<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modiki.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deanej</id>
	<title>Civilization Modding Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deanej"/>
	<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php/Special:Contributions/Deanej"/>
	<updated>2026-05-02T16:03:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:Deanej&amp;diff=14364</id>
		<title>User talk:Deanej</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:Deanej&amp;diff=14364"/>
		<updated>2013-03-28T23:55:05Z</updated>

		<summary type="html">&lt;p&gt;Deanej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could you delete the pages that were vandalized recently? It&#039;s hard to tell what pages need to be created and which have been made, as there are a lot of blank pages.&lt;br /&gt;
--[[User:Afforess|Afforess]] 17:05, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I probably should.  GingerAle has just been blanking pages, and I&#039;ve been following the same style.  But now there are so many blank pages that they really should just be deleted.  I&#039;ll get on it when I have time.--[[User:Deanej|Deanej]] 21:49, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
...And it&#039;s all been done.  I also got a couple of blank pages from previous vandalism.  There are still a couple of blank civ 3 pages, but those were created by a legitimate user (to put them into categories) so I&#039;m going to let them stay.--[[User:Deanej|Deanej]] 01:15, 13 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey man :wavey:. Now, after you got some more rights, did you think about some more possible actions against the bots? I&#039;d suggest to disable account creation for some time (with a hint on the main page to contact you via PM in the forum), to make the wiki less attractive for bots. Because they really seem to be a pest, and you&#039;re having more work than necessary with them. The_J&lt;br /&gt;
&lt;br /&gt;
What I didn&#039;t realize at the time was that some things require editing text files and can&#039;t be done via the interface.  I recently sent a PM to Thunderfall suggesting an extension that could block them.  What I can do though is promote you to admin/bureaucrat so that I&#039;m not the only one checking this often that can delete pages. --[[User:Deanej|Deanej]] 00:59, 18 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
mmhh...what then about disabling of page creation? That&#039;s also a hard thing, but if anything else is really needed, then you can still create it.&lt;br /&gt;
When did you send TF the PM? Could also remind him. Sometimes it&#039;s really a problem with the availability of enough admin power :/.&lt;br /&gt;
If you have enough of dealing with the bots, then promote me, but honestly i don&#039;t look that regularly in here (but could add it to me &amp;quot;schedule&amp;quot;).&lt;br /&gt;
[[User:The J|The J]] 21:07, 18 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sent it Friday; I&#039;ll send a reminder.  --[[User:Deanej|Deanej]] 00:34, 19 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey there, can you see anything strange on the user account of [[User:WildWeazel|WildWeazel]]? Because apparently something from his settings are different from mine, because i can make edits, but he can&#039;t (not even his own page). Could you take a look at that to see where the differences are? [[User:The J|The J]] 20:59, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks for the &amp;quot;upgrade&amp;quot;, but I&#039;m not sure if I&#039;ll be able to use it that much, since I&#039;m considering taking a break. Just saying, not that you wonder what happened at some point. [[User:The J|The J]] 06:45, 27 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was actually thinking of retiring from content staff since I&#039;m pretty much doing spam patrol right now, actually.  Guess we&#039;ll have to work this out. --[[User:Deanej|Deanej]] 23:55, 28 March 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Index.php&amp;diff=14318</id>
		<title>Talk:Index.php</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Index.php&amp;diff=14318"/>
		<updated>2013-02-25T02:33:22Z</updated>

		<summary type="html">&lt;p&gt;Deanej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think that url should probably redirect to the main page, or it should at least be reserved for something [[User:The J|The J]]&lt;br /&gt;
&lt;br /&gt;
In this case I think we had a case of a spam bot that didn&#039;t realize it was on a wiki rather than some other content management system.  I wonder if keeping this around and protected would cut down on the spam at all. --[[User:Deanej|Deanej]] 19:49, 23 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the bots are *that* refined, but I&#039;d say it&#039;s sure worth trying. [[User:The J|The J]] 13:18, 24 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
If they were refined, they wouldn&#039;t try to edit this page to begin with.  Though some of ours are pretty smart. --[[User:Deanej|Deanej]] 02:33, 25 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Index.php&amp;diff=14316</id>
		<title>Index.php</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Index.php&amp;diff=14316"/>
		<updated>2013-02-23T19:51:34Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Protected &amp;quot;Index.php&amp;quot;: Potential spam prevention ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Index.php&amp;diff=14315</id>
		<title>Index.php</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Index.php&amp;diff=14315"/>
		<updated>2013-02-23T19:50:57Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Redirected page to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Index.php&amp;diff=14314</id>
		<title>Talk:Index.php</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Index.php&amp;diff=14314"/>
		<updated>2013-02-23T19:49:54Z</updated>

		<summary type="html">&lt;p&gt;Deanej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think that url should probably redirect to the main page, or it should at least be reserved for something [[User:The J|The J]]&lt;br /&gt;
&lt;br /&gt;
In this case I think we had a case of a spam bot that didn&#039;t realize it was on a wiki rather than some other content management system.  I wonder if keeping this around and protected would cut down on the spam at all. --[[User:Deanej|Deanej]] 19:49, 23 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Precompile&amp;diff=14223</id>
		<title>Precompile</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Precompile&amp;diff=14223"/>
		<updated>2013-01-18T17:37:40Z</updated>

		<summary type="html">&lt;p&gt;Deanej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Precompile.cpp simply contains the main() function for the SDK. It doesn&#039;t have any &#039;true&#039; code in it whatsoever.&lt;br /&gt;
&lt;br /&gt;
{{Civ4_SDK_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CIV5Automates&amp;diff=14222</id>
		<title>CIV5Automates</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CIV5Automates&amp;diff=14222"/>
		<updated>2013-01-18T02:29:33Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;=Civ5Automates.xml= *The Civ5Automates.xml file contains definitions for the Automates. *The reference field in the tables below indicates the table and column the entry is linke...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Civ5Automates.xml=&lt;br /&gt;
*The Civ5Automates.xml file contains definitions for the Automates.&lt;br /&gt;
*The reference field in the tables below indicates the table and column the entry is linked to.&lt;br /&gt;
*This information is taken from the Civ5Automates.xml file itself.&lt;br /&gt;
==Automates==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+AnimationPaths Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes/Reference&lt;br /&gt;
|-&lt;br /&gt;
| ID || integer|| || Primary Key,Autoincrement&lt;br /&gt;
|-&lt;br /&gt;
| Type || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| Description || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| Help || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| DisabledHelp || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| HotKey || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| HotKeyAlt || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| HotKeyPriority || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| HotKeyPriorityAlt || integer|| 0||&lt;br /&gt;
|-&lt;br /&gt;
| OrderPriority || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| AltDown || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| AltDownAlt || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| ShiftDown || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| ShiftDownAlt || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| CtrlDown || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| CtrlDownAlt || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| Visible || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| ConfirmCommand || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| Automate || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| Command || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| IconIndex || integer|| -1|| &lt;br /&gt;
|-&lt;br /&gt;
| IconAtlas || text|| NULL|| IconTextureAtlases(Atlas)&lt;br /&gt;
|}&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CIV5Victories&amp;diff=14221</id>
		<title>CIV5Victories</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CIV5Victories&amp;diff=14221"/>
		<updated>2013-01-18T02:19:45Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;=Civ5Victories.xml= *The Civ5Victories.xml file contains definitions for the victories. *The reference field in the tables below indicates the table and column the entry is linke...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Civ5Victories.xml=&lt;br /&gt;
*The Civ5Victories.xml file contains definitions for the victories.&lt;br /&gt;
*The reference field in the tables below indicates the table and column the entry is linked to.&lt;br /&gt;
*This information is taken from the Civ5Victories.xml file itself.&lt;br /&gt;
==Victories==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Victories Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ID || integer|| || Primary Key,Autoincrement&lt;br /&gt;
|-&lt;br /&gt;
| Type || text|| || Unique, Not Null&lt;br /&gt;
|-&lt;br /&gt;
| Description || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| VictoryStatement || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| VictoryBackground || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| Civilopedia || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| WinsGame || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| TargetScore || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| EndScore || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| Conquest || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| DiploVote || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| Permanent || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| ReligionInAllCities || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| FindAllNaturalWonders || boolean|| false||&lt;br /&gt;
|-&lt;br /&gt;
| PopulationPercentLead || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| LandPercent || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MinLandPercent || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| NumCultureCities || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| TotalCultureRation || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| VictoryDelayTurns || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| VictoryMovie || text|| || &lt;br /&gt;
|-&lt;br /&gt;
|CityCulture || text|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| Audio || text|| NULL|| &lt;br /&gt;
|}&lt;br /&gt;
==VictoryPointAwards==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+VictoryPointAwards Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| VictoryType || text|| Victories(Type)|| Primary Key, Autoincrement&lt;br /&gt;
|-&lt;br /&gt;
| VictoryPoints || integer|| || Not Null&lt;br /&gt;
|}&lt;br /&gt;
==HistoricRankings==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+HistoricRankings Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes/Default&lt;br /&gt;
|-&lt;br /&gt;
| ID || integer|| || Primary Key, Autoincrement&lt;br /&gt;
|-&lt;br /&gt;
| HistoricLeader || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| LeaderQuote || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| LeaderScore || integer|| || 0&lt;br /&gt;
|}&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ5_XML_Reference&amp;diff=14220</id>
		<title>Civ5 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ5_XML_Reference&amp;diff=14220"/>
		<updated>2013-01-17T21:30:06Z</updated>

		<summary type="html">&lt;p&gt;Deanej: /* XML File Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is the index for all information on the XML/SQL with the exception of UI stuff.  The UI information can be found on the [[Lua and UI Reference]] page.&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
See also [[Civ5 Modding Tutorials|Modding Tutorials]].&lt;br /&gt;
* [[XML-SQL Cheat Sheet (Civ5)|XML-SQL Cheat Sheet]]&lt;br /&gt;
* [http://www.sqlite.org/lang.html SQL Syntax Reference (SQLite)]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=463429 Deleting data and issues, and how to avoid them]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XML File Reference ==&lt;br /&gt;
The head XML directory is located in &amp;quot;C:\Program Files (x86)\Steam\steamapps\common\sid meier&#039;s civilization v\Assets\Gameplay\XML&amp;quot;.  The files are located in the indicated sub-directories.&lt;br /&gt;
&lt;br /&gt;
* [[Civ5 GlobalDefines|GlobalDefines]]&lt;br /&gt;
&lt;br /&gt;
=== AI ===&lt;br /&gt;
* [[CIV5AICityStrategies]]&lt;br /&gt;
* [[CIV5AIEconomicStrategies]]&lt;br /&gt;
* [[CIV5AIGrandStrategies]]&lt;br /&gt;
* [[CIV5AIMilitaryStrategies]]&lt;br /&gt;
* [[CIV5CitySpecializations]]&lt;br /&gt;
* [[CIV5TacticalMoves]]&lt;br /&gt;
* [[GlobalAIDefines]]&lt;br /&gt;
* [[GlobalDiplomacyAIDefines]]&lt;br /&gt;
&lt;br /&gt;
=== BasicInfos ===&lt;br /&gt;
* [[CIV5Attitudes]]&lt;br /&gt;
* [[CIV5Calendars]]&lt;br /&gt;
* [[CIV5CitySizes]]&lt;br /&gt;
* [[CIV5Concepts]]&lt;br /&gt;
* [[CIV5Contacts]]&lt;br /&gt;
* [[CIV5DenialInfos]]&lt;br /&gt;
* [[CIV5Domains]]&lt;br /&gt;
* [[CIV5InvisibleInfos]]&lt;br /&gt;
* [[CIV5MajorCivApproachTypes]]&lt;br /&gt;
* [[CIV5MemoryInfos]]&lt;br /&gt;
* [[CIV5MinorCivApproachTypes]]&lt;br /&gt;
* [[CIV5MinorCivTraits]]&lt;br /&gt;
* [[CIV5Months]]&lt;br /&gt;
* [[CIV5Seasons]]&lt;br /&gt;
* [[CIV5UnitAIInfos]]&lt;br /&gt;
* [[CIV5UnitCombatInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
* [[CIV5BuildingClasses]]&lt;br /&gt;
* [[CIV5Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Civilizations ===&lt;br /&gt;
* [[CIV5Civilizations]]&lt;br /&gt;
* [[CIV5MinorCivilizations]]&lt;br /&gt;
* [[CIV5Regions]]&lt;br /&gt;
* [[CIV5Traits]]&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
* [[CIV5Diplomacy_Responses]]&lt;br /&gt;
&lt;br /&gt;
=== GameInfo===&lt;br /&gt;
* [[CIV5ArtStyleTypes]]&lt;br /&gt;
* [[CIV5Climates]]&lt;br /&gt;
* [[CIV5CultureLevels]]&lt;br /&gt;
* [[CIV5Cursors]]&lt;br /&gt;
* [[CIV5EmphasizeInfos]]&lt;br /&gt;
* [[CIV5Eras]]&lt;br /&gt;
* [[CIV5Flavors]]&lt;br /&gt;
* [[CIV5GameOptions]]&lt;br /&gt;
* [[CIV5GameSpeeds]]&lt;br /&gt;
* [[CIV5GoodyHuts]]&lt;br /&gt;
* [[CIV5HandicapInfos]]&lt;br /&gt;
* [[CIV5HurryInfos]]&lt;br /&gt;
* [[CIV5IconFontMapping]]&lt;br /&gt;
* [[CIV5IconTextureAtlases]]&lt;br /&gt;
* [[CIV5MultiplayerOptions]]&lt;br /&gt;
* [[CIV5PlayerOptions]]&lt;br /&gt;
* [[CIV5Policies]]&lt;br /&gt;
* [[CIV5PolicyBranchTypes]]&lt;br /&gt;
* [[CIV5Processes]]&lt;br /&gt;
* [[CIV5Projects]]&lt;br /&gt;
* [[CIV5SeaLevels]]&lt;br /&gt;
* [[CIV5SmallAwards]]&lt;br /&gt;
* [[CIV5Specialists]]&lt;br /&gt;
* [[CIV5Trades]]&lt;br /&gt;
* [[CIV5TurnTimers]]&lt;br /&gt;
* [[CIV5Victories]]&lt;br /&gt;
* [[CIV5Votes]]&lt;br /&gt;
* [[CIV5VoteSources]]&lt;br /&gt;
* [[CIV5Worlds]]&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
* [[CIV5Colors]]&lt;br /&gt;
* [[CIV5InterfaceModes]]&lt;br /&gt;
* [[CIV5PlayerColors]]&lt;br /&gt;
&lt;br /&gt;
=== Leaders ===&lt;br /&gt;
* Individual XML files for each leader&lt;br /&gt;
* [[CIV5LeaderTables]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* [[CIV5Routes]]&lt;br /&gt;
* [[Notifications]]&lt;br /&gt;
&lt;br /&gt;
=== NewText ===&lt;br /&gt;
* [[Localization Tutorial (Civ5)|Text Files]]&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
* [[CIV5Technologies]]&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* [[CIV5Features]]&lt;br /&gt;
* [[CIV5Improvements]]&lt;br /&gt;
* [[CIV5ResourceClasses]]&lt;br /&gt;
* [[CIV5Resources]]&lt;br /&gt;
* [[CIV5Terrains]]&lt;br /&gt;
* [[CIV5Yields]]&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
* [[CIV5AnimationCategories]]&lt;br /&gt;
* [[CIV5AnimationPaths]]&lt;br /&gt;
* [[CIV5Automates]]&lt;br /&gt;
* [[CIV5Builds]]&lt;br /&gt;
* [[CIV5Commands]]&lt;br /&gt;
* [[CIV5Controls]]&lt;br /&gt;
* [[CIV5EntityEvents]]&lt;br /&gt;
* [[CIV5Missions]]&lt;br /&gt;
* [[CIV5MultiUnitFormations]]&lt;br /&gt;
* [[CIV5SpecialUnits]]&lt;br /&gt;
* [[CIV5UnitClasses]]&lt;br /&gt;
* [[CIV5UnitMovementRates]]&lt;br /&gt;
* [[CIV5UnitPromotions]]&lt;br /&gt;
* [[CIV5Units]]&lt;br /&gt;
&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Template:Civ5_XML_Files&amp;diff=14219</id>
		<title>Template:Civ5 XML Files</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Template:Civ5_XML_Files&amp;diff=14219"/>
		<updated>2013-01-17T21:29:19Z</updated>

		<summary type="html">&lt;p&gt;Deanej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;background: #dcdce7; border: 1px solid #dcdce7; border-radius: 20px; -moz-border-radius: 20px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bebed1; border-radius: 20px; -moz-border-radius: 20px; padding: 2px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; line-height: 19px; border: 3px solid #88a; border-radius: 20px; -moz-border-radius: 20px; padding: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-bottom: 1px; -moz-padding-start: 20px; -moz-padding-end: 20px;&amp;quot; | &amp;lt;div style=&amp;quot;background: #ccf; border-radius: 15px 15px 0px 0px; -moz-border-radius: 15px 15px 0px 0px; padding: 2px 15px;&amp;quot;&amp;gt;[[Civ5_XML_Reference|Civ5 XML Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; border-radius-topleft: 10px; -moz-border-radius-topleft: 10px; padding: 2px 15px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; border-radius-topright: 10px; -moz-border-radius-topright: 10px; padding: 2px 10px;&amp;quot; | &lt;br /&gt;
[[Civ5 GlobalDefines|GlobalDefines]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; border-radius-topleft: 10px; -moz-border-radius-topleft: 10px; padding: 2px 15px;&amp;quot; | AI:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; border-radius-topright: 10px; -moz-border-radius-topright: 10px; padding: 2px 10px;&amp;quot; | &lt;br /&gt;
