OrderType (Civ5 Type)

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This page is a part of the Lua and UI Reference (Civ5).


ID.png The OrderType pseudo-type is actually a regular integer. Pseudo-types do not exist in Lua, they only serve a documentation purpose on the wiki!
  • Lua.png Integers labeled as OrderType corresponds to the constants defined in the OrderTypes Lua enumeration.


Lua: the OrderTypes enumeration

Firaxis provides a Lua enumeration named OrderTypes. This is just a regular global table. Its keys are the constants' names and the pairs the corresponding values.


Below are the values found in this enumeration.

Key Value
"NO_ORDER" -1
"ORDER_TRAIN" 0
"ORDER_CONSTRUCT" 1
"ORDER_CREATE" 2
"ORDER_PREPARE" 3
"ORDER_MAINTAIN" 4
"NUM_ORDER_TYPES" 5


Examples

Here is how to use the LUA enumeration to retrieve the ID from the type. Those examples will return and assign the integer value 0.

local id = OrderTypes.ORDER_TRAIN
local id = OrderTypes["ORDER_TRAIN"]


Used by

bool City:CanContinueProduction(OrderType orderType, int data1, int data2, bool save)
OrderType, int, unknown, unknown, unknown City:GetOrderFromQueue(int arg0)
City:PushOrder(OrderType order, int data1, int data2, bool save, bool pop, bool append, bool force)
Game.CityPushOrder(City city, OrderType order, UnitType data, bool alt, bool shift, bool ctrl)
TextButton:SetVoid1(OrderType MAINTAIN_GOLD)



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.