User:DonQuich: Difference between revisions

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m (testing my bot)
m (testing my bot)
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|<code>Plot:[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]('''string''' dummyTag, '''string''' modelTag)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/AddFeatureDummyModel|AddFeatureDummyModel]]('''string''' dummyTag, '''string''' modelTag)</code>
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|<code>Plot:[[Civ5Lua/Plot/Area|Area]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/Area|Area]]()</code>
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x, '''int''' y)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x, '''int''' y)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID, [[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID, [[Civ5Lua/TeamID|TeamID]] eTeam)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID, [[Civ5Lua/YieldID|YieldID]] yieldID, [[Civ5Lua/PlayerID|PlayerID]] ePlayer, '''bool''' optimal, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID, [[Civ5Lua/YieldID|YieldID]] yieldID, [[Civ5Lua/PlayerID|PlayerID]] ePlayer, '''bool''' optimal, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID, [[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' ignoreFeature)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID, [[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' ignoreFeature)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID, '''bool''' display)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID, '''bool''' display)</code>
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID, [[Civ5Lua/PlayerID|PlayerID]] ePlayer, '''bool''' testVisible)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID, [[Civ5Lua/PlayerID|PlayerID]] ePlayer, '''bool''' testVisible)</code>
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|<code>Plot:[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanHaveFeature|CanHaveFeature]]()</code>
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID, [[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' potential)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID, [[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' potential)</code>
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID, '''bool''' ignoreLatitude)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID, '''bool''' ignoreLatitude)</code>
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|<code>Plot:[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CanSeePlot|CanSeePlot]]()</code>
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID, '''int''' change, [[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID, '''int''' change, [[Civ5Lua/TeamID|TeamID]] eTeam)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]('''int''' change)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeExtraMovePathCost|ChangeExtraMovePathCost]]('''int''' change)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]('''int''' change)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeImprovementDuration|ChangeImprovementDuration]]('''int''' change)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID, '''int''' change)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeInvisibleVisibilityCount|ChangeInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID, '''int''' change)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]('''int''' change)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeNumResource|ChangeNumResource]]('''int''' change)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]('''int''' change)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeOwnershipDuration|ChangeOwnershipDuration]]('''int''' change)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]('''int''' change)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeUpgradeProgress|ChangeUpgradeProgress]]('''int''' change)</code>
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|<code>Plot:[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''int''' change, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID, '''bool''' informExplorationTracking, '''bool''' alwaysSeeInvisible)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ChangeVisibilityCount|ChangeVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''int''' change, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] seeInvisibleTypeID, '''bool''' informExplorationTracking, '''bool''' alwaysSeeInvisible)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam, '''bool''' ignoreBuilding, '''bool''' help)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam, '''bool''' ignoreBuilding, '''bool''' help)</code>
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|<code>Plot:[[Civ5Lua/Plot/Erase|Erase]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/Erase|Erase]]()</code>
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|<code>Plot:[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]](''<unknown>'')</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetActiveFogOfWarMode|GetActiveFogOfWarMode]](''<unknown>'')</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code>
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|<code>Plot:[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]([[Civ5Lua/PlayerID|PlayerID]] eOwner, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer, [[Civ5Lua/Unit|Unit]] attacker, '''bool''' testAtWar, '''bool''' testPotentialEnemy, '''bool''' testCanMove)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBestDefender|GetBestDefender]]([[Civ5Lua/PlayerID|PlayerID]] eOwner, [[Civ5Lua/PlayerID|PlayerID]] eAttackingPlayer, [[Civ5Lua/Unit|Unit]] attacker, '''bool''' testAtWar, '''bool''' testPotentialEnemy, '''bool''' testCanMove)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID, '''int''' nowExtra, '''int''' thenExtra)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID, '''int''' nowExtra, '''int''' thenExtra)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code>
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|<code>Plot:[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetContinentArtType|GetContinentArtType]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID, [[Civ5Lua/TeamID|TeamID]] eTeam, [[Civ5Lua/City|City]] city)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID, [[Civ5Lua/TeamID|TeamID]] eTeam, [[Civ5Lua/City|City]] city)</code>
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|<code>Plot:[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetFeatureType|GetFeatureType]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code>
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|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code>
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|align="right" |<code>[[Civ5Lua/Plot|Plot]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/Plot|Plot]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code>
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|<code>Plot:[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNearestLandPlot|GetNearestLandPlot]]()</code>
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|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer)</code>
|-
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-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit)</code>
|-
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-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code>
