PreGame.SetCivilization (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of PreGame.

This is a static method, invoke it with a dot.


Usage

void PreGame.SetCivilization(PlayerID player, CivilizationType civ = nil)


Parameters

player: No description available.
civ: No description available.


Source code samples

Redundant occurences have been removed.

AdvancedSetup.lua

UI/FrontEnd/GameSetup/AdvancedSetup.lua
0439
PreGame.SetCivilization( playerID, civID);
1158
PreGame.SetCivilization(i, -1);


GameSetupScreen.lua

UI/FrontEnd/GameSetup/GameSetupScreen.lua
0051
PreGame.SetCivilization(0, -1);
0412
PreGame.SetCivilization(0, v.CivType);


LoadTutorial.lua

UI/FrontEnd/LoadTutorial.lua
0071
PreGame.SetCivilization(playerID, civ.ID);
0075
PreGame.SetCivilization(playerID, -1);
0103
PreGame.SetCivilization(-1); -- random


MedievalScenarioLoadScreen.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/MedievalScenarioLoadScreen.lua
0092
PreGame.SetCivilization(i, GameInfo.Civilizations[ScenarioCivilizations[i]].ID);
0102
PreGame.SetCivilization(0, GameInfo.Civilizations[ScenarioCivilizations[playerIndex]].ID);
0103
PreGame.SetCivilization(playerIndex, GameInfo.Civilizations[ScenarioCivilizations[0]].ID);
0115
PreGame.SetCivilization(12, GameInfo.Civilizations["CIVILIZATION_MONGOL"].ID);


MongolScenarioLoadScreen.lua - DLC_01 DLC

DLC/DLC_01/Scenarios/Mongol Scenario/MongolScenarioLoadScreen.lua
0026
PreGame.SetCivilization(-1);


MPGameOptions.lua

UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua
0380
PreGame.SetCivilization(0, civList[1].CivType);


SelectCivilization.lua

UI/FrontEnd/GameSetup/SelectCivilization.lua
0065
PreGame.SetCivilization( 0, civID );


SetCivNames.lua

UI/FrontEnd/GameSetup/SetCivNames.lua
0188
PreGame.SetCivilization(g_EditSlot, -1);


StagingRoom.lua

UI/FrontEnd/Multiplayer/StagingRoom.lua
0140
PreGame.SetCivilization( playerID, civID );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.