[[CIV5AICityStrategies]] • [[CIV5AIEconomicStrategies]] • [[CIV5AIGrandStrategies]] • [[CIV5AIMilitaryStrategies]] • [[CIV5CitySpecializations]] • [[CIV5TacticalMoves]] • [[GlobalAIDefines]] • [[GlobalDiplomacyAIDefines]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | BasicInfos:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[CIV5Attitudes]] • [[CIV5Calendars]] • [[CIV5CitySizes]] • [[CIV5Concepts]] • [[CIV5Contacts]] • [[CIV5DenialInfos]] • [[CIV5Domains]] • [[CIV5InvisibleInfos]] • [[CIV5MajorCivApproachTypes]] • [[CIV5MemoryInfos]] • [[CIV5MinorCivApproachTypes]] • [[CIV5MinorCivTraits]] • [[CIV5Months]] • [[CIV5Seasons]] • [[CIV5UnitAIInfos]] • [[CIV5UnitCombatInfos]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | Buildings; Civilizations; Diplomacy:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[CIV5BuildingClasses]] • [[CIV5Buildings]] • [[CIV5Civilizations]] • [[CIV5MinorCivilizations]] • [[CIV5Regions]] • [[CIV5Traits]] • [[CIV5Diplomacy_Responses]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | GameInfo:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[CIV5ArtStyleTypes]] • [[CIV5Climates]] • [[CIV5CultureLevels]] • [[CIV5Cursors]] • [[CIV5EmphasizeInfos]] • [[CIV5Eras]] • [[CIV5Flavors]] • [[CIV5GameOptions]] • [[CIV5GameSpeeds]] • [[CIV5GoodyHuts]] • [[CIV5HandicapInfos]] • [[CIV5HurryInfos]] • [[CIV5IconFontMapping]] • [[CIV5IconTextureAtlases]] • [[CIV5MultiplayerOptions]] • [[CIV5PlayerOptions]] • [[CIV5Policies]] • [[CIV5PolicyBranchTypes]] • [[CIV5Processes]] • [[CIV5Projects]] • [[CIV5SeaLevels]] • [[CIV5SmallAwards]] • [[CIV5Specialists]] • [[CIV5Trades]] • [[CIV5TurnTimers]] • [[CIV5Victories]] • [[CIV5Votes]] • [[CIV5VoteSources]] • [[CIV5Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | Interface; Leaders; Misc; NewText; Technologies; Terrain:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[CIV5Colors]] • [[CIV5InterfaceModes]] • [[CIV5PlayerColors]] • [[CIV5LeaderTables]] • [[CIV5Routes]] • [[Notifications]] • [[Localization Tutorial (Civ5)|Text Files]] • [[CIV5Technologies]] • [[CIV5Features]] • [[CIV5Improvements]] • [[CIV5ResourceClasses]] • [[CIV5Resources]] • [[CIV5Terrains]] • [[CIV5Yields]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | Units:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[CIV5AnimationCategories]] • [[CIV5AnimationPaths]] • [[CIV5Automates]] • [[CIV5Builds]] • [[CIV5Commands]] • [[CIV5Controls]] • [[CIV5EntityEvents]] • [[CIV5Missions]] • [[CIV5MultiUnitFormations]] • [[CIV5SpecialUnits]] • [[CIV5UnitClasses]] • [[CIV5UnitMovementRates]] • [[CIV5UnitPromotions]] • [[CIV5Units]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top: 1px; -moz-padding-start: 0px; -moz-padding-end: 0px;&amp;quot; | &amp;lt;div style=&amp;quot;font-weight:normal;background: #e6e6ff; border-radius: 0px 0px 15px 15px; -moz-border-radius: 0px 0px 15px 15px; padding: 2px 15px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|} &amp;lt;includeonly&amp;gt;[[Category:Civ5 XML Files]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Based on a template from [http://bulbapedia.bulbagarden.net Bulbapedia].[[Category:Reference templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User:RomanEsd&amp;diff=14217</id>
		<title>User:RomanEsd</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User:RomanEsd&amp;diff=14217"/>
		<updated>2013-01-16T20:46:46Z</updated>

		<summary type="html">&lt;p&gt;Deanej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;deanej, I think you made a mistake with the expiration time for the ban.&lt;br /&gt;
&lt;br /&gt;
I often go for a week if a spammer is borderline; were it not for the link, there wouldn&#039;t have even been any action in this case, so I&#039;m not sure if this person is just misguided or malicious. --[[User:Deanej|Deanej]] 20:46, 16 January 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User:RomanEsd&amp;diff=14216</id>
		<title>User:RomanEsd</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User:RomanEsd&amp;diff=14216"/>
		<updated>2013-01-16T20:46:34Z</updated>

		<summary type="html">&lt;p&gt;Deanej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;deanej, I think you made a mistake with the expiration time for the ban.&lt;br /&gt;
&lt;br /&gt;
I often go for a week if a spammer is borderline; were it not for the link, there wouldn&#039;t have even been any action in this case, so I&#039;m not sure if this person is just misguided or malicious.&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4CommandInfos&amp;diff=14214</id>
		<title>Civ4CommandInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4CommandInfos&amp;diff=14214"/>
		<updated>2013-01-14T22:26:18Z</updated>

		<summary type="html">&lt;p&gt;Deanej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4CommandInfos&#039;&#039;&#039; file relates to unit commands.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!CommandInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!HotKey&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!HotKeyAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iHotKeyPriority&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iHotKeyPriorityAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iOrderPriority&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bAltDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bShiftDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bCtrlDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bAltDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bShiftDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bCtrlDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bVisible&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bAll&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;CommandInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;COMMAND_WAKE&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_COMMAND_WAKE&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Help&amp;gt;TXT_KEY_COMMAND_WAKE_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
  &amp;lt;HotKey&amp;gt;KB_F&amp;lt;/HotKey&amp;gt;&lt;br /&gt;
  &amp;lt;bAltDown&amp;gt;0&amp;lt;/bAltDown&amp;gt;&lt;br /&gt;
  &amp;lt;bShiftDown&amp;gt;0&amp;lt;/bShiftDown&amp;gt;&lt;br /&gt;
  &amp;lt;bCtrlDown&amp;gt;0&amp;lt;/bCtrlDown&amp;gt;&lt;br /&gt;
  &amp;lt;iHotKeyPriority&amp;gt;0&amp;lt;/iHotKeyPriority&amp;gt;&lt;br /&gt;
  &amp;lt;HotKeyAlt/&amp;gt;&lt;br /&gt;
  &amp;lt;bAltDownAlt&amp;gt;0&amp;lt;/bAltDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;bShiftDownAlt&amp;gt;0&amp;lt;/bShiftDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;bCtrlDownAlt&amp;gt;0&amp;lt;/bCtrlDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;iHotKeyPriorityAlt&amp;gt;0&amp;lt;/iHotKeyPriorityAlt&amp;gt;&lt;br /&gt;
  &amp;lt;iOrderPriority&amp;gt;15&amp;lt;/iOrderPriority&amp;gt;&lt;br /&gt;
  &amp;lt;bVisible&amp;gt;1&amp;lt;/bVisible&amp;gt;&lt;br /&gt;
  &amp;lt;bAll&amp;gt;1&amp;lt;/bAll&amp;gt;&lt;br /&gt;
  &amp;lt;Button&amp;gt;Art/Interface/Buttons/Actions/Wake.dds&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/CommandInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4AutomateInfos&amp;diff=14213</id>
		<title>Civ4AutomateInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4AutomateInfos&amp;diff=14213"/>
		<updated>2013-01-14T22:24:57Z</updated>

		<summary type="html">&lt;p&gt;Deanej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4AutomateInfos&#039;&#039;&#039; file describes different types of automation that the AI can take over.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!AutomateInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Text displayed in game&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Explanation of automation in game&lt;br /&gt;
|-&lt;br /&gt;
!HotKey&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!HotKeyAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!Command&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!Automate&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iHotKeyPriority&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iHotKeyPriorityAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bAltDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bShiftDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bCtrlDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bAltDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bShiftDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bCtrlDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bVisible&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
|Button displayed in game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;AutomateInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_ACTION_AUTOMATE_BUILD&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Help&amp;gt;TXT_KEY_ACTION_AUTOMATE_BUILD_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
  &amp;lt;HotKey&amp;gt;KB_A&amp;lt;/HotKey&amp;gt;&lt;br /&gt;
  &amp;lt;bAltDown&amp;gt;0&amp;lt;/bAltDown&amp;gt;&lt;br /&gt;
  &amp;lt;bShiftDown&amp;gt;0&amp;lt;/bShiftDown&amp;gt;&lt;br /&gt;
  &amp;lt;bCtrlDown&amp;gt;0&amp;lt;/bCtrlDown&amp;gt;&lt;br /&gt;
  &amp;lt;iHotKeyPriority&amp;gt;0&amp;lt;/iHotKeyPriority&amp;gt;&lt;br /&gt;
  &amp;lt;HotKeyAlt/&amp;gt;&lt;br /&gt;
  &amp;lt;bAltDownAlt&amp;gt;0&amp;lt;/bAltDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;bShiftDownAlt&amp;gt;0&amp;lt;/bShiftDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;bCtrlDownAlt&amp;gt;0&amp;lt;/bCtrlDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;iHotKeyPriorityAlt&amp;gt;0&amp;lt;/iHotKeyPriorityAlt&amp;gt;&lt;br /&gt;
  &amp;lt;Command&amp;gt;COMMAND_AUTOMATE&amp;lt;/Command&amp;gt;&lt;br /&gt;
  &amp;lt;Automate&amp;gt;AUTOMATE_BUILD&amp;lt;/Automate&amp;gt;&lt;br /&gt;
  &amp;lt;bVisible&amp;gt;1&amp;lt;/bVisible&amp;gt;&lt;br /&gt;
  &amp;lt;Button&amp;gt;Art/Interface/Buttons/Actions/Automate.dds&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/AutomateInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4CameraOverlayInfos&amp;diff=14212</id>
		<title>Civ4CameraOverlayInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4CameraOverlayInfos&amp;diff=14212"/>
		<updated>2013-01-14T22:23:47Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4CameraOverlayInfos&amp;#039;&amp;#039;&amp;#039; file relates to the camera.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4CameraOverlayInfos&#039;&#039;&#039; file relates to the camera.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!CameraOverlayInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!CameraOverlayType&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bVisible&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!TextureFile&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;CameraOverlayInfo&amp;gt;&lt;br /&gt;
  &amp;lt;bVisible&amp;gt;1&amp;lt;/bVisible&amp;gt;&lt;br /&gt;
  &amp;lt;TextureFile&amp;gt;&lt;br /&gt;
   Art/Terrain/PlotTextures/Dark_Background_Overlay.dds&lt;br /&gt;
  &amp;lt;/TextureFile&amp;gt;&lt;br /&gt;
  &amp;lt;CameraOverlayType&amp;gt;CAMERA_OVERLAY_DECAL&amp;lt;/CameraOverlayType&amp;gt;&lt;br /&gt;
 &amp;lt;/CameraOverlayInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4AttachableInfos&amp;diff=14211</id>
		<title>Civ4AttachableInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4AttachableInfos&amp;diff=14211"/>
		<updated>2013-01-14T22:20:02Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4AttachableInfos&amp;#039;&amp;#039;&amp;#039; file relates to models.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4AttachableInfos&#039;&#039;&#039; file relates to models.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!AttachableInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floats===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a decimal value.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!fScale&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Path&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;AttachableInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;ATTACHABLE_SMOKE&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;ATTACHABLE_SMOKE&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
  &amp;lt;Path&amp;gt;Art/Interface/Attachables/AttachableSmoke.nif&amp;lt;/Path&amp;gt;&lt;br /&gt;
 &amp;lt;/AttachableInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4EffectInfos&amp;diff=14210</id>
		<title>Civ4EffectInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4EffectInfos&amp;diff=14210"/>
		<updated>2013-01-14T22:15:45Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4EffectInfos&amp;#039;&amp;#039;&amp;#039; file defines various effects used in the game.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4EffectInfos&#039;&#039;&#039; file defines various effects used in the game.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!EffectInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floats===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a decimal value.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!fScale&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!fUpdateRate&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bIsProjectile&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Path&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;EffectInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;EFFECT_PING&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;Ping&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
  &amp;lt;fUpdateRate&amp;gt;1.0&amp;lt;/fUpdateRate&amp;gt;&lt;br /&gt;
  &amp;lt;Path&amp;gt;Art/Interface/Effects/EmpBlast.nif&amp;lt;/Path&amp;gt;&lt;br /&gt;
  &amp;lt;bIsProjectile&amp;gt;0&amp;lt;/bIsProjectile&amp;gt;&lt;br /&gt;
 &amp;lt;/EffectInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4DetailManager&amp;diff=14208</id>
		<title>Civ4DetailManager</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4DetailManager&amp;diff=14208"/>
		<updated>2013-01-14T21:33:14Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4DetailManager&amp;#039;&amp;#039;&amp;#039; file defines some stuff relating to the graphics.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4DetailManager&#039;&#039;&#039; file defines some stuff relating to the graphics.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Fader&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Key&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Fader&amp;gt;&lt;br /&gt;
  &amp;lt;Name&amp;gt;DF_DETAIL&amp;lt;/Name&amp;gt;&lt;br /&gt;
  &amp;lt;Key&amp;gt;700, 0.00&amp;lt;/Key&amp;gt;&lt;br /&gt;
  &amp;lt;Key&amp;gt;750, 1.00&amp;lt;/Key&amp;gt;&lt;br /&gt;
 &amp;lt;/Fader&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4QuestInfos&amp;diff=14207</id>
		<title>Civ4QuestInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4QuestInfos&amp;diff=14207"/>
		<updated>2013-01-14T21:29:46Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4QuestInfos&amp;#039;&amp;#039;&amp;#039; file appears to relate to the tutorial and appears to be abandoned.  It is unrelated to the quests introduced in BtS; those are implemented via the event...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4QuestInfos&#039;&#039;&#039; file appears to relate to the tutorial and appears to be abandoned.  It is unrelated to the quests introduced in BtS; those are implemented via the event system.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!QuestInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!QuestObjective&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!QuestBodyText&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!QuestScript&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!QuestMessages&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!QuestLinks&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!QuestSounds&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;QuestInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;TUTORIAL_MOVE_UNIT&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TEMP&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;QuestObjective&amp;gt;TXT_KEY_TUTORIAL_MOVE_UNIT_OBJECTIVE&amp;lt;/QuestObjective&amp;gt;&lt;br /&gt;
  &amp;lt;QuestBodyText&amp;gt;TXT_KEY_TUTORIAL_MOVE_UNIT_BODYTEXT&amp;lt;/QuestBodyText&amp;gt;&lt;br /&gt;
  &amp;lt;QuestMessages/&amp;gt;&lt;br /&gt;
  &amp;lt;QuestLinks/&amp;gt;&lt;br /&gt;
  &amp;lt;QuestSounds&amp;gt;&lt;br /&gt;
   &amp;lt;QuestSound&amp;gt;AS2D_TUT_MOVE_UNIT&amp;lt;/QuestSound&amp;gt;&lt;br /&gt;
  &amp;lt;/QuestSounds&amp;gt;&lt;br /&gt;
  &amp;lt;QuestScript&amp;gt;NONE&amp;lt;/QuestScript&amp;gt;&lt;br /&gt;
 &amp;lt;/QuestInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4RiverInfos&amp;diff=14206</id>
		<title>Civ4RiverInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4RiverInfos&amp;diff=14206"/>
		<updated>2013-01-14T21:25:08Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4RiverInfos&amp;#039;&amp;#039;&amp;#039; file relates to rivers; it appears to be abandoned.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4RiverInfos&#039;&#039;&#039; file relates to rivers; it appears to be abandoned.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!RiverInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;RiverInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;RIVER_RIVER&amp;lt;/Type&amp;gt;&lt;br /&gt;
 &amp;lt;/RiverInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4WaterPlaneInfos&amp;diff=14205</id>
		<title>Civ4WaterPlaneInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4WaterPlaneInfos&amp;diff=14205"/>
		<updated>2013-01-14T21:22:19Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4WaterPlaneInfos&amp;#039;&amp;#039;&amp;#039; file relates to the display of water in the game.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4WaterPlaneInfos&#039;&#039;&#039; file relates to the display of water in the game.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!WaterPlaneInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!WaterMaterial&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;WaterMaterial&amp;gt;&lt;br /&gt;
  &amp;lt;MaterialColors&amp;gt;&lt;br /&gt;
   &amp;lt;DiffuseMaterialColor&amp;gt;&lt;br /&gt;
    &amp;lt;r&amp;gt;1.00&amp;lt;/r&amp;gt;&lt;br /&gt;
    &amp;lt;g&amp;gt;1.00&amp;lt;/g&amp;gt;&lt;br /&gt;
    &amp;amp;lt;b&amp;gt;1.00&amp;lt;/b&amp;gt;&lt;br /&gt;
   &amp;lt;/DiffuseMaterialColor&amp;gt;&lt;br /&gt;
   &amp;lt;SpecularMaterialColor&amp;gt;&lt;br /&gt;
    &amp;lt;r&amp;gt;1.00&amp;lt;/r&amp;gt;&lt;br /&gt;
    &amp;lt;g&amp;gt;1.00&amp;lt;/g&amp;gt;&lt;br /&gt;
    &amp;amp;lt;b&amp;gt;1.00&amp;lt;/b&amp;gt;&lt;br /&gt;
   &amp;lt;/SpecularMaterialColor&amp;gt;&lt;br /&gt;
   &amp;lt;EmmisiveMaterialColor&amp;gt;&lt;br /&gt;
    &amp;lt;r&amp;gt;1.00&amp;lt;/r&amp;gt;&lt;br /&gt;
    &amp;lt;g&amp;gt;1.00&amp;lt;/g&amp;gt;&lt;br /&gt;
    &amp;amp;lt;b&amp;gt;1.00&amp;lt;/b&amp;gt;&lt;br /&gt;
   &amp;lt;/EmmisiveMaterialColor&amp;gt;&lt;br /&gt;
  &amp;lt;/MaterialColors&amp;gt;&lt;br /&gt;
  &amp;lt;MaterialAlpha&amp;gt;0.5&amp;lt;/MaterialAlpha&amp;gt;&lt;br /&gt;
 &amp;lt;/WaterMaterial&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!WaterTextures&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;WaterTextures&amp;gt;&lt;br /&gt;
  &amp;lt;WaterBaseTexture&amp;gt;&lt;br /&gt;
   &amp;lt;TextureFile&amp;gt;Art/Terrain/Water/Water.dds&amp;lt;/TextureFile&amp;gt;&lt;br /&gt;
   &amp;lt;TextureScaling&amp;gt;0.0020822511&amp;lt;/TextureScaling&amp;gt;&lt;br /&gt;
   &amp;lt;URate&amp;gt;0.000150003&amp;lt;/URate&amp;gt;&lt;br /&gt;
   &amp;lt;VRate&amp;gt;0.000029169&amp;lt;/VRate&amp;gt;&lt;br /&gt;
  &amp;lt;/WaterBaseTexture&amp;gt;&lt;br /&gt;
  &amp;lt;WaterTransitionTexture&amp;gt;&lt;br /&gt;
   &amp;lt;TextureFile&amp;gt;Art/Terrain/Water/CoastLandBlends.dds&amp;lt;/TextureFile&amp;gt;&lt;br /&gt;
  &amp;lt;/WaterTransitionTexture&amp;gt;&lt;br /&gt;
 &amp;lt;/WaterTextures&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;WaterPlaneInfo&amp;gt;&lt;br /&gt;
  &amp;lt;WaterMaterial&amp;gt;&lt;br /&gt;
