User:DonQuich: Difference between revisions

From Civilization Modding Wiki
Jump to navigationJump to search
m (testing my bot)
m (testing my bot)
Line 1: Line 1:
''This page is a part of the [[Lua and UI Reference]].''
''This page is a part of the [[Lua and UI Reference]].''


__FORCETOC__
{|
{|
<!--  
<!--  
Line 24: Line 25:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="At"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/At|At]]('''int''' x = nil, '''int''' y = nil)</code>
|-
|-
Line 33: Line 34:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="CalculateBestNatureYield"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateBestNatureYield|CalculateBestNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
Line 42: Line 43:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="CalculateImprovementYieldChange"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateImprovementYieldChange|CalculateImprovementYieldChange]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' optimal = nil, [[Civ5Lua/RouteID|RouteID]] assumeThisRouteID = nil)</code>
|-
|-
Line 51: Line 52:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="CalculateNatureYield"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateNatureYield|CalculateNatureYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' ignoreFeature = nil)</code>
|-
|-
Line 60: Line 61:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="CalculateTotalBestNatureYield"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateTotalBestNatureYield|CalculateTotalBestNatureYield]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
Line 69: Line 70:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="CalculateYield"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CalculateYield|CalculateYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil, '''bool''' display = nil)</code>
|-
|-
Line 78: Line 79:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="CanBuild"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CanBuild|CanBuild]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' testVisible = nil)</code>
|-
|-
Line 96: Line 97:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="CanHaveImprovement"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CanHaveImprovement|CanHaveImprovement]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' potential = nil)</code>
|-
|-
Line 105: Line 106:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="CanHaveResource"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CanHaveResource|CanHaveResource]]([[Civ5Lua/ResourceID|ResourceID]] resourceID = nil, '''bool''' ignoreLatitude = nil)</code>
|-
|-
Line 123: Line 124:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="ChangeBuildProgress"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/ChangeBuildProgress|ChangeBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' change = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
Line 195: Line 196:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="CountNumAirUnits"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/CountNumAirUnits|CountNumAirUnits]]([[Civ5Lua/TeamID|TeamID]] ePlayer = nil)</code>
|-
|-
Line 204: Line 205:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="DefenseModifier"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/DefenseModifier|DefenseModifier]]([[Civ5Lua/TeamID|TeamID]] iDefendTeam = nil, '''bool''' ignoreBuilding = nil, '''bool''' help = nil)</code>
|-
|-
Line 231: Line 232:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetArea"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetArea|GetArea]]()</code>
|-
|-
Line 249: Line 250:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetBuildProgress"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildProgress|GetBuildProgress]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|-
|-
Line 258: Line 259:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetBuildTime"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTime|GetBuildTime]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|-
|-
Line 267: Line 268:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetBuildTurnsLeft"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsLeft|GetBuildTurnsLeft]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, '''int''' nowExtra = nil, '''int''' thenExtra = nil)</code>
|-
|-
Line 276: Line 277:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetBuildTurnsTotal"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetBuildTurnsTotal|GetBuildTurnsTotal]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil)</code>
|-
|-
Line 285: Line 286:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetCityRadiusCount"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetCityRadiusCount|GetCityRadiusCount]]()</code>
|-
|-
Line 303: Line 304:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetExtraMovePathCost"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetExtraMovePathCost|GetExtraMovePathCost]]()</code>
|-
|-
Line 312: Line 313:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetFeatureProduction"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureProduction|GetFeatureProduction]]([[Civ5Lua/BuildActionID|BuildActionID]] buildID = nil, [[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/City|City]] city = nil)</code>
|-
|-
Line 330: Line 331:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetFeatureVariety"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetFeatureVariety|GetFeatureVariety]]()</code>
|-
|-
Line 339: Line 340:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetFoundValue"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetFoundValue|GetFoundValue]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
