IconLookup (Civ5 API)

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Revision as of 16:40, 19 September 2012 by DonQuich (talk | contribs) (Bot update)
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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a global function. Use: include("IconSupport.lua")


Usage

Vector2, string IconLookup(int offset, int iconSize, string atlas)


Returned Values

No description available.

Parameters

offset: No description available.
iconSize: No description available.
atlas: No description available.


Source code samples

Redundant occurences have been removed.

CivilopediaScreen.lua

UI/Civilopedia/CivilopediaScreen.lua
0402
article.tooltipTextureOffset, article.tooltipTexture = IconLookup( tech.PortraitIndex, buttonSize, tech.IconAtlas );
0447
article.tooltipTextureOffset, article.tooltipTexture = IconLookup( unit.PortraitIndex, buttonSize, unit.IconAtlas );
0706
article.tooltipTextureOffset, article.tooltipTexture = IconLookup( building.PortraitIndex, buttonSize, building.IconAtlas );
0882
article.tooltipTextureOffset, article.tooltipTexture = IconLookup( policy.PortraitIndex, buttonSize, policy.IconAtlas );
0904
article.tooltipTextureOffset, article.tooltipTexture = IconLookup( freePolicy.PortraitIndex, buttonSize, freePolicy.IconAtlas );
0940
article.tooltipTextureOffset, article.tooltipTexture = IconLookup( person.PortraitIndex, buttonSize, person.IconAtlas );
1006
article.tooltipTextureOffset, article.tooltipTexture = IconLookup( row.PortraitIndex, buttonSize, row.IconAtlas );
1037
article.tooltipTextureOffset, article.tooltipTexture = IconLookup( leader.PortraitIndex, buttonSize, leader.IconAtlas );
1202
article.tooltipTextureOffset, article.tooltipTexture = IconLookup( resource.PortraitIndex, buttonSize, resource.IconAtlas );
2024
local textureOffset, textureSheet = IconLookup( prereq.PortraitIndex, buttonSize, prereq.IconAtlas );
2042
local textureOffset, textureSheet = IconLookup( leadsTo.PortraitIndex, buttonSize, leadsTo.IconAtlas );
2060
local textureOffset, textureSheet = IconLookup( thisUnitInfo.PortraitIndex, buttonSize, thisUnitInfo.IconAtlas );
2109
local textureOffset, textureSheet = IconLookup( thisProjectInfo.PortraitIndex, buttonSize, thisProjectInfo.IconAtlas );
2127
local textureOffset, textureSheet = IconLookup( revealedResource.PortraitIndex, buttonSize, revealedResource.IconAtlas );
2144
local textureOffset, textureSheet = IconLookup( thisBuildInfo.IconIndex, buttonSize, thisBuildInfo.IconAtlas );
2410
local textureOffset, textureSheet = IconLookup( promotion.PortraitIndex, buttonSize, promotion.IconAtlas );
2434
local textureOffset, textureSheet = IconLookup( requiredResource.PortraitIndex, buttonSize, requiredResource.IconAtlas );
2476
local textureOffset, textureSheet = IconLookup( obs.PortraitIndex, buttonSize, obs.IconAtlas );
2516
local textureOffset, textureSheet = IconLookup( upgradeUnit.PortraitIndex, buttonSize, upgradeUnit.IconAtlas );
2550
local textureOffset, textureSheet = IconLookup( defaultUnit.PortraitIndex, buttonSize, defaultUnit.IconAtlas );
2566
local textureOffset, textureSheet = IconLookup( thisCiv.PortraitIndex, buttonSize, thisCiv.IconAtlas );
2646
local textureOffset, textureSheet = IconLookup( thisReq.PortraitIndex, buttonSize, thisReq.IconAtlas );
2913
local textureOffset, textureSheet = IconLookup( thisSpec.PortraitIndex, buttonSize, thisSpec.IconAtlas );
3023
local textureOffset, textureSheet = IconLookup( defaultBuilding.PortraitIndex, buttonSize, defaultBuilding.IconAtlas );
3304
local textureOffset, textureSheet = IconLookup( requiredPolicy.PortraitIndex, buttonSize, requiredPolicy.IconAtlas );
3483
local textureOffset, textureSheet = IconLookup( leader.PortraitIndex, buttonSize, leader.IconAtlas );
3945
local textureOffset, textureSheet = IconLookup( thisFeature.PortraitIndex, buttonSize, thisFeature.IconAtlas );
3966
local textureOffset, textureSheet = IconLookup( thisResource.PortraitIndex, buttonSize, thisResource.IconAtlas );
4084
local textureOffset, textureSheet = IconLookup( thisTerrain.PortraitIndex, buttonSize, thisTerrain.IconAtlas );
4267
local textureOffset, textureSheet = IconLookup( thisImprovement.PortraitIndex, buttonSize, thisImprovement.IconAtlas );


EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
0066
local textureOffset, textureAtlas = IconLookup( thisCiv.PortraitIndex, 32, thisCiv.AlphaIconAtlas );
0097
local textureOffset, textureSheet = IconLookup( thisUnitInfo.UnitFlagIconOffset, 32, thisUnitInfo.UnitFlagAtlas );
0111
textureOffset, textureSheet = IconLookup( thisUnitInfo.PortraitIndex, g_iPortraitSize, thisUnitInfo.IconAtlas );


FoRScenarioLoadScreen.lua (G&K)

DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua
0213
local textureOffset, textureAtlas = IconLookup( civ.PortraitIndex, 64, civ.IconAtlas );


HallOfFame.lua

UI/InGame/Popups/HallOfFame.lua
0092
local textureOffset, textureAtlas = IconLookup( civ.PortraitIndex, 48, civ.AlphaIconAtlas );


IconSupport.lua

UI/IconSupport.lua
0168
local textureOffset, textureAtlas = IconLookup( thisCiv.PortraitIndex, iconSize, thisCiv.AlphaIconAtlas );


ProductionPopup.lua

UI/InGame/Popups/ProductionPopup.lua
0910
local textureOffset, textureSheet = IconLookup( thisUnitInfo.PortraitIndex, 45, thisUnitInfo.IconAtlas );
0964
local textureOffset, textureSheet = IconLookup( thisInfo.PortraitIndex, 45, thisInfo.IconAtlas );


TechButtonInclude.lua

UI/InGame/TechTree/TechButtonInclude.lua
0392
local textureOffset, textureSheet = IconLookup( thisProjectInfo.PortraitIndex, textureSize, thisProjectInfo.IconAtlas );
0410
local textureOffset, textureSheet = IconLookup( thisResourceInfo.PortraitIndex, textureSize, thisResourceInfo.IconAtlas );
0426
local textureOffset, textureSheet = IconLookup( thisBuildInfo.IconIndex, textureSize, thisBuildInfo.IconAtlas );


UniqueBonuses.lua

UI/FrontEnd/GameSetup/UniqueBonuses.lua
0011
questionOffset, questionTextureSheet = IconLookup( 23, 64, "CIV_COLOR_ATLAS" );
0029
local textureOffset, textureSheet = IconLookup( thisUnitInfo.PortraitIndex, textureSize, thisUnitInfo.IconAtlas );
0057
local textureOffset, textureSheet = IconLookup( thisBuildingInfo.PortraitIndex, textureSize, thisBuildingInfo.IconAtlas );
0085
local textureOffset, textureSheet = IconLookup( thisImprovmentInfo.PortraitIndex, textureSize, thisImprovmentInfo.IconAtlas );


UnitPanel.lua

UI/InGame/WorldView/UnitPanel.lua
0441
local textureOffset, textureAtlas = IconLookup( thisUnitInfo.UnitFlagIconOffset, 32, thisUnitInfo.UnitFlagAtlas );
0459
textureOffset, textureAtlas = IconLookup( thisUnitInfo.PortraitIndex, unitPortraitSize, thisUnitInfo.IconAtlas );
0500
local textureOffset, textureAtlas = IconLookup( 0, unitPortraitSize, "CITY_ATLAS" );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.