   &amp;lt;MaterialColors&amp;gt;&lt;br /&gt;
    &amp;lt;DiffuseMaterialColor&amp;gt;&lt;br /&gt;
     &amp;lt;r&amp;gt;1.00&amp;lt;/r&amp;gt;&lt;br /&gt;
     &amp;lt;g&amp;gt;1.00&amp;lt;/g&amp;gt;&lt;br /&gt;
     &amp;amp;lt;b&amp;gt;1.00&amp;lt;/b&amp;gt;&lt;br /&gt;
    &amp;lt;/DiffuseMaterialColor&amp;gt;&lt;br /&gt;
    &amp;lt;SpecularMaterialColor&amp;gt;&lt;br /&gt;
     &amp;lt;r&amp;gt;1.00&amp;lt;/r&amp;gt;&lt;br /&gt;
     &amp;lt;g&amp;gt;1.00&amp;lt;/g&amp;gt;&lt;br /&gt;
     &amp;amp;lt;b&amp;gt;1.00&amp;lt;/b&amp;gt;&lt;br /&gt;
    &amp;lt;/SpecularMaterialColor&amp;gt;&lt;br /&gt;
    &amp;lt;EmmisiveMaterialColor&amp;gt;&lt;br /&gt;
     &amp;lt;r&amp;gt;1.00&amp;lt;/r&amp;gt;&lt;br /&gt;
     &amp;lt;g&amp;gt;1.00&amp;lt;/g&amp;gt;&lt;br /&gt;
     &amp;amp;lt;b&amp;gt;1.00&amp;lt;/b&amp;gt;&lt;br /&gt;
    &amp;lt;/EmmisiveMaterialColor&amp;gt;&lt;br /&gt;
   &amp;lt;/MaterialColors&amp;gt;&lt;br /&gt;
   &amp;lt;MaterialAlpha&amp;gt;0.5&amp;lt;/MaterialAlpha&amp;gt;&lt;br /&gt;
  &amp;lt;/WaterMaterial&amp;gt;&lt;br /&gt;
  &amp;lt;WaterTextures&amp;gt;&lt;br /&gt;
   &amp;lt;WaterBaseTexture&amp;gt;&lt;br /&gt;
    &amp;lt;TextureFile&amp;gt;Art/Terrain/Water/Water.dds&amp;lt;/TextureFile&amp;gt;&lt;br /&gt;
    &amp;lt;TextureScaling&amp;gt;0.0020822511&amp;lt;/TextureScaling&amp;gt;&lt;br /&gt;
    &amp;lt;URate&amp;gt;0.000150003&amp;lt;/URate&amp;gt;&lt;br /&gt;
    &amp;lt;VRate&amp;gt;0.000029169&amp;lt;/VRate&amp;gt;&lt;br /&gt;
   &amp;lt;/WaterBaseTexture&amp;gt;&lt;br /&gt;
   &amp;lt;WaterTransitionTexture&amp;gt;&lt;br /&gt;
    &amp;lt;TextureFile&amp;gt;Art/Terrain/Water/CoastLandBlends.dds&amp;lt;/TextureFile&amp;gt;&lt;br /&gt;
   &amp;lt;/WaterTransitionTexture&amp;gt;&lt;br /&gt;
  &amp;lt;/WaterTextures&amp;gt;&lt;br /&gt;
 &amp;lt;/WaterPlaneInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4TutorialInfos&amp;diff=14204</id>
		<title>Civ4TutorialInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4TutorialInfos&amp;diff=14204"/>
		<updated>2013-01-14T21:11:34Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4TutorialInfos&amp;#039;&amp;#039;&amp;#039; file relates to the tutorial.  It&amp;#039;s possible this file was abandoned in favor of building the tutorial in python.  All tags must be opened and closed;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4TutorialInfos&#039;&#039;&#039; file relates to the tutorial.  It&#039;s possible this file was abandoned in favor of building the tutorial in python.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!TutorialInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!TutorialMessages&lt;br /&gt;
|Messages displayed by the tutorial&lt;br /&gt;
 &amp;lt;TutorialMessages&amp;gt;&lt;br /&gt;
  &amp;lt;TutorialMessage&amp;gt;&lt;br /&gt;
   &amp;lt;TutorialMessageText&amp;gt;Welcome to Sid Meiers Civilization 4.&amp;lt;/TutorialMessageText&amp;gt;&lt;br /&gt;
   &amp;lt;TutorialMessageImage&amp;gt;ART_DEF_TUTORIAL_CIV4LOGO&amp;lt;/TutorialMessageImage&amp;gt;&lt;br /&gt;
   &amp;lt;TutorialMessageSound&amp;gt;AS2D_TUTORIAL_INTRODUCTION_1&amp;lt;/TutorialMessageSound&amp;gt;&lt;br /&gt;
  &amp;lt;/TutorialMessage&amp;gt;&lt;br /&gt;
 &amp;lt;/TutorialMessages&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;TutorialInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;TUTORIAL_INTRODUCTION&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;TutorialMessages&amp;gt;&lt;br /&gt;
   &amp;lt;TutorialMessage&amp;gt;&lt;br /&gt;
    &amp;lt;TutorialMessageText&amp;gt;Welcome to Sid Meiers Civilization 4.&amp;lt;/TutorialMessageText&amp;gt;&lt;br /&gt;
    &amp;lt;TutorialMessageImage&amp;gt;ART_DEF_TUTORIAL_CIV4LOGO&amp;lt;/TutorialMessageImage&amp;gt;&lt;br /&gt;
    &amp;lt;TutorialMessageSound&amp;gt;AS2D_TUTORIAL_INTRODUCTION_1&amp;lt;/TutorialMessageSound&amp;gt;&lt;br /&gt;
   &amp;lt;/TutorialMessage&amp;gt;&lt;br /&gt;
  &amp;lt;/TutorialMessages&amp;gt;&lt;br /&gt;
 &amp;lt;/TutorialInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4TerrainPlainInfos&amp;diff=14203</id>
		<title>Civ4TerrainPlainInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4TerrainPlainInfos&amp;diff=14203"/>
		<updated>2013-01-14T21:07:46Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4TerrainPlainInfos&amp;#039;&amp;#039;&amp;#039; file relates to the terrain in the game.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4TerrainPlainInfos&#039;&#039;&#039; file relates to the terrain in the game.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!TerrainPlaneInfos&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!FogType&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!TextureScalingU&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!TextureScalingV&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ZHeight&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floats===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a decimal value.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!MaterialAlpha&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CloseAlpha&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!URate&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!VRate&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bVisible&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bGroundPlane&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!TextureFile&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;TerrainPlaneInfo&amp;gt;&lt;br /&gt;
  &amp;lt;bVisible&amp;gt;0&amp;lt;/bVisible&amp;gt;&lt;br /&gt;
  &amp;lt;bGroundPlane&amp;gt;0&amp;lt;/bGroundPlane&amp;gt;&lt;br /&gt;
  &amp;lt;MaterialAlpha&amp;gt;0.5&amp;lt;/MaterialAlpha&amp;gt;&lt;br /&gt;
  &amp;lt;CloseAlpha&amp;gt;0.5&amp;lt;/CloseAlpha&amp;gt;&lt;br /&gt;
  &amp;lt;TextureFile&amp;gt;Art/Terrain/PlotTextures/PlotTexture.dds&amp;lt;/TextureFile&amp;gt;&lt;br /&gt;
  &amp;lt;TextureScalingU&amp;gt;1000&amp;lt;/TextureScalingU&amp;gt;&lt;br /&gt;
  &amp;lt;TextureScalingV&amp;gt;1000&amp;lt;/TextureScalingV&amp;gt;&lt;br /&gt;
  &amp;lt;URate&amp;gt;0.01&amp;lt;/URate&amp;gt;&lt;br /&gt;
  &amp;lt;VRate&amp;gt;0.005&amp;lt;/VRate&amp;gt;&lt;br /&gt;
  &amp;lt;ZHeight&amp;gt;120&amp;lt;/ZHeight&amp;gt;&lt;br /&gt;
  &amp;lt;FogType&amp;gt;FOG_TYPE_NONE&amp;lt;/FogType&amp;gt;&lt;br /&gt;
  &amp;lt;/TerrainPlaneInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/TerrainPlaneInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4FormationInfos&amp;diff=14202</id>
		<title>Civ4FormationInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4FormationInfos&amp;diff=14202"/>
		<updated>2013-01-14T20:58:03Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4FormationInfos&amp;#039;&amp;#039;&amp;#039; file defines the unit formations used for unit models.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4FormationInfos&#039;&#039;&#039; file defines the unit formations used for unit models.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!UnitFormation&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FormationType&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!EventMaskList&lt;br /&gt;
|Entity events that can be used with the formation&lt;br /&gt;
 &amp;lt;EventMaskList&amp;gt;&lt;br /&gt;
  &amp;lt;EventType&amp;gt;ENTITY_EVENT_IDLE&amp;lt;/EventType&amp;gt;&lt;br /&gt;
  &amp;lt;EventType&amp;gt;ENTITY_EVENT_SURRENDER&amp;lt;/EventType&amp;gt;&lt;br /&gt;
  &amp;lt;EventType&amp;gt;ENTITY_EVENT_CAPTURED&amp;lt;/EventType&amp;gt;&lt;br /&gt;
  &amp;lt;EventType&amp;gt;ENTITY_EVENT_PARADROP&amp;lt;/EventType&amp;gt;&lt;br /&gt;
  &amp;lt;EventType&amp;gt;ENTITY_EVENT_SHOVEL&amp;lt;/EventType&amp;gt;&lt;br /&gt;
  &amp;lt;EventType&amp;gt;ENTITY_EVENT_DIE_ANIMATION&amp;lt;/EventType&amp;gt;&lt;br /&gt;
 &amp;lt;/EventMaskList&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!UnitEntry&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;UnitEntry&amp;gt;&lt;br /&gt;
  &amp;lt;UnitEntryType&amp;gt;UNIT&amp;lt;/UnitEntryType&amp;gt;&lt;br /&gt;
  &amp;lt;Position&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;-0.0201342281879&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;-0.201342281879&amp;lt;/y&amp;gt;&lt;br /&gt;
  &amp;lt;/Position&amp;gt;&lt;br /&gt;
  &amp;lt;PositionRadius&amp;gt;13.0384048104&amp;lt;/PositionRadius&amp;gt;&lt;br /&gt;
  &amp;lt;Direction&amp;gt;3.14159265359&amp;lt;/Direction&amp;gt;&lt;br /&gt;
  &amp;lt;DirVariation&amp;gt;0.188679622641&amp;lt;/DirVariation&amp;gt;&lt;br /&gt;
 &amp;lt;/UnitEntry&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;UnitFormation&amp;gt;&lt;br /&gt;
  &amp;lt;Name&amp;gt;IDLE (1)&amp;lt;/Name&amp;gt;&lt;br /&gt;
  &amp;lt;FormationType&amp;gt;FORMATION_TYPE_DEFAULT&amp;lt;/FormationType&amp;gt;&lt;br /&gt;
  &amp;lt;EventMaskList&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_IDLE&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_SURRENDER&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_CAPTURED&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_GREAT_EVENT&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_FOUND&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_BUILD&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_PARADROP&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_SHOVEL&amp;lt;/EventType&amp;gt;&lt;br /&gt;
   &amp;lt;EventType&amp;gt;ENTITY_EVENT_DIE_ANIMATION&amp;lt;/EventType&amp;gt;&lt;br /&gt;
  &amp;lt;/EventMaskList&amp;gt;&lt;br /&gt;
  &amp;lt;UnitEntry&amp;gt;&lt;br /&gt;
   &amp;lt;UnitEntryType&amp;gt;UNIT&amp;lt;/UnitEntryType&amp;gt;&lt;br /&gt;
   &amp;lt;Position&amp;gt;&lt;br /&gt;
    &amp;lt;x&amp;gt;-0.0201342281879&amp;lt;/x&amp;gt;&lt;br /&gt;
    &amp;lt;y&amp;gt;-0.201342281879&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;/Position&amp;gt;&lt;br /&gt;
   &amp;lt;PositionRadius&amp;gt;13.0384048104&amp;lt;/PositionRadius&amp;gt;&lt;br /&gt;
   &amp;lt;Direction&amp;gt;3.14159265359&amp;lt;/Direction&amp;gt;&lt;br /&gt;
   &amp;lt;DirVariation&amp;gt;0.188679622641&amp;lt;/DirVariation&amp;gt;&lt;br /&gt;
  &amp;lt;/UnitEntry&amp;gt;&lt;br /&gt;
  &amp;lt;UnitEntry&amp;gt;&lt;br /&gt;
   &amp;lt;UnitEntryType&amp;gt;GENERAL&amp;lt;/UnitEntryType&amp;gt;&lt;br /&gt;
   &amp;lt;Position&amp;gt;&lt;br /&gt;
    &amp;lt;x&amp;gt;-0.332214765101&amp;lt;/x&amp;gt;&lt;br /&gt;
    &amp;lt;y&amp;gt;0.694630872483&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;/Position&amp;gt;&lt;br /&gt;
   &amp;lt;PositionRadius&amp;gt;22.0&amp;lt;/PositionRadius&amp;gt;&lt;br /&gt;
   &amp;lt;Direction&amp;gt;3.11129889367&amp;lt;/Direction&amp;gt;&lt;br /&gt;
   &amp;lt;DirVariation&amp;gt;0.440454310911&amp;lt;/DirVariation&amp;gt;&lt;br /&gt;
  &amp;lt;/UnitEntry&amp;gt;&lt;br /&gt;
  &amp;lt;UnitEntry&amp;gt;&lt;br /&gt;
   &amp;lt;UnitEntryType&amp;gt;SIEGE&amp;lt;/UnitEntryType&amp;gt;&lt;br /&gt;
   &amp;lt;Position&amp;gt;&lt;br /&gt;
    &amp;lt;x&amp;gt;-0.573825503356&amp;lt;/x&amp;gt;&lt;br /&gt;
    &amp;lt;y&amp;gt;-0.53355704698&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;/Position&amp;gt;&lt;br /&gt;
   &amp;lt;PositionRadius&amp;gt;25.0&amp;lt;/PositionRadius&amp;gt;&lt;br /&gt;
   &amp;lt;Direction&amp;gt;2.44685437739&amp;lt;/Direction&amp;gt;&lt;br /&gt;
   &amp;lt;DirVariation&amp;gt;0.521536192416&amp;lt;/DirVariation&amp;gt;&lt;br /&gt;
  &amp;lt;/UnitEntry&amp;gt;&lt;br /&gt;
 &amp;lt;/UnitFormation&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4EntityEventInfos&amp;diff=14201</id>
		<title>Civ4EntityEventInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4EntityEventInfos&amp;diff=14201"/>
		<updated>2013-01-14T20:47:00Z</updated>

		<summary type="html">&lt;p&gt;Deanej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4EntityEventInfos&#039;&#039;&#039; file relates to unit animations.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!EntityEventInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bUpdateFormation&lt;br /&gt;
|Whether or not the game needs to update the unit formation after the animation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!AnimationPathTypes&lt;br /&gt;
|Animation path types used in the animation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;EntityEventInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;ENTITY_EVENT_IDLE&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;AnimationPathTypes&amp;gt;&lt;br /&gt;
   &amp;lt;AnimationPathType&amp;gt;ANIMATIONPATH_IDLE&amp;lt;/AnimationPathType&amp;gt;&lt;br /&gt;
  &amp;lt;/AnimationPathTypes&amp;gt;&lt;br /&gt;
  &amp;lt;bUpdateFormation&amp;gt;1&amp;lt;/bUpdateFormation&amp;gt;&lt;br /&gt;
 &amp;lt;/EntityEventInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4EntityEventInfos&amp;diff=14200</id>
		<title>Civ4EntityEventInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4EntityEventInfos&amp;diff=14200"/>
		<updated>2013-01-14T20:46:48Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4EntityEventInfos&amp;#039;&amp;#039;&amp;#039; file relates to unit animations.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4EntityEventInfos&#039;&#039;&#039; file relates to unit animations.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!EntityEventInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bUpdateFormation&lt;br /&gt;
|Whether or not the game needs to update the unit formation after the animation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!AnimationPathTypes&lt;br /&gt;
|Animation path types used in the animation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;EntityEventInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;ENTITY_EVENT_IDLE&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;AnimationPathTypes&amp;gt;&lt;br /&gt;
   &amp;lt;AnimationPathType&amp;gt;ANIMATIONPATH_IDLE&amp;lt;/AnimationPathType&amp;gt;&lt;br /&gt;
  &amp;lt;/AnimationPathTypes&amp;gt;&lt;br /&gt;
  &amp;lt;bUpdateFormation&amp;gt;1&amp;lt;/bUpdateFormation&amp;gt;&lt;br /&gt;
 &amp;lt;/EntityEventInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ControlInfos&amp;diff=14199</id>
		<title>Civ4ControlInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ControlInfos&amp;diff=14199"/>
		<updated>2013-01-14T20:43:13Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4ControlInfos&amp;#039;&amp;#039;&amp;#039; file relates to unit commands.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4ControlInfos&#039;&#039;&#039; file relates to unit commands.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ControlInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!HotKey&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!HotKeyAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iHotKeyPriority&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iHotKeyPriorityAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bAltDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bShiftDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bCtrlDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bAltDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bShiftDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bCtrlDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;ControlInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;CONTROL_CENTERONSELECTION&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_ACTION_CENTER_SELECTION&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Help/&amp;gt;&lt;br /&gt;
  &amp;lt;HotKey&amp;gt;KB_C&amp;lt;/HotKey&amp;gt;&lt;br /&gt;
  &amp;lt;bAltDown&amp;gt;0&amp;lt;/bAltDown&amp;gt;&lt;br /&gt;
  &amp;lt;bShiftDown&amp;gt;0&amp;lt;/bShiftDown&amp;gt;&lt;br /&gt;
  &amp;lt;bCtrlDown&amp;gt;0&amp;lt;/bCtrlDown&amp;gt;&lt;br /&gt;
  &amp;lt;iHotKeyPriority&amp;gt;0&amp;lt;/iHotKeyPriority&amp;gt;&lt;br /&gt;
  &amp;lt;HotKeyAlt&amp;gt;KB_NUMPAD5&amp;lt;/HotKeyAlt&amp;gt;&lt;br /&gt;
  &amp;lt;bAltDownAlt&amp;gt;0&amp;lt;/bAltDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;bShiftDownAlt&amp;gt;0&amp;lt;/bShiftDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;bCtrlDownAlt&amp;gt;0&amp;lt;/bCtrlDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;iHotKeyPriorityAlt&amp;gt;0&amp;lt;/iHotKeyPriorityAlt&amp;gt;&lt;br /&gt;
 &amp;lt;/ControlInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4CommandInfos&amp;diff=14198</id>
		<title>Civ4CommandInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4CommandInfos&amp;diff=14198"/>
		<updated>2013-01-14T20:40:42Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4CommandInfos&amp;#039;&amp;#039;&amp;#039; file relates to unit commands.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4CommandInfos&#039;&#039;&#039; file relates to unit commands.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!CommandInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!HotKey&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iHotKeyPriority&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iHotKeyPriorityAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iOrderPriority&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bAltDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bShiftDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bCtrlDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bAltDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bShiftDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bCtrlDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bVisible&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bAll&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!HotKeyAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;CommandInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;COMMAND_WAKE&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_COMMAND_WAKE&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Help&amp;gt;TXT_KEY_COMMAND_WAKE_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
  &amp;lt;HotKey&amp;gt;KB_F&amp;lt;/HotKey&amp;gt;&lt;br /&gt;
  &amp;lt;bAltDown&amp;gt;0&amp;lt;/bAltDown&amp;gt;&lt;br /&gt;
  &amp;lt;bShiftDown&amp;gt;0&amp;lt;/bShiftDown&amp;gt;&lt;br /&gt;
  &amp;lt;bCtrlDown&amp;gt;0&amp;lt;/bCtrlDown&amp;gt;&lt;br /&gt;
  &amp;lt;iHotKeyPriority&amp;gt;0&amp;lt;/iHotKeyPriority&amp;gt;&lt;br /&gt;
  &amp;lt;HotKeyAlt/&amp;gt;&lt;br /&gt;
  &amp;lt;bAltDownAlt&amp;gt;0&amp;lt;/bAltDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;bShiftDownAlt&amp;gt;0&amp;lt;/bShiftDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;bCtrlDownAlt&amp;gt;0&amp;lt;/bCtrlDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;iHotKeyPriorityAlt&amp;gt;0&amp;lt;/iHotKeyPriorityAlt&amp;gt;&lt;br /&gt;
  &amp;lt;iOrderPriority&amp;gt;15&amp;lt;/iOrderPriority&amp;gt;&lt;br /&gt;
  &amp;lt;bVisible&amp;gt;1&amp;lt;/bVisible&amp;gt;&lt;br /&gt;
  &amp;lt;bAll&amp;gt;1&amp;lt;/bAll&amp;gt;&lt;br /&gt;
  &amp;lt;Button&amp;gt;Art/Interface/Buttons/Actions/Wake.dds&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/CommandInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4AutomateInfos&amp;diff=14197</id>
		<title>Civ4AutomateInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4AutomateInfos&amp;diff=14197"/>
		<updated>2013-01-14T20:33:15Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4AutomateInfos&amp;#039;&amp;#039;&amp;#039; file describes different types of automation that the AI can take over.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4AutomateInfos&#039;&#039;&#039; file describes different types of automation that the AI can take over.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!AutomateInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Text displayed in game&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Explanation of automation in game&lt;br /&gt;