Line 348: Line 349:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetImprovementDuration"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementDuration|GetImprovementDuration]]()</code>
|-
|-
Line 357: Line 358:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetImprovementType"><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetImprovementType|GetImprovementType]]()</code>
|-
|-
Line 366: Line 367:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetInlandCorner"><code>[[Civ5Lua/Plot|Plot]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/Plot|Plot]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetInlandCorner|GetInlandCorner]]()</code>
|-
|-
Line 375: Line 376:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetInvisibleVisibilityCount"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetInvisibleVisibilityCount|GetInvisibleVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|-
|-
Line 384: Line 385:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetLatitude"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetLatitude|GetLatitude]]()</code>
|-
|-
Line 393: Line 394:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetNearestLandArea"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetNearestLandArea|GetNearestLandArea]]()</code>
|-
|-
Line 411: Line 412:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetNonObsoleteResourceType"><code>[[Civ5Lua/ResourceID|ResourceID]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/ResourceID|ResourceID]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetNonObsoleteResourceType|GetNonObsoleteResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
Line 420: Line 421:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetNumDefenders"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumDefenders|GetNumDefenders]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
Line 429: Line 430:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetNumFriendlyUnitsOfType"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumFriendlyUnitsOfType|GetNumFriendlyUnitsOfType]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
Line 438: Line 439:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetNumResource"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumResource|GetNumResource]]()</code>
|-
|-
Line 447: Line 448:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetNumUnits"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumUnits|GetNumUnits]]()</code>
|-
|-
Line 456: Line 457:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetNumVisibleEnemyDefenders"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumVisibleEnemyDefenders|GetNumVisibleEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
Line 465: Line 466:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetNumVisiblePotentialEnemyDefenders"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetNumVisiblePotentialEnemyDefenders|GetNumVisiblePotentialEnemyDefenders]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
Line 474: Line 475:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetOwner"><code>[[Civ5Lua/PlayerID|PlayerID]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/PlayerID|PlayerID]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetOwner|GetOwner]]()</code>
|-
|-
Line 483: Line 484:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetOwnershipDuration"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetOwnershipDuration|GetOwnershipDuration]]()</code>
|-
|-
Line 492: Line 493:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetPlayerCityRadiusCount"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetPlayerCityRadiusCount|GetPlayerCityRadiusCount]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
Line 519: Line 520:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetReconCount"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetReconCount|GetReconCount]]()</code>
|-
|-
Line 528: Line 529:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetResourceType"><code>[[Civ5Lua/ResourceID|ResourceID]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/ResourceID|ResourceID]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetResourceType|GetResourceType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
Line 537: Line 538:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetRevealedImprovementType"><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/ImprovementID|ImprovementID]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedImprovementType|GetRevealedImprovementType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
Line 546: Line 547:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetRevealedOwner"><code>[[Civ5Lua/PlayerID|PlayerID]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/PlayerID|PlayerID]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedOwner|GetRevealedOwner]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
Line 555: Line 556:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetRevealedRouteType"><code>[[Civ5Lua/RouteID|RouteID]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/RouteID|RouteID]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedRouteType|GetRevealedRouteType]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
Line 564: Line 565:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetRevealedTeam"><code>[[Civ5Lua/TeamID|TeamID]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/TeamID|TeamID]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetRevealedTeam|GetRevealedTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
Line 573: Line 574:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetRiverCrossingCount"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverCrossingCount|GetRiverCrossingCount]]()</code>
