|-
| ECONOMIC_STRENGTH_POOR_THRESHOLD||Integer||65||
|-
| ECONOMIC_STRENGTH_WEAK_THRESHOLD||Integer||40||
|-
| TARGET_IMPOSSIBLE_THRESHOLD||Integer||200||
|-
| TARGET_BAD_THRESHOLD||Integer||125||
|-
| TARGET_AVERAGE_THRESHOLD||Integer||80||
|-
| TARGET_FAVORABLE_THRESHOLD||Integer||50||
|-
| TARGET_INCREASE_WAR_TURNS||Integer||50||
|-
| TARGET_MILITARY_STRENGTH_IMMENSE||Integer||250||
|-
| TARGET_MILITARY_STRENGTH_POWERFUL||Integer||165||
|-
| TARGET_MILITARY_STRENGTH_STRONG||Integer||115||
|-
| TARGET_MILITARY_STRENGTH_AVERAGE||Integer||85||
|-
| TARGET_MILITARY_STRENGTH_POOR||Integer||60||
|-
| TARGET_MILITARY_STRENGTH_WEAK||Integer||40||
|-
| TARGET_MILITARY_STRENGTH_PATHETIC||Integer||0||
|-
| TARGET_ALREADY_WAR_EACH_PLAYER||Integer||30||
|-
| TARGET_NEIGHBORS||Integer||-10||
|-
| TARGET_CLOSE||Integer||0||
|-
| TARGET_FAR||Integer||20||
|-
| TARGET_DISTANT||Integer||60||
|-
| TARGET_MINOR_BACKUP_PATHETIC||Integer||0||
|-
| TARGET_MINOR_BACKUP_WEAK||Integer||0||
|-
| TARGET_MINOR_BACKUP_POOR||Integer||5||
|-
| TARGET_MINOR_BACKUP_AVERAGE||Integer||15||
|-
| TARGET_MINOR_BACKUP_STRONG||Integer||25||
|-
| TARGET_MINOR_BACKUP_POWERFUL||Integer||35||
|-
| TARGET_MINOR_BACKUP_IMMENSE||Integer||50||
|-
| TARGET_MINOR_BACKUP_DISTANT||Integer||100||
|-
| TARGET_MINOR_BACKUP_FAR||Integer||115||
|-
| TARGET_MINOR_BACKUP_CLOSE||Integer||150||
|-
| TARGET_MINOR_BACKUP_NEIGHBORS||Integer||200||
|-
| GAME_THREAT_CRITICAL_THRESHOLD||Integer||150||
|-
| GAME_THREAT_SEVERE_THRESHOLD||Integer||100||
|-
| GAME_THREAT_MAJOR_THRESHOLD||Integer||50||
|-
| GAME_THREAT_MINOR_THRESHOLD||Integer||10||
|-
| GAME_THREAT_AT_WAR_STALEMATE||Integer||10||
|-
| GAME_THREAT_AT_WAR_DEFENSIVE||Integer||40||
|-
| GAME_THREAT_AT_WAR_NEARLY_DEFEATED||Integer||100||
|-
| GAME_THREAT_AT_WAR_MILITARY_STRENGTH_IMMENSE||Integer||80||
|-
| GAME_THREAT_AT_WAR_MILITARY_STRENGTH_POWERFUL||Integer||50||
|-
| GAME_THREAT_AT_WAR_MILITARY_STRENGTH_STRONG||Integer||30||
|-
| GAME_THREAT_AT_WAR_MILITARY_STRENGTH_AVERAGE||Integer||10||
|-
| GAME_THREAT_GUESS_AT_WAR||Integer||50||
|-
| GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_IMMENSE||Integer||100||
|-
| GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_POWERFUL||Integer||60||
|-
| GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_STRONG||Integer||40||
|-
| GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_AVERAGE||Integer||20||
|-
| MILITARY_THREAT_CRITICAL_THRESHOLD||Integer||200||
|-
| MILITARY_THREAT_SEVERE_THRESHOLD||Integer||150||
|-
| MILITARY_THREAT_MAJOR_THRESHOLD||Integer||100||
|-
| MILITARY_THREAT_MINOR_THRESHOLD||Integer||50||
|-
| MILITARY_THREAT_STRENGTH_IMMENSE||Integer||300||
|-
| MILITARY_THREAT_STRENGTH_POWERFUL||Integer||200||
|-
| MILITARY_THREAT_STRENGTH_STRONG||Integer||135||
|-
| MILITARY_THREAT_STRENGTH_AVERAGE||Integer||100||
|-
| MILITARY_THREAT_STRENGTH_POOR||Integer||65||
|-
| MILITARY_THREAT_STRENGTH_WEAK||Integer||20||
|-
| MILITARY_THREAT_STRENGTH_PATHETIC||Integer||5||
|-
| MILITARY_THREAT_WAR_STATE_CALM||Integer||0||
|-
| MILITARY_THREAT_WAR_STATE_NEARLY_WON||Integer||-100||
|-
| MILITARY_THREAT_WAR_STATE_OFFENSIVE||Integer||-40||
|-
| MILITARY_THREAT_WAR_STATE_STALEMATE||Integer||30||
|-
| MILITARY_THREAT_WAR_STATE_DEFENSIVE||Integer||80||
|-
| MILITARY_THREAT_WAR_STATE_NEARLY_DEFEATED||Integer||150||
|-
| MILITARY_THREAT_NEIGHBORS||Integer||100||
|-
| MILITARY_THREAT_CLOSE||Integer||40||
|-
| MILITARY_THREAT_FAR||Integer||-40||
|-
| MILITARY_THREAT_DISTANT||Integer||-100||
|-
| MILITARY_THREAT_PER_MINOR_ATTACKED||Integer||20||
|-
| MILITARY_THREAT_PER_MINOR_CONQUERED||Integer||10||
|-
| MILITARY_THREAT_PER_MAJOR_ATTACKED||Integer||40||
|-
| MILITARY_THREAT_PER_MAJOR_CONQUERED||Integer||20||
|-
| MILITARY_THREAT_ALREADY_WAR_EACH_PLAYER_MULTIPLIER||Integer||-30||
|-
| WARMONGER_THREAT_CRITICAL_THRESHOLD||Integer||200||
|-
| WARMONGER_THREAT_SEVERE_THRESHOLD||Integer||150||
|-
| WARMONGER_THREAT_MAJOR_THRESHOLD||Integer||100||
|-
| WARMONGER_THREAT_MINOR_THRESHOLD||Integer||50||
|-
| WARMONGER_THREAT_MINOR_ATTACKED_WEIGHT||Integer||5||
|-
| WARMONGER_THREAT_MINOR_CONQUERED_WEIGHT||Integer||10||
|-
| WARMONGER_THREAT_MAJOR_ATTACKED_WEIGHT||Integer||5||
|-
| WARMONGER_THREAT_MAJOR_CONQUERED_WEIGHT||Integer||10||
|-
| WARMONGER_THREAT_PERSONALITY_MOD||Integer||10||
|-
| WARMONGER_THREAT_CRITICAL_PERCENT_THRESHOLD||Integer||40||
|-
| WARMONGER_THREAT_SEVERE_PERCENT_THRESHOLD||Integer||25||
|-
| LAND_DISPUTE_FIERCE_THRESHOLD||Integer||400||
|-
| LAND_DISPUTE_STRONG_THRESHOLD||Integer||230||
|-
| LAND_DISPUTE_WEAK_THRESHOLD||Integer||100||
|-
| VICTORY_DISPUTE_FIERCE_THRESHOLD||Integer||80||
|-
| VICTORY_DISPUTE_STRONG_THRESHOLD||Integer||50||
|-
| VICTORY_DISPUTE_WEAK_THRESHOLD||Integer||30||
|-
| WONDER_DISPUTE_FIERCE_THRESHOLD||Integer||10||
|-
| WONDER_DISPUTE_STRONG_THRESHOLD||Integer||7||
|-
| WONDER_DISPUTE_WEAK_THRESHOLD||Integer||5||
|-
| MINOR_CIV_DISPUTE_FIERCE_THRESHOLD||Integer||700||
|-
| MINOR_CIV_DISPUTE_STRONG_THRESHOLD||Integer||400||
|-
| MINOR_CIV_DISPUTE_WEAK_THRESHOLD||Integer||200||
|-
| MINOR_CIV_DISPUTE_ALLIES_WEIGHT||Integer||10||
|-
| MINOR_CIV_DISPUTE_FRIENDS_WEIGHT||Integer||5||
|-
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_NONE||Integer||0||
|-
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_LOW||Integer||10||
|-
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_MEDIUM||Integer||32||
|-
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_HIGH||Integer||50||
|-
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_INCREDIBLE||Integer||60||
|-
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_NONE||Integer||0||
|-
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_LOW||Integer||5||
|-
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_MEDIUM||Integer||12||
|-
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_HIGH||Integer||20||
|-
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_INCREDIBLE||Integer||30||
|-
| LAND_DISPUTE_DISTANT||Integer||0||
|-
| LAND_DISPUTE_FAR||Integer||10||
|-
| LAND_DISPUTE_CLOSE||Integer||18||
|-
| LAND_DISPUTE_NEIGHBORS||Integer||30||
|-
| LAND_DISPUTE_CRAMPED_MULTIPLIER||Integer||0||
|-
| LAND_DISPUTE_NO_EXPANSION_STRATEGY||Integer||0||
|-
| VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_POSITIVE||Integer||14||
|-
| VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_LIKELY||Integer||10||
|-
| VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_UNSURE||Integer||6||
|-
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_10||Integer||200||
|-
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_9||Integer||180||
|-
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_8||Integer||160||
|-
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_7||Integer||130||
|-
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_6||Integer||110||
|-
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_5||Integer||90||
|-
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_4||Integer||80||
|-
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_3||Integer||55||
|-
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_2||Integer||30||
|-
| VICTORY_DISPUTE_OTHER_PLAYER_FIERCE_THRESHOLD||Integer||70||
|-
| VICTORY_DISPUTE_OTHER_PLAYER_STRONG_THRESHOLD||Integer||50||
|-
| VICTORY_DISPUTE_OTHER_PLAYER_WEAK_THRESHOLD||Integer||30||
|-
| VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_POSITIVE||Integer||7||
|-
| VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_LIKELY||Integer||5||
|-
| VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_UNSURE||Integer||3||
|-
| IC_MEMORY_TURN_EXPIRATION||Integer||50||
|-
| COOP_WAR_SOON_COUNTER||Integer||10||
|-
| COOP_WAR_LOCKED_TURNS||Integer||20||
|-
| COOP_WAR_LOCKED_TURNS_WAR_WEIGHT||Integer||1000||
|-
| DEMAND_TURN_LIMIT_MIN||Integer||20||
|-
| DEMAND_TURN_LIMIT_RAND||Integer||10||
|-
| DONT_SETTLE_RAND||Integer||100||
|-
| DONT_SETTLE_FLAVOR_BASE||Integer||8||
|-
| DONT_SETTLE_FLAVOR_MULTIPLIER||Integer||5||
|-
| DONT_SETTLE_FRIENDLY||Integer||30||
|-
| DONT_SETTLE_STRENGTH_PATHETIC||Integer||-30||
|-
| DONT_SETTLE_STRENGTH_WEAK||Integer||-20||
|-
| DONT_SETTLE_STRENGTH_POOR||Integer||-10||
|-
| DONT_SETTLE_STRENGTH_AVERAGE||Integer||0||
|-
| DONT_SETTLE_STRENGTH_STRONG||Integer||25||
|-
| DONT_SETTLE_STRENGTH_POWERFUL||Integer||40||
|-
| DONT_SETTLE_STRENGTH_IMMENSE||Integer||60||
|-
| DONT_SETTLE_MOD_MILITARY_POSTURE_NONE||Integer||100||
|-
| DONT_SETTLE_MOD_MILITARY_POSTURE_LOW||Integer||100||
|-
| DONT_SETTLE_MOD_MILITARY_POSTURE_MEDIUM||Integer||150||
|-
| DONT_SETTLE_MOD_MILITARY_POSTURE_HIGH||Integer||200||
|-
| DONT_SETTLE_MOD_MILITARY_POSTURE_INCREDIBLE||Integer||300||
|-
| DOF_TURN_BUFFER||Integer||20||
|-
| DENUNCIATION_EXPIRATION_TIME||Integer||50||
|-
| DOF_EXPIRATION_TIME||Integer||50||
|-
| EACH_GOLD_VALUE_PERCENT||Integer||100||
|-
| EACH_GOLD_PER_TURN_VALUE_PERCENT||Integer||75||
|-
| DEAL_VALUE_PER_TURN_DECAY||Integer||3||
|-
| DEAL_VALUE_PER_OPINION_WEIGHT||Integer||10||
|-
| COMMON_FOE_VALUE_PER_TURN_DECAY||Integer||25||
|-
| COMMON_FOE_VALUE_PER_OPINION_WEIGHT||Integer||50||
|-
| WANT_RESEARCH_AGREEMENT_RAND||Integer||8||
|-
| DEMAND_RAND||Integer||100||
|}
|}
==PostDefines==
==PostDefines==
*[[PostDefines]] contains the definitions  referenced in this table.
*[[PostDefines]] contains the definitions  referenced in this table.

Latest revision as of 20:35, 13 January 2012

GlobalDefines.xml

  • The GlobalDefines.xml file contains definitions for many game settings.
  • The reference field in the tables below indicates the table and column the entry is linked to.
  • This information is taken from the GlobalDefines.xml file itself.