|-&lt;br /&gt;
!HotKey&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!Command&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!Automate&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iHotKeyPriority&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iHotKeyPriorityAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bAltDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bShiftDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bCtrlDown&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bAltDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bShiftDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bCtrlDownAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bVisible&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!HotKeyAlt&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
|Button displayed in game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;AutomateInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_ACTION_AUTOMATE_BUILD&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Help&amp;gt;TXT_KEY_ACTION_AUTOMATE_BUILD_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
  &amp;lt;HotKey&amp;gt;KB_A&amp;lt;/HotKey&amp;gt;&lt;br /&gt;
  &amp;lt;bAltDown&amp;gt;0&amp;lt;/bAltDown&amp;gt;&lt;br /&gt;
  &amp;lt;bShiftDown&amp;gt;0&amp;lt;/bShiftDown&amp;gt;&lt;br /&gt;
  &amp;lt;bCtrlDown&amp;gt;0&amp;lt;/bCtrlDown&amp;gt;&lt;br /&gt;
  &amp;lt;iHotKeyPriority&amp;gt;0&amp;lt;/iHotKeyPriority&amp;gt;&lt;br /&gt;
  &amp;lt;HotKeyAlt/&amp;gt;&lt;br /&gt;
  &amp;lt;bAltDownAlt&amp;gt;0&amp;lt;/bAltDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;bShiftDownAlt&amp;gt;0&amp;lt;/bShiftDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;bCtrlDownAlt&amp;gt;0&amp;lt;/bCtrlDownAlt&amp;gt;&lt;br /&gt;
  &amp;lt;iHotKeyPriorityAlt&amp;gt;0&amp;lt;/iHotKeyPriorityAlt&amp;gt;&lt;br /&gt;
  &amp;lt;Command&amp;gt;COMMAND_AUTOMATE&amp;lt;/Command&amp;gt;&lt;br /&gt;
  &amp;lt;Automate&amp;gt;AUTOMATE_BUILD&amp;lt;/Automate&amp;gt;&lt;br /&gt;
  &amp;lt;bVisible&amp;gt;1&amp;lt;/bVisible&amp;gt;&lt;br /&gt;
  &amp;lt;Button&amp;gt;Art/Interface/Buttons/Actions/Automate.dds&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/AutomateInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4AnimationPathInfos&amp;diff=14196</id>
		<title>Civ4AnimationPathInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4AnimationPathInfos&amp;diff=14196"/>
		<updated>2013-01-14T20:26:03Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4AnimationPathInfos&amp;#039;&amp;#039;&amp;#039; file relates to unit animations.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4AnimationPathInfos&#039;&#039;&#039; file relates to unit animations.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!AnimationPath&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bMissionPath&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!PathEntry&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;PathEntry&amp;gt;&lt;br /&gt;
  &amp;lt;Operator&amp;gt;RAND_FPR&amp;lt;/Operator&amp;gt;&lt;br /&gt;
  &amp;lt;Parameter&amp;gt;0.0&amp;lt;/Parameter&amp;gt;&lt;br /&gt;
 &amp;lt;/PathEntry&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;AnimationPath&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;ANIMATIONPATH_RANDOMIZE_ANIMATION_SET&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;bMissionPath&amp;gt;1&amp;lt;/bMissionPath&amp;gt;&lt;br /&gt;
  &amp;lt;PathEntry&amp;gt;&lt;br /&gt;
   &amp;lt;Operator&amp;gt;RAND_FPR&amp;lt;/Operator&amp;gt;&lt;br /&gt;
   &amp;lt;Parameter&amp;gt;1.0&amp;lt;/Parameter&amp;gt;&lt;br /&gt;
  &amp;lt;/PathEntry&amp;gt;&lt;br /&gt;
  &amp;lt;PathEntry&amp;gt;&lt;br /&gt;
   &amp;lt;Operator&amp;gt;SET_ANIMATION_SET&amp;lt;/Operator&amp;gt;&lt;br /&gt;
   &amp;lt;Parameter&amp;gt;0.0&amp;lt;/Parameter&amp;gt;&lt;br /&gt;
  &amp;lt;/PathEntry&amp;gt;&lt;br /&gt;
 &amp;lt;/AnimationPath&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4MissionInfos&amp;diff=14195</id>
		<title>Civ4MissionInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4MissionInfos&amp;diff=14195"/>
		<updated>2013-01-14T20:22:12Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4MissionInfos&amp;#039;&amp;#039;&amp;#039; file defines the various &amp;quot;missions&amp;quot; (actions) units can perform.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4MissionInfos&#039;&#039;&#039; file defines the various &amp;quot;missions&amp;quot; (actions) units can perform.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!MissionInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Text displayed in game&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Text displayed to explain the action&lt;br /&gt;
|-&lt;br /&gt;
!Waypoint&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iTime&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bTarget&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bBuild&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bSound&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;MissionInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;MISSION_MOVE_TO_UNIT&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_MISSION_MOVE_TO_UNIT&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Help&amp;gt;TXT_KEY_MISSION_MOVE_TO_UNIT_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
  &amp;lt;Waypoint&amp;gt;EFFECT_FOOTSTEP_ON&amp;lt;/Waypoint&amp;gt;&lt;br /&gt;
  &amp;lt;iTime&amp;gt;4&amp;lt;/iTime&amp;gt;&lt;br /&gt;
  &amp;lt;bTarget&amp;gt;0&amp;lt;/bTarget&amp;gt;&lt;br /&gt;
  &amp;lt;bBuild&amp;gt;0&amp;lt;/bBuild&amp;gt;&lt;br /&gt;
  &amp;lt;bSound&amp;gt;1&amp;lt;/bSound&amp;gt;&lt;br /&gt;
 &amp;lt;/MissionInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4PlotLSystem&amp;diff=14194</id>
		<title>Civ4PlotLSystem</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4PlotLSystem&amp;diff=14194"/>
		<updated>2013-01-14T20:11:17Z</updated>

		<summary type="html">&lt;p&gt;Deanej: /* Lists (Multi-line) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4PlotLSystem&#039;&#039;&#039; file defines how models are displayed on terrain.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!LNode&lt;br /&gt;
|Main bracket for each entry; the attribute Name defines the name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Width&lt;br /&gt;
|Width of the leaf block&lt;br /&gt;
|-&lt;br /&gt;
!Height&lt;br /&gt;
|Height of the leaf block&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ArtRef&lt;br /&gt;
|Defines various art settings to be used&lt;br /&gt;
 &amp;lt;ArtRef Name=&amp;quot;art:crop&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;&lt;br /&gt;
   NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x1&lt;br /&gt;
  &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Improvement&amp;quot;&amp;gt;IMPROVEMENT_FARM&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Bonus&amp;quot;&amp;gt;NO_BONUS,BONUS_ALL,!BONUS_WHEAT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bApplyRotation:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bZMode_Ground:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bCutTrees:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bForceGround:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bImprovementWorkedOnly:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bIrrigatedOnly:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;szBatchGroup:farm_crop&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Scale&amp;gt;0.5&amp;lt;/Scale&amp;gt;&lt;br /&gt;
 &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!LProduction&lt;br /&gt;
|Unknown; appears after LNode entries&lt;br /&gt;
 &amp;lt;LProduction From=&amp;quot;GNode_4x4&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;To Name=&amp;quot;GLeaf_4x2&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Translate&amp;gt;0,1&amp;lt;/Translate&amp;gt;&lt;br /&gt;
  &amp;lt;/To&amp;gt;&lt;br /&gt;
  &amp;lt;To Name=&amp;quot;GLeaf_4x2&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Translate&amp;gt;0,-1&amp;lt;/Translate&amp;gt;&lt;br /&gt;
  &amp;lt;/To&amp;gt;&lt;br /&gt;
 &amp;lt;/LProduction&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;LNode Name=&amp;quot;GLeaf_2x1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Width&amp;gt;2&amp;lt;/Width&amp;gt;&lt;br /&gt;
  &amp;lt;Height&amp;gt;1&amp;lt;/Height&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;RegionTest&amp;quot;&amp;gt;0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;art:crop&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;&lt;br /&gt;
    NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x1&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Improvement&amp;quot;&amp;gt;IMPROVEMENT_FARM&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Bonus&amp;quot;&amp;gt;NO_BONUS,BONUS_ALL,!BONUS_WHEAT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bApplyRotation:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bZMode_Ground:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bCutTrees:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bForceGround:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bImprovementWorkedOnly:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bIrrigatedOnly:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;szBatchGroup:farm_crop&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Scale&amp;gt;0.5&amp;lt;/Scale&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;art:crop&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;&lt;br /&gt;
    NIF:Art/Structures/Improvements/Farm/crops_uw.nif::2x1&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Improvement&amp;quot;&amp;gt;IMPROVEMENT_FARM&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Bonus&amp;quot;&amp;gt;NO_BONUS,BONUS_ALL,!BONUS_WHEAT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bApplyRotation:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bZMode_Ground:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bCutTrees:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bForceGround:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bImprovementWorkedOnly:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bIrrigatedOnly:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;szBatchGroup:farm_crop&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Scale&amp;gt;0.5&amp;lt;/Scale&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;art:crop&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;&lt;br /&gt;
    NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::2x1&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Improvement&amp;quot;&amp;gt;IMPROVEMENT_FARM&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Bonus&amp;quot;&amp;gt;NO_BONUS,BONUS_ALL,!BONUS_WHEAT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bApplyRotation:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bZMode_Ground:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bCutTrees:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bForceGround:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bImprovementWorkedOnly:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bIrrigatedOnly:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;szBatchGroup:farm_crop&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Scale&amp;gt;0.5&amp;lt;/Scale&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;art:crop&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;&lt;br /&gt;
    NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::2x1&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Improvement&amp;quot;&amp;gt;IMPROVEMENT_FARM&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Bonus&amp;quot;&amp;gt;NO_BONUS,BONUS_ALL,!BONUS_WHEAT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bApplyRotation:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bZMode_Ground:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bCutTrees:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bForceGround:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bImprovementWorkedOnly:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bIrrigatedOnly:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;szBatchGroup:farm_crop&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Scale&amp;gt;0.5&amp;lt;/Scale&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
 &amp;lt;/LNode&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4CityLSystem&amp;diff=14193</id>
		<title>Civ4CityLSystem</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4CityLSystem&amp;diff=14193"/>
		<updated>2013-01-14T20:09:09Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4CityLSystem&amp;#039;&amp;#039;&amp;#039; file defines how models are displayed in a city.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing go...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4CityLSystem&#039;&#039;&#039; file defines how models are displayed in a city.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!LNode&lt;br /&gt;
|Main bracket for each entry; the attribute Name defines the name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Width&lt;br /&gt;
|Width of the leaf block&lt;br /&gt;
|-&lt;br /&gt;
!Height&lt;br /&gt;
|Height of the leaf block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ArtRef&lt;br /&gt;
|Defines various art settings to be used&lt;br /&gt;
 &amp;lt;ArtRef Name=&amp;quot;generic:greco_roman.nif::1x1_02&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Era&amp;quot;&amp;gt;&lt;br /&gt;
   ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE&lt;br /&gt;
  &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;ArtStyle&amp;quot;&amp;gt;ARTSTYLE_GRECO_ROMAN&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;iBatchGroup:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
 &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!LProduction&lt;br /&gt;
|Unknown; appears after LNode entries&lt;br /&gt;
 &amp;lt;LProduction From=&amp;quot;Node_5x5&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;To Name=&amp;quot;Node_2x2&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Translate&amp;gt;-1.500000,-1.500000&amp;lt;/Translate&amp;gt;&lt;br /&gt;
  &amp;lt;/To&amp;gt;&lt;br /&gt;
  &amp;lt;To Name=&amp;quot;Node_3x3&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Translate&amp;gt;1.000000,-1.000000&amp;lt;/Translate&amp;gt;&lt;br /&gt;
  &amp;lt;/To&amp;gt;&lt;br /&gt;
  &amp;lt;To Name=&amp;quot;Node_3x2&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Translate&amp;gt;-1.500000,1.000000&amp;lt;/Translate&amp;gt;&lt;br /&gt;
   &amp;lt;Rotate&amp;gt;90&amp;lt;/Rotate&amp;gt;&lt;br /&gt;
  &amp;lt;/To&amp;gt;&lt;br /&gt;
  &amp;lt;To Name=&amp;quot;Node_3x2&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Translate&amp;gt;1.000000,1.500000&amp;lt;/Translate&amp;gt;&lt;br /&gt;
  &amp;lt;/To&amp;gt;&lt;br /&gt;
 &amp;lt;/LProduction&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;LNode Name=&amp;quot;Leaf_1x1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Width&amp;gt;1&amp;lt;/Width&amp;gt;&lt;br /&gt;
  &amp;lt;Height&amp;gt;1&amp;lt;/Height&amp;gt;&lt;br /&gt;
  &amp;lt;!--  LEAF 1x1 GENERICS  --&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;generic:an_eu.nif::1x1_01&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Era&amp;quot;&amp;gt;ERA_ANCIENT,ERA_CLASSICAL&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;ArtStyle&amp;quot;&amp;gt;&lt;br /&gt;
    ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;iBatchGroup:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;generic:an_eu.nif::1x1_02&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Era&amp;quot;&amp;gt;ERA_ANCIENT,ERA_CLASSICAL&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;ArtStyle&amp;quot;&amp;gt;&lt;br /&gt;
    ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;iBatchGroup:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;generic:an_eu.nif::1x1_03&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Era&amp;quot;&amp;gt;ERA_ANCIENT,ERA_CLASSICAL&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;ArtStyle&amp;quot;&amp;gt;&lt;br /&gt;
    ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;iBatchGroup:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;generic:an_eu.nif::1x1_04&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Era&amp;quot;&amp;gt;ERA_ANCIENT,ERA_CLASSICAL&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;ArtStyle&amp;quot;&amp;gt;&lt;br /&gt;
    ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;iBatchGroup:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;generic:an_eu.nif::1x1_05&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Era&amp;quot;&amp;gt;ERA_ANCIENT,ERA_CLASSICAL&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;ArtStyle&amp;quot;&amp;gt;&lt;br /&gt;
    ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;iBatchGroup:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;generic:an_eu.nif::1x1_06&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Era&amp;quot;&amp;gt;ERA_ANCIENT,ERA_CLASSICAL&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;ArtStyle&amp;quot;&amp;gt;&lt;br /&gt;
    ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;iBatchGroup:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;generic:an_eu.nif::1x1_07&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Era&amp;quot;&amp;gt;ERA_ANCIENT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;ArtStyle&amp;quot;&amp;gt;ARTSTYLE_ALL&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;iBatchGroup:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;generic:an_eu.nif::1x1_08&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Era&amp;quot;&amp;gt;ERA_ANCIENT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;ArtStyle&amp;quot;&amp;gt;ARTSTYLE_ALL&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;iBatchGroup:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;generic:an_eu.nif::1x1_09&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Era&amp;quot;&amp;gt;ERA_ANCIENT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;ArtStyle&amp;quot;&amp;gt;ARTSTYLE_ALL&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;iBatchGroup:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;!--  LEAF 1x1 BUILDINGS  --&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;building:LSYSTEM_1x1&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Scale&amp;gt;1.0&amp;lt;/Scale&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
 &amp;lt;/LNode&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4PlotLSystem&amp;diff=14192</id>
		<title>Civ4PlotLSystem</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4PlotLSystem&amp;diff=14192"/>
		<updated>2013-01-14T20:02:13Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4PlotLSystem&amp;#039;&amp;#039;&amp;#039; file defines how models are displayed on terrain.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4PlotLSystem&#039;&#039;&#039; file defines how models are displayed on terrain.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!LNode&lt;br /&gt;
|Main bracket for each entry; the attribute Name defines the name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Width&lt;br /&gt;
|Width of the leaf block&lt;br /&gt;
|-&lt;br /&gt;
!Height&lt;br /&gt;
|Height of the leaf block&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ArtRef&lt;br /&gt;
|Defines various art settings to be used&lt;br /&gt;
 &amp;lt;ArtRef Name=&amp;quot;art:crop&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;&lt;br /&gt;
   NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x1&lt;br /&gt;
