Independent Game Ideas: Difference between revisions

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jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===
StrateGames Factory, originally known as Steph's Strategic Simulation, is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.
StrateGames Factory, originally known as [http://forums.civfanatics.com/showthread.php?t=59020 Steph's Strategic Simulation], is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.
===[http://freshmeat.net/projects/conquests Conquests]===
===[http://freshmeat.net/projects/conquests Conquests]===
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:
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This is an open-source Java application by jeyries that serves as a "scenario viewer": it loads scenario files and creates a somewhat interactive world map using Civ3's art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.
This is an open-source Java application by jeyries that serves as a "scenario viewer": it loads scenario files and creates a somewhat interactive world map using Civ3's art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.


== Notable Discussion Threads ==
*[http://forums.civfanatics.com/forumdisplay.php?f=297 Steph's Workshop] forum for SGF discussion (limited access)
*[http://forums.civfanatics.com/forumdisplay.php?f=441 Project: Independent Civ Development] forum for IndieCiv discussion (limited access)
*[http://forums.civfanatics.com/showthread.php?t=421582 Independent Game Ideas]: jimmyh, May 2011. General discussion on the idea of an independent game and the direction it should take. Led to the establishment of IndieCiv.
*[http://forums.civfanatics.com/showthread.php?t=356726 What option for my game?] Steph, March 2010, about major design decisions for SGF
*[http://forums.civfanatics.com/showthread.php?t=309306 ] Steph, Feb 2009. Resumed work on SGF and led to much participation in establishing the direction of the project.
*[http://forums.civfanatics.com/showthread.php?t=272184 About That Source Code ...] Ozymandias, 2008. Serious campaign for the release of Civ3 source code and our proposals to make use of it
*[http://forums.civfanatics.com/showthread.php?t=59020 Steph's next great project announcement] Steph, July 2003. Origin of SSS.
== Proposed Features ==
'''Brief''' summaries of major features should go here, with links to applicable threads/posts if they generated a lot of discussion. New discussion about how to best represent features '''on this page''' should be taken to this page's [http://modiki.civfanatics.com/index.php?title=Talk:Independent_Game_Ideas&action=edit Discussion page].
=== Scope & Direction ===
=== Technical Considerations ===
=== Modding Considerations ===
=== Basic Gameplay ===
=== General Graphics ===
=== Map, Tiles, & Terrain ===
=== Units & Combat ===
=== Civilizations & Players ===
=== Techs & Eras ===
=== Cities & Buildings ===
=== Economics & Resources ===
=== Diplomacy, Espionage, & Victory ===
=== Events & Scripting ===
=== New Concepts ===
== See Also ==
[http://forums.civfanatics.com/showthread.php?t=347039 Civ "expansion": more eras and evolutive civs!] by Steph
[http://forums.civfanatics.com/showthread.php?t=369388 New idea for evolutive civ and updrade of units] by Steph
[[Category:Civilization 3]]
[[Category:Civilization 3]]

Revision as of 17:48, 15 October 2011

Over the years there have been several proposals from within the modding community to either expand Civilization III's source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.

Projects

Humanitas

Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of gameplay details suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.

IndieCiv

jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a lengthy public discussion on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.

SSS/SGF

StrateGames Factory, originally known as Steph's Strategic Simulation, is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.

Conquests

Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:

Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.

Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.

Civilization Game Toolkit

This is an open-source Java application by jeyries that serves as a "scenario viewer": it loads scenario files and creates a somewhat interactive world map using Civ3's art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.

Notable Discussion Threads

Proposed Features

Brief summaries of major features should go here, with links to applicable threads/posts if they generated a lot of discussion. New discussion about how to best represent features on this page should be taken to this page's Discussion page.

Scope & Direction

Technical Considerations

Modding Considerations

Basic Gameplay

General Graphics

Map, Tiles, & Terrain

Units & Combat

Civilizations & Players

Techs & Eras

Cities & Buildings

Economics & Resources

Diplomacy, Espionage, & Victory

Events & Scripting

New Concepts

See Also

Civ "expansion": more eras and evolutive civs! by Steph New idea for evolutive civ and updrade of units by Steph