<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modiki.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ginger+Ale</id>
	<title>Civilization Modding Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ginger+Ale"/>
	<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php/Special:Contributions/Ginger_Ale"/>
	<updated>2026-04-12T06:00:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:Ginger_Ale&amp;diff=1136</id>
		<title>User talk:Ginger Ale</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:Ginger_Ale&amp;diff=1136"/>
		<updated>2009-11-14T13:35:46Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Civ3_Expanded_Editor_Guide&amp;diff=802</id>
		<title>Talk:Civ3 Expanded Editor Guide</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Civ3_Expanded_Editor_Guide&amp;diff=802"/>
		<updated>2009-08-10T19:42:40Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User:Admin&amp;diff=795</id>
		<title>User:Admin</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User:Admin&amp;diff=795"/>
		<updated>2009-08-02T21:01:31Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4BonusInfos&amp;diff=717</id>
		<title>Civ4BonusInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4BonusInfos&amp;diff=717"/>
		<updated>2009-07-24T01:57:51Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4BonusInfos&#039;&#039;&#039; file defines all of the game&#039;s resources as well as their effects, like providing extra health and happiness.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
|The internal name of this Resource. &lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|A reference to the text files, which contain an entry for this resource. &lt;br /&gt;
|-&lt;br /&gt;
!Civilopedia &lt;br /&gt;
|Refers to a tag in the Civ4GameText file which stores the Civilopedia description for the Building.&lt;br /&gt;
|-&lt;br /&gt;
!BonusClassType&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!ArtDefineTag&lt;br /&gt;
|Refers to a tag in the Civ4ArtDefines Bonus files&lt;br /&gt;
|-&lt;br /&gt;
!TechReveal&lt;br /&gt;
|States which technology enables the resource.&lt;br /&gt;
|-&lt;br /&gt;
!TechCityTrade&lt;br /&gt;
|The technology that enables the trading of this resource.&lt;br /&gt;
|-&lt;br /&gt;
!TechObsolete &lt;br /&gt;
|The technology that obsoletes the resource&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iAITradeModifier &lt;br /&gt;
|The number defines how much the AI values the resource, the higher the number, the more the value.&lt;br /&gt;
|-&lt;br /&gt;
!iAIObjective&lt;br /&gt;
|Unknown, the value is 0 for all resources&lt;br /&gt;
|-&lt;br /&gt;
!iHealth&lt;br /&gt;
|change in healthiness the resource provides&lt;br /&gt;
|-&lt;br /&gt;
!iHappiness&lt;br /&gt;
|change in healthiness the resource provides&lt;br /&gt;
|-&lt;br /&gt;
!iPlacementOrder&lt;br /&gt;
|How many of the resource are placed on the map, (-1 places none, higher numbers place more)&lt;br /&gt;
|-&lt;br /&gt;
!iConstAppearance&lt;br /&gt;
|The chance that the resource will be placed on the map&lt;br /&gt;
|-&lt;br /&gt;
!iMinAreaSize&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iMinLatitude&lt;br /&gt;
|Minimum distance from equator.&lt;br /&gt;
|-&lt;br /&gt;
!iMaxLatitude&lt;br /&gt;
|Maximum distance from equator.&lt;br /&gt;
|-&lt;br /&gt;
!iPlayer&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iTilesPer&lt;br /&gt;
|Unknown - (Perhaps the minimum tiles that the resource must occupy)&lt;br /&gt;
|-&lt;br /&gt;
!iMinLandPercent&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iUnique&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iGroupRange&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iGroupRand&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bArea&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!bHills&lt;br /&gt;
|If the resource may appear only on hills.&lt;br /&gt;
|-&lt;br /&gt;
!bFlatlands&lt;br /&gt;
|If the resource may appear only on flat land.&lt;br /&gt;
|-&lt;br /&gt;
!bNoRiverSide&lt;br /&gt;
|If the resource can not appear next to a river&lt;br /&gt;
|-&lt;br /&gt;
!bNormalize &lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Rands&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!YieldChanges &lt;br /&gt;
|Defines the change in city yield, using iYield.  There are three iYield tags: the first is for food per turn change, the second for hammers per turn, and the third for commerce per turn (e.g. the Palace provides 8 free commerce per turn).&lt;br /&gt;
|-&lt;br /&gt;
!TerrainBooleans&lt;br /&gt;
|Defines which terrain types the resource may appear on. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;BonusInfos&amp;gt;&lt;br /&gt;
 &amp;lt;BonusInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;BONUS_HORSE&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_BONUS_HORSE&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Civilopedia&amp;gt;TXT_KEY_BONUS_HORSE_PEDIA&amp;lt;/Civilopedia&amp;gt;&lt;br /&gt;
   &amp;lt;BonusClassType&amp;gt;BONUSCLASS_RUSH&amp;lt;/BonusClassType&amp;gt;&lt;br /&gt;
   &amp;lt;ArtDefineTag&amp;gt;ART_DEF_BONUS_HORSE&amp;lt;/ArtDefineTag&amp;gt;&lt;br /&gt;
   &amp;lt;TechReveal&amp;gt;TECH_ANIMAL_HUSBANDRY&amp;lt;/TechReveal&amp;gt;&lt;br /&gt;
   &amp;lt;TechCityTrade&amp;gt;TECH_ANIMAL_HUSBANDRY&amp;lt;/TechCityTrade&amp;gt;&lt;br /&gt;
   &amp;lt;TechObsolete&amp;gt;NONE&amp;lt;/TechObsolete&amp;gt;&lt;br /&gt;
   &amp;lt;YieldChanges&amp;gt;&lt;br /&gt;
    &amp;lt;iYieldChange&amp;gt;0&amp;lt;/iYieldChange&amp;gt;&lt;br /&gt;
    &amp;lt;iYieldChange&amp;gt;1&amp;lt;/iYieldChange&amp;gt;&lt;br /&gt;
    &amp;lt;iYieldChange&amp;gt;0&amp;lt;/iYieldChange&amp;gt;&lt;br /&gt;
   &amp;lt;/YieldChanges&amp;gt;&lt;br /&gt;
   &amp;lt;iAITradeModifier&amp;gt;0&amp;lt;/iAITradeModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iAIObjective&amp;gt;0&amp;lt;/iAIObjective&amp;gt;&lt;br /&gt;
   &amp;lt;iHealth&amp;gt;0&amp;lt;/iHealth&amp;gt;&lt;br /&gt;
   &amp;lt;iHappiness&amp;gt;0&amp;lt;/iHappiness&amp;gt;&lt;br /&gt;
   &amp;lt;iPlacementOrder&amp;gt;1&amp;lt;/iPlacementOrder&amp;gt;&lt;br /&gt;
   &amp;lt;iConstAppearance&amp;gt;100&amp;lt;/iConstAppearance&amp;gt;&lt;br /&gt;
   &amp;lt;iMinAreaSize&amp;gt;3&amp;lt;/iMinAreaSize&amp;gt;&lt;br /&gt;
   &amp;lt;iMinLatitude&amp;gt;0&amp;lt;/iMinLatitude&amp;gt;&lt;br /&gt;
   &amp;lt;iMaxLatitude&amp;gt;80&amp;lt;/iMaxLatitude&amp;gt;&lt;br /&gt;
   &amp;lt;Rands&amp;gt;&lt;br /&gt;
    &amp;lt;iRandApp1&amp;gt;10&amp;lt;/iRandApp1&amp;gt;&lt;br /&gt;
    &amp;lt;iRandApp2&amp;gt;10&amp;lt;/iRandApp2&amp;gt;&lt;br /&gt;
    &amp;lt;iRandApp3&amp;gt;0&amp;lt;/iRandApp3&amp;gt;&lt;br /&gt;
    &amp;lt;iRandApp4&amp;gt;0&amp;lt;/iRandApp4&amp;gt;&lt;br /&gt;
   &amp;lt;/Rands&amp;gt;&lt;br /&gt;
   &amp;lt;iPlayer&amp;gt;100&amp;lt;/iPlayer&amp;gt;&lt;br /&gt;
   &amp;lt;iTilesPer&amp;gt;256&amp;lt;/iTilesPer&amp;gt;&lt;br /&gt;
   &amp;lt;iMinLandPercent&amp;gt;0&amp;lt;/iMinLandPercent&amp;gt;&lt;br /&gt;
   &amp;lt;iUnique&amp;gt;6&amp;lt;/iUnique&amp;gt;&lt;br /&gt;
   &amp;lt;iGroupRange&amp;gt;0&amp;lt;/iGroupRange&amp;gt;&lt;br /&gt;
   &amp;lt;iGroupRand&amp;gt;0&amp;lt;/iGroupRand&amp;gt;&lt;br /&gt;
   &amp;lt;bArea&amp;gt;0&amp;lt;/bArea&amp;gt;&lt;br /&gt;
   &amp;lt;bHills&amp;gt;0&amp;lt;/bHills&amp;gt;&lt;br /&gt;
   &amp;lt;bFlatlands&amp;gt;1&amp;lt;/bFlatlands&amp;gt;&lt;br /&gt;
   &amp;lt;bNoRiverSide&amp;gt;1&amp;lt;/bNoRiverSide&amp;gt;&lt;br /&gt;
   &amp;lt;bNormalize&amp;gt;0&amp;lt;/bNormalize&amp;gt;&lt;br /&gt;
   &amp;lt;TerrainBooleans&amp;gt;&lt;br /&gt;
    &amp;lt;TerrainBoolean&amp;gt;&lt;br /&gt;
     &amp;lt;TerrainType&amp;gt;TERRAIN_GRASS&amp;lt;/TerrainType&amp;gt;&lt;br /&gt;
      &amp;lt;bTerrain&amp;gt;1&amp;lt;/bTerrain&amp;gt;&lt;br /&gt;
     &amp;lt;/TerrainBoolean&amp;gt;&lt;br /&gt;
     &amp;lt;TerrainBoolean&amp;gt;&lt;br /&gt;
      &amp;lt;TerrainType&amp;gt;TERRAIN_PLAINS&amp;lt;/TerrainType&amp;gt;&lt;br /&gt;
      &amp;lt;bTerrain&amp;gt;1&amp;lt;/bTerrain&amp;gt;&lt;br /&gt;
    &amp;lt;/TerrainBoolean&amp;gt;&lt;br /&gt;
    &amp;lt;TerrainBoolean&amp;gt;&lt;br /&gt;
     &amp;lt;TerrainType&amp;gt;TERRAIN_TUNDRA&amp;lt;/TerrainType&amp;gt;&lt;br /&gt;
     &amp;lt;bTerrain&amp;gt;1&amp;lt;/bTerrain&amp;gt;&lt;br /&gt;
    &amp;lt;/TerrainBoolean&amp;gt;&lt;br /&gt;
    &amp;lt;/TerrainBooleans&amp;gt;&lt;br /&gt;
   &amp;lt;FeatureBooleans/&amp;gt;&lt;br /&gt;
   &amp;lt;FeatureTerrainBooleans/&amp;gt;&lt;br /&gt;
 &amp;lt;/BonusInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/BonusInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4YieldInfos&amp;diff=709</id>
		<title>Civ4YieldInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4YieldInfos&amp;diff=709"/>
		<updated>2009-07-20T21:59:44Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4YieldInfos&amp;#039;&amp;#039;&amp;#039; file describes the three types of yields on the city screen (food, hammers, and commerce per turn), as well as various modifiers that affect their output...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4YieldInfos&#039;&#039;&#039; file describes the three types of yields on the city screen (food, hammers, and commerce per turn), as well as various modifiers that affect their output.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!YieldInfos&lt;br /&gt;
|This begins and ends the entire file.&lt;br /&gt;
|-&lt;br /&gt;
!YieldInfo&lt;br /&gt;
|This contains the info for each type of yield: food, hammers, and commerce.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|This is the name of the yield type, used internally by the game.&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|This is a tag referencing an entry in the text files, describing the particular type of yield.&lt;br /&gt;
|-&lt;br /&gt;
!ColorType&lt;br /&gt;
|This refers to a color specified in the Civ4ColorVals file (as expected, food and commerce are somewhat orange/yield in color and hammers are bluish).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iAIWeightPercent&lt;br /&gt;
|Used to control the AI&#039;s strategy and weighting of individual yields.  For example, the AI weights hammers more than commerce.&lt;br /&gt;
|-&lt;br /&gt;
!iCityChange&lt;br /&gt;
|Unknown.  Might affect the city center yields.&lt;br /&gt;
|-&lt;br /&gt;
!iGoldenAgeYield&lt;br /&gt;
|If the player enters a golden age and iGoldenAgeYieldThreshold is met, increases the output by this amount.&lt;br /&gt;
|-&lt;br /&gt;
!iGoldenAgeYieldThreshold&lt;br /&gt;
|The minimum number of yield per turn for the iGoldenAgeYield bonus to kick in (i.e. all tiles producing 1 or more hammers will produce an extra hammer during a golden age).&lt;br /&gt;
|-&lt;br /&gt;
!iHillsChange&lt;br /&gt;
|Increases the yield on hills by this amount (e.g. food has a value of -1, meaning hills produce less food).&lt;br /&gt;
|-&lt;br /&gt;
!iLakeChange&lt;br /&gt;
|Increases the yield on lake tiles by this amount (e.g. food has a value of 1, meaning lakes produce an extra food per turn).&lt;br /&gt;
|-&lt;br /&gt;
!iMinCity&lt;br /&gt;
|The minimum yield per turn that a city can have.  For food, this is 2.  For hammers and commerce, this is 1.&lt;br /&gt;
|-&lt;br /&gt;
!iPeakChange&lt;br /&gt;
|Default is 0.  If not zero, increases the yield on peak/mountain tiles by this amount.&lt;br /&gt;
|-&lt;br /&gt;
!iTradeModifier&lt;br /&gt;
|Unknown exactly.  Commerce has a value of 100, while food and hammers have values of 0.  Might affect trade routes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!SymbolPaths&lt;br /&gt;
|This contains multiple uses of the SymbolPaths tag to list the various directory paths for yield icons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!SymbolPath&lt;br /&gt;
|Each entry of this tag contains the directory path to a unique yield icon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;YieldInfos&amp;gt;&lt;br /&gt;
  &amp;lt;YieldInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;YIELD_FOOD&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_YIELD_FOOD&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;iHillsChange&amp;gt;-1&amp;lt;/iHillsChange&amp;gt;&lt;br /&gt;
