UIElement.ReprocessAnchoring (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This method is declared by ControlBase.

This is an instance method, invoke it with a colon.


Usage

void UIElement:ReprocessAnchoring()



Source code samples

Too many occurences. Only 50 out of 346 are listed.

AdvancedSetup.lua

UI/FrontEnd/GameSetup/AdvancedSetup.lua
0152
Controls.DropDownOptionsStack:ReprocessAnchoring();
0245
Controls.MaxTurnStack:ReprocessAnchoring();


AdvisorInfoPopup.lua

UI/InGame/Popups/AdvisorInfoPopup.lua
0131
Controls.RelatedConceptButtonStack:ReprocessAnchoring();


ChoosePantheonPopup.lua (G&K)

DLC/Expansion/UI/InGame/Popups/ChoosePantheonPopup.lua
0034
Controls.BottomPanel:ReprocessAnchoring();


ChooseReligionPopup.lua (G&K)

DLC/Expansion/UI/InGame/Popups/ChooseReligionPopup.lua
0531
Controls.BeliefStack:ReprocessAnchoring();


CityBannerManager.lua

UI/InGame/CityBannerManager.lua
0222
controls.IconsStack:ReprocessAnchoring();
0783
BannerInstance.BannerButton:ReprocessAnchoring();


CityStateDiploPopup.lua

UI/InGame/Popups/CityStateDiploPopup.lua
0804
Controls.GoldGiftStack:ReprocessAnchoring();


CityView.lua

UI/InGame/CityView/CityView.lua
0729
Controls.TitleStack:ReprocessAnchoring();
1257
Controls.WorkerManagementBox:ReprocessAnchoring();


CivilopediaScreen.lua

UI/Civilopedia/CivilopediaScreen.lua
1291
Controls.WideStack:ReprocessAnchoring();
1293
Controls.FFTextStack:ReprocessAnchoring();
1297
Controls.SuperWideStack:ReprocessAnchoring();


DiploCorner.lua

UI/InGame/WorldView/DiploCorner.lua
0172
controlTable.Box:ReprocessAnchoring();


DiploRelationships.lua

UI/InGame/Popups/DiploRelationships.lua
0109
Controls.MinorButtonStack:ReprocessAnchoring();
0212
controlTable.TradeStack:ReprocessAnchoring();


EconomicGeneralInfo.lua

UI/InGame/Popups/EconomicGeneralInfo.lua
0345
Controls.BuildingsStack:ReprocessAnchoring();


EspionageOverview.lua (G&K)

DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua
0775
agentEntry.AgentActivitiesStack:ReprocessAnchoring();
0780
Controls.AgentStack:ReprocessAnchoring();
1076
Controls.MyCityStack:ReprocessAnchoring();
1499
Controls.IntrigueMessageStack:ReprocessAnchoring();


FoRScenarioLoadScreen.lua (G&K)

DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua
0115
Controls.DifficultyStack:ReprocessAnchoring();


GameMenu.lua

UI/InGame/Menus/GameMenu.lua
0430
Controls.OptionsStack:ReprocessAnchoring();


GPList.lua

UI/InGame/GPList.lua
0178
Controls.ArtistStack:ReprocessAnchoring();
0184
Controls.ScientistStack:ReprocessAnchoring();


HallOfFame.lua

UI/InGame/Popups/HallOfFame.lua
0168
controlTable.IconStack:ReprocessAnchoring();
0171
controlTable.SettingStack:ReprocessAnchoring();
0182
Controls.GameStack:ReprocessAnchoring();


HappinessInfo.lua

UI/InGame/Popups/HappinessInfo.lua
0090
Controls.UnhappinessStack:ReprocessAnchoring();
0293
Controls.CityBuildingStack:ReprocessAnchoring();
0595
Controls.CityUnhappinessStack:ReprocessAnchoring();
0646
Controls.ResourcesAvailableStack:ReprocessAnchoring();
0770
Controls.ResourcesLocalStack:ReprocessAnchoring();


HappinessInfo.lua (G&K)

DLC/Expansion/UI/InGame/Popups/HappinessInfo.lua
0351
Controls.LocalCityStack:ReprocessAnchoring();


InstalledPanel.lua

UI/FrontEnd/Modding/InstalledPanel.lua
0335
Controls.ListingStack:ReprocessAnchoring();


MiniMapPanel.lua

UI/InGame/WorldView/MiniMapPanel.lua
0060
Controls.SideStack:ReprocessAnchoring();


NotificationLogPopup.lua

UI/InGame/Popups/NotificationLogPopup.lua
0036
Controls.NotificationButtonStack:ReprocessAnchoring();


OptionsMenu.lua

UI/Options/OptionsMenu.lua
0228
Controls.LabelStack:ReprocessAnchoring();


PlotHelpText.lua

UI/InGame/WorldView/PlotHelpText.lua
0073
Controls.TextBox:ReprocessAnchoring();


Ranking.lua

UI/InGame/Popups/Ranking.lua
0043
controlTable.MyStack:ReprocessAnchoring();


ReplayViewer.lua

UI/InGame/Popups/ReplayViewer.lua
0750
Controls.GraphLegendStack:ReprocessAnchoring();


ResourceList.lua

UI/InGame/ResourceList.lua
0154
Controls.LuxuryStack:ReprocessAnchoring();


SelectCivilization.lua

UI/FrontEnd/GameSetup/SelectCivilization.lua
0237
Controls.Stack:ReprocessAnchoring();


TradeLogic.lua

UI/InGame/WorldView/TradeLogic.lua
1589
Controls.UsTablePanel:ReprocessAnchoring();
1850
Controls.UsTableDeclareWarStack:ReprocessAnchoring();
1856
Controls.ThemTableDeclareWarStack:ReprocessAnchoring();


UnitList.lua

UI/InGame/UnitList.lua
0228
instance.UnitStack:ReprocessAnchoring();


UnitPanel.lua (G&K)

DLC/Expansion/UI/InGame/WorldView/UnitPanel.lua
0321
Controls.SecondaryStack:ReprocessAnchoring();


VictoryProgress.lua

UI/InGame/Popups/VictoryProgress.lua
0805
Controls.CultureCivs:ReprocessAnchoring();


VoteResultsPopup.lua

UI/InGame/Popups/VoteResultsPopup.lua
0250
Controls.PlayerListStack:ReprocessAnchoring();



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.