User:DonQuich

From Civilization Modding Wiki
Revision as of 15:33, 9 August 2012 by DonQuich (talk | contribs) (testing my bot)
Jump to navigationJump to search

This page is a part of the Lua and UI Reference.

Plot:AddFeatureDummyModel(string dummyTag = nil, string modelTag = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • dummyTag: Some comment about this parameter.
  • modelTag: Some comment about this parameter.
Plot:Area()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:At(int x = nil, int y = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • x: Some comment about this parameter.
  • y: Some comment about this parameter.
int Plot:CalculateBestNatureYield(YieldID yieldID = nil, TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • yieldID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
int Plot:CalculateImprovementYieldChange(ImprovementID improvementID = nil, YieldID yieldID = nil, PlayerID ePlayer = nil, bool optimal = nil, RouteID assumeThisRouteID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • improvementID: Some comment about this parameter.
  • yieldID: Some comment about this parameter.
  • ePlayer: Some comment about this parameter.
  • optimal: Some comment about this parameter.
  • assumeThisRouteID: Some comment about this parameter.
int Plot:CalculateNatureYield(YieldID yieldID = nil, TeamID eTeam = nil, bool ignoreFeature = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • yieldID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
  • ignoreFeature: Some comment about this parameter.
int Plot:CalculateTotalBestNatureYield(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
int Plot:CalculateYield(YieldID yieldID = nil, bool display = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • yieldID: Some comment about this parameter.
  • display: Some comment about this parameter.
bool Plot:CanBuild(BuildActionID buildID = nil, PlayerID ePlayer = nil, bool testVisible = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
  • ePlayer: Some comment about this parameter.
  • testVisible: Some comment about this parameter.
Plot:CanHaveFeature()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:CanHaveImprovement(ImprovementID improvementID = nil, TeamID eTeam = nil, bool potential = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • improvementID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
  • potential: Some comment about this parameter.
bool Plot:CanHaveResource(ResourceID resourceID = nil, bool ignoreLatitude = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • resourceID: Some comment about this parameter.
  • ignoreLatitude: Some comment about this parameter.
Plot:CanSeePlot()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:ChangeBuildProgress(BuildActionID buildID = nil, int change = nil, TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
  • change: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
Plot:ChangeExtraMovePathCost(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • change: Some comment about this parameter.
Plot:ChangeImprovementDuration(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • change: Some comment about this parameter.
Plot:ChangeInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil, int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • eTeam: Some comment about this parameter.
  • invisibleID: Some comment about this parameter.
  • change: Some comment about this parameter.
Plot:ChangeNumResource(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • change: Some comment about this parameter.
Plot:ChangeOwnershipDuration(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • change: Some comment about this parameter.
Plot:ChangeUpgradeProgress(int change = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • change: Some comment about this parameter.
Plot:ChangeVisibilityCount(TeamID eTeam = nil, int change = nil, InvisibilityScopeID seeInvisibleTypeID = nil, bool informExplorationTracking = nil, bool alwaysSeeInvisible = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • eTeam: Some comment about this parameter.
  • change: Some comment about this parameter.
  • seeInvisibleTypeID: Some comment about this parameter.
  • informExplorationTracking: Some comment about this parameter.
  • alwaysSeeInvisible: Some comment about this parameter.
int Plot:CountNumAirUnits(TeamID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
int Plot:DefenseModifier(TeamID iDefendTeam = nil, bool ignoreBuilding = nil, bool help = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • iDefendTeam: Some comment about this parameter.
  • ignoreBuilding: Some comment about this parameter.
  • help: Some comment about this parameter.
Plot:Erase()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetActiveFogOfWarMode(<unknown>)
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:GetArea()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
Plot:GetBestDefender(PlayerID eOwner = nil, PlayerID eAttackingPlayer = nil, Unit attacker = nil, bool testAtWar = nil, bool testPotentialEnemy = nil, bool testCanMove = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • eOwner: Some comment about this parameter.
  • eAttackingPlayer: Some comment about this parameter.
  • attacker: Some comment about this parameter.
  • testAtWar: Some comment about this parameter.
  • testPotentialEnemy: Some comment about this parameter.
  • testCanMove: Some comment about this parameter.
int Plot:GetBuildProgress(BuildActionID buildID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
int Plot:GetBuildTime(BuildActionID buildID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
int Plot:GetBuildTurnsLeft(BuildActionID buildID = nil, int nowExtra = nil, int thenExtra = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
  • nowExtra: Some comment about this parameter.
  • thenExtra: Some comment about this parameter.
int Plot:GetBuildTurnsTotal(BuildActionID buildID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
int Plot:GetCityRadiusCount()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
Plot:GetContinentArtType()
Determines continent for plot type.
int Plot:GetExtraMovePathCost()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:GetFeatureProduction(BuildActionID buildID = nil, TeamID eTeam = nil, City city = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • buildID: Some comment about this parameter.
  • eTeam: Some comment about this parameter.
  • city: Some comment about this parameter.
