UIManager (Civ5 Type)

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This page is a part of the Lua and UI Reference (Civ5).


Static Methods

Methods are functions that belong to an object. Static methods are invoked through a dot, as in UIManager.SomeMethod(<args>). When a dot is used the caller object is not implicitly provided as the first argument.

A

Base game Gods & Kings ___________________________
Question.png Question.png Star.png Speech.png Question-blue.png ApplyResolution

D

Base game Gods & Kings ___________________________
Check.png Check.png Star.png Speech.png DequeuePopup(Context ContextPtr)

F

Base game Gods & Kings ___________________________
Question.png Question.png Star.png Speech.png Question-blue.png FlushInputMessages

G

Base game Gods & Kings ___________________________
Check.png Check.png Star.png Speech.png int GetAlt()
Check.png Check.png Star.png Speech.png int GetControl()
Question.png Question.png Star.png Speech.png Question-blue.png GetGameGridBottomRight
Question.png Question.png Star.png Speech.png Question-blue.png GetGameGridTopLeft
Check.png Check.png Star.png Speech.png int, int GetMouseDelta()
Check.png Check.png Star.png Speech.png int, int GetMousePos()
Check.png Check.png Star.png Speech.png int GetResCount()
Check.png Check.png Star.png Speech.png int, int, unknown, unknown, unknown, int GetResInfo(EraType i)
Check.png Check.png Star.png Speech.png int, int GetScreenSizeVal()
Check.png Check.png Star.png Speech.png bool GetShift()

I

Base game Gods & Kings ___________________________
Question.png Question.png Star.png Speech.png Question-blue.png IsExtendedFont
Check.png Check.png Star.png Speech.png int IsModal(Context ContextPtr)
Question.png Question.png Star.png Speech.png Question-blue.png IsTopModal

P

Base game Gods & Kings ___________________________
Question.png Question.png Star.png Speech.png Question-blue.png PopAllInterrupts
Check.png Check.png Star.png Speech.png PopModal(Context ContextPtr)
Question.png Question.png Star.png Speech.png Question-blue.png PrintAllocationInfo
Question.png Question.png Star.png Speech.png Question-blue.png PrintTextureInfo
Question.png Question.png Star.png Speech.png Question-blue.png PrintWindowInfo
Check.png Check.png Star.png Speech.png PushModal(Context ContextPtr, bool arg1 = nil)

Q

Base game Gods & Kings ___________________________
Check.png Check.png Star.png Speech.png QueuePopup(Context ContextPtr, PopupPriority arg1)

R

Base game Gods & Kings ___________________________
Question.png Question.png Star.png Speech.png Question-blue.png ReleaseAndUnloadTextureByName
Question.png Question.png Star.png Speech.png Question-blue.png ReleaseTextureByName
Question.png Question.png Star.png Speech.png Question-blue.png RequestReloadUI
Question.png Question.png Star.png Speech.png Question-blue.png RequestReprocessAnchoring

S

Base game Gods & Kings ___________________________
Question.png Question.png Star.png Speech.png Question-blue.png SetDrawControlBounds
Question.png Question.png Star.png Speech.png Question-blue.png SetHideWorldAnchors
Check.png Check.png Star.png Speech.png PolicyBranchType SetUICursor(PolicyBranchType oldCursor)



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.