GameEvents.TeamSetHasTech (Civ5 API)

From Civilization Modding Wiki
Revision as of 20:33, 19 September 2012 by DonQuich (talk | contribs) (Bot update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of GameEvents.

This is a static method, invoke it with a dot.


Usage

void GameEvents.TeamSetHasTech(TeamID team, TechType tech, bool adopted)


Event Type

Unknown

Parameters

team: No description available.
tech: No description available.
adopted: No description available.


Source code samples

TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0699
GameEvents.TeamSetHasTech.Add(function(iTeam, iTech, bAdopted)
0701
local iTurn = Game.GetGameTurn();
0703
-- Humanism adopted?
0704
if (iTech == GameInfoTypes["TECH_ACOUSTICS"] and GetPersistentProperty("ReformationStart") == -1) then
0705
SetPersistentProperty("ReformationStart", iTurn + 3);
0706
SetPersistentProperty("SecondReformer", iTurn + 6);
0707
SetPersistentProperty("ThirdReformer", iTurn + 9);
0708
end
0709
end);



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.