   &amp;lt;iPeakChange&amp;gt;0&amp;lt;/iPeakChange&amp;gt;&lt;br /&gt;
   &amp;lt;iLakeChange&amp;gt;1&amp;lt;/iLakeChange&amp;gt;&lt;br /&gt;
   &amp;lt;iCityChange&amp;gt;0&amp;lt;/iCityChange&amp;gt;&lt;br /&gt;
   &amp;lt;iPopulationChangeOffset&amp;gt;0&amp;lt;/iPopulationChangeOffset&amp;gt;&lt;br /&gt;
   &amp;lt;iPopulationChangeDivisor&amp;gt;0&amp;lt;/iPopulationChangeDivisor&amp;gt;&lt;br /&gt;
   &amp;lt;iMinCity&amp;gt;2&amp;lt;/iMinCity&amp;gt;&lt;br /&gt;
   &amp;lt;iTradeModifier&amp;gt;0&amp;lt;/iTradeModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGoldenAgeYield&amp;gt;0&amp;lt;/iGoldenAgeYield&amp;gt;&lt;br /&gt;
   &amp;lt;iGoldenAgeYieldThreshold&amp;gt;0&amp;lt;/iGoldenAgeYieldThreshold&amp;gt;&lt;br /&gt;
   &amp;lt;iAIWeightPercent&amp;gt;100&amp;lt;/iAIWeightPercent&amp;gt;&lt;br /&gt;
   &amp;lt;ColorType&amp;gt;COLOR_YIELD_FOOD&amp;lt;/ColorType&amp;gt;&lt;br /&gt;
   &amp;lt;SymbolPaths&amp;gt;&lt;br /&gt;
    &amp;lt;SymbolPath&amp;gt;Art/Interface/Symbols/Food/Food01.nif&amp;lt;/SymbolPath&amp;gt;&lt;br /&gt;
    &amp;lt;SymbolPath&amp;gt;Art/Interface/Symbols/Food/Food02.nif&amp;lt;/SymbolPath&amp;gt;&lt;br /&gt;
    &amp;lt;SymbolPath&amp;gt;Art/Interface/Symbols/Food/Food03.nif&amp;lt;/SymbolPath&amp;gt;&lt;br /&gt;
    &amp;lt;SymbolPath&amp;gt;Art/Interface/Symbols/Food/Food04.nif&amp;lt;/SymbolPath&amp;gt;&lt;br /&gt;
    &amp;lt;SymbolPath&amp;gt;Art/Interface/Symbols/Food/Food05.nif&amp;lt;/SymbolPath&amp;gt;&lt;br /&gt;
   &amp;lt;/SymbolPaths&amp;gt;&lt;br /&gt;
  &amp;lt;/YieldInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/YieldInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=708</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=708"/>
		<updated>2009-07-20T19:34:11Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* [[Civ4ArtDefines_Bonus]]&lt;br /&gt;
* [[Civ4ArtDefines_Building]]&lt;br /&gt;
* [[Civ4ArtDefines_Civilization]]&lt;br /&gt;
* [[Civ4ArtDefines_Feature]]&lt;br /&gt;
* [[Civ4ArtDefines_Improvement]]&lt;br /&gt;
* [[Civ4ArtDefines_Interface]]&lt;br /&gt;
* [[Civ4ArtDefines_Leaderhead]]&lt;br /&gt;
* [[Civ4ArtDefines_Misc]]&lt;br /&gt;
* [[Civ4ArtDefines_Movie]]&lt;br /&gt;
* [[Civ4ArtDefines_Terrain]]&lt;br /&gt;
* [[Civ4ArtDefines_Unit]]&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* [[Civ4MainMenus|Civ4MainMenus]]**&lt;br /&gt;
* [[Civ4RiverModelInfos]]&lt;br /&gt;
* [[Civ4RouteModelInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* [[Audio2DScripts]]&lt;br /&gt;
* [[Audio3DScripts]]&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefinesSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* [[AudioSoundscapeScripts]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* [[Civ4AttitudeInfos]]**&lt;br /&gt;
* [[Civ4BasicInfos]]&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* [[Civ4CalendarInfos]]**&lt;br /&gt;
* [[Civ4CityTabInfos]]**&lt;br /&gt;
* [[Civ4DenialInfos]]**&lt;br /&gt;
* [[Civ4DomainInfos]]**&lt;br /&gt;
* [[Civ4InvisibleInfos]]**&lt;br /&gt;
* [[Civ4MemoryInfos]]**&lt;br /&gt;
* [[Civ4MonthInfos]]**&lt;br /&gt;
* [[Civ4NewConceptInfos]]**&lt;br /&gt;
* [[Civ4SeasonInfos]]**&lt;br /&gt;
* [[Civ4UnitAIInfos]]**&lt;br /&gt;
* [[Civ4UnitCombatInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* [[Civ4BuildingClassInfos]]&lt;br /&gt;
* [[Civ4BuildingInfos]]&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* [[Civ4SpecialBuildingInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* [[Civ4CivilizationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* [[Civ4LeaderHeadInfos]]&lt;br /&gt;
* [[Civ4TraitInfos]]&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* [[Civ4CivicInfos]]&lt;br /&gt;
* [[Civ4CivicOptionInfos]]&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* [[Civ4CommerceInfo]]&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* [[Civ4CultureLevelInfo]]&lt;br /&gt;
* [[Civ4CursorInfo]]&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* [[Civ4HandicapInfo]]&lt;br /&gt;
* [[Civ4Hints]]&lt;br /&gt;
* [[Civ4HurryInfo]]&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* [[Civ4ProjectInfo]]&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* [[Civ4SeaLevelInfo]]&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* [[Civ4TechInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* [[Civ4PromotionInfos]]&lt;br /&gt;
* [[Civ4SpecialUnitInfos]]&lt;br /&gt;
* [[Civ4UnitClassInfos]]&lt;br /&gt;
* [[Civ4UnitInfos]]&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ3_Modding_Tutorials&amp;diff=707</id>
		<title>Civ3 Modding Tutorials</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ3_Modding_Tutorials&amp;diff=707"/>
		<updated>2009-07-18T12:13:36Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Reverted edits by 121.142.194.191 (Talk) to last version by WeaselOp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an archive of helpful tutorials, references, and guides related to Civ3 modding, organized by topic.&lt;br /&gt;
&lt;br /&gt;
== Overview &amp;amp; High-Level Design ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=149597 How to design a scenario] by Plotinus&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=114696 Briefing for Creation and Customization Newbies] by GRM7584&lt;br /&gt;
== General Tips &amp;amp; Tricks ==&lt;br /&gt;
== Using the Editor ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=210035 Da Rules - Explained] by bluemofia&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=188315 FUBAR Editor Documentation] by ozymandias&lt;br /&gt;
== Adding New Content ==&lt;br /&gt;
=== Civilizations ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=203465 How to Add Leaderheads] by d.highland&lt;br /&gt;
=== Units ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=71114 ADDING UNITs TO C3C: Thorough Guide for the Newbie] by Colonel Kraken&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=75413 Tutorial: Making a units_32 pic] by zulu9812&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=264697 Unit Sounds Tutorial] by Vuldacon&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=203187 two units with the same name!] by taube87&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=191539 Hikaro&#039;s guide to the Unit INI file] by Hikaro Takayama&lt;br /&gt;
&lt;br /&gt;
=== Buildings &amp;amp; Wonders ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=83122 How to add Improvements and Wonders in C3C] by Ukas&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
=== Editing Text Files ===&lt;br /&gt;
=== File Management ===&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=105217 How to add resources to C3C - A guide] by Ginger_Ale&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=87181 Adding/Specifying Custom Music for Civ3] by Colonel Kraken&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=92419 Customizing Era-Specific Background Music in C3C] by MSTK&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=184912 How to change the font!!] by taube87&lt;br /&gt;
== Creating Content ==&lt;br /&gt;
=== Modeling &amp;amp; Animation ===&lt;br /&gt;
=== Units ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=118502 Unit Making Tutorial (Poser)] by utahjazz7&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=121258 Openfx step by step tutorial] by polyphemus&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=185098 Truespace Tutorial - Modeling 101] by Bjornlo&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=75413 Tutorial: Making a units_32 pic] by zulu9812&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=158020 How to create palette for units] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=264697 Unit Sounds Tutorial] by Vuldacon&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=226059 Wyrmshadow&#039;s Bryce Tutorials] by Wyrmshadow&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=253651 Changing Colors in Existing Units] by Gary Childress&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=268680 Transparency Texturing Tutorial For Poser Figures] by Gen. Rommel&lt;br /&gt;
=== Leaderheads ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=41557 How to make a Leaderhead in Poser] by gael&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=128329 How to make flag Leaderheads] by Maisse Arsouye&lt;br /&gt;
=== PCX Graphics ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=197915 Creating and Positioning Tech Icons (using GIMP 2)] by Varlin Saliptor&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=120714 How to Mod the Territory.pcx file] by Pounder&lt;br /&gt;
=== Maps ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=29350 How to make an accurate map with Civ3Edit] by Exsanguination&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=232267 Tutorial: adding new terrain tiles with hex editor] by embryodead&lt;br /&gt;
=== Audio ===&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=121878 Make your own CIV movies!!] by polyphemus&lt;br /&gt;
== Research &amp;amp; Resources ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=93986 Creation Resource Library] by sourboy&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59115 Research URLs for Mod Makers] by ozymandias&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=96814 Mobilize&#039;s City List Library] by Mobilize&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=175834 Tutorials, References, and Guides: Library] by polyphemus&lt;br /&gt;
== Other Topics ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4EmphasizeInfos&amp;diff=696</id>
		<title>Civ4EmphasizeInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4EmphasizeInfos&amp;diff=696"/>
		<updated>2009-07-12T21:35:47Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4EmphasizeInfos&amp;#039;&amp;#039;&amp;#039; file controls the various types of automation in the city screen.  This automated system of city governance can be used to emphasize production of th...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4EmphasizeInfos&#039;&#039;&#039; file controls the various types of automation in the city screen.  This automated system of city governance can be used to emphasize production of things like food, commerce, and Great People.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!EmphasizeInfos&lt;br /&gt;
|This tag begins and ends the entire file, containing multiple instances of the EmphasizeInfo tag.&lt;br /&gt;
|-&lt;br /&gt;
!EmphasizeInfo&lt;br /&gt;
|This holds the info for each type of city governor automation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|This is the internal name of the type of emphasis.&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|A tag that references the Civ4GameTextInfos file, containing the mouseover text.&lt;br /&gt;
|-&lt;br /&gt;
!Strategy&lt;br /&gt;
|Another tag referring to the text files, explaining the purpose and use of this type of automated control.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iYield&lt;br /&gt;
|If 1, emphasizes production of the given type of output.  The order is food, hammers, and commerce per turn.&lt;br /&gt;
|-&lt;br /&gt;
!iCommerce&lt;br /&gt;
|If 1, emphasizes production of the given type of commerce output, meaning gold, beakers, and culture per turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bAvoidGrowth&lt;br /&gt;
|If 1, the city is managed so as to stay the same size.&lt;br /&gt;
|-&lt;br /&gt;
!bGreatPeople&lt;br /&gt;
|If 1, the governor focuses on production of Great People Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!YieldModifiers&lt;br /&gt;
|Contains three instances of the iYield tag, controlling the emphasis on food, hammers, and commerce per turn.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceModifiers&lt;br /&gt;
|Contains three instances of the iCommerce tag, controlling the emphasis on gold, beakers, and culture per turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
