<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modiki.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Draco</id>
	<title>Civilization Modding Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Draco"/>
	<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php/Special:Contributions/Draco"/>
	<updated>2026-04-10T05:49:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Building&amp;diff=188</id>
		<title>Civ4ArtDefines Building</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Building&amp;diff=188"/>
		<updated>2009-05-14T21:12:34Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defines all the art files and art properties for the buildings (both in the city and in the civilopedia).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! BuildingArtInfo&lt;br /&gt;
| The main bracket for each entry.&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
| Label that is used throughout all other XML files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bAnimated&lt;br /&gt;
| Determines if it is animated or not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!fScale&lt;br /&gt;
| Scale on Map&lt;br /&gt;
|-&lt;br /&gt;
!fInterfaceScale&lt;br /&gt;
| multiply by fScale to get scale in Civilopedia.&lt;br /&gt;
|-&lt;br /&gt;
!NIF&lt;br /&gt;
| Location of the .nif file.&lt;br /&gt;
|-&lt;br /&gt;
!KFM&lt;br /&gt;
| Location of the .kfm file.&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
| World Builder Icon.&amp;lt;br&amp;gt;&lt;br /&gt;
,path to icon,path to corresponding Atlas,#,#&amp;lt;br&amp;gt;&lt;br /&gt;
numbers are x,y location in the atlas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
 &amp;lt;BuildingArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_BUILDING_PALACE&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;bAnimated&amp;gt;0&amp;lt;/bAnimated&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;0.5&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF&amp;gt;Art/Structures/Buildings/Palace/Palace.nif&amp;lt;/NIF&amp;gt;&lt;br /&gt;
    &amp;lt;KFM/&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/Buildings/Palace.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,5&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/BuildingArtInfo&amp;gt;&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Civilization&amp;diff=187</id>
		<title>Civ4ArtDefines Civilization</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Civilization&amp;diff=187"/>
		<updated>2009-05-14T21:12:14Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file defines the icon and flag for each Civilization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! CivilizationArtInfo&lt;br /&gt;
| Main bracket which encases each entry.&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
| Tells which Civilization goes with the files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bWhiteFlag&lt;br /&gt;
| Defines whether or not a flag will have a white background; if set to 0 it will use the civ&#039;s primary and secondary colors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
| World Builder Icon. &amp;lt;br&amp;gt;&lt;br /&gt;
,path to icon,path to corrosponing Atlas,#,# &amp;lt;br&amp;gt;&lt;br /&gt;
numbers are x,y location in the atlas. &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Path&lt;br /&gt;
| Path to the artfile for the flag that the civilization uses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
 &amp;lt;CivilizationArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_CIVILIZATION_AMERICA&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/Civilizations/America.dds,Art/Interface/Button/Civics_Civilizations_Religions_Atlas.dds,1,5&amp;lt;/Button&amp;gt;&lt;br /&gt;
    &amp;lt;Path&amp;gt;Art/Interface/TeamColor/FlagDECAL_Star.dds&amp;lt;/Path&amp;gt;&lt;br /&gt;
    &amp;lt;bWhiteFlag&amp;gt;0&amp;lt;/bWhiteFlag&amp;gt;&lt;br /&gt;
 &amp;lt;/CivilizationArtInfo&amp;gt;&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Feature&amp;diff=186</id>
		<title>Civ4ArtDefines Feature</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Feature&amp;diff=186"/>
		<updated>2009-05-14T21:11:42Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This file declares all the art files, their locations, and the art properties for terrain features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! FeatureArtInfo&lt;br /&gt;
| This is the main bracket that encases each entry.&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Label that is used throughout all other XML files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! bAnimated&lt;br /&gt;
| Determines if the Feature is animated or not.&lt;br /&gt;
|-&lt;br /&gt;
! bRiverArt&lt;br /&gt;
| If 1, Feature art works with River Art for shaping &amp;lt;font color=red&amp;gt;(unsure)&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! bTileArt&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;This tag&#039;s purpose is unknown. Please help by figuring it out?&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! fScale&lt;br /&gt;
| Scale on Map&lt;br /&gt;
|-&lt;br /&gt;
! fInterfaceScale&lt;br /&gt;
| multiply by fScale to get scale in Civilopedia.&lt;br /&gt;
|-&lt;br /&gt;
! NIF&lt;br /&gt;
| Location of .nif file.&lt;br /&gt;
|-&lt;br /&gt;
! KFM&lt;br /&gt;
| Location of .kfm file.&lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
| World Builder Icon.&amp;lt;br&amp;gt;&lt;br /&gt;
,path to icon,path to corrosponing Atlas,#,#&amp;lt;br&amp;gt;&lt;br /&gt;
numbers are x,y location in the atlas.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;FeatureArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_FEATURE_JUNGLE&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;bAnimated&amp;gt;0&amp;lt;/bAnimated&amp;gt;&lt;br /&gt;
    &amp;lt;bRiverArt&amp;gt;0&amp;lt;/bRiverArt&amp;gt;&lt;br /&gt;
    &amp;lt;bTileArt&amp;gt;1&amp;lt;/bTileArt&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;1.0&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF/&amp;gt;&lt;br /&gt;
    &amp;lt;KFM/&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/TerrainFeatures/Jungle.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,5,3&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/FeatureArtInfo&amp;gt;&lt;br /&gt;
&amp;lt;!-- {| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Improvement|Next article]]&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Feature&amp;diff=185</id>
		<title>Civ4ArtDefines Feature</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Feature&amp;diff=185"/>
		<updated>2009-05-14T21:07:06Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This file declares all the art files, their locations, and the art properties for terrain features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Text===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! FeatureArtInfo&lt;br /&gt;
| This is the main bracket that encases each entry.&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Label that is used throughout all other XML files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! bAnimated&lt;br /&gt;
| Determines if the Feature is animated or not.&lt;br /&gt;
|-&lt;br /&gt;
! bRiverArt&lt;br /&gt;
| If 1, Feature art works with River Art for shaping &amp;lt;font color=red&amp;gt;(unsure)&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! bTileArt&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;This tag&#039;s purpose is unknown. Please help by figuring it out?&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! fScale&lt;br /&gt;
| Scale on Map&lt;br /&gt;
|-&lt;br /&gt;
! fInterfaceScale&lt;br /&gt;
| multiply by fScale to get scale in Civilopedia.&lt;br /&gt;
|-&lt;br /&gt;
! NIF&lt;br /&gt;
| Location of .nif file.&lt;br /&gt;
|-&lt;br /&gt;
! KFM&lt;br /&gt;
| Location of .kfm file.&lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
| World Builder Icon.&amp;lt;br&amp;gt;&lt;br /&gt;
,path to icon,path to corrosponing Atlas,#,#&amp;lt;br&amp;gt;&lt;br /&gt;
numbers are x,y location in the atlas.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;FeatureArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_FEATURE_JUNGLE&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;bAnimated&amp;gt;0&amp;lt;/bAnimated&amp;gt;&lt;br /&gt;
    &amp;lt;bRiverArt&amp;gt;0&amp;lt;/bRiverArt&amp;gt;&lt;br /&gt;
    &amp;lt;bTileArt&amp;gt;1&amp;lt;/bTileArt&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;1.0&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF/&amp;gt;&lt;br /&gt;
    &amp;lt;KFM/&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/TerrainFeatures/Jungle.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,5,3&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/FeatureArtInfo&amp;gt;&lt;br /&gt;
&amp;lt;!-- {| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Improvement|Next article]]&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=184</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=184"/>
		<updated>2009-05-14T21:04:54Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Files in &#039;&#039;&#039;bold&#039;&#039;&#039; are formatted as per the [[Format for new XML pages|XML template guidelines]].  All other pages have a nonstandard formatting and should be converted to the above style.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Bonus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Building]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Civilization]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Feature]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ArtDefines_Improvement]]&lt;br /&gt;
* [[Civ4ArtDefines_Interface]]&lt;br /&gt;
* [[Civ4ArtDefines_Leaderhead]]&lt;br /&gt;
* [[Civ4ArtDefines_Misc]]&lt;br /&gt;
* [[Civ4ArtDefines_Movie]]&lt;br /&gt;
* [[Civ4ArtDefines_Terrain]]&lt;br /&gt;
* [[Civ4ArtDefines_Unit]]&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* [[Civ4MainMenus|Civ4MainMenus]]**&lt;br /&gt;
* [[Civ4RiverModelInfos]]&lt;br /&gt;
* [[Civ4RouteModelInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* [[Audio2DScripts]]&lt;br /&gt;
* [[Audio3DScripts]]&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefiensSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* [[AudioSoundscapeScripts]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* [[Civ4AttitudeInfos]]**&lt;br /&gt;
* [[Civ4BasicInfos]]&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* [[Civ4CalendarInfos]]**&lt;br /&gt;
* [[Civ4CityTabInfos]]**&lt;br /&gt;
* [[Civ4DenialInfos]]**&lt;br /&gt;
* [[Civ4DomainInfos]]**&lt;br /&gt;
* [[Civ4InvisibleInfos]]**&lt;br /&gt;
* [[Civ4MemoryInfos]]**&lt;br /&gt;
* [[Civ4MonthInfos]]**&lt;br /&gt;
* [[Civ4NewConceptInfos]]**&lt;br /&gt;
* [[Civ4SeasonInfos]]**&lt;br /&gt;
* [[Civ4UnitAIInfos]]**&lt;br /&gt;
* [[Civ4UnitCombatInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* [[Civ4BuildingClassInfos]]&lt;br /&gt;
* [[Civ4BuildingInfos]]&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* [[Civ4SpecialBuildingInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* [[Civ4CivilizationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* [[Civ4LeaderHeadInfos]]&lt;br /&gt;
* [[Civ4TraitInfos]]&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* [[Civ4CivicInfos]]&lt;br /&gt;
* [[Civ4CivicOptionInfos]]&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* [[Civ4CommerceInfo]]&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* [[Civ4CultureLevelInfo]]&lt;br /&gt;
* [[Civ4CursorInfo]]&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* [[Civ4HandicapInfo]]&lt;br /&gt;
* [[Civ4Hints]]&lt;br /&gt;
* [[Civ4HurryInfo]]&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* [[Civ4ProjectInfo]]&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* [[Civ4SeaLevelInfo]]&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* [[Civ4TechInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* [[Civ4PromotionInfos]]&lt;br /&gt;
* [[Civ4SpecialUnitInfos]]&lt;br /&gt;
* [[Civ4UnitClassInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Feature&amp;diff=183</id>
		<title>Civ4ArtDefines Feature</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Feature&amp;diff=183"/>
		<updated>2009-05-14T21:03:56Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This file declares all the art files, their locations, and the art properties for terrain features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Text===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! FeatureArtInfo&lt;br /&gt;
| This is the main bracket that encases each entry.&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Label that is used throughout all other XML files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! bAnimated&lt;br /&gt;
| Determines if the Feature is animated or not.&lt;br /&gt;
|-&lt;br /&gt;
! bRiverArt&lt;br /&gt;
| If 1, Feature art works with River Art for shaping &amp;lt;font color=red&amp;gt;(unsure)&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! bTileArt&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;This tag&#039;s purpose is unknown. Please help by figuring it out?&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! fScale&lt;br /&gt;
| Scale on Map&lt;br /&gt;
|-&lt;br /&gt;
! fInterfaceScale&lt;br /&gt;
| multiply by fScale to get scale in Civilopedia.&lt;br /&gt;
|-&lt;br /&gt;
! NIF&lt;br /&gt;
| Location of .nif file.&lt;br /&gt;
|-&lt;br /&gt;
! KFM&lt;br /&gt;
| Location of .kfm file.&lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
| World Builder Icon.&amp;lt;br&amp;gt;&lt;br /&gt;
,path to icon,path to corrosponing Atlas,#,#&amp;lt;br&amp;gt;&lt;br /&gt;
numbers are x,y location in the atlas.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;FeatureArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_FEATURE_JUNGLE&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;bAnimated&amp;gt;0&amp;lt;/bAnimated&amp;gt;&lt;br /&gt;
    &amp;lt;bRiverArt&amp;gt;0&amp;lt;/bRiverArt&amp;gt;&lt;br /&gt;
    &amp;lt;bTileArt&amp;gt;1&amp;lt;/bTileArt&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;1.0&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF/&amp;gt;&lt;br /&gt;
    &amp;lt;KFM/&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/TerrainFeatures/Jungle.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,5,3&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/FeatureArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Improvement|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Civilization&amp;diff=182</id>
		<title>Civ4ArtDefines Civilization</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Civilization&amp;diff=182"/>
		<updated>2009-05-14T20:58:49Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file defines the icon and flag for each Civilization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Text===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! CivilizationArtInfo&lt;br /&gt;
| Main bracket which encases each entry.&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
| Tells which Civilization goes with the files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bWhiteFlag&lt;br /&gt;
| Defines whether or not a flag will have a white background; if set to 0 it will use the civ&#039;s primary and secondary colors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
| World Builder Icon. &amp;lt;br&amp;gt;&lt;br /&gt;
,path to icon,path to corrosponing Atlas,#,# &amp;lt;br&amp;gt;&lt;br /&gt;
numbers are x,y location in the atlas. &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Path&lt;br /&gt;
| Path to the artfile for the flag that the civilization uses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
 &amp;lt;CivilizationArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_CIVILIZATION_AMERICA&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/Civilizations/America.dds,Art/Interface/Button/Civics_Civilizations_Religions_Atlas.dds,1,5&amp;lt;/Button&amp;gt;&lt;br /&gt;
    &amp;lt;Path&amp;gt;Art/Interface/TeamColor/FlagDECAL_Star.dds&amp;lt;/Path&amp;gt;&lt;br /&gt;
    &amp;lt;bWhiteFlag&amp;gt;0&amp;lt;/bWhiteFlag&amp;gt;&lt;br /&gt;
 &amp;lt;/CivilizationArtInfo&amp;gt;&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Building&amp;diff=181</id>
		<title>Civ4ArtDefines Building</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Building&amp;diff=181"/>
		<updated>2009-05-14T20:55:43Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defines all the art files and art properties for the buildings (both in the city and in the civilopedia).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! BuildingArtInfo&lt;br /&gt;
| The main bracket for each entry.&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
| Label that is used throughout all other XML files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bAnimated&lt;br /&gt;
| Determines if it is animated or not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!fScale&lt;br /&gt;
| Scale on Map&lt;br /&gt;
|-&lt;br /&gt;
!fInterfaceScale&lt;br /&gt;
| multiply by fScale to get scale in Civilopedia.&lt;br /&gt;
|-&lt;br /&gt;
!NIF&lt;br /&gt;
| Location of the .nif file.&lt;br /&gt;
|-&lt;br /&gt;
!KFM&lt;br /&gt;
| Location of the .kfm file.&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
| World Builder Icon.&amp;lt;br&amp;gt;&lt;br /&gt;
,path to icon,path to corresponding Atlas,#,#&amp;lt;br&amp;gt;&lt;br /&gt;
numbers are x,y location in the atlas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
 &amp;lt;BuildingArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_BUILDING_PALACE&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;bAnimated&amp;gt;0&amp;lt;/bAnimated&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;0.5&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF&amp;gt;Art/Structures/Buildings/Palace/Palace.nif&amp;lt;/NIF&amp;gt;&lt;br /&gt;
    &amp;lt;KFM/&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/Buildings/Palace.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,5&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/BuildingArtInfo&amp;gt;&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=180</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=180"/>
		<updated>2009-05-14T20:51:41Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Files in &#039;&#039;&#039;bold&#039;&#039;&#039; are formatted as per the [[Format for new XML pages|XML template guidelines]].  All other pages have a nonstandard formatting and should be converted to the above style.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Bonus]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ArtDefines_Building]]&lt;br /&gt;
* [[Civ4ArtDefines_Civilization]]&lt;br /&gt;
* [[Civ4ArtDefines_Feature]]&lt;br /&gt;
* [[Civ4ArtDefines_Improvement]]&lt;br /&gt;
* [[Civ4ArtDefines_Interface]]&lt;br /&gt;
* [[Civ4ArtDefines_Leaderhead]]&lt;br /&gt;
* [[Civ4ArtDefines_Misc]]&lt;br /&gt;
* [[Civ4ArtDefines_Movie]]&lt;br /&gt;
* [[Civ4ArtDefines_Terrain]]&lt;br /&gt;
* [[Civ4ArtDefines_Unit]]&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* [[Civ4MainMenus|Civ4MainMenus]]**&lt;br /&gt;
* [[Civ4RiverModelInfos]]&lt;br /&gt;
* [[Civ4RouteModelInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* [[Audio2DScripts]]&lt;br /&gt;
* [[Audio3DScripts]]&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefiensSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* [[AudioSoundscapeScripts]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* [[Civ4AttitudeInfos]]**&lt;br /&gt;
* [[Civ4BasicInfos]]&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* [[Civ4CalendarInfos]]**&lt;br /&gt;
* [[Civ4CityTabInfos]]**&lt;br /&gt;
* [[Civ4DenialInfos]]**&lt;br /&gt;
* [[Civ4DomainInfos]]**&lt;br /&gt;
* [[Civ4InvisibleInfos]]**&lt;br /&gt;
* [[Civ4MemoryInfos]]**&lt;br /&gt;
* [[Civ4MonthInfos]]**&lt;br /&gt;
* [[Civ4NewConceptInfos]]**&lt;br /&gt;
* [[Civ4SeasonInfos]]**&lt;br /&gt;
* [[Civ4UnitAIInfos]]**&lt;br /&gt;
* [[Civ4UnitCombatInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* [[Civ4BuildingClassInfos]]&lt;br /&gt;
* [[Civ4BuildingInfos]]&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* [[Civ4SpecialBuildingInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* [[Civ4CivilizationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* [[Civ4LeaderHeadInfos]]&lt;br /&gt;
* [[Civ4TraitInfos]]&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* [[Civ4CivicInfos]]&lt;br /&gt;
* [[Civ4CivicOptionInfos]]&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* [[Civ4CommerceInfo]]&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* [[Civ4CultureLevelInfo]]&lt;br /&gt;
* [[Civ4CursorInfo]]&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* [[Civ4HandicapInfo]]&lt;br /&gt;
* [[Civ4Hints]]&lt;br /&gt;
* [[Civ4HurryInfo]]&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* [[Civ4ProjectInfo]]&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* [[Civ4SeaLevelInfo]]&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* [[Civ4TechInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* [[Civ4PromotionInfos]]&lt;br /&gt;
* [[Civ4SpecialUnitInfos]]&lt;br /&gt;
* [[Civ4UnitClassInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Bonus&amp;diff=179</id>
		<title>Civ4ArtDefines Bonus</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Bonus&amp;diff=179"/>
		<updated>2009-05-14T20:51:18Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file declares all the art files, and art properties, for each of the Resources.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
=== Headers ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! BonusArtInfo&lt;br /&gt;
| Main bracket for each entry.&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Label that is used throughout all other XML files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Art ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! fScale&lt;br /&gt;
| Scale on Map.&lt;br /&gt;
|-&lt;br /&gt;
! fInterfaceScale&lt;br /&gt;
| Multiply by fScale to get scale in Civilopedia.&lt;br /&gt;
|-&lt;br /&gt;
! NIF&lt;br /&gt;
| Location of .nif file.&lt;br /&gt;
|-&lt;br /&gt;
! KFM&lt;br /&gt;
| Location of .kfm file.&lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
| Icon, generally: ,path to icon,path to Atlas,x-coordinate,y-coordinate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
 &amp;lt;BonusArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_BONUS_ALUMINUM&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;1.0&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF&amp;gt;Art/Terrain/Resources/Aluminum/Aluminum.nif&amp;lt;/NIF&amp;gt;&lt;br /&gt;
    &amp;lt;KFM&amp;gt;Art/Terrain/Resources/Aluminum/Aluminum.kfm&amp;lt;/KFM&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/WorldBuilder/Aluminum.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,12&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/BonusArtInfo&amp;gt;&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Bonus&amp;diff=178</id>
		<title>Civ4ArtDefines Bonus</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Bonus&amp;diff=178"/>
		<updated>2009-05-14T20:50:47Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file declares all the art files, and art properties, for each of the Resources.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
=== Headers ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! BonusArtInfo&lt;br /&gt;
| Main bracket for each entry.&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Label that is used throughout all other XML files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Art ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! fScale&lt;br /&gt;
| Scale on Map.&lt;br /&gt;
|-&lt;br /&gt;
! fInterfaceScale&lt;br /&gt;
| Multiply by fScale to get scale in Civilopedia.&lt;br /&gt;
|-&lt;br /&gt;
! NIF&lt;br /&gt;
| Location of .nif file.&lt;br /&gt;
|-&lt;br /&gt;
! KFM&lt;br /&gt;
| Location of .kfm file.&lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
| Icon, generally: ,path to icon,path to Atlas,x-coordinate,y-coordinate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
 &amp;lt;BonusArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_BONUS_ALUMINUM&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;1.0&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF&amp;gt;Art/Terrain/Resources/Aluminum/Aluminum.nif&amp;lt;/NIF&amp;gt;&lt;br /&gt;
    &amp;lt;KFM&amp;gt;Art/Terrain/Resources/Aluminum/Aluminum.kfm&amp;lt;/KFM&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/WorldBuilder/Aluminum.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,12&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/BonusArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Building|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Bonus&amp;diff=177</id>
		<title>Civ4ArtDefines Bonus</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Bonus&amp;diff=177"/>
		<updated>2009-05-14T20:48:07Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[PythonCallbackDefines|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
= Summary =&lt;br /&gt;
This file declares all the art files, and art properties for the Resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tags =&lt;br /&gt;
=== Headers ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! BonusArtInfo&lt;br /&gt;
| Main bracket for each entry.&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Label that is used throughout all other XML files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Art ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! fScale&lt;br /&gt;
| Scale on Map.&lt;br /&gt;
|-&lt;br /&gt;
! fInterfaceScale&lt;br /&gt;
| Multiply by fScale to get scale in Civilopedia.&lt;br /&gt;
|-&lt;br /&gt;
! NIF&lt;br /&gt;
| Location of .nif file.&lt;br /&gt;
|-&lt;br /&gt;
! KFM&lt;br /&gt;
| Location of .kfm file.&lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
| Icon, generally: ,path to icon,path to Atlas,x-coordinate,y-coordinate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;lt;BonusArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_BONUS_ALUMINUM&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;1.0&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF&amp;gt;Art/Terrain/Resources/Aluminum/Aluminum.nif&amp;lt;/NIF&amp;gt;&lt;br /&gt;
    &amp;lt;KFM&amp;gt;Art/Terrain/Resources/Aluminum/Aluminum.kfm&amp;lt;/KFM&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/WorldBuilder/Aluminum.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,12&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/BonusArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Building|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4UnitInfos&amp;diff=176</id>
		<title>Civ4UnitInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4UnitInfos&amp;diff=176"/>
		<updated>2009-05-14T20:44:25Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4UnitInfos&#039;&#039;&#039; XML file controls data related to individual units: for example, a unit&#039;s strength value or production cost.  There are also more detailed options, affecting things like transport capabilities, prerequisites, and other complex features.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &#039;open&#039;, the second the &#039;closed&#039; tag. If nothing goes inside a &#039;list tag&#039;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket.  The following tables contain all available tags, as well as their purpose and accepted values.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
=== Headers ===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Capture&lt;br /&gt;
| Either NONE, or the unit which the unit turns into when captured.&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
| The class as defined in CIV4UnitClassInfos.xml. Class is the thing that holds, say, a Swordsman and a Praetorian together; each civilization can only have one of each class.&lt;br /&gt;
|-&lt;br /&gt;
! Combat&lt;br /&gt;
| The combat type, out of UNITCOMBAT_MELEE, UNITCOMBAT_ARCHER, UNITCOMBAT_MOUNTED, UNITCOMBAT_GUN, UNITCOMBAT_SIEGE, UNITCOMBAT_NAVAL, UNITCOMBAT_AIR and UNITCOMBAT_HELICOPTER of the unit - used to determine bonuses in combat &amp;amp; defense.&lt;br /&gt;
|-&lt;br /&gt;
! Domain&lt;br /&gt;
| DOMAIN_ - then AIR, SEA or LAND.&lt;br /&gt;
|-&lt;br /&gt;
! DefaultUnitAI&lt;br /&gt;
| The default way in which the AI uses the unit.&lt;br /&gt;
|-&lt;br /&gt;
! Invisible&lt;br /&gt;
| Either NONE (either meaning not invisible or completely invisible, see below) or INVISIBLE_STEALTH or INVISIBLE_SUBMARINE.&lt;br /&gt;
|-&lt;br /&gt;
! SeeInvisible&lt;br /&gt;
| Either NONE or a category of invisibility above. Means that the unit can see all units with this type of invisibility.&lt;br /&gt;
|-&lt;br /&gt;
! Special&lt;br /&gt;
| Should be NONE unless it comes under a heading in CIV4SpecialUnitInfos.xml; in which case write that.&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| The name of the unit; which must be unique.&lt;br /&gt;
|-&lt;br /&gt;
! UnitInfo&lt;br /&gt;
| Each different unit&#039;s data is enclosed in a seperate tag like this.&lt;br /&gt;
|-&lt;br /&gt;
! UnitInfos&lt;br /&gt;
| This begins and ends the file. Everything must go in between these two, or it will not work.&lt;br /&gt;
|-&lt;br /&gt;
! UniqueNames&lt;br /&gt;
| Only ever a closing tag. Just put it in, OK?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
&lt;br /&gt;
These tags &#039;&#039;must&#039;&#039; be included when writing new entries, or the game will crash or otherwise malfunction.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! AdvancedStartCost&lt;br /&gt;
| The cost in points of the unit on Advanced Start.&lt;br /&gt;
|-&lt;br /&gt;
! AdvancedStartCostIncrease&lt;br /&gt;
| Affects the cost in points of the unit on Advanced Start.&lt;br /&gt;
|-&lt;br /&gt;
! BonusType&lt;br /&gt;
| The resource needed to build this unit.&lt;br /&gt;
|-&lt;br /&gt;
! Flavors&lt;br /&gt;
| The &#039;flavours&#039; of the unit - these relate to leader behavior in the AI.&lt;br /&gt;
|-&lt;br /&gt;
! HolyCity&lt;br /&gt;
| If not NONE, then it is the Holy City needed to build the unit.&lt;br /&gt;
|-&lt;br /&gt;
! HurryCostModifier&lt;br /&gt;
| Impacts the Gold Hurry cost of the unit.&lt;br /&gt;
|-&lt;br /&gt;
! MinAreaSize&lt;br /&gt;
| Minimal number of water squares needed nearby to build sea vessels (20 for all sea units except Work Boats).&lt;br /&gt;
|-&lt;br /&gt;
! Moves&lt;br /&gt;
| The number of movement points that the unit has.&lt;br /&gt;
|-&lt;br /&gt;
! PrereqBonuses&lt;br /&gt;
| Used as a list tag to enclose BonusType tags.&lt;br /&gt;
|-&lt;br /&gt;
! PrereqBuilding&lt;br /&gt;
| Either NONE, or the building needed in a city to build this unit.&lt;br /&gt;
|-&lt;br /&gt;
! PrereqCorporation&lt;br /&gt;
| Either NONE, or the corporation needed in a city to build this unit.&lt;br /&gt;
|-&lt;br /&gt;
! PrereqReligion&lt;br /&gt;
| Either NONE, or the religion needed in a city to build this unit.&lt;br /&gt;
|-&lt;br /&gt;
! PrereqTech&lt;br /&gt;
| Either NONE, or the technology that you need to build this unit.&lt;br /&gt;
|-&lt;br /&gt;
! ProductionTraits&lt;br /&gt;
| The leader traits which affect production of this unit, along with the value.&lt;br /&gt;
|-&lt;br /&gt;
! ReligionType&lt;br /&gt;
| For units, always NONE.&lt;br /&gt;
|-&lt;br /&gt;
! StateReligion&lt;br /&gt;
| If not NONE, the State Religion needed to build this unit.&lt;br /&gt;
|-&lt;br /&gt;
! TechTypes&lt;br /&gt;
| Used as a list tag to enclose PrereqTech tags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Text ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Advisor&lt;br /&gt;
| Almost always ADVISOR_MILITARY; the rationale that the game gives for reccomending the unit.&lt;br /&gt;
|-&lt;br /&gt;
! Civilopedia&lt;br /&gt;
| As above for the Civiliopedia entry.&lt;br /&gt;
|-&lt;br /&gt;
! Description&lt;br /&gt;
| Either text or a key from the text files. The name displayed for the unit. &lt;br /&gt;
|-&lt;br /&gt;
! Strategy&lt;br /&gt;
| As above for the Sid&#039;s Tips, also displayed above the Civilopedia entry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Integers ===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! iAirCombat&lt;br /&gt;
| The unit&#039;s base strength for Air Units.&lt;br /&gt;
|-&lt;br /&gt;
! iAirCombatLimit&lt;br /&gt;
| Always 100 - purpose unclear.&lt;br /&gt;
|-&lt;br /&gt;
! iAirRange&lt;br /&gt;
| Only for Air Units; the range at which it can operate.&lt;br /&gt;
|-&lt;br /&gt;
! iAirUnitCap&lt;br /&gt;
| Should be 0.&lt;br /&gt;
|-&lt;br /&gt;
! iAIWeight &lt;br /&gt;
| The preference given by the AI to this unit, generally for Unique Units.&lt;br /&gt;
|-&lt;br /&gt;
! iAnimalCombat&lt;br /&gt;
| The bonus that the unit gets against Animals, in attack or defence.&lt;br /&gt;
|-&lt;br /&gt;
! iAsset&lt;br /&gt;
| Affects the AI&#039;s behaviour towards it in some way.&lt;br /&gt;
|-&lt;br /&gt;
! iBaseDiscover&lt;br /&gt;
| The rate at which the unit discovers new tiles.&lt;br /&gt;
|-&lt;br /&gt;
! iBaseHurry&lt;br /&gt;
| Amount of production in a city the unit can hurry.&lt;br /&gt;
|-&lt;br /&gt;
! iBaseTrade&lt;br /&gt;
| The basic amount of money that the unit makes from a Trade Mission.&lt;br /&gt;
|-&lt;br /&gt;
! iBombardRate&lt;br /&gt;
| The rate at which a unit Bombards a city.&lt;br /&gt;
|-&lt;br /&gt;
! iBombRate&lt;br /&gt;
| The damage that a unit does when carrying out an Air Bomb mission.&lt;br /&gt;
|-&lt;br /&gt;
! iCargo&lt;br /&gt;
| The number of units that the unit can carry.&lt;br /&gt;
|-&lt;br /&gt;
! iChanceFirstStrikes&lt;br /&gt;
| The number of First Strike Chances that the unit has.&lt;br /&gt;
|-&lt;br /&gt;
! iCityAttack&lt;br /&gt;
| The bonus that the unit gets when attacking cities.&lt;br /&gt;
|-&lt;br /&gt;
! iCityDefense&lt;br /&gt;
| The bonus that the unit gets when defending cities.&lt;br /&gt;
|-&lt;br /&gt;
! iCollateralDamage&lt;br /&gt;
| The amount of Collateral Damage that the unit does.&lt;br /&gt;
|-&lt;br /&gt;
! iCollateralDamageLimit&lt;br /&gt;
| The maximum amount of collateral damage that the unit can do; so the minimum Strength that the target can be at.&lt;br /&gt;
|-&lt;br /&gt;
! iCollateralDamageMaxUnits&lt;br /&gt;
| The greatest number of enemy unit that the unit can inflict damage on.&lt;br /&gt;
|-&lt;br /&gt;
! iConscription&lt;br /&gt;
| The number of this unit that can be drafted.&lt;br /&gt;
|-&lt;br /&gt;
! iCombat&lt;br /&gt;
| The unit&#039;s base strength.&lt;br /&gt;
|-&lt;br /&gt;
! iCombatLimit&lt;br /&gt;
| Always 100 - purpose unclear.&lt;br /&gt;
|-&lt;br /&gt;
! iCost&lt;br /&gt;
| The cost in hammers of the unit.&lt;br /&gt;
|-&lt;br /&gt;
! iCultureGarrison&lt;br /&gt;
| The suppression value of a unit while garrisoned in a rebelling city.&lt;br /&gt;
|-&lt;br /&gt;
! iDiscoverMultiplier&lt;br /&gt;
| Affects the rate at which the unit discovers new tiles.&lt;br /&gt;
|-&lt;br /&gt;
! iDropRange&lt;br /&gt;
| The range at which the unit can &#039;jump&#039; from a friendly city.&lt;br /&gt;
|-&lt;br /&gt;
! iEspionagePoints&lt;br /&gt;
| Used for Spies - not sure of the exact effect.&lt;br /&gt;
|-&lt;br /&gt;
! iEvasionProbability&lt;br /&gt;
| For air and parachute units; the odds of evading interception.&lt;br /&gt;
|-&lt;br /&gt;
! iExtraCost&lt;br /&gt;
| Affects the cost of the unit.&lt;br /&gt;
|-&lt;br /&gt;
! iFirstStrikes&lt;br /&gt;
| The number of automatic First Strikes that the unit has.&lt;br /&gt;
|-&lt;br /&gt;
! iGreatWorkCulture&lt;br /&gt;
| The amount of culture that the unit generates with a Great Work.&lt;br /&gt;
|-&lt;br /&gt;
! iHillsAttack&lt;br /&gt;
| The bonus that the unit gets when attacking hills.&lt;br /&gt;
|-&lt;br /&gt;
! iHillsDefense&lt;br /&gt;
| The bonus that the unit gets when defending hills.&lt;br /&gt;
|-&lt;br /&gt;
! iHotKeyPriority&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this does.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! iHurryMultiplier&lt;br /&gt;
| Multiplier of the above.&lt;br /&gt;
|-&lt;br /&gt;
! iInterceptionProbability		&lt;br /&gt;
| The odds an Air Unit has of intercepting an enemy trying to carry out a mission in the area.&lt;br /&gt;
|-&lt;br /&gt;
! iLeaderExperience&lt;br /&gt;
| The amount of experience which a certain leader gives this unit.&lt;br /&gt;
|-&lt;br /&gt;
! iNukeRange&lt;br /&gt;
| The range at which the &#039;nuke&#039; can be launched - missiles only.&lt;br /&gt;
|-&lt;br /&gt;
! iPower&lt;br /&gt;
| Affects the amount that the AI factors it into the equation when determining your military power.&lt;br /&gt;
|-&lt;br /&gt;
! iTradeMultiplier&lt;br /&gt;
| Affects the amount of money that the unit makes from a Trade Mission.&lt;br /&gt;
|-&lt;br /&gt;
! iWithdrawalProb&lt;br /&gt;
| The amount of Withdrawal Chance that the unit has.&lt;br /&gt;
|-&lt;br /&gt;
! iWorkRate&lt;br /&gt;
| The rate at which the unit improves tiles.&lt;br /&gt;
|-&lt;br /&gt;
! iXPValueAttack&lt;br /&gt;
| The value, in Experience Points, that this unit is worth on the attack.&lt;br /&gt;
|-&lt;br /&gt;
! iXPValueDefense&lt;br /&gt;
| The value, in Experience Points, that this unit is worth on the defence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boolean ===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! bAltDown&lt;br /&gt;
| If 1, the hotkey for this unit must be used with Alt.&lt;br /&gt;
|-&lt;br /&gt;
! bAlwaysHostile&lt;br /&gt;
| Can attack enemy units without declaring war, and can be attacked without triggering a war. All nations treat it as an enemy unit.&lt;br /&gt;
|-&lt;br /&gt;
! bAnimal&lt;br /&gt;
| The unit is an animal; the Barbarian State controls it, it can spring from anywhere and it cannot enter cultural borders.&lt;br /&gt;
|-&lt;br /&gt;
! bCanMoveImpassible&lt;br /&gt;
| If the unit is a Submarine, it can go under Ice.&lt;br /&gt;
|-&lt;br /&gt;
! bCanMoveAllTerrain&lt;br /&gt;
| Can move across all terrain.&lt;br /&gt;
|-&lt;br /&gt;
! bCounterSpy&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Perform Counterespionage.&lt;br /&gt;
|-&lt;br /&gt;
! bCtrlDown&lt;br /&gt;
| If 1, the hotkey for this unit must be used with Ctrl.&lt;br /&gt;
|-&lt;br /&gt;
! bDestroy&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Destroy Improvement.&lt;br /&gt;
|-&lt;br /&gt;
! bFirstStrikeImmune&lt;br /&gt;
| Is immune to all First Strikes.&lt;br /&gt;
|-&lt;br /&gt;
! bFlatMovementCost&lt;br /&gt;
| Pays a flat movement cost to enter all terrain.&lt;br /&gt;
|-&lt;br /&gt;
! bFood&lt;br /&gt;
| A city does not generate food while building this unit.&lt;br /&gt;
|-&lt;br /&gt;
! bFound&lt;br /&gt;
| Can found a city.&lt;br /&gt;
|-&lt;br /&gt;
! bGoldenAge&lt;br /&gt;
| Counts as a Great Person to start a Golden Age.&lt;br /&gt;
|-&lt;br /&gt;
! bHiddenNationality&lt;br /&gt;
| Bears no marking of nationality.&lt;br /&gt;
|-&lt;br /&gt;
! bIgnoreBuildingDefense&lt;br /&gt;
| Ignores defensive bonuses from enemy buildings, like Walls and Castles.&lt;br /&gt;
|-&lt;br /&gt;
! bIgnoreTerrainCost&lt;br /&gt;
| Ignores movement penalties from terrain.&lt;br /&gt;
|-&lt;br /&gt;
! bInvestigate&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Investigate City.&lt;br /&gt;
|-&lt;br /&gt;
! bInvisible&lt;br /&gt;
| Is invisible to all units.&lt;br /&gt;
|-&lt;br /&gt;
! bMechanized&lt;br /&gt;
| Not sure what this does - used for all land units in a vehicle.&lt;br /&gt;
|-&lt;br /&gt;
! bMilitaryHappiness&lt;br /&gt;
| Counts as a Military Unit in the eyes of the rabble.&lt;br /&gt;
|-&lt;br /&gt;
! bMilitaryProduction&lt;br /&gt;
| Counts as a military unit for production bonuses/penalties.&lt;br /&gt;
|-&lt;br /&gt;
! bMilitarySupport&lt;br /&gt;
| Costs money to maintain as part of your military, affected by Pacifism and the like.&lt;br /&gt;
|-&lt;br /&gt;
! bNoBadGoodies&lt;br /&gt;
| When this unit is entering a Tribal Village, the villagers will never be hostile.&lt;br /&gt;
|-&lt;br /&gt;
! bNoCapture&lt;br /&gt;
| This unit cannot capture cities.&lt;br /&gt;
|-&lt;br /&gt;
! bNoDefensiveBonus&lt;br /&gt;
| Does not receive defensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
! bNoRevealMap&lt;br /&gt;
| If 1, the unit does not reveal any tiles except the one it is currently standing on.&lt;br /&gt;
|-&lt;br /&gt;
! bNukeInnume&lt;br /&gt;
| Takes no damage from enemy nukes.&lt;br /&gt;
|-&lt;br /&gt;
! bOnlyDefensive&lt;br /&gt;
| This unit cannot attack other units.&lt;br /&gt;
|-&lt;br /&gt;
! bPillage&lt;br /&gt;
| Can pillage enemy tiles.&lt;br /&gt;
|-&lt;br /&gt;
! bQuickCombat&lt;br /&gt;
| ALways 0; not sure what it actually does.&lt;br /&gt;
|-&lt;br /&gt;
! bRivalTerritory&lt;br /&gt;
| Can explore rival territory.&lt;br /&gt;
|-&lt;br /&gt;
! bPrereqBonuses&lt;br /&gt;
| Needs the mentioned resources to be built (can be NONE).&lt;br /&gt;
|-&lt;br /&gt;
! bPrereqReligion&lt;br /&gt;
| Needs the mentioned religion to be built (can be NONE).&lt;br /&gt;
|-&lt;br /&gt;
! bSabotage&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Sabotage Production.&lt;br /&gt;
|-&lt;br /&gt;
! bShiftDown&lt;br /&gt;
| If 1, the hotkey for this unit must be used with Shift.&lt;br /&gt;
|-&lt;br /&gt;
! bSpy&lt;br /&gt;
| Is a spy.&lt;br /&gt;
|-&lt;br /&gt;
! bStealPlans&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Steal Plans.&lt;br /&gt;
|-&lt;br /&gt;
! bSuicide&lt;br /&gt;
| Kills itself upon attacking, like a Kamikaze in the Defence mod.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Builds&lt;br /&gt;
| For all the things that the unit can build on tiles; but not wonders that it can build in cities.&lt;br /&gt;
|-&lt;br /&gt;
! Buildings&lt;br /&gt;
| The buildings which the unit can construct in a friendly city.&lt;br /&gt;
|-&lt;br /&gt;
! CorporationSpreads&lt;br /&gt;
| Put the Corporations which the unit can spread here, if it is a CEO.&lt;br /&gt;
|-&lt;br /&gt;
! FlankingStrikes&lt;br /&gt;
| All unit classes against which the unit gets a Flank Attack.&lt;br /&gt;
|-&lt;br /&gt;
! ForceBuildings&lt;br /&gt;
| The buildings the unit can construct in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; city.&lt;br /&gt;
|-&lt;br /&gt;
! GreatPeoples&lt;br /&gt;
| If the unit can settle in a city, put the type of specialist it becomes here.&lt;br /&gt;
|-&lt;br /&gt;
! NotUnitAIs&lt;br /&gt;
| As UnitAIs, but for the tasks which the AI will never consider the unit for.&lt;br /&gt;
|-&lt;br /&gt;
! ReligionSpreads&lt;br /&gt;
| Put the religions which the unit can spread here, if it is a missionary.&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassDefenders&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this one does.&amp;lt;/font&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! UnitClassTargets&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this one does.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassUpgrades&lt;br /&gt;
| The Classes of unit to which this unit upgrades.&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatDefenders&lt;br /&gt;
| Does whatever UnitClassDefenders does, but is directed at a particular combat.&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatTargets&lt;br /&gt;
| Does whatever UnitClassTargets does, but is directed at a particular combat.&lt;br /&gt;
|-&lt;br /&gt;
! UnitAIs&lt;br /&gt;
| Inside here go the methods which the AI uses to command this unit. It dictates the roles which the unit is good for.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! BonusProductionModifiers&lt;br /&gt;
| Resources that make the unit produce faster.&lt;br /&gt;
|-&lt;br /&gt;
! DomainCargo&lt;br /&gt;
| The Domains (AIR, SEA, or LAND) that the unit can carry.&lt;br /&gt;
|-&lt;br /&gt;
! DomainMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against Air, Sea or Land units.&lt;br /&gt;
|-&lt;br /&gt;
! FeatureAttacks&lt;br /&gt;
| Attack bonuses that the unit gets in different features.&lt;br /&gt;
|-&lt;br /&gt;
! FeatureDefenses&lt;br /&gt;
| Defence bonuses that the unit gets in different features.&lt;br /&gt;
|-&lt;br /&gt;
! FeatureImpassables&lt;br /&gt;
| Used to specify terrain features (Jungle, Forest, etc.) that the unit will &#039;&#039;never&#039;&#039; be able to enter.&lt;br /&gt;
|-&lt;br /&gt;
! FeatureNatives&lt;br /&gt;
| This affects the feature types animals spawn in.&lt;br /&gt;
|-&lt;br /&gt;
! FreePromotions&lt;br /&gt;
| The promotions that this unit starts with.&lt;br /&gt;
|-&lt;br /&gt;
! HotKey&lt;br /&gt;
| Never used in the original game - it can be used to define a hotkey for the unit.&lt;br /&gt;
|-&lt;br /&gt;
! LeaderPromotions&lt;br /&gt;
| Promotions which a certain leader gives this unit.&lt;br /&gt;
|-&lt;br /&gt;
! SpecialCargo&lt;br /&gt;
| Any types of Special Unit that the unit can carry.&lt;br /&gt;
|-&lt;br /&gt;
! TerrainAttacks&lt;br /&gt;
| Attack bonuses that the unit gets in different terrain.&lt;br /&gt;
|-&lt;br /&gt;
! TerrainDefenses&lt;br /&gt;
| Defence bonuses that the unit gets in different terrain.&lt;br /&gt;
|-&lt;br /&gt;
! TerrainImpassables&lt;br /&gt;
| Used to specify terrain types (Ocean, Desert, etc.) that the unit will &#039;&#039;never&#039;&#039; be able to enter.&lt;br /&gt;
|-&lt;br /&gt;
! TerrainNatives&lt;br /&gt;
| This affects the terrain types animals spawn in.&lt;br /&gt;
|-&lt;br /&gt;
! TerrainPassableTechs&lt;br /&gt;
| With these technologies, the unit can enter the terrain defined in TerrainImpassables.&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassAttackMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against specific unit classes in attack.&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassDefenseMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against specific unit classes in defence.&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatCollateralImmunes&lt;br /&gt;
| The unit combats that this unit does not recieve collateral damage from.&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against different combats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Art ===&lt;br /&gt;
	&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! EarlyArtDefineTag&lt;br /&gt;
| From CIV4ArtDefinesUnit - what the unit looks like in-game.&lt;br /&gt;
|-&lt;br /&gt;
! FormationType&lt;br /&gt;
| The formation that the unit adopts.&lt;br /&gt;
|-&lt;br /&gt;
! fMaxSpeed&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this does.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! fPadTime&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this does.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! iGroupSize&lt;br /&gt;
| The number of models in the unit.&lt;br /&gt;
|-&lt;br /&gt;
! iMeleeWaveSize&lt;br /&gt;
| The number of models that engage in melee combat.&lt;br /&gt;
|-&lt;br /&gt;
! iRangedWaveSize&lt;br /&gt;
| The number of models that engage in ranged combat at once.&lt;br /&gt;
|-&lt;br /&gt;
! UnitMeshGroups&lt;br /&gt;
| Holds the unit&#039;s art data.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
 &amp;lt;UnitInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Class&amp;gt;UNITCLASS_LION&amp;lt;/Class&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;UNIT_LION&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;UniqueNames/&amp;gt;&lt;br /&gt;
   &amp;lt;Special&amp;gt;NONE&amp;lt;/Special&amp;gt;&lt;br /&gt;
   &amp;lt;Capture&amp;gt;NONE&amp;lt;/Capture&amp;gt;&lt;br /&gt;
   &amp;lt;Combat&amp;gt;NONE&amp;lt;/Combat&amp;gt;&lt;br /&gt;
   &amp;lt;Domain&amp;gt;DOMAIN_LAND&amp;lt;/Domain&amp;gt;&lt;br /&gt;
   &amp;lt;DefaultUnitAI&amp;gt;UNITAI_ANIMAL&amp;lt;/DefaultUnitAI&amp;gt;&lt;br /&gt;
   &amp;lt;Invisible&amp;gt;NONE&amp;lt;/Invisible&amp;gt;&lt;br /&gt;
   &amp;lt;SeeInvisible&amp;gt;NONE&amp;lt;/SeeInvisible&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_UNIT_LION&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Civilopedia&amp;gt;TXT_KEY_CONCEPT_ANIMALS_PEDIA&amp;lt;/Civilopedia&amp;gt;&lt;br /&gt;
   &amp;lt;Strategy&amp;gt;TXT_KEY_UNIT_ANIMAL_STRATEGY&amp;lt;/Strategy&amp;gt;&lt;br /&gt;
   &amp;lt;Advisor&amp;gt;NONE&amp;lt;/Advisor&amp;gt;&lt;br /&gt;
   &amp;lt;bAnimal&amp;gt;1&amp;lt;/bAnimal&amp;gt;&lt;br /&gt;
   &amp;lt;bFood&amp;gt;0&amp;lt;/bFood&amp;gt;&lt;br /&gt;
   &amp;lt;bNoBadGoodies&amp;gt;0&amp;lt;/bNoBadGoodies&amp;gt;&lt;br /&gt;
   &amp;lt;bOnlyDefensive&amp;gt;0&amp;lt;/bOnlyDefensive&amp;gt;&lt;br /&gt;
   &amp;lt;bNoCapture&amp;gt;0&amp;lt;/bNoCapture&amp;gt;&lt;br /&gt;
   &amp;lt;bQuickCombat&amp;gt;0&amp;lt;/bQuickCombat&amp;gt;&lt;br /&gt;
   &amp;lt;bRivalTerritory&amp;gt;0&amp;lt;/bRivalTerritory&amp;gt;&lt;br /&gt;
   &amp;lt;bMilitaryHappiness&amp;gt;0&amp;lt;/bMilitaryHappiness&amp;gt;&lt;br /&gt;
   &amp;lt;bMilitarySupport&amp;gt;0&amp;lt;/bMilitarySupport&amp;gt;&lt;br /&gt;
   &amp;lt;bMilitaryProduction&amp;gt;0&amp;lt;/bMilitaryProduction&amp;gt;&lt;br /&gt;
   &amp;lt;bPillage&amp;gt;0&amp;lt;/bPillage&amp;gt;&lt;br /&gt;
   &amp;lt;bSpy&amp;gt;0&amp;lt;/bSpy&amp;gt;&lt;br /&gt;
   &amp;lt;bSabotage&amp;gt;0&amp;lt;/bSabotage&amp;gt;&lt;br /&gt;
   &amp;lt;bDestroy&amp;gt;0&amp;lt;/bDestroy&amp;gt;&lt;br /&gt;
   &amp;lt;bStealPlans&amp;gt;0&amp;lt;/bStealPlans&amp;gt;&lt;br /&gt;
   &amp;lt;bInvestigate&amp;gt;0&amp;lt;/bInvestigate&amp;gt;&lt;br /&gt;
   &amp;lt;bCounterSpy&amp;gt;0&amp;lt;/bCounterSpy&amp;gt;&lt;br /&gt;
   &amp;lt;bFound&amp;gt;0&amp;lt;/bFound&amp;gt;&lt;br /&gt;
   &amp;lt;bGoldenAge&amp;gt;0&amp;lt;/bGoldenAge&amp;gt;&lt;br /&gt;
   &amp;lt;bInvisible&amp;gt;0&amp;lt;/bInvisible&amp;gt;&lt;br /&gt;
   &amp;lt;bFirstStrikeImmune&amp;gt;0&amp;lt;/bFirstStrikeImmune&amp;gt;&lt;br /&gt;
   &amp;lt;bNoDefensiveBonus&amp;gt;1&amp;lt;/bNoDefensiveBonus&amp;gt;&lt;br /&gt;
   &amp;lt;bIgnoreBuildingDefense&amp;gt;0&amp;lt;/bIgnoreBuildingDefense&amp;gt;&lt;br /&gt;
   &amp;lt;bCanMoveImpassable&amp;gt;0&amp;lt;/bCanMoveImpassable&amp;gt;&lt;br /&gt;
   &amp;lt;bCanMoveAllTerrain&amp;gt;0&amp;lt;/bCanMoveAllTerrain&amp;gt;&lt;br /&gt;
   &amp;lt;bFlatMovementCost&amp;gt;0&amp;lt;/bFlatMovementCost&amp;gt;&lt;br /&gt;
   &amp;lt;bIgnoreTerrainCost&amp;gt;0&amp;lt;/bIgnoreTerrainCost&amp;gt;&lt;br /&gt;
   &amp;lt;bNukeImmune&amp;gt;0&amp;lt;/bNukeImmune&amp;gt;&lt;br /&gt;
   &amp;lt;bPrereqBonuses&amp;gt;0&amp;lt;/bPrereqBonuses&amp;gt;&lt;br /&gt;
   &amp;lt;bPrereqReligion&amp;gt;0&amp;lt;/bPrereqReligion&amp;gt;&lt;br /&gt;
   &amp;lt;bMechanized&amp;gt;0&amp;lt;/bMechanized&amp;gt;&lt;br /&gt;
   &amp;lt;bSuicide&amp;gt;0&amp;lt;/bSuicide&amp;gt;&lt;br /&gt;
   &amp;lt;bHiddenNationality&amp;gt;0&amp;lt;/bHiddenNationality&amp;gt;&lt;br /&gt;
   &amp;lt;bAlwaysHostile&amp;gt;0&amp;lt;/bAlwaysHostile&amp;gt;&lt;br /&gt;
   &amp;lt;UnitClassUpgrades/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitClassTargets/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitCombatTargets/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitClassDefenders/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitCombatDefenders/&amp;gt;&lt;br /&gt;
   &amp;lt;FlankingStrikes/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitAIs&amp;gt;&lt;br /&gt;
      &amp;lt;UnitAI&amp;gt;&lt;br /&gt;
         &amp;lt;UnitAIType&amp;gt;UNITAI_ANIMAL&amp;lt;/UnitAIType&amp;gt;&lt;br /&gt;
         &amp;lt;bUnitAI&amp;gt;1&amp;lt;/bUnitAI&amp;gt;&lt;br /&gt;
      &amp;lt;/UnitAI&amp;gt;&lt;br /&gt;
   &amp;lt;/UnitAIs&amp;gt;&lt;br /&gt;
   &amp;lt;NotUnitAIs/&amp;gt;&lt;br /&gt;
   &amp;lt;Builds/&amp;gt;&lt;br /&gt;
   &amp;lt;ReligionSpreads/&amp;gt;&lt;br /&gt;
   &amp;lt;CorporationSpreads/&amp;gt;&lt;br /&gt;
   &amp;lt;GreatPeoples/&amp;gt;&lt;br /&gt;
   &amp;lt;Buildings/&amp;gt;&lt;br /&gt;
   &amp;lt;ForceBuildings/&amp;gt;&lt;br /&gt;
   &amp;lt;HolyCity&amp;gt;NONE&amp;lt;/HolyCity&amp;gt;&lt;br /&gt;
   &amp;lt;ReligionType&amp;gt;NONE&amp;lt;/ReligionType&amp;gt;&lt;br /&gt;
   &amp;lt;StateReligion&amp;gt;NONE&amp;lt;/StateReligion&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqReligion&amp;gt;NONE&amp;lt;/PrereqReligion&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqCorporation&amp;gt;NONE&amp;lt;/PrereqCorporation&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqBuilding&amp;gt;NONE&amp;lt;/PrereqBuilding&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqTech&amp;gt;NONE&amp;lt;/PrereqTech&amp;gt;&lt;br /&gt;
   &amp;lt;TechTypes/&amp;gt;&lt;br /&gt;
   &amp;lt;BonusType&amp;gt;NONE&amp;lt;/BonusType&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqBonuses/&amp;gt;&lt;br /&gt;
   &amp;lt;ProductionTraits/&amp;gt;&lt;br /&gt;
   &amp;lt;Flavors/&amp;gt;&lt;br /&gt;
   &amp;lt;iAIWeight&amp;gt;0&amp;lt;/iAIWeight&amp;gt;&lt;br /&gt;
   &amp;lt;iCost&amp;gt;-1&amp;lt;/iCost&amp;gt;&lt;br /&gt;
   &amp;lt;iHurryCostModifier&amp;gt;0&amp;lt;/iHurryCostModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iAdvancedStartCost&amp;gt;-1&amp;lt;/iAdvancedStartCost&amp;gt;&lt;br /&gt;
   &amp;lt;iAdvancedStartCostIncrease&amp;gt;0&amp;lt;/iAdvancedStartCostIncrease&amp;gt;&lt;br /&gt;
   &amp;lt;iMinAreaSize&amp;gt;-1&amp;lt;/iMinAreaSize&amp;gt;&lt;br /&gt;
   &amp;lt;iMoves&amp;gt;1&amp;lt;/iMoves&amp;gt;&lt;br /&gt;
   &amp;lt;bNoRevealMap&amp;gt;0&amp;lt;/bNoRevealMap&amp;gt;&lt;br /&gt;
   &amp;lt;iAirRange&amp;gt;0&amp;lt;/iAirRange&amp;gt;&lt;br /&gt;
   &amp;lt;iAirUnitCap&amp;gt;0&amp;lt;/iAirUnitCap&amp;gt;&lt;br /&gt;
   &amp;lt;iDropRange&amp;gt;0&amp;lt;/iDropRange&amp;gt;&lt;br /&gt;
   &amp;lt;iNukeRange&amp;gt;-1&amp;lt;/iNukeRange&amp;gt;&lt;br /&gt;
   &amp;lt;iWorkRate&amp;gt;0&amp;lt;/iWorkRate&amp;gt;&lt;br /&gt;
   &amp;lt;iBaseDiscover&amp;gt;0&amp;lt;/iBaseDiscover&amp;gt;&lt;br /&gt;
   &amp;lt;iDiscoverMultiplier&amp;gt;0&amp;lt;/iDiscoverMultiplier&amp;gt;&lt;br /&gt;
   &amp;lt;iBaseHurry&amp;gt;0&amp;lt;/iBaseHurry&amp;gt;&lt;br /&gt;
   &amp;lt;iHurryMultiplier&amp;gt;0&amp;lt;/iHurryMultiplier&amp;gt;&lt;br /&gt;
   &amp;lt;iBaseTrade&amp;gt;0&amp;lt;/iBaseTrade&amp;gt;&lt;br /&gt;
   &amp;lt;iTradeMultiplier&amp;gt;0&amp;lt;/iTradeMultiplier&amp;gt;&lt;br /&gt;
   &amp;lt;iGreatWorkCulture&amp;gt;0&amp;lt;/iGreatWorkCulture&amp;gt;&lt;br /&gt;
   &amp;lt;iEspionagePoints&amp;gt;0&amp;lt;/iEspionagePoints&amp;gt;&lt;br /&gt;
   &amp;lt;TerrainImpassables/&amp;gt;&lt;br /&gt;
   &amp;lt;FeatureImpassables/&amp;gt;&lt;br /&gt;
   &amp;lt;TerrainPassableTechs/&amp;gt;&lt;br /&gt;
   &amp;lt;FeaturePassableTechs/&amp;gt;&lt;br /&gt;
   &amp;lt;iCombat&amp;gt;2&amp;lt;/iCombat&amp;gt;&lt;br /&gt;
   &amp;lt;iCombatLimit&amp;gt;100&amp;lt;/iCombatLimit&amp;gt;&lt;br /&gt;
   &amp;lt;iAirCombat&amp;gt;0&amp;lt;/iAirCombat&amp;gt;&lt;br /&gt;
   &amp;lt;iAirCombatLimit&amp;gt;0&amp;lt;/iAirCombatLimit&amp;gt;&lt;br /&gt;
   &amp;lt;iXPValueAttack&amp;gt;4&amp;lt;/iXPValueAttack&amp;gt;&lt;br /&gt;
   &amp;lt;iXPValueDefense&amp;gt;2&amp;lt;/iXPValueDefense&amp;gt;&lt;br /&gt;
   &amp;lt;iFirstStrikes&amp;gt;0&amp;lt;/iFirstStrikes&amp;gt;&lt;br /&gt;
   &amp;lt;iChanceFirstStrikes&amp;gt;0&amp;lt;/iChanceFirstStrikes&amp;gt;&lt;br /&gt;
   &amp;lt;iInterceptionProbability&amp;gt;0&amp;lt;/iInterceptionProbability&amp;gt;&lt;br /&gt;
   &amp;lt;iEvasionProbability&amp;gt;0&amp;lt;/iEvasionProbability&amp;gt;&lt;br /&gt;
   &amp;lt;iWithdrawalProb&amp;gt;0&amp;lt;/iWithdrawalProb&amp;gt;&lt;br /&gt;
   &amp;lt;iCollateralDamage&amp;gt;0&amp;lt;/iCollateralDamage&amp;gt;&lt;br /&gt;
   &amp;lt;iCollateralDamageLimit&amp;gt;0&amp;lt;/iCollateralDamageLimit&amp;gt;&lt;br /&gt;
   &amp;lt;iCollateralDamageMaxUnits&amp;gt;0&amp;lt;/iCollateralDamageMaxUnits&amp;gt;&lt;br /&gt;
   &amp;lt;iCityAttack&amp;gt;0&amp;lt;/iCityAttack&amp;gt;&lt;br /&gt;
   &amp;lt;iCityDefense&amp;gt;0&amp;lt;/iCityDefense&amp;gt;&lt;br /&gt;
   &amp;lt;iAnimalCombat&amp;gt;0&amp;lt;/iAnimalCombat&amp;gt;&lt;br /&gt;
   &amp;lt;iHillsAttack&amp;gt;0&amp;lt;/iHillsAttack&amp;gt;&lt;br /&gt;
   &amp;lt;iHillsDefense&amp;gt;0&amp;lt;/iHillsDefense&amp;gt;&lt;br /&gt;
   &amp;lt;TerrainNatives&amp;gt;&lt;br /&gt;
      &amp;lt;TerrainNative&amp;gt;&lt;br /&gt;
         &amp;lt;TerrainType&amp;gt;TERRAIN_GRASS&amp;lt;/TerrainType&amp;gt;&lt;br /&gt;
         &amp;lt;bTerrainNative&amp;gt;1&amp;lt;/bTerrainNative&amp;gt;&lt;br /&gt;
      &amp;lt;/TerrainNative&amp;gt;&lt;br /&gt;
      &amp;lt;TerrainNative&amp;gt;&lt;br /&gt;
         &amp;lt;TerrainType&amp;gt;TERRAIN_PLAINS&amp;lt;/TerrainType&amp;gt;&lt;br /&gt;
         &amp;lt;bTerrainNative&amp;gt;1&amp;lt;/bTerrainNative&amp;gt;&lt;br /&gt;
      &amp;lt;/TerrainNative&amp;gt;&lt;br /&gt;
      &amp;lt;TerrainNative&amp;gt;&lt;br /&gt;
         &amp;lt;TerrainType&amp;gt;TERRAIN_DESERT&amp;lt;/TerrainType&amp;gt;&lt;br /&gt;
         &amp;lt;bTerrainNative&amp;gt;1&amp;lt;/bTerrainNative&amp;gt;&lt;br /&gt;
      &amp;lt;/TerrainNative&amp;gt;&lt;br /&gt;
   &amp;lt;/TerrainNatives&amp;gt;&lt;br /&gt;
   &amp;lt;FeatureNatives/&amp;gt;&lt;br /&gt;
   &amp;lt;TerrainAttacks/&amp;gt;&lt;br /&gt;
   &amp;lt;TerrainDefenses/&amp;gt;&lt;br /&gt;
   &amp;lt;FeatureAttacks/&amp;gt;&lt;br /&gt;
   &amp;lt;FeatureDefenses/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitClassAttackMods/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitClassDefenseMods/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitCombatMods/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitCombatCollateralImmunes/&amp;gt;&lt;br /&gt;
   &amp;lt;DomainMods/&amp;gt;&lt;br /&gt;
   &amp;lt;BonusProductionModifiers/&amp;gt;&lt;br /&gt;
   &amp;lt;iBombRate&amp;gt;0&amp;lt;/iBombRate&amp;gt;&lt;br /&gt;
   &amp;lt;iBombardRate&amp;gt;0&amp;lt;/iBombardRate&amp;gt;&lt;br /&gt;
   &amp;lt;SpecialCargo&amp;gt;NONE&amp;lt;/SpecialCargo&amp;gt;&lt;br /&gt;
   &amp;lt;DomainCargo&amp;gt;NONE&amp;lt;/DomainCargo&amp;gt;&lt;br /&gt;
   &amp;lt;iCargo&amp;gt;0&amp;lt;/iCargo&amp;gt;&lt;br /&gt;
   &amp;lt;iConscription&amp;gt;0&amp;lt;/iConscription&amp;gt;&lt;br /&gt;
   &amp;lt;iCultureGarrison&amp;gt;0&amp;lt;/iCultureGarrison&amp;gt;&lt;br /&gt;
   &amp;lt;iExtraCost&amp;gt;0&amp;lt;/iExtraCost&amp;gt;&lt;br /&gt;
   &amp;lt;iAsset&amp;gt;1&amp;lt;/iAsset&amp;gt;&lt;br /&gt;
   &amp;lt;iPower&amp;gt;1&amp;lt;/iPower&amp;gt;&lt;br /&gt;
   &amp;lt;UnitMeshGroups&amp;gt;&lt;br /&gt;
      &amp;lt;iGroupSize&amp;gt;3&amp;lt;/iGroupSize&amp;gt;&lt;br /&gt;
      &amp;lt;fMaxSpeed&amp;gt;1.75&amp;lt;/fMaxSpeed&amp;gt;&lt;br /&gt;
      &amp;lt;fPadTime&amp;gt;1&amp;lt;/fPadTime&amp;gt;&lt;br /&gt;
      &amp;lt;iMeleeWaveSize&amp;gt;3&amp;lt;/iMeleeWaveSize&amp;gt;&lt;br /&gt;
      &amp;lt;iRangedWaveSize&amp;gt;0&amp;lt;/iRangedWaveSize&amp;gt;&lt;br /&gt;
      &amp;lt;UnitMeshGroup&amp;gt;&lt;br /&gt;
         &amp;lt;iRequired&amp;gt;3&amp;lt;/iRequired&amp;gt;&lt;br /&gt;
         &amp;lt;EarlyArtDefineTag&amp;gt;ART_DEF_UNIT_LION&amp;lt;/EarlyArtDefineTag&amp;gt;&lt;br /&gt;
      &amp;lt;/UnitMeshGroup&amp;gt;&lt;br /&gt;
   &amp;lt;/UnitMeshGroups&amp;gt;&lt;br /&gt;
   &amp;lt;FormationType&amp;gt;FORMATION_TYPE_ANIMAL&amp;lt;/FormationType&amp;gt;&lt;br /&gt;
   &amp;lt;HotKey/&amp;gt;&lt;br /&gt;
   &amp;lt;bAltDown&amp;gt;0&amp;lt;/bAltDown&amp;gt;&lt;br /&gt;
   &amp;lt;bShiftDown&amp;gt;0&amp;lt;/bShiftDown&amp;gt;&lt;br /&gt;
   &amp;lt;bCtrlDown&amp;gt;0&amp;lt;/bCtrlDown&amp;gt;&lt;br /&gt;
   &amp;lt;iHotKeyPriority&amp;gt;0&amp;lt;/iHotKeyPriority&amp;gt;&lt;br /&gt;
   &amp;lt;FreePromotions/&amp;gt;&lt;br /&gt;
   &amp;lt;LeaderPromotion&amp;gt;NONE&amp;lt;/LeaderPromotion&amp;gt;&lt;br /&gt;
   &amp;lt;iLeaderExperience&amp;gt;0&amp;lt;/iLeaderExperience&amp;gt;&lt;br /&gt;
 &amp;lt;/UnitInfo&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Format_for_new_XML_pages&amp;diff=173</id>
		<title>Format for new XML pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Format_for_new_XML_pages&amp;diff=173"/>
		<updated>2009-05-14T04:22:39Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ready to create a new page detailing the tags in an XML file?  Just copy &amp;amp; paste the below code into any new XML reference page as a starting point.&lt;br /&gt;
&lt;br /&gt;
Please remember, list your tags first by tag type as indicated below, and then &#039;&#039;alphabetically&#039;&#039;.  This is a reference site, and not everyone is familiar with the sometimes confusing order Firaxis uses for the tags.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;FILENAME&#039;&#039;&#039; file is used for &amp;lt;&amp;lt;INSERT PURPOSE HERE&amp;gt;&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
&lt;br /&gt;
These tags &#039;&#039;must&#039;&#039; be included when writing new entries, or the game will crash or otherwise malfunction.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
  &amp;lt;insert code example from actual XML file&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Format_for_new_XML_pages&amp;diff=159</id>
		<title>Format for new XML pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Format_for_new_XML_pages&amp;diff=159"/>
		<updated>2009-05-13T07:16:58Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;br /&gt;
Just copy &amp;amp; paste the below into any new XML reference page to use as a starting point.&lt;br /&gt;
&lt;br /&gt;
Please remember, list your tags first by tag type as indicated below, and then &#039;&#039;alphabetically&#039;&#039;.  This is a reference site, and not everyone is familiar yet with the sometimes confusing order Firaxis gave us for the tags.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[(name of previous page)|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Write a summary here of what the file is used for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
&lt;br /&gt;
These tags &#039;&#039;must&#039;&#039; be included when writing new entries, or the game will crash or otherwise malfunction.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have numerical value.  Sometimes, it can be negative, usually not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, then each entry within it as another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
 &amp;lt;code example here&amp;gt;&lt;br /&gt;
    &amp;lt;blah&amp;gt;&lt;br /&gt;
    &amp;lt;blih&amp;gt;&lt;br /&gt;
    &amp;lt;bluh&amp;gt;&lt;br /&gt;
 &amp;lt;close&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[(name of next page)|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4UnitInfos&amp;diff=158</id>
		<title>Civ4UnitInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4UnitInfos&amp;diff=158"/>
		<updated>2009-05-13T07:15:10Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4UnitInfos&#039;&#039;&#039; XML file controls data related to individual units: for example, a unit&#039;s strength value or production cost.  There are also more detailed options, affecting things like transport capabilities, prerequisites, and other complex features.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &#039;open&#039;, the second the &#039;closed&#039; tag. If nothing goes inside a &#039;list tag&#039;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket.  The following tables contain all available tags, as well as their purpose and accepted values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
=== Headers ===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Capture&lt;br /&gt;
| Either NONE, or the unit which the unit turns into when captured&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
| The class as defined in CIV4UnitClassInfos.xml. Class is the thing that holds, say, a Swordsman and a Praetorian together; each civilisation can only have one of each class.&lt;br /&gt;
|-&lt;br /&gt;
! Combat&lt;br /&gt;
| The combat, out of UNITCOMBAT_MELEE, UNITCOMBAT_ARCHER, UNITCOMBAT_MOUNTED, UNITCOMBAT_GUN, UNITCOMBAT_SIEGE, UNITCOMBAT_NAVAL, UNITCOMBAT_AIR and UNITCOMBAT_HELICOPTER of the unit - used to determine bonuses in combat.&lt;br /&gt;
|-&lt;br /&gt;
! Domain&lt;br /&gt;
| DOMAIN_ - then AIR, SEA or LAND&lt;br /&gt;
|-&lt;br /&gt;
! DefaultUnitAI&lt;br /&gt;
| The default way in which the AI uses the unit.&lt;br /&gt;
|-&lt;br /&gt;
! Invisible&lt;br /&gt;
| Either NONE (either meaning not invisible or completely invisible, see below) or INVISIBLE_STEALTH or INVISIBLE_SUBMARINE&lt;br /&gt;
|-&lt;br /&gt;
! SeeInvisible&lt;br /&gt;
| Either NONE or a category of invisibility above. Means that the unit can see all units with this type of invisibility&lt;br /&gt;
|-&lt;br /&gt;
! Special&lt;br /&gt;
| Should be NONE unless it comes under a heading in CIV4SpecialUnitInfos.xml; in which case write that.&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| The name of the unit; which must be unique&lt;br /&gt;
|-&lt;br /&gt;
! UnitInfo&lt;br /&gt;
| Each different unit&#039;s data is enclosed in a seperate tag like this.&lt;br /&gt;
|-&lt;br /&gt;
! UnitInfos&lt;br /&gt;
| This begins and ends the file. Everything must go in between these two, or it will not work.&lt;br /&gt;
|-&lt;br /&gt;
! UniqueNames&lt;br /&gt;
| Only ever a closing tag. Just put it in, OK?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Text ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Description&lt;br /&gt;
| Either text or a key from the text files. The name displayed for the unit. &lt;br /&gt;
|-&lt;br /&gt;
! Civilopedia&lt;br /&gt;
| As above for the Civiliopedia entry&lt;br /&gt;
|-&lt;br /&gt;
! Strategy&lt;br /&gt;
| As above for the Sid&#039;s Tips, also displayed above the Civilopedia entry&lt;br /&gt;
|-&lt;br /&gt;
! Advisor&lt;br /&gt;
| Almost always ADVISOR_MILITARY; the rationale that the game gives for reccomending the unit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boolean ===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! bAnimal&lt;br /&gt;
| The unit is an animal; the Barbarian State controls it, it can spring from anywhere and it cannot enter cultural borders.&lt;br /&gt;
|-&lt;br /&gt;
! bFood&lt;br /&gt;
| A city does not generate food while building this unit&lt;br /&gt;
|-&lt;br /&gt;
! bNoBadGoodies&lt;br /&gt;
| When this unit is entering a Tribal Village, the villagers will never be hostile&lt;br /&gt;
|-&lt;br /&gt;
! bOnlyDefensive&lt;br /&gt;
| This unit cannot attack other units&lt;br /&gt;
|-&lt;br /&gt;
! bNoCapture&lt;br /&gt;
| This unit cannot capture cities&lt;br /&gt;
|-&lt;br /&gt;
! bQuickCombat&lt;br /&gt;
| ALways 0; not sure what it actually does&lt;br /&gt;
|-&lt;br /&gt;
! bRivalTerritory&lt;br /&gt;
| Can explore rival territory&lt;br /&gt;
|-&lt;br /&gt;
! bMilitaryHappiness&lt;br /&gt;
| Counts as a Military Unit in the eyes of the rabble&lt;br /&gt;
|-&lt;br /&gt;
! bMilitarySupport&lt;br /&gt;
| Costs money to maintain as part of your military, affected by Pacifism and the like.&lt;br /&gt;
|-&lt;br /&gt;
! bMilitaryProduction&lt;br /&gt;
| Counts as a military unit for production bonuses/penalties &lt;br /&gt;
|-&lt;br /&gt;
! bPillage&lt;br /&gt;
| Can pillage enemy tiles&lt;br /&gt;
|-&lt;br /&gt;
! bSpy&lt;br /&gt;
| Is a spy&lt;br /&gt;
|-&lt;br /&gt;
! bSabotage&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Sabotage Production&lt;br /&gt;
|-&lt;br /&gt;
! bDestroy&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Destroy Improvement&lt;br /&gt;
|-&lt;br /&gt;
! bStealPlans&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Steal Plans&lt;br /&gt;
|-&lt;br /&gt;
! bInvestigate&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Investigate City&lt;br /&gt;
|-&lt;br /&gt;
! bCounterSpy&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Perform Counterespionage&lt;br /&gt;
|-&lt;br /&gt;
! bFound&lt;br /&gt;
| Can found a city&lt;br /&gt;
|-&lt;br /&gt;
! bGoldenAge&lt;br /&gt;
| Counts as a Great Person to start a Golden Age&lt;br /&gt;
|-&lt;br /&gt;
! bInvisible&lt;br /&gt;
| Is invisible to all units&lt;br /&gt;
|-&lt;br /&gt;
! bFirstStrikeImmune&lt;br /&gt;
| Is immune to all First Strikes&lt;br /&gt;
|-&lt;br /&gt;
! bNoDefensiveBonus&lt;br /&gt;
| Does not receive defensive bonuses&lt;br /&gt;
|-&lt;br /&gt;
! bIgnoreBuildingDefense&lt;br /&gt;
| Ignores defensive bonuses from enemy buildings, like Walls and Castles&lt;br /&gt;
|-&lt;br /&gt;
! bCanMoveImpassible&lt;br /&gt;
| If the unit is a Submarine, it can go under Ice.&lt;br /&gt;
|-&lt;br /&gt;
! bCanMoveAllTerrain&lt;br /&gt;
| Can move across all terrain&lt;br /&gt;
|-&lt;br /&gt;
! bFlatMovementCost&lt;br /&gt;
| Pays a flat movement cost to enter all terrain&lt;br /&gt;
|-&lt;br /&gt;
! bIgnoreTerrainCost&lt;br /&gt;
| Ignores movement penalties from terrain&lt;br /&gt;
|-&lt;br /&gt;
! bNukeInnume&lt;br /&gt;
| Takes no damage from enemy nukes&lt;br /&gt;
|-&lt;br /&gt;
! bPrereqBonuses&lt;br /&gt;
| Needs the mentioned resources to be built (can be NONE)&lt;br /&gt;
|-&lt;br /&gt;
! bPrereqReligion&lt;br /&gt;
| Needs the mentioned religion to be built (can be NONE)&lt;br /&gt;
|-&lt;br /&gt;
! bMechanized&lt;br /&gt;
| Not sure what this does - used for all land units in a vehicle&lt;br /&gt;
|-&lt;br /&gt;
! bSuicide&lt;br /&gt;
| Kills itself upon attacking, like a Kamikaze in the Defence mod&lt;br /&gt;
|-&lt;br /&gt;
! bHiddenNationality&lt;br /&gt;
| Bears no marking of nationality&lt;br /&gt;
|-&lt;br /&gt;
! bAlwaysHostile&lt;br /&gt;
| Can attack enemy units without declaring war, and can be attacked without triggering a war. All nations treat it as an enemy unit.&lt;br /&gt;
|-&lt;br /&gt;
! bAltDown&lt;br /&gt;
| If 1, the hotkey must be used with Alt&lt;br /&gt;
|-&lt;br /&gt;
! bShiftDown&lt;br /&gt;
| If 1, the hotkey must be used with Shift&lt;br /&gt;
|-&lt;br /&gt;
! bCtrlDown&lt;br /&gt;
| If 1, the hotkey must be used with Ctrl&lt;br /&gt;
|-&lt;br /&gt;
! bNoRevealMap&lt;br /&gt;
| A boolean - if 1, the unit does not reveal any tiles except the one it is currently standing on&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line) ===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, then each entry within it as another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassUpgrades&lt;br /&gt;
| The Classes of unit to which this unit upgrades&lt;br /&gt;
|- &lt;br /&gt;
! UnitClassTargets&lt;br /&gt;
| &#039;&#039;&#039;Not sure what this one does&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatTargets&lt;br /&gt;
| Does whatever UnitClassTargets does, but is directed at a particular combat&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassDefenders&lt;br /&gt;
| &#039;&#039;&#039;Not sure what this one does&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatDefenders&lt;br /&gt;
| Does whatever UnitClassDefenders does, but is directed at a particular combat&lt;br /&gt;
|-&lt;br /&gt;
! FlankingStrikes&lt;br /&gt;
| All unit classes against which the unit gets a Flank Attack&lt;br /&gt;
|-&lt;br /&gt;
! UnitAIs&lt;br /&gt;
| Inside here go the methods which the AI uses to command this unit. It dictates the roles which the unit is good for.&lt;br /&gt;
|-&lt;br /&gt;
! NotUnitAIs&lt;br /&gt;
| As UnitAIs, but for the tasks which the AI will never consider the unit for.&lt;br /&gt;
|-&lt;br /&gt;
! Builds&lt;br /&gt;
| For all the things that the unit can build on tiles; but not wonders that it can build in cities.&lt;br /&gt;
|-&lt;br /&gt;
! ReligionSpreads&lt;br /&gt;
| Put the religions which the unit can spread here, if it is a missionary.&lt;br /&gt;
|-&lt;br /&gt;
! CorporationSpreads&lt;br /&gt;
| Put the Corporations which the unit can spread here, if it is a CEO.&lt;br /&gt;
|-&lt;br /&gt;
! GreatPeoples&lt;br /&gt;
| If the unit can settle in a city, put the type of specialist it becomes here.&lt;br /&gt;
|-&lt;br /&gt;
! Buildings&lt;br /&gt;
| The buildings which the unit can construct in a friendly city.&lt;br /&gt;
|-&lt;br /&gt;
! ForceBuildings&lt;br /&gt;
| The buildings the unit can construct in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; city.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
&lt;br /&gt;
These tags &#039;&#039;must&#039;&#039; be included when writing new entries, or the game will crash or otherwise malfunction.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! HolyCity&lt;br /&gt;
|  If not NONE, then it is the Holy City needed to build the unit&lt;br /&gt;
|-&lt;br /&gt;
! ReligionType&lt;br /&gt;
| For units, always NONE.&lt;br /&gt;
|-&lt;br /&gt;
! StateReligion&lt;br /&gt;
| If not NONE, the State Religion needed to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! PrereqReligion&lt;br /&gt;
| Either NONE, or the religion needed in a city to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! PrereqCorporation&lt;br /&gt;
| Either NONE, or the corporation needed in a city to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! PrereqBuilding&lt;br /&gt;
| Either NONE, or the building needed in a city to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! PrereqTech&lt;br /&gt;
| Either NONE, or the technology that you need to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! TechTypes&lt;br /&gt;
| Used as a list tag to enclose PrereqTech tags.&lt;br /&gt;
|-&lt;br /&gt;
! BonusType&lt;br /&gt;
| The resource needed to build this unit.&lt;br /&gt;
|-&lt;br /&gt;
! PrereqBonuses&lt;br /&gt;
| Used as a list tag to enclose BonusType tags.&lt;br /&gt;
|-&lt;br /&gt;
! ProductionTraits&lt;br /&gt;
| The leader traits which affect production of this unit, along with the value.&lt;br /&gt;
|-&lt;br /&gt;
! Flavors&lt;br /&gt;
| The &#039;flavours&#039; of the unit - these relate to leader behavior in the AI&lt;br /&gt;
|-&lt;br /&gt;
! HurryCostModifier&lt;br /&gt;
| Impacts the Gold Hurry cost of the unit.&lt;br /&gt;
|-&lt;br /&gt;
! AdvancedStartCost&lt;br /&gt;
| The cost in points of the unit on Advanced Start.&lt;br /&gt;
|-&lt;br /&gt;
! AdvancedStartCostIncrease&lt;br /&gt;
| Affects the cost in points of the unit on Advanced Start&lt;br /&gt;
|-&lt;br /&gt;
! MinAreaSize&lt;br /&gt;
| Minimal number of water squares needed nearby to build sea vessels (20 for all sea units except Work Boats)&lt;br /&gt;
|-&lt;br /&gt;
! Moves&lt;br /&gt;
| The number of movement points that the unit has.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Integers ===&lt;br /&gt;
&lt;br /&gt;
All of these tags have numerical value.  Sometimes, it can be negative, usually not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! iAIWeight &lt;br /&gt;
| The preference given by the AI to this unit, generally for Unique Units.&lt;br /&gt;
|-&lt;br /&gt;
! iCost&lt;br /&gt;
| The cost in hammers of the unit&lt;br /&gt;
|-&lt;br /&gt;
! iAirRange&lt;br /&gt;
| Only for Air Units; the range at which it can operate&lt;br /&gt;
|-&lt;br /&gt;
! iAirUnitCap&lt;br /&gt;
| Should be 0&lt;br /&gt;
|-&lt;br /&gt;
! iDropRange&lt;br /&gt;
| The range at which the unit can &#039;jump&#039; from a friendly city&lt;br /&gt;
|-&lt;br /&gt;
! iNukeRange&lt;br /&gt;
| The range at which the &#039;nuke&#039; can be launched - missiles only&lt;br /&gt;
|-&lt;br /&gt;
! iWorkRate&lt;br /&gt;
| The rate at which the unit improves tiles&lt;br /&gt;
|-&lt;br /&gt;
! iBaseDiscover&lt;br /&gt;
| The rate at which the unit discovers new tiles&lt;br /&gt;
|-&lt;br /&gt;
! iDiscoverMultiplier&lt;br /&gt;
| Affects the rate at which the unit discovers new tiles&lt;br /&gt;
|-&lt;br /&gt;
! iBaseHurry&lt;br /&gt;
| Amount of production in a city the unit can hurry&lt;br /&gt;
|-&lt;br /&gt;
! iHurryMultiplier&lt;br /&gt;
| Multiplier of the above&lt;br /&gt;
|-&lt;br /&gt;
! iBaseTrade&lt;br /&gt;
| The basic amount of money that the unit makes from a Trade Mission&lt;br /&gt;
|-&lt;br /&gt;
! iTradeMultiplier&lt;br /&gt;
| Affects the amount of money that the unit makes from a Trade Mission&lt;br /&gt;
|-&lt;br /&gt;
! iGreatWorkCulture&lt;br /&gt;
| The amount of culture that the unit generates with a Great Work&lt;br /&gt;
|-&lt;br /&gt;
! iEspionagePoints&lt;br /&gt;
| Used for Spies - not sure of the exact effect&lt;br /&gt;
|-&lt;br /&gt;
! iCombat&lt;br /&gt;
| The unit&#039;s base strength&lt;br /&gt;
|-&lt;br /&gt;
! iCombatLimit&lt;br /&gt;
| Always 100 - purpose unclear&lt;br /&gt;
|-&lt;br /&gt;
! iAirCombat&lt;br /&gt;
| The unit&#039;s base strength for Air Units&lt;br /&gt;
|-&lt;br /&gt;
! iAirCombatLimit&lt;br /&gt;
| Always 100 - purpose unclear&lt;br /&gt;
|-&lt;br /&gt;
! iXPValueAttack&lt;br /&gt;
| The value, in Experience Points, that this unit is worth on the attack&lt;br /&gt;
|-&lt;br /&gt;
! iXPValueDefense&lt;br /&gt;
| The value, in Experience Points, that this unit is worth on the defence&lt;br /&gt;
|-&lt;br /&gt;
! iFirstStrikes&lt;br /&gt;
| The number of automatic First Strikes that the unit has&lt;br /&gt;
|-&lt;br /&gt;
! iChanceFirstStrikes&lt;br /&gt;
| The number of First Strike Chances that the unit has&lt;br /&gt;
|-&lt;br /&gt;
! iInterceptionProbability		&lt;br /&gt;
| The odds an Air Unit has of intercepting an enemy trying to carry out a mission in the area.&lt;br /&gt;
|-&lt;br /&gt;
! iEvasionProbability&lt;br /&gt;
| For air and parachute units; the odds of evading interception&lt;br /&gt;
|-&lt;br /&gt;
! iWithdrawalProb&lt;br /&gt;
| The amount of Withdrawal Chance that the unit has&lt;br /&gt;
|-&lt;br /&gt;
! iCollateralDamage&lt;br /&gt;
| The amount of Collateral Damage that the unit does&lt;br /&gt;
|-&lt;br /&gt;
! iCollateralDamageLimit&lt;br /&gt;
| The maximum amount of collateral damage that the unit can do; so the minimum Strength that the target can be at.&lt;br /&gt;
|-&lt;br /&gt;
! iCollateralDamageMaxUnits&lt;br /&gt;
| The greatest number of enemy unit that the unit can inflict damage on&lt;br /&gt;
|-&lt;br /&gt;
! iCityAttack&lt;br /&gt;
| The bonus that the unit gets when attacking cities&lt;br /&gt;
|-&lt;br /&gt;
! iCityDefense&lt;br /&gt;
| The bonus that the unit gets when defending cities&lt;br /&gt;
|-&lt;br /&gt;
! iAnimalCombat&lt;br /&gt;
| The bonus that the unit gets against Animals, in attack or defence.&lt;br /&gt;
|-&lt;br /&gt;
! iHillsAttack&lt;br /&gt;
| The bonus that the unit gets when attacking hills&lt;br /&gt;
|-&lt;br /&gt;
! iHillsDefense&lt;br /&gt;
| The bonus that the unit gets when defending hills&lt;br /&gt;
|-&lt;br /&gt;
! iBombRate&lt;br /&gt;
| The damage that a unit does when carrying out an Air Bomb mission&lt;br /&gt;
|-&lt;br /&gt;
! iBombardRate&lt;br /&gt;
| The rate at which a unit Bombards a city&lt;br /&gt;
|-&lt;br /&gt;
! iCargo&lt;br /&gt;
| The number of units that the unit can carry&lt;br /&gt;
|-&lt;br /&gt;
! iConscription&lt;br /&gt;
| The number of this unit that can be drafted&lt;br /&gt;
|-&lt;br /&gt;
! iCultureGarrison&lt;br /&gt;
| The suppression value of a unit while garrisoned in a rebelling city&lt;br /&gt;
|-&lt;br /&gt;
! iExtraCost&lt;br /&gt;
| Affects the cost of the unit&lt;br /&gt;
|-&lt;br /&gt;
! iAsset&lt;br /&gt;
| Affects the AI&#039;s behaviour towards it in some way.&lt;br /&gt;
|-&lt;br /&gt;
! iPower&lt;br /&gt;
| Affects the amount that the AI factors it into the equation when determining your military power&lt;br /&gt;
|-&lt;br /&gt;
! iLeaderExperience&lt;br /&gt;
| The amount of experience which a certain leader gives this unit&lt;br /&gt;
|-&lt;br /&gt;
! iHotKeyPriority&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this does&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! TerrainImpassables&lt;br /&gt;
| Types of terrain that the unit cannot enter - generally Ocean&lt;br /&gt;
|-&lt;br /&gt;
! FeatureImpassables&lt;br /&gt;
| As above for terrain features - like Forests and Jungle&lt;br /&gt;
|-&lt;br /&gt;
! TerrainPassableTechs&lt;br /&gt;
| With these technologies, the unit can enter the terrain defined in TerrainImpassables&lt;br /&gt;
|-&lt;br /&gt;
! FeatureImpassables&lt;br /&gt;
| With these technologies, the unit can enter the features defined in FeatureImpassables&lt;br /&gt;
|-&lt;br /&gt;
! TerrainNatives&lt;br /&gt;
| This affects the terrain animals spawn in&lt;br /&gt;
|-&lt;br /&gt;
! FeatureNatives&lt;br /&gt;
| This affects the features animals spawn in&lt;br /&gt;
|-&lt;br /&gt;
! TerrainAttacks&lt;br /&gt;
| Attack bonuses that the unit gets in different terrain&lt;br /&gt;
|-&lt;br /&gt;
! TerrainDefenses&lt;br /&gt;
| Defence bonuses that the unit gets in different terrain&lt;br /&gt;
|-&lt;br /&gt;
! FeatureAttacks&lt;br /&gt;
| Attack bonuses that the unit gets in different features&lt;br /&gt;
|-&lt;br /&gt;
! FeatureDefenses&lt;br /&gt;
| Defence bonuses that the unit gets in different features&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassAttackMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against specific units in attack&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassDefenseMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against specific units in defence&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against different combats&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatCollateralImmunes&lt;br /&gt;
| The unit combats that this unit does not recieve collateral damage from&lt;br /&gt;
|-&lt;br /&gt;
! DomainMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against Air, Sea or Land units&lt;br /&gt;
|-&lt;br /&gt;
! BonusProductionModifiers&lt;br /&gt;
| Resources that make the unit produce faster&lt;br /&gt;
|-&lt;br /&gt;
! DomainCargo&lt;br /&gt;
| The Domains (AIR, SEA, or LAND) that the unit can carry.&lt;br /&gt;
|-&lt;br /&gt;
! SpecialCargo&lt;br /&gt;
| Any types of Special Unit that the unit can carry&lt;br /&gt;
|-&lt;br /&gt;
! HotKey&lt;br /&gt;
| Never used in the original game - it can be used to define a hotkey for the unit&lt;br /&gt;
|-&lt;br /&gt;
! FreePromotions&lt;br /&gt;
| The promotions that this unit starts with&lt;br /&gt;
|-&lt;br /&gt;
! LeaderPromotions&lt;br /&gt;
| Promotions which a certain leader gives this unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Art ===&lt;br /&gt;
	&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! iGroupSize&lt;br /&gt;
| The number of models in the unit &lt;br /&gt;
|-&lt;br /&gt;
! fMaxSpeed&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this does&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! fPadTime&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this does&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! iMeleeWaveSize&lt;br /&gt;
| The number of models that engage in melee combat&lt;br /&gt;
|-&lt;br /&gt;
! iRangedWaveSize&lt;br /&gt;
| The number of models that engage in ranged combat at once&lt;br /&gt;
|-&lt;br /&gt;
! UnitMeshGroups&lt;br /&gt;
| Holds the unit&#039;s art data&lt;br /&gt;
|-&lt;br /&gt;
! EarlyArtDefineTag&lt;br /&gt;
| From CIV4ArtDefinesUnit - what the unit looks like in-game&lt;br /&gt;
|-&lt;br /&gt;
! FormationType&lt;br /&gt;
| The formation that the unit adopts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;UnitInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Class&amp;gt;UNITCLASS_LION&amp;lt;/Class&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;UNIT_LION&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;UniqueNames/&amp;gt;&lt;br /&gt;
   &amp;lt;Special&amp;gt;NONE&amp;lt;/Special&amp;gt;&lt;br /&gt;
   &amp;lt;Capture&amp;gt;NONE&amp;lt;/Capture&amp;gt;&lt;br /&gt;
   &amp;lt;Combat&amp;gt;NONE&amp;lt;/Combat&amp;gt;&lt;br /&gt;
   &amp;lt;Domain&amp;gt;DOMAIN_LAND&amp;lt;/Domain&amp;gt;&lt;br /&gt;
   &amp;lt;DefaultUnitAI&amp;gt;UNITAI_ANIMAL&amp;lt;/DefaultUnitAI&amp;gt;&lt;br /&gt;
   &amp;lt;Invisible&amp;gt;NONE&amp;lt;/Invisible&amp;gt;&lt;br /&gt;
   &amp;lt;SeeInvisible&amp;gt;NONE&amp;lt;/SeeInvisible&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_UNIT_LION&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Civilopedia&amp;gt;TXT_KEY_CONCEPT_ANIMALS_PEDIA&amp;lt;/Civilopedia&amp;gt;&lt;br /&gt;
   &amp;lt;Strategy&amp;gt;TXT_KEY_UNIT_ANIMAL_STRATEGY&amp;lt;/Strategy&amp;gt;&lt;br /&gt;
   &amp;lt;Advisor&amp;gt;NONE&amp;lt;/Advisor&amp;gt;&lt;br /&gt;
   &amp;lt;bAnimal&amp;gt;1&amp;lt;/bAnimal&amp;gt;&lt;br /&gt;
   &amp;lt;bFood&amp;gt;0&amp;lt;/bFood&amp;gt;&lt;br /&gt;
   &amp;lt;bNoBadGoodies&amp;gt;0&amp;lt;/bNoBadGoodies&amp;gt;&lt;br /&gt;
   &amp;lt;bOnlyDefensive&amp;gt;0&amp;lt;/bOnlyDefensive&amp;gt;&lt;br /&gt;
   &amp;lt;bNoCapture&amp;gt;0&amp;lt;/bNoCapture&amp;gt;&lt;br /&gt;
   &amp;lt;bQuickCombat&amp;gt;0&amp;lt;/bQuickCombat&amp;gt;&lt;br /&gt;
   &amp;lt;bRivalTerritory&amp;gt;0&amp;lt;/bRivalTerritory&amp;gt;&lt;br /&gt;
   &amp;lt;bMilitaryHappiness&amp;gt;0&amp;lt;/bMilitaryHappiness&amp;gt;&lt;br /&gt;
   &amp;lt;bMilitarySupport&amp;gt;0&amp;lt;/bMilitarySupport&amp;gt;&lt;br /&gt;
   &amp;lt;bMilitaryProduction&amp;gt;0&amp;lt;/bMilitaryProduction&amp;gt;&lt;br /&gt;
   &amp;lt;bPillage&amp;gt;0&amp;lt;/bPillage&amp;gt;&lt;br /&gt;
   &amp;lt;bSpy&amp;gt;0&amp;lt;/bSpy&amp;gt;&lt;br /&gt;
   &amp;lt;bSabotage&amp;gt;0&amp;lt;/bSabotage&amp;gt;&lt;br /&gt;
   &amp;lt;bDestroy&amp;gt;0&amp;lt;/bDestroy&amp;gt;&lt;br /&gt;
   &amp;lt;bStealPlans&amp;gt;0&amp;lt;/bStealPlans&amp;gt;&lt;br /&gt;
   &amp;lt;bInvestigate&amp;gt;0&amp;lt;/bInvestigate&amp;gt;&lt;br /&gt;
   &amp;lt;bCounterSpy&amp;gt;0&amp;lt;/bCounterSpy&amp;gt;&lt;br /&gt;
   &amp;lt;bFound&amp;gt;0&amp;lt;/bFound&amp;gt;&lt;br /&gt;
   &amp;lt;bGoldenAge&amp;gt;0&amp;lt;/bGoldenAge&amp;gt;&lt;br /&gt;
   &amp;lt;bInvisible&amp;gt;0&amp;lt;/bInvisible&amp;gt;&lt;br /&gt;
   &amp;lt;bFirstStrikeImmune&amp;gt;0&amp;lt;/bFirstStrikeImmune&amp;gt;&lt;br /&gt;
   &amp;lt;bNoDefensiveBonus&amp;gt;1&amp;lt;/bNoDefensiveBonus&amp;gt;&lt;br /&gt;
   &amp;lt;bIgnoreBuildingDefense&amp;gt;0&amp;lt;/bIgnoreBuildingDefense&amp;gt;&lt;br /&gt;
   &amp;lt;bCanMoveImpassable&amp;gt;0&amp;lt;/bCanMoveImpassable&amp;gt;&lt;br /&gt;
   &amp;lt;bCanMoveAllTerrain&amp;gt;0&amp;lt;/bCanMoveAllTerrain&amp;gt;&lt;br /&gt;
   &amp;lt;bFlatMovementCost&amp;gt;0&amp;lt;/bFlatMovementCost&amp;gt;&lt;br /&gt;
   &amp;lt;bIgnoreTerrainCost&amp;gt;0&amp;lt;/bIgnoreTerrainCost&amp;gt;&lt;br /&gt;
   &amp;lt;bNukeImmune&amp;gt;0&amp;lt;/bNukeImmune&amp;gt;&lt;br /&gt;
   &amp;lt;bPrereqBonuses&amp;gt;0&amp;lt;/bPrereqBonuses&amp;gt;&lt;br /&gt;
   &amp;lt;bPrereqReligion&amp;gt;0&amp;lt;/bPrereqReligion&amp;gt;&lt;br /&gt;
   &amp;lt;bMechanized&amp;gt;0&amp;lt;/bMechanized&amp;gt;&lt;br /&gt;
   &amp;lt;bSuicide&amp;gt;0&amp;lt;/bSuicide&amp;gt;&lt;br /&gt;
   &amp;lt;bHiddenNationality&amp;gt;0&amp;lt;/bHiddenNationality&amp;gt;&lt;br /&gt;
   &amp;lt;bAlwaysHostile&amp;gt;0&amp;lt;/bAlwaysHostile&amp;gt;&lt;br /&gt;
   &amp;lt;UnitClassUpgrades/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitClassTargets/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitCombatTargets/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitClassDefenders/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitCombatDefenders/&amp;gt;&lt;br /&gt;
   &amp;lt;FlankingStrikes/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitAIs&amp;gt;&lt;br /&gt;
      &amp;lt;UnitAI&amp;gt;&lt;br /&gt;
         &amp;lt;UnitAIType&amp;gt;UNITAI_ANIMAL&amp;lt;/UnitAIType&amp;gt;&lt;br /&gt;
         &amp;lt;bUnitAI&amp;gt;1&amp;lt;/bUnitAI&amp;gt;&lt;br /&gt;
      &amp;lt;/UnitAI&amp;gt;&lt;br /&gt;
   &amp;lt;/UnitAIs&amp;gt;&lt;br /&gt;
   &amp;lt;NotUnitAIs/&amp;gt;&lt;br /&gt;
   &amp;lt;Builds/&amp;gt;&lt;br /&gt;
   &amp;lt;ReligionSpreads/&amp;gt;&lt;br /&gt;
   &amp;lt;CorporationSpreads/&amp;gt;&lt;br /&gt;
   &amp;lt;GreatPeoples/&amp;gt;&lt;br /&gt;
   &amp;lt;Buildings/&amp;gt;&lt;br /&gt;
   &amp;lt;ForceBuildings/&amp;gt;&lt;br /&gt;
   &amp;lt;HolyCity&amp;gt;NONE&amp;lt;/HolyCity&amp;gt;&lt;br /&gt;
   &amp;lt;ReligionType&amp;gt;NONE&amp;lt;/ReligionType&amp;gt;&lt;br /&gt;
   &amp;lt;StateReligion&amp;gt;NONE&amp;lt;/StateReligion&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqReligion&amp;gt;NONE&amp;lt;/PrereqReligion&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqCorporation&amp;gt;NONE&amp;lt;/PrereqCorporation&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqBuilding&amp;gt;NONE&amp;lt;/PrereqBuilding&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqTech&amp;gt;NONE&amp;lt;/PrereqTech&amp;gt;&lt;br /&gt;
   &amp;lt;TechTypes/&amp;gt;&lt;br /&gt;
   &amp;lt;BonusType&amp;gt;NONE&amp;lt;/BonusType&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqBonuses/&amp;gt;&lt;br /&gt;
   &amp;lt;ProductionTraits/&amp;gt;&lt;br /&gt;
   &amp;lt;Flavors/&amp;gt;&lt;br /&gt;
   &amp;lt;iAIWeight&amp;gt;0&amp;lt;/iAIWeight&amp;gt;&lt;br /&gt;
   &amp;lt;iCost&amp;gt;-1&amp;lt;/iCost&amp;gt;&lt;br /&gt;
   &amp;lt;iHurryCostModifier&amp;gt;0&amp;lt;/iHurryCostModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iAdvancedStartCost&amp;gt;-1&amp;lt;/iAdvancedStartCost&amp;gt;&lt;br /&gt;
   &amp;lt;iAdvancedStartCostIncrease&amp;gt;0&amp;lt;/iAdvancedStartCostIncrease&amp;gt;&lt;br /&gt;
   &amp;lt;iMinAreaSize&amp;gt;-1&amp;lt;/iMinAreaSize&amp;gt;&lt;br /&gt;
   &amp;lt;iMoves&amp;gt;1&amp;lt;/iMoves&amp;gt;&lt;br /&gt;
   &amp;lt;bNoRevealMap&amp;gt;0&amp;lt;/bNoRevealMap&amp;gt;&lt;br /&gt;
   &amp;lt;iAirRange&amp;gt;0&amp;lt;/iAirRange&amp;gt;&lt;br /&gt;
   &amp;lt;iAirUnitCap&amp;gt;0&amp;lt;/iAirUnitCap&amp;gt;&lt;br /&gt;
   &amp;lt;iDropRange&amp;gt;0&amp;lt;/iDropRange&amp;gt;&lt;br /&gt;
   &amp;lt;iNukeRange&amp;gt;-1&amp;lt;/iNukeRange&amp;gt;&lt;br /&gt;
   &amp;lt;iWorkRate&amp;gt;0&amp;lt;/iWorkRate&amp;gt;&lt;br /&gt;
   &amp;lt;iBaseDiscover&amp;gt;0&amp;lt;/iBaseDiscover&amp;gt;&lt;br /&gt;
   &amp;lt;iDiscoverMultiplier&amp;gt;0&amp;lt;/iDiscoverMultiplier&amp;gt;&lt;br /&gt;
   &amp;lt;iBaseHurry&amp;gt;0&amp;lt;/iBaseHurry&amp;gt;&lt;br /&gt;
   &amp;lt;iHurryMultiplier&amp;gt;0&amp;lt;/iHurryMultiplier&amp;gt;&lt;br /&gt;
   &amp;lt;iBaseTrade&amp;gt;0&amp;lt;/iBaseTrade&amp;gt;&lt;br /&gt;
   &amp;lt;iTradeMultiplier&amp;gt;0&amp;lt;/iTradeMultiplier&amp;gt;&lt;br /&gt;
   &amp;lt;iGreatWorkCulture&amp;gt;0&amp;lt;/iGreatWorkCulture&amp;gt;&lt;br /&gt;
   &amp;lt;iEspionagePoints&amp;gt;0&amp;lt;/iEspionagePoints&amp;gt;&lt;br /&gt;
   &amp;lt;TerrainImpassables/&amp;gt;&lt;br /&gt;
   &amp;lt;FeatureImpassables/&amp;gt;&lt;br /&gt;
   &amp;lt;TerrainPassableTechs/&amp;gt;&lt;br /&gt;
   &amp;lt;FeaturePassableTechs/&amp;gt;&lt;br /&gt;
   &amp;lt;iCombat&amp;gt;2&amp;lt;/iCombat&amp;gt;&lt;br /&gt;
   &amp;lt;iCombatLimit&amp;gt;100&amp;lt;/iCombatLimit&amp;gt;&lt;br /&gt;
   &amp;lt;iAirCombat&amp;gt;0&amp;lt;/iAirCombat&amp;gt;&lt;br /&gt;
   &amp;lt;iAirCombatLimit&amp;gt;0&amp;lt;/iAirCombatLimit&amp;gt;&lt;br /&gt;
   &amp;lt;iXPValueAttack&amp;gt;4&amp;lt;/iXPValueAttack&amp;gt;&lt;br /&gt;
   &amp;lt;iXPValueDefense&amp;gt;2&amp;lt;/iXPValueDefense&amp;gt;&lt;br /&gt;
   &amp;lt;iFirstStrikes&amp;gt;0&amp;lt;/iFirstStrikes&amp;gt;&lt;br /&gt;
   &amp;lt;iChanceFirstStrikes&amp;gt;0&amp;lt;/iChanceFirstStrikes&amp;gt;&lt;br /&gt;
   &amp;lt;iInterceptionProbability&amp;gt;0&amp;lt;/iInterceptionProbability&amp;gt;&lt;br /&gt;
   &amp;lt;iEvasionProbability&amp;gt;0&amp;lt;/iEvasionProbability&amp;gt;&lt;br /&gt;
   &amp;lt;iWithdrawalProb&amp;gt;0&amp;lt;/iWithdrawalProb&amp;gt;&lt;br /&gt;
   &amp;lt;iCollateralDamage&amp;gt;0&amp;lt;/iCollateralDamage&amp;gt;&lt;br /&gt;
   &amp;lt;iCollateralDamageLimit&amp;gt;0&amp;lt;/iCollateralDamageLimit&amp;gt;&lt;br /&gt;
   &amp;lt;iCollateralDamageMaxUnits&amp;gt;0&amp;lt;/iCollateralDamageMaxUnits&amp;gt;&lt;br /&gt;
   &amp;lt;iCityAttack&amp;gt;0&amp;lt;/iCityAttack&amp;gt;&lt;br /&gt;
   &amp;lt;iCityDefense&amp;gt;0&amp;lt;/iCityDefense&amp;gt;&lt;br /&gt;
   &amp;lt;iAnimalCombat&amp;gt;0&amp;lt;/iAnimalCombat&amp;gt;&lt;br /&gt;
   &amp;lt;iHillsAttack&amp;gt;0&amp;lt;/iHillsAttack&amp;gt;&lt;br /&gt;
   &amp;lt;iHillsDefense&amp;gt;0&amp;lt;/iHillsDefense&amp;gt;&lt;br /&gt;
   &amp;lt;TerrainNatives&amp;gt;&lt;br /&gt;
      &amp;lt;TerrainNative&amp;gt;&lt;br /&gt;
         &amp;lt;TerrainType&amp;gt;TERRAIN_GRASS&amp;lt;/TerrainType&amp;gt;&lt;br /&gt;
         &amp;lt;bTerrainNative&amp;gt;1&amp;lt;/bTerrainNative&amp;gt;&lt;br /&gt;
      &amp;lt;/TerrainNative&amp;gt;&lt;br /&gt;
      &amp;lt;TerrainNative&amp;gt;&lt;br /&gt;
         &amp;lt;TerrainType&amp;gt;TERRAIN_PLAINS&amp;lt;/TerrainType&amp;gt;&lt;br /&gt;
         &amp;lt;bTerrainNative&amp;gt;1&amp;lt;/bTerrainNative&amp;gt;&lt;br /&gt;
      &amp;lt;/TerrainNative&amp;gt;&lt;br /&gt;
      &amp;lt;TerrainNative&amp;gt;&lt;br /&gt;
         &amp;lt;TerrainType&amp;gt;TERRAIN_DESERT&amp;lt;/TerrainType&amp;gt;&lt;br /&gt;
         &amp;lt;bTerrainNative&amp;gt;1&amp;lt;/bTerrainNative&amp;gt;&lt;br /&gt;
      &amp;lt;/TerrainNative&amp;gt;&lt;br /&gt;
   &amp;lt;/TerrainNatives&amp;gt;&lt;br /&gt;
   &amp;lt;FeatureNatives/&amp;gt;&lt;br /&gt;
   &amp;lt;TerrainAttacks/&amp;gt;&lt;br /&gt;
   &amp;lt;TerrainDefenses/&amp;gt;&lt;br /&gt;
   &amp;lt;FeatureAttacks/&amp;gt;&lt;br /&gt;
   &amp;lt;FeatureDefenses/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitClassAttackMods/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitClassDefenseMods/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitCombatMods/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitCombatCollateralImmunes/&amp;gt;&lt;br /&gt;
   &amp;lt;DomainMods/&amp;gt;&lt;br /&gt;
   &amp;lt;BonusProductionModifiers/&amp;gt;&lt;br /&gt;
   &amp;lt;iBombRate&amp;gt;0&amp;lt;/iBombRate&amp;gt;&lt;br /&gt;
   &amp;lt;iBombardRate&amp;gt;0&amp;lt;/iBombardRate&amp;gt;&lt;br /&gt;
   &amp;lt;SpecialCargo&amp;gt;NONE&amp;lt;/SpecialCargo&amp;gt;&lt;br /&gt;
   &amp;lt;DomainCargo&amp;gt;NONE&amp;lt;/DomainCargo&amp;gt;&lt;br /&gt;
   &amp;lt;iCargo&amp;gt;0&amp;lt;/iCargo&amp;gt;&lt;br /&gt;
   &amp;lt;iConscription&amp;gt;0&amp;lt;/iConscription&amp;gt;&lt;br /&gt;
   &amp;lt;iCultureGarrison&amp;gt;0&amp;lt;/iCultureGarrison&amp;gt;&lt;br /&gt;
   &amp;lt;iExtraCost&amp;gt;0&amp;lt;/iExtraCost&amp;gt;&lt;br /&gt;
   &amp;lt;iAsset&amp;gt;1&amp;lt;/iAsset&amp;gt;&lt;br /&gt;
   &amp;lt;iPower&amp;gt;1&amp;lt;/iPower&amp;gt;&lt;br /&gt;
   &amp;lt;UnitMeshGroups&amp;gt;&lt;br /&gt;
      &amp;lt;iGroupSize&amp;gt;3&amp;lt;/iGroupSize&amp;gt;&lt;br /&gt;
      &amp;lt;fMaxSpeed&amp;gt;1.75&amp;lt;/fMaxSpeed&amp;gt;&lt;br /&gt;
      &amp;lt;fPadTime&amp;gt;1&amp;lt;/fPadTime&amp;gt;&lt;br /&gt;
      &amp;lt;iMeleeWaveSize&amp;gt;3&amp;lt;/iMeleeWaveSize&amp;gt;&lt;br /&gt;
      &amp;lt;iRangedWaveSize&amp;gt;0&amp;lt;/iRangedWaveSize&amp;gt;&lt;br /&gt;
      &amp;lt;UnitMeshGroup&amp;gt;&lt;br /&gt;
         &amp;lt;iRequired&amp;gt;3&amp;lt;/iRequired&amp;gt;&lt;br /&gt;
         &amp;lt;EarlyArtDefineTag&amp;gt;ART_DEF_UNIT_LION&amp;lt;/EarlyArtDefineTag&amp;gt;&lt;br /&gt;
      &amp;lt;/UnitMeshGroup&amp;gt;&lt;br /&gt;
   &amp;lt;/UnitMeshGroups&amp;gt;&lt;br /&gt;
   &amp;lt;FormationType&amp;gt;FORMATION_TYPE_ANIMAL&amp;lt;/FormationType&amp;gt;&lt;br /&gt;
   &amp;lt;HotKey/&amp;gt;&lt;br /&gt;
   &amp;lt;bAltDown&amp;gt;0&amp;lt;/bAltDown&amp;gt;&lt;br /&gt;
   &amp;lt;bShiftDown&amp;gt;0&amp;lt;/bShiftDown&amp;gt;&lt;br /&gt;
   &amp;lt;bCtrlDown&amp;gt;0&amp;lt;/bCtrlDown&amp;gt;&lt;br /&gt;
   &amp;lt;iHotKeyPriority&amp;gt;0&amp;lt;/iHotKeyPriority&amp;gt;&lt;br /&gt;
   &amp;lt;FreePromotions/&amp;gt;&lt;br /&gt;
   &amp;lt;LeaderPromotion&amp;gt;NONE&amp;lt;/LeaderPromotion&amp;gt;&lt;br /&gt;
   &amp;lt;iLeaderExperience&amp;gt;0&amp;lt;/iLeaderExperience&amp;gt;&lt;br /&gt;
 &amp;lt;/UnitInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[(name of next page)|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Terrain&amp;diff=157</id>
		<title>Civ4ArtDefines Terrain</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Terrain&amp;diff=157"/>
		<updated>2009-05-13T07:01:35Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Movie|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Defines art texture for all terrain types&lt;br /&gt;
&lt;br /&gt;
=Tags=&lt;br /&gt;
===Text===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Terrain that goes with Files&lt;br /&gt;
|-&lt;br /&gt;
|Path || path to base texture&lt;br /&gt;
|-&lt;br /&gt;
|Detail || path to detail texture&lt;br /&gt;
|-&lt;br /&gt;
|Button || World Builder Icon.&amp;lt;br&amp;gt;&lt;br /&gt;
,path to icon,path to corresponding Atlas,#,#&amp;lt;br&amp;gt;&lt;br /&gt;
numbers are x,y location in the atlas.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|LayerOrder || unknown&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend01 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend02 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend03 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend04 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend05 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend06 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend07 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend08 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend09 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend10 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend11 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend12 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend13 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend14 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend15 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;TerrainArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_TERRAIN_GRASS&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Path&amp;gt;Art/Terrain/Textures/GrassBlend.dds&amp;lt;/Path&amp;gt;&lt;br /&gt;
    &amp;lt;Detail&amp;gt;Art/Terrain/Textures/GrassDETAIL.dds&amp;lt;/Detail&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/BaseTerrain/Grassland.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,3,1&amp;lt;/Button&amp;gt;&lt;br /&gt;
    &amp;lt;LayerOrder&amp;gt;4&amp;lt;/LayerOrder&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend01&amp;gt;8,0&amp;lt;/TextureBlend01&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend02&amp;gt;1,0&amp;lt;/TextureBlend02&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend04&amp;gt;6,0&amp;lt;/TextureBlend04&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend08&amp;gt;5,0&amp;lt;/TextureBlend08&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend03&amp;gt;2,0&amp;lt;/TextureBlend03&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend06&amp;gt;10,0&amp;lt;/TextureBlend06&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend12&amp;gt;12,0&amp;lt;/TextureBlend12&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend09&amp;gt;9,0&amp;lt;/TextureBlend09&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend07&amp;gt;3,0&amp;lt;/TextureBlend07&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend14&amp;gt;14,0&amp;lt;/TextureBlend14&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend13&amp;gt;11,0&amp;lt;/TextureBlend13&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend11&amp;gt;4,0&amp;lt;/TextureBlend11&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend10&amp;gt;7,0&amp;lt;/TextureBlend10&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend05&amp;gt;13,0&amp;lt;/TextureBlend05&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend15&amp;gt;15,0 16,0 17,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0&amp;lt;/TextureBlend15&amp;gt;&lt;br /&gt;
 &amp;lt;/TerrainArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Unit|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Format_for_new_XML_pages&amp;diff=156</id>
		<title>Format for new XML pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Format_for_new_XML_pages&amp;diff=156"/>
		<updated>2009-05-13T06:58:07Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;br /&gt;
Just copy &amp;amp; paste the below into any new XML reference page to use as a starting point.&lt;br /&gt;
&lt;br /&gt;
Please remember, list your tags first by tag type as indicated below, and then &#039;&#039;alphabetically&#039;&#039;.  This is a reference site, and not everyone is familiar yet with the sometimes confusing order Firaxis gave us for the tags.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[(name of previous page)|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Write a summary here of what the file is used for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Header Tags==&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prerequisite Tags==&lt;br /&gt;
&lt;br /&gt;
These tags &#039;&#039;must&#039;&#039; be included when writing new entries, or the game will crash or otherwise malfunction.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text Tags==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integer==&lt;br /&gt;
&lt;br /&gt;
All of these tags have numerical value.  Sometimes, it can be negative, usually not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boolean==&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List (Multi-line) Tags==&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, then each entry within it as another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Art Tags==&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;code example here&amp;gt;&lt;br /&gt;
    &amp;lt;blah&amp;gt;&lt;br /&gt;
    &amp;lt;blih&amp;gt;&lt;br /&gt;
    &amp;lt;bluh&amp;gt;&lt;br /&gt;
 &amp;lt;close&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[(name of next page)|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4UnitInfos&amp;diff=155</id>
		<title>Civ4UnitInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4UnitInfos&amp;diff=155"/>
		<updated>2009-05-13T06:45:43Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4UnitInfos&#039;&#039;&#039; XML file controls data related to individual units: for example, a unit&#039;s strength value or production cost.  There are also more detailed options, affecting things like transport capabilities, prerequisites, and other complex features.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &#039;open&#039;, the second the &#039;closed&#039; tag. If nothing goes inside a &#039;list tag&#039;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket.  The following tables contain all available tags, as well as their purpose and accepted values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Header Tags ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Capture&lt;br /&gt;
| Either NONE, or the unit which the unit turns into when captured&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
| The class as defined in CIV4UnitClassInfos.xml. Class is the thing that holds, say, a Swordsman and a Praetorian together; each civilisation can only have one of each class.&lt;br /&gt;
|-&lt;br /&gt;
! Combat&lt;br /&gt;
| The combat, out of UNITCOMBAT_MELEE, UNITCOMBAT_ARCHER, UNITCOMBAT_MOUNTED, UNITCOMBAT_GUN, UNITCOMBAT_SIEGE, UNITCOMBAT_NAVAL, UNITCOMBAT_AIR and UNITCOMBAT_HELICOPTER of the unit - used to determine bonuses in combat.&lt;br /&gt;
|-&lt;br /&gt;
! Domain&lt;br /&gt;
| DOMAIN_ - then AIR, SEA or LAND&lt;br /&gt;
|-&lt;br /&gt;
! DefaultUnitAI&lt;br /&gt;
| The default way in which the AI uses the unit.&lt;br /&gt;
|-&lt;br /&gt;
! Invisible&lt;br /&gt;
| Either NONE (either meaning not invisible or completely invisible, see below) or INVISIBLE_STEALTH or INVISIBLE_SUBMARINE&lt;br /&gt;
|-&lt;br /&gt;
! SeeInvisible&lt;br /&gt;
| Either NONE or a category of invisibility above. Means that the unit can see all units with this type of invisibility&lt;br /&gt;
|-&lt;br /&gt;
! Special&lt;br /&gt;
| Should be NONE unless it comes under a heading in CIV4SpecialUnitInfos.xml; in which case write that.&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| The name of the unit; which must be unique&lt;br /&gt;
|-&lt;br /&gt;
! UnitInfo&lt;br /&gt;
| Each different unit&#039;s data is enclosed in a seperate tag like this.&lt;br /&gt;
|-&lt;br /&gt;
! UnitInfos&lt;br /&gt;
| This begins and ends the file. Everything must go in between these two, or it will not work.&lt;br /&gt;
|-&lt;br /&gt;
! UniqueNames&lt;br /&gt;
| Only ever a closing tag. Just put it in, OK?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Text Tags ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Description&lt;br /&gt;
| Either text or a key from the text files. The name displayed for the unit. &lt;br /&gt;
|-&lt;br /&gt;
! Civilopedia&lt;br /&gt;
| As above for the Civiliopedia entry&lt;br /&gt;
|-&lt;br /&gt;
! Strategy&lt;br /&gt;
| As above for the Sid&#039;s Tips, also displayed above the Civilopedia entry&lt;br /&gt;
|-&lt;br /&gt;
! Advisor&lt;br /&gt;
| Almost always ADVISOR_MILITARY; the rationale that the game gives for reccomending the unit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boolean Tags ==&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on) or 0 (off)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! bAnimal&lt;br /&gt;
| The unit is an animal; the Barbarian State controls it, it can spring from anywhere and it cannot enter cultural borders.&lt;br /&gt;
|-&lt;br /&gt;
! bFood&lt;br /&gt;
| A city does not generate food while building this unit&lt;br /&gt;
|-&lt;br /&gt;
! bNoBadGoodies&lt;br /&gt;
| When this unit is entering a Tribal Village, the villagers will never be hostile&lt;br /&gt;
|-&lt;br /&gt;
! bOnlyDefensive&lt;br /&gt;
| This unit cannot attack other units&lt;br /&gt;
|-&lt;br /&gt;
! bNoCapture&lt;br /&gt;
| This unit cannot capture cities&lt;br /&gt;
|-&lt;br /&gt;
! bQuickCombat&lt;br /&gt;
| ALways 0; not sure what it actually does&lt;br /&gt;
|-&lt;br /&gt;
! bRivalTerritory&lt;br /&gt;
| Can explore rival territory&lt;br /&gt;
|-&lt;br /&gt;
! bMilitaryHappiness&lt;br /&gt;
| Counts as a Military Unit in the eyes of the rabble&lt;br /&gt;
|-&lt;br /&gt;
! bMilitarySupport&lt;br /&gt;
| Costs money to maintain as part of your military, affected by Pacifism and the like.&lt;br /&gt;
|-&lt;br /&gt;
! bMilitaryProduction&lt;br /&gt;
| Counts as a military unit for production bonuses/penalties &lt;br /&gt;
|-&lt;br /&gt;
! bPillage&lt;br /&gt;
| Can pillage enemy tiles&lt;br /&gt;
|-&lt;br /&gt;
! bSpy&lt;br /&gt;
| Is a spy&lt;br /&gt;
|-&lt;br /&gt;
! bSabotage&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Sabotage Production&lt;br /&gt;
|-&lt;br /&gt;
! bDestroy&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Destroy Improvement&lt;br /&gt;
|-&lt;br /&gt;
! bStealPlans&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Steal Plans&lt;br /&gt;
|-&lt;br /&gt;
! bInvestigate&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Investigate City&lt;br /&gt;
|-&lt;br /&gt;
! bCounterSpy&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Perform Counterespionage&lt;br /&gt;
|-&lt;br /&gt;
! bFound&lt;br /&gt;
| Can found a city&lt;br /&gt;
|-&lt;br /&gt;
! bGoldenAge&lt;br /&gt;
| Counts as a Great Person to start a Golden Age&lt;br /&gt;
|-&lt;br /&gt;
! bInvisible&lt;br /&gt;
| Is invisible to all units&lt;br /&gt;
|-&lt;br /&gt;
! bFirstStrikeImmune&lt;br /&gt;
| Is immune to all First Strikes&lt;br /&gt;
|-&lt;br /&gt;
! bNoDefensiveBonus&lt;br /&gt;
| Does not receive defensive bonuses&lt;br /&gt;
|-&lt;br /&gt;
! bIgnoreBuildingDefense&lt;br /&gt;
| Ignores defensive bonuses from enemy buildings, like Walls and Castles&lt;br /&gt;
|-&lt;br /&gt;
! bCanMoveImpassible&lt;br /&gt;
| If the unit is a Submarine, it can go under Ice.&lt;br /&gt;
|-&lt;br /&gt;
! bCanMoveAllTerrain&lt;br /&gt;
| Can move across all terrain&lt;br /&gt;
|-&lt;br /&gt;
! bFlatMovementCost&lt;br /&gt;
| Pays a flat movement cost to enter all terrain&lt;br /&gt;
|-&lt;br /&gt;
! bIgnoreTerrainCost&lt;br /&gt;
| Ignores movement penalties from terrain&lt;br /&gt;
|-&lt;br /&gt;
! bNukeInnume&lt;br /&gt;
| Takes no damage from enemy nukes&lt;br /&gt;
|-&lt;br /&gt;
! bPrereqBonuses&lt;br /&gt;
| Needs the mentioned resources to be built (can be NONE)&lt;br /&gt;
|-&lt;br /&gt;
! bPrereqReligion&lt;br /&gt;
| Needs the mentioned religion to be built (can be NONE)&lt;br /&gt;
|-&lt;br /&gt;
! bMechanized&lt;br /&gt;
| Not sure what this does - used for all land units in a vehicle&lt;br /&gt;
|-&lt;br /&gt;
! bSuicide&lt;br /&gt;
| Kills itself upon attacking, like a Kamikaze in the Defence mod&lt;br /&gt;
|-&lt;br /&gt;
! bHiddenNationality&lt;br /&gt;
| Bears no marking of nationality&lt;br /&gt;
|-&lt;br /&gt;
! bAlwaysHostile&lt;br /&gt;
| Can attack enemy units without declaring war, and can be attacked without triggering a war. All nations treat it as an enemy unit.&lt;br /&gt;
|-&lt;br /&gt;
! bAltDown&lt;br /&gt;
| If 1, the hotkey must be used with Alt&lt;br /&gt;
|-&lt;br /&gt;
! bShiftDown&lt;br /&gt;
| If 1, the hotkey must be used with Shift&lt;br /&gt;
|-&lt;br /&gt;
! bCtrlDown&lt;br /&gt;
| If 1, the hotkey must be used with Ctrl&lt;br /&gt;
|-&lt;br /&gt;
! bNoRevealMap&lt;br /&gt;
| A boolean - if 1, the unit does not reveal any tiles except the one it is currently standing on&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List Tags ==&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, then each entry is in another tag which is the same as the main tag take away the s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassUpgrades&lt;br /&gt;
| The Classes of unit to which this unit upgrades&lt;br /&gt;
|- &lt;br /&gt;
! UnitClassTargets&lt;br /&gt;
| &#039;&#039;&#039;Not sure what this one does&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatTargets&lt;br /&gt;
| Does whatever UnitClassTargets does, but is directed at a particular combat&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassDefenders&lt;br /&gt;
| &#039;&#039;&#039;Not sure what this one does&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatDefenders&lt;br /&gt;
| Does whatever UnitClassDefenders does, but is directed at a particular combat&lt;br /&gt;
|-&lt;br /&gt;
! FlankingStrikes&lt;br /&gt;
| All unit classes against which the unit gets a Flank Attack&lt;br /&gt;
|-&lt;br /&gt;
! UnitAIs&lt;br /&gt;
| Inside here go the methods which the AI uses to command this unit. It dictates the roles which the unit is good for.&lt;br /&gt;
|-&lt;br /&gt;
! NotUnitAIs&lt;br /&gt;
| As UnitAIs, but for the tasks which the AI will never consider the unit for.&lt;br /&gt;
|-&lt;br /&gt;
! Builds&lt;br /&gt;
| For all the things that the unit can build on tiles; but not wonders that it can build in cities.&lt;br /&gt;
|-&lt;br /&gt;
! ReligionSpreads&lt;br /&gt;
| Put the religions which the unit can spread here, if it is a missionary.&lt;br /&gt;
|-&lt;br /&gt;
! CorporationSpreads&lt;br /&gt;
| Put the Corporations which the unit can spread here, if it is a CEO.&lt;br /&gt;
|-&lt;br /&gt;
! GreatPeoples&lt;br /&gt;
| If the unit can settle in a city, put the type of specialist it becomes here.&lt;br /&gt;
|-&lt;br /&gt;
! Buildings&lt;br /&gt;
| The buildings which the unit can construct in a friendly city.&lt;br /&gt;
|-&lt;br /&gt;
! ForceBuildings&lt;br /&gt;
| The buildings the unit can construct in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; city.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prerequisite Tags ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! HolyCity&lt;br /&gt;
|  If not NONE, then it is the Holy City needed to build the unit&lt;br /&gt;
|-&lt;br /&gt;
! ReligionType&lt;br /&gt;
| For units, always NONE.&lt;br /&gt;
|-&lt;br /&gt;
! StateReligion&lt;br /&gt;
| If not NONE, the State Religion needed to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! PrereqReligion&lt;br /&gt;
| Either NONE, or the religion needed in a city to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! PrereqCorporation&lt;br /&gt;
| Either NONE, or the corporation needed in a city to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! PrereqBuilding&lt;br /&gt;
| Either NONE, or the building needed in a city to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! PrereqTech&lt;br /&gt;
| Either NONE, or the technology that you need to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! TechTypes&lt;br /&gt;
| Used as a list tag to enclose PrereqTech tags.&lt;br /&gt;
|-&lt;br /&gt;
! BonusType&lt;br /&gt;
| The resource needed to build this unit.&lt;br /&gt;
|-&lt;br /&gt;
! PrereqBonuses&lt;br /&gt;
| Used as a list tag to enclose BonusType tags.&lt;br /&gt;
|-&lt;br /&gt;
! ProductionTraits&lt;br /&gt;
| The leader traits which affect production of this unit, along with the value.&lt;br /&gt;
|-&lt;br /&gt;
! Flavors&lt;br /&gt;
| The &#039;flavours&#039; of the unit - these relate to leader behavior in the AI&lt;br /&gt;
|-&lt;br /&gt;
! HurryCostModifier&lt;br /&gt;
| Impacts the Gold Hurry cost of the unit.&lt;br /&gt;
|-&lt;br /&gt;
! AdvancedStartCost&lt;br /&gt;
| The cost in points of the unit on Advanced Start.&lt;br /&gt;
|-&lt;br /&gt;
! AdvancedStartCostIncrease&lt;br /&gt;
| Affects the cost in points of the unit on Advanced Start&lt;br /&gt;
|-&lt;br /&gt;
! MinAreaSize&lt;br /&gt;
| Minimal number of water squares needed nearby to build sea vessels (20 for all sea units except Work Boats)&lt;br /&gt;
|-&lt;br /&gt;
! Moves&lt;br /&gt;
| The number of movement points that the unit has.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Integer Tags ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! iAIWeight &lt;br /&gt;
| The preference given by the AI to this unit, generally for Unique Units.&lt;br /&gt;
|-&lt;br /&gt;
! iCost&lt;br /&gt;
| The cost in hammers of the unit&lt;br /&gt;
|-&lt;br /&gt;
! iAirRange&lt;br /&gt;
| Only for Air Units; the range at which it can operate&lt;br /&gt;
|-&lt;br /&gt;
! iAirUnitCap&lt;br /&gt;
| Should be 0&lt;br /&gt;
|-&lt;br /&gt;
! iDropRange&lt;br /&gt;
| The range at which the unit can &#039;jump&#039; from a friendly city&lt;br /&gt;
|-&lt;br /&gt;
! iNukeRange&lt;br /&gt;
| The range at which the &#039;nuke&#039; can be launched - missiles only&lt;br /&gt;
|-&lt;br /&gt;
! iWorkRate&lt;br /&gt;
| The rate at which the unit improves tiles&lt;br /&gt;
|-&lt;br /&gt;
! iBaseDiscover&lt;br /&gt;
| The rate at which the unit discovers new tiles&lt;br /&gt;
|-&lt;br /&gt;
! iDiscoverMultiplier&lt;br /&gt;
| Affects the rate at which the unit discovers new tiles&lt;br /&gt;
|-&lt;br /&gt;
! iBaseHurry&lt;br /&gt;
| Amount of production in a city the unit can hurry&lt;br /&gt;
|-&lt;br /&gt;
! iHurryMultiplier&lt;br /&gt;
| Multiplier of the above&lt;br /&gt;
|-&lt;br /&gt;
! iBaseTrade&lt;br /&gt;
| The basic amount of money that the unit makes from a Trade Mission&lt;br /&gt;
|-&lt;br /&gt;
! iTradeMultiplier&lt;br /&gt;
| Affects the amount of money that the unit makes from a Trade Mission&lt;br /&gt;
|-&lt;br /&gt;
! iGreatWorkCulture&lt;br /&gt;
| The amount of culture that the unit generates with a Great Work&lt;br /&gt;
|-&lt;br /&gt;
! iEspionagePoints&lt;br /&gt;
| Used for Spies - not sure of the exact effect&lt;br /&gt;
|-&lt;br /&gt;
! iCombat&lt;br /&gt;
| The unit&#039;s base strength&lt;br /&gt;
|-&lt;br /&gt;
! iCombatLimit&lt;br /&gt;
| Always 100 - purpose unclear&lt;br /&gt;
|-&lt;br /&gt;
! iAirCombat&lt;br /&gt;
| The unit&#039;s base strength for Air Units&lt;br /&gt;
|-&lt;br /&gt;
! iAirCombatLimit&lt;br /&gt;
| Always 100 - purpose unclear&lt;br /&gt;
|-&lt;br /&gt;
! iXPValueAttack&lt;br /&gt;
| The value, in Experience Points, that this unit is worth on the attack&lt;br /&gt;
|-&lt;br /&gt;
! iXPValueDefense&lt;br /&gt;
| The value, in Experience Points, that this unit is worth on the defence&lt;br /&gt;
|-&lt;br /&gt;
! iFirstStrikes&lt;br /&gt;
| The number of automatic First Strikes that the unit has&lt;br /&gt;
|-&lt;br /&gt;
! iChanceFirstStrikes&lt;br /&gt;
| The number of First Strike Chances that the unit has&lt;br /&gt;
|-&lt;br /&gt;
! iInterceptionProbability		&lt;br /&gt;
| The odds an Air Unit has of intercepting an enemy trying to carry out a mission in the area.&lt;br /&gt;
|-&lt;br /&gt;
! iEvasionProbability&lt;br /&gt;
| For air and parachute units; the odds of evading interception&lt;br /&gt;
|-&lt;br /&gt;
! iWithdrawalProb&lt;br /&gt;
| The amount of Withdrawal Chance that the unit has&lt;br /&gt;
|-&lt;br /&gt;
! iCollateralDamage&lt;br /&gt;
| The amount of Collateral Damage that the unit does&lt;br /&gt;
|-&lt;br /&gt;
! iCollateralDamageLimit&lt;br /&gt;
| The maximum amount of collateral damage that the unit can do; so the minimum Strength that the target can be at.&lt;br /&gt;
|-&lt;br /&gt;
! iCollateralDamageMaxUnits&lt;br /&gt;
| The greatest number of enemy unit that the unit can inflict damage on&lt;br /&gt;
|-&lt;br /&gt;
! iCityAttack&lt;br /&gt;
| The bonus that the unit gets when attacking cities&lt;br /&gt;
|-&lt;br /&gt;
! iCityDefense&lt;br /&gt;
| The bonus that the unit gets when defending cities&lt;br /&gt;
|-&lt;br /&gt;
! iAnimalCombat&lt;br /&gt;
| The bonus that the unit gets against Animals, in attack or defence.&lt;br /&gt;
|-&lt;br /&gt;
! iHillsAttack&lt;br /&gt;
| The bonus that the unit gets when attacking hills&lt;br /&gt;
|-&lt;br /&gt;
! iHillsDefense&lt;br /&gt;
| The bonus that the unit gets when defending hills&lt;br /&gt;
|-&lt;br /&gt;
! iBombRate&lt;br /&gt;
| The damage that a unit does when carrying out an Air Bomb mission&lt;br /&gt;
|-&lt;br /&gt;
! iBombardRate&lt;br /&gt;
| The rate at which a unit Bombards a city&lt;br /&gt;
|-&lt;br /&gt;
! iCargo&lt;br /&gt;
| The number of units that the unit can carry&lt;br /&gt;
|-&lt;br /&gt;
! iConscription&lt;br /&gt;
| The number of this unit that can be drafted&lt;br /&gt;
|-&lt;br /&gt;
! iCultureGarrison&lt;br /&gt;
| The suppression value of a unit while garrisoned in a rebelling city&lt;br /&gt;
|-&lt;br /&gt;
! iExtraCost&lt;br /&gt;
| Affects the cost of the unit&lt;br /&gt;
|-&lt;br /&gt;
! iAsset&lt;br /&gt;
| Affects the AI&#039;s behaviour towards it in some way.&lt;br /&gt;
|-&lt;br /&gt;
! iPower&lt;br /&gt;
| Affects the amount that the AI factors it into the equation when determining your military power&lt;br /&gt;
|-&lt;br /&gt;
! iLeaderExperience&lt;br /&gt;
| The amount of experience which a certain leader gives this unit&lt;br /&gt;
|-&lt;br /&gt;
! iHotKeyPriority&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this does&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Tags ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! TerrainImpassables&lt;br /&gt;
| Types of terrain that the unit cannot enter - generally Ocean&lt;br /&gt;
|-&lt;br /&gt;
! FeatureImpassables&lt;br /&gt;
| As above for terrain features - like Forests and Jungle&lt;br /&gt;
|-&lt;br /&gt;
! TerrainPassableTechs&lt;br /&gt;
| With these technologies, the unit can enter the terrain defined in TerrainImpassables&lt;br /&gt;
|-&lt;br /&gt;
! FeatureImpassables&lt;br /&gt;
| With these technologies, the unit can enter the features defined in FeatureImpassables&lt;br /&gt;
|-&lt;br /&gt;
! TerrainNatives&lt;br /&gt;
| This affects the terrain animals spawn in&lt;br /&gt;
|-&lt;br /&gt;
! FeatureNatives&lt;br /&gt;
| This affects the features animals spawn in&lt;br /&gt;
|-&lt;br /&gt;
! TerrainAttacks&lt;br /&gt;
| Attack bonuses that the unit gets in different terrain&lt;br /&gt;
|-&lt;br /&gt;
! TerrainDefenses&lt;br /&gt;
| Defence bonuses that the unit gets in different terrain&lt;br /&gt;
|-&lt;br /&gt;
! FeatureAttacks&lt;br /&gt;
| Attack bonuses that the unit gets in different features&lt;br /&gt;
|-&lt;br /&gt;
! FeatureDefenses&lt;br /&gt;
| Defence bonuses that the unit gets in different features&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassAttackMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against specific units in attack&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassDefenseMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against specific units in defence&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against different combats&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatCollateralImmunes&lt;br /&gt;
| The unit combats that this unit does not recieve collateral damage from&lt;br /&gt;
|-&lt;br /&gt;
! DomainMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against Air, Sea or Land units&lt;br /&gt;
|-&lt;br /&gt;
! BonusProductionModifiers&lt;br /&gt;
| Resources that make the unit produce faster&lt;br /&gt;
|-&lt;br /&gt;
! DomainCargo&lt;br /&gt;
| The Domains (AIR, SEA, or LAND) that the unit can carry.&lt;br /&gt;
|-&lt;br /&gt;
! SpecialCargo&lt;br /&gt;
| Any types of Special Unit that the unit can carry&lt;br /&gt;
|-&lt;br /&gt;
! HotKey&lt;br /&gt;
| Never used in the original game - it can be used to define a hotkey for the unit&lt;br /&gt;
|-&lt;br /&gt;
! FreePromotions&lt;br /&gt;
| The promotions that this unit starts with&lt;br /&gt;
|-&lt;br /&gt;
! LeaderPromotions&lt;br /&gt;
| Promotions which a certain leader gives this unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Art Tags ==&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! iGroupSize&lt;br /&gt;
| The number of models in the unit &lt;br /&gt;
|-&lt;br /&gt;
! fMaxSpeed&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this does&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! fPadTime&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this does&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! iMeleeWaveSize&lt;br /&gt;
| The number of models that engage in melee combat&lt;br /&gt;
|-&lt;br /&gt;
! iRangedWaveSize&lt;br /&gt;
| The number of models that engage in ranged combat at once&lt;br /&gt;
|-&lt;br /&gt;
! UnitMeshGroups&lt;br /&gt;
| Holds the unit&#039;s art data&lt;br /&gt;
|-&lt;br /&gt;
! EarlyArtDefineTag&lt;br /&gt;
| From CIV4ArtDefinesUnit - what the unit looks like in-game&lt;br /&gt;
|-&lt;br /&gt;
! FormationType&lt;br /&gt;
| The formation that the unit adopts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4UnitInfos&amp;diff=154</id>
		<title>Civ4UnitInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4UnitInfos&amp;diff=154"/>
		<updated>2009-05-13T06:42:18Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;6&amp;quot;&amp;gt;Summary&amp;lt;/font&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Civ4UnitInfos&#039;&#039;&#039; XML file controls data related to individual units: for example, a unit&#039;s strength value or production cost.  There are also more detailed options, affecting things like transport capabilities, prerequisites, and other complex features.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &#039;open&#039;, the second the &#039;closed&#039; tag. If nothing goes inside a &#039;list tag&#039;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket.  The following tables contain all available tags, as well as their purpose and accepted values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Header Tags ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Capture&lt;br /&gt;
| Either NONE, or the unit which the unit turns into when captured&lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
| The class as defined in CIV4UnitClassInfos.xml. Class is the thing that holds, say, a Swordsman and a Praetorian together; each civilisation can only have one of each class.&lt;br /&gt;
|-&lt;br /&gt;
! Combat&lt;br /&gt;
| The combat, out of UNITCOMBAT_MELEE, UNITCOMBAT_ARCHER, UNITCOMBAT_MOUNTED, UNITCOMBAT_GUN, UNITCOMBAT_SIEGE, UNITCOMBAT_NAVAL, UNITCOMBAT_AIR and UNITCOMBAT_HELICOPTER of the unit - used to determine bonuses in combat.&lt;br /&gt;
|-&lt;br /&gt;
! Domain&lt;br /&gt;
| DOMAIN_ - then AIR, SEA or LAND&lt;br /&gt;
|-&lt;br /&gt;
! DefaultUnitAI&lt;br /&gt;
| The default way in which the AI uses the unit.&lt;br /&gt;
|-&lt;br /&gt;
! Invisible&lt;br /&gt;
| Either NONE (either meaning not invisible or completely invisible, see below) or INVISIBLE_STEALTH or INVISIBLE_SUBMARINE&lt;br /&gt;
|-&lt;br /&gt;
! SeeInvisible&lt;br /&gt;
| Either NONE or a category of invisibility above. Means that the unit can see all units with this type of invisibility&lt;br /&gt;
|-&lt;br /&gt;
! Special&lt;br /&gt;
| Should be NONE unless it comes under a heading in CIV4SpecialUnitInfos.xml; in which case write that.&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| The name of the unit; which must be unique&lt;br /&gt;
|-&lt;br /&gt;
! UnitInfo&lt;br /&gt;
| Each different unit&#039;s data is enclosed in a seperate tag like this.&lt;br /&gt;
|-&lt;br /&gt;
! UnitInfos&lt;br /&gt;
| This begins and ends the file. Everything must go in between these two, or it will not work.&lt;br /&gt;
|-&lt;br /&gt;
! UniqueNames&lt;br /&gt;
| Only ever a closing tag. Just put it in, OK?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Text Tags ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Description&lt;br /&gt;
| Either text or a key from the text files. The name displayed for the unit. &lt;br /&gt;
|-&lt;br /&gt;
! Civilopedia&lt;br /&gt;
| As above for the Civiliopedia entry&lt;br /&gt;
|-&lt;br /&gt;
! Strategy&lt;br /&gt;
| As above for the Sid&#039;s Tips, also displayed above the Civilopedia entry&lt;br /&gt;
|-&lt;br /&gt;
! Advisor&lt;br /&gt;
| Almost always ADVISOR_MILITARY; the rationale that the game gives for reccomending the unit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boolean Tags ==&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on) or 0 (off)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! bAnimal&lt;br /&gt;
| The unit is an animal; the Barbarian State controls it, it can spring from anywhere and it cannot enter cultural borders.&lt;br /&gt;
|-&lt;br /&gt;
! bFood&lt;br /&gt;
| A city does not generate food while building this unit&lt;br /&gt;
|-&lt;br /&gt;
! bNoBadGoodies&lt;br /&gt;
| When this unit is entering a Tribal Village, the villagers will never be hostile&lt;br /&gt;
|-&lt;br /&gt;
! bOnlyDefensive&lt;br /&gt;
| This unit cannot attack other units&lt;br /&gt;
|-&lt;br /&gt;
! bNoCapture&lt;br /&gt;
| This unit cannot capture cities&lt;br /&gt;
|-&lt;br /&gt;
! bQuickCombat&lt;br /&gt;
| ALways 0; not sure what it actually does&lt;br /&gt;
|-&lt;br /&gt;
! bRivalTerritory&lt;br /&gt;
| Can explore rival territory&lt;br /&gt;
|-&lt;br /&gt;
! bMilitaryHappiness&lt;br /&gt;
| Counts as a Military Unit in the eyes of the rabble&lt;br /&gt;
|-&lt;br /&gt;
! bMilitarySupport&lt;br /&gt;
| Costs money to maintain as part of your military, affected by Pacifism and the like.&lt;br /&gt;
|-&lt;br /&gt;
! bMilitaryProduction&lt;br /&gt;
| Counts as a military unit for production bonuses/penalties &lt;br /&gt;
|-&lt;br /&gt;
! bPillage&lt;br /&gt;
| Can pillage enemy tiles&lt;br /&gt;
|-&lt;br /&gt;
! bSpy&lt;br /&gt;
| Is a spy&lt;br /&gt;
|-&lt;br /&gt;
! bSabotage&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Sabotage Production&lt;br /&gt;
|-&lt;br /&gt;
! bDestroy&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Destroy Improvement&lt;br /&gt;
|-&lt;br /&gt;
! bStealPlans&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Steal Plans&lt;br /&gt;
|-&lt;br /&gt;
! bInvestigate&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Investigate City&lt;br /&gt;
|-&lt;br /&gt;
! bCounterSpy&lt;br /&gt;
| Should only be 1 in Vanilla or Warlords; can Perform Counterespionage&lt;br /&gt;
|-&lt;br /&gt;
! bFound&lt;br /&gt;
| Can found a city&lt;br /&gt;
|-&lt;br /&gt;
! bGoldenAge&lt;br /&gt;
| Counts as a Great Person to start a Golden Age&lt;br /&gt;
|-&lt;br /&gt;
! bInvisible&lt;br /&gt;
| Is invisible to all units&lt;br /&gt;
|-&lt;br /&gt;
! bFirstStrikeImmune&lt;br /&gt;
| Is immune to all First Strikes&lt;br /&gt;
|-&lt;br /&gt;
! bNoDefensiveBonus&lt;br /&gt;
| Does not receive defensive bonuses&lt;br /&gt;
|-&lt;br /&gt;
! bIgnoreBuildingDefense&lt;br /&gt;
| Ignores defensive bonuses from enemy buildings, like Walls and Castles&lt;br /&gt;
|-&lt;br /&gt;
! bCanMoveImpassible&lt;br /&gt;
| If the unit is a Submarine, it can go under Ice.&lt;br /&gt;
|-&lt;br /&gt;
! bCanMoveAllTerrain&lt;br /&gt;
| Can move across all terrain&lt;br /&gt;
|-&lt;br /&gt;
! bFlatMovementCost&lt;br /&gt;
| Pays a flat movement cost to enter all terrain&lt;br /&gt;
|-&lt;br /&gt;
! bIgnoreTerrainCost&lt;br /&gt;
| Ignores movement penalties from terrain&lt;br /&gt;
|-&lt;br /&gt;
! bNukeInnume&lt;br /&gt;
| Takes no damage from enemy nukes&lt;br /&gt;
|-&lt;br /&gt;
! bPrereqBonuses&lt;br /&gt;
| Needs the mentioned resources to be built (can be NONE)&lt;br /&gt;
|-&lt;br /&gt;
! bPrereqReligion&lt;br /&gt;
| Needs the mentioned religion to be built (can be NONE)&lt;br /&gt;
|-&lt;br /&gt;
! bMechanized&lt;br /&gt;
| Not sure what this does - used for all land units in a vehicle&lt;br /&gt;
|-&lt;br /&gt;
! bSuicide&lt;br /&gt;
| Kills itself upon attacking, like a Kamikaze in the Defence mod&lt;br /&gt;
|-&lt;br /&gt;
! bHiddenNationality&lt;br /&gt;
| Bears no marking of nationality&lt;br /&gt;
|-&lt;br /&gt;
! bAlwaysHostile&lt;br /&gt;
| Can attack enemy units without declaring war, and can be attacked without triggering a war. All nations treat it as an enemy unit.&lt;br /&gt;
|-&lt;br /&gt;
! bAltDown&lt;br /&gt;
| If 1, the hotkey must be used with Alt&lt;br /&gt;
|-&lt;br /&gt;
! bShiftDown&lt;br /&gt;
| If 1, the hotkey must be used with Shift&lt;br /&gt;
|-&lt;br /&gt;
! bCtrlDown&lt;br /&gt;
| If 1, the hotkey must be used with Ctrl&lt;br /&gt;
|-&lt;br /&gt;
! bNoRevealMap&lt;br /&gt;
| A boolean - if 1, the unit does not reveal any tiles except the one it is currently standing on&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List Tags ==&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, then each entry is in another tag which is the same as the main tag take away the s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassUpgrades&lt;br /&gt;
| The Classes of unit to which this unit upgrades&lt;br /&gt;
|- &lt;br /&gt;
! UnitClassTargets&lt;br /&gt;
| &#039;&#039;&#039;Not sure what this one does&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatTargets&lt;br /&gt;
| Does whatever UnitClassTargets does, but is directed at a particular combat&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassDefenders&lt;br /&gt;
| &#039;&#039;&#039;Not sure what this one does&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatDefenders&lt;br /&gt;
| Does whatever UnitClassDefenders does, but is directed at a particular combat&lt;br /&gt;
|-&lt;br /&gt;
! FlankingStrikes&lt;br /&gt;
| All unit classes against which the unit gets a Flank Attack&lt;br /&gt;
|-&lt;br /&gt;
! UnitAIs&lt;br /&gt;
| Inside here go the methods which the AI uses to command this unit. It dictates the roles which the unit is good for.&lt;br /&gt;
|-&lt;br /&gt;
! NotUnitAIs&lt;br /&gt;
| As UnitAIs, but for the tasks which the AI will never consider the unit for.&lt;br /&gt;
|-&lt;br /&gt;
! Builds&lt;br /&gt;
| For all the things that the unit can build on tiles; but not wonders that it can build in cities.&lt;br /&gt;
|-&lt;br /&gt;
! ReligionSpreads&lt;br /&gt;
| Put the religions which the unit can spread here, if it is a missionary.&lt;br /&gt;
|-&lt;br /&gt;
! CorporationSpreads&lt;br /&gt;
| Put the Corporations which the unit can spread here, if it is a CEO.&lt;br /&gt;
|-&lt;br /&gt;
! GreatPeoples&lt;br /&gt;
| If the unit can settle in a city, put the type of specialist it becomes here.&lt;br /&gt;
|-&lt;br /&gt;
! Buildings&lt;br /&gt;
| The buildings which the unit can construct in a friendly city.&lt;br /&gt;
|-&lt;br /&gt;
! ForceBuildings&lt;br /&gt;
| The buildings the unit can construct in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; city.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prerequisite Tags ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! HolyCity&lt;br /&gt;
|  If not NONE, then it is the Holy City needed to build the unit&lt;br /&gt;
|-&lt;br /&gt;
! ReligionType&lt;br /&gt;
| For units, always NONE.&lt;br /&gt;
|-&lt;br /&gt;
! StateReligion&lt;br /&gt;
| If not NONE, the State Religion needed to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! PrereqReligion&lt;br /&gt;
| Either NONE, or the religion needed in a city to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! PrereqCorporation&lt;br /&gt;
| Either NONE, or the corporation needed in a city to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! PrereqBuilding&lt;br /&gt;
| Either NONE, or the building needed in a city to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! PrereqTech&lt;br /&gt;
| Either NONE, or the technology that you need to build this unit&lt;br /&gt;
|-&lt;br /&gt;
! TechTypes&lt;br /&gt;
| Used as a list tag to enclose PrereqTech tags.&lt;br /&gt;
|-&lt;br /&gt;
! BonusType&lt;br /&gt;
| The resource needed to build this unit.&lt;br /&gt;
|-&lt;br /&gt;
! PrereqBonuses&lt;br /&gt;
| Used as a list tag to enclose BonusType tags.&lt;br /&gt;
|-&lt;br /&gt;
! ProductionTraits&lt;br /&gt;
| The leader traits which affect production of this unit, along with the value.&lt;br /&gt;
|-&lt;br /&gt;
! Flavors&lt;br /&gt;
| The &#039;flavours&#039; of the unit - these relate to leader behavior in the AI&lt;br /&gt;
|-&lt;br /&gt;
! HurryCostModifier&lt;br /&gt;
| Impacts the Gold Hurry cost of the unit.&lt;br /&gt;
|-&lt;br /&gt;
! AdvancedStartCost&lt;br /&gt;
| The cost in points of the unit on Advanced Start.&lt;br /&gt;
|-&lt;br /&gt;
! AdvancedStartCostIncrease&lt;br /&gt;
| Affects the cost in points of the unit on Advanced Start&lt;br /&gt;
|-&lt;br /&gt;
! MinAreaSize&lt;br /&gt;
| Minimal number of water squares needed nearby to build sea vessels (20 for all sea units except Work Boats)&lt;br /&gt;
|-&lt;br /&gt;
! Moves&lt;br /&gt;
| The number of movement points that the unit has.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Integer Tags ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! iAIWeight &lt;br /&gt;
| The preference given by the AI to this unit, generally for Unique Units.&lt;br /&gt;
|-&lt;br /&gt;
! iCost&lt;br /&gt;
| The cost in hammers of the unit&lt;br /&gt;
|-&lt;br /&gt;
! iAirRange&lt;br /&gt;
| Only for Air Units; the range at which it can operate&lt;br /&gt;
|-&lt;br /&gt;
! iAirUnitCap&lt;br /&gt;
| Should be 0&lt;br /&gt;
|-&lt;br /&gt;
! iDropRange&lt;br /&gt;
| The range at which the unit can &#039;jump&#039; from a friendly city&lt;br /&gt;
|-&lt;br /&gt;
! iNukeRange&lt;br /&gt;
| The range at which the &#039;nuke&#039; can be launched - missiles only&lt;br /&gt;
|-&lt;br /&gt;
! iWorkRate&lt;br /&gt;
| The rate at which the unit improves tiles&lt;br /&gt;
|-&lt;br /&gt;
! iBaseDiscover&lt;br /&gt;
| The rate at which the unit discovers new tiles&lt;br /&gt;
|-&lt;br /&gt;
! iDiscoverMultiplier&lt;br /&gt;
| Affects the rate at which the unit discovers new tiles&lt;br /&gt;
|-&lt;br /&gt;
! iBaseHurry&lt;br /&gt;
| Amount of production in a city the unit can hurry&lt;br /&gt;
|-&lt;br /&gt;
! iHurryMultiplier&lt;br /&gt;
| Multiplier of the above&lt;br /&gt;
|-&lt;br /&gt;
! iBaseTrade&lt;br /&gt;
| The basic amount of money that the unit makes from a Trade Mission&lt;br /&gt;
|-&lt;br /&gt;
! iTradeMultiplier&lt;br /&gt;
| Affects the amount of money that the unit makes from a Trade Mission&lt;br /&gt;
|-&lt;br /&gt;
! iGreatWorkCulture&lt;br /&gt;
| The amount of culture that the unit generates with a Great Work&lt;br /&gt;
|-&lt;br /&gt;
! iEspionagePoints&lt;br /&gt;
| Used for Spies - not sure of the exact effect&lt;br /&gt;
|-&lt;br /&gt;
! iCombat&lt;br /&gt;
| The unit&#039;s base strength&lt;br /&gt;
|-&lt;br /&gt;
! iCombatLimit&lt;br /&gt;
| Always 100 - purpose unclear&lt;br /&gt;
|-&lt;br /&gt;
! iAirCombat&lt;br /&gt;
| The unit&#039;s base strength for Air Units&lt;br /&gt;
|-&lt;br /&gt;
! iAirCombatLimit&lt;br /&gt;
| Always 100 - purpose unclear&lt;br /&gt;
|-&lt;br /&gt;
! iXPValueAttack&lt;br /&gt;
| The value, in Experience Points, that this unit is worth on the attack&lt;br /&gt;
|-&lt;br /&gt;
! iXPValueDefense&lt;br /&gt;
| The value, in Experience Points, that this unit is worth on the defence&lt;br /&gt;
|-&lt;br /&gt;
! iFirstStrikes&lt;br /&gt;
| The number of automatic First Strikes that the unit has&lt;br /&gt;
|-&lt;br /&gt;
! iChanceFirstStrikes&lt;br /&gt;
| The number of First Strike Chances that the unit has&lt;br /&gt;
|-&lt;br /&gt;
! iInterceptionProbability		&lt;br /&gt;
| The odds an Air Unit has of intercepting an enemy trying to carry out a mission in the area.&lt;br /&gt;
|-&lt;br /&gt;
! iEvasionProbability&lt;br /&gt;
| For air and parachute units; the odds of evading interception&lt;br /&gt;
|-&lt;br /&gt;
! iWithdrawalProb&lt;br /&gt;
| The amount of Withdrawal Chance that the unit has&lt;br /&gt;
|-&lt;br /&gt;
! iCollateralDamage&lt;br /&gt;
| The amount of Collateral Damage that the unit does&lt;br /&gt;
|-&lt;br /&gt;
! iCollateralDamageLimit&lt;br /&gt;
| The maximum amount of collateral damage that the unit can do; so the minimum Strength that the target can be at.&lt;br /&gt;
|-&lt;br /&gt;
! iCollateralDamageMaxUnits&lt;br /&gt;
| The greatest number of enemy unit that the unit can inflict damage on&lt;br /&gt;
|-&lt;br /&gt;
! iCityAttack&lt;br /&gt;
| The bonus that the unit gets when attacking cities&lt;br /&gt;
|-&lt;br /&gt;
! iCityDefense&lt;br /&gt;
| The bonus that the unit gets when defending cities&lt;br /&gt;
|-&lt;br /&gt;
! iAnimalCombat&lt;br /&gt;
| The bonus that the unit gets against Animals, in attack or defence.&lt;br /&gt;
|-&lt;br /&gt;
! iHillsAttack&lt;br /&gt;
| The bonus that the unit gets when attacking hills&lt;br /&gt;
|-&lt;br /&gt;
! iHillsDefense&lt;br /&gt;
| The bonus that the unit gets when defending hills&lt;br /&gt;
|-&lt;br /&gt;
! iBombRate&lt;br /&gt;
| The damage that a unit does when carrying out an Air Bomb mission&lt;br /&gt;
|-&lt;br /&gt;
! iBombardRate&lt;br /&gt;
| The rate at which a unit Bombards a city&lt;br /&gt;
|-&lt;br /&gt;
! iCargo&lt;br /&gt;
| The number of units that the unit can carry&lt;br /&gt;
|-&lt;br /&gt;
! iConscription&lt;br /&gt;
| The number of this unit that can be drafted&lt;br /&gt;
|-&lt;br /&gt;
! iCultureGarrison&lt;br /&gt;
| The suppression value of a unit while garrisoned in a rebelling city&lt;br /&gt;
|-&lt;br /&gt;
! iExtraCost&lt;br /&gt;
| Affects the cost of the unit&lt;br /&gt;
|-&lt;br /&gt;
! iAsset&lt;br /&gt;
| Affects the AI&#039;s behaviour towards it in some way.&lt;br /&gt;
|-&lt;br /&gt;
! iPower&lt;br /&gt;
| Affects the amount that the AI factors it into the equation when determining your military power&lt;br /&gt;
|-&lt;br /&gt;
! iLeaderExperience&lt;br /&gt;
| The amount of experience which a certain leader gives this unit&lt;br /&gt;
|-&lt;br /&gt;
! iHotKeyPriority&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this does&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Tags ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! TerrainImpassables&lt;br /&gt;
| Types of terrain that the unit cannot enter - generally Ocean&lt;br /&gt;
|-&lt;br /&gt;
! FeatureImpassables&lt;br /&gt;
| As above for terrain features - like Forests and Jungle&lt;br /&gt;
|-&lt;br /&gt;
! TerrainPassableTechs&lt;br /&gt;
| With these technologies, the unit can enter the terrain defined in TerrainImpassables&lt;br /&gt;
|-&lt;br /&gt;
! FeatureImpassables&lt;br /&gt;
| With these technologies, the unit can enter the features defined in FeatureImpassables&lt;br /&gt;
|-&lt;br /&gt;
! TerrainNatives&lt;br /&gt;
| This affects the terrain animals spawn in&lt;br /&gt;
|-&lt;br /&gt;
! FeatureNatives&lt;br /&gt;
| This affects the features animals spawn in&lt;br /&gt;
|-&lt;br /&gt;
! TerrainAttacks&lt;br /&gt;
| Attack bonuses that the unit gets in different terrain&lt;br /&gt;
|-&lt;br /&gt;
! TerrainDefenses&lt;br /&gt;
| Defence bonuses that the unit gets in different terrain&lt;br /&gt;
|-&lt;br /&gt;
! FeatureAttacks&lt;br /&gt;
| Attack bonuses that the unit gets in different features&lt;br /&gt;
|-&lt;br /&gt;
! FeatureDefenses&lt;br /&gt;
| Defence bonuses that the unit gets in different features&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassAttackMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against specific units in attack&lt;br /&gt;
|-&lt;br /&gt;
! UnitClassDefenseMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against specific units in defence&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against different combats&lt;br /&gt;
|-&lt;br /&gt;
! UnitCombatCollateralImmunes&lt;br /&gt;
| The unit combats that this unit does not recieve collateral damage from&lt;br /&gt;
|-&lt;br /&gt;
! DomainMods&lt;br /&gt;
| The bonuses/penalties that the unit gets against Air, Sea or Land units&lt;br /&gt;
|-&lt;br /&gt;
! BonusProductionModifiers&lt;br /&gt;
| Resources that make the unit produce faster&lt;br /&gt;
|-&lt;br /&gt;
! DomainCargo&lt;br /&gt;
| The Domains (AIR, SEA, or LAND) that the unit can carry.&lt;br /&gt;
|-&lt;br /&gt;
! SpecialCargo&lt;br /&gt;
| Any types of Special Unit that the unit can carry&lt;br /&gt;
|-&lt;br /&gt;
! HotKey&lt;br /&gt;
| Never used in the original game - it can be used to define a hotkey for the unit&lt;br /&gt;
|-&lt;br /&gt;
! FreePromotions&lt;br /&gt;
| The promotions that this unit starts with&lt;br /&gt;
|-&lt;br /&gt;
! LeaderPromotions&lt;br /&gt;
| Promotions which a certain leader gives this unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Art Tags ==&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! iGroupSize&lt;br /&gt;
| The number of models in the unit &lt;br /&gt;
|-&lt;br /&gt;
! fMaxSpeed&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this does&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! fPadTime&lt;br /&gt;
| &amp;lt;font color=red&amp;gt;Not sure what this does&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! iMeleeWaveSize&lt;br /&gt;
| The number of models that engage in melee combat&lt;br /&gt;
|-&lt;br /&gt;
! iRangedWaveSize&lt;br /&gt;
| The number of models that engage in ranged combat at once&lt;br /&gt;
|-&lt;br /&gt;
! UnitMeshGroups&lt;br /&gt;
| Holds the unit&#039;s art data&lt;br /&gt;
|-&lt;br /&gt;
! EarlyArtDefineTag&lt;br /&gt;
| From CIV4ArtDefinesUnit - what the unit looks like in-game&lt;br /&gt;
|-&lt;br /&gt;
! FormationType&lt;br /&gt;
| The formation that the unit adopts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4BasicInfos&amp;diff=153</id>
		<title>Civ4BasicInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4BasicInfos&amp;diff=153"/>
		<updated>2009-05-13T06:18:32Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4AttitudeInfos|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
The BasicInfos file stores, well basic information.  In vanilla and Warlords, it contained a ton of stuff.  In BtS it was split into multiple files, retaining only the concepts.  The info that was previously in Civ4BasicInfos can now be found in the rest of the BasicInfos directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039; || Name of the Concept.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039; || Pointer to the Description in &#039;&#039;&#039;CIV4GameTextInfos_Objects.xml&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Civilopedia&#039;&#039;&#039; || Pointer to the Civilopedia entry for the Concept in &#039;&#039;&#039;CIV4GameText_Civilopedia_Concepts.xml&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Multi-Line Tags=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Contains&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ConceptInfos&#039;&#039;&#039; || Header &amp;amp; Footer for the entire file. || ConceptInfo&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ConceptInfo&#039;&#039;&#039; || Defines the different Concept entires. || Type&amp;lt;br&amp;gt;Description&amp;lt;br&amp;gt;Civilopedia&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;ConceptInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;CONCEPT_ANIMALS&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Description&amp;gt;TXT_KEY_CONCEPT_ANIMALS&amp;lt;/Description&amp;gt;&lt;br /&gt;
    &amp;lt;Civilopedia&amp;gt;TXT_KEY_CONCEPT_ANIMALS_PEDIA&amp;lt;/Civilopedia&amp;gt;&lt;br /&gt;
 &amp;lt;/ConceptInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4CalendarInfos|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4BasicInfos&amp;diff=147</id>
		<title>Civ4BasicInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4BasicInfos&amp;diff=147"/>
		<updated>2009-05-11T00:19:58Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4AttitudeInfos|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
The BasicInfos file stores, well basic information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Name of the Concept.&lt;br /&gt;
|-&lt;br /&gt;
|Description || Pointer to the Description in &#039;&#039;&#039;CIV4GameTextInfos_Objects.xml&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Civilopedia || Pointer to the Civilopedia entry for the Concept in &#039;&#039;&#039;CIV4GameText_Civilopedia_Concepts.xml&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Multi-Line Tags=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Contains&lt;br /&gt;
|-&lt;br /&gt;
|ConceptInfos || Header &amp;amp; Footer for the entire file. || ConceptInfo&lt;br /&gt;
|-&lt;br /&gt;
|ConceptInfo || Defines the different Concept entires. || Type&amp;lt;br&amp;gt;Description&amp;lt;br&amp;gt;Civilopedia&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;ConceptInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;CONCEPT_ANIMALS&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Description&amp;gt;TXT_KEY_CONCEPT_ANIMALS&amp;lt;/Description&amp;gt;&lt;br /&gt;
    &amp;lt;Civilopedia&amp;gt;TXT_KEY_CONCEPT_ANIMALS_PEDIA&amp;lt;/Civilopedia&amp;gt;&lt;br /&gt;
 &amp;lt;/ConceptInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4CalendarInfos|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4BasicInfos&amp;diff=146</id>
		<title>Civ4BasicInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4BasicInfos&amp;diff=146"/>
		<updated>2009-05-11T00:19:41Z</updated>