GlobalDefines

Global Defines
Name Type Default Notes
CAN_WORK_WATER_FROM_GAME_START Boolean 1 Determines whether you can work water tiles within city borders from the begining of the game or if you need to unlock this ability
NAVAL_PLOT_BLOCKADE_RANGE Integer 2 The distance from an enemy ship that tiles become unworkable.
EVENT_MESSAGE_TIME Integer 10
START_YEAR Integer -4000 The Year the game starts at.
WEEKS_PER_MONTHS Integer 4
RECON_VISIBILITY_RANGE Integer 6
PLOT_VISIBILITY_RANGE Integer 1
UNIT_VISIBILITY_RANGE Integer 1
AIR_UNIT_REBASE_RANGE_MULTIPLIER Integer 200
MOUNTAIN_SEE_FROM_CHANGE Integer 2
MOUNTAIN_SEE_THROUGH_CHANGE Integer 2
HILLS_SEE_FROM_CHANGE Integer 1
HILLS_SEE_THROUGH_CHANGE Integer 1
SEAWATER_SEE_FROM_CHANGE Integer 1
SEAWATER_SEE_THROUGH_CHANGE Integer 1
MAX_YIELD_STACK Integer 5
MOVE_DENOMINATOR Integer 60
STARTING_DISTANCE_PERCENT Integer 12
MIN_CIV_STARTING_DISTANCE Integer 10 Minimum number of plots between civs
MIN_CITY_RANGE Integer 3 Minimum number of plots between cities
OWNERSHIP_SCORE_DURATION_THRESHOLD Integer 20
NUM_POLICY_BRANCHES_ALLOWED Integer 2
VICTORY_POINTS_NEEDED_TO_WIN Integer 20
NUM_VICTORY_POINT_AWARDS Integer 5
NUM_OR_TECH_PREREQS Integer 3
NUM_AND_TECH_PREREQS Integer 4
NUM_UNIT_AND_TECH_PREREQS Integer 3
NUM_BUILDING_AND_TECH_PREREQS Integer 3
NUM_BUILDING_RESOURCE_PREREQS Integer 5
BASE_RESEARCH_RATE Integer 1
MAX_WORLD_WONDERS_PER_CITY Integer -1
MAX_TEAM_WONDERS_PER_CITY Integer -1
MAX_NATIONAL_WONDERS_PER_CITY Integer -1
MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC Integer -1
MAX_BUILDINGS_PER_CITY Integer -1
INITIAL_CITY_POPULATION Integer 1
CITY_CAPTURE_POPULATION_PERCENT Integer 50
BASE_CITY_GROWTH_THRESHOLD Integer 15
CITY_GROWTH_MULTIPLIER Integer 8
CITY_GROWTH_EXPONENT Integer 1.5
FOOD_CONSUMPTION_PER_POPULATION Integer 2 amount of food each population consumes
HAPPINESS_PER_CITY_WITH_STATE_RELIGION Integer 0
HAPPINESS_PER_NATURAL_WONDER Integer 1
HAPPINESS_PER_EXTRA_LUXURY Integer 0
UNHAPPINESS_PER_POPULATION Integer 1
UNHAPPINESS_PER_OCCUPIED_POPULATION Integer 1.34
UNHAPPINESS_PER_CITY Integer 3
UNHAPPINESS_PER_CAPTURED_CITY Integer 5
UNHAPPY_GROWTH_PENALTY Integer -75
VERY_UNHAPPY_GROWTH_PENALTY Integer -100
VERY_UNHAPPY_CANT_TRAIN_SETTLERS Integer 1
VERY_UNHAPPY_THRESHOLD Integer -10
VERY_UNHAPPY_COMBAT_PENALTY Integer -33
STRATEGIC_RESOURCE_EXHAUSTED_PENALTY Integer -50
VERY_UNHAPPY_PRODUCTION_PENALTY Integer -50
SUPER_UNHAPPY_THRESHOLD Integer -20
REVOLT_COUNTER_MIN Integer 4
REVOLT_COUNTER_POSSIBLE Integer 3
REVOLT_NUM_BASE Integer 100
REVOLT_NUM_CITY_COUNT Integer 20
WLTKD_GROWTH_MULTIPLIER Integer 25
INDUSTRIAL_ROUTE_PRODUCTION_MOD Integer 25
RESOURCE_DEMAND_COUNTDOWN_BASE Integer 15
RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD Integer 25
RESOURCE_DEMAND_COUNTDOWN_RAND Integer 10
NEW_HURRY_MODIFIER Integer 50
GREAT_GENERAL_RANGE Integer 2
GREAT_GENERAL_STRENGTH_MOD Integer 20
BONUS_PER_ADJACENT_FRIEND Integer 10
POLICY_ATTACK_BONUS_MOD Integer 20
CONSCRIPT_MIN_CITY_POPULATION Integer 5
CONSCRIPT_POPULATION_PER_COST Integer 60
MIN_TIMER_UNIT_DOUBLE_MOVES Integer 32
COMBAT_DAMAGE Integer 20
NONCOMBAT_UNIT_RANGED_DAMAGE Integer 4
NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER Integer 40
QUICKSAVE ? QuickSave
LAKE_PLOT_RAND Integer 160
PLOTS_PER_RIVER_EDGE Integer 12
RIVER_SOURCE_MIN_RIVER_RANGE Integer 4
RIVER_SOURCE_MIN_SEAWATER_RANGE Integer 2
LAKE_MAX_AREA_SIZE Integer 9
INITIAL_GOLD_PER_UNIT_TIMES_100 Integer 50
INITIAL_FREE_OUTSIDE_UNITS Integer 3
INITIAL_OUTSIDE_UNIT_GOLD_PERCENT Integer 0
UNIT_MAINTENANCE_GAME_MULTIPLIER Integer 8
UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR Integer 7
FREE_UNIT_HAPPINESS Integer 0
TRADE_ROUTE_BASE_GOLD Integer -100
TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER Integer 15
TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER Integer 110
DEFICIT_UNIT_DISBANDING_THRESHOLD Integer -5
BUILDING_SALE_DIVISOR Integer 4
DISBAND_UNIT_REFUND_PERCENT Integer 25
GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS Integer 500
GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER Integer 0.01
GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS Integer 250
GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR Integer 5
BASE_GOLDEN_AGE_UNITS Integer 1
GOLDEN_AGE_UNITS_MULTIPLIER Integer 1
GOLDEN_AGE_LENGTH Integer 10
GOLDEN_AGE_GREAT_PEOPLE_MODIFIER Integer 100
MIN_UNIT_GOLDEN_AGE_TURNS Integer 3
HILLS_EXTRA_MOVEMENT Integer 1
RIVER_EXTRA_MOVEMENT Integer 10
FEATURE_GROWTH_MODIFIER Integer 25
ROUTE_FEATURE_GROWTH_MODIFIER Integer -50
EXTRA_YIELD Integer 1
FORTIFY_MODIFIER_PER_TURN Integer 25
MAX_FORTIFY_TURNS Integer 2
NUKE_FALLOUT_PROB Integer 50
NUKE_UNIT_DAMAGE_BASE Integer 3
NUKE_UNIT_DAMAGE_RAND_1 Integer 4
NUKE_UNIT_DAMAGE_RAND_2 Integer 4
NUKE_NON_COMBAT_DEATH_THRESHOLD Integer 6
NUKE_LEVEL1_POPULATION_DEATH_BASE Integer 30
NUKE_LEVEL1_POPULATION_DEATH_RAND_1 Integer 20
NUKE_LEVEL1_POPULATION_DEATH_RAND_2 Integer 20
NUKE_LEVEL2_POPULATION_DEATH_BASE Integer 60
NUKE_LEVEL2_POPULATION_DEATH_RAND_1 Integer 10
NUKE_LEVEL2_POPULATION_DEATH_RAND_2 Integer 10
NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD Integer 5
NUKE_CITY_HIT_POINT_DAMAGE Integer 50
NUKE_BLAST_RADIUS Integer 2
TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER Integer 50
TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER Integer 30
TECH_COST_KNOWN_PREREQ_MODIFIER Integer 20
PEACE_TREATY_LENGTH Integer 10
COOP_WAR_LOCKED_LENGTH Integer 15
BASE_FEATURE_PRODUCTION_PERCENT Integer 67
FEATURE_PRODUCTION_PERCENT_MULTIPLIER Integer 0
DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT Integer 67
DEFAULT_WAR_VALUE_FOR_UNIT Integer 100
UNIT_PRODUCTION_PERCENT Integer 100
MAX_UNIT_SUPPLY_PRODMOD Integer 70
BUILDING_PRODUCTION_PERCENT Integer 100
PROJECT_PRODUCTION_PERCENT Integer 100
MAXED_UNIT_GOLD_PERCENT Integer 100
MAXED_BUILDING_GOLD_PERCENT Integer 100
MAXED_PROJECT_GOLD_PERCENT Integer 300
MAX_CITY_DEFENSE_DAMAGE Integer 100
CIRCUMNAVIGATE_FREE_MOVES Integer 0
BASE_CAPTURE_GOLD Integer 20
CAPTURE_GOLD_PER_POPULATION Integer 10
CAPTURE_GOLD_RAND1 Integer 20
CAPTURE_GOLD_RAND2 Integer 20
CAPTURE_GOLD_MAX_TURNS Integer 50
BARBARIAN_CITY_ATTACK_MODIFIER Integer -25
BUILDING_PRODUCTION_DECAY_TIME Integer 50
BUILDING_PRODUCTION_DECAY_PERCENT Integer 99
UNIT_PRODUCTION_DECAY_TIME Integer 10
UNIT_PRODUCTION_DECAY_PERCENT Integer 98
BASE_UNIT_UPGRADE_COST Integer 10
UNIT_UPGRADE_COST_PER_PRODUCTION Integer 2
UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA Integer 0
UNIT_UPGRADE_COST_EXPONENT Integer 1
UNIT_UPGRADE_COST_VISIBLE_DIVISOR Integer 5
UNIT_UPGRADE_COST_DISCOUNT_MAX Integer -75
WAR_SUCCESS_UNIT_CAPTURING Integer 1
WAR_SUCCESS_CITY_CAPTURING Integer 10
DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL Integer 4
TEAM_VOTE_MIN_CANDIDATES Integer 2
RESEARCH_AGREEMENT_TIMER Integer 20
SCORE_POPULATION_FACTOR Integer 5000
SCORE_LAND_FACTOR Integer 2000
SCORE_WONDER_FACTOR Integer 1000
SCORE_TECH_FACTOR Integer 2000
SCORE_FREE_PERCENT Integer 0
SCORE_VICTORY_PERCENT Integer 0
SCORE_HANDICAP_PERCENT_OFFSET Integer -60
SCORE_HANDICAP_PERCENT_PER Integer 20
MINIMAP_RENDER_SIZE Integer 512
MAX_INTERCEPTION_PROBABILITY Integer 100
MAX_EVASION_PROBABILITY Integer 90
PLAYER_ALWAYS_RAZES_CITIES Integer 0
MIN_WATER_SIZE_FOR_OCEAN Integer 10
CITY_SCREEN_CLICK_WILL_EXIT Integer 0
WATER_POTENTIAL_CITY_WORK_FOR_AREA Integer 0
LAND_UNITS_CAN_ATTACK_WATER_CITIES Integer 0
CITY_MAX_NUM_BUILDINGS Integer 1
CITY_MIN_SIZE_FOR_SETTLERS Integer 2
RANGED_ATTACKS_USE_MOVES Integer 0
ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES Integer 0
ADVANCED_START_MAX_UNITS_PER_CITY Integer 2
ADVANCED_START_CITY_COST Integer 84
ADVANCED_START_CITY_COST_INCREASE Integer 0
ADVANCED_START_POPULATION_COST Integer 150
ADVANCED_START_POPULATION_COST_INCREASE Integer 0
ADVANCED_START_VISIBILITY_COST Integer 2
ADVANCED_START_VISIBILITY_COST_INCREASE Integer 3
ADVANCED_START_CITY_PLACEMENT_MAX_RANGE Integer 6
NEW_CITY_BUILDING_VALUE_MODIFIER Integer -60
PATH_DAMAGE_WEIGHT Integer 0
BASE_POLICY_COST Integer 25
POLICY_COST_INCREASE_TO_BE_EXPONENTED Integer 3
POLICY_COST_EXPONENT Integer 2.01
POLICY_COST_VISIBLE_DIVISOR Integer 5
SWITCH_POLICY_BRANCHES_ANARCHY_TURNS Integer 1
POLICY_COST_DISCOUNT_MAX Integer -75
GOLD_PURCHASE_GOLD_PER_PRODUCTION Integer 30
HURRY_GOLD_PRODUCTION_EXPONENT Integer 0.75
GOLD_PURCHASE_VISIBLE_DIVISOR Integer 10
PROJECT_PURCHASING_DISABLED Integer 1
HURRY_GOLD_TECH_EXPONENT Integer 1.1
HURRY_GOLD_CULTURE_EXPONENT Integer 1.1
INFLUENCE_MOUNTAIN_COST Integer 3
INFLUENCE_HILL_COST Integer 2
INFLUENCE_RIVER_COST Integer 1
USE_FIRST_RING_INFLUENCE_TERRAIN_COST Integer 0
NUM_RESOURCE_QUANTITY_TYPES Integer 4
SPECIALISTS_DIVERT_POPULATION_ENABLED Integer 0
SCIENCE_PER_POPULATION Integer 1
RESEARCH_AGREEMENT_MOD Integer 0
BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD Integer 33
BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING Integer 2
BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL Integer 4
BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP Integer 7
BARBARIAN_CAMP_COASTAL_SPAWN_ROLL Integer 6
BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE Integer 10
BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN Integer 30
MAX_BARBARIANS_FROM_CAMP_NEARBY Integer 2
MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE Integer 4
GOLD_FROM_BARBARIAN_CONVERSION Integer 25
BARBARIAN_CITY_GOLD_RANSOM Integer 200
BARBARIAN_UNIT_GOLD_RANSOM Integer 100
EMBARKED_UNIT_COMBAT_STRENGTH Integer 0
EMBARKED_NOT_CIVILIAN_COMBAT_STRENGTH Integer 500
EMBARKED_UNIT_MOVEMENT Integer 2
EMBARKED_VISIBILITY_RANGE Integer 0
BARBARIAN_TECH_PERCENT Integer 75
CITY_RESOURCE_WLTKD_TURNS Integer 20
MAX_SPECIALISTS_FROM_BUILDING Integer 4
GREAT_PERSON_THRESHOLD_BASE Integer 100
GREAT_PERSON_THRESHOLD_INCREASE Integer 100
GREAT_PERSON_VICTORY_POINTS Integer 2
CULTURE_BOMB_COOLDOWN Integer 10
CULTURE_BOMB_MINOR_FRIENDSHIP_CHANGE Integer -50
POST_COMBAT_TEXT_DELAY Integer 1
UNIT_AUTO_EXPLORE_DISABLED Boolean 0
UNIT_WORKER_AUTOMATION_DISABLED Boolean 0
UNIT_DELETE_DISABLED Boolean 0
MIN_START_AREA_TILES Integer 4
MIN_DISTANCE_OTHER_AREA_PERCENT Integer 75
MINOR_CIV_FOOD_REQUIREMENT Integer 2
MAJOR_CIV_FOOD_REQUIREMENT Integer 2
MIN_START_FOUND_VALUE_AS_PERCENT_OF_BEST Integer 50
START_AREA_FOOD_MULTIPLIER Integer 6
START_AREA_HAPPINESS_MULTIPLIER Integer 12
START_AREA_PRODUCTION_MULTIPLIER Integer 8
START_AREA_GOLD_MULTIPLIER Integer 2
START_AREA_SCIENCE_MULTIPLIER Integer 1
START_AREA_RESOURCE_MULTIPLIER Integer 1
START_AREA_STRATEGIC_MULTIPLIER Integer 1
START_AREA_BUILD_ON_COAST_PERCENT Integer 20
SETTLER_FOOD_MULTIPLIER Integer 15 weight used to pick best new city location per unit Food
SETTLER_HAPPINESS_MULTIPLIER Integer 8 weight used to pick best new city location per unit Happiness (from Natural Wonders)
