HandicapType (Civ5 Type)

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This page is a part of the Lua and UI Reference (Civ5).


ID.png The HandicapType pseudo-type is actually a regular integer. Pseudo-types do not exist in Lua, they only serve a documentation purpose on the wiki!
  • DB.png Integers labeled as HandicapType corresponds to the ID column of the HandicapInfos XML table.


XML: the HandicapInfos table

Here are the ID and Type columns found in this table.

ID Type
0 HANDICAP_SETTLER
1 HANDICAP_CHIEFTAIN
2 HANDICAP_WARLORD
3 HANDICAP_PRINCE
4 HANDICAP_KING
5 HANDICAP_EMPEROR
6 HANDICAP_IMMORTAL
7 HANDICAP_DEITY


Examples

Used by

Button:RegisterCallback(MouseType lClick, (void func(HandicapType index, ResourceType y, Button button, int x, int y)) OnEndTurnTimerClicked)
HandicapType City:GetHandicapType()
Events.SerialEventUnitFlagSelected(PlayerID player, HandicapType unit)
HandicapType Game.GetHandicapType()
HandicapType Player:GetHandicapType()
HandicapType PreGame.GetHandicap(PlayerID player = nil)
HandicapType PreGame.GetWorldSize()
PreGame.SetHandicap(PlayerID player, HandicapType id)
PreGame.SetWorldSize(HandicapType id)
PullDown:RegisterSelectionCallback((void func(PlayerID playerID, HandicapType id, unknown control)) OnChatTarget)
HandicapType Team:GetHandicapType()
HandicapType Unit:GetHandicapType()



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.