Debugging (Civ5): Difference between revisions

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== XML Debugging ==
== XML Debugging ==
[[File:SQLiteManager.png|frame|View of the snapshot using SQLiteManager]]
=== Reading the logs ===
=== Reading the logs ===
=== Using the snapshots ===
=== Using the snapshots ===
* Whenever you start a game, Civ5 saves a snapshot of the database under <code>My Games/Sid Medier's Civilization V/cache/Civ5DebugDatabase.db</code>
* This allows you to check how your XML and SQL files have been merged with the standard game data.


== Lua Debugging ==
== Lua Debugging ==

Revision as of 09:37, 23 September 2012

This article is under construction, come back in a few days.

Checklist

  • Did you correctly import to the VFS the files that need to be?
  • Did you correctly set up the actions and content tab in your project?
  • Did you restart civ5 after you added new files?

XML Debugging

View of the snapshot using SQLiteManager

Reading the logs

Using the snapshots

  • Whenever you start a game, Civ5 saves a snapshot of the database under My Games/Sid Medier's Civilization V/cache/Civ5DebugDatabase.db
  • This allows you to check how your XML and SQL files have been merged with the standard game data.


Lua Debugging

Using the Firetuner console

Print, assert and error

Coroutines stack traces

Handling errors for the end-user

Troubleshooting

Game inspectors

Quick bug reproduction

Configuration

Look for the following files under My Documents/My Games/Sid Meiers' Civilization V and open them in a text editor like the notepad (not in a word processor).

  • config.ini
    • Set LoggingEnabled to 1. Civ5 will write log files under the Logs folder.
    • Set EnableLuaDebugLibrary to 1. Civ5 will display stack traces on Lua errors and you will be able to use the debug object.
    • Set DebugPanel to 1. By pressing the ² key (may be ù or something else depending on your computer's language) during a game, Civ5 will display a debug panel.
  • usersettings.ini
    • Set DebugMode to 1. Needed to enable other features previously mentioned.