GameEvents.GameCoreUpdateBegin (Civ5 API): Difference between revisions

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This event fires about once every 100ms.


=Usage=
=Usage=

Latest revision as of 18:49, 20 February 2014

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of GameEvents.

This is a static method, invoke it with a dot.

This event fires about once every 100ms.

Usage

void GameEvents.GameCoreUpdateBegin()


Event Type

Unknown


Source code samples

Redundant occurences have been removed.

TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0113
GameEvents.GameCoreUpdateBegin.Remove(OnGameCoreUpdateBegin);
0117
GameEvents.GameCoreUpdateBegin.Add(OnGameCoreUpdateBegin);


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0139
GameEvents.GameCoreUpdateBegin.Add( OnGameCoreUpdateBegin );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.