|Directory path for the button displayed on the city screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;EmphasizeInfos&amp;gt;&lt;br /&gt;
  &amp;lt;EmphasizeInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;EMPHASIZE_FOOD&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_EMPHASIZE_FOOD&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Strategy&amp;gt;TXT_KEY_EMPHASIZE_FOOD_STRATEGY&amp;lt;/Strategy&amp;gt;&lt;br /&gt;
   &amp;lt;Button&amp;gt;Art/Interface/Buttons/Governor/Food.dds&amp;lt;/Button&amp;gt;&lt;br /&gt;
   &amp;lt;bAvoidGrowth&amp;gt;0&amp;lt;/bAvoidGrowth&amp;gt;&lt;br /&gt;
   &amp;lt;bGreatPeople&amp;gt;0&amp;lt;/bGreatPeople&amp;gt;&lt;br /&gt;
   &amp;lt;YieldModifiers&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;1&amp;lt;/iYield&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
   &amp;lt;/YieldModifiers&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceModifiers&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;/CommerceModifiers&amp;gt;&lt;br /&gt;
  &amp;lt;/EmphasizeInfo&amp;gt;&lt;br /&gt;
  &amp;lt;EmphasizeInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;EMPHASIZE_PRODUCTION&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_EMPHASIZE_PRODUCTION&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Strategy&amp;gt;TXT_KEY_EMPHASIZE_PRODUCTION_STRATEGY&amp;lt;/Strategy&amp;gt;&lt;br /&gt;
   &amp;lt;Button&amp;gt;Art/Interface/Buttons/Governor/Production.dds&amp;lt;/Button&amp;gt;&lt;br /&gt;
   &amp;lt;bAvoidGrowth&amp;gt;0&amp;lt;/bAvoidGrowth&amp;gt;&lt;br /&gt;
   &amp;lt;bGreatPeople&amp;gt;0&amp;lt;/bGreatPeople&amp;gt;&lt;br /&gt;
   &amp;lt;YieldModifiers&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;1&amp;lt;/iYield&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
   &amp;lt;/YieldModifiers&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceModifiers&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;/CommerceModifiers&amp;gt;&lt;br /&gt;
  &amp;lt;/EmphasizeInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/EmphasizeInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Format_for_new_XML_pages&amp;diff=695</id>
		<title>Format for new XML pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Format_for_new_XML_pages&amp;diff=695"/>
		<updated>2009-07-12T12:37:24Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Reverted edits by 85.194.127.11 (Talk) to last version by Deanej&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ready to create a new page detailing the tags in an XML file?  Just copy &amp;amp; paste the below code into any new XML reference page as a starting point.&lt;br /&gt;
&lt;br /&gt;
Please remember, list your tags first by tag type as indicated below, and then &#039;&#039;alphabetically&#039;&#039;.  This is a reference site, and not everyone is familiar with the sometimes confusing order Firaxis uses for the tags.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;FILENAME&#039;&#039;&#039; file &amp;lt;&amp;lt;INSERT PURPOSE HERE&amp;gt;&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
&lt;br /&gt;
These tags &#039;&#039;must&#039;&#039; be included when writing new entries, or the game will crash or otherwise malfunction.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!Tag name&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;insert code example from actual XML file&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Main_Page&amp;diff=689</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Main_Page&amp;diff=689"/>
		<updated>2009-07-03T02:01:59Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Reverted edits by 12.24.98.34 (Talk) to last version by CivRocks07&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #999999; padding: .5em 1em; margin: 1em; background-color: #E5EEFF;&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to Civilization Modding Wiki&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are pleased to announce the creation of the Civilization modding wiki here on [http://www.civfanatics.com/ CivFanatics]. The goal of this wiki is to be a reliable and comprehensive reference for all things related to Civilization modding, such as tutorials and XML reference. If you&#039;d like to contribute, feel free to [[Special:UserLogin|register]] and start writing. &lt;br /&gt;
&lt;br /&gt;
== What can you do to help ==&lt;br /&gt;
* Help convert existing tutorials and guides from our [http://forums.civfanatics.com/forumdisplay.php?f=177 Civ4 Modding Tutorials &amp;amp; Reference] and [http://forums.civfanatics.com/forumdisplay.php?f=57 Civ3 Modding Tutorials &amp;amp; Reference] forums&lt;br /&gt;
* Help design the main page to make content easily accessible&lt;br /&gt;
* Add new page(s) or edit existing page(s)&lt;br /&gt;
* Correct spelling and grammatical errors&lt;br /&gt;
* Post suggestions and ideas about the wiki in [http://forums.civfanatics.com/forumdisplay.php?f=19 Site Feedback] forum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageLeft&amp;quot; width=&amp;quot;50%&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #FF8A8A; padding: .5em 1em; margin: 1em; background-color: #f0f0ff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization IV&#039;&#039;==&lt;br /&gt;
* [[Civ4 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ4 XML Reference|XML Reference]]&lt;br /&gt;
* [[Civ4 SDK|SDK Guide]]&lt;br /&gt;
* [[Civ4 Python|Python Reference]]&lt;br /&gt;
* [[Civ4 World Builder|World Builder]]&lt;br /&gt;
* [[Civ4 Useful Programs|Useful Programs]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #6BDB6B; padding: .5em 1em; margin: 1em; background-color: #f0fff0;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization III&#039;&#039;==&lt;br /&gt;
* [[Civ3 Modding Guide|Guide to Civilization III Modding]]&lt;br /&gt;
* [[Civ3 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ3 Modding Resources|Modding Resources]]&lt;br /&gt;
* [[Civ3 Modding Tools|Modding Tools]]&lt;br /&gt;
* [[Civ3 Editor Guide|Editor Guide]]&lt;br /&gt;
* [[Civ3 Expanded Editor Guide|Expanded Editor Guide]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageLeft&amp;quot; width=&amp;quot;50%&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #80e080; padding: .5em 1em; margin: 1em; background-color: #f0fff0;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization II&#039;&#039;==&lt;br /&gt;
* [[Civ2 Scenario Creation|Scenario Creation]]&lt;br /&gt;
* [[Civ2 Map Making|Map Making]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #FF8A8A; padding: .5em 1em; margin: 1em; background-color: #f0f0ff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Quick Links&#039;&#039;==&lt;br /&gt;
* [http://www.civfanatics.com/ CivFanatics]&lt;br /&gt;
* [http://forums.civfanatics.com/ CivFanatics Forums]&lt;br /&gt;
* [http://forums.civfanatics.com/downloads.php File Download Database]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #837e8c; padding: .5em 1em; margin: 1em; background-color: #efe5ff;&amp;quot;|&lt;br /&gt;
==&#039;&#039;Templates&#039;&#039;==&lt;br /&gt;
In order to create consistency throughout this wiki, we are trying to maintain a common format for all pages.  When creating or updating a page, please be sure to follow the template for the specific type of page:&lt;br /&gt;
* [[Format_for_new_XML_pages|XML page template]]&lt;br /&gt;
* [[Format_for_new_SDK_pages|SDK page template]]&lt;br /&gt;
* [[Format_for_new_Python_pages|Python page template]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ReligionInfo&amp;diff=687</id>
		<title>Civ4ReligionInfo</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ReligionInfo&amp;diff=687"/>
		<updated>2009-07-02T23:45:46Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4ReligionInfo&amp;#039;&amp;#039;&amp;#039; file describes all aspects of the game&amp;#039;s religions: art, Civilopedia text, city bonuses, and technology prerequisites, to name just a few.  All tags mu...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4ReligionInfo&#039;&#039;&#039; file describes all aspects of the game&#039;s religions: art, Civilopedia text, city bonuses, and technology prerequisites, to name just a few.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ReligionInfos&lt;br /&gt;
|This begins and ends the entire file.&lt;br /&gt;
|-&lt;br /&gt;
!ReligionInfo&lt;br /&gt;
|This begins and ends the entry for each religion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|The internal name of this religion, as used by the game engine (prefixed with RELIGION_ by default).&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|A tag reference to an entry in the text files controlling the language-specific display name of this religion.&lt;br /&gt;
|-&lt;br /&gt;
!Adjective&lt;br /&gt;
|A reference to an entry in the text files controlling the adjective for this religion (e.g. Christian, Buddhist, etc.).&lt;br /&gt;
|-&lt;br /&gt;
!Civilopedia&lt;br /&gt;
|A tag reference to an entry in the text files containing the Civilopedia&#039;s historical text for the religion.&lt;br /&gt;
|-&lt;br /&gt;
!TechPrereq&lt;br /&gt;
|The name of the technology that &amp;quot;unlocks&amp;quot; this religion (i.e. allows the first civilization to research this technology to found the given religion).&lt;br /&gt;
|-&lt;br /&gt;
!FreeUnitClass&lt;br /&gt;
|In conjunction with iFreeUnits, specifies the type of unit provided for free upon discovery (default is 1 missionary for the founders of Taoism, Christianity, Confucianism, and Islam).  This helps the player to spread the religion.&lt;br /&gt;
|-&lt;br /&gt;
!MovieSound&lt;br /&gt;
|A reference to an entry in the Audio2DScripts file, containing the sound for this religion&#039;s founding video.&lt;br /&gt;
|-&lt;br /&gt;
!Sound&lt;br /&gt;
|A reference to an entry in the Audio2DScripts file, containing the sound that is played when a missionary spreads this religion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iFreeUnits&lt;br /&gt;
|Defines how many units of type FreeUnitClass (see above) are provided to the player.&lt;br /&gt;
|-&lt;br /&gt;
!iSpreadFactor&lt;br /&gt;
|Unknown exactly.  Presumably controls the automatic, natural spread rate of this religion.  All default religions have a value of 100.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalReligionCommerce&lt;br /&gt;
|See GlobalReligionCommerces.  Increases the gold, beakers, and culture per turn for the religion&#039;s shrine by this amount.&lt;br /&gt;
|-&lt;br /&gt;
!iHolyCityCommerce&lt;br /&gt;
|See HolyCityCommerces.  Increases the gold, beakers, and culture per turn in the holy city by this amount.&lt;br /&gt;
|-&lt;br /&gt;
!iStateReligionCommerce&lt;br /&gt;
|See StateReligionCommerces.  Increases the gold, beakers, and culture per turn in the religion&#039;s cities by this amount.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!GlobalReligionCommerces&lt;br /&gt;
|With the iGlobalReligionCommerce tag, this controls the benefits provided by a religion&#039;s shrine to gold, beakers, and culture per turn.  Default is +1 gold per turn for each city with the religion.&lt;br /&gt;
|-&lt;br /&gt;
!HolyCityCommerces&lt;br /&gt;
|With the iHolyCityCommerce tag, this describes the change in gold, beakers, and culture per turn for the holy city of the given religion.  Default is +4 culture per turn.&lt;br /&gt;
|-&lt;br /&gt;
!StateReligionCommerces&lt;br /&gt;
|In conjunction with the iStateReligionCommerce tag, this describes the yield in each city for gold, beakers, and culture per turn (in that order).  The default is +1 culture per turn if the state religion is present in the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
|Defines the directory path for the religion&#039;s main button (see example text).&lt;br /&gt;
|-&lt;br /&gt;
!TechButton&lt;br /&gt;
|Defines the directory path for the image used on the tech tree screen (see example text).&lt;br /&gt;
|-&lt;br /&gt;
!GenericTechButton&lt;br /&gt;
|Unclear.  Specifies the directory path for the generic tech tree button (see example text).&lt;br /&gt;
|-&lt;br /&gt;
!MovieFile&lt;br /&gt;
