Plot.GetFeatureType (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Plot. This is an instance method, invoke it with a colon. |
Usage
FeatureType Plot:GetFeatureType()
Returned Value
- No description available.
Source code samples
Too many occurences. Only 50 out of 133 are listed.
Amazon_XP.lua (G&K)
DLC/Expansion/Maps/Amazon_XP.lua
0390
|
if not plot:IsWater() and (plot:GetFeatureType() == FeatureTypes.NO_FEATURE) then |
0435
|
if plot:GetFeatureType() == FeatureTypes.NO_FEATURE and not plot:IsMountain() then |
1328
|
local featureType = res_plot:GetFeatureType() |
1329
|
if featureType == FeatureTypes.FEATURE_MARSH then |
AssignStartingPlots.lua
Gameplay/Lua/AssignStartingPlots.lua
5148
|
local featureType = adjPlot:GetFeatureType() |
5149
|
if featureType == FeatureTypes.FEATURE_MARSH then |
5242
|
local featureType = adjPlot:GetFeatureType() |
5243
|
if featureType == FeatureTypes.FEATURE_ICE then |
AssignStartingPlots.lua (G&K)
DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
1795
|
local featureType = plot:GetFeatureType() |
1797
|
-- Mountain and Ocean plot types get their own AreaIDs, but we are going to measure them anyway. |
1798
|
if plotType == PlotTypes.PLOT_MOUNTAIN then |
2200
|
local featureType = plot:GetFeatureType() |
2202
|
if plotType == PlotTypes.PLOT_MOUNTAIN then -- Mountains are Junk. |
3484
|
local featureType = plot:GetFeatureType() |
3485
|
if featureType == FeatureTypes.FEATURE_OASIS then |
3596
|
local featureType = plot:GetFeatureType() |
3597
|
if plotType ~= PlotTypes.PLOT_LAND then |
3673
|
local featureType = plot:GetFeatureType() |
3674
|
local plotIndex = realY * iW + realX + 1; |
3785
|
local featureType = plot:GetFeatureType() |
3786
|
if featureType == FeatureTypes.NO_FEATURE then |
3879
|
local featureType = searchPlot:GetFeatureType() |
3881
|
if plotType == PlotTypes.PLOT_MOUNTAIN then |
5318
|
local featureType = plot:GetFeatureType() |
5319
|
if featureType == FeatureTypes.NO_FEATURE and self.CoreTileCanBeNoFeature[wn] == true then |
5517
|
local featureType = adjPlot:GetFeatureType(); |
7143
|
local featureType = plot:GetFeatureType() |
7144
|
if plotType == PlotTypes.PLOT_MOUNTAIN then |
8295
|
local featureType = plot:GetFeatureType() |
8297
|
if plotType == PlotTypes.PLOT_OCEAN then |
9206
|
local featureType = plot:GetFeatureType() |
9207
|
if plot:GetResourceType(-1) == -1 and featureType ~= FeatureTypes.FEATURE_OASIS then -- No resource or Oasis here, safe to proceed. |
9356
|
local featureType = plot:GetFeatureType() |
9357
|
if plotType == PlotTypes.PLOT_LAND or plotType == PlotTypes.PLOT_HILLS then |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
1019
|
if (pToPlot:GetFeatureType() ~= -1) then |
1022
|
iModifier = pMyUnit:FeatureAttackModifier(pToPlot:GetFeatureType()); |
1025
|
local featureTypeBonus = Locale.ConvertTextKey(GameInfo.Features[pToPlot:GetFeatureType()].Description); |
1323
|
iModifier = pTheirUnit:FeatureDefenseModifier(pToPlot:GetFeatureType()); |
1326
|
local typeBonus = Locale.ConvertTextKey(GameInfo.Features[pToPlot:GetFeatureType()].Description); |
1592
|
if (theirPlot:GetFeatureType() ~= -1) then |
1595
|
iModifier = theirUnit:FeatureDefenseModifier(theirPlot:GetFeatureType()); |
1598
|
local typeBonus = Locale.ConvertTextKey(GameInfo.Features[theirPlot:GetFeatureType()].Description); |
FeatureGenerator.lua (G&K)
DLC/Expansion/Gameplay/Lua/FeatureGenerator.lua
0209
|
if (plot:GetFeatureType() == FeatureTypes.NO_FEATURE) then |
0294
|
if (plot:GetFeatureType() == self.featureJungle) then |
0357
|
local featureType = plot:GetFeatureType() |
0358
|
if featureType ~= FeatureTypes.FEATURE_ICE then |
0377
|
local adjFeatureType = adjPlot:GetFeatureType() |
0378
|
if adjFeatureType == FeatureTypes.FEATURE_ICE then |
Great_Plains.lua
Maps/Great_Plains.lua
1508
|
if plot:IsWater() or plot:IsMountain() or plot:GetFeatureType() == FeatureTypes.FEATURE_OASIS then |
NaturalWonderPopup.lua
UI/InGame/Popups/NaturalWonderPopup.lua
0026
|
local feature = pNaturalWonderPlot:GetFeatureType(); |
NaturalWondersCustomMethods.lua (G&K)
DLC/Expansion/Gameplay/Lua/NaturalWondersCustomMethods.lua
0049
|
local featureType = adjPlot:GetFeatureType() |
0050
|
if featureType ~= FeatureTypes.NO_FEATURE then |
0104
|
local featureType = adjPlot:GetFeatureType() |
0105
|
if terrainType == TerrainTypes.TERRAIN_COAST and plot:IsLake() == false then |
0161
|
if SEPlot:GetFeatureType() ~= FeatureTypes.NO_FEATURE then |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0042
|
local iFeature = plot:GetFeatureType(); |
0052
|
local convertedKey = Locale.ConvertTextKey( GameInfo.Features[plot:GetFeatureType()].Description); |
0069
|
if (GameInfo.Features[plot:GetFeatureType()].NaturalWonder) then |
0415
|
local featureType = plot:GetFeatureType(); |
ReplayViewer.lua
UI/InGame/Popups/ReplayViewer.lua
1340
|
FeatureType = plot:GetFeatureType(), |
TurnsRemaining.lua - DLC_02 DLC
DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0394
|
if (pPlot:GetFeatureType() == iFeatureID) then |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
2041
|
if (pPlot:GetFeatureType() == FeatureTypes.FEATURE_FOREST) then |
2043
|
elseif (pPlot:GetFeatureType() == FeatureTypes.FEATURE_MARSH) then |
2045
|
elseif (pPlot:GetFeatureType() == FeatureTypes.FEATURE_JUNGLE) then |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0883
|
local iFeature = unit:GetPlot():GetFeatureType(); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.