		<summary type="html">&lt;p&gt;Draco: 1st entry of data, copied from &amp;quot;civ4.wikidot.com&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4AttitudeInfos|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;br /&gt;
=Summary=&lt;br /&gt;
The BasicInfos file stores, well basic information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Name of the Concept.&lt;br /&gt;
|-&lt;br /&gt;
|Description || Pointer to the Description in &#039;&#039;&#039;CIV4GameTextInfos_Objects.xml&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Civilopedia || Pointer to the Civilopedia entry for the Concept in &#039;&#039;&#039;CIV4GameText_Civilopedia_Concepts.xml&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Multi-Line Tags=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Contains&lt;br /&gt;
|-&lt;br /&gt;
|ConceptInfos || Header &amp;amp; Footer for the entire file. || ConceptInfo&lt;br /&gt;
|-&lt;br /&gt;
|ConceptInfo || Defines the different Concept entires. || Type&amp;lt;br&amp;gt;Description&amp;lt;br&amp;gt;Civilopedia&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;ConceptInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;CONCEPT_ANIMALS&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Description&amp;gt;TXT_KEY_CONCEPT_ANIMALS&amp;lt;/Description&amp;gt;&lt;br /&gt;
    &amp;lt;Civilopedia&amp;gt;TXT_KEY_CONCEPT_ANIMALS_PEDIA&amp;lt;/Civilopedia&amp;gt;&lt;br /&gt;
 &amp;lt;/ConceptInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4CalendarInfos|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=AudioSoundscapeScripts&amp;diff=145</id>
		<title>AudioSoundscapeScripts</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=AudioSoundscapeScripts&amp;diff=145"/>
		<updated>2009-05-11T00:06:48Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[AudioDefines|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
This file groups the 2D and 3D sounds together to form &amp;quot;soundscapes&amp;quot; which are used in various parts of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single-Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|ScriptID || The name of the audio soundscape script prefixed with ASSS_ for easier identification.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integer Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|iMinVolume || Minimum volume for all sounds in this soundscape.&lt;br /&gt;
|-&lt;br /&gt;
|iMaxVolume || Maximum volume for all sounds in this soundscape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Multi-Line Tags=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|SoundscapeElement || The audio script object and the script engine it uses. Generally this will consist of one primary screen background using the 2D script engine and multiple additional sounds using the 3D script engine.&lt;br /&gt;
|-&lt;br /&gt;
|Text || ScriptType 	The audio script engine. Defined in [[AudioDefines]]. Values are 2D or 3D.&lt;br /&gt;
|-&lt;br /&gt;
|Text || ScriptID 	The sound name defined in Audio2DScripts or Audio3DScripts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;ScriptSoundscape&amp;gt;&lt;br /&gt;
    &amp;lt;ScriptID&amp;gt;ASSS_CITY_LATE_LARGE_SELECT_AMB&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;iMinVolume&amp;gt;100&amp;lt;/iMinVolume&amp;gt;&lt;br /&gt;
    &amp;lt;iMaxVolume&amp;gt;100&amp;lt;/iMaxVolume&amp;gt;&lt;br /&gt;
    &amp;lt;SoundscapeElement&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptType&amp;gt;2D&amp;lt;/ScriptType&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptID&amp;gt;AS2D_SS_CITY_LATE_LARGE_BED&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;/SoundscapeElement&amp;gt;&lt;br /&gt;
    &amp;lt;SoundscapeElement&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptType&amp;gt;3D&amp;lt;/ScriptType&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptID&amp;gt;AS3D_SS_HORN&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;/SoundscapeElement&amp;gt;&lt;br /&gt;
    &amp;lt;SoundscapeElement&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptType&amp;gt;3D&amp;lt;/ScriptType&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptID&amp;gt;AS3D_SS_AUTO_PASSING&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;/SoundscapeElement&amp;gt;&lt;br /&gt;
    &amp;lt;SoundscapeElement&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptType&amp;gt;3D&amp;lt;/ScriptType&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptID&amp;gt;AS3D_SS_FOOTSTEPS&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;/SoundscapeElement&amp;gt;&lt;br /&gt;
    &amp;lt;SoundscapeElement&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptType&amp;gt;3D&amp;lt;/ScriptType&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptID&amp;gt;AS3D_SS_HORN_DOPPLER&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;/SoundscapeElement&amp;gt;&lt;br /&gt;
    &amp;lt;SoundscapeElement&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptType&amp;gt;3D&amp;lt;/ScriptType&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptID&amp;gt;AS3D_SS_SIREN&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;/SoundscapeElement&amp;gt;&lt;br /&gt;
 &amp;lt;/ScriptSoundscape&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4AttitudeInfos|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=AudioSoundscapeScripts&amp;diff=144</id>
		<title>AudioSoundscapeScripts</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=AudioSoundscapeScripts&amp;diff=144"/>
		<updated>2009-05-11T00:06:18Z</updated>