|-
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-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code>
|-
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-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit)</code>
|-
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-->
-->
|-
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit)</code>
|-
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Line 886: Line 886:
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code>
|-
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-->
-->
|-
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code>
|-
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-->
-->
|-
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex)</code>
|-
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-->
-->
|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetPlotCity|GetPlotCity]]()</code>
|-
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-->
-->
|-
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetPlotType|GetPlotType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetPlotType|GetPlotType]]()</code>
|-
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Line 947: Line 947:
-->
-->
|-
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code>
|-
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Line 960: Line 960:
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/ResourceID|ResourceID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|-
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Line 977: Line 977:
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/ImprovementID|ImprovementID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|-
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Line 998: Line 998:
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/PlayerID|PlayerID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|-
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|
Line 1,019: Line 1,019:
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|-
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|
|
Line 1,040: Line 1,040:
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/TeamID|TeamID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/TeamID|TeamID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|-
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Line 1,061: Line 1,061:
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code>
|-
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|
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Line 1,074: Line 1,074:
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code>
|-
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Line 1,087: Line 1,087:
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code>
|-
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|
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Line 1,100: Line 1,100:
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code>
|-
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|
|
Line 1,113: Line 1,113:
-->
-->
|-
|-
|align="right" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|align="right" style="border-top: 1px solid grey;" |<code>[[Civ5Lua/RouteID|RouteID]]</code>
|<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code>
|-
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|
|
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-->
-->
|-
|-
|align="right" |<code>'''string'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''string'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code>
|-
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|
|
Line 1,139: Line 1,139:
-->
-->
|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetSelectedUnit|GetSelectedUnit]]()</code>
|-
|-
|
|
Line 1,148: Line 1,148:
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code>
|-
|-
|
|
Line 1,161: Line 1,161:
-->
-->
|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetTerrainType|GetTerrainType]]()</code>
|-
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|
|
Line 1,170: Line 1,170:
-->
-->
|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetUnit|GetUnit]]('''int''' index)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetUnit|GetUnit]]('''int''' index)</code>
|-
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|
Line 1,183: Line 1,183:
-->
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|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner)</code>
|-
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|
|
Line 1,200: Line 1,200:
-->
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|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code>
|-
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|
|
Line 1,213: Line 1,213:
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID, [[Civ5Lua/PlayerID|PlayerID]] ePlayer)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID, [[Civ5Lua/PlayerID|PlayerID]] ePlayer)</code>
|-
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|
Line 1,234: Line 1,234:
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|-
|-
|
|
Line 1,251: Line 1,251:
-->
-->
|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetWorkingCity|GetWorkingCity]]()</code>
|-
|-
|
|
Line 1,260: Line 1,260:
-->
-->
|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetWorkingCityOverride|GetWorkingCityOverride]]()</code>
|-
|-
|
|
Line 1,269: Line 1,269:
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code>
|-
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|
|
Line 1,282: Line 1,282:
-->
-->
|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code>
|-
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|
|
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-->
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|-
|-
|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID)</code>
|-
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|
|
Line 1,312: Line 1,312:
-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code>
|-
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|
|
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|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/HasBarbarianCamp|HasBarbarianCamp]]()</code>
|-
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|
|
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-->
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|-
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code>
|-
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|
|
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug)</code>
|-
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|
|
Line 1,364: Line 1,364:
-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|-
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|
|
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-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|-
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|
|
Line 1,398: Line 1,398:
-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code>
|-
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|
|
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|-
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer, '''bool''' landOnly)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer, '''bool''' landOnly)</code>
|-
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|
Line 1,432: Line 1,432:
-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|-
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|
|