SETTLER_PRODUCTION_MULTIPLIER Integer 3 weight used to pick best new city location per unit Production
SETTLER_GOLD_MULTIPLIER Integer 2 weight used to pick best new city location per unit Gold
SETTLER_SCIENCE_MULTIPLIER Integer 1 weight used to pick best new city location per unit Science
SETTLER_RESOURCE_MULTIPLIER Integer 3 weight used to pick best new city location per resource
SETTLER_STRATEGIC_MULTIPLIER Integer 1 weight used to pick best new city location if plot contains a strategic muliplier
SETTLER_BUILD_ON_COAST_PERCENT Integer 25 weight used to pick best new city location if plot is coastal
CITY_RING_1_MULTIPLIER Integer 12
CITY_RING_2_MULTIPLIER Integer 6
CITY_RING_3_MULTIPLIER Integer 2
SETTLER_EVALUATION_DISTANCE Integer 20
SETTLER_DISTANCE_DROPOFF_MODIFIER Integer 75
BUILD_ON_RESOURCE_PERCENT Integer -50
BUILD_ON_RIVER_PERCENT Integer 50
CHOKEPOINT_STRATEGIC_VALUE Integer 3
HILL_STRATEGIC_VALUE Integer 2
ALREADY_OWNED_STRATEGIC_VALUE Integer -1000
MINOR_CIV_CONTACT_GOLD_FIRST Integer 30
MINOR_CIV_CONTACT_GOLD_OTHER Integer 15
MINOR_CIV_GROWTH_PERCENT Integer 150
MINOR_CIV_PRODUCTION_PERCENT Integer 150
MINOR_CIV_GOLD_PERCENT Integer 200
MINOR_CIV_TECH_PERCENT Integer 40
MINOR_POLICY_RESOURCE_MULTIPLIER Integer 200
MINOR_POLICY_RESOURCE_HAPPINESS_MULTIPLIER Integer 150
MINOR_GOLD_GIFT_LARGE Integer 1000
MINOR_GOLD_GIFT_MEDIUM Integer 500
MINOR_GOLD_GIFT_SMALL Integer 250
MINOR_FRIENDSHIP_FROM_TRADE_MISSION Integer 30
PLOT_UNIT_LIMIT Integer 1
ZONE_OF_CONTROL_ENABLED Boolean 1
FIRE_SUPPORT_DISABLED Boolean 1
MAX_HIT_POINTS Integer 10
MAX_CITY_HIT_POINTS Integer 25
CITY_HIT_POINTS_HEALED_PER_TURN Integer 2
FLAT_LAND_EXTRA_DEFENSE Integer -10
HILLS_EXTRA_DEFENSE Integer 25
RIVER_ATTACK_MODIFIER Integer -20
AMPHIB_ATTACK_MODIFIER Integer -50
ENEMY_HEAL_RATE Integer 1
NEUTRAL_HEAL_RATE Integer 1
FRIENDLY_HEAL_RATE Integer 2
CITY_HEAL_RATE Integer 3
ATTACK_SAME_STRENGTH_MIN_DAMAGE Integer 400
RANGE_ATTACK_RANGED_DEFENDER_MOD Integer 125
ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE Integer 400
RANGE_ATTACK_SAME_STRENGTH_MIN_DAMAGE Integer 200
RANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE Integer 400
AIR_STRIKE_SAME_STRENGTH_MIN_DEFENSE_DAMAGE Integer 200
AIR_STRIKE_SAME_STRENGTH_POSSIBLE_EXTRA_DEFENSE_DAMAGE Integer 200
INTERCEPTION_SAME_STRENGTH_MIN_DAMAGE Integer 400
INTERCEPTION_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE Integer 300
AIR_SWEEP_INTERCEPTION_DAMAGE_MOD Integer 75
WOUNDED_DAMAGE_MULTIPLIER Integer 50
TRAIT_WOUNDED_DAMAGE_MOD Integer -50
CITY_STRENGTH_DEFAULT Integer 600
CITY_STRENGTH_POPULATION_CHANGE Integer 25
CITY_STRENGTH_UNIT_DIVISOR Integer 500
CITY_STRENGTH_TECH_BASE Integer 5
CITY_STRENGTH_TECH_EXPONENT Integer 2
CITY_STRENGTH_TECH_MULTIPLIER Integer 2
CITY_STRENGTH_HILL_MOD Integer 15
CITY_ATTACKING_DAMAGE_MOD Integer 50
ATTACKING_CITY_MELEE_DAMAGE_MOD Integer 100
CITY_ATTACK_RANGE Integer 2
CAN_CITY_USE_INDIRECT_FIRE Boolean 1
CITY_RANGED_ATTACK_STRENGTH_MULTIPLIER Integer 50
MIN_CITY_STRIKE_DAMAGE Integer 1
CITY_CAPTURE_DAMAGE_PERCENT Integer 50
EXPERIENCE_PER_LEVEL Integer 10
EXPERIENCE_ATTACKING_UNIT_MELEE Integer 5
EXPERIENCE_DEFENDING_UNIT_MELEE Integer 4
EXPERIENCE_ATTACKING_UNIT_AIR Integer 4
EXPERIENCE_DEFENDING_UNIT_AIR Integer 2
EXPERIENCE_ATTACKING_UNIT_RANGED Integer 2
EXPERIENCE_DEFENDING_UNIT_RANGED Integer 2
EXPERIENCE_ATTACKING_AIR_SWEEP Integer 5
EXPERIENCE_DEFENDING_AIR_SWEEP_AIR Integer 5
EXPERIENCE_DEFENDING_AIR_SWEEP_GROUND Integer 2
EXPERIENCE_ATTACKING_CITY_MELEE Integer 5
EXPERIENCE_ATTACKING_CITY_RANGED Integer 3
EXPERIENCE_ATTACKING_CITY_AIR Integer 4
BARBARIAN_MAX_XP_VALUE Integer 30
COMBAT_EXPERIENCE_IN_BORDERS_PERCENT Integer 100
GREAT_GENERALS_THRESHOLD_INCREASE Integer 50
GREAT_GENERALS_THRESHOLD_INCREASE_TEAM Integer 50
GREAT_GENERALS_THRESHOLD Integer 200
UNIT_DEATH_XP_GREAT_GENERAL_LOSS Integer 50
MIN_EXPERIENCE_PER_COMBAT Integer 1
MAX_EXPERIENCE_PER_COMBAT Integer 10
CRAMPED_RANGE_FROM_CITY Integer 5
CRAMPED_USABLE_PLOT_PERCENT Integer 25
PROXIMITY_NEIGHBORS_CLOSEST_CITY_REQUIREMENT Integer 7
PROXIMITY_CLOSE_CLOSEST_CITY_POSSIBILITY Integer 11
PROXIMITY_CLOSE_DISTANCE_MAP_MULTIPLIER Integer 25
PROXIMITY_CLOSE_DISTANCE_MAX Integer 20
PROXIMITY_CLOSE_DISTANCE_MIN Integer 10
PROXIMITY_FAR_DISTANCE_MAP_MULTIPLIER Integer 45
PROXIMITY_FAR_DISTANCE_MAX Integer 50
PROXIMITY_FAR_DISTANCE_MIN Integer 20
PLOT_BASE_COST Integer 50
PLOT_ADDITIONAL_COST_PER_PLOT Integer 5
PLOT_COST_APPEARANCE_DIVISOR Integer 5
CULTURE_COST_FIRST_PLOT Integer 15
CULTURE_COST_LATER_PLOT_MULTIPLIER Integer 10
CULTURE_COST_LATER_PLOT_EXPONENT Integer 1.1
CULTURE_COST_VISIBLE_DIVISOR Integer 5
CULTURE_PLOT_COST_MOD_MINIMUM Integer -85
MINOR_CIV_PLOT_CULTURE_COST_MULTIPLIER Integer 150
MAXIMUM_BUY_PLOT_DISTANCE Integer 3
MAXIMUM_ACQUIRE_PLOT_DISTANCE Integer 5
PLOT_INFLUENCE_DISTANCE_MULTIPLIER Integer 100
PLOT_INFLUENCE_RING_COST Integer 100
PLOT_INFLUENCE_WATER_COST Integer 25
PLOT_INFLUENCE_IMPROVEMENT_COST Integer -5
PLOT_INFLUENCE_ROUTE_COST Integer 0
PLOT_INFLUENCE_RESOURCE_COST Integer -105
PLOT_INFLUENCE_NW_COST Integer -105
PLOT_BUY_RESOURCE_COST Integer -100
PLOT_BUY_YIELD_COST Integer 10
PLOT_INFLUENCE_YIELD_POINT_COST Integer -1
PLOT_INFLUENCE_NO_ADJACENT_OWNED_COST Integer 1000
UNITED_NATIONS_COUNTDOWN_TURNS Integer 10
OWN_UNITED_NATIONS_VOTE_BONUS Integer 1
DIPLO_VICTORY_ALGORITHM_THRESHOLD Integer 28
DIPLO_VICTORY_BEYOND_ALGORITHM_MULTIPLIER Integer 35
DIPLO_VICTORY_TEAM_MULTIPLIER Integer 1.1
DIPLO_VICTORY_DEFAULT_VOTE_PERCENT Integer 67
SCORE_CITY_MULTIPLIER Integer 8
SCORE_POPULATION_MULTIPLIER Integer 4
SCORE_LAND_MULTIPLIER Integer 1
SCORE_WONDER_MULTIPLIER Integer 25
SCORE_TECH_MULTIPLIER Integer 4
SCORE_FUTURE_TECH_MULTIPLIER Integer 10
VICTORY_POINTS_PER_ERA Integer 1
MIN_GAME_TURNS_ELAPSED_TO_TEST_VICTORY Integer 10
ZERO_SUM_COMPETITION_WONDERS_VICTORY_POINTS Integer 5
ZERO_SUM_COMPETITION_POLICIES_VICTORY_POINTS Integer 5
ZERO_SUM_COMPETITION_GREAT_PEOPLE_VICTORY_POINTS Integer 5
MAX_CITY_DIST_HIGHWATER_MARK Integer 3
CITY_ZOOM_LEVEL_1 Integer 500
CITY_ZOOM_LEVEL_2 Integer 700
CITY_ZOOM_LEVEL_3 Integer 800
CITY_ZOOM_OFFSET Integer 20
HEAVY_RESOURCE_THRESHOLD Integer 3
PROGRESS_POPUP_TURN_FREQUENCY Integer 25
SETTLER_PRODUCTION_SPEED Integer 0 base cost of a settler unit, see: http://forums.civfanatics.com/showthread.php?t=450675
BUY_PLOTS_DISABLED Boolean 0
MAX_SUPPORTED_MAP_X Integer 152
MAX_SUPPORTED_MAP_Y Integer 96
WARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT Integer 0
MINOR_CIV_ROUTE_QUEST_WEIGHT Integer 1000
WITHDRAW_MOD_ENEMY_MOVES Integer -20
WITHDRAW_MOD_BLOCKED_TILE Integer -20
ALLOW_EXTENDED_PLAY Boolean 1
AI_ATTEMPT_RUSH_OVER_X_TURNS_TO_BUILD Integer 15
AI_PRODUCTION_WEIGHT_MOD_PER_TURN_LEFT Floating Point 0.015
AI_PRODUCTION_WEIGHT_BASE_MOD Floating Point 0.15
AI_RESEARCH_WEIGHT_MOD_PER_TURN_LEFT Floating Point 0.015
AI_RESEARCH_WEIGHT_BASE_MOD Floating Point 0.15
INITIAL_AI_CITY_PRODUCTION ? 0
AI_CAN_DISBAND_UNITS Boolean 1
AI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT Boolean 0
POLICY_WEIGHT_PROPAGATION_PERCENT Integer 25
POLICY_WEIGHT_PROPAGATION_LEVELS Integer 2
POLICY_WEIGHT_PERCENT_DROP_NEW_BRANCH Integer 78
TECH_WEIGHT_PROPAGATION_PERCENT Integer 50
TECH_WEIGHT_PROPAGATION_LEVELS Integer 3
TECH_PRIORITY_UNIQUE_ITEM Integer 5
AI_VALUE_OF_YIELD_GOLD Integer 7
AI_VALUE_OF_YIELD_PRODUCTION Integer 15
AI_VALUE_OF_YIELD_SCIENCE Integer 8
DEFAULT_FLAVOR_VALUE Integer 5
PERSONALITY_FLAVOR_MAX_VALUE Integer 20
PERSONALITY_FLAVOR_MIN_VALUE Integer 0
FLAVOR_MIN_VALUE Integer -1000
FLAVOR_MAX_VALUE Integer 1000
FLAVOR_RANDOMIZATION_RANGE Integer 2
FLAVOR_STANDARD_LOG10_TILES_PER_PLAYER Integer 2.1
FLAVOR_EXPANDGROW_COEFFICIENT Integer 8
AI_GRAND_STRATEGY_NUM_TURNS_STRATEGY_MUST_BE_ACTIVE Integer 10
AI_GS_RAND_ROLL Integer 50
AI_GRAND_STRATEGY_CURRENT_STRATEGY_WEIGHT Integer 50
AI_GRAND_STRATEGY_GUESS_NO_CLUE_WEIGHT Integer 40
AI_GRAND_STRATEGY_GUESS_POSITIVE_THRESHOLD Integer 120
AI_GRAND_STRATEGY_GUESS_LIKELY_THRESHOLD Integer 70
AI_GRAND_STRATEGY_OTHER_PLAYERS_GS_MULTIPLIER Integer 50
AI_GS_CONQUEST_NOBODY_MET_FIRST_TURN Integer 20
AI_GRAND_STRATEGY_CONQUEST_NOBODY_MET_WEIGHT Integer -50
AI_GRAND_STRATEGY_CONQUEST_AT_WAR_WEIGHT Integer 10
AI_GS_CONQUEST_MILITARY_STRENGTH_FIRST_TURN Integer 60
AI_GRAND_STRATEGY_CONQUEST_POWER_RATIO_MULTIPLIER Integer 100
AI_GRAND_STRATEGY_CONQUEST_CRAMPED_WEIGHT Integer 20
AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_ATTACKED Integer 5
AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_CONQUERED Integer 10
AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_ATTACKED Integer 10
AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_CONQUERED Integer 15
AI_GS_CULTURE_RATIO_MULTIPLIER Integer 150
AI_GS_CULTURE_RATIO_EARLY_TURN_THRESHOLD Integer 50
AI_GS_CULTURE_RATIO_EARLY_DIVISOR Integer 2
AI_GS_CULTURE_MAX_CITIES Integer 4
AI_GS_CULTURE_MAX_CITIES_MODIFIER Integer 10
AI_GS_CULTURE_POLICY_BRANCH_MOD Integer 25
AI_GRAND_STRATEGY_UN_EACH_MINOR_ATTACKED_WEIGHT Integer -30
AI_GS_UN_SECURED_VOTE_MOD Integer 300
AI_GS_SS_HAS_APOLLO_PROGRAM Integer 150
AI_GS_SS_TECH_PROGRESS_MOD Integer 300
AI_STRATEGY_EARLY_EXPLORATION_STARTING_WEIGHT Integer 100
AI_STRATEGY_EARLY_EXPLORATION_EXPLORERS_WEIGHT_DIVISOR Integer 1
AI_STRATEGY_EARLY_EXPLORATION_WEIGHT_PER_FLAVOR Integer 10
AI_STRATEGY_EARLY_EXPANSION_NUM_UNOWNED_TILES_REQUIRED Integer 25
AI_STRATEGY_EARLY_EXPANSION_NUM_CITIES_LIMIT Integer 8
AI_STRATEGY_NEED_IMPROVEMENT_CITY_RATIO Integer 0.34
AI_STRATEGY_ISLAND_START_COAST_REVEAL_PERCENT Integer 80
AI_STRATEGY_AREA_IS_FULL_PERCENT Integer 75
AI_STRATEGY_MINIMUM_SETTLE_FERTILITY Integer 5000
AI_BUY_PLOT_TEST_PROBES Integer 5
AI_PLOT_VALUE_STRATEGIC_RESOURCE Integer 50
AI_PLOT_VALUE_LUXURY_RESOURCE Integer 40
AI_PLOT_VALUE_SPECIALIZATION_MULTIPLIER Integer 20
AI_PLOT_VALUE_YIELD_MULTIPLIER Integer 10
AI_PLOT_VALUE_DEFICIENT_YIELD_MULTIPLIER Integer 5
AI_PLOT_VALUE_FIERCE_DISPUTE Integer 6
AI_PLOT_VALUE_STRONG_DISPUTE Integer 4
AI_PLOT_VALUE_WEAK_DISPUTE Integer 2
AI_GOLD_PRIORITY_MINIMUM_PLOT_BUY_VALUE Integer 275
AI_GOLD_BALANCE_TO_HALVE_PLOT_BUY_MINIMUM Integer 1000
AI_GOLD_PRIORITY_UPGRADE_BASE Integer 150
AI_GOLD_PRIORITY_UPGRADE_PER_FLAVOR_POINT Integer 25
AI_GOLD_PRIORITY_DIPLOMACY_BASE Integer 150
AI_GOLD_PRIORITY_DIPLOMACY_PER_FLAVOR_POINT Integer 25
AI_GOLD_PRIORITY_UNIT Integer 500
AI_GOLD_PRIORITY_DEFENSIVE_BUILDING Integer 400
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_FOOD Integer 2
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_PRODUCTION Integer 2
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_GOLD Integer 1
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_SCIENCE Integer 1
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_CULTURE Integer 1
