UnitMoving (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a built-in global function. No include statement is needed.


Usage

bool UnitMoving(PlayerID player, UnitID unit)


Returned Value

No description available.

Parameters

player: No description available.
unit: No description available.


Source code samples

Redundant occurences have been removed.

CityBannerManager.lua

UI/InGame/CityBannerManager.lua
0966
if garrisonedUnit and not UnitMoving(garrisonedUnit:GetOwner(), garrisonedUnit:GetID()) then
1140
if bGarrisoned and not UnitMoving(playerID, unitID) then


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
1115
if not UnitMoving(playerID, unitID) and g_MasterList[ playerID ] ~= nil then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.