Game.IsGameMultiPlayer (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Game.

This is a static method, invoke it with a dot.


Usage

int Game.IsGameMultiPlayer()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

DiploCorner.lua

UI/InGame/WorldView/DiploCorner.lua
0388
if( Game.IsGameMultiPlayer() ) then


DiploList.lua

UI/InGame/DiploList.lua
0215
if(g_pPlayer:GetNickName() ~= "" and Game.IsGameMultiPlayer()) then
0262
if(pOtherPlayer:GetNickName() ~= "" and Game.IsGameMultiPlayer()) then


GameMenu.lua

UI/InGame/Menus/GameMenu.lua
0136
if(Game.IsGameMultiPlayer()) then
0154
local isTutorialOrMultiplayer = Game and (Game.IsGameMultiPlayer() or Game.IsStaticTutorialActive());


LoadMenu.lua

UI/FrontEnd/LoadMenu.lua
0696
if( Game:IsGameMultiPlayer() ) then


MPList.lua

UI/InGame/WorldView/MPList.lua
0130
if( Game.IsGameMultiPlayer() == false and bIsLocalPlayer ) then
0152
if( bMet or Game.IsGameMultiPlayer() ) then
0370
if( Game.IsGameMultiPlayer() or OptionsManager.GetScoreList() ) then


SaveMenu.lua

UI/InGame/Menus/SaveMenu.lua
0548
if (Game:IsGameMultiPlayer()) then


TutorialEngine.lua

Tutorial/TutorialEngine.lua
0542
if (Game.IsGameMultiPlayer() or Game.IsHotSeat()) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.