SpecificCityInfoDirty: Difference between revisions

From Civilization Modding Wiki
Jump to navigationJump to search
No edit summary
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
Up: [[Lua Game Events]]
==Description==
==Description==
Fired when something in a particular [[Lua Game Objects/City|city]] was changed.
Fired when something in a particular [[Lua Game Objects/City|city]] was changed.
E.g. building created/sold, specialists reallocated, and some other things.


==Example== (from SmoothCityBanner v.2 mod):
==Example==
(from SmoothCityBanner v.2 mod):


   function OnSpecificCityInfoDirty(iPlayerID, iCityID, eUpdateType)
   function OnSpecificCityInfoDirty(iPlayerID, iCityID, eUpdateType)

Latest revision as of 10:04, 15 February 2012

Up: Lua Game Events


Description

Fired when something in a particular city was changed. E.g. building created/sold, specialists reallocated, and some other things.

Example

(from SmoothCityBanner v.2 mod):

 function OnSpecificCityInfoDirty(iPlayerID, iCityID, eUpdateType)
     if (eUpdateType == CityUpdateTypes.CITY_UPDATE_TYPE_BANNER) then
         local playerTable = Instances[ iPlayerID ];
         if playerTable == nil then
             return;
         end
         local instance = playerTable[ iCityID ];
         if instance == nil then
             return;
         end
     RefreshCityBanner(instance);
     end
 end
 Events.SpecificCityInfoDirty.Add(OnSpecificCityInfoDirty);