|-
|-
Line 582: Line 583:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetRiverEFlowDirection"><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverEFlowDirection|GetRiverEFlowDirection]]()</code>
|-
|-
Line 591: Line 592:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetRiverSEFlowDirection"><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverSEFlowDirection|GetRiverSEFlowDirection]]()</code>
|-
|-
Line 600: Line 601:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetRiverSWFlowDirection"><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/FlowDirectionID|FlowDirectionID]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetRiverSWFlowDirection|GetRiverSWFlowDirection]]()</code>
|-
|-
Line 609: Line 610:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetRouteType"><code>[[Civ5Lua/RouteID|RouteID]]</code></span>
|align="right" |<h4><code>[[Civ5Lua/RouteID|RouteID]]</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetRouteType|GetRouteType]]()</code>
|-
|-
Line 618: Line 619:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetScriptData"><code>'''string'''</code></span>
|align="right" |<h4><code>'''string'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetScriptData|GetScriptData]]()</code>
|-
|-
Line 636: Line 637:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetTeam"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetTeam|GetTeam]]()</code>
|-
|-
Line 663: Line 664:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetUnitPower"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetUnitPower|GetUnitPower]]([[Civ5Lua/PlayerID|PlayerID]] eOwner = nil)</code>
|-
|-
Line 672: Line 673:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetUpgradeProgress"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeProgress|GetUpgradeProgress]]()</code>
|-
|-
Line 681: Line 682:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetUpgradeTimeLeft"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetUpgradeTimeLeft|GetUpgradeTimeLeft]]([[Civ5Lua/ImprovementID|ImprovementID]] improvementID = nil, [[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
Line 690: Line 691:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetVisibilityCount"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetVisibilityCount|GetVisibilityCount]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
Line 717: Line 718:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetX"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetX|GetX]]()</code>
|-
|-
Line 726: Line 727:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetY"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetY|GetY]]()</code>
|-
|-
Line 735: Line 736:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetYield"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/GetYield|GetYield]]([[Civ5Lua/YieldID|YieldID]] yieldID = nil)</code>
|-
|-
Line 744: Line 745:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="GetYieldWithBuild"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code>
|<code>Plot:[[Civ5Lua/Plot/GetYieldWithBuild|GetYieldWithBuild]]()</code>
|-
|-
Line 762: Line 763:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="HasYield"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code>
|<code>Plot:[[Civ5Lua/Plot/HasYield|HasYield]]()</code>
|-
|-
Line 771: Line 772:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsActiveVisible"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsActiveVisible|IsActiveVisible]]('''bool''' debug = nil)</code>
|-
|-
Line 780: Line 781:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsAdjacentNonrevealed"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonrevealed|IsAdjacentNonrevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
Line 789: Line 790:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsAdjacentNonvisible"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentNonvisible|IsAdjacentNonvisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
Line 798: Line 799:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsAdjacentOwned"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentOwned|IsAdjacentOwned]]()</code>
|-
|-
Line 807: Line 808:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsAdjacentPlayer"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentPlayer|IsAdjacentPlayer]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil, '''bool''' landOnly = nil)</code>
|-
|-
Line 816: Line 817:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsAdjacentRevealed"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentRevealed|IsAdjacentRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
Line 825: Line 826:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsAdjacentTeam"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentTeam|IsAdjacentTeam]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' landOnly = nil)</code>
|-
|-
Line 834: Line 835:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsAdjacentToArea"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToArea|IsAdjacentToArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|-
|-
Line 843: Line 844:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsAdjacentToLand"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToLand|IsAdjacentToLand]]()</code>
|-
|-
Line 852: Line 853:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsAdjacentToShallowWater"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentToShallowWater|IsAdjacentToShallowWater]]()</code>
|-
|-
Line 861: Line 862:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsAdjacentVisible"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsAdjacentVisible|IsAdjacentVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