  &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Improvement&amp;quot;&amp;gt;IMPROVEMENT_FARM&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Bonus&amp;quot;&amp;gt;NO_BONUS,BONUS_ALL,!BONUS_WHEAT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bApplyRotation:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bZMode_Ground:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bCutTrees:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bForceGround:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bImprovementWorkedOnly:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bIrrigatedOnly:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;szBatchGroup:farm_crop&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;Scale&amp;gt;0.5&amp;lt;/Scale&amp;gt;&lt;br /&gt;
 &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;LNode Name=&amp;quot;GLeaf_2x1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Width&amp;gt;2&amp;lt;/Width&amp;gt;&lt;br /&gt;
  &amp;lt;Height&amp;gt;1&amp;lt;/Height&amp;gt;&lt;br /&gt;
  &amp;lt;Attribute Class=&amp;quot;RegionTest&amp;quot;&amp;gt;0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;art:crop&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;&lt;br /&gt;
    NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x1&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Improvement&amp;quot;&amp;gt;IMPROVEMENT_FARM&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Bonus&amp;quot;&amp;gt;NO_BONUS,BONUS_ALL,!BONUS_WHEAT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bApplyRotation:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bZMode_Ground:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bCutTrees:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bForceGround:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bImprovementWorkedOnly:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bIrrigatedOnly:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;szBatchGroup:farm_crop&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Scale&amp;gt;0.5&amp;lt;/Scale&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;art:crop&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;&lt;br /&gt;
    NIF:Art/Structures/Improvements/Farm/crops_uw.nif::2x1&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Improvement&amp;quot;&amp;gt;IMPROVEMENT_FARM&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Bonus&amp;quot;&amp;gt;NO_BONUS,BONUS_ALL,!BONUS_WHEAT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bApplyRotation:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bZMode_Ground:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bCutTrees:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bForceGround:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bImprovementWorkedOnly:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bIrrigatedOnly:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;szBatchGroup:farm_crop&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Scale&amp;gt;0.5&amp;lt;/Scale&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;art:crop&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;&lt;br /&gt;
    NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::2x1&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Improvement&amp;quot;&amp;gt;IMPROVEMENT_FARM&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Bonus&amp;quot;&amp;gt;NO_BONUS,BONUS_ALL,!BONUS_WHEAT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bApplyRotation:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bZMode_Ground:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bCutTrees:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bForceGround:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bImprovementWorkedOnly:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bIrrigatedOnly:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;szBatchGroup:farm_crop&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Scale&amp;gt;0.5&amp;lt;/Scale&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
  &amp;lt;ArtRef Name=&amp;quot;art:crop&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;&lt;br /&gt;
    NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::2x1&lt;br /&gt;
   &amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Improvement&amp;quot;&amp;gt;IMPROVEMENT_FARM&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Bonus&amp;quot;&amp;gt;NO_BONUS,BONUS_ALL,!BONUS_WHEAT&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bApplyRotation:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bZMode_Ground:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bCutTrees:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bForceGround:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bImprovementWorkedOnly:0&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;bIrrigatedOnly:1&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Attribute Class=&amp;quot;Scalar&amp;quot;&amp;gt;szBatchGroup:farm_crop&amp;lt;/Attribute&amp;gt;&lt;br /&gt;
   &amp;lt;Scale&amp;gt;0.5&amp;lt;/Scale&amp;gt;&lt;br /&gt;
  &amp;lt;/ArtRef&amp;gt;&lt;br /&gt;
 &amp;lt;/LNode&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4TerrainSettings&amp;diff=14191</id>
		<title>Civ4TerrainSettings</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4TerrainSettings&amp;diff=14191"/>
		<updated>2013-01-14T19:42:35Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4TerrainSettings&amp;#039;&amp;#039;&amp;#039; file defines various settings relating to the landscape.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4TerrainSettings&#039;&#039;&#039; file defines various settings relating to the landscape.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!LandscapeInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iWaterHeight&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iFogR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iFogG&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iFogB&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iPlotsPerCellX&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iPlotsPerCellY&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iGameCellSizeX&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iGameCellSizeY&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floats===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a decimal value.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!fTextureScaleX&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!fTextureScaleY&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!fZScale&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!fPeakScale&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!fHillScale&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bRandomMap&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bTerrainShader&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bUseLightmap&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!HeightMap&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!TerrainMap&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NormalMap&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!BlendMap&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!SkyArt&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;LandscapeInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;LANDSCAPE_DEFAULT&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;iWaterHeight&amp;gt;49&amp;lt;/iWaterHeight&amp;gt;&lt;br /&gt;
  &amp;lt;bRandomMap&amp;gt;1&amp;lt;/bRandomMap&amp;gt;&lt;br /&gt;
  &amp;lt;HeightMap/&amp;gt;&lt;br /&gt;
  &amp;lt;TerrainMap/&amp;gt;&lt;br /&gt;
  &amp;lt;NormalMap/&amp;gt;&lt;br /&gt;
  &amp;lt;BlendMap/&amp;gt;&lt;br /&gt;
  &amp;lt;SkyArt&amp;gt;Art/Terrain/Sky/Sky.NIF&amp;lt;/SkyArt&amp;gt;&lt;br /&gt;
  &amp;lt;iFogR&amp;gt;0&amp;lt;/iFogR&amp;gt;&lt;br /&gt;
  &amp;lt;iFogG&amp;gt;0&amp;lt;/iFogG&amp;gt;&lt;br /&gt;
  &amp;lt;iFogB&amp;gt;0&amp;lt;/iFogB&amp;gt;&lt;br /&gt;
  &amp;lt;fTextureScaleX&amp;gt;2.0&amp;lt;/fTextureScaleX&amp;gt;&lt;br /&gt;
  &amp;lt;fTextureScaleY&amp;gt;2.0&amp;lt;/fTextureScaleY&amp;gt;&lt;br /&gt;
  &amp;lt;iPlotsPerCellX&amp;gt;4&amp;lt;/iPlotsPerCellX&amp;gt;&lt;br /&gt;
  &amp;lt;iPlotsPerCellY&amp;gt;4&amp;lt;/iPlotsPerCellY&amp;gt;&lt;br /&gt;
  &amp;lt;iGameCellSizeX&amp;gt;17&amp;lt;/iGameCellSizeX&amp;gt;&lt;br /&gt;
  &amp;lt;iGameCellSizeY&amp;gt;17&amp;lt;/iGameCellSizeY&amp;gt;&lt;br /&gt;
  &amp;lt;fZScale&amp;gt;1.0&amp;lt;/fZScale&amp;gt;&lt;br /&gt;
  &amp;lt;bTerrainShader&amp;gt;1&amp;lt;/bTerrainShader&amp;gt;&lt;br /&gt;
  &amp;lt;bUseLightmap&amp;gt;0&amp;lt;/bUseLightmap&amp;gt;&lt;br /&gt;
  &amp;lt;fPeakScale&amp;gt;0.44&amp;lt;/fPeakScale&amp;gt;&lt;br /&gt;
  &amp;lt;fHillScale&amp;gt;0.13&amp;lt;/fHillScale&amp;gt;&lt;br /&gt;
 &amp;lt;/LandscapeInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4AdvisorInfos&amp;diff=14190</id>
		<title>Civ4AdvisorInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4AdvisorInfos&amp;diff=14190"/>
		<updated>2013-01-14T19:32:28Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4AdvisorInfos&amp;#039;&amp;#039;&amp;#039; file defines the advisors available in the game.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4AdvisorInfos&#039;&#039;&#039; file defines the advisors available in the game.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!AdvisorInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Text Displayed in game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!EventCodes&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;EventCodes&amp;gt;&lt;br /&gt;
  &amp;lt;iEnableCode&amp;gt;50&amp;lt;/iEnableCode&amp;gt;&lt;br /&gt;
  &amp;lt;iDisableCode&amp;gt;51&amp;lt;/iDisableCode&amp;gt;&lt;br /&gt;
 &amp;lt;/EventCodes&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;AdvisorInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;ADVISOR_MILITARY&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_ADVISOR_MILITARY&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;EventCodes&amp;gt;&lt;br /&gt;
   &amp;lt;iEnableCode&amp;gt;50&amp;lt;/iEnableCode&amp;gt;&lt;br /&gt;
   &amp;lt;iDisableCode&amp;gt;51&amp;lt;/iDisableCode&amp;gt;&lt;br /&gt;
  &amp;lt;/EventCodes&amp;gt;&lt;br /&gt;
 &amp;lt;/AdvisorInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4CameraInfos&amp;diff=14189</id>
		<title>Civ4CameraInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4CameraInfos&amp;diff=14189"/>
		<updated>2013-01-14T19:28:16Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4CameraInfos&amp;#039;&amp;#039;&amp;#039; file relates to the camera(s) used for the game interface.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4CameraInfos&#039;&#039;&#039; file relates to the camera(s) used for the game interface.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!CameraInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name referred to in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Path&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;CameraInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;CAMERA_ZOOM_OUT_360&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;none&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Path&amp;gt;art/Cameras/ZoomOut360.nif&amp;lt;/Path&amp;gt;&lt;br /&gt;
 &amp;lt;/CameraInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ThroneRoomStyleInfos&amp;diff=14188</id>
		<title>Civ4ThroneRoomStyleInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ThroneRoomStyleInfos&amp;diff=14188"/>
		<updated>2013-01-14T19:24:23Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4ThroneRoomStyleInfos&amp;#039;&amp;#039;&amp;#039; file relates to the never-implemented throne room feature.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4ThroneRoomStyleInfos&#039;&#039;&#039; file relates to the never-implemented throne room feature.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ThroneRoomStyleInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ArtStyleType&lt;br /&gt;
|Civilization art style the throne room style is used for&lt;br /&gt;
|-&lt;br /&gt;
!EraType&lt;br /&gt;
|The era the throne room style is used for&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!FileName&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;ThroneRoomStyleInfo&amp;gt;&lt;br /&gt;
  &amp;lt;ArtStyleType&amp;gt;ARTSTYLE_EUROPEAN&amp;lt;/ArtStyleType&amp;gt;&lt;br /&gt;
  &amp;lt;EraType&amp;gt;ERA_ANCIENT&amp;lt;/EraType&amp;gt;&lt;br /&gt;
  &amp;lt;FileName&amp;gt;&lt;br /&gt;
   Art/Interface/Screens/Throne/throneRoom-geometryOnly.nif&lt;br /&gt;
  &amp;lt;/FileName&amp;gt;&lt;br /&gt;
 &amp;lt;/ThroneRoomStyleInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ5_Modding_Tutorials&amp;diff=14182</id>
		<title>Civ5 Modding Tutorials</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ5_Modding_Tutorials&amp;diff=14182"/>
		<updated>2013-01-11T03:54:47Z</updated>

		<summary type="html">&lt;p&gt;Deanej: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Getting started =&lt;br /&gt;
&#039;&#039;&#039;Get a tour.&#039;&#039;&#039; &lt;br /&gt;
:If you have no idea about modding and what are Lua and Xml, you should give a look at [http://www.weplayciv.com/forums/entry.php?15-Dale-s-Mod-Blog-Civ5-Modding-Explained Civ5 Modding Explained].&lt;br /&gt;
&#039;&#039;&#039;Read the guide.&#039;&#039;&#039; &lt;br /&gt;
:The best introduction to civ5 modding is still the &#039;&#039;&#039;[http://forums.civfanatics.com/showthread.php?t=385009 Kael&#039;s Guide]&#039;&#039;&#039;. However it was written a long time ago and some informations are obsolete or missing. &lt;br /&gt;
&#039;&#039;&#039;Import your files into VFS.&#039;&#039;&#039; &lt;br /&gt;
:The main change since Kael wrote his guide is about the [[VFS (Civ5)|VFS]] (Virtual File System). Forgetting to import files into the VFS is the common source of problems for beginners. &lt;br /&gt;
&#039;&#039;&#039;Get the right tools for the job.&#039;&#039;&#039; &lt;br /&gt;
:See [[Civ5 Useful Programs]]. You should have installed the SDK of course, but it is also strongly recommended that you get a tool to search in all civ5 files at once, to compensate for the lack of documentation. You may also need additional softwares to extract and read the textures, test and debug your mod, etc.&lt;br /&gt;
&#039;&#039;&#039;Modify your ini files.&#039;&#039;&#039;&lt;br /&gt;
:See [[Debugging (Civ5)#Configuration|Debugging#Configuration]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
See also the [http://forums.civfanatics.com/forumdisplay.php?f=394&amp;amp;order=desc&amp;amp;page=2 Modding tutorials section] on the forums.&amp;lt;br/&amp;gt;&lt;br /&gt;
Also note that the [[Civ5 XML Reference|XML]] and [[Lua and UI Reference|Lua]] sections each contain specific tutorials, articles and extensive documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* [[Modding Limits and Issues (Civ5)|Modding Limits and Issues]]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=459392 Create and use DDS textures]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=449431 Adding custom data and using them in Lua]&lt;br /&gt;
* [http://wiki.2kgames.com/civ5/index.php/Mods:LocalizationSyntax Localization Syntax]&lt;br /&gt;
* [[Localization Tutorial (Civ5)|Localization Tutorial]]&lt;br /&gt;
* [[Debugging (Civ5)|Debugging]]&lt;br /&gt;
&lt;br /&gt;
=== Common tasks ===&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=391823 New Leaders (2D images)]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=389782 New Resources]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=474309 New Resources (with 3D textures)]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=470290 New Buildings]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=406877 New Specialists]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=392985 New Units]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specific topics ===&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=394056 Converting civ4 units for civ5: 1. importing the mesh and creating the unit]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=396911 Converting civ4 units for civ5: 2. using civ5 animations]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=444883 Importing civ5 units into Blender]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=405148 Civilization-specific techs]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=468374 Culture buildings - vanilla and G&amp;amp;K cross compatibility]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=479294 Adding a City State]&lt;br /&gt;
* [[Text icons and markups (Civ5)|Text icons and markups]]&lt;br /&gt;
* [[VFS (Civ5)|VFS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Civ5 Tutorials]]&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ThroneRoomeInfos&amp;diff=14170</id>
		<title>Civ4ThroneRoomeInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ThroneRoomeInfos&amp;diff=14170"/>
		<updated>2013-01-05T05:55:46Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4ThroneRoomInfos&amp;#039;&amp;#039;&amp;#039; file relates to the never-implemented throne room feature.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4ThroneRoomInfos&#039;&#039;&#039; file relates to the never-implemented throne room feature.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ThroneRoomInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Event&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iFromState&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iToState&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iAnimation&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!NodeName&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;ThroneRoomInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Event&amp;gt;Play&amp;lt;/Event&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;Initial zoom in.&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;iFromState&amp;gt;0&amp;lt;/iFromState&amp;gt;&lt;br /&gt;
  &amp;lt;iToState&amp;gt;1&amp;lt;/iToState&amp;gt;&lt;br /&gt;
  &amp;lt;NodeName/&amp;gt;&lt;br /&gt;
  &amp;lt;iAnimation&amp;gt;0&amp;lt;/iAnimation&amp;gt;&lt;br /&gt;
 &amp;lt;/ThroneRoomInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ThroneRoomCameraInfos&amp;diff=14169</id>
		<title>Civ4ThroneRoomCameraInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ThroneRoomCameraInfos&amp;diff=14169"/>
		<updated>2013-01-05T05:52:24Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4ThroneRoomCameraInfos&amp;#039;&amp;#039;&amp;#039; file relates to the never-implemented throne room feature.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4ThroneRoomCameraInfos&#039;&#039;&#039; file relates to the never-implemented throne room feature.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ThroneRoomCamera&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!FileName&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;ThroneRoomCamera&amp;gt;&lt;br /&gt;
  &amp;lt;FileName&amp;gt;Art/Interface/Screens/Throne/throneRoom-cameraOnly.kfm&amp;lt;/FileName&amp;gt;&lt;br /&gt;
 &amp;lt;/ThroneRoomCamera&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4WorldPickerInfos&amp;diff=14168</id>
		<title>Civ4WorldPickerInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4WorldPickerInfos&amp;diff=14168"/>
		<updated>2013-01-05T05:49:52Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4WorldPickerInfos&amp;#039;&amp;#039;&amp;#039; file relates to map generation.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4WorldPickerInfos&#039;&#039;&#039; file relates to map generation.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!WorldPickerInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!MapName&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Sizes&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;Sizes&amp;gt;&lt;br /&gt;
