Lua Game Objects/Player: Difference between revisions

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==Methods==
==Methods==
*[[SetHappiness|SetHappiness ( iHappiness )]] - supposed to set player's happiness, '''does not work'''
*[[SetHappiness|SetHappiness ( iHappiness )]] - supposed to set player's happiness, '''does not work'''


==Related Events==
==Related Events==


*[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs).
*[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs).

Revision as of 10:04, 14 February 2012

Up: Lua Game Objects

Methods


Related Events