Line 870: Line 871:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsBarbarian"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsBarbarian|IsBarbarian]]()</code>
|-
|-
Line 879: Line 880:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsBeingWorked"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsBeingWorked|IsBeingWorked]]()</code>
|-
|-
Line 888: Line 889:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsBestAdjacentFound"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsBestAdjacentFound|IsBestAdjacentFound]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
Line 906: Line 907:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsCity"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsCity|IsCity]]()</code>
|-
|-
Line 915: Line 916:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsCityRadius"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsCityRadius|IsCityRadius]]()</code>
|-
|-
Line 924: Line 925:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsCoastalLand"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsCoastalLand|IsCoastalLand]]()</code>
|-
|-
Line 933: Line 934:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsEnemyCity"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsEnemyCity|IsEnemyCity]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
Line 942: Line 943:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsFighting"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsFighting|IsFighting]]()</code>
|-
|-
Line 951: Line 952:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsFlatlands"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsFlatlands|IsFlatlands]]()</code>
|-
|-
Line 960: Line 961:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsFreshWater"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsFreshWater|IsFreshWater]]()</code>
|-
|-
Line 969: Line 970:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsFriendlyCity"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyCity|IsFriendlyCity]]([[Civ5Lua/Unit|Unit]] unit = nil, '''bool''' checkImprovement = nil)</code>
|-
|-
Line 978: Line 979:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsFriendlyTerritory"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsFriendlyTerritory|IsFriendlyTerritory]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
Line 987: Line 988:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsGoody"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsGoody|IsGoody]]()</code>
|-
|-
Line 996: Line 997:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsHills"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsHills|IsHills]]()</code>
|-
|-
Line 1,005: Line 1,006:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsImpassable"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsImpassable|IsImpassable]]()</code>
|-
|-
Line 1,014: Line 1,015:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsImprovementPillaged"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsImprovementPillaged|IsImprovementPillaged]]()</code>
|-
|-
Line 1,023: Line 1,024:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsInvisibleVisible"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsInvisibleVisible|IsInvisibleVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/InvisibilityScopeID|InvisibilityScopeID]] invisibleID = nil)</code>
|-
|-
Line 1,032: Line 1,033:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsLake"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsLake|IsLake]]()</code>
|-
|-
Line 1,041: Line 1,042:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsMountain"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsMountain|IsMountain]]()</code>
|-
|-
Line 1,050: Line 1,051:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsNEOfRiver"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsNEOfRiver|IsNEOfRiver]]()</code>
|-
|-
Line 1,059: Line 1,060:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsNone"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsNone|IsNone]]()</code>
|-
|-
Line 1,068: Line 1,069:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsNWOfRiver"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsNWOfRiver|IsNWOfRiver]]()</code>
|-
|-
Line 1,077: Line 1,078:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsOpenGround"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsOpenGround|IsOpenGround]]()</code>
|-
|-
Line 1,086: Line 1,087:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsOwned"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsOwned|IsOwned]]()</code>
|-
|-
Line 1,095: Line 1,096:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsOwnershipScore"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsOwnershipScore|IsOwnershipScore]]()</code>
|-
|-
Line 1,104: Line 1,105:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsPlayerCityRadius"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsPlayerCityRadius|IsPlayerCityRadius]]([[Civ5Lua/PlayerID|PlayerID]] eIndex = nil)</code>
|-
|-
Line 1,113: Line 1,114:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsPotentialCityWork"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWork|IsPotentialCityWork]]()</code>
|-
|-
Line 1,122: Line 1,123:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsPotentialCityWorkForArea"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsPotentialCityWorkForArea|IsPotentialCityWorkForArea]]([[Civ5Lua/Area|Area]] area = nil)</code>
|-
|-
Line 1,140: Line 1,141:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsRevealed"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealed|IsRevealed]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
Line 1,149: Line 1,150:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsRevealedBarbarian"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedBarbarian|IsRevealedBarbarian]]()</code>