|Provides the directory path for the founding movie.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;ReligionInfos&amp;gt;&lt;br /&gt;
  &amp;lt;ReligionInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;RELIGION_JUDAISM&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_RELIGION_JUDAISM&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Adjective&amp;gt;TXT_KEY_RELIGION_JUDAISM_ADJECTIVE&amp;lt;/Adjective&amp;gt;&lt;br /&gt;
   &amp;lt;Civilopedia&amp;gt;TXT_KEY_RELIGION_JUDAISM_PEDIA&amp;lt;/Civilopedia&amp;gt;&lt;br /&gt;
   &amp;lt;TechPrereq&amp;gt;TECH_MONOTHEISM&amp;lt;/TechPrereq&amp;gt;&lt;br /&gt;
   &amp;lt;FreeUnitClass&amp;gt;UNITCLASS_JEWISH_MISSIONARY&amp;lt;/FreeUnitClass&amp;gt;&lt;br /&gt;
   &amp;lt;iFreeUnits&amp;gt;0&amp;lt;/iFreeUnits&amp;gt;&lt;br /&gt;
   &amp;lt;iSpreadFactor&amp;gt;100&amp;lt;/iSpreadFactor&amp;gt;&lt;br /&gt;
   &amp;lt;GlobalReligionCommerces&amp;gt;&lt;br /&gt;
    &amp;lt;iGlobalReligionCommerce&amp;gt;1&amp;lt;/iGlobalReligionCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iGlobalReligionCommerce&amp;gt;0&amp;lt;/iGlobalReligionCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iGlobalReligionCommerce&amp;gt;0&amp;lt;/iGlobalReligionCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;/GlobalReligionCommerces&amp;gt;&lt;br /&gt;
   &amp;lt;HolyCityCommerces&amp;gt;&lt;br /&gt;
    &amp;lt;iHolyCityCommerce&amp;gt;0&amp;lt;/iHolyCityCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iHolyCityCommerce&amp;gt;0&amp;lt;/iHolyCityCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iHolyCityCommerce&amp;gt;4&amp;lt;/iHolyCityCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;/HolyCityCommerces&amp;gt;&lt;br /&gt;
   &amp;lt;StateReligionCommerces&amp;gt;&lt;br /&gt;
    &amp;lt;iStateReligionCommerce&amp;gt;0&amp;lt;/iStateReligionCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iStateReligionCommerce&amp;gt;0&amp;lt;/iStateReligionCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iStateReligionCommerce&amp;gt;1&amp;lt;/iStateReligionCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;/StateReligionCommerces&amp;gt;&lt;br /&gt;
   &amp;lt;Button&amp;gt;Art/Interface/Buttons/Religions/Jewish.dds&amp;lt;/Button&amp;gt;&lt;br /&gt;
   &amp;lt;TechButton&amp;gt;Art/Interface/Buttons/TechTree/Judaism.dds&amp;lt;/TechButton&amp;gt;&lt;br /&gt;
   &amp;lt;GenericTechButton&amp;gt;,Art/Interface/Buttons/TechTree/Judaism.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,3&amp;lt;/GenericTechButton&amp;gt;&lt;br /&gt;
   &amp;lt;MovieFile&amp;gt;Art/Movies/Religion/Judaism/Jud_Found.nif&amp;lt;/MovieFile&amp;gt;&lt;br /&gt;
   &amp;lt;MovieSound&amp;gt;AS2D_BUILD_JEWISH_MOVIE&amp;lt;/MovieSound&amp;gt;&lt;br /&gt;
   &amp;lt;Sound&amp;gt;AS2D_BUILD_JEWISH&amp;lt;/Sound&amp;gt;&lt;br /&gt;
  &amp;lt;/ReligionInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/ReligionInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=686</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=686"/>
		<updated>2009-07-01T23:49:26Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Files in &#039;&#039;&#039;bold&#039;&#039;&#039; are formatted as per the [[Format for new XML pages|XML template guidelines]].  All other pages have a nonstandard formatting and should be converted to the above style.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* [[Civ4ArtDefines_Bonus]]&lt;br /&gt;
* [[Civ4ArtDefines_Building]]&lt;br /&gt;
* [[Civ4ArtDefines_Civilization]]&lt;br /&gt;
* [[Civ4ArtDefines_Feature]]&lt;br /&gt;
* [[Civ4ArtDefines_Improvement]]&lt;br /&gt;
* [[Civ4ArtDefines_Interface]]&lt;br /&gt;
* [[Civ4ArtDefines_Leaderhead]]&lt;br /&gt;
* [[Civ4ArtDefines_Misc]]&lt;br /&gt;
* [[Civ4ArtDefines_Movie]]&lt;br /&gt;
* [[Civ4ArtDefines_Terrain]]&lt;br /&gt;
* [[Civ4ArtDefines_Unit]]&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* [[Civ4MainMenus|Civ4MainMenus]]**&lt;br /&gt;
* [[Civ4RiverModelInfos]]&lt;br /&gt;
* [[Civ4RouteModelInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* [[Audio2DScripts]]&lt;br /&gt;
* [[Audio3DScripts]]&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefinesSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* [[AudioSoundscapeScripts]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* [[Civ4AttitudeInfos]]**&lt;br /&gt;
* [[Civ4BasicInfos]]&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* [[Civ4CalendarInfos]]**&lt;br /&gt;
* [[Civ4CityTabInfos]]**&lt;br /&gt;
* [[Civ4DenialInfos]]**&lt;br /&gt;
* [[Civ4DomainInfos]]**&lt;br /&gt;
* [[Civ4InvisibleInfos]]**&lt;br /&gt;
* [[Civ4MemoryInfos]]**&lt;br /&gt;
* [[Civ4MonthInfos]]**&lt;br /&gt;
* [[Civ4NewConceptInfos]]**&lt;br /&gt;
* [[Civ4SeasonInfos]]**&lt;br /&gt;
* [[Civ4UnitAIInfos]]**&lt;br /&gt;
* [[Civ4UnitCombatInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* [[Civ4BuildingClassInfos]]&lt;br /&gt;
* [[Civ4BuildingInfos]]&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* [[Civ4SpecialBuildingInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* [[Civ4CivilizationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* [[Civ4LeaderHeadInfos]]&lt;br /&gt;
* [[Civ4TraitInfos]]&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* [[Civ4CivicInfos]]&lt;br /&gt;
* [[Civ4CivicOptionInfos]]&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* [[Civ4CommerceInfo]]&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* [[Civ4CultureLevelInfo]]&lt;br /&gt;
* [[Civ4CursorInfo]]&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* [[Civ4HandicapInfo]]&lt;br /&gt;
* [[Civ4Hints]]&lt;br /&gt;
* [[Civ4HurryInfo]]&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* [[Civ4ProjectInfo]]&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* [[Civ4SeaLevelInfo]]&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* [[Civ4TechInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* [[Civ4PromotionInfos]]&lt;br /&gt;
* [[Civ4SpecialUnitInfos]]&lt;br /&gt;
* [[Civ4UnitClassInfos]]&lt;br /&gt;
* [[Civ4UnitInfos]]&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Civ4_World_Builder&amp;diff=681</id>
		<title>Talk:Civ4 World Builder</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Civ4_World_Builder&amp;diff=681"/>
		<updated>2009-06-30T01:42:57Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Workin on the new pages that are linked to from here...any help would be great.  Just use Dale&#039;s &amp;quot;In depth look at the WBS file&amp;quot; thread at [http://apolyton.net/forums/showthread.php?t=141567 Apolyton] or [http://forums.civfanatics.com/showthread.php?t=135669 CFC].  Dale said it&#039;d be fine as long as proper credit was given, so that&#039;s what I&#039;m doing... - &#039;&#039;CivRocks07&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just created a new &#039;&#039;&#039;[http://modiki.civfanatics.com/index.php/Template:Civ4_World_Builder Civ4 World Builder template]&#039;&#039;&#039;.  Please try to include it at the bottom of each WB page by typing &amp;lt;nowiki&amp;gt;{{Civ4_World_Builder}}&amp;lt;/nowiki&amp;gt;.  --[[User:Ginger Ale|Ginger Ale]] 03:33, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll get to work on that - thanks!!! --[[User:CivRocks07|CivRocks07]] 11:32, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks.  Note that when you type the template tag, including a period at the end (as in &amp;lt;nowiki&amp;gt;{{Civ4_World_Builder}}&amp;lt;/nowiki&amp;gt;. versus &amp;lt;nowiki&amp;gt;{{Civ4_World_Builder}}&amp;lt;/nowiki&amp;gt;) actually throws the layout off a bit, so I changed that.  --[[User:Ginger Ale|Ginger Ale]] 12:24, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t know that - thanks!  I just got that changed in all the pages so far, and I&#039;ll make sure to add the period for the ones that will be created in the future. --[[User:CivRocks07|CivRocks07]] 15:54, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think you misunderstand...we do &#039;&#039;&#039;not&#039;&#039;&#039; want to include a period.  It adds a bar at the bottom that not intended.  --[[User:Ginger Ale|Ginger Ale]] 16:00, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ohhhhhh...my bad :) Sorry - lol.  I&#039;m on it! --[[User:CivRocks07|CivRocks07]] 16:04, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good to see these finished up. :)  --[[User:Ginger Ale|Ginger Ale]] 01:42, 30 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=656</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=656"/>
		<updated>2009-06-29T02:08:41Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Files in &#039;&#039;&#039;bold&#039;&#039;&#039; are formatted as per the [[Format for new XML pages|XML template guidelines]].  All other pages have a nonstandard formatting and should be converted to the above style.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Bonus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Building]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Civilization]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Feature]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Improvement]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Interface]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Leaderhead]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Misc]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Movie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Terrain]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Unit]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MainMenus|Civ4MainMenus]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RiverModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RouteModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* &#039;&#039;&#039;[[Audio2DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Audio3DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefinesSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[AudioSoundscapeScripts]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4AttitudeInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BasicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CalendarInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CityTabInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4DenialInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4DomainInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4InvisibleInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MemoryInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MonthInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4NewConceptInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeasonInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitAIInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitCombatInfos]]&#039;&#039;&#039;**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialBuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivilizationInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4LeaderHeadInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TraitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitArtStyleTypeInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicOptionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CommerceInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CultureLevelInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CursorInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ForceControlInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4GameOptionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4GoodyInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4GraphicOptionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HandicapInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4Hints]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HurryInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4PlayerOptionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ProcessInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ProjectInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeaLevelInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialistInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4VictoryInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4VoteInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4VoteSourceInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TechInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4PromotionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialUnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4GraphicOptionInfos&amp;diff=655</id>