Line 1,449: Line 1,449:
-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' landOnly)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' landOnly)</code>
|-
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|
Line 1,470: Line 1,470:
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area)</code>
|-
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|
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-->
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|-
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code>
|-
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|
|
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|-
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code>
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|-
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code>
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|-
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code>
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-->
|-
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex)</code>
|-
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-->
-->
|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsBuildRemovesFeature|IsBuildRemovesFeature]]()</code>
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-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code>
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-->
-->
|-
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code>
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code>
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-->
|-
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit)</code>
|-
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-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code>
|-
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code>
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code>
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-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit, '''bool''' checkImprovement)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit, '''bool''' checkImprovement)</code>
|-
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer)</code>
|-
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code>
|-
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code>
|-
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code>
|-
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|
|
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID)</code>
|-
|-
|
|
Line 1,792: Line 1,792:
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code>
|-
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|
|
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code>
|-
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|
|
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-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code>
|-
|-
|
|
Line 1,870: Line 1,870:
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code>
|-
|-
|
|
Line 1,883: Line 1,883:
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code>
|-
|-
|
|
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-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex)</code>
|-
|-
|
|
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code>
|-
|-
|
|
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area)</code>
|-
|-
|
|
Line 1,943: Line 1,943:
-->
-->
|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsResourceConnectedByImprovement|IsResourceConnectedByImprovement]]()</code>
|-
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|
|
Line 1,952: Line 1,952:
-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|-
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|
|
Line 1,973: Line 1,973:
-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code>
|-
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|
Line 1,986: Line 1,986:
-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|-
|-
|
|
Line 2,003: Line 2,003:
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-->
|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsRiver|IsRiver]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiver|IsRiver]]()</code>
|-
|-
|
|
Line 2,012: Line 2,012:
-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID)</code>
|-
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|
|
Line 2,029: Line 2,029:
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID)</code>
|-
|-
|
|
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|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingFlowClockwise|IsRiverCrossingFlowClockwise]]()</code>
|-
|-
|
|
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-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID)</code>
|-
|-
|
|
Line 2,072: Line 2,072:
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code>
|-
|-
|
|
Line 2,085: Line 2,085:
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code>
|-
|-
|
|
Line 2,098: Line 2,098:
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code>
|-
|-
|
|
Line 2,111: Line 2,111:
-->
-->
|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsRoutePillaged|IsRoutePillaged]]()</code>
|-
|-
|
|
Line 2,120: Line 2,120:
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code>
|-
|-
|
|
Line 2,133: Line 2,133:
-->
-->
|-
|-
|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsTradeRoute|IsTradeRoute]]()</code>
|-
|-
|
|
Line 2,142: Line 2,142:
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code>
|-
|-
|
|
Line 2,155: Line 2,155:
-->
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit)</code>
|-
|-
|
|
Line 2,172: Line 2,172:
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-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit)</code>
|-
|-
|
|
Line 2,189: Line 2,189:
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|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' debug)</code>
|-
|-
|
|
Line 2,210: Line 2,210:
-->
-->
|-
|-
|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit)</code>
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer)</code>
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer)</code>
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/IsWater|IsWater]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsWater|IsWater]]()</code>
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer)</code>
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit, [[Civ5Lua/Plot|Plot]] fromPlot)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit, [[Civ5Lua/Plot|Plot]] fromPlot)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]('''int''' range, [[Civ5Lua/Unit|Unit]] nukeUnit)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/NukeExplosion|NukeExplosion]]('''int''' range, [[Civ5Lua/Unit|Unit]] nukeUnit)</code>
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|align="right" |<code>'''string'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''string'''</code>
|<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX, '''int''' mouseY)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX, '''int''' mouseY)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/RemoveGoody|RemoveGoody]]()</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ResetFeatureModel|ResetFeatureModel]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam)</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code>
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|align="right" |<code>'''int'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''int'''</code>