|-
|-
Line 1,158: Line 1,159:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsRevealedGoody"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsRevealedGoody|IsRevealedGoody]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
Line 1,176: Line 1,177:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsRiverConnection"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverConnection|IsRiverConnection]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|-
Line 1,185: Line 1,186:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsRiverCrossing"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossing|IsRiverCrossing]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|-
Line 1,203: Line 1,204:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsRiverCrossingToPlot"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverCrossingToPlot|IsRiverCrossingToPlot]]([[Civ5Lua/DirectionID|DirectionID]] directionID = nil)</code>
|-
|-
Line 1,212: Line 1,213:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsRiverSide"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsRiverSide|IsRiverSide]]()</code>
|-
|-
Line 1,221: Line 1,222:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsRoughGround"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsRoughGround|IsRoughGround]]()</code>
|-
|-
Line 1,230: Line 1,231:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsRoute"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsRoute|IsRoute]]()</code>
|-
|-
Line 1,248: Line 1,249:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsStartingPlot"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsStartingPlot|IsStartingPlot]]()</code>
|-
|-
Line 1,266: Line 1,267:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsUnit"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsUnit|IsUnit]]()</code>
|-
|-
Line 1,275: Line 1,276:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsValidDomainForAction"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForAction|IsValidDomainForAction]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
Line 1,284: Line 1,285:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsValidDomainForLocation"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsValidDomainForLocation|IsValidDomainForLocation]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
Line 1,293: Line 1,294:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsVisible"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisible|IsVisible]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, '''bool''' debug = nil)</code>
|-
|-
Line 1,302: Line 1,303:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsVisibleEnemyDefender"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyDefender|IsVisibleEnemyDefender]]([[Civ5Lua/Unit|Unit]] unit = nil)</code>
|-
|-
Line 1,311: Line 1,312:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsVisibleEnemyUnit"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleEnemyUnit|IsVisibleEnemyUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
Line 1,320: Line 1,321:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsVisibleOtherUnit"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleOtherUnit|IsVisibleOtherUnit]]([[Civ5Lua/PlayerID|PlayerID]] ePlayer = nil)</code>
|-
|-
Line 1,329: Line 1,330:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsVisibleToWatchingHuman"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsVisibleToWatchingHuman|IsVisibleToWatchingHuman]]()</code>
|-
|-
Line 1,347: Line 1,348:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsWithinTeamCityRadius"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/IsWithinTeamCityRadius|IsWithinTeamCityRadius]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil, [[Civ5Lua/PlayerID|PlayerID]] eIgnorePlayer = nil)</code>
|-
|-
Line 1,356: Line 1,357:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="IsWOfRiver"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code>
|<code>Plot:[[Civ5Lua/Plot/IsWOfRiver|IsWOfRiver]]()</code>
|-
|-
Line 1,365: Line 1,366:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="MovementCost"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/MovementCost|MovementCost]]([[Civ5Lua/Unit|Unit]] unit = nil, [[Civ5Lua/Plot|Plot]] fromPlot = nil)</code>
|-
|-
Line 1,383: Line 1,384:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="PickFeatureDummyTag"><code>'''string'''</code></span>
|align="right" |<h4><code>'''string'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/PickFeatureDummyTag|PickFeatureDummyTag]]('''int''' mouseX = nil, '''int''' mouseY = nil)</code>
|-
|-
Line 1,410: Line 1,411:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="SeeFromLevel"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/SeeFromLevel|SeeFromLevel]]([[Civ5Lua/TeamID|TeamID]] eTeam = nil)</code>
|-
|-
Line 1,419: Line 1,420:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="SeeThroughLevel"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code>
|<code>Plot:[[Civ5Lua/Plot/SeeThroughLevel|SeeThroughLevel]]()</code>
|-
|-
Line 1,428: Line 1,429:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="SetArea"><code>'''int'''</code></span>
|align="right" |<h4><code>'''int'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code>
|<code>Plot:[[Civ5Lua/Plot/SetArea|SetArea]]()</code>
|-
|-
Line 1,626: Line 1,627:
-->
-->
|-
|-
|align="right" |<span class="mw-headline" id="ShareAdjacentArea"><code>'''bool'''</code></span>
|align="right" |<h4><code>'''bool'''</code></h4>
|<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code>
|<code>Plot:[[Civ5Lua/Plot/ShareAdjacentArea|ShareAdjacentArea]]([[Civ5Lua/Plot|Plot]] plot = nil)</code>
|-
|-