Plot:GetFeatureType()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:GetFeatureVariety()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:GetFoundValue(PlayerID eIndex = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eIndex: Some comment about this parameter.
int Plot:GetImprovementDuration()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
ImprovementID Plot:GetImprovementType()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
Plot Plot:GetInlandCorner()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:GetInvisibleVisibilityCount(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • invisibleID: Some comment about this parameter.
int Plot:GetLatitude()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:GetNearestLandArea()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
Plot:GetNearestLandPlot()
Here is some fancy description. Isn't it nice to get descriptions?
ResourceID Plot:GetNonObsoleteResourceType(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
int Plot:GetNumDefenders(PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
int Plot:GetNumFriendlyUnitsOfType(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
int Plot:GetNumResource()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:GetNumUnits()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:GetNumVisibleEnemyDefenders(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
int Plot:GetNumVisiblePotentialEnemyDefenders(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
PlayerID Plot:GetOwner()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:GetOwnershipDuration()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:GetPlayerCityRadiusCount(PlayerID eIndex = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eIndex: Some comment about this parameter.
Plot:GetPlotCity()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetPlotType()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:GetReconCount()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
ResourceID Plot:GetResourceType(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
ImprovementID Plot:GetRevealedImprovementType(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
PlayerID Plot:GetRevealedOwner(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
RouteID Plot:GetRevealedRouteType(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
TeamID Plot:GetRevealedTeam(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
int Plot:GetRiverCrossingCount()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
FlowDirectionID Plot:GetRiverEFlowDirection()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
FlowDirectionID Plot:GetRiverSEFlowDirection()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
FlowDirectionID Plot:GetRiverSWFlowDirection()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
RouteID Plot:GetRouteType()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
string Plot:GetScriptData()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
Plot:GetSelectedUnit()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:GetTeam()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
Plot:GetTerrainType()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetUnit(int index = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • index: Some comment about this parameter.
int Plot:GetUnitPower(PlayerID eOwner = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eOwner: Some comment about this parameter.
int Plot:GetUpgradeProgress()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:GetUpgradeTimeLeft(ImprovementID improvementID = nil, PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • improvementID: Some comment about this parameter.
  • ePlayer: Some comment about this parameter.
int Plot:GetVisibilityCount(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
Plot:GetWorkingCity()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:GetWorkingCityOverride()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:GetX()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:GetY()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:GetYield(YieldID yieldID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • yieldID: Some comment about this parameter.
bool Plot:GetYieldWithBuild()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
Plot:HasBarbarianCamp()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:HasYield()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsActiveVisible(bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • debug: Some comment about this parameter.
bool Plot:IsAdjacentNonrevealed(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
bool Plot:IsAdjacentNonvisible(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
bool Plot:IsAdjacentOwned()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsAdjacentPlayer(PlayerID ePlayer = nil, bool landOnly = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
  • landOnly: Some comment about this parameter.
bool Plot:IsAdjacentRevealed(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
bool Plot:IsAdjacentTeam(TeamID eTeam = nil, bool landOnly = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • landOnly: Some comment about this parameter.
bool Plot:IsAdjacentToArea(Area area = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • area: Some comment about this parameter.
bool Plot:IsAdjacentToLand()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsAdjacentToShallowWater()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsAdjacentVisible(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
bool Plot:IsBarbarian()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsBeingWorked()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsBestAdjacentFound(PlayerID eIndex = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eIndex: Some comment about this parameter.
Plot:IsBuildRemovesFeature()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:IsCity()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:IsCityRadius()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsCoastalLand()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsEnemyCity(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
bool Plot:IsFighting()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsFlatlands()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsFreshWater()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsFriendlyCity(Unit unit = nil, bool checkImprovement = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
  • checkImprovement: Some comment about this parameter.
bool Plot:IsFriendlyTerritory(PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
bool Plot:IsGoody()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsHills()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsImpassable()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsImprovementPillaged()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsInvisibleVisible(TeamID eTeam = nil, InvisibilityScopeID invisibleID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • invisibleID: Some comment about this parameter.
bool Plot:IsLake()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsMountain()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsNEOfRiver()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsNone()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsNWOfRiver()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsOpenGround()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsOwned()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsOwnershipScore()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsPlayerCityRadius(PlayerID eIndex = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eIndex: Some comment about this parameter.
bool Plot:IsPotentialCityWork()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsPotentialCityWorkForArea(Area area = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • area: Some comment about this parameter.
Plot:IsResourceConnectedByImprovement()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:IsRevealed(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
bool Plot:IsRevealedBarbarian()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsRevealedGoody(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
Plot:IsRiver()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:IsRiverConnection(DirectionID directionID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • directionID: Some comment about this parameter.
bool Plot:IsRiverCrossing(DirectionID directionID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • directionID: Some comment about this parameter.