		<summary type="html">&lt;p&gt;Draco: 1st entry of data, copied from &amp;quot;civ4.wikidot.com&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Audio2DScripts|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
This file groups the 2D and 3D sounds together to form &amp;quot;soundscapes&amp;quot; which are used in various parts of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single-Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|ScriptID || The name of the audio soundscape script prefixed with ASSS_ for easier identification.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integer Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|iMinVolume || Minimum volume for all sounds in this soundscape.&lt;br /&gt;
|-&lt;br /&gt;
|iMaxVolume || Maximum volume for all sounds in this soundscape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Multi-Line Tags=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|SoundscapeElement || The audio script object and the script engine it uses. Generally this will consist of one primary screen background using the 2D script engine and multiple additional sounds using the 3D script engine.&lt;br /&gt;
|-&lt;br /&gt;
|Text || ScriptType 	The audio script engine. Defined in [[AudioDefines]]. Values are 2D or 3D.&lt;br /&gt;
|-&lt;br /&gt;
|Text || ScriptID 	The sound name defined in Audio2DScripts or Audio3DScripts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;ScriptSoundscape&amp;gt;&lt;br /&gt;
    &amp;lt;ScriptID&amp;gt;ASSS_CITY_LATE_LARGE_SELECT_AMB&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;iMinVolume&amp;gt;100&amp;lt;/iMinVolume&amp;gt;&lt;br /&gt;
    &amp;lt;iMaxVolume&amp;gt;100&amp;lt;/iMaxVolume&amp;gt;&lt;br /&gt;
    &amp;lt;SoundscapeElement&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptType&amp;gt;2D&amp;lt;/ScriptType&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptID&amp;gt;AS2D_SS_CITY_LATE_LARGE_BED&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;/SoundscapeElement&amp;gt;&lt;br /&gt;
    &amp;lt;SoundscapeElement&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptType&amp;gt;3D&amp;lt;/ScriptType&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptID&amp;gt;AS3D_SS_HORN&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;/SoundscapeElement&amp;gt;&lt;br /&gt;
    &amp;lt;SoundscapeElement&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptType&amp;gt;3D&amp;lt;/ScriptType&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptID&amp;gt;AS3D_SS_AUTO_PASSING&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;/SoundscapeElement&amp;gt;&lt;br /&gt;
    &amp;lt;SoundscapeElement&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptType&amp;gt;3D&amp;lt;/ScriptType&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptID&amp;gt;AS3D_SS_FOOTSTEPS&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;/SoundscapeElement&amp;gt;&lt;br /&gt;
    &amp;lt;SoundscapeElement&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptType&amp;gt;3D&amp;lt;/ScriptType&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptID&amp;gt;AS3D_SS_HORN_DOPPLER&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;/SoundscapeElement&amp;gt;&lt;br /&gt;
    &amp;lt;SoundscapeElement&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptType&amp;gt;3D&amp;lt;/ScriptType&amp;gt;&lt;br /&gt;
        &amp;lt;ScriptID&amp;gt;AS3D_SS_SIREN&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;/SoundscapeElement&amp;gt;&lt;br /&gt;
 &amp;lt;/ScriptSoundscape&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[AudioDefines|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Audio3DScripts&amp;diff=137</id>
		<title>Audio3DScripts</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Audio3DScripts&amp;diff=137"/>
		<updated>2009-05-10T23:38:22Z</updated>