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_LUXURY_RESOURCE Integer 50000
BUILDER_TASKING_IMPROVE_RESOURCE_TENDENCY Integer 15
BUILDER_TASKING_BUILD_ROUTE_TENDENCY Integer 100
BUILDER_TASKING_DIRECTIVES_TO_EVALUATE Integer 1
BUILDER_TASKING_BASELINE_BUILD_IMPROVEMENTS Integer 1
BUILDER_TASKING_BASELINE_BUILD_RESOURCE_IMPROVEMENTS Integer 10
BUILDER_TASKING_BASELINE_BUILD_ROUTES Integer 100
BUILDER_TASKING_BASELINE_REPAIR Integer 200
BUILDER_TASKING_BASELINE_SCRUB_FALLOUT Integer 10000
BUILDER_TASKING_BASELINE_ADDS_CULTURE Integer 100
AI_MILITARY_THREAT_WEIGHT_MINOR Integer 1
AI_MILITARY_THREAT_WEIGHT_MAJOR Integer 3
AI_MILITARY_THREAT_WEIGHT_SEVERE Integer 6
AI_MILITARY_THREAT_WEIGHT_CRITICAL Integer 10
AI_STRATEGY_DEFEND_MY_LANDS_UNITS_PER_CITY Integer 1
AI_STRATEGY_NAVAL_UNITS_PER_CITY Integer 0.67
AI_STRATEGY_DEFEND_MY_LANDS_BASE_UNITS Integer 3
AI_STRATEGY_MILITARY_RESERVE_PERCENTAGE Integer 35
AI_MILITARY_CITY_THREAT_WEIGHT_CAPITAL Integer 125
AI_MILITARY_BARBARIANS_FOR_MINOR_THREAT Integer 2
AI_CITY_SPECIALIZATION_EARLIEST_TURN Integer 25
AI_CITY_SPECIALIZATION_REEVALUATION_INTERVAL Integer 50
AI_CITY_SPECIALIZATION_GENERAL_ECONOMIC_WEIGHT Integer 200
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_FLAVOR_EXPANSION Integer 5
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_PERCENT_CONTINENT_UNOWNED Integer 5
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_CITIES Integer -50
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_SETTLERS Integer -40
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_EARLY_EXPANSION Integer 500
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_OPERATIONAL_UNITS_REQUESTED Integer 25
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CIVS_AT_WAR_WITH Integer 100
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_WAR_MOBILIZATION Integer 300
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE Integer 300
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE_CRITICAL Integer 1000
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CAPITAL_THREAT Integer 50
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS Integer 50
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS_CRITICAL Integer 250
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_WONDER Integer 200
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEXT_WONDER Integer 0.2
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_SPACESHIP Integer 10
AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_OFFENSE Integer 10
AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_PERSONALITY Integer 10
AI_CITY_SPECIALIZATION_GOLD_WEIGHT_FLAVOR_GOLD Integer 20
AI_CITY_SPECIALIZATION_GOLD_WEIGHT_LAND_DISPUTE Integer 10
AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SCIENCE Integer 20
AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SPACESHIP Integer 10
AI_CITY_SPECIALIZATION_YIELD_WEIGHT_FIRST_RING Integer 8
AI_CITY_SPECIALIZATION_YIELD_WEIGHT_SECOND_RING Integer 5
AI_CITY_SPECIALIZATION_YIELD_WEIGHT_THIRD_RING Integer 2
AI_CITY_SPECIALIZATION_YIELD_NUM_TILES_CONSIDERED Integer 18
AI_CITYSTRATEGY_SMALL_CITY_POP_THRESHOLD Integer 2
AI_CITYSTRATEGY_MEDIUM_CITY_POP_THRESHOLD Integer 5
AI_CITYSTRATEGY_LARGE_CITY_POP_THRESHOLD Integer 12
AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_CITY_THRESHOLD Integer 2
AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_WORKER_MOD Integer 200
AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_DESPERATE_TURN Integer 30
AI_CITYSTRATEGY_WANT_TILE_IMPROVERS_MINIMUM_SIZE Integer 2
AI_CITYSTRATEGY_YIELD_DEFICIENT_FOOD Integer 2
AI_CITYSTRATEGY_YIELD_DEFICIENT_PRODUCTION Integer 0.8
AI_CITYSTRATEGY_YIELD_DEFICIENT_GOLD Integer 0
AI_CITYSTRATEGY_YIELD_DEFICIENT_SCIENCE Integer 0
AI_CITYSTRATEGY_OPERATION_UNIT_BASE_WEIGHT Integer 900
AI_CITYSTRATEGY_OPERATION_UNIT_FLAVOR_MULTIPLIER Integer 100
AI_CITIZEN_VALUE_FOOD Integer 12
AI_CITIZEN_VALUE_PRODUCTION Integer 8
AI_CITIZEN_VALUE_GOLD Integer 6
AI_CITIZEN_VALUE_SCIENCE Integer 6
AI_CITIZEN_VALUE_CULTURE Integer 8
AI_CITIZEN_FOOD_MOD_SIZE_CUTOFF Integer 6
AI_CITIZEN_FOOD_MOD_SIZE_EXPONENT Integer 5
AI_CITIZEN_MOD_FOOD_DEFICIT Integer 300
AI_CITIZEN_MOD_PRODUCTION_DEFICIT Integer 250
AI_OPERATIONAL_BARBARIAN_CAMP_DEPLOY_RANGE Integer 2
AI_OPERATIONAL_CITY_ATTACK_DEPLOY_RANGE Integer 5
AI_OPERATIONAL_PILLAGE_ENEMY_DEPLOY_RANGE Integer 5
AI_OPERATIONAL_NAVAL_BOMBARDMENT_DEPLOY_RANGE Integer 1
AI_OPERATIONAL_PERCENT_DANGER_FOR_FORWARD_MUSTER Integer 20
AI_OPERATIONAL_PERCENT_HEALTH_FOR_OPERATION Integer 80
AI_OPERATIONAL_MAX_RECRUIT_TURNS_DEFAULT Integer 5
AI_OPERATIONAL_MAX_RECRUIT_TURNS_ENEMY_TERRITORY Integer 10
AI_TACTICAL_MAP_UNIT_STRENGTH_MULTIPLIER Integer 10
AI_TACTICAL_MAP_DOMINANCE_PERCENTAGE Integer 25
AI_TACTICAL_MAP_TEMP_ZONE_RADIUS Integer 5
AI_TACTICAL_MAP_TEMP_ZONE_TURNS Integer 5
AI_TACTICAL_MAP_BOMBARDMENT_ZONE_TURNS Integer 1
AI_TACTICAL_RECRUIT_RANGE Integer 10
AI_TACTICAL_REPOSITION_RANGE Integer 10
AI_TACTICAL_OVERKILL_PERCENT Integer 50
AI_TACTICAL_BARBARIAN_RELEASE_VARIATION Integer 15
AI_TACTICAL_FLAVOR_DAMPENING_FOR_MOVE_PRIORITIZATION Integer 0.3
AI_TACTICAL_MOVE_PRIORITY_RANDOMNESS Integer 6
AI_TACTICAL_BARBARIAN_PRIORITY_CAPTURE_CITY Integer 9
AI_TACTICAL_BARBARIAN_PRIORITY_DAMAGE_CITY Integer 5
AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_HIGH_UNIT Integer 16
AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_MEDIUM_UNIT Integer 15
AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_LOW_UNIT Integer 14
AI_TACTICAL_BARBARIAN_PRIORITY_TO_SAFETY Integer 12
AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_HIGH_UNIT Integer 10
AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_MEDIUM_UNIT Integer 7
AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_LOW_UNIT Integer 6
AI_TACTICAL_BARBARIAN_PRIORITY_DESPERATE_ATTACK Integer 0
AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE Integer 8
AI_TACTICAL_BARBARIAN_PRIORITY_BLOCKADE_RESOURCE Integer 10
AI_TACTICAL_BARBARIAN_PRIORITY_CIVILIAN_ATTACK Integer 13
AI_TACTICAL_BARBARIAN_PRIORITY_PASSIVE_MOVE Integer -1
AI_TACTICAL_BARBARIAN_PRIORITY_AGGRESSIVE_MOVE Integer 3
AI_TACTICAL_BARBARIAN_PRIORITY_CAMP_DEFENSE Integer 13
AI_TACTICAL_BARBARIAN_PRIORITY_ESCORT_CIVILIAN Integer 30
AI_HOMELAND_MOVE_PRIORITY_RANDOMNESS Integer 10
AI_HOMELAND_MAX_UPGRADE_MOVE_TURNS Integer 5
AI_HOMELAND_MAX_DEFENSIVE_MOVE_TURNS Integer 4
AI_HOMELAND_ESTIMATE_TURNS_DISTANCE Integer 8
AI_HOMELAND_MOVE_PRIORITY_SETTLE Integer 50
AI_HOMELAND_MOVE_PRIORITY_HEAL Integer 30
AI_HOMELAND_MOVE_PRIORITY_TO_SAFETY Integer 30
AI_HOMELAND_MOVE_PRIORITY_WORKER Integer 30
AI_HOMELAND_MOVE_PRIORITY_WORKER_SEA Integer 30
AI_HOMELAND_MOVE_PRIORITY_EXPLORE Integer 35
AI_HOMELAND_MOVE_PRIORITY_EXPLORE_SEA Integer 35
AI_HOMELAND_MOVE_PRIORITY_SENTRY Integer 20
AI_HOMELAND_MOVE_PRIORITY_MOBILE_RESERVE Integer 15
AI_HOMELAND_MOVE_PRIORITY_GARRISON Integer 10
AI_HOMELAND_MOVE_PRIORITY_PATROL Integer 0
AI_HOMELAND_MOVE_PRIORITY_UPGRADE Integer 25
AI_HOMELAND_MOVE_PRIORITY_ANCIENT_RUINS Integer 40
AI_HOMELAND_MOVE_PRIORITY_GARRISON_CITY_STATE Integer 40
AI_HOMELAND_MOVE_PRIORITY_ARTIST_GOLDEN_AGE Integer 50
AI_HOMELAND_MOVE_PRIORITY_SCIENTIST_FREE_TECH Integer 50
AI_HOMELAND_MOVE_PRIORITY_ENGINEER_HURRY Integer 50
AI_HOMELAND_MOVE_PRIORITY_GENERAL_GARRISON Integer 50
AI_HOMELAND_MOVE_PRIORITY_AIRCRAFT_TO_THE_FRONT Integer 50
AI_HOMELAND_MOVE_PRIORITY_SPACESHIP_PART Integer 20
AI_HOMELAND_MOVE_PRIORITY_TREASURE Integer 100
AI_HOMELAND_GREAT_PERSON_TURNS_TO_WAIT Integer 10
AI_DIPLO_PLOT_RANGE_FROM_CITY_HOME_FRONT Integer 5
AI_DIPLO_LAND_DISPUTE_WEIGHT_WEAK Integer 1
AI_DIPLO_LAND_DISPUTE_WEIGHT_STRONG Integer 3
AI_DIPLO_LAND_DISPUTE_WEIGHT_FIERCE Integer 5
AI_DANGER_MAJOR_APPROACH_WAR Integer 1
AI_DANGER_MAJOR_APPROACH_HOSTILE Integer 0.2
AI_DANGER_MAJOR_APPROACH_DECEPTIVE Integer 0.1
AI_DANGER_MAJOR_APPROACH_GUARDED Integer 0.5
AI_DANGER_MAJOR_APPROACH_AFRAID Integer 0.9
AI_DANGER_MAJOR_APPROACH_FRIENDLY Integer 0
AI_DANGER_MAJOR_APPROACH_NEUTRAL Integer 0.1
AI_DANGER_MINOR_APPROACH_NEUTRAL Integer 0.1
AI_DANGER_MINOR_APPROACH_FRIENDLY Integer 0
AI_DANGER_MINOR_APPROACH_BULLY Integer 0.9
AI_DANGER_MINOR_APPROACH_CONQUEST Integer 1
MINOR_FRIENDSHIP_DROP_PER_TURN Integer -100
MINOR_FRIENDSHIP_DROP_PER_TURN_HOSTILE Integer -150
MINOR_FRIENDSHIP_DROP_PER_TURN_AGGRESSOR Integer -200
MINOR_FRIENDSHIP_NEGATIVE_INCREASE_PER_TURN Integer 100
MINOR_FRIENDSHIP_AT_WAR Integer -60
MINOR_CIV_AGGRESSOR_THRESHOLD Integer 2
MINOR_CIV_WARMONGER_THRESHOLD Integer 4
PERMANENT_WAR_AGGRESSOR_CHANCE Integer 50
PERMANENT_WAR_OTHER_WARMONGER_CHANCE_DISTANT Integer 25
PERMANENT_WAR_OTHER_WARMONGER_CHANCE_FAR Integer 50
PERMANENT_WAR_OTHER_WARMONGER_CHANCE_CLOSE Integer 75
PERMANENT_WAR_OTHER_WARMONGER_CHANCE_NEIGHBORS Integer 100
PERMANENT_WAR_OTHER_CHANCE_DISTANT Integer 0
PERMANENT_WAR_OTHER_CHANCE_FAR Integer 0
PERMANENT_WAR_OTHER_CHANCE_CLOSE Integer 20
PERMANENT_WAR_OTHER_CHANCE_NEIGHBORS Integer 50
PERMANENT_WAR_OTHER_AT_WAR Integer 50
FRIENDSHIP_THRESHOLD_NEUTRAL Integer 0
FRIENDSHIP_THRESHOLD_FRIENDS Integer 30
FRIENDSHIP_THRESHOLD_ALLIES Integer 60
FRIENDSHIP_THRESHOLD_MAX Integer 120
MINOR_FRIENDSHIP_CLOSE_AMOUNT Integer 8
MINOR_CIV_SCIENCE_BONUS_MULTIPLIER Integer 25
FRIENDS_CULTURE_BONUS_AMOUNT_ANCIENT Integer 3
FRIENDS_CULTURE_BONUS_AMOUNT_MEDIEVAL Integer 6
FRIENDS_CULTURE_BONUS_AMOUNT_INDUSTRIAL Integer 13
ALLIES_CULTURE_BONUS_AMOUNT_ANCIENT Integer 3
ALLIES_CULTURE_BONUS_AMOUNT_MEDIEVAL Integer 6
ALLIES_CULTURE_BONUS_AMOUNT_INDUSTRIAL Integer 13
FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE Integer 200
FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_POST_RENAISSANCE Integer 200
FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE Integer 0
FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_POST_RENAISSANCE Integer 0
ALLIES_CAPITAL_FOOD_BONUS_AMOUNT Integer 0
ALLIES_OTHER_CITIES_FOOD_BONUS_AMOUNT Integer 100
FRIENDS_BASE_TURNS_UNIT_SPAWN Integer 19
FRIENDS_RAND_TURNS_UNIT_SPAWN Integer 3
ALLIES_EXTRA_TURNS_UNIT_SPAWN Integer -3
UNIT_SPAWN_BIAS_MULTIPLIER Integer 50
MINOR_TURNS_GREAT_PEOPLE_SPAWN_BASE Integer 37
MINOR_TURNS_GREAT_PEOPLE_SPAWN_RAND Integer 7
MINOR_TURNS_GREAT_PEOPLE_SPAWN_BIAS_MULTIPLY Integer 50
MINOR_ADDITIONAL_ALLIES_GP_CHANGE Integer -1
MAX_MINOR_ADDITIONAL_ALLIES_GP_CHANGE Integer -10
MAX_DISTANCE_MINORS_BARB_QUEST Integer 50
TXT_KEY_MINOR_GIFT_UNITS_REMINDER Integer 2
WAR_QUEST_COMPLETE_FRIENDSHIP Integer 100
WAR_QUEST_UNITS_TO_KILL_DIVISOR Integer 4
WAR_QUEST_MIN_UNITS_TO_KILL Integer 3
MINOR_QUEST_FRIENDSHIP_ROUTE Integer 50
MINOR_QUEST_FRIENDSHIP_KILL_CAMP Integer 50
MINOR_QUEST_FRIENDSHIP_CONNECT_RESOURCE Integer 40
MINOR_QUEST_FRIENDSHIP_CONSTRUCT_WONDER Integer 40
MINOR_QUEST_FRIENDSHIP_GREAT_PERSON Integer 40
MINOR_QUEST_FRIENDSHIP_KILL_CITY_STATE Integer 80