Plot:IsRiverCrossingFlowClockwise()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:IsRiverCrossingToPlot(DirectionID directionID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • directionID: Some comment about this parameter.
bool Plot:IsRiverSide()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsRoughGround()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsRoute()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
Plot:IsRoutePillaged()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:IsStartingPlot()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
Plot:IsTradeRoute()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:IsUnit()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
bool Plot:IsValidDomainForAction(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
bool Plot:IsValidDomainForLocation(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
bool Plot:IsVisible(TeamID eTeam = nil, bool debug = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • debug: Some comment about this parameter.
bool Plot:IsVisibleEnemyDefender(Unit unit = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
bool Plot:IsVisibleEnemyUnit(PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
bool Plot:IsVisibleOtherUnit(PlayerID ePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • ePlayer: Some comment about this parameter.
bool Plot:IsVisibleToWatchingHuman()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
Plot:IsWater()
Here is some fancy description. Isn't it nice to get descriptions?
bool Plot:IsWithinTeamCityRadius(TeamID eTeam = nil, PlayerID eIgnorePlayer = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
  • eIgnorePlayer: Some comment about this parameter.
bool Plot:IsWOfRiver()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:MovementCost(Unit unit = nil, Plot fromPlot = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • unit: Some comment about this parameter.
  • fromPlot: Some comment about this parameter.
Plot:NukeExplosion(int range = nil, Unit nukeUnit = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • range: Some comment about this parameter.
  • nukeUnit: Some comment about this parameter.
string Plot:PickFeatureDummyTag(int mouseX = nil, int mouseY = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • mouseX: Some comment about this parameter.
  • mouseY: Some comment about this parameter.
Plot:RemoveGoody()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:ResetFeatureModel()
Here is some fancy description. Isn't it nice to get descriptions?
int Plot:SeeFromLevel(TeamID eTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • eTeam: Some comment about this parameter.
int Plot:SeeThroughLevel()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
int Plot:SetArea()
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
Plot:SetContinentArtType()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetFeatureDummyTexture(string dummyTag = nil, string textureTag = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • dummyTag: Some comment about this parameter.
  • textureTag: Some comment about this parameter.
Plot:SetFeatureDummyVisibility(string dummyTag = nil, bool show = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • dummyTag: Some comment about this parameter.
  • show: Some comment about this parameter.
Plot:SetFeatureType()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:SetImprovementDuration(int newValue = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • newValue: Some comment about this parameter.
Plot:SetImprovementPillaged(bool b = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • b: Some comment about this parameter.
Plot:SetImprovementType(ImprovementID newValueID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • newValueID: Some comment about this parameter.
Plot:SetNEOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • newValue: Some comment about this parameter.
  • riverDirID: Some comment about this parameter.
Plot:SetNumResource(int num = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • num: Some comment about this parameter.
Plot:SetNWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • newValue: Some comment about this parameter.
  • riverDirID: Some comment about this parameter.
Plot:SetOwner(PlayerID eNewValue = nil, int acquiringCityID = nil, bool checkUnits = nil, bool updateResources = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • eNewValue: Some comment about this parameter.
  • acquiringCityID: Some comment about this parameter.
  • checkUnits: Some comment about this parameter.
  • updateResources: Some comment about this parameter.
Plot:SetOwnershipDuration(int newValue = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • newValue: Some comment about this parameter.
Plot:SetPlotType(PlotTypeID newValueID = nil, bool recalculate = nil, bool rebuildGraphics = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • newValueID: Some comment about this parameter.
  • recalculate: Some comment about this parameter.
  • rebuildGraphics: Some comment about this parameter.
Plot:SetResourceType(ResourceID newValueID = nil, int numResource = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • newValueID: Some comment about this parameter.
  • numResource: Some comment about this parameter.
Plot:SetRevealed(TeamID eTeam = nil, bool newValue = nil, bool terrainOnly = nil, TeamID eFromTeam = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • eTeam: Some comment about this parameter.
  • newValue: Some comment about this parameter.
  • terrainOnly: Some comment about this parameter.
  • eFromTeam: Some comment about this parameter.
Plot:SetRouteType(RouteID newValueID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • newValueID: Some comment about this parameter.
Plot:SetScriptData(string szNewValue = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • szNewValue: Some comment about this parameter.
Plot:SetStartingPlot(bool newValue = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • newValue: Some comment about this parameter.
Plot:SetTerrainType(TerrainID type)
Here is some fancy description. Isn't it nice to get descriptions?
  • type: Some comment about this parameter.
Plot:SetUpgradeProgress(int newValue = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • newValue: Some comment about this parameter.
Plot:SetWOfRiver(bool newValue = nil, FlowDirectionID riverDirID = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • newValue: Some comment about this parameter.
  • riverDirID: Some comment about this parameter.
bool Plot:ShareAdjacentArea(Plot plot = nil)
Here is some fancy description. Isn't it nice to get descriptions?
  • Returned value: Returned values too need their comments.
  • plot: Some comment about this parameter.
Plot:UpdateFog()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:UpdateVisibility()
Here is some fancy description. Isn't it nice to get descriptions?
Plot:WaterArea()
Here is some fancy description. Isn't it nice to get descriptions?