		<summary type="html">&lt;p&gt;Draco: 1st entry of data, copied from &amp;quot;civ4.wikidot.com&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Audio2DScripts|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
This file defines attributes for sounds used by the 3D sound script operations. These attributes define how and if sound is played at a distance from a source. Most notably when you are zoomed into a resource (i.e. cows) on the screen so that they are louder the closer you are zoomed in and if they are centered on the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single-Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|ScriptID || The script object name prefixed with AS3D_ followed by the file name. Used in [[AudioSoundscapeScripts]] and by Python CyAudioGame.Play3DSound() function.&lt;br /&gt;
|-&lt;br /&gt;
|SoundID || Implemented in [[AudioDefines]] to retrieve the sound file.&lt;br /&gt;
|-&lt;br /&gt;
|SoundType || Indicates which volume slider to use under Game Option -&amp;gt; Audio. Values are defined in [[AudioDefines]] and are prefixed with GAME_. Values are AMBIENCE, INTERFACE, MUSIC, SFX or SPEECH.&lt;br /&gt;
|-&lt;br /&gt;
|StartPosition || Position to player where the sounds appears to come from when it starts (most effective for surround sound setups.) Values are defined in [[AudioDefines]]. Values are NONE, RANDOM, ALL, FRONT, BACK, BACK_LEFT, BACK_RIGHT, LEFT, RIGHT, FRONT_LEFT, FRONT_RIGHT and REARS&lt;br /&gt;
|-&lt;br /&gt;
|EndPosition || Position to player where the sounds appears to come from when it ends (most effective for surround sound setups.) Values are defined in [[AudioDefines]]. Values are NONE, RANDOM, ALL, FRONT, BACK, BACK_LEFT, BACK_RIGHT, LEFT, RIGHT, FRONT_LEFT, FRONT_RIGHT and REARS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|bLooping || Indicates whether the sound will &amp;quot;loop&amp;quot;, ie: repeat indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
|bTaperForSoundtracks || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integer Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|iMinVolume || Minimum volume to play this sound. Values from 0 to 100.&lt;br /&gt;
|-&lt;br /&gt;
|iMaxVolume || Maximum volume to play this sound. Values from 0 to 100.&lt;br /&gt;
|-&lt;br /&gt;
|iPitchChangeDown || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Negative values (in Hz? Known values are 0, -2000, -3000, -4000, -5000, -7000)&lt;br /&gt;
|-&lt;br /&gt;
|iPitchChangeUp || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Positive values (in Hz? known values are 0, 2000, 3000, 4000, 5000, 7000)&lt;br /&gt;
|-&lt;br /&gt;
|iMinTimeDelay || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Minimum time delay before playing sound. Values in milliseconds&lt;br /&gt;
|-&lt;br /&gt;
|iMaxTimeDelay || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Maximum time delay before playing sound. Values in milliseconds.&lt;br /&gt;
|-&lt;br /&gt;
|iLengthOfSound || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 0.&lt;br /&gt;
|-&lt;br /&gt;
|iMinVelocity || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Minimum velocity to play the sound. Set to 0&lt;br /&gt;
|-&lt;br /&gt;
|iMaxVelocity || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Maximum velocity to play the sound. Set to 0.&lt;br /&gt;
|-&lt;br /&gt;
|iMinDistanceFromListener || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Minimum distance in meters from listen before playing the sound.&lt;br /&gt;
|-&lt;br /&gt;
|iMaxDistanceFromListener || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Maximum distance in meters from listen before playing the sound.&lt;br /&gt;
|-&lt;br /&gt;
|iMinDistanceForMaxVolume || Minimum distance in meters to play the sound at maximum volume.&lt;br /&gt;
|-&lt;br /&gt;
|iMaxDistanceForMaxVolume || Maximum distance in meters to play the sound at maximum volume.&lt;br /&gt;
|-&lt;br /&gt;
|iMinCutoffDistance || Minimum distance in meters before stop playing the sound.&lt;br /&gt;
|-&lt;br /&gt;
|iMaxCutoffDistance || Maximum distance in meters before stop playing the sound.&lt;br /&gt;
|-&lt;br /&gt;
|iNotPlayPercent || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 0. &amp;lt;font color=gold&amp;gt;&#039;&#039;&#039;Only in BtS.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floating-Point Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|fMinDryLevel || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 1.0.&lt;br /&gt;
|-&lt;br /&gt;
|fMaxDryLevel || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 1.0.&lt;br /&gt;
|-&lt;br /&gt;
|fMinWetLevel || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Values between 0.0 - 1.0.&lt;br /&gt;
|-&lt;br /&gt;
|fMaxWetLevel || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Values between 0.0 - 1.0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;Script3DSound&amp;gt;&lt;br /&gt;
    &amp;lt;ScriptID&amp;gt;AS3D_ERROR&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;SoundID&amp;gt;SND_ERROR&amp;lt;/SoundID&amp;gt;&lt;br /&gt;
    &amp;lt;SoundType&amp;gt;GAME_SFX&amp;lt;/SoundType&amp;gt;&lt;br /&gt;
    &amp;lt;iMinVolume&amp;gt;80&amp;lt;/iMinVolume&amp;gt;&lt;br /&gt;
    &amp;lt;iMaxVolume&amp;gt;80&amp;lt;/iMaxVolume&amp;gt;&lt;br /&gt;
    &amp;lt;iPitchChangeDown&amp;gt;0&amp;lt;/iPitchChangeDown&amp;gt;&lt;br /&gt;
    &amp;lt;iPitchChangeUp&amp;gt;0&amp;lt;/iPitchChangeUp&amp;gt;&lt;br /&gt;
    &amp;lt;bLooping&amp;gt;0&amp;lt;/bLooping&amp;gt;&lt;br /&gt;
    &amp;lt;iMinTimeDelay&amp;gt;0&amp;lt;/iMinTimeDelay&amp;gt;&lt;br /&gt;
    &amp;lt;iMaxTimeDelay&amp;gt;0&amp;lt;/iMaxTimeDelay&amp;gt;&lt;br /&gt;
    &amp;lt;StartPosition&amp;gt;FRONT&amp;lt;/StartPosition&amp;gt;&lt;br /&gt;
    &amp;lt;EndPosition&amp;gt;FRONT&amp;lt;/EndPosition&amp;gt;&lt;br /&gt;
    &amp;lt;iMinVelocity&amp;gt;0&amp;lt;/iMinVelocity&amp;gt;&lt;br /&gt;
    &amp;lt;iMaxVelocity&amp;gt;0&amp;lt;/iMaxVelocity&amp;gt;&lt;br /&gt;
    &amp;lt;iMinDistanceFromListener&amp;gt;0&amp;lt;/iMinDistanceFromListener&amp;gt;&lt;br /&gt;
    &amp;lt;iMaxDistanceFromListener&amp;gt;0&amp;lt;/iMaxDistanceFromListener&amp;gt;&lt;br /&gt;
    &amp;lt;iMinDistanceForMaxVolume&amp;gt;100000&amp;lt;/iMinDistanceForMaxVolume&amp;gt;&lt;br /&gt;
    &amp;lt;iMaxDistanceForMaxVolume&amp;gt;100000&amp;lt;/iMaxDistanceForMaxVolume&amp;gt;&lt;br /&gt;
    &amp;lt;iMinCutoffDistance&amp;gt;100000&amp;lt;/iMinCutoffDistance&amp;gt;&lt;br /&gt;
    &amp;lt;iMaxCutoffDistance&amp;gt;100000&amp;lt;/iMaxCutoffDistance&amp;gt;&lt;br /&gt;
    &amp;lt;bTaperForSoundtracks&amp;gt;0&amp;lt;/bTaperForSoundtracks&amp;gt;&lt;br /&gt;
    &amp;lt;iLengthOfSound&amp;gt;0&amp;lt;/iLengthOfSound&amp;gt;&lt;br /&gt;
    &amp;lt;fMinDryLevel&amp;gt;1.0&amp;lt;/fMinDryLevel&amp;gt;&lt;br /&gt;
    &amp;lt;fMaxDryLevel&amp;gt;1.0&amp;lt;/fMaxDryLevel&amp;gt;&lt;br /&gt;
    &amp;lt;fMinWetLevel&amp;gt;0.0&amp;lt;/fMinWetLevel&amp;gt;&lt;br /&gt;
    &amp;lt;fMaxWetLevel&amp;gt;0.0&amp;lt;/fMaxWetLevel&amp;gt;&lt;br /&gt;
 &amp;lt;/Script3DSound&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[AudioDefines|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Audio2DScripts&amp;diff=136</id>
		<title>Audio2DScripts</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Audio2DScripts&amp;diff=136"/>
		<updated>2009-05-10T23:19:48Z</updated>