|<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetContinentArtType|SetContinentArtType]]()</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]('''string''' dummyTag, '''string''' textureTag)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyTexture|SetFeatureDummyTexture]]('''string''' dummyTag, '''string''' textureTag)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]('''string''' dummyTag, '''bool''' show)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetFeatureDummyVisibility|SetFeatureDummyVisibility]]('''string''' dummyTag, '''bool''' show)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetFeatureType|SetFeatureType]]()</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]('''int''' newValue)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetImprovementDuration|SetImprovementDuration]]('''int''' newValue)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]('''bool''' b)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetImprovementPillaged|SetImprovementPillaged]]('''bool''' b)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]([[Civ5Lua/ImprovementID|ImprovementID]] newValueID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetImprovementType|SetImprovementType]]([[Civ5Lua/ImprovementID|ImprovementID]] newValueID)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]('''bool''' newValue, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetNEOfRiver|SetNEOfRiver]]('''bool''' newValue, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetNumResource|SetNumResource]]('''int''' num)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetNumResource|SetNumResource]]('''int''' num)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]('''bool''' newValue, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetNWOfRiver|SetNWOfRiver]]('''bool''' newValue, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetOwner|SetOwner]]([[Civ5Lua/PlayerID|PlayerID]] eNewValue, '''int''' acquiringCityID, '''bool''' checkUnits, '''bool''' updateResources)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetOwner|SetOwner]]([[Civ5Lua/PlayerID|PlayerID]] eNewValue, '''int''' acquiringCityID, '''bool''' checkUnits, '''bool''' updateResources)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]('''int''' newValue)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetOwnershipDuration|SetOwnershipDuration]]('''int''' newValue)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetPlotType|SetPlotType]]([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID, '''bool''' recalculate, '''bool''' rebuildGraphics)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetPlotType|SetPlotType]]([[Civ5Lua/PlotTypeID|PlotTypeID]] newValueID, '''bool''' recalculate, '''bool''' rebuildGraphics)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetResourceType|SetResourceType]]([[Civ5Lua/ResourceID|ResourceID]] newValueID, '''int''' numResource)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetResourceType|SetResourceType]]([[Civ5Lua/ResourceID|ResourceID]] newValueID, '''int''' numResource)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetRevealed|SetRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' newValue, '''bool''' terrainOnly, [[Civ5Lua/TeamID|TeamID]] eFromTeam)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetRevealed|SetRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam, '''bool''' newValue, '''bool''' terrainOnly, [[Civ5Lua/TeamID|TeamID]] eFromTeam)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetRouteType|SetRouteType]]([[Civ5Lua/RouteID|RouteID]] newValueID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetRouteType|SetRouteType]]([[Civ5Lua/RouteID|RouteID]] newValueID)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetScriptData|SetScriptData]]('''string''' szNewValue)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetScriptData|SetScriptData]]('''string''' szNewValue)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]('''bool''' newValue)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetStartingPlot|SetStartingPlot]]('''bool''' newValue)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]([[Civ5Lua/TerrainID|TerrainID]] type)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetTerrainType|SetTerrainType]]([[Civ5Lua/TerrainID|TerrainID]] type)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]('''int''' newValue)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetUpgradeProgress|SetUpgradeProgress]]('''int''' newValue)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]('''bool''' newValue, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/SetWOfRiver|SetWOfRiver]]('''bool''' newValue, [[Civ5Lua/FlowDirectionID|FlowDirectionID]] riverDirID)</code>
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|align="right" |<code>'''bool'''</code>
|align="right" style="border-top: 1px solid grey;" |<code>'''bool'''</code>
|<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot)</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot)</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/UpdateFog|UpdateFog]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/UpdateFog|UpdateFog]]()</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/UpdateVisibility|UpdateVisibility]]()</code>
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|width="2" |
|width="2" style="border-top: 1px solid grey;" |
|<code>Plot:[[Civ5Lua/Plot/WaterArea|WaterArea]]()</code>
|style="border-top: 1px solid grey;" |<code>Plot:[[Civ5Lua/Plot/WaterArea|WaterArea]]()</code>
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Revision as of 09:11, 9 August 2012

This page is a part of the Lua and UI Reference.

Plot:AddFeatureDummyModel(string dummyTag, string modelTag)
Here is some fancy description. Isn't it nice to get descriptions?
  • dummyTag: Some comment about this parameter.
  • modelTag: Some comment about this parameter.
Plot:Area()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:At(int x, int y)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • x: Some comment about this parameter.
  • y: Some comment about this parameter.
int Plot:CalculateBestNatureYield(YieldID yieldID, TeamID eTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • yieldID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
int Plot:CalculateImprovementYieldChange(ImprovementID improvementID, YieldID yieldID, PlayerID ePlayer, bool optimal, RouteID assumeThisRouteID)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • improvementID: Some comment about this parameter.
  • yieldID: Some comment about this parameter.
  • ePlayer: Some comment about this parameter.
  • optimal: Some comment about this parameter.
  • assumeThisRouteID: Some comment about this parameter.
int Plot:CalculateNatureYield(YieldID yieldID, TeamID eTeam, bool ignoreFeature)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • yieldID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
  • ignoreFeature: Some comment about this parameter.
int Plot:CalculateTotalBestNatureYield(TeamID eTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
int Plot:CalculateYield(YieldID yieldID, bool display)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • yieldID: Some comment about this parameter.
  • display: Some comment about this parameter.
bool Plot:CanBuild(BuildActionID buildID, PlayerID ePlayer, bool testVisible)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
  • ePlayer: Some comment about this parameter.
  • testVisible: Some comment about this parameter.