Revision as of 15:06, 9 August 2012

This page is a part of the Lua and UI Reference.


Plot:AddFeatureDummyModel(string dummyTag = nil, string modelTag = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:Area()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:At(int x = nil, int y = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:CalculateBestNatureYield(YieldID yieldID = nil, TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:CalculateImprovementYieldChange(ImprovementID improvementID = nil, YieldID yieldID = nil, PlayerID ePlayer = nil, bool optimal = nil, RouteID assumeThisRouteID = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:CalculateNatureYield(YieldID yieldID = nil, TeamID eTeam = nil, bool ignoreFeature = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:CalculateTotalBestNatureYield(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:CalculateYield(YieldID yieldID = nil, bool display = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:CanBuild(BuildActionID buildID = nil, PlayerID ePlayer = nil, bool testVisible = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:CanHaveFeature()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:CanHaveImprovement(ImprovementID improvementID = nil, TeamID eTeam = nil, bool potential = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:CanHaveResource(ResourceID resourceID = nil, bool ignoreLatitude = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:CanSeePlot()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:ChangeBuildProgress(BuildActionID buildID = nil, int change = nil, TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:ChangeExtraMovePathCost(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:ChangeImprovementDuration(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:ChangeInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil, int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:ChangeNumResource(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:ChangeOwnershipDuration(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:ChangeUpgradeProgress(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:ChangeVisibilityCount(TeamID eTeam = nil, int change = nil, InvisibilityScopeID seeInvisibleTypeID = nil, bool informExplorationTracking = nil, bool alwaysSeeInvisible = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:CountNumAirUnits(TeamID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:DefenseModifier(TeamID iDefendTeam = nil, bool ignoreBuilding = nil, bool help = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:Erase()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetActiveFogOfWarMode(<unknown>)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetArea()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetBestDefender(PlayerID eOwner = nil, PlayerID eAttackingPlayer = nil, Unit attacker = nil, bool testAtWar = nil, bool testPotentialEnemy = nil, bool testCanMove = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetBuildProgress(BuildActionID buildID = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetBuildTime(BuildActionID buildID = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetBuildTurnsLeft(BuildActionID buildID = nil, int nowExtra = nil, int thenExtra = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetBuildTurnsTotal(BuildActionID buildID = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetCityRadiusCount()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetContinentArtType()
Determines continent for plot type.

int

Plot:GetExtraMovePathCost()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetFeatureProduction(BuildActionID buildID = nil, TeamID eTeam = nil, City city = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetFeatureType()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetFeatureVariety()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetFoundValue(PlayerID eIndex = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetImprovementDuration()
Here is some fancy description. Isn't it nice to get descriptions?

ImprovementID

Plot:GetImprovementType()
Here is some fancy description. Isn't it nice to get descriptions?

Plot

Plot:GetInlandCorner()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetLatitude()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetNearestLandArea()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetNearestLandPlot()
Here is some fancy description. Isn't it nice to get descriptions?

ResourceID

Plot:GetNonObsoleteResourceType(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetNumDefenders(PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetNumFriendlyUnitsOfType(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetNumResource()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetNumUnits()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetNumVisibleEnemyDefenders(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetNumVisiblePotentialEnemyDefenders(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?

PlayerID

Plot:GetOwner()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetOwnershipDuration()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetPlayerCityRadiusCount(PlayerID eIndex = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetPlotCity()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetPlotType()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetReconCount()
Here is some fancy description. Isn't it nice to get descriptions?

ResourceID

Plot:GetResourceType(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?

ImprovementID

Plot:GetRevealedImprovementType(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?

PlayerID

Plot:GetRevealedOwner(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?

RouteID

Plot:GetRevealedRouteType(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?

TeamID

Plot:GetRevealedTeam(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetRiverCrossingCount()
Here is some fancy description. Isn't it nice to get descriptions?

FlowDirectionID

Plot:GetRiverEFlowDirection()
Here is some fancy description. Isn't it nice to get descriptions?

FlowDirectionID

Plot:GetRiverSEFlowDirection()
Here is some fancy description. Isn't it nice to get descriptions?

FlowDirectionID

Plot:GetRiverSWFlowDirection()
Here is some fancy description. Isn't it nice to get descriptions?

