Lua Game Objects/City: Difference between revisions

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*[[SerialEventCityCaptured]] - fired when city is captured '''or traded to an another civ'''.
*[[SerialEventCityCaptured]] - fired when city is captured '''or traded to an another civ'''.
*[[SerialEventCityDestroyed]] - fired when city is destroyed.
*[[SerialEventCityPopulationChanged]] - fired when a population of a particular city was changed.
*[[SerialEventCityPopulationChanged]] - fired when a population of a particular city was changed.
*[[SpecificCityInfoDirty]] - fired when something in a particular city was changed.
*[[SpecificCityInfoDirty]] - fired when something in a particular city was changed.

Revision as of 10:35, 14 February 2012

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