		<title>Civ4GraphicOptionInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4GraphicOptionInfos&amp;diff=655"/>
		<updated>2009-06-29T02:06:10Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4GraphicOptionInfos&amp;#039;&amp;#039;&amp;#039; file describes the various choices available under the Graphics tab of the in-game options menu (accessible via keyboard shortcut of Control + O)...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4GraphicOptionInfos&#039;&#039;&#039; file describes the various choices available under the Graphics tab of the in-game options menu (accessible via keyboard shortcut of Control + O).  Example options include Single Unit Graphics and Health Bars.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!GraphicOptionInfos&lt;br /&gt;
|This begins and ends the entire file.  All options&#039; info is contained within.&lt;br /&gt;
|-&lt;br /&gt;
!GraphicOptionInfo&lt;br /&gt;
|This contains the information for each graphic option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|This is the internal name of this graphic option (e.g. GRAPHICOPTION_SINGLE_UNIT_GRAPHICS).&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|This contains a reference to an entry in the Civ4GameTextInfos file, controlling the language-specific display name for this option.&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|This is a reference to an entry in the Civ4GameText_Misc1, which describes the mouseover text explaining this option. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bDefault&lt;br /&gt;
|All standard options have a value of 0.  If 1, this graphic option is enabled by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;GraphicOptionInfos&amp;gt;&lt;br /&gt;
  &amp;lt;GraphicOptionInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;GRAPHICOPTION_SINGLE_UNIT_GRAPHICS&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_OPTIONS_SINGLE_UNIT&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Help&amp;gt;TXT_KEY_OPTIONS_SINGLE_UNIT_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
   &amp;lt;bDefault&amp;gt;0&amp;lt;/bDefault&amp;gt;&lt;br /&gt;
  &amp;lt;/GraphicOptionInfo&amp;gt;&lt;br /&gt;
  &amp;lt;GraphicOptionInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;GRAPHICOPTION_HEALTH_BARS&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_PLAYER_OPTION_SHOW_HEALTH_BARS&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Help&amp;gt;TXT_KEY_PLAYER_OPTION_SHOW_HEALTH_BARS_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
   &amp;lt;bDefault&amp;gt;0&amp;lt;/bDefault&amp;gt;&lt;br /&gt;
  &amp;lt;/GraphicOptionInfo&amp;gt;&lt;br /&gt;
  &amp;lt;PlayerOptionInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;GRAPHICOPTION_CITY_DETAIL&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_PLAYER_OPTION_DETAILED_CITY_INFO&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Help&amp;gt;TXT_KEY_PLAYER_OPTION_DETAILED_CITY_INFO_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
   &amp;lt;bDefault&amp;gt;0&amp;lt;/bDefault&amp;gt;&lt;br /&gt;
  &amp;lt;/PlayerOptionInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/PlayerOptionInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4ForceControlInfos&amp;diff=653</id>
		<title>Civ4ForceControlInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4ForceControlInfos&amp;diff=653"/>
		<updated>2009-06-27T14:01:48Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4ForceControlInfos&amp;#039;&amp;#039;&amp;#039; file describes the name and text for various forced options in multiplayer games.  All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, th...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4ForceControlInfos&#039;&#039;&#039; file describes the name and text for various forced options in multiplayer games.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ForceControlInfos&lt;br /&gt;
|This begins and ends the entire file.  All instances of ForceControlInfo are contained within.&lt;br /&gt;
|-&lt;br /&gt;
!ForceControlInfo&lt;br /&gt;
|This contains the information for each multiplayer game option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|The name of the multiplayer game option, prefixed by FORCECONTROL_.  This is used internally by the game.&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|A text value referencing an entry in the Civ4GameText_Misc file.  This controls the display name of the forced game option in various languages.&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Another text value, explaining the purpose of this game option and its effect (e.g. it might disable the player&#039;s ability to change game settings).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bDefault&lt;br /&gt;
|In the standard, unedited file, all options have a value of 0.  If 1, this option is enabled by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;ForceControlInfos&amp;gt;&lt;br /&gt;
  &amp;lt;ForceControlInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;FORCECONTROL_SPEED&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_FORCE_CONTROL_SPEED&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Help&amp;gt;TXT_KEY_FORCE_CONTROL_SPEED_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
   &amp;lt;bDefault&amp;gt;0&amp;lt;/bDefault&amp;gt;&lt;br /&gt;
  &amp;lt;/ForceControlInfo&amp;gt;&lt;br /&gt;
  &amp;lt;ForceControlInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;FORCECONTROL_HANDICAP&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_FORCE_CONTROL_HANDICAP&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Help&amp;gt;TXT_KEY_FORCE_CONTROL_HANDICAP_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
   &amp;lt;bDefault&amp;gt;0&amp;lt;/bDefault&amp;gt;&lt;br /&gt;
  &amp;lt;/ForceControlInfo&amp;gt;&lt;br /&gt;
  &amp;lt;ForceControlInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;FORCECONTROL_OPTIONS&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_FORCE_CONTROL_OPTIONS&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Help&amp;gt;TXT_KEY_FORCE_CONTROL_OPTIONS_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
   &amp;lt;bDefault&amp;gt;0&amp;lt;/bDefault&amp;gt;&lt;br /&gt;
  &amp;lt;/ForceControlInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/ForceControlInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4UnitArtStyleTypeInfos&amp;diff=641</id>
		<title>Civ4UnitArtStyleTypeInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4UnitArtStyleTypeInfos&amp;diff=641"/>
		<updated>2009-06-25T14:10:02Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4UnitArtStyleTypeInfos&amp;#039;&amp;#039;&amp;#039; file declares the directory paths for the display art of unit types with more than one possible appearance.  This also handles the organizatio...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4UnitArtStyleTypeInfos&#039;&#039;&#039; file declares the directory paths for the display art of unit types with more than one possible appearance.  This also handles the organization of various art styles, like Asian, Greco-Roman, and Middle Eastern, as some units have different game art depending on the civilization.  Many early game units, including the settler and worker, have such flavor graphics.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!UnitArtStyleTypeInfos&lt;br /&gt;
|This begins and ends the entire file.&lt;br /&gt;
|-&lt;br /&gt;
!UnitArtStyleTypeInfo&lt;br /&gt;
|This begins and ends the information for each specific art style (Asian, Greco-Roman, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|This declares the name of the art style used internally by the game.&lt;br /&gt;
|-&lt;br /&gt;
!UnitType&lt;br /&gt;
|This tag defines what unit type the following tags refer to (e.g. UNIT_ARCHER).&lt;br /&gt;
|-&lt;br /&gt;
!EarlyArtDefineTag&lt;br /&gt;
|This is a reference to an entry in the Civ4ArtDefines_Unit file, containing all the information about this unit&#039;s graphics in the early part of the game.&lt;br /&gt;
|-&lt;br /&gt;
!LateArtDefineTag&lt;br /&gt;
|This is a reference to an entry in the Civ4ArtDefines_Unit file, containing all the information about this unit&#039;s graphics in the last part of the game (for example, all workers in the Modern Age have the same look, regardless of ethnicity).&lt;br /&gt;
|-&lt;br /&gt;
!MiddleArtDefineTag&lt;br /&gt;
|This is a reference to an entry in the Civ4ArtDefines_Unit file, containing all the information about this unit&#039;s graphics in the middle part of the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!StyleUnits&lt;br /&gt;
|This begins the listing of all units that have a particular ethnicity.  Each individual unit&#039;s information begins with the subtag StyleUnit.&lt;br /&gt;
|-&lt;br /&gt;
!UnitMeshGroup&lt;br /&gt;
|This contains the listing of the various ArtDefineTags (see above) for the given unit at different points in the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;UnitArtStyleTypeInfos&amp;gt;&lt;br /&gt;
  &amp;lt;UnitArtStyleTypeInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;UNIT_ARTSTYLE_ASIAN&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;StyleUnits&amp;gt;&lt;br /&gt;
    &amp;lt;StyleUnit&amp;gt;&lt;br /&gt;
     &amp;lt;UnitType&amp;gt;UNIT_ARCHER&amp;lt;/UnitType&amp;gt;&lt;br /&gt;
     &amp;lt;UnitMeshGroup&amp;gt;&lt;br /&gt;
      &amp;lt;EarlyArtDefineTag&amp;gt;ART_DEF_UNIT_ARCHER_ASIAN&amp;lt;/EarlyArtDefineTag&amp;gt;&lt;br /&gt;
      &amp;lt;LateArtDefineTag&amp;gt;ART_DEF_UNIT_ARCHER_ASIAN&amp;lt;/LateArtDefineTag&amp;gt;&lt;br /&gt;
      &amp;lt;MiddleArtDefineTag&amp;gt;ART_DEF_UNIT_ARCHER_ASIAN&amp;lt;/MiddleArtDefineTag&amp;gt;&lt;br /&gt;
     &amp;lt;/UnitMeshGroup&amp;gt;&lt;br /&gt;
    &amp;lt;/StyleUnit&amp;gt;&lt;br /&gt;
    &amp;lt;StyleUnit&amp;gt;&lt;br /&gt;
     &amp;lt;UnitType&amp;gt;UNIT_CARAVEL&amp;lt;/UnitType&amp;gt;&lt;br /&gt;
     &amp;lt;UnitMeshGroup&amp;gt;&lt;br /&gt;
      &amp;lt;EarlyArtDefineTag&amp;gt;ART_DEF_UNIT_ASIAN_WAR_GALLEY&amp;lt;/EarlyArtDefineTag&amp;gt;&lt;br /&gt;
      &amp;lt;LateArtDefineTag&amp;gt;ART_DEF_UNIT_ASIAN_WAR_GALLEY&amp;lt;/LateArtDefineTag&amp;gt;&lt;br /&gt;
      &amp;lt;MiddleArtDefineTag&amp;gt;ART_DEF_UNIT_ASIAN_WAR_GALLEY&amp;lt;/MiddleArtDefineTag&amp;gt;&lt;br /&gt;
     &amp;lt;/UnitMeshGroup&amp;gt;&lt;br /&gt;
    &amp;lt;/StyleUnit&amp;gt;&lt;br /&gt;
    &amp;lt;StyleUnit&amp;gt;&lt;br /&gt;
     &amp;lt;UnitType&amp;gt;UNIT_CHARIOT&amp;lt;/UnitType&amp;gt;&lt;br /&gt;
     &amp;lt;UnitMeshGroup&amp;gt;&lt;br /&gt;
      &amp;lt;EarlyArtDefineTag&amp;gt;ART_DEF_UNIT_CHARIOT_CHINESE&amp;lt;/EarlyArtDefineTag&amp;gt;&lt;br /&gt;
      &amp;lt;LateArtDefineTag&amp;gt;ART_DEF_UNIT_CHARIOT_CHINESE&amp;lt;/LateArtDefineTag&amp;gt;&lt;br /&gt;
      &amp;lt;MiddleArtDefineTag&amp;gt;ART_DEF_UNIT_CHARIOT_CHINESE&amp;lt;/MiddleArtDefineTag&amp;gt;&lt;br /&gt;
     &amp;lt;/UnitMeshGroup&amp;gt;&lt;br /&gt;
    &amp;lt;/StyleUnit&amp;gt;&lt;br /&gt;
  &amp;lt;/UnitArtStyleTypeInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/UnitArtStyleTypeInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4BuildingInfos&amp;diff=636</id>
		<title>Civ4BuildingInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4BuildingInfos&amp;diff=636"/>
		<updated>2009-06-22T22:39:18Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4BuildingInfos&#039;&#039;&#039; file defines all of the game&#039;s buildings (city improvements) as well as their effects, like providing extra health and happiness or allowing production of certain units.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Advisor&lt;br /&gt;