		<summary type="html">&lt;p&gt;Draco: 1st entry of data, copied from &amp;quot;civ4.wikidot.com&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4RouteModelInfos|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
This file defines the primary background and foreground sounds for each screen and playing attribute. These include the music for the opening, map and diplomacy screens and primary background for the city screen. Foreground sounds would be tech discoveries, structure and unit builds and mouse clicks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single-Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|ScriptID || This is the name of the sound object used by the Audio2D script, This ID is used in [[CIV4LeaderHeadInfos]], [[AudioSoundscapeScripts]] and by Python CyAudioGame.Play2DSound() function. The IDs are prefixed with AS2D_ for easier identification and followed by the filename.&lt;br /&gt;
|-&lt;br /&gt;
|SoundID || Implemented in AudioDefines to retrieve the sound file.&lt;br /&gt;
|-&lt;br /&gt;
|SoundType || Indicates which volume slider to use under Game Options -&amp;gt; Audio AMBIENCE, INTERFACE, MUSIC, SFX or SPEECH These are prefixed with GAME_ for easy identification. Values are defined in AudioDefines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|bLooping || Indicates whether the sound will &amp;quot;loop&amp;quot;, ie: repeat indefinately.&lt;br /&gt;
|-&lt;br /&gt;
|bTaperForSoundtracks || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integer Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|iMinVolume || Minimum volume to play this sound. Values are from 0 to 100.&lt;br /&gt;
|-&lt;br /&gt;
|iMaxVolume || Maximum volume to play this sound. Values are from 0 to 100.&lt;br /&gt;
|-&lt;br /&gt;
|iPitchChangeDown || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 0.&lt;br /&gt;
|-&lt;br /&gt;
|iPitchChangeUp || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 0.&lt;br /&gt;
|-&lt;br /&gt;
|iMinLeftPan || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to -1.&lt;br /&gt;
|-&lt;br /&gt;
|iMaxLeftPan || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to -1.&lt;br /&gt;
|-&lt;br /&gt;
|iMinRightPan || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to -1.&lt;br /&gt;
|-&lt;br /&gt;
|iMaxRightPan || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to -1.&lt;br /&gt;
|-&lt;br /&gt;
|iMinTimeDelay || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Minimum time in delay playing sound. Values in milliseconds.&lt;br /&gt;
|-&lt;br /&gt;
|iMaxTimeDelay || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Maximum.time in delay playing sound. Values in milliseconds.&lt;br /&gt;
|-&lt;br /&gt;
|iLengthOfSound || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 0.&lt;br /&gt;
|-&lt;br /&gt;
|iNotPlayPercent || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 0. Only in BtS.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floating-Point Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|fMinDryLevel || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 1.0.&lt;br /&gt;
|-&lt;br /&gt;
|fMaxDryLevel || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 1.0.&lt;br /&gt;
|-&lt;br /&gt;
|fMinWetLevel || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 0.0.&lt;br /&gt;
|-&lt;br /&gt;
|fMaxWetLevel || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Set to 0.0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;Script2DSound&amp;gt;&lt;br /&gt;
    &amp;lt;ScriptID&amp;gt;AS2D_ERROR&amp;lt;/ScriptID&amp;gt;&lt;br /&gt;
    &amp;lt;SoundID&amp;gt;SND_ERROR&amp;lt;/SoundID&amp;gt;&lt;br /&gt;
    &amp;lt;SoundType&amp;gt;GAME_SFX&amp;lt;/SoundType&amp;gt;&lt;br /&gt;
    &amp;lt;iMinVolume&amp;gt;80&amp;lt;/iMinVolume&amp;gt;&lt;br /&gt;
    &amp;lt;iMaxVolume&amp;gt;80&amp;lt;/iMaxVolume&amp;gt;&lt;br /&gt;
    &amp;lt;iPitchChangeDown&amp;gt;0&amp;lt;/iPitchChangeDown&amp;gt;&lt;br /&gt;
    &amp;lt;iPitchChangeUp&amp;gt;0&amp;lt;/iPitchChangeUp&amp;gt;&lt;br /&gt;
    &amp;lt;iMinLeftPan&amp;gt;-1&amp;lt;/iMinLeftPan&amp;gt;&lt;br /&gt;
    &amp;lt;iMaxLeftPan&amp;gt;-1&amp;lt;/iMaxLeftPan&amp;gt;&lt;br /&gt;
    &amp;lt;iMinRightPan&amp;gt;-1&amp;lt;/iMinRightPan&amp;gt;&lt;br /&gt;
    &amp;lt;iMaxRightPan&amp;gt;-1&amp;lt;/iMaxRightPan&amp;gt;&lt;br /&gt;
    &amp;lt;bLooping&amp;gt;0&amp;lt;/bLooping&amp;gt;&lt;br /&gt;
    &amp;lt;iMinTimeDelay&amp;gt;0&amp;lt;/iMinTimeDelay&amp;gt;&lt;br /&gt;
    &amp;lt;iMaxTimeDelay&amp;gt;0&amp;lt;/iMaxTimeDelay&amp;gt;&lt;br /&gt;
    &amp;lt;bTaperForSoundtracks&amp;gt;0&amp;lt;/bTaperForSoundtracks&amp;gt;&lt;br /&gt;
    &amp;lt;iLengthOfSound&amp;gt;0&amp;lt;/iLengthOfSound&amp;gt;&lt;br /&gt;
    &amp;lt;fMinDryLevel&amp;gt;1.0&amp;lt;/fMinDryLevel&amp;gt;&lt;br /&gt;
    &amp;lt;fMaxDryLevel&amp;gt;1.0&amp;lt;/fMaxDryLevel&amp;gt;&lt;br /&gt;
    &amp;lt;fMinWetLevel&amp;gt;0.0&amp;lt;/fMinWetLevel&amp;gt;&lt;br /&gt;
    &amp;lt;fMaxWetLevel&amp;gt;0.0&amp;lt;/fMaxWetLevel&amp;gt;&lt;br /&gt;
 &amp;lt;/Script2DSound&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Audio3DScripts|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_SDK&amp;diff=135</id>
		<title>Civ4 SDK</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_SDK&amp;diff=135"/>
		<updated>2009-05-10T22:56:17Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=166933 Installing and Using the SDK]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=166934 Sample SDK Code]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=171971 Calling Function from a Custom Python Module in the SDK]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=167476 Exposing New Functions to Python]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=274023 Common SDK Mistakes]&lt;br /&gt;
* [http://msdn.microsoft.com/en-us/library/8x5x43k7(VS.71).aspx Database of C++ Build Errors]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=314201 An Idiot&#039;s Guide to Editing the DLL]&lt;br /&gt;
&lt;br /&gt;
== SDK Files ==&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_Useful_Programs&amp;diff=134</id>
		<title>Civ4 Useful Programs</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_Useful_Programs&amp;diff=134"/>
		<updated>2009-05-10T22:54:44Z</updated>

