Lua Game Objects/City: Difference between revisions

From Civilization Modding Wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 8: Line 8:
==Related Events==
==Related Events==


*[[CityHandleCreated]]
See [[Lua Game Events#City|Lua Game Events (City)]]
*[[CityRuinsCreated]]
*[[InitCityRangeStrike]]
*[[SerialEventCityCaptured]] - fired when city is captured '''or traded to an another civ'''.
*[[SerialEventCityContinentChanged]]
*[[SerialEventCityCreated]] - fired when city is created.
*[[SerialEventCityCultureChanged]]
*[[SerialEventCityDestroyed]] - fired when city is destroyed.
*[[SerialEventCityHexHighlightDirty]]
*[[SerialEventCityInfoDirty]]
*[[SerialEventCityPopulationChanged]] - fired when a population of a particular city was changed.
*[[SerialEventCityScreenDirty]]
*[[SerialEventCitySetDamage]]
*[[SerialEventEnterCityScreen]]
*[[SerialEventExitCityScreen]]
*[[SpecificCityInfoDirty]] - fired when something in a particular city was changed.

Revision as of 09:17, 15 February 2012

Up: Lua Game Objects


Methods


Related Events

See Lua Game Events (City)