MINOR_QUEST_FRIENDSHIP_FIND_PLAYER Integer 35
MINOR_QUEST_FRIENDSHIP_FIND_NATURAL_WONDER Integer 40
GOLD_GIFT_FRIENDSHIP_DIVISOR Integer 6.3
MINOR_CIV_GOLD_GIFT_GAME_MULTIPLIER Integer 2
MINOR_CIV_GOLD_GIFT_GAME_DIVISOR Integer 3
MINOR_CIV_GOLD_GIFT_VISIBLE_DIVISOR Integer 5
MINOR_CIV_BEST_RELATIONS_HAPPINESS_BONUS Integer 2
FRIENDSHIP_PER_UNIT_INTRUDING Integer -6
FRIENDSHIP_PER_BARB_KILLED Integer 12
FRIENDSHIP_PER_UNIT_GIFTED Integer 2
MAX_INFLUENCE_FROM_MINOR_GIFTS Integer 3
GOLD_GIFT_FRIENDSHIP_EXPONENT Exponent 1.01
MINOR_LIBERATION_FRIENDSHIP Integer 150
RETURN_CIVILIAN_FRIENDSHIP Integer 30
MINOR_CIV_QUEST_FIRST_POSSIBLE_TURN Integer 30
MINOR_CIV_QUEST_FIRST_POSSIBLE_TURN_RAND Integer 20
MINOR_CIV_QUEST_MIN_TURNS_BETWEEN Integer 10
MINOR_CIV_QUEST_RAND_TURNS_BETWEEN Integer 25
MINOR_CIV_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER Integer 200
MINOR_CIV_QUEST_KILL_CAMP_RANGE Integer 8
MINOR_CIV_QUEST_WONDER_COMPLETION_THRESHOLD Integer 25
QUEST_DISABLED_ROUTE Boolean 0
QUEST_DISABLED_KILL_CAMP Boolean 0
QUEST_DISABLED_CONNECT_RESOURCE Boolean 0
QUEST_DISABLED_CONSTRUCT_WONDER Boolean 0
QUEST_DISABLED_GREAT_PERSON Boolean 0
QUEST_DISABLED_KILL_CITY_STATE Boolean 0
QUEST_DISABLED_FIND_PLAYER Boolean 0
QUEST_DISABLED_NATURAL_WONDER Boolean 0
MINOR_CIV_QUEST_WEIGHT_DEFAULT Integer 10
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_FRIENDLY_ROUTE Integer 200
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_ROUTE Integer 20
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_ROUTE Integer 150
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CAMP Integer 300
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_CONNECT_RESOURCE Integer 300
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_CONSTRUCT_WONDER Integer 300
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_GREAT_PERSON Integer 300
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CITY_STATE Integer 200
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_KILL_CITY_STATE Integer 200
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_NEUTRAL_KILL_CITY_STATE Integer 40
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_FIND_PLAYER Integer 300
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_FIND_NATURAL_WONDER Integer 50
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_FIND_NATURAL_WONDER Integer 30
MC_GIFT_WEIGHT_THRESHOLD Integer 100
MC_ALWAYS_GIFT_DIPLO_THRESHOLD Integer 4
MC_SOMETIMES_GIFT_RAND_MULTIPLIER Integer 5
MC_SMALL_GIFT_WEIGHT_PASS_OTHER_PLAYER Integer 30
MC_GIFT_WEIGHT_PASS_OTHER_PLAYER Integer 15
MC_GIFT_WEIGHT_MARITIME_GROWTH Integer 10
MC_GIFT_WEIGHT_DIPLO_VICTORY Integer 100
MC_GIFT_WEIGHT_CULTURE_VICTORY Integer 200
MC_GIFT_WEIGHT_CONQUEST_VICTORY Integer 100
MC_GIFT_WEIGHT_MILITARISTIC Integer -50
MC_GIFT_WEIGHT_RESOURCE_WE_NEED Integer 80
MC_GIFT_WEIGHT_NEUTRAL_VICTORY_ROLL Integer 101
MC_GIFT_WEIGHT_PROTECTIVE Integer 10
MC_GIFT_WEIGHT_HOSTILE Integer -20
MC_GIFT_WEIGHT_NEIGHBORS Integer 5
MC_GIFT_WEIGHT_CLOSE Integer 4
MC_GIFT_WEIGHT_FAR Integer 3
MC_GIFT_WEIGHT_ALMOST_NOT_ALLIES Integer 250
MC_GIFT_WEIGHT_ALMOST_NOT_FRIENDS Integer 150
OPINION_WEIGHT_LAND_FIERCE Integer 30
OPINION_WEIGHT_LAND_STRONG Integer 20
OPINION_WEIGHT_LAND_WEAK Integer 10
OPINION_WEIGHT_LAND_NONE Integer -6
OPINION_WEIGHT_VICTORY_FIERCE Integer 30
OPINION_WEIGHT_VICTORY_STRONG Integer 20
OPINION_WEIGHT_VICTORY_WEAK Integer 10
OPINION_WEIGHT_VICTORY_NONE Integer -6
OPINION_WEIGHT_WONDER_FIERCE Integer 20
OPINION_WEIGHT_WONDER_STRONG Integer 15
OPINION_WEIGHT_WONDER_WEAK Integer 10
OPINION_WEIGHT_WONDER_NONE Integer 0
OPINION_WEIGHT_MINOR_CIV_FIERCE Integer 30
OPINION_WEIGHT_MINOR_CIV_STRONG Integer 20
OPINION_WEIGHT_MINOR_CIV_WEAK Integer 10
OPINION_WEIGHT_MINOR_CIV_NONE Integer 0
OPINION_WEIGHT_WARMONGER_CRITICAL Integer 100
OPINION_WEIGHT_WARMONGER_SEVERE Integer 70
OPINION_WEIGHT_WARMONGER_MAJOR Integer 40
OPINION_WEIGHT_WARMONGER_MINOR Integer 15
OPINION_WEIGHT_WARMONGER_NONE Integer 0
OPINION_WEIGHT_ASKED_NO_SETTLE Integer 20
OPINION_WEIGHT_MADE_DEMAND_OF_US Integer 20
OPINION_WEIGHT_RETURNED_CIVILIAN Integer -20
OPINION_WEIGHT_CULTURE_BOMBED Integer 30
OPINION_WEIGHT_BROKEN_MILITARY_PROMISE Integer 40
OPINION_WEIGHT_BROKEN_MILITARY_PROMISE_WORLD Integer 15
OPINION_WEIGHT_IGNORED_MILITARY_PROMISE Integer 15
OPINION_WEIGHT_BROKEN_EXPANSION_PROMISE Integer 20
OPINION_WEIGHT_IGNORED_EXPANSION_PROMISE Integer 15
OPINION_WEIGHT_BROKEN_BORDER_PROMISE Integer 20
OPINION_WEIGHT_IGNORED_BORDER_PROMISE Integer 15
OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE Integer 40
OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE_WORLD Integer 15
OPINION_WEIGHT_IGNORED_CITY_STATE_PROMISE Integer 15
OPINION_WEIGHT_BROKEN_COOP_WAR_PROMISE Integer 20
OPINION_WEIGHT_KILLED_PROTECTED_MINOR Integer 40
OPINION_WEIGHT_KILLED_MANY_PROTECTED_MINORS Integer 50
OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY Integer 20
OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_WHILE_AGO Integer 15
OPINION_WEIGHT_ATTACKED_MANY_PROTECTED_MINORS Integer 35
OPINION_WEIGHT_DOF Integer -35
OPINION_WEIGHT_DOF_WITH_FRIEND Integer -15
OPINION_WEIGHT_DOF_WITH_ENEMY Integer 15
OPINION_WEIGHT_DENOUNCED_BY_FRIEND_EACH Integer 20
OPINION_WEIGHT_DENOUNCED_BY_FRIEND_DONT_LIKE Integer -10
OPINION_WEIGHT_DENOUNCED_FRIEND_EACH Integer 15
OPINION_WEIGHT_DENOUNCED_ME_FRIENDS Integer 35
OPINION_WEIGHT_WAR_FRIEND_EACH Integer 40
OPINION_WEIGHT_WAR_ME_FRIENDS Integer 60
OPINION_WEIGHT_REFUSED_REQUEST_EACH Integer 15
OPINION_WEIGHT_DENOUNCED_ME Integer 35
OPINION_WEIGHT_DENOUNCED_THEM Integer 35
OPINION_WEIGHT_DENOUNCED_FRIEND Integer 15
OPINION_WEIGHT_DENOUNCED_ENEMY Integer -15
OPINION_WEIGHT_RECKLESS_EXPANDER Integer 35
OPINION_WEIGHT_TRADE_MAX Integer -30
OPINION_WEIGHT_COMMON_FOE_MAX Integer -50
OPINION_WEIGHT_ASSIST_MAX Integer -30
OPINION_WEIGHT_LIBERATED_CAPITAL Integer -80
OPINION_WEIGHT_LIBERATED_CITY Integer -40
OPINION_WEIGHT_GAVE_ASSISTANCE Integer 20
OPINION_WEIGHT_PAID_TRIBUTE Integer 30
OPINION_WEIGHT_NUKED_MAX Integer 50
OPINION_WEIGHT_CAPTURED_CAPITAL Integer 80
OPINION_THRESHOLD_UNFORGIVABLE Integer 50
OPINION_THRESHOLD_ENEMY Integer 30
OPINION_THRESHOLD_COMPETITOR Integer 10
OPINION_THRESHOLD_FAVORABLE Integer -10
OPINION_THRESHOLD_FRIEND Integer -30
OPINION_THRESHOLD_ALLY Integer -50
APPROACH_NEUTRAL_DEFAULT Integer 4
APPROACH_BIAS_FOR_CURRENT Integer 3
APPROACH_WAR_CURRENTLY_DECEPTIVE Integer 2
APPROACH_HOSTILE_CURRENTLY_HOSTILE Integer 5
APPROACH_WAR_CURRENTLY_WAR Integer 3
APPROACH_RANDOM_PERCENT Integer 15
APPROACH_WAR_CONQUEST_GRAND_STRATEGY Integer 5
APPROACH_OPINION_UNFORGIVABLE_WAR Integer 10
APPROACH_OPINION_UNFORGIVABLE_HOSTILE Integer 4
APPROACH_OPINION_UNFORGIVABLE_DECEPTIVE Integer 0
APPROACH_OPINION_UNFORGIVABLE_GUARDED Integer 4
APPROACH_OPINION_ENEMY_WAR Integer 8
APPROACH_OPINION_ENEMY_HOSTILE Integer 4
APPROACH_OPINION_ENEMY_DECEPTIVE Integer 1
APPROACH_OPINION_ENEMY_GUARDED Integer 4
APPROACH_OPINION_COMPETITOR_WAR Integer 4
APPROACH_OPINION_COMPETITOR_HOSTILE Integer 4
APPROACH_OPINION_COMPETITOR_DECEPTIVE Integer 2
APPROACH_OPINION_COMPETITOR_GUARDED Integer 2
APPROACH_OPINION_NEUTRAL_DECEPTIVE Integer 0
APPROACH_OPINION_NEUTRAL_FRIENDLY Integer 2
APPROACH_OPINION_FAVORABLE_HOSTILE Integer -5
APPROACH_OPINION_FAVORABLE_DECEPTIVE Integer 0
APPROACH_OPINION_FAVORABLE_FRIENDLY Integer 4
APPROACH_OPINION_FRIEND_HOSTILE Integer -5
APPROACH_OPINION_FRIEND_FRIENDLY Integer 10
APPROACH_OPINION_ALLY_FRIENDLY Integer 10
APPROACH_DECEPTIVE_WORKING_WITH_PLAYER Integer 3
APPROACH_FRIENDLY_WORKING_WITH_PLAYER Integer 15
APPROACH_HOSTILE_WORKING_WITH_PLAYER Integer -100
APPROACH_GUARDED_WORKING_WITH_PLAYER Integer -100
APPROACH_DECEPTIVE_WORKING_AGAINST_PLAYER Integer 10
APPROACH_HOSTILE_WORKING_AGAINST_PLAYER Integer 10
APPROACH_WAR_WORKING_AGAINST_PLAYER Integer 10
APPROACH_WAR_DENOUNCED Integer 10
APPROACH_HOSTILE_DENOUNCED Integer 10
APPROACH_GUARDED_DENOUNCED Integer 5
APPROACH_FRIENDLY_DENOUNCED Integer -100
APPROACH_DECEPTIVE_DENOUNCED Integer -100
APPROACH_ATTACKED_PROTECTED_MINOR_WAR Integer 6
APPROACH_ATTACKED_PROTECTED_MINOR_HOSTILE Integer 2
APPROACH_ATTACKED_PROTECTED_MINOR_GUARDED Integer 1
APPROACH_ATTACKED_PROTECTED_MINOR_PAST_WAR Integer 4
APPROACH_ATTACKED_PROTECTED_MINOR_PAST_HOSTILE Integer 1
APPROACH_ATTACKED_PROTECTED_MINOR_PAST_GUARDED Integer 1
APPROACH_DECEPTIVE_MILITARY_THREAT_CRITICAL Integer 0
APPROACH_GUARDED_MILITARY_THREAT_CRITICAL Integer 4
APPROACH_AFRAID_MILITARY_THREAT_CRITICAL Integer 4
APPROACH_DECEPTIVE_DEMAND Integer -6
APPROACH_FRIENDLY_DEMAND Integer -6
APPROACH_WAR_BROKEN_MILITARY_PROMISE Integer 4
APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE Integer -10
APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE Integer -10
APPROACH_WAR_BROKEN_MILITARY_PROMISE_WORLD Integer 5
APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE_WORLD Integer -4
APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE_WORLD Integer -4
APPROACH_DECEPTIVE_IGNORED_MILITARY_PROMISE Integer -4
APPROACH_FRIENDLY_IGNORED_MILITARY_PROMISE Integer -4
APPROACH_WAR_BROKEN_EXPANSION_PROMISE Integer 4
APPROACH_DECEPTIVE_BROKEN_EXPANSION_PROMISE Integer -6
APPROACH_FRIENDLY_BROKEN_EXPANSION_PROMISE Integer -6
APPROACH_WAR_IGNORED_EXPANSION_PROMISE Integer 3
APPROACH_DECEPTIVE_IGNORED_EXPANSION_PROMISE Integer -4
APPROACH_FRIENDLY_IGNORED_EXPANSION_PROMISE Integer -4
APPROACH_WAR_BROKEN_BORDER_PROMISE Integer 4
APPROACH_DECEPTIVE_BROKEN_BORDER_PROMISE Integer -6
APPROACH_FRIENDLY_BROKEN_BORDER_PROMISE Integer -6
APPROACH_WAR_IGNORED_BORDER_PROMISE Integer 3
APPROACH_DECEPTIVE_IGNORED_BORDER_PROMISE Integer -4
APPROACH_FRIENDLY_IGNORED_BORDER_PROMISE Integer -4
APPROACH_WAR_BROKEN_CITY_STATE_PROMISE Integer 4
APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE Integer -10
APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE Integer -10
APPROACH_WAR_BROKEN_CITY_STATE_PROMISE_WORLD Integer 3
APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE_WORLD Integer -3
APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE_WORLD Integer -3
APPROACH_WAR_IGNORED_CITY_STATE_PROMISE Integer 4
APPROACH_DECEPTIVE_IGNORED_CITY_STATE_PROMISE Integer -4
APPROACH_FRIENDLY_IGNORED_CITY_STATE_PROMISE Integer -4
APPROACH_FRIENDLY_MILITARY_THREAT_CRITICAL Integer 0
APPROACH_DECEPTIVE_MILITARY_THREAT_SEVERE Integer 0
APPROACH_GUARDED_MILITARY_THREAT_SEVERE Integer 3
APPROACH_AFRAID_MILITARY_THREAT_SEVERE Integer 2
APPROACH_FRIENDLY_MILITARY_THREAT_SEVERE Integer 0
APPROACH_DECEPTIVE_MILITARY_THREAT_MAJOR Integer 0
APPROACH_GUARDED_MILITARY_THREAT_MAJOR Integer 2
APPROACH_AFRAID_MILITARY_THREAT_MAJOR Integer 1
APPROACH_FRIENDLY_MILITARY_THREAT_MAJOR Integer 0
APPROACH_DECEPTIVE_MILITARY_THREAT_MINOR Integer 0
APPROACH_GUARDED_MILITARY_THREAT_MINOR Integer 0
APPROACH_AFRAID_MILITARY_THREAT_MINOR Integer 1