Plot:CanHaveFeature()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:CanHaveImprovement(ImprovementID improvementID, TeamID eTeam, bool potential)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • improvementID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
  • potential: Some comment about this parameter.
bool Plot:CanHaveResource(ResourceID resourceID, bool ignoreLatitude)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • resourceID: Some comment about this parameter.
  • ignoreLatitude: Some comment about this parameter.
Plot:CanSeePlot()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:ChangeBuildProgress(BuildActionID buildID, int change, TeamID eTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
  • change: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
Plot:ChangeExtraMovePathCost(int change)
Here is some fancy description. Isn't it nice to get descriptions?
  • change: Some comment about this parameter.
Plot:ChangeImprovementDuration(int change)
Here is some fancy description. Isn't it nice to get descriptions?
  • change: Some comment about this parameter.
Plot:ChangeInvisibleVisibilityCount(TeamID eTeam, InvisibilityScopeID invisibleID, int change)
Here is some fancy description. Isn't it nice to get descriptions?
  • eTeam: Some comment about this parameter.
  • invisibleID: Some comment about this parameter.
  • change: Some comment about this parameter.
Plot:ChangeNumResource(int change)
Here is some fancy description. Isn't it nice to get descriptions?
  • change: Some comment about this parameter.
Plot:ChangeOwnershipDuration(int change)
Here is some fancy description. Isn't it nice to get descriptions?
  • change: Some comment about this parameter.
Plot:ChangeUpgradeProgress(int change)
Here is some fancy description. Isn't it nice to get descriptions?
  • change: Some comment about this parameter.
Plot:ChangeVisibilityCount(TeamID eTeam, int change, InvisibilityScopeID seeInvisibleTypeID, bool informExplorationTracking, bool alwaysSeeInvisible)
Here is some fancy description. Isn't it nice to get descriptions?
  • eTeam: Some comment about this parameter.
  • change: Some comment about this parameter.
  • seeInvisibleTypeID: Some comment about this parameter.
  • informExplorationTracking: Some comment about this parameter.
  • alwaysSeeInvisible: Some comment about this parameter.
int Plot:CountNumAirUnits(TeamID ePlayer)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
int Plot:DefenseModifier(TeamID iDefendTeam, bool ignoreBuilding, bool help)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • iDefendTeam: Some comment about this parameter.
  • ignoreBuilding: Some comment about this parameter.
  • help: Some comment about this parameter.
Plot:Erase()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetActiveFogOfWarMode(<unknown>)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:GetArea()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
Plot:GetBestDefender(PlayerID eOwner, PlayerID eAttackingPlayer, Unit attacker, bool testAtWar, bool testPotentialEnemy, bool testCanMove)
Here is some fancy description. Isn't it nice to get descriptions?
  • eOwner: Some comment about this parameter.
  • eAttackingPlayer: Some comment about this parameter.
  • attacker: Some comment about this parameter.
  • testAtWar: Some comment about this parameter.
  • testPotentialEnemy: Some comment about this parameter.
  • testCanMove: Some comment about this parameter.
int Plot:GetBuildProgress(BuildActionID buildID)
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  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
int Plot:GetBuildTime(BuildActionID buildID)
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  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
int Plot:GetBuildTurnsLeft(BuildActionID buildID, int nowExtra, int thenExtra)
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  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
  • nowExtra: Some comment about this parameter.
  • thenExtra: Some comment about this parameter.
int Plot:GetBuildTurnsTotal(BuildActionID buildID)
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  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
int Plot:GetCityRadiusCount()
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  • Returned value: Returned values too need their comments.
Plot:GetContinentArtType()
'Determines continent for plot type.'
int Plot:GetExtraMovePathCost()
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  • Returned value: Returned values too need their comments.
int Plot:GetFeatureProduction(BuildActionID buildID, TeamID eTeam, City city)
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  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
  • city: Some comment about this parameter.
Plot:GetFeatureType()
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int Plot:GetFeatureVariety()
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  • Returned value: Returned values too need their comments.
int Plot:GetFoundValue(PlayerID eIndex)
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  • Returned value: Returned values too need their comments.
  • eIndex: Some comment about this parameter.
int Plot:GetImprovementDuration()
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  • Returned value: Returned values too need their comments.
ImprovementID Plot:GetImprovementType()
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  • Returned value: Returned values too need their comments.
