Locale (Civ5 Type)

From Civilization Modding Wiki
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

This page is a part of the Lua and UI Reference (Civ5).


Static Methods

Methods are functions that belong to an object. Static methods are invoked through a dot, as in Locale.SomeMethod(<args>). When a dot is used the caller object is not implicitly provided as the first argument.

C

Base game Gods & Kings ___________________________
Check.png Check.png Star.png Speech.png int Compare(string a, string b)
Check.png Check.png Star.png Speech.png string ConvertTextKey(string key, ...)

E

Base game Gods & Kings ___________________________
Check.png Check.png Star.png Speech.png bool EndsWith(string base_string, string suffix)

G

Base game Gods & Kings ___________________________
Check.png Check.png Star.png Speech.png ModInfo GetCurrentLanguage()
Check.png Check.png Star.png Speech.png ModInfo GetCurrentSpokenLanguage()
Check.png Check.png Star.png Speech.png unknown GetHotKeyDescription(string key, bool ctrl = nil, bool alt = nil, bool shift = nil)
Check.png Check.png Star.png Speech.png table(EraType => ModInfo) GetSupportedLanguages()
Check.png Check.png Star.png Speech.png table(EraType => ModInfo) GetSupportedSpokenLanguages()

H

Base game Gods & Kings ___________________________
Check.png Check.png Star.png Speech.png bool HasTextKey(string textkey)

I

Base game Gods & Kings ___________________________
Question.png Question.png Star.png Speech.png bool IsASCII()
Question.png Check.png Star.png Speech.png bool IsNilOrEmpty(string name)
Check.png Check.png Star.png Speech.png bool IsNilOrWhitespace(int name)
Question.png Question.png Star.png Speech.png bool IsUTF8()

L

Base game Gods & Kings ___________________________
Check.png Check.png Star.png Speech.png int Length(string info)
Question.png Question.png Star.png Speech.png Question-blue.png LocalSystemCPToUTF8
Check.png Check.png Star.png Speech.png string Lookup(string key, ...)
Check.png Check.png Star.png Speech.png string LookupLanguage(string language, string key, ...)

S

Base game Gods & Kings ___________________________
Check.png Check.png Star.png Speech.png SetCurrentLanguage(unknown arg0)
Check.png Check.png Star.png Speech.png SetCurrentSpokenLanguage(unknown arg0)
Question.png Question.png Star.png Speech.png bool StartsWith(string base_string, string prefix)
Check.png Check.png Star.png Speech.png string Substring(string info, int arg1, int newLength)

T

Base game Gods & Kings ___________________________
Question.png Question.png Star.png Speech.png Question-blue.png ToCurrency
Check.png Check.png Star.png Speech.png unknown ToLower(string name)
Check.png Check.png Star.png Speech.png string ToNumber(int netGPT, string arg1)
Question.png Question.png Star.png Speech.png Question-blue.png ToPercent
Question.png Question.png Star.png Speech.png Question-blue.png ToRomanNumeral
Question.png Question.png Star.png Speech.png Question-blue.png ToSpellout
Check.png Check.png Star.png Speech.png string ToUpper(string localizedCityName)
Check.png Check.png Star.png Speech.png unknown TruncateString(string title, int maxTechNameLength, bool arg2)

U

Base game Gods & Kings ___________________________
Question.png Question.png Star.png Speech.png Question-blue.png UTF8ToLocalSystemCP



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.