APPROACH_FRIENDLY_MILITARY_THREAT_MINOR Integer 0
APPROACH_HOSTILE_MILITARY_THREAT_NONE Integer 2
APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_NEUTRAL Integer -9
APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_WINNING Integer -3
APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_LOSING Integer -12
APPROACH_HOSTILE_AT_WAR_WITH_PLAYER Integer -2
APPROACH_DECEPTIVE_AT_WAR_WITH_PLAYER Integer 2
APPROACH_GUARDED_AT_WAR_WITH_PLAYER Integer 0
APPROACH_FRIENDLY_AT_WAR_WITH_PLAYER Integer 2
APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER Integer -12
APPROACH_HOSTILE_PLANNING_WAR_WITH_ANOTHER_PLAYER Integer -2
APPROACH_DECEPTIVE_PLANNING_WAR_WITH_ANOTHER_PLAYER Integer 2
APPROACH_GUARDED_PLANNING_WAR_WITH_ANOTHER_PLAYER Integer 0
APPROACH_FRIENDLY_PLANNING_WAR_WITH_ANOTHER_PLAYER Integer 2
APPROACH_WAR_HOSTILE_WITH_ANOTHER_PLAYER Integer -2
APPROACH_HOSTILE_HOSTILE_WITH_ANOTHER_PLAYER Integer -2
APPROACH_DECEPTIVE_HOSTILE_WITH_ANOTHER_PLAYER Integer 2
APPROACH_FRIENDLY_HOSTILE_WITH_ANOTHER_PLAYER Integer 2
APPROACH_WAR_AFRAID_WITH_ANOTHER_PLAYER Integer -4
APPROACH_HOSTILE_AFRAID_WITH_ANOTHER_PLAYER Integer -4
APPROACH_DECEPTIVE_AFRAID_WITH_ANOTHER_PLAYER Integer 2
APPROACH_FRIENDLY_AFRAID_WITH_ANOTHER_PLAYER Integer 2
APPROACH_WAR_PROJECTION_DESTRUCTION_PERCENT Integer 45
APPROACH_WAR_PROJECTION_DEFEAT_PERCENT Integer 60
APPROACH_WAR_PROJECTION_STALEMATE_PERCENT Integer 80
APPROACH_WAR_PROJECTION_UNKNOWN_PERCENT Integer 100
APPROACH_WAR_PROJECTION_GOOD_PERCENT Integer 150
APPROACH_WAR_PROJECTION_VERY_GOOD_PERCENT Integer 180
APPROACH_GUARDED_PROJECTION_DESTRUCTION_PERCENT Integer 125
APPROACH_GUARDED_PROJECTION_DEFEAT_PERCENT Integer 115
APPROACH_GUARDED_PROJECTION_STALEMATE_PERCENT Integer 105
APPROACH_GUARDED_PROJECTION_UNKNOWN_PERCENT Integer 100
APPROACH_GUARDED_PROJECTION_GOOD_PERCENT Integer 80
APPROACH_GUARDED_PROJECTION_VERY_GOOD_PERCENT Integer 60
TURNS_SINCE_PEACE_WEIGHT_DAMPENER Integer 25
APPROACH_WAR_HAS_MADE_PEACE_BEFORE_PERCENT Integer 65
APPROACH_WAR_RECKLESS_EXPANDER Integer 160
APPROACH_WAR_PROXIMITY_NEIGHBORS Integer 115
APPROACH_WAR_PROXIMITY_CLOSE Integer 100
APPROACH_WAR_PROXIMITY_FAR Integer 60
APPROACH_WAR_PROXIMITY_DISTANT Integer 50
MINOR_APPROACH_IGNORE_DEFAULT Integer 1
MINOR_APPROACH_BIAS_FOR_CURRENT Integer 2
MINOR_APPROACH_IGNORE_CURRENTLY_WAR Integer 3
MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY Integer 10
MINOR_APPROACH_PROTECTIVE_CONQUEST_GRAND_STRATEGY Integer -15
MINOR_APPROACH_FRIENDLY_CONQUEST_GRAND_STRATEGY Integer -5
MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY_NEIGHBORS Integer 10
MINOR_APPROACH_WAR_DIPLO_GRAND_STRATEGY Integer -20
MINOR_APPROACH_IGNORE_DIPLO_GRAND_STRATEGY Integer -15
MINOR_APPROACH_PROTECTIVE_DIPLO_GRAND_STRATEGY_NEIGHBORS Integer 5
MINOR_APPROACH_WAR_CULTURE_GRAND_STRATEGY Integer -20
MINOR_APPROACH_IGNORE_CULTURE_GRAND_STRATEGY Integer -15
MINOR_APPROACH_PROTECTIVE_CULTURE_GRAND_STRATEGY_CST Integer 5
MINOR_APPROACH_WAR_CURRENTLY_PROTECTIVE Integer -10
MINOR_APPROACH_PROTECTIVE_CURRENTLY_PROTECTIVE Integer 10
MINOR_APPROACH_PROTECTIVE_CURRENTLY_WAR Integer -15
MINOR_APPROACH_FRIENDLY_CURRENTLY_WAR Integer -6
MINOR_APPROACH_FRIENDLY_RESOURCES Integer 1
MINOR_APPROACH_PROTECTIVE_RESOURCES Integer 1
MINOR_APPROACH_WAR_FRIENDS Integer -100
MINOR_APPROACH_FRIENDLY_FRIENDS Integer 4
MINOR_APPROACH_PROTECTIVE_FRIENDS Integer 2
MINOR_APPROACH_IGNORE_PROXIMITY_NEIGHBORS Integer -2
MINOR_APPROACH_FRIENDLY_PROXIMITY_NEIGHBORS Integer -1
MINOR_APPROACH_PROTECTIVE_PROXIMITY_NEIGHBORS Integer 1
MINOR_APPROACH_CONQUEST_PROXIMITY_NEIGHBORS Integer 1
MINOR_APPROACH_IGNORE_PROXIMITY_CLOSE Integer -1
MINOR_APPROACH_PROTECTIVE_PROXIMITY_CLOSE Integer 1
MINOR_APPROACH_CONQUEST_PROXIMITY_CLOSE Integer -2
MINOR_APPROACH_FRIENDLY_PROXIMITY_FAR Integer 2
MINOR_APPROACH_CONQUEST_PROXIMITY_FAR Integer -4
MINOR_APPROACH_FRIENDLY_PROXIMITY_DISTANT Integer 2
MINOR_APPROACH_CONQUEST_PROXIMITY_DISTANT Integer -10
MINOR_APPROACH_FRIENDLY_PERSONALITY_FRIENDLY Integer 0
MINOR_APPROACH_PROTECTIVE_PERSONALITY_PROTECTIVE Integer 0
MINOR_APPROACH_FRIENDLY_PERSONALITY_NEUTRAL Integer 0
MINOR_APPROACH_PROTECTIVE_PERSONALITY_NEUTRAL Integer 0
MINOR_APPROACH_FRIENDLY_PERSONALITY_HOSTILE Integer -1
MINOR_APPROACH_PROTECTIVE_PERSONALITY_HOSTILE Integer -2
MINOR_APPROACH_CONQUEST_PERSONALITY_HOSTILE Integer 1
MINOR_APPROACH_FRIENDLY_PERSONALITY_IRRATIONAL Integer 0
MINOR_APPROACH_PROTECTIVE_PERSONALITY_IRRATIONAL Integer 0
MINOR_APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER Integer -20
MINOR_APPROACH_PROTECTIVE_WITH_ANOTHER_PLAYER Integer -2
MINOR_APPROACH_WAR_TARGET_IMPOSSIBLE Integer 10
MINOR_APPROACH_WAR_TARGET_BAD Integer 20
MINOR_APPROACH_WAR_TARGET_AVERAGE Integer 40
MINOR_APPROACH_WAR_TARGET_FAVORABLE Integer 110
MINOR_APPROACH_WAR_TARGET_SOFT Integer 130
COOPERATION_DESIRE_THRESHOLD_EAGER Integer 200
COOPERATION_DESIRE_THRESHOLD_STRONG Integer 150
COOPERATION_DESIRE_THRESHOLD_DECENT Integer 100
COOPERATION_DESIRE_THRESHOLD_WEAK Integer 50
COOPERATION_DESIRE_WAR_STATE_CALM Integer 0
COOPERATION_DESIRE_WAR_STATE_NEARLY_WON Integer -100
COOPERATION_DESIRE_WAR_STATE_OFFENSIVE Integer -50
COOPERATION_DESIRE_WAR_STATE_STALEMATE Integer 0
COOPERATION_DESIRE_WAR_STATE_DEFENSIVE Integer 25
COOPERATION_DESIRE_WAR_STATE_NEARLY_DEFEATED Integer 60
COOPERATION_DESIRE_MILITARY_STRENGTH_IMMENSE Integer 50
COOPERATION_DESIRE_MILITARY_STRENGTH_POWERFUL Integer 40
COOPERATION_DESIRE_MILITARY_STRENGTH_STRONG Integer 25
COOPERATION_DESIRE_MILITARY_STRENGTH_AVERAGE Integer 10
COOPERATION_DESIRE_MILITARY_STRENGTH_POOR Integer 0
COOPERATION_DESIRE_MILITARY_STRENGTH_WEAK Integer 0
COOPERATION_DESIRE_MILITARY_STRENGTH_PATHETIC Integer 0
COOPERATION_DESIRE_OPINION_ALLY Integer 150
COOPERATION_DESIRE_OPINION_FRIEND Integer 100
COOPERATION_DESIRE_OPINION_NEUTRAL Integer 50
COOPERATION_DESIRE_OPINION_COMPETITOR Integer 25
COOPERATION_DESIRE_OPINION_ENEMY Integer 0
COOPERATION_DESIRE_GAME_THREAT_CRITICAL Integer 0
COOPERATION_DESIRE_GAME_THREAT_SEVERE Integer 10
COOPERATION_DESIRE_GAME_THREAT_MAJOR Integer 25
COOPERATION_DESIRE_GAME_THREAT_MINOR Integer 35
COOPERATION_DESIRE_GAME_THREAT_NONE Integer 50
COOPERATION_DESIRE_THEM_US_SAME_COMPETITOR Integer 50
COOPERATION_DESIRE_THEM_US_COMPETITOR_ENEMY Integer 75
COOPERATION_DESIRE_THEM_US_ENEMY_COMPETITOR Integer 75
COOPERATION_DESIRE_THEM_US_SAME_ENEMY Integer 100
EVALUATE_WAR_PLAYER_THRESHOLD Integer 400
EVALUATE_WAR_WILLING_TO_DECLARE_THRESHOLD Integer 50
EVALUATE_WAR_CONQUEST_GRAND_STRATEGY Integer 50
EVALUATE_WAR_NOT_PREPARED Integer -100
EVALUATE_WAR_ALREADY_FIGHTING Integer -150
EVALUATE_WAR_GAME_THREAT_CRITICAL Integer 150
EVALUATE_WAR_GAME_THREAT_SEVERE Integer 100
EVALUATE_WAR_GAME_THREAT_MAJOR Integer 50
EVALUATE_WAR_GAME_THREAT_MINOR Integer 20
EVALUATE_WAR_GAME_THREAT_NONE Integer 0
EVALUATE_WAR_SOFT_TARGET Integer 100
EVALUATE_WAR_FAVORABLE_TARGET Integer 50
EVALUATE_WAR_AVERAGE_TARGET Integer -25
EVALUATE_WAR_BAD_TARGET Integer -100
EVALUATE_WAR_IMPOSSIBLE_TARGET Integer -200
REQUEST_PEACE_TURN_THRESHOLD Integer 4
PEACE_WILLINGNESS_OFFER_PROJECTION_DESTRUCTION Integer 100
PEACE_WILLINGNESS_OFFER_PROJECTION_DEFEAT Integer 60
PEACE_WILLINGNESS_OFFER_PROJECTION_STALEMATE Integer 20
PEACE_WILLINGNESS_OFFER_PROJECTION_UNKNOWN Integer 0
PEACE_WILLINGNESS_OFFER_PROJECTION_GOOD Integer -20
PEACE_WILLINGNESS_OFFER_PROJECTION_VERY_GOOD Integer -50
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_NONE Integer 0
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MINOR Integer 10
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MAJOR Integer 20
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_SERIOUS Integer 50
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_CRIPPLED Integer 80
PEACE_WILLINGNESS_OFFER_THRESHOLD_UN_SURRENDER Integer 180
PEACE_WILLINGNESS_OFFER_THRESHOLD_CAPITULATION Integer 120
PEACE_WILLINGNESS_OFFER_THRESHOLD_SURRENDER Integer 70
PEACE_WILLINGNESS_OFFER_THRESHOLD_ARMISTICE Integer 40
PEACE_WILLINGNESS_ACCEPT_PROJECTION_DESTRUCTION Integer -50
PEACE_WILLINGNESS_ACCEPT_PROJECTION_DEFEAT Integer -20
PEACE_WILLINGNESS_ACCEPT_PROJECTION_STALEMATE Integer -10
PEACE_WILLINGNESS_ACCEPT_PROJECTION_UNKNOWN Integer 0
PEACE_WILLINGNESS_ACCEPT_PROJECTION_GOOD Integer 50
PEACE_WILLINGNESS_ACCEPT_PROJECTION_VERY_GOOD Integer 100
PEACE_WILLINGNESS_ACCEPT_TARGET_IMPOSSIBLE Integer -50
PEACE_WILLINGNESS_ACCEPT_TARGET_BAD Integer -20
PEACE_WILLINGNESS_ACCEPT_TARGET_AVERAGE Integer 0
PEACE_WILLINGNESS_ACCEPT_TARGET_FAVORABLE Integer 20
PEACE_WILLINGNESS_ACCEPT_TARGET_SOFT Integer 50
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_UN_SURRENDER Integer 150
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_CAPITULATION Integer 80
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SURRENDER Integer 50
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_ARMISTICE Integer 20
ARMISTICE_GPT_DIVISOR Integer 3
ARMISTICE_MIN_GOLD Integer 100
WAR_GOAL_THRESHOLD_CONQUEST Integer 250
WAR_GOAL_THRESHOLD_DAMAGE Integer 130
WAR_GOAL_THRESHOLD_PEACE Integer 70
WAR_GOAL_STATE_CALM Integer 0
WAR_GOAL_STATE_NEARLY_WON Integer 300
WAR_GOAL_STATE_OFFENSIVE Integer 100
WAR_GOAL_STATE_STALEMATE Integer -30
WAR_GOAL_STATE_DEFENSIVE Integer -100
WAR_GOAL_STATE_NEARLY_DEFEATED Integer -300
WAR_GOAL_ANOTHER_PLAYER_STATE_CALM Integer -50
WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_WON Integer 0
WAR_GOAL_ANOTHER_PLAYER_STATE_OFFENSIVE Integer -20
WAR_GOAL_ANOTHER_PLAYER_STATE_STALEMATE Integer -60
WAR_GOAL_ANOTHER_PLAYER_STATE_DEFENSIVE Integer -100
WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_DEFEATED Integer -150
WAR_GOAL_DAMAGE_CRIPPLED Integer -100
WAR_GOAL_DAMAGE_SERIOUS Integer -50
WAR_GOAL_DAMAGE_MAJOR Integer -25
WAR_GOAL_DAMAGE_MINOR Integer -10
WAR_GOAL_DAMAGE_NONE Integer 0
WAR_GOAL_GAME_THREAT_CRITICAL Integer 200
WAR_GOAL_GAME_THREAT_SEVERE Integer 100
WAR_GOAL_GAME_THREAT_MAJOR Integer 50
WAR_GOAL_GAME_THREAT_MINOR Integer 20
WAR_GOAL_GAME_THREAT_NONE Integer 0
WAR_GOAL_TARGET_SOFT Integer 100
WAR_GOAL_TARGET_FAVORABLE Integer 50
WAR_GOAL_TARGET_AVERAGE Integer 0
WAR_GOAL_TARGET_BAD Integer -50
WAR_GOAL_TARGET_IMPOSSIBLE Integer -100
WAR_PROJECTION_THRESHOLD_VERY_GOOD Integer 100
WAR_PROJECTION_THRESHOLD_GOOD Integer 25
WAR_PROJECTION_THRESHOLD_DESTRUCTION Integer -100
WAR_PROJECTION_THRESHOLD_DEFEAT Integer -25
WAR_PROJECTION_THRESHOLD_STALEMATE Integer 0
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_PATHETIC Integer 100
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_WEAK Integer 60
WAR_PROJECTION_RECKLESS_EXPANDER Integer 25
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POOR Integer 25
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_AVERAGE Integer 0
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_STRONG Integer -25
