UnitCombatType (Civ5 Type)

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This page is a part of the Lua and UI Reference (Civ5).


ID.png The UnitCombatType pseudo-type is actually a regular integer. Pseudo-types do not exist in Lua, they only serve a documentation purpose on the wiki!
  • DB.png Integers labeled as UnitCombatType corresponds to the ID column of the UnitCombatInfos XML table.


XML: the UnitCombatInfos table

Here are the ID and Type columns found in this table.

ID Type
0 UNITCOMBAT_RECON
1 UNITCOMBAT_ARCHER
2 UNITCOMBAT_MOUNTED
3 UNITCOMBAT_MELEE
4 UNITCOMBAT_SIEGE
5 UNITCOMBAT_GUN
6 UNITCOMBAT_ARMOR
7 UNITCOMBAT_HELICOPTER
8 UNITCOMBAT_NAVAL
8 UNITCOMBAT_NAVALRANGED
9 UNITCOMBAT_FIGHTER
10 UNITCOMBAT_BOMBER
11 UNITCOMBAT_NAVALMELEE


Examples

Used by

int City:GetUnitCombatFreeExperience(UnitCombatType index)
int Unit:GetExtraUnitCombatModifier(UnitCombatType index)
UnitCombatType Unit:GetUnitCombatType()
int Unit:UnitCombatModifier(UnitCombatType unitCombat)



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.