|Defines the type of advisor that would recommend this building in the in-game menus.&lt;br /&gt;
|-&lt;br /&gt;
!ArtDefineTag &lt;br /&gt;
|Specifies the tag in the Civ4ArtDefines_Building file that provides graphic data for this building.&lt;br /&gt;
|-&lt;br /&gt;
!Bonus &lt;br /&gt;
|Bonus type that speeds production.&lt;br /&gt;
|-&lt;br /&gt;
!BuildingClass &lt;br /&gt;
|The class of the building, as defined in the Civ4BuildingClassInfos file.&lt;br /&gt;
|-&lt;br /&gt;
!CivicOption &lt;br /&gt;
|Free civics allowed with building (for example, the Pyramids enable all Government civics).&lt;br /&gt;
|-&lt;br /&gt;
!Civilopedia &lt;br /&gt;
|Refers to a tag in the Civ4GameText_Civilopedia_BuildingsProjects file which stores the Civilopedia description for the Building.&lt;br /&gt;
|-&lt;br /&gt;
!ConstructSound &lt;br /&gt;
|Sound used when building is completed. See the AudioDefines, Audio2DScripts, and Audio3DScripts files.&lt;br /&gt;
|-&lt;br /&gt;
!Description &lt;br /&gt;
|Refers to a tag in the Civ4GameTextInfos_Objects file that stores the in-game name of the Building.&lt;br /&gt;
|-&lt;br /&gt;
!FreeBonus &lt;br /&gt;
|Provides the city with &#039;&#039;iFreeBonus&#039;&#039; (see below) number of a certain resource, like Hit Musicals (BONUS_DRAMA), Hit Songs (BONUS_MUSIC), or Hit Movies (BONUS_MOVIES).&lt;br /&gt;
|-&lt;br /&gt;
!FreeBuilding &lt;br /&gt;
|Provides the listed building free to every city. For example, the Three Gorges Dam gives a Hydro Station to each city.&lt;br /&gt;
|-&lt;br /&gt;
!FreePromotion &lt;br /&gt;
|Allows building to give listed promotion to all units built in that city, like Red Cross and Medic I.&lt;br /&gt;
|-&lt;br /&gt;
!FreeStartEra &lt;br /&gt;
|Building is free if you start in &#039;&#039;this&#039;&#039; Era or later.&lt;br /&gt;
|-&lt;br /&gt;
!GlobalReligionCommerce &lt;br /&gt;
|Earns gold from every city with &#039;&#039;this&#039;&#039; religion.&lt;br /&gt;
|-&lt;br /&gt;
!GreatPeopleUnitClass &lt;br /&gt;
|Type of Great Person Points the building generates.&lt;br /&gt;
|-&lt;br /&gt;
!HolyCity &lt;br /&gt;
|If set, the building can only be constructed in the Holy City of the religion specified.&lt;br /&gt;
|-&lt;br /&gt;
!MaxStartEra &lt;br /&gt;
|Latest Era the building can be constructed.&lt;br /&gt;
|-&lt;br /&gt;
!MovieDefineTag &lt;br /&gt;
|Specifies the tag in the Civ4ArtDefines_Movie file that will play when this building is constructed.&lt;br /&gt;
|-&lt;br /&gt;
!ObsoleteTech &lt;br /&gt;
|Tech that makes the building obsolete (like Economics for Castles).&lt;br /&gt;
|-&lt;br /&gt;
!PowerBonus &lt;br /&gt;
|Any building with this bonus supplies power to the given city (i.e. BONUS_COAL for the Coal Plant).&lt;br /&gt;
|-&lt;br /&gt;
!PrereqBonuses &lt;br /&gt;
|Bonus type required for production.&lt;br /&gt;
|-&lt;br /&gt;
!PrereqReligion &lt;br /&gt;
|Defines Religion needed for production.&lt;br /&gt;
|-&lt;br /&gt;
!ReligionType &lt;br /&gt;
|If set, the Building can only be constructed if the specified Religion type is present in a city within the Civilization (though not necessarily in the city where it is being constructed).&lt;br /&gt;
|-&lt;br /&gt;
!SpecialBuildingType &lt;br /&gt;
|Determines whether or not the building is one the special types listed in the Civ4SpecialBuildingInfos file, like a monastery or cathedral.&lt;br /&gt;
|-&lt;br /&gt;
!StateReligion &lt;br /&gt;
|If set, the Building can only be constructed while the specified Religion type is the Civilization&#039;s State Religion.&lt;br /&gt;
|-&lt;br /&gt;
!Strategy &lt;br /&gt;
|Refers to a tag in the Civ4GameText_Strategy file that stores the strategic or usage info on the Building, displayed in mouseover pop-ups.&lt;br /&gt;
|-&lt;br /&gt;
!Type &lt;br /&gt;
|The type of Building (see the Civ4ArtDefines_Building file).&lt;br /&gt;
|-&lt;br /&gt;
!VictoryPrereq &lt;br /&gt;
|Victory type required for construction of the building (i.e. the Diplomacy victory condition must be enabled for the United Nations to be available).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iAirlift &lt;br /&gt;
|The distance from city that units can be airlifted.&lt;br /&gt;
|-&lt;br /&gt;
!iAirModifier &lt;br /&gt;
|Damage change from air units.&lt;br /&gt;
|-&lt;br /&gt;
!iAIWeight &lt;br /&gt;
|Importance of building to the AI.&lt;br /&gt;
|-&lt;br /&gt;
!iAllCityDefense &lt;br /&gt;
|% change in defense in all cities (e.g. Chichen Itza increases defenses by 25% ).&lt;br /&gt;
|-&lt;br /&gt;
!iAnarchyModifier &lt;br /&gt;
|% change in anarchy length.&lt;br /&gt;
|-&lt;br /&gt;
!iAreaHappiness &lt;br /&gt;
|Change in happiness in all cities on this continent.&lt;br /&gt;
|-&lt;br /&gt;
!iAreaHealth &lt;br /&gt;
|Change in healthiness in all cities on this continent.&lt;br /&gt;
|-&lt;br /&gt;
!iAreaFreeSpecialist &lt;br /&gt;
|Free specialists allowed in all cities on this continent (e.g. Statue of Liberty grants +1 specialist per city).&lt;br /&gt;
|-&lt;br /&gt;
!iAsset &lt;br /&gt;
|Point value of building for victory score.&lt;br /&gt;
|-&lt;br /&gt;
!iBombardDefense&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iCitiesPrereq &lt;br /&gt;
|Requisite number of cities for this building.&lt;br /&gt;
|-&lt;br /&gt;
!iCoastalTradeRoutes &lt;br /&gt;
|Increases the number of trade routes in all coastal cities by this amount.&lt;br /&gt;
|-&lt;br /&gt;
!iConquestProb &lt;br /&gt;
|Percentage chance building will survive if city is captured.&lt;br /&gt;
|-&lt;br /&gt;
!iCost &lt;br /&gt;
|Building cost in hammers.&lt;br /&gt;
|-&lt;br /&gt;
!iDefense &lt;br /&gt;
|% change in this city&#039;s defense bonus.&lt;br /&gt;
|-&lt;br /&gt;
!iExperience &lt;br /&gt;
|Experience bonus to units built in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iFoodKept &lt;br /&gt;
|% of food kept after city grows.&lt;br /&gt;
|-&lt;br /&gt;
!iFreeSpecialist &lt;br /&gt;
|Free specialists allowed in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iFreeTechs &lt;br /&gt;
|Number of free techs provided when built.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalExperience &lt;br /&gt;
|Experience bonus to units built in all cities (e.g. the Pentagon gives +2 XP to all units).&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalFreeSpecialist &lt;br /&gt;
|Free specialists allowed in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalGreatPeopleRateModifier &lt;br /&gt;
|% increase of Great Person Points generation rate for civilization.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalHappiness &lt;br /&gt;
|Change in happiness in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalHealth &lt;br /&gt;
|Change in healthiness in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalHurryModifier &lt;br /&gt;
|% change in hurry cost in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalPopulationChange &lt;br /&gt;
|Change in population globally.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalSpaceProductionModifier &lt;br /&gt;
|% change in spaceship parts production in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalTradeRoutes &lt;br /&gt;
|Change in number of trade routes in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalWarWearinessModifier &lt;br /&gt;
|% change in war weariness in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGreatPeopleRateChange &lt;br /&gt;
|Integer change in Great Person Points generation (i.e. used for wonders, like the Pyramid&#039;s +2 Great Engineer points per turn).&lt;br /&gt;
|-&lt;br /&gt;
!iGreatPeopleRateModifier &lt;br /&gt;
|% increase of Great Person Points generation rate in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iHappiness &lt;br /&gt;
|Change in happiness in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iHealRateChange &lt;br /&gt;
|% change in healing rates.&lt;br /&gt;
|-&lt;br /&gt;
!iHealth &lt;br /&gt;
|Change in healthiness in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iHurryCostModifier &lt;br /&gt;
|Building hurry cost modifier (e.g. a value of 100 makes the building, usually a wonder, twice as expensive to rush via gold or population).&lt;br /&gt;
|-&lt;br /&gt;
!iLevelPrereq &lt;br /&gt;
|Requisite unit level (e.g. a level 6 unit is required for West Point).&lt;br /&gt;
|-&lt;br /&gt;
!iMaintenanceModifier &lt;br /&gt;
|% change in maintenance cost.&lt;br /&gt;
|-&lt;br /&gt;
!iMaxLatitude &lt;br /&gt;
|Maximum distance from equator.&lt;br /&gt;
|-&lt;br /&gt;
!iMilitaryProductionModifier &lt;br /&gt;
|% change in military units&#039; production.&lt;br /&gt;
|-&lt;br /&gt;
!iMinAreaSize &lt;br /&gt;
|Size of adjacent body of water for sea buildings (usually 10).&lt;br /&gt;
|-&lt;br /&gt;
!iMinLatitude &lt;br /&gt;
|Minimum distance from equator.&lt;br /&gt;
|-&lt;br /&gt;
!iNukeModifier &lt;br /&gt;
|Damage change from nukes.&lt;br /&gt;
|-&lt;br /&gt;
!iNukeExplosionRand &lt;br /&gt;
|Chance that a nuclear power plant will randomly blow up, causing a meltdown (default 1 in 1000).&lt;br /&gt;
|-&lt;br /&gt;
!iNumFreeBonuses &lt;br /&gt;
|Connected to the FreeBonus tag, this determines how many of the specified resource to provide.  -1 gives 5 of the above bonuses. Any number &amp;gt;= 0 is itself, i.e. 10 here with a BONUS_DRAMA in the FreeBonus tag means 10 Hit Musicals from your city. Anything below -1 shows up as that negative number.&lt;br /&gt;
|-&lt;br /&gt;
!iPower &lt;br /&gt;
|Value used by AI to calculate a player&#039;s relative strength (Forge, Heroic Epic, etc. influence this).&lt;br /&gt;
|-&lt;br /&gt;
!iSpaceProductionModifier &lt;br /&gt;
|% change in spaceship parts&#039; production.&lt;br /&gt;
|-&lt;br /&gt;
!iStateReligionHappiness &lt;br /&gt;
|Change in happiness with state religion.&lt;br /&gt;
|-&lt;br /&gt;
!iTeamsPrereq &lt;br /&gt;
|Instances among a team in multiplayer (e.g. the Apostolic Palace and United Nations have the value 3, while most buildings have a value of 0).&lt;br /&gt;
|-&lt;br /&gt;
!iTradeRouteModifier &lt;br /&gt;
|% change in trade routes&#039; yield in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iTradeRoutes &lt;br /&gt;
|Change in number of trade routes in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iWarWearinessModifier &lt;br /&gt;
|% change in war weariness.&lt;br /&gt;
|-&lt;br /&gt;
!iWorkerSpeedModifier &lt;br /&gt;
|% change in worker speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bAreaCleanPower &lt;br /&gt;
|Provides clean power to all cities (e.g. Three Gorges Dam).&lt;br /&gt;
|-&lt;br /&gt;
!bBuildingOnlyHealthy &lt;br /&gt;
|Removes unhealthiness caused by buildings (e.g. used by Recycling Center).&lt;br /&gt;
|-&lt;br /&gt;
!bCapital &lt;br /&gt;
|Sets the Capital City.  There can only be one per civilization.&lt;br /&gt;
|-&lt;br /&gt;
!bCenterInCity &lt;br /&gt;
|Appears to locate the building at the center of the city.  Buildings with a value of 1 for this tag include Aqueduct, Castle, and Monument.&lt;br /&gt;
|-&lt;br /&gt;
!bDiploVote &lt;br /&gt;
|Allows diplomatic votes (e.g. the United Nations).&lt;br /&gt;
|-&lt;br /&gt;
!bDirtyPower &lt;br /&gt;
|Power provided is polluting.&lt;br /&gt;
|-&lt;br /&gt;
!bForceTeamVoteEligible &lt;br /&gt;
|Forces team members to vote with you.&lt;br /&gt;
|-&lt;br /&gt;
!bGoldenAge &lt;br /&gt;
|Starts a golden age (e.g. used by Taj Mahal).&lt;br /&gt;
|-&lt;br /&gt;
!bGovernmentCenter &lt;br /&gt;
|Makes the city a center of government (multiple allowed per civilization). Used by the Versailles wonder.&lt;br /&gt;
|-&lt;br /&gt;
!bMapCentering &lt;br /&gt;
|On completion, centers the map.&lt;br /&gt;
|-&lt;br /&gt;
!bNeverCapture &lt;br /&gt;
|Indicates if the building is destroyed when the city is captured.&lt;br /&gt;
|-&lt;br /&gt;
!bNoUnhappiness &lt;br /&gt;
|Removes all unhappiness from the city. Used by the Globe Theatre.&lt;br /&gt;
|-&lt;br /&gt;
!bNoUnhealthyPopulation &lt;br /&gt;
|Removes all unhealthiness from population.  Used by the National Park.&lt;br /&gt;
|-&lt;br /&gt;
!bNukeImmune &lt;br /&gt;
|Makes the building immune to nuking.&lt;br /&gt;
|-&lt;br /&gt;
!bPower &lt;br /&gt;
