UIElement.GetVoid1 (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This method is declared by ButtonBase and Slider.

This is an instance method, invoke it with a colon.


Usage

ActionType UIElement:GetVoid1()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

CivilopediaScreen.lua

UI/Civilopedia/CivilopediaScreen.lua
6461
local id = control:GetVoid1();


OptionsMenu.lua

UI/Options/OptionsMenu.lua
0415
if Controls.MusicVolumeSlider:GetVoid1() == iVolumeKnobID then
0417
elseif Controls.EffectsVolumeSlider:GetVoid1() == iVolumeKnobID then
0419
elseif Controls.SpeechVolumeSlider:GetVoid1() == iVolumeKnobID then
0421
elseif Controls.AmbienceVolumeSlider:GetVoid1() == iVolumeKnobID then
0435
if Controls.MusicVolumeSlider:GetVoid1() == void1 then
0437
elseif Controls.EffectsVolumeSlider:GetVoid1() == void1 then
0439
elseif Controls.SpeechVolumeSlider:GetVoid1() == void1 then
0441
elseif Controls.AmbienceVolumeSlider:GetVoid1() == void1 then


TradeLogic.lua

UI/InGame/WorldView/TradeLogic.lua
1924
if( control:GetVoid1() == 1 ) then
2313
local bIsUs = control:GetVoid1() == 1;


UnitPanel.lua

UI/InGame/WorldView/UnitPanel.lua
0847
local iAction = control:GetVoid1();



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.