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POWERFUL Integer -60
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_IMMENSE Integer -100
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC Integer 50
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_WEAK Integer 30
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POOR Integer 12
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_AVERAGE Integer 0
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_STRONG Integer -12
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POWERFUL Integer -30
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE Integer -50
WAR_PROJECTION_WAR_DAMAGE_US_NONE Integer 0
WAR_PROJECTION_WAR_DAMAGE_US_MINOR Integer -10
WAR_PROJECTION_WAR_DAMAGE_US_MAJOR Integer -20
WAR_PROJECTION_WAR_DAMAGE_US_SERIOUS Integer -30
WAR_PROJECTION_WAR_DAMAGE_US_CRIPPLED Integer -40
WAR_PROJECTION_WAR_DAMAGE_THEM_NONE Integer 0
WAR_PROJECTION_WAR_DAMAGE_THEM_MINOR Integer 5
WAR_PROJECTION_WAR_DAMAGE_THEM_MAJOR Integer 10
WAR_PROJECTION_WAR_DAMAGE_THEM_SERIOUS Integer 15
WAR_PROJECTION_WAR_DAMAGE_THEM_CRIPPLED Integer 20
WAR_PROJECTION_WAR_DURATION_SCORE_CAP Integer 20
WAR_STATE_CALM_THRESHOLD_FOREIGN_FORCES Integer 25
WAR_STATE_THRESHOLD_NEARLY_WON Integer 75
WAR_STATE_THRESHOLD_OFFENSIVE Integer 57
WAR_STATE_THRESHOLD_STALEMATE Integer 42
WAR_STATE_THRESHOLD_DEFENSIVE Integer 25
WAR_DAMAGE_LEVEL_THRESHOLD_CRIPPLED Integer 67
WAR_DAMAGE_LEVEL_THRESHOLD_SERIOUS Integer 50
WAR_DAMAGE_LEVEL_THRESHOLD_MAJOR Integer 25
WAR_DAMAGE_LEVEL_THRESHOLD_MINOR Integer 10
WAR_DAMAGE_LEVEL_CITY_WEIGHT Integer 150
WAR_DAMAGE_LEVEL_INVOLVED_CITY_POP_MULTIPLIER Integer 100
WAR_DAMAGE_LEVEL_UNINVOLVED_CITY_POP_MULTIPLIER Integer 120
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_INCREDIBLE Integer 80
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_HIGH Integer 50
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_MEDIUM Integer 30
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_LOW Integer 10
EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_HIGH Integer 3
EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_MEDIUM Integer 5
EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_LOW Integer 9
PLOT_BUYING_POSTURE_INCREDIBLE_THRESHOLD Integer 10
PLOT_BUYING_POSTURE_HIGH_THRESHOLD Integer 7
PLOT_BUYING_POSTURE_MEDIUM_THRESHOLD Integer 4
PLOT_BUYING_POSTURE_LOW_THRESHOLD Integer 2
MILITARY_STRENGTH_BASE Integer 30
MILITARY_STRENGTH_RATIO_MULTIPLIER Integer 100
MILITARY_STRENGTH_CITY_MOD Integer 33
MILITARY_STRENGTH_IMMENSE_THRESHOLD Integer 250
MILITARY_STRENGTH_POWERFUL_THRESHOLD Integer 165
MILITARY_STRENGTH_STRONG_THRESHOLD Integer 115
MILITARY_STRENGTH_AVERAGE_THRESHOLD Integer 85
MILITARY_STRENGTH_POOR_THRESHOLD Integer 60
MILITARY_STRENGTH_WEAK_THRESHOLD Integer 40
ECONOMIC_STRENGTH_RATIO_MULTIPLIER Integer 100
ECONOMIC_STRENGTH_IMMENSE_THRESHOLD Integer 250
ECONOMIC_STRENGTH_POWERFUL_THRESHOLD Integer 153
ECONOMIC_STRENGTH_STRONG_THRESHOLD Integer 120
ECONOMIC_STRENGTH_AVERAGE_THRESHOLD Integer 83
ECONOMIC_STRENGTH_POOR_THRESHOLD Integer 65
ECONOMIC_STRENGTH_WEAK_THRESHOLD Integer 40
TARGET_IMPOSSIBLE_THRESHOLD Integer 200
TARGET_BAD_THRESHOLD Integer 125
TARGET_AVERAGE_THRESHOLD Integer 80
TARGET_FAVORABLE_THRESHOLD Integer 50
TARGET_INCREASE_WAR_TURNS Integer 50
TARGET_MILITARY_STRENGTH_IMMENSE Integer 250
TARGET_MILITARY_STRENGTH_POWERFUL Integer 165
TARGET_MILITARY_STRENGTH_STRONG Integer 115
TARGET_MILITARY_STRENGTH_AVERAGE Integer 85
TARGET_MILITARY_STRENGTH_POOR Integer 60
TARGET_MILITARY_STRENGTH_WEAK Integer 40
TARGET_MILITARY_STRENGTH_PATHETIC Integer 0
TARGET_ALREADY_WAR_EACH_PLAYER Integer 30
TARGET_NEIGHBORS Integer -10
TARGET_CLOSE Integer 0
TARGET_FAR Integer 20
TARGET_DISTANT Integer 60
TARGET_MINOR_BACKUP_PATHETIC Integer 0
TARGET_MINOR_BACKUP_WEAK Integer 0
TARGET_MINOR_BACKUP_POOR Integer 5
TARGET_MINOR_BACKUP_AVERAGE Integer 15
TARGET_MINOR_BACKUP_STRONG Integer 25
TARGET_MINOR_BACKUP_POWERFUL Integer 35
TARGET_MINOR_BACKUP_IMMENSE Integer 50
TARGET_MINOR_BACKUP_DISTANT Integer 100
TARGET_MINOR_BACKUP_FAR Integer 115
TARGET_MINOR_BACKUP_CLOSE Integer 150
TARGET_MINOR_BACKUP_NEIGHBORS Integer 200
GAME_THREAT_CRITICAL_THRESHOLD Integer 150
GAME_THREAT_SEVERE_THRESHOLD Integer 100
GAME_THREAT_MAJOR_THRESHOLD Integer 50
GAME_THREAT_MINOR_THRESHOLD Integer 10
GAME_THREAT_AT_WAR_STALEMATE Integer 10
GAME_THREAT_AT_WAR_DEFENSIVE Integer 40
GAME_THREAT_AT_WAR_NEARLY_DEFEATED Integer 100
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_IMMENSE Integer 80
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_POWERFUL Integer 50
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_STRONG Integer 30
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_AVERAGE Integer 10
GAME_THREAT_GUESS_AT_WAR Integer 50
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_IMMENSE Integer 100
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_POWERFUL Integer 60
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_STRONG Integer 40
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_AVERAGE Integer 20
MILITARY_THREAT_CRITICAL_THRESHOLD Integer 200
MILITARY_THREAT_SEVERE_THRESHOLD Integer 150
MILITARY_THREAT_MAJOR_THRESHOLD Integer 100
MILITARY_THREAT_MINOR_THRESHOLD Integer 50
MILITARY_THREAT_STRENGTH_IMMENSE Integer 300
MILITARY_THREAT_STRENGTH_POWERFUL Integer 200
MILITARY_THREAT_STRENGTH_STRONG Integer 135
MILITARY_THREAT_STRENGTH_AVERAGE Integer 100
MILITARY_THREAT_STRENGTH_POOR Integer 65
MILITARY_THREAT_STRENGTH_WEAK Integer 20
MILITARY_THREAT_STRENGTH_PATHETIC Integer 5
MILITARY_THREAT_WAR_STATE_CALM Integer 0
MILITARY_THREAT_WAR_STATE_NEARLY_WON Integer -100
MILITARY_THREAT_WAR_STATE_OFFENSIVE Integer -40
MILITARY_THREAT_WAR_STATE_STALEMATE Integer 30
MILITARY_THREAT_WAR_STATE_DEFENSIVE Integer 80
MILITARY_THREAT_WAR_STATE_NEARLY_DEFEATED Integer 150
MILITARY_THREAT_NEIGHBORS Integer 100
MILITARY_THREAT_CLOSE Integer 40
MILITARY_THREAT_FAR Integer -40
MILITARY_THREAT_DISTANT Integer -100
MILITARY_THREAT_PER_MINOR_ATTACKED Integer 20
MILITARY_THREAT_PER_MINOR_CONQUERED Integer 10
MILITARY_THREAT_PER_MAJOR_ATTACKED Integer 40
MILITARY_THREAT_PER_MAJOR_CONQUERED Integer 20
MILITARY_THREAT_ALREADY_WAR_EACH_PLAYER_MULTIPLIER Integer -30
WARMONGER_THREAT_CRITICAL_THRESHOLD Integer 200
WARMONGER_THREAT_SEVERE_THRESHOLD Integer 150
WARMONGER_THREAT_MAJOR_THRESHOLD Integer 100
WARMONGER_THREAT_MINOR_THRESHOLD Integer 50
WARMONGER_THREAT_MINOR_ATTACKED_WEIGHT Integer 5
WARMONGER_THREAT_MINOR_CONQUERED_WEIGHT Integer 10
WARMONGER_THREAT_MAJOR_ATTACKED_WEIGHT Integer 5
WARMONGER_THREAT_MAJOR_CONQUERED_WEIGHT Integer 10
WARMONGER_THREAT_PERSONALITY_MOD Integer 10
WARMONGER_THREAT_CRITICAL_PERCENT_THRESHOLD Integer 40
WARMONGER_THREAT_SEVERE_PERCENT_THRESHOLD Integer 25
LAND_DISPUTE_FIERCE_THRESHOLD Integer 400
LAND_DISPUTE_STRONG_THRESHOLD Integer 230
LAND_DISPUTE_WEAK_THRESHOLD Integer 100
VICTORY_DISPUTE_FIERCE_THRESHOLD Integer 80
VICTORY_DISPUTE_STRONG_THRESHOLD Integer 50
VICTORY_DISPUTE_WEAK_THRESHOLD Integer 30
WONDER_DISPUTE_FIERCE_THRESHOLD Integer 10
WONDER_DISPUTE_STRONG_THRESHOLD Integer 7
WONDER_DISPUTE_WEAK_THRESHOLD Integer 5
MINOR_CIV_DISPUTE_FIERCE_THRESHOLD Integer 700
MINOR_CIV_DISPUTE_STRONG_THRESHOLD Integer 400
MINOR_CIV_DISPUTE_WEAK_THRESHOLD Integer 200
MINOR_CIV_DISPUTE_ALLIES_WEIGHT Integer 10
MINOR_CIV_DISPUTE_FRIENDS_WEIGHT Integer 5
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_NONE Integer 0
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_LOW Integer 10
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_MEDIUM Integer 32
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_HIGH Integer 50
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_INCREDIBLE Integer 60
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_NONE Integer 0
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_LOW Integer 5
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_MEDIUM Integer 12
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_HIGH Integer 20
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_INCREDIBLE Integer 30
LAND_DISPUTE_DISTANT Integer 0
LAND_DISPUTE_FAR Integer 10
LAND_DISPUTE_CLOSE Integer 18
LAND_DISPUTE_NEIGHBORS Integer 30
LAND_DISPUTE_CRAMPED_MULTIPLIER Integer 0
LAND_DISPUTE_NO_EXPANSION_STRATEGY Integer 0
VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_POSITIVE Integer 14
VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_LIKELY Integer 10
VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_UNSURE Integer 6
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_10 Integer 200
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_9 Integer 180
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_8 Integer 160
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_7 Integer 130
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_6 Integer 110
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_5 Integer 90
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_4 Integer 80
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_3 Integer 55
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_2 Integer 30
VICTORY_DISPUTE_OTHER_PLAYER_FIERCE_THRESHOLD Integer 70
VICTORY_DISPUTE_OTHER_PLAYER_STRONG_THRESHOLD Integer 50
VICTORY_DISPUTE_OTHER_PLAYER_WEAK_THRESHOLD Integer 30
VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_POSITIVE Integer 7
VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_LIKELY Integer 5
VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_UNSURE Integer 3
IC_MEMORY_TURN_EXPIRATION Integer 50
COOP_WAR_SOON_COUNTER Integer 10
COOP_WAR_LOCKED_TURNS Integer 20
COOP_WAR_LOCKED_TURNS_WAR_WEIGHT Integer 1000
DEMAND_TURN_LIMIT_MIN Integer 20
DEMAND_TURN_LIMIT_RAND Integer 10
DONT_SETTLE_RAND Integer 100
DONT_SETTLE_FLAVOR_BASE Integer 8
DONT_SETTLE_FLAVOR_MULTIPLIER Integer 5
DONT_SETTLE_FRIENDLY Integer 30
DONT_SETTLE_STRENGTH_PATHETIC Integer -30
DONT_SETTLE_STRENGTH_WEAK Integer -20
DONT_SETTLE_STRENGTH_POOR Integer -10
DONT_SETTLE_STRENGTH_AVERAGE Integer 0
DONT_SETTLE_STRENGTH_STRONG Integer 25
DONT_SETTLE_STRENGTH_POWERFUL Integer 40
DONT_SETTLE_STRENGTH_IMMENSE Integer 60
DONT_SETTLE_MOD_MILITARY_POSTURE_NONE Integer 100
DONT_SETTLE_MOD_MILITARY_POSTURE_LOW Integer 100
DONT_SETTLE_MOD_MILITARY_POSTURE_MEDIUM Integer 150
DONT_SETTLE_MOD_MILITARY_POSTURE_HIGH Integer 200
DONT_SETTLE_MOD_MILITARY_POSTURE_INCREDIBLE Integer 300
DOF_TURN_BUFFER Integer 20
DENUNCIATION_EXPIRATION_TIME Integer 50
DOF_EXPIRATION_TIME Integer 50
EACH_GOLD_VALUE_PERCENT Integer 100
EACH_GOLD_PER_TURN_VALUE_PERCENT Integer 75
DEAL_VALUE_PER_TURN_DECAY Integer 3
DEAL_VALUE_PER_OPINION_WEIGHT Integer 10
COMMON_FOE_VALUE_PER_TURN_DECAY Integer 25
COMMON_FOE_VALUE_PER_OPINION_WEIGHT Integer 50
WANT_RESEARCH_AGREEMENT_RAND Integer 8
DEMAND_RAND Integer 100