|&#039;&#039;Provides&#039;&#039; power.&lt;br /&gt;
|-&lt;br /&gt;
!bPrereqReligion &lt;br /&gt;
|Indicates if a Religion must be present.&lt;br /&gt;
|-&lt;br /&gt;
!bRiver &lt;br /&gt;
|Requires river.&lt;br /&gt;
|-&lt;br /&gt;
!bTeamShare &lt;br /&gt;
|Allows team members to build together.&lt;br /&gt;
|-&lt;br /&gt;
!bWater &lt;br /&gt;
|Requires water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!BonusHappinessChanges &lt;br /&gt;
|This defines the changes in happiness provided by the building if you have the specified resources.  The tag BonusHappinessChange, bracketed by BonusHappinessChanges, contains each individual resource and its effect.  BonusType defines the type of resource, and iHappinessChange defines the amount of happiness increase.&lt;br /&gt;
|-&lt;br /&gt;
!BonusHealthChanges &lt;br /&gt;
|This defines the changes in healthiness provided by the building if you have the specified resources.  The tag BonusHealthChange, bracketed by BonusHealthChanges, contains each individual resource and its effect.  BonusType defines the type of resource, and iHealthChange defines the amount of health increase.&lt;br /&gt;
|-&lt;br /&gt;
!BonusProductionModifiers &lt;br /&gt;
|This controls the production bonuses for the building as a result of specified resources.  BonusProductionModifier contains each individual resources and its effect, BonusType defines the type of resource, and iProductionModifier is a percentage value defining the change in production (e.g. Walls have a value for BONUS_STONE of 100).&lt;br /&gt;
|-&lt;br /&gt;
!BonusYieldModifiers &lt;br /&gt;
|This defines the bonuses to resources&#039; yields from a building.  BonusYieldModifier declares each resource, BonusType defines the type of resource, YieldModifiers brackets the three yield tags, and iYield controls the percentage change in food, hammer, and commerce production in that city.&lt;br /&gt;
|-&lt;br /&gt;
!BuildingClassNeededs &lt;br /&gt;
|This tag defines the buildings in the city that are required for the particular city improvement.  BuildingClassNeeded defines the individual building classes, BuildingClassType declares the specific type of building, bNeededInCity is a Boolean tag controlling whether the building is needed in this city, and BuildingInfo brackets the entire building group.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceChangeDoubleTimes &lt;br /&gt;
|Defines how many turns must pass before a given commerce output is doubled. For example, Versailles starts giving 10 Culture per turn, but after 1000 turns, begins giving 20 Culture per turn.  The three iCommerce tags presumably refer to beakers, gold, and culture per turn.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceChangeOriginalOwners &lt;br /&gt;
|Unknown.  Relies on the Boolean tag bCommerceChangeOriginalOwner and again has three separate tags, presumably for beakers, gold, and culture per turn.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceChanges &lt;br /&gt;
|Defines the increases in beakers, gold, culture, and espionage per turn that the building provides, using the iCommerce integer tag.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceFlexibles&lt;br /&gt;
|Unknown.  No building in the standard game uses this tag.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceHappinesses &lt;br /&gt;
|This determines the percentage change in tax/research/culture sliders&#039; rates, respectively, that produce happy faces, using the iCommerce tag.  This is used for buildings like the Theater and Hippodrome.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceModifiers &lt;br /&gt;
|Percentage change to the commerce production for the entire city (e.g. 25 is 25% increase), using the iCommerce tag.  The first tag controls beakers per turn, the second gold per turn, and the third culture per turn.&lt;br /&gt;
|-&lt;br /&gt;
!DomainFreeExperiences &lt;br /&gt;
|This tag defines the experience bonus given to units of a certain type.  The DomainFreeExperience tag contains each unit type, DomainType declares whether the unit is a land, sea, or air unit, and iExperience is an integer tag defining how many XP points are given to that unit type.&lt;br /&gt;
|-&lt;br /&gt;
!DomainProductionModifiers &lt;br /&gt;
|This tag defines the production bonus given to units of a certain type.  The DomainFreeExperience tag contains each unit type, DomainType declares whether the unit is a land, sea, or air unit, and iProductionModifier defines the percentage bonus given to unit construction for that type.&lt;br /&gt;
|-&lt;br /&gt;
!Flavors &lt;br /&gt;
|Used by the AI to decide what buildings to build based on personality&lt;br /&gt;
|-&lt;br /&gt;
!FreeSpecialistCounts &lt;br /&gt;
|This tag lists the free specialists given to a city by the particular building.  The FreeSpecialistCount brackets the info for each specialist type (Spy, Engineer, Merchant, etc.), SpecialistType declares the individual specialist type, and iFreeSpecialistCount controls how many free specialists of that type are granted.&lt;br /&gt;
|-&lt;br /&gt;
!GlobalSeaPlotYieldChanges &lt;br /&gt;
|Change in sea square yield for all cities, using the iYield integer tag. &lt;br /&gt;
|-&lt;br /&gt;
!HotKey &lt;br /&gt;
|Unknown.  This relies on the Boolean tags bAltDown, bCtrlDown, and bShiftDown.&lt;br /&gt;
|-&lt;br /&gt;
!ObsoleteSafeCommerceChanges &lt;br /&gt;
|Additions to commerce outputs that aren&#039;t affected by other changes and the building going obsolete.  Used primarily for culture per turn, this relies on the iCommerce integer tag.&lt;br /&gt;
|-&lt;br /&gt;
!PrereqBuildingClasses &lt;br /&gt;
|This specifies the amount of certain building class needed to construct this city improvement. PrereqBuildingClass brackets the info for each building class, BuildingClassType declares the building type, and iNumBuildingNeeded states the number of that building type required.&lt;br /&gt;
|-&lt;br /&gt;
!ProductionTraits &lt;br /&gt;
|This tag contains all the leader traits&#039; production bonuses for the building.  For example, Aggressive leaders receive a bonus when building a Barracks.  ProductionTrait contains the info for each trait, ProductionTraitType defines the particular trait type, and iProductionTrait declares the percentage bonus to production.&lt;br /&gt;
|-&lt;br /&gt;
!ReligionChanges &lt;br /&gt;
|Unknown.  ReligionChange contains the info for each religion, ReligionType indicates the particular religion affecting the building, and iReligionChange is an integer tag used to affect this building.&lt;br /&gt;
|-&lt;br /&gt;
!SeaPlotYieldChanges &lt;br /&gt;
|This defines the change in sea squares&#039; yield, using the iYield integer tag for food, hammers, and commerce output. &lt;br /&gt;
|-&lt;br /&gt;
!SpecialistCounts &lt;br /&gt;
|This list tag controls how many of each type of specialist this building allows (e.g. a Library allows only 2 Scientists).  SpecialistCount contains the info for each specialist, SpecialistType declares the specialist type, and iSpecialistCount defines how many of that type are permitted.&lt;br /&gt;
|-&lt;br /&gt;
!SpecialistExtraCommerces &lt;br /&gt;
|Bonus provided to specialists by the building, uses iCommerce tag (e.g. Sistine Chapel provides extra culture per turn to each specialist).&lt;br /&gt;
|-&lt;br /&gt;
!SpecialistYieldChanges &lt;br /&gt;
|This controls the bonuses given to each specialist type by the building in question.  SpecialistYieldChange contains all of the tags for each particular specialist: SpecialistType declares the type of specialist (Spy, Engineer, Merchant, etc.) and YieldChanges uses the iYield integer tag to modify gold, beakers, and culture per turn output.&lt;br /&gt;
|-&lt;br /&gt;
!StateReligionCommerces &lt;br /&gt;
|Bonus provided by buildings of the state religion, uses iCommerce tag (again used by the Sistine Chapel to increase culture per turn output of religous buildings). &lt;br /&gt;
|-&lt;br /&gt;
!TechTypes &lt;br /&gt;
|This tag lists all technologies that are required to allow construction.  Note that you must have &#039;&#039;all&#039;&#039; of these techs beforehand (i.e. these are AND techs, not OR techs).  The PrereqTech tag is used to bracket each individual prerequisite.&lt;br /&gt;
|-&lt;br /&gt;
!UnitCombatFreeExperiences&lt;br /&gt;
|This controls experience point bonuses to units of a certain combat type (Siege, Mounted, Melee, etc.).  UnitCombatFreeExperience groups the information for each unit type, and the iExperience integer tag describes how much free XP to give to that type.&lt;br /&gt;
|-&lt;br /&gt;
!YieldChanges &lt;br /&gt;
|Defines the change in city yield, using iYield.  There are three iYield tags: the first is for food per turn change, the second for hammers per turn, and the third for commerce per turn (e.g. the Palace provides 8 free commerce per turn).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!fVisibilityPriority&lt;br /&gt;
|Used to give certain buildings priority when drawing them on the map.  Most buildings have a value of 1.0, but the Aqueduct, for example, as a value of 10240000.0 in order to ensure that it is always drawn first.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;BuildingInfos&amp;gt;&lt;br /&gt;
  &amp;lt;BuildingInfo&amp;gt;&lt;br /&gt;
   &amp;lt;BuildingClass&amp;gt;BUILDINGCLASS_PALACE&amp;lt;/BuildingClass&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;BUILDING_PALACE&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;SpecialBuildingType&amp;gt;NONE&amp;lt;/SpecialBuildingType&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_BUILDING_PALACE&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Civilopedia&amp;gt;TXT_KEY_BUILDING_PALACE_PEDIA&amp;lt;/Civilopedia&amp;gt;&lt;br /&gt;
   &amp;lt;Strategy&amp;gt;TXT_KEY_BUILDING_PALACE_STRATEGY&amp;lt;/Strategy&amp;gt;&lt;br /&gt;
   &amp;lt;Advisor&amp;gt;ADVISOR_ECONOMY&amp;lt;/Advisor&amp;gt;&lt;br /&gt;
   &amp;lt;ArtDefineTag&amp;gt;ART_DEF_BUILDING_PALACE&amp;lt;/ArtDefineTag&amp;gt;&lt;br /&gt;
   &amp;lt;MovieDefineTag&amp;gt;NONE&amp;lt;/MovieDefineTag&amp;gt;&lt;br /&gt;
   &amp;lt;HolyCity&amp;gt;NONE&amp;lt;/HolyCity&amp;gt;&lt;br /&gt;
   &amp;lt;ReligionType&amp;gt;NONE&amp;lt;/ReligionType&amp;gt;&lt;br /&gt;
   &amp;lt;StateReligion&amp;gt;NONE&amp;lt;/StateReligion&amp;gt;&lt;br /&gt;
   &amp;lt;bStateReligion&amp;gt;0&amp;lt;/bStateReligion&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqReligion&amp;gt;NONE&amp;lt;/PrereqReligion&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqCorporation&amp;gt;NONE&amp;lt;/PrereqCorporation&amp;gt;&lt;br /&gt;
   &amp;lt;FoundsCorporation&amp;gt;NONE&amp;lt;/FoundsCorporation&amp;gt;&lt;br /&gt;
   &amp;lt;GlobalReligionCommerce&amp;gt;NONE&amp;lt;/GlobalReligionCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;GlobalCorporationCommerce&amp;gt;NONE&amp;lt;/GlobalCorporationCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;VictoryPrereq&amp;gt;NONE&amp;lt;/VictoryPrereq&amp;gt;&lt;br /&gt;
   &amp;lt;FreeStartEra&amp;gt;NONE&amp;lt;/FreeStartEra&amp;gt;&lt;br /&gt;
   &amp;lt;MaxStartEra&amp;gt;NONE&amp;lt;/MaxStartEra&amp;gt;&lt;br /&gt;
   &amp;lt;ObsoleteTech&amp;gt;NONE&amp;lt;/ObsoleteTech&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqTech&amp;gt;NONE&amp;lt;/PrereqTech&amp;gt;&lt;br /&gt;
   &amp;lt;TechTypes/&amp;gt;&lt;br /&gt;
   &amp;lt;Bonus&amp;gt;NONE&amp;lt;/Bonus&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqBonuses/&amp;gt;&lt;br /&gt;
   &amp;lt;ProductionTraits/&amp;gt;&lt;br /&gt;
   &amp;lt;HappinessTraits/&amp;gt;&lt;br /&gt;
   &amp;lt;NoBonus&amp;gt;NONE&amp;lt;/NoBonus&amp;gt;&lt;br /&gt;
   &amp;lt;PowerBonus&amp;gt;NONE&amp;lt;/PowerBonus&amp;gt;&lt;br /&gt;
   &amp;lt;FreeBonus&amp;gt;NONE&amp;lt;/FreeBonus&amp;gt;&lt;br /&gt;
   &amp;lt;iNumFreeBonuses&amp;gt;0&amp;lt;/iNumFreeBonuses&amp;gt;&lt;br /&gt;
   &amp;lt;FreeBuilding&amp;gt;NONE&amp;lt;/FreeBuilding&amp;gt;&lt;br /&gt;
   &amp;lt;FreePromotion&amp;gt;NONE&amp;lt;/FreePromotion&amp;gt;&lt;br /&gt;