Plot Plot:GetInlandCorner()
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  • Returned value: Returned values too need their comments.
int Plot:GetInvisibleVisibilityCount(TeamID eTeam, InvisibilityScopeID invisibleID)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • invisibleID: Some comment about this parameter.
int Plot:GetLatitude()
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  • Returned value: Returned values too need their comments.
int Plot:GetNearestLandArea()
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  • Returned value: Returned values too need their comments.
Plot:GetNearestLandPlot()
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ResourceID Plot:GetNonObsoleteResourceType(TeamID eTeam)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
int Plot:GetNumDefenders(PlayerID ePlayer)
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  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
int Plot:GetNumFriendlyUnitsOfType(Unit unit)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
int Plot:GetNumResource()
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int Plot:GetNumUnits()
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  • Returned value: Returned values too need their comments.
int Plot:GetNumVisibleEnemyDefenders(Unit unit)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
int Plot:GetNumVisiblePotentialEnemyDefenders(Unit unit)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
PlayerID Plot:GetOwner()
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  • Returned value: Returned values too need their comments.
int Plot:GetOwnershipDuration()
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  • Returned value: Returned values too need their comments.
int Plot:GetPlayerCityRadiusCount(PlayerID eIndex)
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  • Returned value: Returned values too need their comments.
  • eIndex: Some comment about this parameter.
Plot:GetPlotCity()
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Plot:GetPlotType()
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int Plot:GetReconCount()
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  • Returned value: Returned values too need their comments.
ResourceID Plot:GetResourceType(TeamID eTeam)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
ImprovementID Plot:GetRevealedImprovementType(TeamID eTeam, bool debug)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
PlayerID Plot:GetRevealedOwner(TeamID eTeam, bool debug)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
RouteID Plot:GetRevealedRouteType(TeamID eTeam, bool debug)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
TeamID Plot:GetRevealedTeam(TeamID eTeam, bool debug)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
int Plot:GetRiverCrossingCount()
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  • Returned value: Returned values too need their comments.
FlowDirectionID Plot:GetRiverEFlowDirection()
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FlowDirectionID Plot:GetRiverSEFlowDirection()
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FlowDirectionID Plot:GetRiverSWFlowDirection()
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RouteID Plot:GetRouteType()
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  • Returned value: Returned values too need their comments.
string Plot:GetScriptData()
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  • Returned value: Returned values too need their comments.
Plot:GetSelectedUnit()
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int Plot:GetTeam()
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  • Returned value: Returned values too need their comments.
Plot:GetTerrainType()
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Plot:GetUnit(int index)
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  • index: Some comment about this parameter.
int Plot:GetUnitPower(PlayerID eOwner)
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  • Returned value: Returned values too need their comments.
  • eOwner: Some comment about this parameter.
int Plot:GetUpgradeProgress()
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  • Returned value: Returned values too need their comments.
int Plot:GetUpgradeTimeLeft(ImprovementID improvementID, PlayerID ePlayer)
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  • Returned value: Returned values too need their comments.
  • improvementID: Some comment about this parameter.
  • ePlayer: Some comment about this parameter.
int Plot:GetVisibilityCount(TeamID eTeam)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
Plot:GetWorkingCity()
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Plot:GetWorkingCityOverride()
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int Plot:GetX()
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  • Returned value: Returned values too need their comments.
int Plot:GetY()
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int Plot:GetYield(YieldID yieldID)
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  • Returned value: Returned values too need their comments.
  • yieldID: Some comment about this parameter.
bool Plot:GetYieldWithBuild()
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  • Returned value: Returned values too need their comments.
Plot:HasBarbarianCamp()
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bool Plot:HasYield()
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  • Returned value: Returned values too need their comments.
bool Plot:IsActiveVisible(bool debug)
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  • Returned value: Returned values too need their comments.
  • debug: Some comment about this parameter.
bool Plot:IsAdjacentNonrevealed(TeamID eTeam)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
bool Plot:IsAdjacentNonvisible(TeamID eTeam)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
bool Plot:IsAdjacentOwned()
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  • Returned value: Returned values too need their comments.
bool Plot:IsAdjacentPlayer(PlayerID ePlayer, bool landOnly)
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  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
  • landOnly: Some comment about this parameter.
bool Plot:IsAdjacentRevealed(TeamID eTeam)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
bool Plot:IsAdjacentTeam(TeamID eTeam, bool landOnly)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • landOnly: Some comment about this parameter.
bool Plot:IsAdjacentToArea(Area area)
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  • Returned value: Returned values too need their comments.