		<summary type="html">&lt;p&gt;Draco: /* Graphics Programs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides links to programs that are useful and help with modding Civilization IV.&lt;br /&gt;
&lt;br /&gt;
== Graphics Programs ==&lt;br /&gt;
* [http://www.blender.org/ Blender]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=135740 BMP To WorldBuilderSave Converter]&lt;br /&gt;
* [http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/DXTBmp.shtml DXTBmp]&lt;br /&gt;
* [http://www.gimp.org/ GIMP]&lt;br /&gt;
* [http://nifelheim.dyndns.org/~cocidius/dds/ GIMP DDS Plugin]&lt;br /&gt;
* [http://www.turbosquid.com/gmax Gmax]&lt;br /&gt;
* [http://niftools.sourceforge.net/wiki/NifTools NifTools]&lt;br /&gt;
&lt;br /&gt;
== XML Programs ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=270586 Civ4 XML Editor]&lt;br /&gt;
* [http://notepad-plus.sourceforge.net/uk/site.htm Notepad ++ XML Editor]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=276286 Civ4 File Checker]&lt;br /&gt;
* [http://www.symbolclick.com/ XML Marker]&lt;br /&gt;
&lt;br /&gt;
== Python Programs ==&lt;br /&gt;
* [http://www.python.org/ Python IDLE]&lt;br /&gt;
&lt;br /&gt;
== SDK Programs ==&lt;br /&gt;
* [http://www.codeblocks.org/ CodeBlocks]&lt;br /&gt;
* [http://kael.civfanatics.net/files/PSDK-x86.exe Microsoft Platform SDK]&lt;br /&gt;
* [http://kael.civfanatics.net/files/msvcrt.lib msvcrt.lib]&lt;br /&gt;
* [http://kael.civfanatics.net/files/msvcrtd.lib msvcrtd.lib]&lt;br /&gt;
* [http://kael.civfanatics.net/files/msvcprt.lib msvcprt.lib]&lt;br /&gt;
* [http://kael.civfanatics.net/files/VCToolkitSetup.exe VC++ Toolkit 2003]&lt;br /&gt;
&lt;br /&gt;
== Misc Programs ==&lt;br /&gt;
* [http://forums.civfanatics.com/showpost.php?p=3247291&amp;amp;postcount=1 PakBuild]&lt;br /&gt;
* [http://winmerge.org/downloads/ WinMerge]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_Useful_Programs&amp;diff=133</id>
		<title>Civ4 Useful Programs</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_Useful_Programs&amp;diff=133"/>
		<updated>2009-05-10T22:53:44Z</updated>

