Civ5 Modding Tutorials: Difference between revisions

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:If you have no idea about modding and what are Lua and Xml, you should give a look at [http://www.weplayciv.com/forums/entry.php?15-Dale-s-Mod-Blog-Civ5-Modding-Explained Civ5 Modding Explained].
:If you have no idea about modding and what are Lua and Xml, you should give a look at [http://www.weplayciv.com/forums/entry.php?15-Dale-s-Mod-Blog-Civ5-Modding-Explained Civ5 Modding Explained].
'''Read the guide.'''  
'''Read the guide.'''  
:The best introduction to civ5 modding is still the '''[http://forums.civfanatics.com/showthread.php?t=385009 Kael's Guide]'''. However it was written a long time ago and some informations are obsolete or missing.  
:The best introduction to civ5 modding is still the '''[http://forums.civfanatics.com/showthread.php?t=385009 Kael's Guide]'''. However it was written a long time ago and some information is obsolete or missing.  
'''Import your files into VFS.'''  
'''Import your files into VFS.'''  
:The main change since Kael wrote his guide is about the [[VFS (Civ5)|VFS]] (Virtual File System). Basically you should include your art assets, UI and lua files into the VFS. In ModBuddy, select those files, hit F4 to open the properties window, check "import into VFS". Forgetting this is a common cause of troubles for beginners. The VFS index only takes into account the first eight chars so beware of conflicts.  
:The main change since Kael wrote his guide is about the [[VFS (Civ5)|VFS]] (Virtual File System). Forgetting to import files into the VFS is the common source of problems for beginners.  
'''Get the right tools for the job.'''  
'''Get the right tools for the job.'''  
:See [[Civ5 Useful Programs]]. You should have installed the SDK of course, but it is also strongly recommended that you get a tool to search in all civ5 files at once, to compensate for the lack of documentation. You may also need additional softwares to extract and read the textures, test and debug your mod, etc.
:See [[Civ5 Useful Programs]]. You should have installed the SDK of course, but it is also strongly recommended that you get a tool to search in all civ5 files at once, to compensate for the lack of documentation. You may also need additional softwares to extract and read the textures, test and debug your mod, etc.
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* [http://forums.civfanatics.com/showthread.php?t=449431 Adding custom data and using them in Lua]
* [http://forums.civfanatics.com/showthread.php?t=449431 Adding custom data and using them in Lua]
* [http://wiki.2kgames.com/civ5/index.php/Mods:LocalizationSyntax Localization Syntax]
* [http://wiki.2kgames.com/civ5/index.php/Mods:LocalizationSyntax Localization Syntax]
* [[Localization Tutorial (Civ5)|Localization Tutorial]]
* [[Debugging (Civ5)|Debugging]]
* [[Debugging (Civ5)|Debugging]]


=== Common tasks ===
=== Common tasks ===
* [http://forums.civfanatics.com/showthread.php?t=391823 New Leaders (2D images)]
* [http://forums.civfanatics.com/showthread.php?t=391823 New Leaders (2D images)]
* [http://forums.civfanatics.com/showthread.php?t=389782 New Resources]
* [http://forums.civfanatics.com/showthread.php?t=389782 New Resources]
* [http://forums.civfanatics.com/showthread.php?t=474309 New Resources (with 3D textures)]
* [http://forums.civfanatics.com/showthread.php?t=470290 New Buildings]
* [http://forums.civfanatics.com/showthread.php?t=470290 New Buildings]
* [http://forums.civfanatics.com/showthread.php?t=406877 New Specialists]
* [http://forums.civfanatics.com/showthread.php?t=406877 New Specialists]
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=== Specific topics ===
=== Specific topics ===
* [http://forums.civfanatics.com/showthread.php?t=394056 Converting civ4 units for civ5: 1. importing the mesh and creating the unit]
* [http://forums.civfanatics.com/showthread.php?t=396911 Converting civ4 units for civ5: 2. using civ5 animations]
* [http://forums.civfanatics.com/showthread.php?t=444883 Importing civ5 units into Blender]
* [http://forums.civfanatics.com/showthread.php?t=405148 Civilization-specific techs]
* [http://forums.civfanatics.com/showthread.php?t=468374 Culture buildings - vanilla and G&K cross compatibility]
* [http://forums.civfanatics.com/showthread.php?t=468374 Culture buildings - vanilla and G&K cross compatibility]
* [http://forums.civfanatics.com/showthread.php?t=394056 Import civ4 units into civ5]
* [http://forums.civfanatics.com/showthread.php?t=479294 Adding a City State]
* [http://forums.civfanatics.com/showthread.php?t=405148 Locking techs on a civilization basis]
* [http://forums.civfanatics.com/showthread.php?t=396911 Making units that use Civ5 animations]
* [http://forums.civfanatics.com/showthread.php?t=474309 Guide to Adding a new Resource with Custom Reskins]
* [[Text icons and markups (Civ5)|Text icons and markups]]
* [[Text icons and markups (Civ5)|Text icons and markups]]
* [[VFS (Civ5)|VFS]]
* [[VFS (Civ5)|VFS]]

Latest revision as of 18:42, 2 August 2013

Getting started

Get a tour.

If you have no idea about modding and what are Lua and Xml, you should give a look at Civ5 Modding Explained.

Read the guide.

The best introduction to civ5 modding is still the Kael's Guide. However it was written a long time ago and some information is obsolete or missing.

Import your files into VFS.

The main change since Kael wrote his guide is about the VFS (Virtual File System). Forgetting to import files into the VFS is the common source of problems for beginners.

Get the right tools for the job.

See Civ5 Useful Programs. You should have installed the SDK of course, but it is also strongly recommended that you get a tool to search in all civ5 files at once, to compensate for the lack of documentation. You may also need additional softwares to extract and read the textures, test and debug your mod, etc.

Modify your ini files.

See Debugging#Configuration.


Tutorials

See also the Modding tutorials section on the forums.
Also note that the XML and Lua sections each contain specific tutorials, articles and extensive documentation.


General

Common tasks


Specific topics