PostDefines

  • PostDefines contains the definitions referenced in this table.
Post Defines
Name Type Default Notes


GlobalDefines

AI:

CIV5AICityStrategiesCIV5AIEconomicStrategiesCIV5AIGrandStrategiesCIV5AIMilitaryStrategiesCIV5CitySpecializationsCIV5TacticalMovesGlobalAIDefinesGlobalDiplomacyAIDefines

BasicInfos:

CIV5AttitudesCIV5CalendarsCIV5CitySizesCIV5ConceptsCIV5ContactsCIV5DenialInfosCIV5DomainsCIV5InvisibleInfosCIV5MajorCivApproachTypesCIV5MemoryInfosCIV5MinorCivApproachTypesCIV5MinorCivTraitsCIV5MonthsCIV5SeasonsCIV5UnitAIInfosCIV5UnitCombatInfos

Buildings; Civilizations; Diplomacy:

CIV5BuildingClassesCIV5BuildingsCIV5CivilizationsCIV5MinorCivilizationsCIV5RegionsCIV5TraitsCIV5Diplomacy_Responses

GameInfo:

CIV5ArtStyleTypesCIV5ClimatesCIV5CultureLevelsCIV5CursorsCIV5EmphasizeInfosCIV5ErasCIV5FlavorsCIV5GameOptionsCIV5GameSpeedsCIV5GoodyHutsCIV5HandicapInfosCIV5HurryInfosCIV5IconFontMappingCIV5IconTextureAtlasesCIV5MultiplayerOptionsCIV5PlayerOptionsCIV5PoliciesCIV5PolicyBranchTypesCIV5ProcessesCIV5ProjectsCIV5SeaLevelsCIV5SmallAwardsCIV5SpecialistsCIV5TradesCIV5TurnTimersCIV5VictoriesCIV5VotesCIV5VoteSourcesCIV5Worlds

Interface; Leaders; Misc; NewText; Technologies; Terrain:

CIV5ColorsCIV5InterfaceModesCIV5PlayerColorsCIV5LeaderTablesCIV5RoutesNotificationsText FilesCIV5TechnologiesCIV5FeaturesCIV5ImprovementsCIV5ResourceClassesCIV5ResourcesCIV5TerrainsCIV5Yields

Units:

CIV5AnimationCategoriesCIV5AnimationPathsCIV5AutomatesCIV5BuildsCIV5CommandsCIV5ControlsCIV5EntityEventsCIV5MissionsCIV5MultiUnitFormationsCIV5SpecialUnitsCIV5UnitClassesCIV5UnitMovementRatesCIV5UnitPromotionsCIV5Units