  • area: Some comment about this parameter.
bool Plot:IsAdjacentToLand()
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bool Plot:IsAdjacentToShallowWater()
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bool Plot:IsAdjacentVisible(TeamID eTeam, bool debug)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
bool Plot:IsBarbarian()
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  • Returned value: Returned values too need their comments.
bool Plot:IsBeingWorked()
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bool Plot:IsBestAdjacentFound(PlayerID eIndex)
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  • Returned value: Returned values too need their comments.
  • eIndex: Some comment about this parameter.
Plot:IsBuildRemovesFeature()
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bool Plot:IsCity()
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  • Returned value: Returned values too need their comments.
int Plot:IsCityRadius()
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  • Returned value: Returned values too need their comments.
bool Plot:IsCoastalLand()
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bool Plot:IsEnemyCity(Unit unit)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
bool Plot:IsFighting()
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  • Returned value: Returned values too need their comments.
bool Plot:IsFlatlands()
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  • Returned value: Returned values too need their comments.
bool Plot:IsFreshWater()
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  • Returned value: Returned values too need their comments.
bool Plot:IsFriendlyCity(Unit unit, bool checkImprovement)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
  • checkImprovement: Some comment about this parameter.
bool Plot:IsFriendlyTerritory(PlayerID ePlayer)
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  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
bool Plot:IsGoody()
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  • Returned value: Returned values too need their comments.
bool Plot:IsHills()
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  • Returned value: Returned values too need their comments.
bool Plot:IsImpassable()
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  • Returned value: Returned values too need their comments.
bool Plot:IsImprovementPillaged()
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  • Returned value: Returned values too need their comments.
bool Plot:IsInvisibleVisible(TeamID eTeam, InvisibilityScopeID invisibleID)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • invisibleID: Some comment about this parameter.
bool Plot:IsLake()
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  • Returned value: Returned values too need their comments.
bool Plot:IsMountain()
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  • Returned value: Returned values too need their comments.
bool Plot:IsNEOfRiver()
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  • Returned value: Returned values too need their comments.
bool Plot:IsNone()
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  • Returned value: Returned values too need their comments.
bool Plot:IsNWOfRiver()
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  • Returned value: Returned values too need their comments.
bool Plot:IsOpenGround()
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  • Returned value: Returned values too need their comments.
bool Plot:IsOwned()
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  • Returned value: Returned values too need their comments.
bool Plot:IsOwnershipScore()
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  • Returned value: Returned values too need their comments.
bool Plot:IsPlayerCityRadius(PlayerID eIndex)
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  • Returned value: Returned values too need their comments.
  • eIndex: Some comment about this parameter.
bool Plot:IsPotentialCityWork()
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  • Returned value: Returned values too need their comments.
bool Plot:IsPotentialCityWorkForArea(Area area)
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  • Returned value: Returned values too need their comments.
  • area: Some comment about this parameter.
Plot:IsResourceConnectedByImprovement()
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bool Plot:IsRevealed(TeamID eTeam, bool debug)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
bool Plot:IsRevealedBarbarian()
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  • Returned value: Returned values too need their comments.
bool Plot:IsRevealedGoody(TeamID eTeam)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
Plot:IsRiver()
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bool Plot:IsRiverConnection(DirectionID directionID)
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  • Returned value: Returned values too need their comments.
  • directionID: Some comment about this parameter.
bool Plot:IsRiverCrossing(DirectionID directionID)
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  • Returned value: Returned values too need their comments.
  • directionID: Some comment about this parameter.
Plot:IsRiverCrossingFlowClockwise()
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bool Plot:IsRiverCrossingToPlot(DirectionID directionID)
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  • Returned value: Returned values too need their comments.
  • directionID: Some comment about this parameter.
bool Plot:IsRiverSide()
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  • Returned value: Returned values too need their comments.
bool Plot:IsRoughGround()
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  • Returned value: Returned values too need their comments.
bool Plot:IsRoute()
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  • Returned value: Returned values too need their comments.
Plot:IsRoutePillaged()
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bool Plot:IsStartingPlot()
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  • Returned value: Returned values too need their comments.
Plot:IsTradeRoute()
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bool Plot:IsUnit()
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  • Returned value: Returned values too need their comments.
bool Plot:IsValidDomainForAction(Unit unit)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
bool Plot:IsValidDomainForLocation(Unit unit)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
bool Plot:IsVisible(TeamID eTeam, bool debug)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
bool Plot:IsVisibleEnemyDefender(Unit unit)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
bool Plot:IsVisibleEnemyUnit(PlayerID ePlayer)
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  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
bool Plot:IsVisibleOtherUnit(PlayerID ePlayer)
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  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
bool Plot:IsVisibleToWatchingHuman()
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  • Returned value: Returned values too need their comments.