		<summary type="html">&lt;p&gt;Draco: /* Misc Programs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides links to programs that are useful and help with modding Civilization IV.&lt;br /&gt;
&lt;br /&gt;
== Graphics Programs ==&lt;br /&gt;
* [http://www.blender.org/ Blender]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=135740 BMP To WorldBuilderSave Converter]&lt;br /&gt;
* [http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/DXTBmp.shtml DXTBmp]&lt;br /&gt;
* [http://www.gimp.org/ GIMP]&lt;br /&gt;
* [http://www.turbosquid.com/gmax Gmax]&lt;br /&gt;
* [http://niftools.sourceforge.net/wiki/NifTools NifTools]&lt;br /&gt;
&lt;br /&gt;
== XML Programs ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=270586 Civ4 XML Editor]&lt;br /&gt;
* [http://notepad-plus.sourceforge.net/uk/site.htm Notepad ++ XML Editor]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=276286 Civ4 File Checker]&lt;br /&gt;
* [http://www.symbolclick.com/ XML Marker]&lt;br /&gt;
&lt;br /&gt;
== Python Programs ==&lt;br /&gt;
* [http://www.python.org/ Python IDLE]&lt;br /&gt;
&lt;br /&gt;
== SDK Programs ==&lt;br /&gt;
* [http://www.codeblocks.org/ CodeBlocks]&lt;br /&gt;
* [http://kael.civfanatics.net/files/PSDK-x86.exe Microsoft Platform SDK]&lt;br /&gt;
* [http://kael.civfanatics.net/files/msvcrt.lib msvcrt.lib]&lt;br /&gt;
* [http://kael.civfanatics.net/files/msvcrtd.lib msvcrtd.lib]&lt;br /&gt;
* [http://kael.civfanatics.net/files/msvcprt.lib msvcprt.lib]&lt;br /&gt;
* [http://kael.civfanatics.net/files/VCToolkitSetup.exe VC++ Toolkit 2003]&lt;br /&gt;
&lt;br /&gt;
== Misc Programs ==&lt;br /&gt;
* [http://forums.civfanatics.com/showpost.php?p=3247291&amp;amp;postcount=1 PakBuild]&lt;br /&gt;
* [http://winmerge.org/downloads/ WinMerge]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_Useful_Programs&amp;diff=132</id>
		<title>Civ4 Useful Programs</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_Useful_Programs&amp;diff=132"/>
		<updated>2009-05-10T22:53:12Z</updated>

		<summary type="html">&lt;p&gt;Draco: /* XML Programs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides links to programs that are useful and help with modding Civilization IV.&lt;br /&gt;
&lt;br /&gt;
== Graphics Programs ==&lt;br /&gt;
* [http://www.blender.org/ Blender]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=135740 BMP To WorldBuilderSave Converter]&lt;br /&gt;
* [http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/DXTBmp.shtml DXTBmp]&lt;br /&gt;
* [http://www.gimp.org/ GIMP]&lt;br /&gt;
* [http://www.turbosquid.com/gmax Gmax]&lt;br /&gt;
* [http://niftools.sourceforge.net/wiki/NifTools NifTools]&lt;br /&gt;
&lt;br /&gt;
== XML Programs ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=270586 Civ4 XML Editor]&lt;br /&gt;
* [http://notepad-plus.sourceforge.net/uk/site.htm Notepad ++ XML Editor]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=276286 Civ4 File Checker]&lt;br /&gt;
* [http://www.symbolclick.com/ XML Marker]&lt;br /&gt;
&lt;br /&gt;
== Python Programs ==&lt;br /&gt;
* [http://www.python.org/ Python IDLE]&lt;br /&gt;
&lt;br /&gt;
== SDK Programs ==&lt;br /&gt;
* [http://www.codeblocks.org/ CodeBlocks]&lt;br /&gt;
* [http://kael.civfanatics.net/files/PSDK-x86.exe Microsoft Platform SDK]&lt;br /&gt;
* [http://kael.civfanatics.net/files/msvcrt.lib msvcrt.lib]&lt;br /&gt;
* [http://kael.civfanatics.net/files/msvcrtd.lib msvcrtd.lib]&lt;br /&gt;
* [http://kael.civfanatics.net/files/msvcprt.lib msvcprt.lib]&lt;br /&gt;
* [http://kael.civfanatics.net/files/VCToolkitSetup.exe VC++ Toolkit 2003]&lt;br /&gt;
&lt;br /&gt;
== Misc Programs ==&lt;br /&gt;
* [http://forums.civfanatics.com/showpost.php?p=3247291&amp;amp;postcount=1 PakBuild]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Format_for_new_XML_pages&amp;diff=131</id>
		<title>Format for new XML pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Format_for_new_XML_pages&amp;diff=131"/>
		<updated>2009-05-10T22:49:02Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;br /&gt;
Just copy &amp;amp; paste the below into any new XML reference page to use as a starting point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[(name of previous page)|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Write a summary here of what the file is used for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single-Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floating-Point Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-Line Tags==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;code example here&amp;gt;&lt;br /&gt;
    &amp;lt;blah&amp;gt;&lt;br /&gt;
    &amp;lt;blih&amp;gt;&lt;br /&gt;
    &amp;lt;bluh&amp;gt;&lt;br /&gt;
 &amp;lt;close&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[(name of next page)|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Format_for_new_XML_pages&amp;diff=130</id>
		<title>Format for new XML pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Format_for_new_XML_pages&amp;diff=130"/>
		<updated>2009-05-10T22:46:16Z</updated>

		<summary type="html">&lt;p&gt;Draco: 1st entry of data, copied from &amp;quot;civ4.wikidot.com&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just copy &amp;amp; paste the below into any new XML reference page to use as a starting point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[(name of previous page)|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Write a summary here of what the file is used for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single-Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floating-Point Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-Line Tags==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|-&lt;br /&gt;
|enter text || here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;code example here&amp;gt;&lt;br /&gt;
    &amp;lt;blah&amp;gt;&lt;br /&gt;
    &amp;lt;blih&amp;gt;&lt;br /&gt;
    &amp;lt;bluh&amp;gt;&lt;br /&gt;
 &amp;lt;close&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[(name of next page)|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=129</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=129"/>
		<updated>2009-05-10T22:37:48Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* [[Civ4ArtDefines_Bonus]]&lt;br /&gt;
* [[Civ4ArtDefines_Building]]&lt;br /&gt;
* [[Civ4ArtDefines_Civilization]]&lt;br /&gt;
* [[Civ4ArtDefines_Feature]]&lt;br /&gt;
* [[Civ4ArtDefines_Improvement]]&lt;br /&gt;
* [[Civ4ArtDefines_Interface]]&lt;br /&gt;
* [[Civ4ArtDefines_Leaderhead]]&lt;br /&gt;
* [[Civ4ArtDefines_Misc]]&lt;br /&gt;
* [[Civ4ArtDefines_Movie]]&lt;br /&gt;
* [[Civ4ArtDefines_Terrain]]&lt;br /&gt;
* [[Civ4ArtDefines_Unit]]&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* [[Civ4MainMenus|Civ4MainMenus]]**&lt;br /&gt;
* [[Civ4RiverModelInfos]]&lt;br /&gt;
* [[Civ4RouteModelInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* [[Audio2DScripts]]&lt;br /&gt;
* [[Audio3DScripts]]&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefiensSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* [[AudioSoundscapeScripts]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* [[Civ4AttitudeInfos]]**&lt;br /&gt;
* [[Civ4BasicInfos]]&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* [[Civ4CalendarInfos]]**&lt;br /&gt;
* [[Civ4CityTabInfos]]**&lt;br /&gt;
* [[Civ4DenialInfos]]**&lt;br /&gt;
* [[Civ4DomainInfos]]**&lt;br /&gt;
* [[Civ4InvisibleInfos]]**&lt;br /&gt;
* [[Civ4MemoryInfos]]**&lt;br /&gt;
* [[Civ4MonthInfos]]**&lt;br /&gt;
* [[Civ4NewConceptInfos]]**&lt;br /&gt;
* [[Civ4SeasonInfos]]**&lt;br /&gt;
* [[Civ4UnitAIInfos]]**&lt;br /&gt;
* [[Civ4UnitCombatInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* [[Civ4BuildingClassInfos]]&lt;br /&gt;
* [[Civ4BuildingInfos]]&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* [[Civ4SpecialBuildingInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* [[Civ4CivilizationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* [[Civ4LeaderHeadInfos]]&lt;br /&gt;
* [[Civ4TraitInfos]]&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]&lt;br /&gt;
* [[Civ4EventTriggerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* [[Civ4CivicInfos]]&lt;br /&gt;
* [[Civ4CivicOptionInfos]]&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* [[Civ4CommerceInfo]]&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* [[Civ4CultureLevelInfo]]&lt;br /&gt;
* [[Civ4CursorInfo]]&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* [[Civ4HandicapInfo]]&lt;br /&gt;
* [[Civ4Hints]]&lt;br /&gt;
* [[Civ4HurryInfo]]&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* [[Civ4ProjectInfo]]&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* [[Civ4SeaLevelInfo]]&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* [[Civ4TechInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* [[Civ4PromotionInfos]]&lt;br /&gt;
* [[Civ4SpecialUnitInfos]]&lt;br /&gt;
* [[Civ4UnitClassInfos]]&lt;br /&gt;
* [[Civ4UnitInfos]]&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Unit&amp;diff=128</id>
		<title>Civ4ArtDefines Unit</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Unit&amp;diff=128"/>
		<updated>2009-05-10T22:36:40Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Terrain|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Various Art settings for Units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single-Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Object Name (Unit).&lt;br /&gt;
|-&lt;br /&gt;
|NIF || Location of NIF file.&lt;br /&gt;
|-&lt;br /&gt;
|KVM || Location of KVM file.&lt;br /&gt;
|-&lt;br /&gt;
|SHADERNIF || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TrainSound || This is the sound played when an unit is built in a city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|bActAsRanged || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floating-Point Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|fScale || Size on maps.&lt;br /&gt;
|-&lt;br /&gt;
|fInterfaceScale || Multiply by fScale to get Civilopedia size.&lt;br /&gt;
|-&lt;br /&gt;
|fBattleDistance || Distance at which this unit will fight (melee) opposing units. Click for more complete description.&lt;br /&gt;
|-&lt;br /&gt;
|fRangedDeathTime || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-Line Tags==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|ShadowDef || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|AudioRunSounds || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;UnitArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_UNIT_LION&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;0.61&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;1.3&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF&amp;gt;Art/Units/Lion/Lion.nif&amp;lt;/NIF&amp;gt;&lt;br /&gt;
    &amp;lt;KFM&amp;gt;Art/Units/Lion/Lion.kfm&amp;lt;/KFM&amp;gt;&lt;br /&gt;
    &amp;lt;SHADERNIF&amp;gt;Art/Units/Lion/Lion_FX.nif&amp;lt;/SHADERNIF&amp;gt;&lt;br /&gt;
    &amp;lt;ShadowDef&amp;gt;&lt;br /&gt;
        &amp;lt;ShadowNIF&amp;gt;Art/Units/01_UnitShadows/LionShadow.nif&amp;lt;/ShadowNIF&amp;gt;&lt;br /&gt;
        &amp;lt;ShadowAttachNode&amp;gt;LionBip Spine1&amp;lt;/ShadowAttachNode&amp;gt;&lt;br /&gt;
        &amp;lt;fShadowScale&amp;gt;1.0&amp;lt;/fShadowScale&amp;gt;&lt;br /&gt;
    &amp;lt;/ShadowDef&amp;gt;&lt;br /&gt;
    &amp;lt;fBattleDistance&amp;gt;0.35&amp;lt;/fBattleDistance&amp;gt;&lt;br /&gt;
    &amp;lt;fRangedDeathTime&amp;gt;0.28&amp;lt;/fRangedDeathTime&amp;gt;&lt;br /&gt;
    &amp;lt;bActAsRanged&amp;gt;0&amp;lt;/bActAsRanged&amp;gt;&lt;br /&gt;
    &amp;lt;TrainSound&amp;gt;AS2D_UNIT_BUILD_UNIT&amp;lt;/TrainSound&amp;gt;&lt;br /&gt;
    &amp;lt;AudioRunSounds&amp;gt;&lt;br /&gt;
        &amp;lt;AudioRunTypeLoop/&amp;gt;&lt;br /&gt;
        &amp;lt;AudioRunTypeEnd/&amp;gt;&lt;br /&gt;
    &amp;lt;/AudioRunSounds&amp;gt;&lt;br /&gt;
 &amp;lt;/UnitArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4MainMenus|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Schema_Files&amp;diff=127</id>
		<title>Schema Files</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Schema_Files&amp;diff=127"/>
		<updated>2009-05-10T22:36:12Z</updated>

