Unit.GetName (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Unit.

This is an instance method, invoke it with a colon.


Usage

string Unit:GetName()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
0092
local name = pUnit:GetName();


TurnsRemaining.lua - DLC_02 DLC

DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0186
popupInfo.Text = Locale.ConvertTextKey("TXT_KEY_NEWWORLD_SCENARIO_FIRST_CIRCUMNAVIGATION", unit:GetName(), iGoldReceived, iVPReceived);
0188
popupInfo.Text = Locale.ConvertTextKey("TXT_KEY_NEWWORLD_SCENARIO_SECOND_CIRCUMNAVIGATION", unit:GetName(), iGoldReceived, iVPReceived);
0190
popupInfo.Text = Locale.ConvertTextKey("TXT_KEY_NEWWORLD_SCENARIO_THIRD_CIRCUMNAVIGATION", unit:GetName(), iGoldReceived, iVPReceived);


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0633
popupInfo.Text = Locale.ConvertTextKey("TXT_KEY_MEDIEVAL_SCENARIO_CARAVEL", unit:GetName(), iVPReceived, (5 - iNumCaravels));
0680
popupInfo.Text = Locale.ConvertTextKey("TXT_KEY_MEDIEVAL_SCENARIO_CONQUISTADOR", unit:GetName(), iGoldReceived, iVPReceived);


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0171
unitNameString = string.format("%s (%s)", pUnit:GetName(), desc);
0695
controlTable.Button:SetText( pUnit:GetName() );
0715
controlTable.Button:SetText( pPlotUnit:GetName() );
1057
local unitName = pPlotUnit:GetName();
1586
toolTipString = string.format("%s (%s)", pUnit:GetName(), desc);


UnitPanel.lua

UI/InGame/WorldView/UnitPanel.lua
0394
local name = unit:GetName();



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.