  &amp;lt;Size&amp;gt;1.0&amp;lt;/Size&amp;gt; &amp;lt;!-- Random --&amp;gt;&lt;br /&gt;
 &amp;lt;/Sizes&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Climates&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;Climates&amp;gt;&lt;br /&gt;
  &amp;lt;ClimatePath&amp;gt;Art/Interface/Screens/WorldPicker/MapBlank.dds&amp;lt;/ClimatePath&amp;gt; &amp;lt;!-- Random --&amp;gt;&lt;br /&gt;
 &amp;lt;/Climates&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!WaterLevelDecals&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;WaterLevelDecals&amp;gt;&lt;br /&gt;
  &amp;lt;WaterLevelDecalPath&amp;gt;Art/Interface/Screens/WorldPicker/FLAT_DARK.dds&amp;lt;/WaterLevelDecalPath&amp;gt; &amp;lt;!-- Random --&amp;gt;&lt;br /&gt;
 &amp;lt;/WaterLevelDecals&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!WaterLevelGloss&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;WaterLevelGloss&amp;gt;&lt;br /&gt;
  &amp;lt;WaterLevelGlossPath&amp;gt;Art/Interface/Screens/WorldPicker/MapBlank.dds&amp;lt;/WaterLevelGlossPath&amp;gt; &amp;lt;!-- Random --&amp;gt;&lt;br /&gt;
 &amp;lt;/WaterLevelGloss&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ModelFile&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;WorldPickerInfo&amp;gt;&lt;br /&gt;
  &amp;lt;MapName&amp;gt;DefaultWorldPicker&amp;lt;/MapName&amp;gt;&lt;br /&gt;
  &amp;lt;ModelFile&amp;gt;Art/Interface/Screens/WorldPicker/Globe.nif&amp;lt;/ModelFile&amp;gt;&lt;br /&gt;
  &amp;lt;Sizes&amp;gt;&lt;br /&gt;
   &amp;lt;Size&amp;gt;1.0&amp;lt;/Size&amp;gt; &amp;lt;!-- Random --&amp;gt;&lt;br /&gt;
  &amp;lt;/Sizes&amp;gt;&lt;br /&gt;
  &amp;lt;Climates&amp;gt;&lt;br /&gt;
   &amp;lt;ClimatePath&amp;gt;Art/Interface/Screens/WorldPicker/MapBlank.dds&amp;lt;/ClimatePath&amp;gt; &amp;lt;!-- Random --&amp;gt;&lt;br /&gt;
  &amp;lt;/Climates&amp;gt;&lt;br /&gt;
  &amp;lt;WaterLevelDecals&amp;gt;&lt;br /&gt;
   &amp;lt;WaterLevelDecalPath&amp;gt;Art/Interface/Screens/WorldPicker/FLAT_DARK.dds&amp;lt;/WaterLevelDecalPath&amp;gt; &amp;lt;!-- Random --&amp;gt;&lt;br /&gt;
  &amp;lt;/WaterLevelDecals&amp;gt;&lt;br /&gt;
  &amp;lt;WaterLevelGloss&amp;gt;&lt;br /&gt;
   &amp;lt;WaterLevelGlossPath&amp;gt;Art/Interface/Screens/WorldPicker/MapBlank.dds&amp;lt;/WaterLevelGlossPath&amp;gt; &amp;lt;!-- Random --&amp;gt;&lt;br /&gt;
  &amp;lt;/WaterLevelGloss&amp;gt;&lt;br /&gt;
 &amp;lt;/WorldPickerInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4InterfaceModeInfos&amp;diff=14167</id>
		<title>Civ4InterfaceModeInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4InterfaceModeInfos&amp;diff=14167"/>
		<updated>2013-01-05T05:44:37Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4InterfaceModeInfos&amp;#039;&amp;#039;&amp;#039; file defines different modes the interface can operate in.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4InterfaceModeInfos&#039;&#039;&#039; file defines different modes the interface can operate in.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!InterfaceModeInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CursorType&lt;br /&gt;
|Type of cursor used&lt;br /&gt;
|-&lt;br /&gt;
!Mission&lt;br /&gt;
|Mission being performed by a unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bVisible&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bGotoPlot&lt;br /&gt;
|Whether a unit is moving to a plot&lt;br /&gt;
|-&lt;br /&gt;
!bHighlightPlot&lt;br /&gt;
|Whether to mark the plot on the map&lt;br /&gt;
|-&lt;br /&gt;
!bSelectType&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bSelectAll&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;InterfaceModeInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;INTERFACEMODE_SELECTION&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_INTERFACEMODE_SELECTION&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Help/&amp;gt;&lt;br /&gt;
  &amp;lt;CursorType&amp;gt;CURSOR_DEFAULT&amp;lt;/CursorType&amp;gt;&lt;br /&gt;
  &amp;lt;Mission&amp;gt;NONE&amp;lt;/Mission&amp;gt;&lt;br /&gt;
  &amp;lt;bVisible&amp;gt;0&amp;lt;/bVisible&amp;gt;&lt;br /&gt;
  &amp;lt;bGotoPlot&amp;gt;0&amp;lt;/bGotoPlot&amp;gt;&lt;br /&gt;
  &amp;lt;bHighlightPlot&amp;gt;0&amp;lt;/bHighlightPlot&amp;gt;&lt;br /&gt;
  &amp;lt;bSelectType&amp;gt;0&amp;lt;/bSelectType&amp;gt;&lt;br /&gt;
  &amp;lt;bSelectAll&amp;gt;0&amp;lt;/bSelectAll&amp;gt;&lt;br /&gt;
 &amp;lt;/InterfaceModeInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4SpaceShipInfos&amp;diff=14166</id>
		<title>Civ4SpaceShipInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4SpaceShipInfos&amp;diff=14166"/>
		<updated>2013-01-05T05:36:51Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4SpaceShipInfos&amp;#039;&amp;#039;&amp;#039; file relates to the space ship screen.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes insi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4SpaceShipInfos&#039;&#039;&#039; file relates to the space ship screen.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!SpaceShipInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!InfoType&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!NodeName&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CameraUpAxis&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!PartNumber&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ArtType&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!EventCode&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ProjectName&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;SpaceShipInfo&amp;gt;&lt;br /&gt;
  &amp;lt;InfoType&amp;gt;SPACE_SHIP_INFO_TYPE_FILENAME&amp;lt;/InfoType&amp;gt;&lt;br /&gt;
  &amp;lt;NodeName&amp;gt;Camera_Shake_Dummy&amp;lt;/NodeName&amp;gt;&lt;br /&gt;
  &amp;lt;ProjectName&amp;gt;Art/Interface/Screens/SpaceShip/LaunchPad.kfm&amp;lt;/ProjectName&amp;gt;&lt;br /&gt;
  &amp;lt;CameraUpAxis&amp;gt;AXIS_Z&amp;lt;/CameraUpAxis&amp;gt;&lt;br /&gt;
  &amp;lt;PartNumber&amp;gt;-1&amp;lt;/PartNumber&amp;gt;&lt;br /&gt;
  &amp;lt;ArtType&amp;gt;-1&amp;lt;/ArtType&amp;gt;&lt;br /&gt;
  &amp;lt;EventCode&amp;gt;1000&amp;lt;/EventCode&amp;gt;&lt;br /&gt;
 &amp;lt;/SpaceShipInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4PlayerColorInfos&amp;diff=14165</id>
		<title>Civ4PlayerColorInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4PlayerColorInfos&amp;diff=14165"/>
		<updated>2013-01-05T05:30:02Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4PlayerColorInfos&amp;#039;&amp;#039;&amp;#039; file defines the colors available for civilizations to use in the game.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4PlayerColorInfos&#039;&#039;&#039; file defines the colors available for civilizations to use in the game.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!PlayerColorInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ColorTypePrimary&lt;br /&gt;
|Primary color used&lt;br /&gt;
|-&lt;br /&gt;
!ColorTypeSecondary&lt;br /&gt;
|Secondary color used&lt;br /&gt;
|-&lt;br /&gt;
!TextColorType&lt;br /&gt;
|Color used for text&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;PlayerColorInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;PLAYERCOLOR_BLACK&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;ColorTypePrimary&amp;gt;COLOR_PLAYER_BLACK&amp;lt;/ColorTypePrimary&amp;gt;&lt;br /&gt;
  &amp;lt;ColorTypeSecondary&amp;gt;COLOR_PLAYER_WHITE&amp;lt;/ColorTypeSecondary&amp;gt;&lt;br /&gt;
  &amp;lt;TextColorType&amp;gt;COLOR_PLAYER_BLACK_TEXT&amp;lt;/TextColorType&amp;gt;&lt;br /&gt;
 &amp;lt;/PlayerColorInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4SlideShowRandomInfos&amp;diff=14164</id>
		<title>Civ4SlideShowRandomInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4SlideShowRandomInfos&amp;diff=14164"/>
		<updated>2013-01-05T05:20:04Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4SlideShowRandomInfos&amp;#039;&amp;#039;&amp;#039; file the images displayed in the credits.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4SlideShowRandomInfos&#039;&#039;&#039; file the images displayed in the credits.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!SlideShowRandomInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Path&lt;br /&gt;
|Path to image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;SlideShowRandomInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Path&amp;gt;Art/Interface/Screens/Credits/Cred_006.dds&amp;lt;/Path&amp;gt;&lt;br /&gt;
 &amp;lt;/SlideShowRandomInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4SlideShowInfos&amp;diff=14163</id>
		<title>Civ4SlideShowInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4SlideShowInfos&amp;diff=14163"/>
		<updated>2013-01-05T05:14:32Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Civ4SlideShowInfos&amp;#039;&amp;#039;&amp;#039; file defines the images shown in the opening slide show.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4SlideShowInfos&#039;&#039;&#039; file defines the images shown in the opening slide show.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!SlideShowInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!TransitionType&lt;br /&gt;
|Transition from the last image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floats===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a decimal value.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!fStartTime&lt;br /&gt;
|Start time for the image to be displayed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Path&lt;br /&gt;
|Path to the image to be displayed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;SlideShowInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Path&amp;gt;Art/Interface/Screens/ProgressScreen/046.dds&amp;lt;/Path&amp;gt;&lt;br /&gt;
  &amp;lt;TransitionType&amp;gt;FADEIN&amp;lt;/TransitionType&amp;gt;&lt;br /&gt;
  &amp;lt;fStartTime&amp;gt;0&amp;lt;/fStartTime&amp;gt;&lt;br /&gt;
 &amp;lt;/SlideShowInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Template:Civ4_XML_Files&amp;diff=14162</id>
		<title>Template:Civ4 XML Files</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Template:Civ4_XML_Files&amp;diff=14162"/>
		<updated>2013-01-05T05:08:18Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Added missing file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;background: #dcdce7; border: 1px solid #dcdce7; border-radius: 20px; -moz-border-radius: 20px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bebed1; border-radius: 20px; -moz-border-radius: 20px; padding: 2px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; line-height: 19px; border: 3px solid #88a; border-radius: 20px; -moz-border-radius: 20px; padding: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-bottom: 1px; -moz-padding-start: 20px; -moz-padding-end: 20px;&amp;quot; | &amp;lt;div style=&amp;quot;background: #ccf; border-radius: 15px 15px 0px 0px; -moz-border-radius: 15px 15px 0px 0px; padding: 2px 15px;&amp;quot;&amp;gt;[[Civ4_XML_Reference|Civ4 XML Files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; border-radius-topleft: 10px; -moz-border-radius-topleft: 10px; padding: 2px 15px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; border-radius-topright: 10px; -moz-border-radius-topright: 10px; padding: 2px 10px;&amp;quot; | &lt;br /&gt;
[[GlobalDefines]] • [[GlobalDefinesAlt]] • [[GlobalTypes]] • [[PythonCallbackDefines]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | Art:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[Civ4ArtDefines_Bonus]] • [[Civ4ArtDefines_Building]] • [[Civ4ArtDefines_Civilization]] • [[Civ4ArtDefines_Feature]] • [[Civ4ArtDefines_Improvement]] • [[Civ4ArtDefines_Interface]] • [[Civ4ArtDefines_Leaderhead]] • [[Civ4ArtDefines_Misc]] • [[Civ4ArtDefines_Movie]] • [[Civ4ArtDefines_Terrain]] • [[Civ4ArtDefines_Unit]] • &#039;&#039;[[Civ4MainMenus]]&#039;&#039; • [[Civ4RiverModelInfos]] • [[Civ4RouteModelInfos]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | Audio; Buildings:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[Audio2DScripts]] • [[Audio3DScripts]] • [[AudioDefines]] • [[AudioSoundscapeScripts]] • [[Civ4BuildingClassInfos]] • [[Civ4BuildingInfos]] • [[Civ4CityLSystem]] • [[Civ4PlotLSystem]] • [[Civ4SpecialBuildingInfos]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | BasicInfos:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
&#039;&#039;[[Civ4AttitudeInfos]]&#039;&#039; • [[Civ4BasicInfos]] • &#039;&#039;[[Civ4CalendarInfos]]&#039;&#039; • &#039;&#039;[[Civ4CityTabInfos]]&#039;&#039; • &#039;&#039;[[Civ4DenialInfos]]&#039;&#039; • &#039;&#039;[[Civ4DomainInfos]]&#039;&#039; • &#039;&#039;[[Civ4InvisibleInfos]]&#039;&#039; • &#039;&#039;[[Civ4MemoryInfos]]&#039;&#039; • &#039;&#039;[[Civ4MonthInfos]]&#039;&#039; • &#039;&#039;[[Civ4NewConceptInfos]]&#039;&#039; • &#039;&#039;[[Civ4SeasonInfos]]&#039;&#039; • &#039;&#039;[[Civ4UnitAIInfos]]&#039;&#039; • &#039;&#039;[[Civ4UnitCombatInfos]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | Civilizations; Events:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[Civ4CivilizationInfos]] • [[Civ4LeaderHeadInfos]] • [[Civ4TraitInfos]] • [[Civ4UnitArtStyleTypeInfos]] • &#039;&#039;[[Civ4EventInfos]]&#039;&#039; • &#039;&#039;[[Civ4EventTriggerInfos]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | GameInfo:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[Civ4CivicInfos]] • [[Civ4CivicOptionInfos]] • [[Civ4ClimateInfo]] • [[Civ4CommerceInfo]] • &#039;&#039;[[Civ4CorporationInfo]]&#039;&#039; • [[Civ4CultureLevelInfo]] • [[Civ4CursorInfo]] • [[Civ4DiplomacyInfos]] • [[Civ4EmphasizeInfos]] • &#039;&#039;[[Civ4EspionageMissionInfo]]&#039;&#039; • [[Civ4EraInfos]] • [[Civ4ForceControlInfos]] • [[Civ4GameOptionInfos]] • [[Civ4GameSpeedInfo]] • [[Civ4GoodyInfo]] • [[Civ4GraphicOptionInfos]] • [[Civ4HandicapInfo]] • [[Civ4Hints]] • [[Civ4MPOptionInfos]] • [[Civ4PlayerOptionInfos]] • [[Civ4ProcessInfo]] • [[Civ4ReligionInfo]] • [[Civ4SeaLevelInfo]] • [[Civ4SpecialistInfos]] • [[Civ4TurnTimerInfo]] • [[Civ4UpKeepInfo]] • [[Civ4VictoryInfo]] • [[Civ4VoteInfo]] • &#039;&#039;[[Civ4VoteSourceInfos]]&#039;&#039; • [[Civ4WorldInfo]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | Interface:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[Civ4AdvisorInfos]] • [[Civ4CameraInfos]] • [[Civ4ColorVals]] • [[Civ4InterfaceModeInfos]] • [[Civ4PlayerColorInfos]] • [[Civ4SlideShowInfos]] • &#039;&#039;[[Civ4SlideShowRandomInfos]]&#039;&#039; • &#039;&#039;[[Civ4SpaceShipInfos]]&#039;&#039; • [[Civ4ThroneRoomeInfos]] • &#039;&#039;[[Civ4ThroneRoomCameraInfos]]&#039;&#039; • [[Civ4ThroneRoomStyleInfos]] • [[Civ4WorldPickerInfos]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | Misc:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[Civ4AttachableInfos]] • &#039;&#039;[[Civ4CameraOverlayInfos]]&#039;&#039; • [[Civ4DetailManager]] • [[Civ4EffectInfos]] • [[Civ4QuestInfos]] • [[Civ4RiverInfos]] • [[Civ4RouteInfos]] • &#039;&#039;[[Civ4TerrainPlainInfos]]&#039;&#039; • [[Civ4TutorialInfos]] • [[Civ4WaterPlaneInfos]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | Technologies:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[Civ4TechInfos]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | Terrain:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[Civ4BonusClassInfos]] • [[Civ4BonusInfos]] • [[Civ4FeatureInfos]] • [[Civ4ImprovementInfos]] • [[Civ4SymbolMeshPaths]] • [[Civ4TerrainInfos]] • [[Civ4TerrainSettings]] • [[Civ4YieldInfos]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | Units:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[Civ4AnimationInfos]] • &#039;&#039;[[Civ4AnimationPathInfos]]&#039;&#039; • [[Civ4AutomateInfos]] • [[Civ4BuildInfos]] • [[Civ4CommandInfos]] • [[Civ4ControlInfos]] • &#039;&#039;[[Civ4EntityEventInfos]]&#039;&#039; • [[Civ4FormationInfos]] • [[Civ4MissionInfos]] • [[Civ4PromotionInfos]] • [[Civ4SpecialUnitInfos]] • [[Civ4UnitClassInfos]] • [[Civ4UnitInfos]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; border-radius-bottomleft: 10px; -moz-border-radius-bottomleft: 10px; padding: 2px 15px;&amp;quot; | Schemas:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; border-radius-bottomright: 10px; -moz-border-radius-bottomright: 0px; padding: 2px 10px;&amp;quot; | &lt;br /&gt;
[[Schema Files|Civ4GlobalDefinesSchema]] • [[Schema Files|Civ4GlobalTypesSchema]] • [[Schema Files|Civ4ArtDefinesSchema]] • [[Schema Files|AudioDefinesSchema]] • [[Schema Files|AudioScriptSchema]] • [[Schema Files|Civ4BasicInfoSchema]] • [[Schema Files|Civ4BuildingSchema]] • [[Schema Files|Civ4LSystemSchema]] • [[Schema Files|Civ4CivilizationSchema]] • &#039;&#039;[[Schema Files|Civ4EventSchema]]&#039;&#039; • [[Schema Files|Civ4GameInfoSchema]] • [[Schema Files|Civ4InterfaceSchema]] • [[Schema Files|Civ4MiscSchema]] • [[Schema Files|Civ4TutorialSchema]] • [[Schema Files|Civ4DetailManagerSchema]] • [[Schema Files|Civ4TechnologiesSchema]] • [[Schema Files|Civ4TerrainSchema]] • [[Schema Files|Civ4FormationSchema]] • [[Schema Files|Civ4UnitSchema]]&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top: 1px; -moz-padding-start: 0px; -moz-padding-end: 0px;&amp;quot; | &amp;lt;div style=&amp;quot;font-weight:normal;background: #e6e6ff; border-radius: 0px 0px 15px 15px; -moz-border-radius: 0px 0px 15px 15px; padding: 2px 15px;&amp;quot;&amp;gt;&#039;&#039;Italics: Beyond the Sword only&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|} &amp;lt;includeonly&amp;gt;[[Category:Civ4 XML Files]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Based on a template from [http://bulbapedia.bulbagarden.net Bulbapedia].[[Category:Reference templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=GlobalDefinesAlt&amp;diff=14161</id>
		<title>GlobalDefinesAlt</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=GlobalDefinesAlt&amp;diff=14161"/>
		<updated>2013-01-05T04:43:44Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Redirected page to GlobalDefines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[GlobalDefines]]&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=GlobalDefines&amp;diff=14160</id>
		<title>GlobalDefines</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=GlobalDefines&amp;diff=14160"/>
		<updated>2013-01-05T04:42:15Z</updated>

		<summary type="html">&lt;p&gt;Deanej: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;GlobalDefines&amp;#039;&amp;#039;&amp;#039; file defines various properties of the game.  Mods can use the &amp;#039;&amp;#039;&amp;#039;GlobalDefinesAlt&amp;#039;&amp;#039;&amp;#039; file as a modular way to only include defines that have been changed...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GlobalDefines&#039;&#039;&#039; file defines various properties of the game.  Mods can use the &#039;&#039;&#039;GlobalDefinesAlt&#039;&#039;&#039; file as a modular way to only include defines that have been changed.  Each define only have one of the non-header tags.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Define&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!DefineName&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!DefineTextVal&lt;br /&gt;
|Text value of the define; often refers to other XML entires&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iDefineIntVal&lt;br /&gt;
|Integer value for the define&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floats===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a decimal value.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!fDefineFloatVal&lt;br /&gt;