RouteID

Plot:GetRouteType()
Here is some fancy description. Isn't it nice to get descriptions?

string

Plot:GetScriptData()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetSelectedUnit()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetTeam()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetTerrainType()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetUnit(int index = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetUnitPower(PlayerID eOwner = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetUpgradeProgress()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetUpgradeTimeLeft(ImprovementID improvementID = nil, PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetVisibilityCount(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetWorkingCity()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetWorkingCityOverride()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetX()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetY()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:GetYield(YieldID yieldID = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:GetYieldWithBuild()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:HasBarbarianCamp()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:HasYield()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsActiveVisible(bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsAdjacentNonrevealed(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsAdjacentNonvisible(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsAdjacentOwned()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsAdjacentPlayer(PlayerID ePlayer = nil, bool landOnly = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsAdjacentRevealed(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsAdjacentTeam(TeamID eTeam = nil, bool landOnly = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsAdjacentToArea(Area area = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsAdjacentToLand()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsAdjacentToShallowWater()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsAdjacentVisible(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsBarbarian()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsBeingWorked()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsBestAdjacentFound(PlayerID eIndex = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:IsBuildRemovesFeature()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsCity()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:IsCityRadius()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsCoastalLand()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsEnemyCity(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsFighting()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsFlatlands()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsFreshWater()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsFriendlyCity(Unit unit = nil, bool checkImprovement = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsFriendlyTerritory(PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsGoody()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsHills()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsImpassable()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsImprovementPillaged()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsInvisibleVisible(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsLake()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsMountain()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsNEOfRiver()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsNone()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsNWOfRiver()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsOpenGround()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsOwned()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsOwnershipScore()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsPlayerCityRadius(PlayerID eIndex = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsPotentialCityWork()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsPotentialCityWorkForArea(Area area = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:IsResourceConnectedByImprovement()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsRevealed(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsRevealedBarbarian()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsRevealedGoody(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:IsRiver()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsRiverConnection(DirectionID directionID = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsRiverCrossing(DirectionID directionID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:IsRiverCrossingFlowClockwise()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsRiverCrossingToPlot(DirectionID directionID = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsRiverSide()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsRoughGround()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsRoute()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:IsRoutePillaged()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsStartingPlot()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:IsTradeRoute()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsUnit()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsValidDomainForAction(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsValidDomainForLocation(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsVisible(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsVisibleEnemyDefender(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsVisibleEnemyUnit(PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsVisibleOtherUnit(PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsVisibleToWatchingHuman()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:IsWater()
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsWithinTeamCityRadius(TeamID eTeam = nil, PlayerID eIgnorePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:IsWOfRiver()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:MovementCost(Unit unit = nil, Plot fromPlot = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:NukeExplosion(int range = nil, Unit nukeUnit = nil)
Here is some fancy description. Isn't it nice to get descriptions?

string

Plot:PickFeatureDummyTag(int mouseX = nil, int mouseY = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:RemoveGoody()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:ResetFeatureModel()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:SeeFromLevel(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:SeeThroughLevel()
Here is some fancy description. Isn't it nice to get descriptions?

int

Plot:SetArea()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetContinentArtType()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetFeatureDummyTexture(string dummyTag = nil, string textureTag = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetFeatureDummyVisibility(string dummyTag = nil, bool show = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetFeatureType()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetImprovementDuration(int newValue = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetImprovementPillaged(bool b = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetImprovementType(ImprovementID newValueID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetNEOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetNumResource(int num = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetNWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetOwner(PlayerID eNewValue = nil, int acquiringCityID = nil, bool checkUnits = nil, bool updateResources = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetOwnershipDuration(int newValue = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetPlotType(PlotTypeID newValueID = nil, bool recalculate = nil, bool rebuildGraphics = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetResourceType(ResourceID newValueID = nil, int numResource = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetRevealed(TeamID eTeam = nil, bool newValue = nil, bool terrainOnly = nil, TeamID eFromTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetRouteType(RouteID newValueID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetScriptData(string szNewValue = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetStartingPlot(bool newValue = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetTerrainType(TerrainID type)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetUpgradeProgress(int newValue = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
Here is some fancy description. Isn't it nice to get descriptions?

bool

Plot:ShareAdjacentArea(Plot plot = nil)
Here is some fancy description. Isn't it nice to get descriptions?
Plot:UpdateFog()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:UpdateVisibility()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:WaterArea()
Here is some fancy description. Isn't it nice to get descriptions?