		<summary type="html">&lt;p&gt;Draco: Created page with &amp;#039;{|align=&amp;quot;right&amp;quot; |Back to XML Reference |}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; =Do not edit schema files unless you know EXACTLY what you are doing!!!=  Civ IV uses the DLL (editable t...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Do not edit schema files unless you know EXACTLY what you are doing!!!=&lt;br /&gt;
&lt;br /&gt;
Civ IV uses the DLL (editable through the SDK) to read the Schema files, and then uses the Schema data to parse the XML. Messing with the Schema and not making appropriate changes to the SDK will result in the game crashing.  Any changes to the Schema &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be reflected in the SDK.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=126</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=126"/>
		<updated>2009-05-10T22:35:17Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* [[Civ4ArtDefines_Bonus]]&lt;br /&gt;
* [[Civ4ArtDefines_Building]]&lt;br /&gt;
* [[Civ4ArtDefines_Civilization]]&lt;br /&gt;
* [[Civ4ArtDefines_Feature]]&lt;br /&gt;
* [[Civ4ArtDefines_Improvement]]&lt;br /&gt;
* [[Civ4ArtDefines_Interface]]&lt;br /&gt;
* [[Civ4ArtDefines_Leaderhead]]&lt;br /&gt;
* [[Civ4ArtDefines_Misc]]&lt;br /&gt;
* [[Civ4ArtDefines_Movie]]&lt;br /&gt;
* [[Civ4ArtDefines_Terrain]]&lt;br /&gt;
* [[Civ4ArtDefines_Unit]]&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* [[Civ4MainMenus|Civ4MainMenus]]**&lt;br /&gt;
* [[Civ4RiverModelInfos]]&lt;br /&gt;
* [[Civ4RouteModelInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* [[Audio2DScripts]]&lt;br /&gt;
* [[Audio3DScripts]]&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefiensSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* [[AudioSoundscapeScripts]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* [[Civ4AttitudeInfos]]**&lt;br /&gt;
* [[Civ4BasicInfos]]&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* [[Civ4CalendarInfos]]**&lt;br /&gt;
* [[Civ4CityTabInfos]]**&lt;br /&gt;
* [[Civ4DenialInfos]]**&lt;br /&gt;
* [[Civ4DomainInfos]]**&lt;br /&gt;
* [[Civ4InvisibleInfos]]**&lt;br /&gt;
* [[Civ4MemoryInfos]]**&lt;br /&gt;
* [[Civ4MonthInfos]]**&lt;br /&gt;
* [[Civ4NewConceptInfos]]**&lt;br /&gt;
* [[Civ4SeasonInfos]]**&lt;br /&gt;
* [[Civ4UnitAIInfos]]**&lt;br /&gt;
* [[Civ4UnitCombatInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* [[Civ4BuildingClassInfos]]&lt;br /&gt;
* [[Civ4BuildingInfos]]&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* [[Civ4SpecialBuildingInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* [[Civ4CivilizationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* [[Civ4LeaderHeadInfos]]&lt;br /&gt;
* [[Civ4TraitInfos]]&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]&lt;br /&gt;
* [[Civ4EventTriggerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* [[Civ4CivicInfos]]&lt;br /&gt;
* [[Civ4CivicOptionInfos]]&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* [[Civ4CommerceInfo]]&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* [[Civ4CultureLevelInfo]]&lt;br /&gt;
* [[Civ4CursorInfo]]&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* [[Civ4HandicapInfo]]&lt;br /&gt;
* [[Civ4Hints]]&lt;br /&gt;
* [[Civ4HurryInfo]]&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* [[Civ4ProjectInfo]]&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* [[Civ4SeaLevelInfo]]&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* [[Civ4TechInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* [[Civ4PromotionInfos]]&lt;br /&gt;
* [[Civ4SpecialUnitInfos]]&lt;br /&gt;
* [[Civ4UnitClassInfos]]&lt;br /&gt;
* [[Civ4UnitInfos]]&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=125</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=125"/>
		<updated>2009-05-10T22:33:10Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* [[Civ4ArtDefines_Bonus]]&lt;br /&gt;
* [[Civ4ArtDefines_Building]]&lt;br /&gt;
* [[Civ4ArtDefines_Civilization]]&lt;br /&gt;
* [[Civ4ArtDefines_Feature]]&lt;br /&gt;
* [[Civ4ArtDefines_Improvement]]&lt;br /&gt;
* [[Civ4ArtDefines_Interface]]&lt;br /&gt;
* [[Civ4ArtDefines_Leaderhead]]&lt;br /&gt;
* [[Civ4ArtDefines_Misc]]&lt;br /&gt;
* [[Civ4ArtDefines_Movie]]&lt;br /&gt;
* [[Civ4ArtDefines_Terrain]]&lt;br /&gt;
* [[Civ4ArtDefines_Unit]]&lt;br /&gt;
* [[Civ4ArtDefinesSchema]]&lt;br /&gt;
* [[Civ4MainMenus|Civ4MainMenus]]**&lt;br /&gt;
* [[Civ4RiverModelInfos]]&lt;br /&gt;
* [[Civ4RouteModelInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* [[Audio2DScripts]]&lt;br /&gt;
* [[Audio3DScripts]]&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[AudioDefiensSchema]]&lt;br /&gt;
* [[AudioScriptSchema]]&lt;br /&gt;
* [[AudioSoundscapeScripts]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* [[Civ4AttitudeInfos]]**&lt;br /&gt;
* [[Civ4BasicInfos]]&lt;br /&gt;
* [[Civ4BasicInfoSchema]]&lt;br /&gt;
* [[Civ4CalendarInfos]]**&lt;br /&gt;
* [[Civ4CityTabInfos]]**&lt;br /&gt;
* [[Civ4DenialInfos]]**&lt;br /&gt;
* [[Civ4DomainInfos]]**&lt;br /&gt;
* [[Civ4InvisibleInfos]]**&lt;br /&gt;
* [[Civ4MemoryInfos]]**&lt;br /&gt;
* [[Civ4MonthInfos]]**&lt;br /&gt;
* [[Civ4NewConceptInfos]]**&lt;br /&gt;
* [[Civ4SeasonInfos]]**&lt;br /&gt;
* [[Civ4UnitAIInfos]]**&lt;br /&gt;
* [[Civ4UnitCombatInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* [[Civ4BuildingClassInfos]]&lt;br /&gt;
* [[Civ4BuildingInfos]]&lt;br /&gt;
* [[Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* [[Civ4SpecialBuildingInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* [[Civ4CivilizationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* [[Civ4LeaderHeadInfos]]&lt;br /&gt;
* [[Civ4TraitInfos]]&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]&lt;br /&gt;
* [[Civ4EventTriggerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* [[Civ4CivicInfos]]&lt;br /&gt;
* [[Civ4CivicOptionInfos]]&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* [[Civ4CommerceInfo]]&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* [[Civ4CultureLevelInfo]]&lt;br /&gt;
* [[Civ4CursorInfo]]&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* [[Civ4HandicapInfo]]&lt;br /&gt;
* [[Civ4Hints]]&lt;br /&gt;
* [[Civ4HurryInfo]]&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* [[Civ4ProjectInfo]]&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* [[Civ4SeaLevelInfo]]&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
*[[Civ4TechInfos]]&lt;br /&gt;
*[[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* [[Civ4PromotionInfos]]&lt;br /&gt;
* [[Civ4SpecialUnitInfos]]&lt;br /&gt;
* [[Civ4UnitClassInfos]]&lt;br /&gt;
* [[Civ4UnitInfos]]&lt;br /&gt;
* [[Civ4UnitSchema]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4RouteModelInfos&amp;diff=124</id>
		<title>Civ4RouteModelInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4RouteModelInfos&amp;diff=124"/>
		<updated>2009-05-10T22:30:09Z</updated>

		<summary type="html">&lt;p&gt;Draco: 1st entry of data, copied from &amp;quot;civ4.wikidot.com&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4RouteModelInfos|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Declares the route art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|ModelFile || path of .nif file for Road &amp;amp; RailRoad.&lt;br /&gt;
|-&lt;br /&gt;
|ModelFileKey || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; is an alphanumeric value of A##, where A can be a letter from A-H, and ## can be a value from 01-20. The highest value is D20, for both Road &amp;amp; RR.&lt;br /&gt;
|-&lt;br /&gt;
|RouteType || Either ROUTE_ROAD or ROUTE_RAILROAD.&lt;br /&gt;
|-&lt;br /&gt;
|Connections || &amp;lt;font color=red&amp;gt;unsure.&amp;lt;/font&amp;gt; Would appear to define the actual connections to other roads or RR.&lt;br /&gt;
|-&lt;br /&gt;
|ModelConnections || &amp;lt;font color=red&amp;gt;unsure.&amp;lt;/font&amp;gt; Would appear to define the graphical connections to other roads or RR.&lt;br /&gt;
|-&lt;br /&gt;
|Rotations || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Is always 0 90 180 270.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples=&lt;br /&gt;
 &amp;lt;RouteModelInfo&amp;gt;&lt;br /&gt;
    &amp;lt;ModelFile&amp;gt;Art/Terrain/Routes/Roads/RoadA00.nif&amp;lt;/ModelFile&amp;gt;&lt;br /&gt;
    &amp;lt;ModelFileKey&amp;gt;A00&amp;lt;/ModelFileKey&amp;gt;&lt;br /&gt;
    &amp;lt;RouteType&amp;gt;ROUTE_ROAD&amp;lt;/RouteType&amp;gt;&lt;br /&gt;
    &amp;lt;Connections&amp;gt;-&amp;lt;/Connections&amp;gt;&lt;br /&gt;
    &amp;lt;ModelConnections&amp;gt;-&amp;lt;/ModelConnections&amp;gt;&lt;br /&gt;
    &amp;lt;Rotations&amp;gt;0 90 180 270&amp;lt;/Rotations&amp;gt;&lt;br /&gt;
 &amp;lt;/RouteModelInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;RouteModelInfo&amp;gt;&lt;br /&gt;
    &amp;lt;ModelFile&amp;gt;Art/Terrain/Routes/Railroads/RailroadD02.nif&amp;lt;/ModelFile&amp;gt;&lt;br /&gt;
    &amp;lt;ModelFileKey&amp;gt;H01&amp;lt;/ModelFileKey&amp;gt;&lt;br /&gt;
    &amp;lt;RouteType&amp;gt;ROUTE_RAILROAD&amp;lt;/RouteType&amp;gt;&lt;br /&gt;
    &amp;lt;Connections&amp;gt;N NE E SE S SW W NW&amp;lt;/Connections&amp;gt;&lt;br /&gt;
    &amp;lt;ModelConnections&amp;gt;NE SE SW NW&amp;lt;/ModelConnections&amp;gt;&lt;br /&gt;
    &amp;lt;Rotations&amp;gt;0 90 180 270&amp;lt;/Rotations&amp;gt;&lt;br /&gt;
 &amp;lt;/RouteModelInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Audio2DScripts|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4RiverModelInfos&amp;diff=123</id>
		<title>Civ4RiverModelInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4RiverModelInfos&amp;diff=123"/>
		<updated>2009-05-10T22:22:40Z</updated>

		<summary type="html">&lt;p&gt;Draco: 1st entry of data, copied from &amp;quot;civ4.wikidot.com&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4MainMenus|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Declares all the river art files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single Line Tags=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|ModelFile || path of individual river section .nif file.&lt;br /&gt;
|-&lt;br /&gt;
|BorderFile || path of border .dds file for river section.&lt;br /&gt;
|-&lt;br /&gt;
|DeltaType || Type of delta mouth. Can be either: DELTA_NONE, DELTA_CLOCKWISE, DELTA_COUNTER_CLOCKWISE, or DELTA_STRAIGHT.&lt;br /&gt;
|-&lt;br /&gt;
|Connections || Gives available connections for each river section. Is either S, N, E, or W, or combination.&lt;br /&gt;
|-&lt;br /&gt;
|Rotations || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt; Is always 0 90 180 270&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integer Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|TextureIndex || Number of individual river section. Increase incrementally from 1 through 31 for each of the 31 sections.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples=&lt;br /&gt;
 &amp;lt;RiverModelInfo&amp;gt;&lt;br /&gt;
    &amp;lt;ModelFile&amp;gt;Art/Terrain/Routes/Rivers/River00a.nif&amp;lt;/ModelFile&amp;gt;&lt;br /&gt;
    &amp;lt;BorderFile&amp;gt;Art/Terrain/Routes/Rivers/Border00a.dds&amp;lt;/BorderFile&amp;gt;&lt;br /&gt;
    &amp;lt;TextureIndex&amp;gt;0&amp;lt;/TextureIndex&amp;gt;&lt;br /&gt;
    &amp;lt;DeltaType&amp;gt;DELTA_NONE&amp;lt;/DeltaType&amp;gt;&lt;br /&gt;
    &amp;lt;Connections&amp;gt;S&amp;lt;/Connections&amp;gt;&lt;br /&gt;
    &amp;lt;Rotations&amp;gt;0 90 180 270&amp;lt;/Rotations&amp;gt;&lt;br /&gt;
 &amp;lt;/RiverModelInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;RiverModelInfo&amp;gt;&lt;br /&gt;
    &amp;lt;ModelFile&amp;gt;Art/Terrain/Routes/Rivers/River05d.nif&amp;lt;/ModelFile&amp;gt;&lt;br /&gt;
    &amp;lt;BorderFile&amp;gt;Art/Terrain/Routes/Rivers/Border05d.dds&amp;lt;/BorderFile&amp;gt;&lt;br /&gt;
    &amp;lt;TextureIndex&amp;gt;31&amp;lt;/TextureIndex&amp;gt;&lt;br /&gt;
    &amp;lt;DeltaType&amp;gt;DELTA_CLOCKWISE&amp;lt;/DeltaType&amp;gt;&lt;br /&gt;
    &amp;lt;Connections&amp;gt;N E&amp;lt;/Connections&amp;gt;&lt;br /&gt;
    &amp;lt;Rotations&amp;gt;0 90 180 270&amp;lt;/Rotations&amp;gt;&lt;br /&gt;
 &amp;lt;/RiverModelInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4RouteModelInfos|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Unit&amp;diff=120</id>
		<title>Civ4ArtDefines Unit</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Unit&amp;diff=120"/>
		<updated>2009-05-10T22:11:59Z</updated>

		<summary type="html">&lt;p&gt;Draco: 1st entry of data, copied from &amp;quot;civ4.wikidot.com&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Terrain|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Various Art settings for Units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single-Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Object Name (Unit).&lt;br /&gt;
|-&lt;br /&gt;
|NIF || Location of NIF file.&lt;br /&gt;
|-&lt;br /&gt;
|KVM || Location of KVM file.&lt;br /&gt;
|-&lt;br /&gt;
|SHADERNIF || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TrainSound || This is the sound played when an unit is built in a city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|bActAsRanged || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floating-Point Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|fScale || Size on maps.&lt;br /&gt;
|-&lt;br /&gt;
|fInterfaceScale || Multiply by fScale to get Civilopedia size.&lt;br /&gt;
|-&lt;br /&gt;
|fBattleDistance || Distance at which this unit will fight (melee) opposing units. Click for more complete description.&lt;br /&gt;
|-&lt;br /&gt;
|fRangedDeathTime || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi-Line Tags==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|ShadowDef || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|AudioRunSounds || &amp;lt;font color=red&amp;gt;unknown.&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;UnitArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_UNIT_LION&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;0.61&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;1.3&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF&amp;gt;Art/Units/Lion/Lion.nif&amp;lt;/NIF&amp;gt;&lt;br /&gt;
    &amp;lt;KFM&amp;gt;Art/Units/Lion/Lion.kfm&amp;lt;/KFM&amp;gt;&lt;br /&gt;
    &amp;lt;SHADERNIF&amp;gt;Art/Units/Lion/Lion_FX.nif&amp;lt;/SHADERNIF&amp;gt;&lt;br /&gt;
    &amp;lt;ShadowDef&amp;gt;&lt;br /&gt;
        &amp;lt;ShadowNIF&amp;gt;Art/Units/01_UnitShadows/LionShadow.nif&amp;lt;/ShadowNIF&amp;gt;&lt;br /&gt;
        &amp;lt;ShadowAttachNode&amp;gt;LionBip Spine1&amp;lt;/ShadowAttachNode&amp;gt;&lt;br /&gt;
        &amp;lt;fShadowScale&amp;gt;1.0&amp;lt;/fShadowScale&amp;gt;&lt;br /&gt;
    &amp;lt;/ShadowDef&amp;gt;&lt;br /&gt;
    &amp;lt;fBattleDistance&amp;gt;0.35&amp;lt;/fBattleDistance&amp;gt;&lt;br /&gt;
    &amp;lt;fRangedDeathTime&amp;gt;0.28&amp;lt;/fRangedDeathTime&amp;gt;&lt;br /&gt;
    &amp;lt;bActAsRanged&amp;gt;0&amp;lt;/bActAsRanged&amp;gt;&lt;br /&gt;
    &amp;lt;TrainSound&amp;gt;AS2D_UNIT_BUILD_UNIT&amp;lt;/TrainSound&amp;gt;&lt;br /&gt;
    &amp;lt;AudioRunSounds&amp;gt;&lt;br /&gt;
        &amp;lt;AudioRunTypeLoop/&amp;gt;&lt;br /&gt;
        &amp;lt;AudioRunTypeEnd/&amp;gt;&lt;br /&gt;
    &amp;lt;/AudioRunSounds&amp;gt;&lt;br /&gt;
 &amp;lt;/UnitArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefinesSchema|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Terrain&amp;diff=118</id>
		<title>Civ4ArtDefines Terrain</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Terrain&amp;diff=118"/>
		<updated>2009-05-10T22:06:16Z</updated>

		<summary type="html">&lt;p&gt;Draco: Created page with &amp;#039;{| align=&amp;quot;left&amp;quot; |Previous article |} {|align=&amp;quot;right&amp;quot; |Back to XML Reference |}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font color=red&amp;gt;This page is missing inform...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Movie|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Defines art texture for all terrain types&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single-Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Terrain that goes with Files&lt;br /&gt;
|-&lt;br /&gt;
|Path || path to base texture&lt;br /&gt;
|-&lt;br /&gt;
|Detail || path to detail texture&lt;br /&gt;
|-&lt;br /&gt;
|Button || World Builder Icon.&amp;lt;br&amp;gt;&lt;br /&gt;
,path to icon,path to corresponding Atlas,#,#&amp;lt;br&amp;gt;&lt;br /&gt;
numbers are x,y location in the atlas.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integer Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|LayerOrder || unknown&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend01 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend02 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend03 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend04 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend05 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend06 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend07 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend08 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend09 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend10 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend11 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend12 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend13 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend14 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TextureBlend15 || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;TerrainArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_TERRAIN_GRASS&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Path&amp;gt;Art/Terrain/Textures/GrassBlend.dds&amp;lt;/Path&amp;gt;&lt;br /&gt;
    &amp;lt;Detail&amp;gt;Art/Terrain/Textures/GrassDETAIL.dds&amp;lt;/Detail&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/BaseTerrain/Grassland.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,3,1&amp;lt;/Button&amp;gt;&lt;br /&gt;
    &amp;lt;LayerOrder&amp;gt;4&amp;lt;/LayerOrder&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend01&amp;gt;8,0&amp;lt;/TextureBlend01&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend02&amp;gt;1,0&amp;lt;/TextureBlend02&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend04&amp;gt;6,0&amp;lt;/TextureBlend04&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend08&amp;gt;5,0&amp;lt;/TextureBlend08&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend03&amp;gt;2,0&amp;lt;/TextureBlend03&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend06&amp;gt;10,0&amp;lt;/TextureBlend06&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend12&amp;gt;12,0&amp;lt;/TextureBlend12&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend09&amp;gt;9,0&amp;lt;/TextureBlend09&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend07&amp;gt;3,0&amp;lt;/TextureBlend07&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend14&amp;gt;14,0&amp;lt;/TextureBlend14&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend13&amp;gt;11,0&amp;lt;/TextureBlend13&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend11&amp;gt;4,0&amp;lt;/TextureBlend11&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend10&amp;gt;7,0&amp;lt;/TextureBlend10&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend05&amp;gt;13,0&amp;lt;/TextureBlend05&amp;gt;&lt;br /&gt;
    &amp;lt;TextureBlend15&amp;gt;15,0 16,0 17,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0&amp;lt;/TextureBlend15&amp;gt;&lt;br /&gt;
 &amp;lt;/TerrainArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Unit|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Movie&amp;diff=117</id>
		<title>Civ4ArtDefines Movie</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Movie&amp;diff=117"/>
		<updated>2009-05-10T22:00:03Z</updated>

		<summary type="html">&lt;p&gt;Draco: 1st entry of data, copied from &amp;quot;civ4.wikidot.com&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Misc|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Declares all the movie files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Label that is used throughout all other XML files&lt;br /&gt;
|-&lt;br /&gt;
|Path || Location of the .bik file, or the .dds file for the shrines.&lt;br /&gt;
|-&lt;br /&gt;
|KFM || unknown, but only occures for Taoist Shrine, and has None as its value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Examples=&lt;br /&gt;
 &amp;lt;MovieArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_MOVIE_INTRO&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Path&amp;gt;Assets/Art/Movies/Intros/intro.bik&amp;lt;/Path&amp;gt;&lt;br /&gt;
 &amp;lt;/MovieArtInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;MovieArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_MOVIE_SHRINE_TAOIST&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Path&amp;gt;Assets/Art/Movies/Religion/Taoism/Shrine_Tao_dwg_512.dds&amp;lt;/Path&amp;gt;&lt;br /&gt;
    &amp;lt;KFM&amp;gt;None&amp;lt;/KFM&amp;gt;&lt;br /&gt;
 &amp;lt;/MovieArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Terrain|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Movie&amp;diff=116</id>
		<title>Civ4ArtDefines Movie</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Movie&amp;diff=116"/>
		<updated>2009-05-10T21:59:27Z</updated>

		<summary type="html">&lt;p&gt;Draco: Created page with &amp;#039;{| align=&amp;quot;left&amp;quot; |Previous article |} {|align=&amp;quot;right&amp;quot; |Back to XML Reference |}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; =Summary= Declares all the movie files.   =S...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Misc|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Declares all the movie files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Label that is used throughout all other XML files&lt;br /&gt;
|-&lt;br /&gt;
|Path || Location of the .bik file, or the .dds file for the shrines.&lt;br /&gt;
|-&lt;br /&gt;
|KFM || unknown, but only occures for Taoist Shrine, and has None as its value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;MovieArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_MOVIE_INTRO&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Path&amp;gt;Assets/Art/Movies/Intros/intro.bik&amp;lt;/Path&amp;gt;&lt;br /&gt;
 &amp;lt;/MovieArtInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;MovieArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_MOVIE_SHRINE_TAOIST&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Path&amp;gt;Assets/Art/Movies/Religion/Taoism/Shrine_Tao_dwg_512.dds&amp;lt;/Path&amp;gt;&lt;br /&gt;
    &amp;lt;KFM&amp;gt;None&amp;lt;/KFM&amp;gt;&lt;br /&gt;
 &amp;lt;/MovieArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Terrain|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Misc&amp;diff=115</id>
		<title>Civ4ArtDefines Misc</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Misc&amp;diff=115"/>
		<updated>2009-05-10T21:56:05Z</updated>

		<summary type="html">&lt;p&gt;Draco: 1st entry of data, copied from &amp;quot;civ4.wikidot.com&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Leaderhead|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
This file declares art files, and art properties for various elements of the overhead map, including aqueducts, cloud cover, the icecaps, globeview mountains &amp;amp; hills; the unit selectors, flags, highlighting &amp;amp; path lines; etc…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Label that is used throughout all other XML files&lt;br /&gt;
|-&lt;br /&gt;
|Path || Disc path to the file for this artwork&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;it is unknown what the info after the :: is used for.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|NIF || Location of .nif file&lt;br /&gt;
|-&lt;br /&gt;
|KFM || Location of .kfm file&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floating Point Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|fScale || Scale on Map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;MiscArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_AQUEDUCT_ENDPIECE&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Path&amp;gt;Art/Structures/Buildings/Aqueduct/Aqueduct.nif::1x1_end&amp;lt;/Path&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF/&amp;gt;&lt;br /&gt;
    &amp;lt;KFM/&amp;gt;&lt;br /&gt;
 &amp;lt;/MiscArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Movie|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Feature&amp;diff=114</id>
		<title>Civ4ArtDefines Feature</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Feature&amp;diff=114"/>
		<updated>2009-05-10T21:51:26Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Civilization|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Declares all the art files, and art properties for terrain features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Label that is used throughout all other XML files&lt;br /&gt;
|-&lt;br /&gt;
|NIF || Location of .nif file&lt;br /&gt;
|-&lt;br /&gt;
|KFM || Location of .kfm file&lt;br /&gt;
|-&lt;br /&gt;
| Button || World Builder Icon.&amp;lt;br&amp;gt;&lt;br /&gt;
,path to icon,path to corrosponing Atlas,#,#&amp;lt;br&amp;gt;&lt;br /&gt;
numbers are x,y location in the atlas.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|bAnimated || Determines if the Feature is animated or not.&lt;br /&gt;
|-&lt;br /&gt;
|bRiverArt || If 1, Feature art works with River Art for shaping (unsure)&lt;br /&gt;
|-&lt;br /&gt;
|bTileArt || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floating Point Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|fScale || Scale on Map&lt;br /&gt;
|-&lt;br /&gt;
|fInterfaceScale || multiply by fScale to get scale in Civilopedia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;FeatureArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_FEATURE_JUNGLE&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;bAnimated&amp;gt;0&amp;lt;/bAnimated&amp;gt;&lt;br /&gt;
    &amp;lt;bRiverArt&amp;gt;0&amp;lt;/bRiverArt&amp;gt;&lt;br /&gt;
    &amp;lt;bTileArt&amp;gt;1&amp;lt;/bTileArt&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;1.0&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF/&amp;gt;&lt;br /&gt;
    &amp;lt;KFM/&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/TerrainFeatures/Jungle.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,5,3&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/FeatureArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Improvement|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Improvement&amp;diff=113</id>
		<title>Civ4ArtDefines Improvement</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Improvement&amp;diff=113"/>
		<updated>2009-05-10T21:49:59Z</updated>

		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Feature|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Defines art files and art properties for the Terrain Improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Label that is used throughout all other XML files&lt;br /&gt;
|-&lt;br /&gt;
|NIF || Location of .nif file&lt;br /&gt;
|-&lt;br /&gt;
|KFM || Location of .kfm file&lt;br /&gt;
|-&lt;br /&gt;
|Button || World Builder Icon.&amp;lt;br&amp;gt;&lt;br /&gt;
,path to icon,path to corrosponing Atlas,#,#&amp;lt;br&amp;gt;&lt;br /&gt;
numbers are x,y location in the atlas.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|bExtraAnimations || &amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floating Point Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|fScale || Scale on Map&lt;br /&gt;
|-&lt;br /&gt;
|fInterfaceScale || multiply by fScale to get scale in Civilopedia\&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;ImprovementArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_IMPROVEMENT_FARM&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;bExtraAnimations&amp;gt;1&amp;lt;/bExtraAnimations&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;1.0&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF&amp;gt;Art/Structures/Improvements/Farm/an_eu_farm01.nif&amp;lt;/NIF&amp;gt;&lt;br /&gt;
    &amp;lt;KFM&amp;gt;Art/Structures/Improvements/Farm/an_eu_farm01.kfm&amp;lt;/KFM&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/Builds/BuildFarm.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,7&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/ImprovementArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Interface|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Leaderhead&amp;diff=112</id>
		<title>Civ4ArtDefines Leaderhead</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Leaderhead&amp;diff=112"/>
		<updated>2009-05-10T21:46:40Z</updated>

		<summary type="html">&lt;p&gt;Draco: 1st entry of data, copied from &amp;quot;civ4.wikidot.com&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Interface|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
Defines the graphics used for the Leaders in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || The leader the tag is for. Defined in CIV4LeaderHeadInfos.xml&lt;br /&gt;
|-&lt;br /&gt;
|Button || Has two entries separated with comma. Second entry defines the art used for the button (includes Civilopedia button) and the &#039;circle-above-map&#039; arrow. The two numbers following the second entry are the position of the button in the DDS (think Unit32.pcx back in Civ-3). First number is the column, second is the line. Unsure what exactly the first entry does: it links to the same button but doesn&#039;t seem to be enough by itself.&lt;br /&gt;
|-&lt;br /&gt;
|NIF || Locations of the NIF file.&lt;br /&gt;
|-&lt;br /&gt;
|KFM || The location of the KFM file.&lt;br /&gt;
|-&lt;br /&gt;
|NoShaderNIF || Locations of a NIF file with no shaders - &amp;lt;font color=red&amp;gt;unsure??&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BackgroundKFM || The location of the KFM file for the background - &amp;lt;font color=red&amp;gt;unsure??&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;LeaderheadArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_LEADER_BARBARIAN&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/interface/LeaderHeads/Btn_LH_Mongol_Genghis.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,12&amp;lt;/Button&amp;gt;&lt;br /&gt;
    &amp;lt;NIF&amp;gt;art/LeaderHeads/Sid/sid.nif&amp;lt;/NIF&amp;gt;&lt;br /&gt;
    &amp;lt;KFM&amp;gt;art/LeaderHeads/Sid/sid.kfm&amp;lt;/KFM&amp;gt;&lt;br /&gt;
    &amp;lt;NoShaderNIF&amp;gt;art/LeaderHeads/Sid/sid_noshader.nif&amp;lt;/NoShaderNIF&amp;gt;&lt;br /&gt;
    &amp;lt;BackgroundKFM&amp;gt;art/LeaderHeads/Sid/sid_BG.kfm&amp;lt;/BackgroundKFM&amp;gt;&lt;br /&gt;
 &amp;lt;/LeaderheadArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Misc|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Interface&amp;diff=111</id>
		<title>Civ4ArtDefines Interface</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Interface&amp;diff=111"/>
		<updated>2009-05-10T21:35:56Z</updated>

		<summary type="html">&lt;p&gt;Draco: Created page with &amp;#039;{| align=&amp;quot;left&amp;quot; |Previous article |} {|align=&amp;quot;right&amp;quot; |Back to XML Reference |}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; =Summary= Gives tetxtures/3d stuff fo...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Improvement|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Gives tetxtures/3d stuff for various interface things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single-Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Object Name&lt;br /&gt;
|-&lt;br /&gt;
|Path || location of file&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;InterfaceArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ARROW_HEAD&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;Path&amp;gt;art/interface/screens/TechTree/Head.dds&amp;lt;/Path&amp;gt;&lt;br /&gt;
 &amp;lt;/InterfaceArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Leaderhead|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Improvement&amp;diff=110</id>
		<title>Civ4ArtDefines Improvement</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ArtDefines_Improvement&amp;diff=110"/>
		<updated>2009-05-10T21:27:07Z</updated>

		<summary type="html">&lt;p&gt;Draco: 1st entry of data, copied from &amp;quot;civ4.wikidot.com&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Feature|Previous article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Summary=&lt;br /&gt;
Defines art files and art properties for the Terrain Improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Single Line Tags=&lt;br /&gt;
===Text Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Type || Label that is used throughout all other XML files&lt;br /&gt;
|-&lt;br /&gt;
|NIF || Location of .nif file&lt;br /&gt;
|-&lt;br /&gt;
|KFM || Location of .kfm file&lt;br /&gt;
|-&lt;br /&gt;
|Button || World Builder Icon.&amp;lt;br&amp;gt;&lt;br /&gt;
,path to icon,path to corrosponing Atlas,#,#&amp;lt;br&amp;gt;&lt;br /&gt;
numbers are x,y location in the atlas.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|bExtraAnimations || unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Floating Point Tags===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|fScale || Scale on Map&lt;br /&gt;
|-&lt;br /&gt;
|fInterfaceScale || multiply by fScale to get scale in Civilopedia\&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
 &amp;lt;ImprovementArtInfo&amp;gt;&lt;br /&gt;
    &amp;lt;Type&amp;gt;ART_DEF_IMPROVEMENT_FARM&amp;lt;/Type&amp;gt;&lt;br /&gt;
    &amp;lt;bExtraAnimations&amp;gt;1&amp;lt;/bExtraAnimations&amp;gt;&lt;br /&gt;
    &amp;lt;fScale&amp;gt;1.0&amp;lt;/fScale&amp;gt;&lt;br /&gt;
    &amp;lt;fInterfaceScale&amp;gt;1.0&amp;lt;/fInterfaceScale&amp;gt;&lt;br /&gt;
    &amp;lt;NIF&amp;gt;Art/Structures/Improvements/Farm/an_eu_farm01.nif&amp;lt;/NIF&amp;gt;&lt;br /&gt;
    &amp;lt;KFM&amp;gt;Art/Structures/Improvements/Farm/an_eu_farm01.kfm&amp;lt;/KFM&amp;gt;&lt;br /&gt;
    &amp;lt;Button&amp;gt;,Art/Interface/Buttons/Builds/BuildFarm.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,7&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/ImprovementArtInfo&amp;gt;&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|[[Civ4ArtDefines_Interface|Next article]]&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Civ4 XML Reference|Back to XML Reference]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Draco</name></author>
	</entry>
</feed>