|Floating point value for a define&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Define&amp;gt;&lt;br /&gt;
  &amp;lt;DefineName&amp;gt;NUKE_FEATURE&amp;lt;/DefineName&amp;gt;&lt;br /&gt;
  &amp;lt;DefineTextVal&amp;gt;FEATURE_FALLOUT&amp;lt;/DefineTextVal&amp;gt;&lt;br /&gt;
 &amp;lt;/Define&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Defines==&lt;br /&gt;
&lt;br /&gt;
The following is a list of the defines in the file.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Define Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!CIV4_VERSION&lt;br /&gt;
|Version of civ4 used in the About screen on the main menu&lt;br /&gt;
|-&lt;br /&gt;
!MIN_VERSION&lt;br /&gt;
|Minimum version of civ4 a mod requires to run&lt;br /&gt;
|-&lt;br /&gt;
!SAVE_VERSION&lt;br /&gt;
|Last version of civ4 to break save game compatability&lt;br /&gt;
|-&lt;br /&gt;
!MAX_NUM_LANGUAGES&lt;br /&gt;
|Maximum number of languages that can be supported by the game&lt;br /&gt;
|-&lt;br /&gt;
!LAND_TERRAIN&lt;br /&gt;
|Default type of terrain used for land when generating the map&lt;br /&gt;
|-&lt;br /&gt;
!DEEP_WATER_TERRAIN&lt;br /&gt;
|Default type of terrain used for deep water when generating the map&lt;br /&gt;
|-&lt;br /&gt;
!SHALLOW_WATER_TERRAIN&lt;br /&gt;
|Default type of terrain used for shallow water when generating the map&lt;br /&gt;
|-&lt;br /&gt;
!LAND_IMPROVEMENT&lt;br /&gt;
|Improvement used to mark worked tile on land&lt;br /&gt;
|-&lt;br /&gt;
!WATER_IMPROVEMENT&lt;br /&gt;
|Improvement used to mark worked tile on water&lt;br /&gt;
|-&lt;br /&gt;
!RUINS_IMPROVEMENT&lt;br /&gt;
|Improvement used for city ruins&lt;br /&gt;
|-&lt;br /&gt;
!NUKE_FEATURE&lt;br /&gt;
|Feature used for nuclear fallout&lt;br /&gt;
|-&lt;br /&gt;
!GLOBAL_WARMING_TERRAIN&lt;br /&gt;
|Terrain used for global warming&lt;br /&gt;
|-&lt;br /&gt;
!CAPITAL_BUILDINGCLASS&lt;br /&gt;
|Buildingclass used to designate which city is the capital&lt;br /&gt;
|-&lt;br /&gt;
!DEFAULT_SPECIALIST&lt;br /&gt;
|Specialist allocated by default by city AI&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_CITY_ROUTE_TYPE&lt;br /&gt;
|Initial route placed on tiles cities are founded on&lt;br /&gt;
|-&lt;br /&gt;
!STANDARD_HANDICAP&lt;br /&gt;
|Default difficulty level&lt;br /&gt;
|-&lt;br /&gt;
!STANDARD_HANDICAP_QUICK&lt;br /&gt;
|Default difficulty level on quick game speed&lt;br /&gt;
|-&lt;br /&gt;
!STANDARD_GAMESPEED&lt;br /&gt;
|Default game speed&lt;br /&gt;
|-&lt;br /&gt;
!STANDARD_TURNTIMER&lt;br /&gt;
|Default turn timer used in multiplayer&lt;br /&gt;
|-&lt;br /&gt;
!STANDARD_CLIMATE&lt;br /&gt;
|Default climate&lt;br /&gt;
|-&lt;br /&gt;
!STANDARD_SEALEVEL&lt;br /&gt;
|Default sea level&lt;br /&gt;
|-&lt;br /&gt;
!STANDARD_ERA&lt;br /&gt;
|Default starting era&lt;br /&gt;
|-&lt;br /&gt;
!STANDARD_CALENDAR&lt;br /&gt;
|Default calendar&lt;br /&gt;
|-&lt;br /&gt;
!AI_HANDICAP&lt;br /&gt;
|Difficulty level used by the AI&lt;br /&gt;
|-&lt;br /&gt;
!BARBARIAN_HANDICAP&lt;br /&gt;
|Difficulty level used by the barbarians&lt;br /&gt;
|-&lt;br /&gt;
!BARBARIAN_CIVILIZATION&lt;br /&gt;
|Civilization used by the barbarians&lt;br /&gt;
|-&lt;br /&gt;
!BARBARIAN_LEADER&lt;br /&gt;
|Leader used by the barbarians&lt;br /&gt;
|-&lt;br /&gt;
!MAX_PLOT_LIST_SIZE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MAX_PLOT_LIST_ROWS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!EVENT_MESSAGE_TIME&lt;br /&gt;
|Time (in seconds) messages are displayed by the game&lt;br /&gt;
|-&lt;br /&gt;
!EVENT_MESSAGE_TIME_LONG&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!EVENT_MESSAGE_STAGGER_TIME&lt;br /&gt;
|Time (in seconds) before another message can be displayed&lt;br /&gt;
|-&lt;br /&gt;
!START_YEAR&lt;br /&gt;
|Default starting year&lt;br /&gt;
|-&lt;br /&gt;
!WEEKS_PER_MONTHS&lt;br /&gt;
|Number of weeks in a month; used for the weekly calendar&lt;br /&gt;
|-&lt;br /&gt;
!TERRAIN_POINTS&lt;br /&gt;
|Number of points per terrain tile controlled&lt;br /&gt;
|-&lt;br /&gt;
!RECON_VISIBILITY_RANGE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!PLOT_VISIBILITY_RANGE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!UNIT_VISIBILITY_RANGE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!PEAK_SEE_FROM_CHANGE&lt;br /&gt;
|Additional tile radius of visibility given to unit on a peak&lt;br /&gt;
|-&lt;br /&gt;
!PEAK_SEE_THROUGH_CHANGE&lt;br /&gt;
|Additional tile radius of visibility removed from unit where tile visibility is blocked by a peak&lt;br /&gt;
|-&lt;br /&gt;
!HILLS_SEE_FROM_CHANGE&lt;br /&gt;
|Additional tile radius of visibility given to unit on a hill&lt;br /&gt;
|-&lt;br /&gt;
!HILLS_SEE_THROUGH_CHANGE&lt;br /&gt;
|Additional tile radius of visibility removed from unit where tile visibility is blocked by a hill&lt;br /&gt;
|-&lt;br /&gt;
!SEAWATER_SEE_FROM_CHANGE&lt;br /&gt;
|Additional tile radius of visibility given to unit on sea water&lt;br /&gt;
|-&lt;br /&gt;
!SEAWATER_SEE_THROUGH_CHANGE&lt;br /&gt;
|Additional tile radius of visibility removed from unit where tile visibility is blocked by sea water&lt;br /&gt;
|-&lt;br /&gt;
!RAND_YIELD_PRESENCE_DIE_ROLLS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MAX_YIELD_STACK&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MOVE_DENOMINATOR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!STARTING_DISTANCE_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!OWN_TEAM_STARTING_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!RIVAL_TEAM_STARTING_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MIN_CIV_STARTING_DISTANCE&lt;br /&gt;
|Minimum distance in starting locations between civilizations the game tries to uphold&lt;br /&gt;
|-&lt;br /&gt;
!MIN_ANIMAL_STARTING_DISTANCE&lt;br /&gt;
|Minimum distance from a civilization an animal can spawn on&lt;br /&gt;
|-&lt;br /&gt;
!MIN_BARBARIAN_STARTING_DISTANCE&lt;br /&gt;
|Minimum distance from a civilization a barbarian can spawn on&lt;br /&gt;
|-&lt;br /&gt;
!MIN_BARBARIAN_CITY_STARTING_DISTANCE&lt;br /&gt;
|Minimum distance from a civilization a barbarian city can spawn on&lt;br /&gt;
|-&lt;br /&gt;
!MIN_CITY_RANGE&lt;br /&gt;
|Minimum distance between cities&lt;br /&gt;
|-&lt;br /&gt;
!FREE_CITY_CULTURE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FREE_CITY_ADJACENT_CULTURE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CITY_FREE_CULTURE_GROWTH_FACTOR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!GREAT_WORKS_CULTURE_TURNS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!OWNERSHIP_SCORE_DURATION_THRESHOLD&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NUM_DO_GOODY_ATTEMPTS&lt;br /&gt;
|Number of times the game can attempt to get something from a tribal village before giving up (ie, giving the player nothing from the tribal village)&lt;br /&gt;
|-&lt;br /&gt;
!MAX_CIVIC_OPTIONS&lt;br /&gt;
|Max number of civics that can be in a civic category&lt;br /&gt;
|-&lt;br /&gt;
!BASE_CIVIC_ANARCHY_LENGTH&lt;br /&gt;
|Minimum length of anarchy for civic changes&lt;br /&gt;
|-&lt;br /&gt;
!BASE_RELIGION_ANARCHY_LENGTH&lt;br /&gt;
|Length of anarchy for changing religions&lt;br /&gt;
|-&lt;br /&gt;
!COMMERCE_PERCENT_CHANGE_INCREMENTS&lt;br /&gt;
|Percent change in slider allocation for commerce types the user can change with the interface&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_TRADE_ROUTES&lt;br /&gt;
|Initial number of trade routes per city&lt;br /&gt;
|-&lt;br /&gt;
!NUM_OR_TECH_PREREQS&lt;br /&gt;
|Number of or tech prereqs a tech can have&lt;br /&gt;
|-&lt;br /&gt;
!MAX_AND_TECH_PREREQS&lt;br /&gt;
|Number of and tech prereqs a tech can have&lt;br /&gt;
|-&lt;br /&gt;
!NUM_UNIT_AND_TECH_PREREQS&lt;br /&gt;
|Number of and tech prereqs a unit can have&lt;br /&gt;
|-&lt;br /&gt;
!NUM_BUILDING_AND_TECH_PREREQS&lt;br /&gt;
|Number of and tech prereqs a building can have&lt;br /&gt;
|-&lt;br /&gt;
!BASE_RESEARCH_RATE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NUM_UNIT_PREREQ_OR_BONUSES&lt;br /&gt;
|Number of or resource prereqs a unit can have&lt;br /&gt;
|-&lt;br /&gt;
!NUM_CORPORATION_PREREQ_BONUSES&lt;br /&gt;
|Number of prereq resources a corporation can have&lt;br /&gt;
|-&lt;br /&gt;
!NUM_ROUTE_PREREQ_OR_BONUSES&lt;br /&gt;
|Number of or prereq resources a route can have&lt;br /&gt;
|-&lt;br /&gt;
!MAX_WORLD_WONDERS_PER_CITY&lt;br /&gt;
|Highest number of world wonders a city can have&lt;br /&gt;
|-&lt;br /&gt;
!MAX_TEAM_WONDERS_PER_CITY&lt;br /&gt;
|Highest number of team wonders a city can have&lt;br /&gt;
|-&lt;br /&gt;
!MAX_NATIONAL_WONDERS_PER_CITY&lt;br /&gt;
|Highest number of national wonders a city can have&lt;br /&gt;
|-&lt;br /&gt;
!MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC&lt;br /&gt;
|Highest number of national wonders a city can have in a one city challenge game&lt;br /&gt;
|-&lt;br /&gt;
!MAX_BUILDINGS_PER_CITY&lt;br /&gt;
|Highest number of buildings a city can have&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_CITY_POPULATION&lt;br /&gt;
|Initial population for newly founded cities&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_AI_CITY_PRODUCTION&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!BASE_CITY_GROWTH_THRESHOLD&lt;br /&gt;
|Base amount of food a city needs to growth&lt;br /&gt;
|-&lt;br /&gt;
!CITY_GROWTH_MULTIPLIER&lt;br /&gt;
|Multiplier for additional amount of food needed for each time a city gains a population point&lt;br /&gt;
|-&lt;br /&gt;
!FOOD_CONSUMPTION_PER_POPULATION&lt;br /&gt;
|Amount of food each population point consumes&lt;br /&gt;
|-&lt;br /&gt;
!NEW_HURRY_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CONSCRIPT_MIN_CITY_POPULATION&lt;br /&gt;
|Minimum population in a city needed to draft a unit&lt;br /&gt;
|-&lt;br /&gt;
!CONSCRIPT_POPULATION_PER_COST&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CONSCRIPT_MIN_CULTURE_PERCENT&lt;br /&gt;
|Minimum percentage of city culture that has to be your own to draft a unit&lt;br /&gt;
|-&lt;br /&gt;
!FRESH_WATER_HEALTH_CHANGE&lt;br /&gt;
|Amount of health added to city from being near fresh water&lt;br /&gt;
|-&lt;br /&gt;
!POWER_HEALTH_CHANGE&lt;br /&gt;
|Health change from having power&lt;br /&gt;
|-&lt;br /&gt;
!DIRTY_POWER_HEALTH_CHANGE&lt;br /&gt;
|Health change from dirty power&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_CITY_MAINTENANCE&lt;br /&gt;
|Maintenance cost for the first city&lt;br /&gt;
|-&lt;br /&gt;
!MAX_DISTANCE_CITY_MAINTENANCE&lt;br /&gt;
|Maximum city maintenance from distance&lt;br /&gt;
|-&lt;br /&gt;
!MAX_TRADE_ROUTES&lt;br /&gt;
|Maximum number of trade routes a city can have&lt;br /&gt;
|-&lt;br /&gt;
!MIN_TIMER_UNIT_DOUBLE_MOVES&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!DYING_PAUSE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!COMBAT_DAMAGE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!AIR_COMBAT_DAMAGE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!INTERCEPTION_MAX_ROUNDS&lt;br /&gt;
|Maximum number of combat rounds when aircraft intercepted&lt;br /&gt;
|-&lt;br /&gt;
!MAX_INTERCEPTION_DAMAGE&lt;br /&gt;
|Maximum amount of damage done to intercepted aircraft&lt;br /&gt;
|-&lt;br /&gt;
!MIN_INTERCEPTION_DAMAGE&lt;br /&gt;
|Minimum amount of damage done to intercepted aircraft&lt;br /&gt;
|-&lt;br /&gt;
!RANGE_COMBAT_DAMAGE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!COLLATERAL_COMBAT_DAMAGE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MAX_HIT_POINTS&lt;br /&gt;
|Maximum number of hit points a unit can have&lt;br /&gt;
|-&lt;br /&gt;
!COMBAT_DIE_SIDES&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!HILLS_EXTRA_DEFENSE&lt;br /&gt;
|Defensive bonus from being on hills&lt;br /&gt;
|-&lt;br /&gt;
!RIVER_ATTACK_MODIFIER&lt;br /&gt;
|Penalty for attacking across a river&lt;br /&gt;
|-&lt;br /&gt;
!AMPHIB_ATTACK_MODIFIER&lt;br /&gt;
|Penalty for attacking from a transport&lt;br /&gt;
|-&lt;br /&gt;
!ENEMY_HEAL_RATE&lt;br /&gt;
|Rate of healing in enemy territory&lt;br /&gt;
|-&lt;br /&gt;
!NEUTRAL_HEAL_RATE&lt;br /&gt;
|Rate of healing in neutral territory&lt;br /&gt;
|-&lt;br /&gt;
!FRIENDLY_HEAL_RATE&lt;br /&gt;
|Rate of healing in team territory&lt;br /&gt;
|-&lt;br /&gt;
!CITY_HEAL_RATE&lt;br /&gt;
|Rate of healing in city&lt;br /&gt;
|-&lt;br /&gt;
!FOUND_RELIGION_CITY_RAND&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FOUND_CORPORATION_CITY_RAND&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!GREAT_PEOPLE_THRESHOLD_INCREASE&lt;br /&gt;
|Increase in great people points needed for each additional great person in civilization&lt;br /&gt;
|-&lt;br /&gt;
!GREAT_PEOPLE_THRESHOLD_INCREASE_TEAM&lt;br /&gt;
|Increase in great people points needed for each additional great person in team&lt;br /&gt;
|-&lt;br /&gt;
!GREAT_PEOPLE_THRESHOLD&lt;br /&gt;
|Initial number of great person points needed for great person&lt;br /&gt;
|-&lt;br /&gt;
!GREAT_GENERALS_THRESHOLD_INCREASE&lt;br /&gt;
|Increase in number of great general points needed for each additional great general in civilization&lt;br /&gt;
|-&lt;br /&gt;
!GREAT_GENERALS_THRESHOLD_INCREASE_TEAM&lt;br /&gt;
|Increase in number of great general points needed for each additional great general in team&lt;br /&gt;
|-&lt;br /&gt;
!GREAT_GENERALS_THRESHOLD&lt;br /&gt;
|Initial number of great general points needed for great general&lt;br /&gt;
|-&lt;br /&gt;
!BASE_SPY_SABOTAGE_COST&lt;br /&gt;
|Base cost for non-BtS sabotage production spy mission&lt;br /&gt;
|-&lt;br /&gt;
!BASE_SPY_DESTROY_COST&lt;br /&gt;
|Base cost for non-BtS destroy improvement spy mission&lt;br /&gt;
|-&lt;br /&gt;
!SPY_DESTROY_COST_MULTIPLIER_LIMITED&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!SPY_DESTROY_COST_MULTIPLIER&lt;br /&gt;
|Cost increase for non-BtS destroy improvement spy mission&lt;br /&gt;
|-&lt;br /&gt;
!BASE_SPY_STEAL_PLANS_COST&lt;br /&gt;
|Base cost for non-BtS steal plans spy mission&lt;br /&gt;
|-&lt;br /&gt;
!SPY_STEAL_PLANS_COST_MULTIPLIER&lt;br /&gt;
|Cost increase for non-BtS steal plans mission&lt;br /&gt;
|-&lt;br /&gt;
!QUICKSAVE&lt;br /&gt;
|Text name for QuickSave&lt;br /&gt;
|-&lt;br /&gt;
!LAKE_PLOT_RAND&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!PLOTS_PER_RIVER_EDGE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!RIVER_SOURCE_MIN_RIVER_RANGE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!RIVER_SOURCE_MIN_SEAWATER_RANGE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!LAKE_MAX_AREA_SIZE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_BASE_FREE_UNITS&lt;br /&gt;
|Base number of free units&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_BASE_FREE_MILITARY_UNITS&lt;br /&gt;
|Base number of free military units&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_FREE_UNITS_POPULATION_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_FREE_MILITARY_UNITS_POPULATION_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_GOLD_PER_UNIT&lt;br /&gt;
|Initial maintenance cost per unit&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_FREE_OUTSIDE_UNITS&lt;br /&gt;
|Initial number of free units outside the civilization&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_OUTSIDE_UNIT_GOLD_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ANIMAL_MAX_XP_VALUE&lt;br /&gt;
|Maximum amount of XP a unit can have before not getting XP from animals&lt;br /&gt;
|-&lt;br /&gt;
!BARBARIAN_MAX_XP_VALUE&lt;br /&gt;
|Maximum amount of XP a unit can have before not getting XP from barbarians&lt;br /&gt;
|-&lt;br /&gt;
!BASE_GOLDEN_AGE_UNITS&lt;br /&gt;
|Base number of great people needed to start a golden age&lt;br /&gt;
|-&lt;br /&gt;
!GOLDEN_AGE_UNITS_MULTIPLIER&lt;br /&gt;
|Additional number of great people needed to start each golden age&lt;br /&gt;
|-&lt;br /&gt;
!GOLDEN_AGE_LENGTH&lt;br /&gt;
|Length of golden ages&lt;br /&gt;
|-&lt;br /&gt;
!GOLDEN_AGE_GREAT_PEOPLE_MODIFIER&lt;br /&gt;
|Percent increase in great people points in golden age&lt;br /&gt;
|-&lt;br /&gt;
!HILLS_EXTRA_MOVEMENT&lt;br /&gt;
|Extra movement points needed when moving onto a hill&lt;br /&gt;
|-&lt;br /&gt;
!FEATURE_GROWTH_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ROUTE_FEATURE_GROWTH_MODIFIER&lt;br /&gt;
|Percent decrease in feature growth on tiles with a route&lt;br /&gt;
|-&lt;br /&gt;
!THEIR_POPULATION_TRADE_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAPITAL_TRADE_MODIFIER&lt;br /&gt;
|Percent increase in trade yield from capital cities&lt;br /&gt;
|-&lt;br /&gt;
!OVERSEAS_TRADE_MODIFIER&lt;br /&gt;
|Percent increase in trade yield from overseas cities&lt;br /&gt;
|-&lt;br /&gt;
!FOREIGN_TRADE_MODIFIER&lt;br /&gt;
|Percent increase in trade yield from foreign cities&lt;br /&gt;
|-&lt;br /&gt;
!FOREIGN_TRADE_FULL_CREDIT_PEACE_TURNS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!OUR_POPULATION_TRADE_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!OUR_POPULATION_TRADE_MODIFIER_OFFSET&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!TRADE_PROFIT_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!EXTRA_YIELD&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FORTIFY_MODIFIER_PER_TURN&lt;br /&gt;
|Percent defensive bonus applied each turn unit is fortified&lt;br /&gt;
|-&lt;br /&gt;
!MAX_FORTIFY_TURNS&lt;br /&gt;
|Maximum number of turns a unit can get an additional fortification defensive bonus&lt;br /&gt;
|-&lt;br /&gt;
!WW_UNIT_KILLED_ATTACKING&lt;br /&gt;
|War weariness from unit killed when attacking&lt;br /&gt;
|-&lt;br /&gt;
!WW_KILLED_UNIT_DEFENDING&lt;br /&gt;
|War weariness killing unit when defending&lt;br /&gt;
|-&lt;br /&gt;
!WW_UNIT_KILLED_DEFENDING&lt;br /&gt;
|War weariness from unit killed when defending&lt;br /&gt;
|-&lt;br /&gt;
!WW_KILLED_UNIT_ATTACKING&lt;br /&gt;
|War weariness killing unit when attacking&lt;br /&gt;
|-&lt;br /&gt;
!WW_UNIT_CAPTURED&lt;br /&gt;
|War weariness from unit captured&lt;br /&gt;
|-&lt;br /&gt;
!WW_CAPTURED_UNIT&lt;br /&gt;
|War weariness from capturing unit&lt;br /&gt;
|-&lt;br /&gt;
!WW_CAPTURED_CITY&lt;br /&gt;
|War weariness from captured city&lt;br /&gt;
|-&lt;br /&gt;
!WW_HIT_BY_NUKE&lt;br /&gt;
|War weariness from being hit by a nuke&lt;br /&gt;
|-&lt;br /&gt;
!WW_ATTACKED_WITH_NUKE&lt;br /&gt;
|War Weariness from using nuke&lt;br /&gt;
|-&lt;br /&gt;
!WW_DECAY_RATE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!WW_DECAY_PEACE_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NUKE_FALLOUT_PROB&lt;br /&gt;
|Percent chance a tile bordering a nuke attack gets fallout&lt;br /&gt;
|-&lt;br /&gt;
!NUKE_UNIT_DAMAGE_BASE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NUKE_UNIT_DAMAGE_RAND_1&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NUKE_UNIT_DAMAGE_RAND_2&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NUKE_NON_COMBAT_DEATH_THRESHOLD&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NUKE_BUILDING_DESTRUCTION_PROB&lt;br /&gt;
|Percent chance for building to be destroyed by nuke&lt;br /&gt;
|-&lt;br /&gt;
!NUKE_POPULATION_DEATH_BASE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NUKE_POPULATION_DEATH_RAND_1&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NUKE_POPULATION_DEATH_RAND_2&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!GLOBAL_WARMING_PROB&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!GLOBAL_WARMING_FOREST&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!GLOBAL_WARMING_UNHEALTH_WEIGHT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!GLOBAL_WARMING_NUKE_WEIGHT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!TECH_COST_KNOWN_PREREQ_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!PEACE_TREATY_LENGTH&lt;br /&gt;
|Length of peace treaty&lt;br /&gt;
|-&lt;br /&gt;
!MAX_ANARCHY_TURNS&lt;br /&gt;
|Maximum number of turns for anarchy&lt;br /&gt;
|-&lt;br /&gt;
