PreGame.ReadActiveSlotCountFromSaveGame (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of PreGame.

This is a static method, invoke it with a dot.


Usage

int PreGame.ReadActiveSlotCountFromSaveGame()


Returned Value

No description available.


Source code samples

LoadMenu.lua

UI/FrontEnd/LoadMenu.lua
0066
local bResult, bPending = Matchmaking.HostInternetGame( strGameName, PreGame.ReadActiveSlotCountFromSaveGame() );
0069
local bResult, bPending = Matchmaking.HostHotSeatGame( strGameName, PreGame.ReadActiveSlotCountFromSaveGame() );
0071
local bResult, bPending = Matchmaking.HostLANGame( strGameName, PreGame.ReadActiveSlotCountFromSaveGame() );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.