Plot:IsWater()
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bool Plot:IsWithinTeamCityRadius(TeamID eTeam, PlayerID eIgnorePlayer)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • eIgnorePlayer: Some comment about this parameter.
bool Plot:IsWOfRiver()
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  • Returned value: Returned values too need their comments.
int Plot:MovementCost(Unit unit, Plot fromPlot)
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  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
  • fromPlot: Some comment about this parameter.
Plot:NukeExplosion(int range, Unit nukeUnit)
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  • range: Some comment about this parameter.
  • nukeUnit: Some comment about this parameter.
string Plot:PickFeatureDummyTag(int mouseX, int mouseY)
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  • Returned value: Returned values too need their comments.
  • mouseX: Some comment about this parameter.
  • mouseY: Some comment about this parameter.
Plot:RemoveGoody()
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Plot:ResetFeatureModel()
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int Plot:SeeFromLevel(TeamID eTeam)
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  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
int Plot:SeeThroughLevel()
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int Plot:SetArea()
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Plot:SetContinentArtType()
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Plot:SetFeatureDummyTexture(string dummyTag, string textureTag)
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  • dummyTag: Some comment about this parameter.
  • textureTag: Some comment about this parameter.
Plot:SetFeatureDummyVisibility(string dummyTag, bool show)
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  • dummyTag: Some comment about this parameter.
  • show: Some comment about this parameter.
Plot:SetFeatureType()
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Plot:SetImprovementDuration(int newValue)
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  • newValue: Some comment about this parameter.
Plot:SetImprovementPillaged(bool b)
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  • b: Some comment about this parameter.
Plot:SetImprovementType(ImprovementID newValueID)
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  • newValueID: Some comment about this parameter.
Plot:SetNEOfRiver(bool newValue, FlowDirectionID riverDirID)
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  • newValue: Some comment about this parameter.
  • riverDirID: Some comment about this parameter.
Plot:SetNumResource(int num)
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  • num: Some comment about this parameter.
Plot:SetNWOfRiver(bool newValue, FlowDirectionID riverDirID)
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  • newValue: Some comment about this parameter.
  • riverDirID: Some comment about this parameter.
Plot:SetOwner(PlayerID eNewValue, int acquiringCityID, bool checkUnits, bool updateResources)
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  • eNewValue: Some comment about this parameter.
  • acquiringCityID: Some comment about this parameter.
  • checkUnits: Some comment about this parameter.
  • updateResources: Some comment about this parameter.
Plot:SetOwnershipDuration(int newValue)
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  • newValue: Some comment about this parameter.
Plot:SetPlotType(PlotTypeID newValueID, bool recalculate, bool rebuildGraphics)
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  • newValueID: Some comment about this parameter.
  • recalculate: Some comment about this parameter.
  • rebuildGraphics: Some comment about this parameter.
Plot:SetResourceType(ResourceID newValueID, int numResource)
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  • newValueID: Some comment about this parameter.
  • numResource: Some comment about this parameter.
Plot:SetRevealed(TeamID eTeam, bool newValue, bool terrainOnly, TeamID eFromTeam)
Here is some fancy description. Isn't it nice to get descriptions?
  • eTeam: Some comment about this parameter.
  • newValue: Some comment about this parameter.
  • terrainOnly: Some comment about this parameter.
  • eFromTeam: Some comment about this parameter.
Plot:SetRouteType(RouteID newValueID)
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  • newValueID: Some comment about this parameter.
Plot:SetScriptData(string szNewValue)
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  • szNewValue: Some comment about this parameter.
Plot:SetStartingPlot(bool newValue)
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  • newValue: Some comment about this parameter.
Plot:SetTerrainType(TerrainID type)
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  • type: Some comment about this parameter.
Plot:SetUpgradeProgress(int newValue)
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  • newValue: Some comment about this parameter.
Plot:SetWOfRiver(bool newValue, FlowDirectionID riverDirID)
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  • newValue: Some comment about this parameter.
  • riverDirID: Some comment about this parameter.
bool Plot:ShareAdjacentArea(Plot plot)
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  • Returned value: Returned values too need their comments.
  • plot: Some comment about this parameter.
Plot:UpdateFog()
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Plot:UpdateVisibility()
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Plot:WaterArea()
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