!MIN_REVOLUTION_TURNS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MIN_CONVERSION_TURNS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!OCCUPATION_CULTURE_PERCENT_THRESHOLD&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!BASE_OCCUPATION_TURNS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!OCCUPATION_TURNS_POPULATION_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!BASE_REVOLT_OCCUPATION_TURNS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!REVOLT_OCCUPATION_TURNS_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!REVOLT_TOTAL_CULTURE_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!REVOLT_OFFENSE_STATE_RELIGION_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!REVOLT_DEFENSE_STATE_RELIGION_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!REVOLT_TEST_PROB&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NUM_WARNING_REVOLTS&lt;br /&gt;
|Number of revolts before a city culture flips&lt;br /&gt;
|-&lt;br /&gt;
!BASE_REVOLT_FREE_UNITS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!REVOLT_FREE_UNITS_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!NO_MILITARY_PERCENT_ANGER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!AT_WAR_CULTURE_ANGER_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CULTURE_PERCENT_ANGER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!RELIGION_PERCENT_ANGER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!HURRY_POP_ANGER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!HURRY_ANGER_DIVISOR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CONSCRIPT_POP_ANGER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CONSCRIPT_ANGER_DIVISOR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!DEFY_RESOLUTION_POP_ANGER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!DEFY_RESOLUTION_ANGER_DIVISOR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!TEMP_HAPPY&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!BASE_WAR_WEARINESS_MULTIPLIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FORCED_WAR_WAR_WEARINESS_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MULTIPLAYER_WAR_WEARINESS_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!PERCENT_ANGER_DIVISOR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!BASE_FEATURE_PRODUCTION_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FEATURE_PRODUCTION_PERCENT_MULTIPLIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!UNIT_PRODUCTION_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!BUILDING_PRODUCTION_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!PROJECT_PRODUCTION_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MAXED_UNIT_GOLD_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MAXED_BUILDING_GOLD_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MAXED_PROJECT_GOLD_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MAX_CITY_DEFENSE_DAMAGE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CITY_DEFENSE_DAMAGE_HEAL_RATE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!UPKEEP_POPULATION_OFFSET&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!UPKEEP_CITY_OFFSET&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CIRCUMNAVIGATE_FREE_MOVES&lt;br /&gt;
|Free moves from circumnavigating the map&lt;br /&gt;
|-&lt;br /&gt;
!BARBARIAN_FREE_TECH_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!RAZING_CULTURAL_PERCENT_THRESHOLD&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!BASE_CAPTURE_GOLD&lt;br /&gt;
|Base amount of gold captured with city&lt;br /&gt;
|-&lt;br /&gt;
!CAPTURE_GOLD_PER_POPULATION&lt;br /&gt;
|Additional gold captured per population point&lt;br /&gt;
|-&lt;br /&gt;
!CAPTURE_GOLD_RAND1&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAPTURE_GOLD_RAND2&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAPTURE_GOLD_MAX_TURNS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CITY_BARBARIAN_DEFENSE_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MIN_EXPERIENCE_PER_COMBAT&lt;br /&gt;
|Minimum experience gained per combat&lt;br /&gt;
|-&lt;br /&gt;
!MAX_EXPERIENCE_PER_COMBAT&lt;br /&gt;
|Maximum experience gained per combat&lt;br /&gt;
|-&lt;br /&gt;
!EXPERIENCE_FROM_WITHDRAWL&lt;br /&gt;
|Experience gained when unit withdraws&lt;br /&gt;
|-&lt;br /&gt;
!MAX_EXPERIENCE_AFTER_UPGRADE&lt;br /&gt;
|Maximum experience a unit can retain when upgrading&lt;br /&gt;
|-&lt;br /&gt;
!BUILDING_PRODUCTION_DECAY_TIME&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!BUILDING_PRODUCTION_DECAY_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!UNIT_PRODUCTION_DECAY_TIME&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!UNIT_PRODUCTION_DECAY_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!BASE_UNIT_UPGRADE_COST&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!UNIT_UPGRADE_COST_PER_PRODUCTION&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!WAR_SUCCESS_DEFENDING&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!WAR_SUCCESS_ATTACKING&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!WAR_SUCCESS_UNIT_CAPTURING&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!WAR_SUCCESS_CITY_CAPTURING&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!WAR_SUCCESS_NUKE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!GAME_CITY_SIZE_METHOD&lt;br /&gt;
|Method for computing visual city size; either METHOD_EXPONENTIAL or METHOD_LINMAP&lt;br /&gt;
|-&lt;br /&gt;
!GAME_CITY_SIZE_MAX_PERCENT_UNIQUE&lt;br /&gt;
|Percentage of a city that can be wonders&lt;br /&gt;
|-&lt;br /&gt;
!GAME_CITY_SIZE_EXP_MODIFIER&lt;br /&gt;
|Modifier to tweak city size when METHOD_EXPONENTIAL is chosen&lt;br /&gt;
|-&lt;br /&gt;
!GAME_CITY_SIZE_LINMAP_AT_0&lt;br /&gt;
|Visual size of city in METHOD_LINMAP at population 0&lt;br /&gt;
|-&lt;br /&gt;
!GAME_CITY_SIZE_LINMAP_AT_50&lt;br /&gt;
|Visual size of city in METHOD_LINMAP at population 50&lt;br /&gt;
|-&lt;br /&gt;
!DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL&lt;br /&gt;
|Turn interval for UN and AP secretary general votes&lt;br /&gt;
|-&lt;br /&gt;
!TEAM_VOTE_MIN_CANDIDATES&lt;br /&gt;
|Minimum number of candidates for secretary general votes&lt;br /&gt;
|-&lt;br /&gt;
!DIPLOMACY_VALUE_REMAINDER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_STATE_RELIGION_HAPPINESS&lt;br /&gt;
|Initial happiness from state relegion&lt;br /&gt;
|-&lt;br /&gt;
!INITIAL_NON_STATE_RELIGION_HAPPINESS&lt;br /&gt;
|Initial happiness from non-state religions&lt;br /&gt;
|-&lt;br /&gt;
!RELIGION_SPREAD_DISTANCE_DIVISOR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!RELIGION_SPREAD_RAND&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CORPORATION_FOREIGN_SPREAD_COST_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!HOLY_CITY_INFLUENCE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!WE_LOVE_THE_KING_RAND&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!WE_LOVE_THE_KING_POPULATION_MIN_POPULATION&lt;br /&gt;
|Minimum population needed for a city to get the we love the king event&lt;br /&gt;
|-&lt;br /&gt;
!PLOT_SIZE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!DISABLE_CLOSE_ZOOM_MODE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_UPPER_PITCH&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_LOWER_PITCH&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_MIN_SCROLL_SPEED&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_MAX_SCROLL_SPEED&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_MIN_YAW&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_MAX_YAW&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_START_DISTANCE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_MAX_TRAVEL_DISTANCE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_MIN_DISTANCE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_MAX_TURN_OFFSET&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_SMALLEST_MAX_DISTANCE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_FORCE_TO_SMALLEST_MAX_DISTANCE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_NEAR_FAR_PLANE_RATIO&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ALLOW_UNIT_SCALE_ADJUST_ON_ZOOM&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!RENDER_AREABORDER_UNDER_FEATURES&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!RENDER_GLOBEVIEW_CLOUDS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!RENDER_WATER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_CITY_ZOOM_IN_DISTANCE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_BATTLE_ZOOM_IN_DISTANCE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_SHRINE_ZOOM_IN_DISTANCE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_FAR_CLIP_Z_HEIGHT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!EFFECT_DEFAULT_SIZE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!UNIT_MULTISELECT_MAX&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!UNIT_MULTISELECT_SCALE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!UNIT_MULTISELECT_DISTANCE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FIELD_OF_VIEW&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!IMPROVEMENT_SCALE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!BONUS_SCALE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!SHADOW_SCALE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!HEALTH_BAR_WIDTH&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!AIR_IDLE_HEIGHT&lt;br /&gt;
|Height of an idling air unit&lt;br /&gt;
|-&lt;br /&gt;
!AIR_PATROL_RADIUS&lt;br /&gt;
|Relative radius of an air unit while patrolling&lt;br /&gt;
|-&lt;br /&gt;
!AIR_PATROL_SPEED&lt;br /&gt;
|Speed of air unit while patrolling&lt;br /&gt;
|-&lt;br /&gt;
!AIR_PATROL_HEIGHT&lt;br /&gt;
|Height of a patrolling air unit&lt;br /&gt;
|-&lt;br /&gt;
!AIR_BOMB_HEIGHT&lt;br /&gt;
|Height of a bombing air unit&lt;br /&gt;
|-&lt;br /&gt;
!AIR_EXECUTE_DISTANCE&lt;br /&gt;
|Distance an attacker/recon travels during an air mission (start to target)&lt;br /&gt;
|-&lt;br /&gt;
!AIR_EXECUTE_FINISH&lt;br /&gt;
|Distance an attacker/recon travels during an air mission (after target)&lt;br /&gt;
|-&lt;br /&gt;
!AIR_DEFEND_DISTANCE&lt;br /&gt;
|Distance a defender travels during an air mission (start to target)&lt;br /&gt;
|-&lt;br /&gt;
!AIR_DEFEND_FINISH&lt;br /&gt;
|Distance a defender travels during an air mission (after target)&lt;br /&gt;
|-&lt;br /&gt;
!UNIT_ANIM_PAGE_MAX&lt;br /&gt;
|Maximum number of animations loaded in memory for any unit&lt;br /&gt;
|-&lt;br /&gt;
!DEFAULT_ANIM_PAGE_MAX&lt;br /&gt;
|Default number of animations loaded for an entity&lt;br /&gt;
|-&lt;br /&gt;
!FLAG_OFFSET_X&lt;br /&gt;
|The relative offset X offset of a flag within a square (-1..1)&lt;br /&gt;
|-&lt;br /&gt;
!FLAG_OFFSET_Y&lt;br /&gt;
|The relative offset Y offset of a flag within a square (-1..1)&lt;br /&gt;
|-&lt;br /&gt;
!FLAG_OFFSET2_X&lt;br /&gt;
|The relative offset X offset of the second flag within a square (-1..1)&lt;br /&gt;
|-&lt;br /&gt;
!FLAG_OFFSET2_Y&lt;br /&gt;
|The relative offset Y offset of the second flag within a square (-1..1)&lt;br /&gt;
|-&lt;br /&gt;
!UNIT_TRAIL_RESOLUTION&lt;br /&gt;
|The resolution of the wake/trail left by units&lt;br /&gt;
|-&lt;br /&gt;
!SCORE_POPULATION_FACTOR&lt;br /&gt;
|Score you get if you have the &#039;maximum&#039; population possible on the current map&lt;br /&gt;
|-&lt;br /&gt;
!SCORE_LAND_FACTOR&lt;br /&gt;
|Score you get if you have all the land on the current map&lt;br /&gt;
|-&lt;br /&gt;
!SCORE_WONDER_FACTOR&lt;br /&gt;
|Score you get if you have all the wonders&lt;br /&gt;
|-&lt;br /&gt;
!SCORE_TECH_FACTOR&lt;br /&gt;
|Score you get if you have all the techs&lt;br /&gt;
|-&lt;br /&gt;
!SCORE_FREE_PERCENT&lt;br /&gt;
|Percentage of the maximum score you get for free&lt;br /&gt;
|-&lt;br /&gt;
!SCORE_VICTORY_PERCENT&lt;br /&gt;
|Percentage of your score that gets added if you win the game&lt;br /&gt;
|-&lt;br /&gt;
!SCORE_HANDICAP_PERCENT_OFFSET&lt;br /&gt;
|Offset to the score handicap modifier&lt;br /&gt;
|-&lt;br /&gt;
!SCORE_HANDICAP_PERCENT_PER&lt;br /&gt;
|The amount of the score modifier per handicap level&lt;br /&gt;
|-&lt;br /&gt;
!MINIMAP_RENDER_SIZE&lt;br /&gt;
|Minimap size in pixels&lt;br /&gt;
|-&lt;br /&gt;
!TURN_LOG_MAX_WIDTH&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!TURN_LOG_MAX_HEIGHT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!TURN_LOG_MIN_HEIGHT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!LEADERHEAD_RANDOM&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!SINGLE_UNIT_GFX_EXTRA_SCALE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!VASSAL_REVOLT_OWN_LOSSES_FACTOR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!VASSAL_REVOLT_MASTER_LOSSES_FACTOR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!VASSAL_HAPPINESS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FREE_VASSAL_LAND_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FREE_VASSAL_POPULATION_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!WARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!COMBAT_EXPERIENCE_IN_BORDERS_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!VICTORY_SOUNDTRACK_AVAILABLE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MAX_WITHDRAWAL_PROBABILITY&lt;br /&gt;
|Maximum chance a unit can withdraw&lt;br /&gt;
|-&lt;br /&gt;
!MAX_INTERCEPTION_PROBABILITY&lt;br /&gt;
|Maximum chance an air unit can intercept another&lt;br /&gt;
|-&lt;br /&gt;
!MAX_EVASION_PROBABILITY&lt;br /&gt;
|Maximum chance an air unit can evade interception&lt;br /&gt;
|-&lt;br /&gt;
!PLAYER_ALWAYS_RAZES_CITIES&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MIN_WATER_SIZE_FOR_OCEAN&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!MIN_CITY_ATTACK_MODIFIER_FOR_SIEGE_TOWER&lt;br /&gt;
|Minimum city attach modifier needed for the siege tower to appear&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_CITY_POP_EACH_MOD&lt;br /&gt;
|Percent cost change in espionage mission due to each population point&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_CITY_TRADE_ROUTE_MOD&lt;br /&gt;
|Percent cost change in espionage mission due to each city trade route&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_CITY_RELIGION_STATE_MOD&lt;br /&gt;
|Percent cost change in espionage mission due to each city religion&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_CITY_HOLY_CITY_MOD&lt;br /&gt;
|Percent cost change in espionage mission due to holy city&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_CULTURE_MULTIPLIER_MOD&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_DISTANCE_MULTIPLIER_MOD&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_SPENDING_MULTIPLIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_EACH_TURN_UNIT_COST_DECREASE&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_INTERCEPT_SPENDING_MAX&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_INTERCEPT_COUNTERSPY&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_INTERCEPT_COUNTERESPIONAGE_MISSION&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_INTERCEPT_RECENT_MISSION&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_SPY_REVEAL_IDENTITY_PERCENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_SPY_INTERCEPT_MOD&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_SPY_NO_INTRUDE_INTERCEPT_MOD&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ESPIONAGE_SPY_MISSION_ESCAPE_MOD&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FOW_WAS_VISIBLE_COLOR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FOW_MINIMAP_WAS_VISIBLE_COLOR&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CITY_SCREEN_FOG_ENABLED&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!AI_CAN_DISBAND_UNITS&lt;br /&gt;
|Whether or not the AI can disband units&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_CITY_TURN&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_CITY_NO_PITCH&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CAMERA_SPECIAL_PITCH&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!CITY_SCREEN_CLICK_WILL_EXIT&lt;br /&gt;
|Whether clicking outside the city radius will exit the city screen&lt;br /&gt;
|-&lt;br /&gt;
!WATER_POTENTIAL_CITY_WORK_FOR_AREA&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!LAND_UNITS_CAN_ATTACK_WATER_CITIES&lt;br /&gt;
|Whether or not land units can attack cities on located on water&lt;br /&gt;
|-&lt;br /&gt;
!CITY_MAX_NUM_BUILDINGS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!RANGED_ATTACKS_USE_MOVES&lt;br /&gt;
|Number of moves used in a ranged attack&lt;br /&gt;
|-&lt;br /&gt;
!AI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ROUTE_Z_BIAS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!RIVER_Z_BIAS&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES&lt;br /&gt;
|Whether to allow units outside cities in advanced start&lt;br /&gt;
|-&lt;br /&gt;
!ADVANCED_START_MAX_UNITS_PER_CITY&lt;br /&gt;
|Maximum units per city in advanced start&lt;br /&gt;
|-&lt;br /&gt;
!ADVANCED_START_SIGHT_RANGE&lt;br /&gt;
|Starting sight range in advanced start&lt;br /&gt;
|-&lt;br /&gt;
!ADVANCED_START_CITY_COST&lt;br /&gt;
|Base city cost in advanced start&lt;br /&gt;
|-&lt;br /&gt;
!ADVANCED_START_CITY_COST_INCREASE&lt;br /&gt;
|Cost increase for cities in advanced start&lt;br /&gt;
|-&lt;br /&gt;
!ADVANCED_START_POPULATION_COST&lt;br /&gt;
|Base population cost in advanced start&lt;br /&gt;
|-&lt;br /&gt;
!ADVANCED_START_POPULATION_COST_INCREASE&lt;br /&gt;
|Cost increase for population in advanced start&lt;br /&gt;
|-&lt;br /&gt;
!ADVANCED_START_CULTURE_COST&lt;br /&gt;
|Base cost of culture in advanced start&lt;br /&gt;
|-&lt;br /&gt;
!ADVANCED_START_CULTURE_COST_INCREASE&lt;br /&gt;
|Cost increase in culture in advanced start&lt;br /&gt;
|-&lt;br /&gt;
!ADVANCED_START_VISIBILITY_COST&lt;br /&gt;
|Base cost of tile visibility in advanced start&lt;br /&gt;
|-&lt;br /&gt;
!ADVANCED_START_VISIBILITY_COST_INCREASE&lt;br /&gt;
|Cost increase of tile visibility in advanced start&lt;br /&gt;
|-&lt;br /&gt;
!ADVANCED_START_CITY_PLACEMENT_MAX_RANGE&lt;br /&gt;
|maximum range for city placement in advanced start&lt;br /&gt;
|-&lt;br /&gt;
!NEW_CITY_BUILDING_VALUE_MODIFIER&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!IGNORE_PLOT_GROUP_FOR_TRADE_ROUTES&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!EVENT_PROBABILITY_ROLL_SIDES&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!FIRST_EVENT_DELAY_TURNS&lt;br /&gt;
|Number of turns before first random event can happen&lt;br /&gt;
|-&lt;br /&gt;
!CIVILOPEDIA_SHOW_ACTIVE_CIVS_ONLY&lt;br /&gt;
|Whether the civilopedia can show civs not in the current game&lt;br /&gt;
|-&lt;br /&gt;
!USE_MODDERS_PLAYEROPTION_1&lt;br /&gt;
|Whether to show the additional player option left for modders&lt;br /&gt;
|-&lt;br /&gt;
!USE_MODDERS_PLAYEROPTION_2&lt;br /&gt;
|Whether to show the additional player option left for modders&lt;br /&gt;
|-&lt;br /&gt;
!USE_MODDERS_PLAYEROPTION_3&lt;br /&gt;
|Whether to show the additional player option left for modders&lt;br /&gt;
|-&lt;br /&gt;
!CITY_AIR_UNIT_CAPACITY&lt;br /&gt;
|Number of air units a city or fort can hold&lt;br /&gt;
|-&lt;br /&gt;
!COLONY_NUM_FREE_DEFENDERS&lt;br /&gt;
|Number of free units given to colonies&lt;br /&gt;
|-&lt;br /&gt;
!SHIP_BLOCKADE_RANGE&lt;br /&gt;
|Tile range that ships can blockade&lt;br /&gt;
|-&lt;br /&gt;
!PATH_DAMAGE_WEIGHT&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!USE_SPIES_NO_ENTER_BORDERS&lt;br /&gt;
|Whether or not spies can be blocked from entering borders&lt;br /&gt;
|-&lt;br /&gt;
!NO_ESPIONAGE_CULTURE_LEVEL_MODIFIER&lt;br /&gt;
|Percent change to culture level amounts when No Espionage is enabled&lt;br /&gt;
|-&lt;br /&gt;
!FORCE_UNOWNED_CITY_TIMER&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
	</entry>
</feed>