   &amp;lt;CivicOption&amp;gt;NONE&amp;lt;/CivicOption&amp;gt;&lt;br /&gt;
   &amp;lt;GreatPeopleUnitClass&amp;gt;NONE&amp;lt;/GreatPeopleUnitClass&amp;gt;&lt;br /&gt;
   &amp;lt;iGreatPeopleRateChange&amp;gt;0&amp;lt;/iGreatPeopleRateChange&amp;gt;&lt;br /&gt;
   &amp;lt;iHurryAngerModifier&amp;gt;0&amp;lt;/iHurryAngerModifier&amp;gt;&lt;br /&gt;
   &amp;lt;bBorderObstacle&amp;gt;0&amp;lt;/bBorderObstacle&amp;gt;&lt;br /&gt;
   &amp;lt;bTeamShare&amp;gt;0&amp;lt;/bTeamShare&amp;gt;&lt;br /&gt;
   &amp;lt;bWater&amp;gt;0&amp;lt;/bWater&amp;gt;&lt;br /&gt;
   &amp;lt;bRiver&amp;gt;0&amp;lt;/bRiver&amp;gt;&lt;br /&gt;
   &amp;lt;bPower&amp;gt;0&amp;lt;/bPower&amp;gt;&lt;br /&gt;
   &amp;lt;bDirtyPower&amp;gt;0&amp;lt;/bDirtyPower&amp;gt;&lt;br /&gt;
   &amp;lt;bAreaCleanPower&amp;gt;0&amp;lt;/bAreaCleanPower&amp;gt;&lt;br /&gt;
   &amp;lt;DiploVoteType&amp;gt;NONE&amp;lt;/DiploVoteType&amp;gt;&lt;br /&gt;
   &amp;lt;bForceTeamVoteEligible&amp;gt;0&amp;lt;/bForceTeamVoteEligible&amp;gt;&lt;br /&gt;
   &amp;lt;bCapital&amp;gt;1&amp;lt;/bCapital&amp;gt;&lt;br /&gt;
   &amp;lt;bGovernmentCenter&amp;gt;1&amp;lt;/bGovernmentCenter&amp;gt;&lt;br /&gt;
   &amp;lt;bGoldenAge&amp;gt;0&amp;lt;/bGoldenAge&amp;gt;&lt;br /&gt;
   &amp;lt;bAllowsNukes&amp;gt;0&amp;lt;/bAllowsNukes&amp;gt;&lt;br /&gt;
   &amp;lt;bMapCentering&amp;gt;0&amp;lt;/bMapCentering&amp;gt;&lt;br /&gt;
   &amp;lt;bNoUnhappiness&amp;gt;0&amp;lt;/bNoUnhappiness&amp;gt;&lt;br /&gt;
   &amp;lt;bNoUnhealthyPopulation&amp;gt;0&amp;lt;/bNoUnhealthyPopulation&amp;gt;&lt;br /&gt;
   &amp;lt;bBuildingOnlyHealthy&amp;gt;0&amp;lt;/bBuildingOnlyHealthy&amp;gt;&lt;br /&gt;
   &amp;lt;bNeverCapture&amp;gt;0&amp;lt;/bNeverCapture&amp;gt;&lt;br /&gt;
   &amp;lt;bNukeImmune&amp;gt;1&amp;lt;/bNukeImmune&amp;gt;&lt;br /&gt;
   &amp;lt;bPrereqReligion&amp;gt;0&amp;lt;/bPrereqReligion&amp;gt;&lt;br /&gt;
   &amp;lt;bCenterInCity&amp;gt;0&amp;lt;/bCenterInCity&amp;gt;&lt;br /&gt;
   &amp;lt;iAIWeight&amp;gt;0&amp;lt;/iAIWeight&amp;gt;&lt;br /&gt;
   &amp;lt;iCost&amp;gt;160&amp;lt;/iCost&amp;gt;&lt;br /&gt;
   &amp;lt;iHurryCostModifier&amp;gt;50&amp;lt;/iHurryCostModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iAdvancedStartCost&amp;gt;-1&amp;lt;/iAdvancedStartCost&amp;gt;&lt;br /&gt;
   &amp;lt;iAdvancedStartCostIncrease&amp;gt;0&amp;lt;/iAdvancedStartCostIncrease&amp;gt;&lt;br /&gt;
   &amp;lt;iMinAreaSize&amp;gt;-1&amp;lt;/iMinAreaSize&amp;gt;&lt;br /&gt;
   &amp;lt;iConquestProb&amp;gt;0&amp;lt;/iConquestProb&amp;gt;&lt;br /&gt;
   &amp;lt;iCitiesPrereq&amp;gt;4&amp;lt;/iCitiesPrereq&amp;gt;&lt;br /&gt;
   &amp;lt;iTeamsPrereq&amp;gt;0&amp;lt;/iTeamsPrereq&amp;gt;&lt;br /&gt;
   &amp;lt;iLevelPrereq&amp;gt;0&amp;lt;/iLevelPrereq&amp;gt;&lt;br /&gt;
   &amp;lt;iMinLatitude&amp;gt;0&amp;lt;/iMinLatitude&amp;gt;&lt;br /&gt;
   &amp;lt;iMaxLatitude&amp;gt;90&amp;lt;/iMaxLatitude&amp;gt;&lt;br /&gt;
   &amp;lt;iGreatPeopleRateModifier&amp;gt;0&amp;lt;/iGreatPeopleRateModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGreatGeneralRateModifier&amp;gt;0&amp;lt;/iGreatGeneralRateModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iDomesticGreatGeneralRateModifier&amp;gt;0&amp;lt;/iDomesticGreatGeneralRateModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalGreatPeopleRateModifier&amp;gt;0&amp;lt;/iGlobalGreatPeopleRateModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iAnarchyModifier&amp;gt;0&amp;lt;/iAnarchyModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGoldenAgeModifier&amp;gt;0&amp;lt;/iGoldenAgeModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalHurryModifier&amp;gt;0&amp;lt;/iGlobalHurryModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iExperience&amp;gt;0&amp;lt;/iExperience&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalExperience&amp;gt;0&amp;lt;/iGlobalExperience&amp;gt;&lt;br /&gt;
   &amp;lt;iFoodKept&amp;gt;0&amp;lt;/iFoodKept&amp;gt;&lt;br /&gt;
   &amp;lt;iAirlift&amp;gt;0&amp;lt;/iAirlift&amp;gt;&lt;br /&gt;
   &amp;lt;iAirModifier&amp;gt;0&amp;lt;/iAirModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iAirUnitCapacity&amp;gt;0&amp;lt;/iAirUnitCapacity&amp;gt;&lt;br /&gt;
   &amp;lt;iNukeModifier&amp;gt;0&amp;lt;/iNukeModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iNukeExplosionRand&amp;gt;0&amp;lt;/iNukeExplosionRand&amp;gt;&lt;br /&gt;
   &amp;lt;iFreeSpecialist&amp;gt;0&amp;lt;/iFreeSpecialist&amp;gt;&lt;br /&gt;
   &amp;lt;iAreaFreeSpecialist&amp;gt;0&amp;lt;/iAreaFreeSpecialist&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalFreeSpecialist&amp;gt;0&amp;lt;/iGlobalFreeSpecialist&amp;gt;&lt;br /&gt;
   &amp;lt;iMaintenanceModifier&amp;gt;0&amp;lt;/iMaintenanceModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iWarWearinessModifier&amp;gt;0&amp;lt;/iWarWearinessModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalWarWearinessModifier&amp;gt;0&amp;lt;/iGlobalWarWearinessModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iEnemyWarWearinessModifier&amp;gt;0&amp;lt;/iEnemyWarWearinessModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iHealRateChange&amp;gt;0&amp;lt;/iHealRateChange&amp;gt;&lt;br /&gt;
   &amp;lt;iHealth&amp;gt;0&amp;lt;/iHealth&amp;gt;&lt;br /&gt;
   &amp;lt;iAreaHealth&amp;gt;0&amp;lt;/iAreaHealth&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalHealth&amp;gt;0&amp;lt;/iGlobalHealth&amp;gt;&lt;br /&gt;
   &amp;lt;iHappiness&amp;gt;1&amp;lt;/iHappiness&amp;gt;&lt;br /&gt;
   &amp;lt;iAreaHappiness&amp;gt;0&amp;lt;/iAreaHappiness&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalHappiness&amp;gt;0&amp;lt;/iGlobalHappiness&amp;gt;&lt;br /&gt;
   &amp;lt;iStateReligionHappiness&amp;gt;0&amp;lt;/iStateReligionHappiness&amp;gt;&lt;br /&gt;
   &amp;lt;iWorkerSpeedModifier&amp;gt;0&amp;lt;/iWorkerSpeedModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iMilitaryProductionModifier&amp;gt;0&amp;lt;/iMilitaryProductionModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iSpaceProductionModifier&amp;gt;0&amp;lt;/iSpaceProductionModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalSpaceProductionModifier&amp;gt;0&amp;lt;/iGlobalSpaceProductionModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iTradeRoutes&amp;gt;0&amp;lt;/iTradeRoutes&amp;gt;&lt;br /&gt;
   &amp;lt;iCoastalTradeRoutes&amp;gt;0&amp;lt;/iCoastalTradeRoutes&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalTradeRoutes&amp;gt;0&amp;lt;/iGlobalTradeRoutes&amp;gt;&lt;br /&gt;
   &amp;lt;iTradeRouteModifier&amp;gt;0&amp;lt;/iTradeRouteModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iForeignTradeRouteModifier&amp;gt;0&amp;lt;/iForeignTradeRouteModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalPopulationChange&amp;gt;0&amp;lt;/iGlobalPopulationChange&amp;gt;&lt;br /&gt;
   &amp;lt;iFreeTechs&amp;gt;0&amp;lt;/iFreeTechs&amp;gt;&lt;br /&gt;
   &amp;lt;iDefense&amp;gt;0&amp;lt;/iDefense&amp;gt;&lt;br /&gt;
   &amp;lt;iBombardDefense&amp;gt;0&amp;lt;/iBombardDefense&amp;gt;&lt;br /&gt;
   &amp;lt;iAllCityDefense&amp;gt;0&amp;lt;/iAllCityDefense&amp;gt;&lt;br /&gt;
   &amp;lt;iEspionageDefense&amp;gt;0&amp;lt;/iEspionageDefense&amp;gt;&lt;br /&gt;
   &amp;lt;iAsset&amp;gt;0&amp;lt;/iAsset&amp;gt;&lt;br /&gt;
   &amp;lt;iPower&amp;gt;0&amp;lt;/iPower&amp;gt;&lt;br /&gt;
   &amp;lt;fVisibilityPriority&amp;gt;10000.0&amp;lt;/fVisibilityPriority&amp;gt;&lt;br /&gt;
   &amp;lt;SeaPlotYieldChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;RiverPlotYieldChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;GlobalSeaPlotYieldChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;YieldChanges&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;8&amp;lt;/iYield&amp;gt;&lt;br /&gt;
   &amp;lt;/YieldChanges&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceChanges&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;4&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;/CommerceChanges&amp;gt;&lt;br /&gt;
   &amp;lt;ObsoleteSafeCommerceChanges&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;2&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;/ObsoleteSafeCommerceChanges&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceChangeDoubleTimes/&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceModifiers/&amp;gt;&lt;br /&gt;
   &amp;lt;GlobalCommerceModifiers/&amp;gt;&lt;br /&gt;
   &amp;lt;SpecialistExtraCommerces/&amp;gt;&lt;br /&gt;
   &amp;lt;StateReligionCommerces/&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceHappinesses/&amp;gt;&lt;br /&gt;
   &amp;lt;ReligionChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;SpecialistCounts/&amp;gt;&lt;br /&gt;
   &amp;lt;FreeSpecialistCounts/&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceFlexibles/&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceChangeOriginalOwners/&amp;gt;&lt;br /&gt;
   &amp;lt;ConstructSound/&amp;gt;&lt;br /&gt;
   &amp;lt;BonusHealthChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;BonusHappinessChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;BonusProductionModifiers/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitCombatFreeExperiences/&amp;gt;&lt;br /&gt;
   &amp;lt;DomainFreeExperiences/&amp;gt;&lt;br /&gt;
   &amp;lt;DomainProductionModifiers/&amp;gt;&lt;br /&gt;
   &amp;lt;BuildingHappinessChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqBuildingClasses/&amp;gt;&lt;br /&gt;
   &amp;lt;BuildingClassNeededs/&amp;gt;&lt;br /&gt;
   &amp;lt;SpecialistYieldChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;BonusYieldModifiers/&amp;gt;&lt;br /&gt;
   &amp;lt;ImprovementFreeSpecialists/&amp;gt;&lt;br /&gt;
   &amp;lt;Flavors/&amp;gt;&lt;br /&gt;
   &amp;lt;HotKey/&amp;gt;&lt;br /&gt;
   &amp;lt;bAltDown&amp;gt;0&amp;lt;/bAltDown&amp;gt;&lt;br /&gt;
   &amp;lt;bShiftDown&amp;gt;0&amp;lt;/bShiftDown&amp;gt;&lt;br /&gt;
   &amp;lt;bCtrlDown&amp;gt;0&amp;lt;/bCtrlDown&amp;gt;&lt;br /&gt;
   &amp;lt;iHotKeyPriority&amp;gt;0&amp;lt;/iHotKeyPriority&amp;gt;&lt;br /&gt;
  &amp;lt;/BuildingInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/BuildingInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Format_for_new_XML_pages&amp;diff=632</id>
		<title>Talk:Format for new XML pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Format_for_new_XML_pages&amp;diff=632"/>
		<updated>2009-06-18T20:43:55Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Undo revision 631 by 64.29.148.16 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Format_for_new_XML_pages&amp;diff=625</id>
		<title>Talk:Format for new XML pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Format_for_new_XML_pages&amp;diff=625"/>
		<updated>2009-06-18T15:47:53Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Undo revision 624 by 195.154.158.18 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Format_for_new_XML_pages&amp;diff=623</id>
		<title>Talk:Format for new XML pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Format_for_new_XML_pages&amp;diff=623"/>
		<updated>2009-06-18T15:18:26Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Format_for_new_XML_pages&amp;diff=615</id>
		<title>Talk:Format for new XML pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Format_for_new_XML_pages&amp;diff=615"/>
		<updated>2009-06-17T12:15:45Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Undo revision 614 by 190.144.117.170 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Format_for_new_XML_pages&amp;diff=613</id>
		<title>Talk:Format for new XML pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Format_for_new_XML_pages&amp;diff=613"/>
		<updated>2009-06-17T00:24:57Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Undo revision 612 by 203.187.180.169 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4VoteInfo&amp;diff=611</id>
		<title>Civ4VoteInfo</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4VoteInfo&amp;diff=611"/>
		<updated>2009-06-16T20:36:27Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4VoteInfo&#039;&#039;&#039; file defines the types of votes that can be initiated via the United Nations and the Apostolic Palace.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!VoteInfos&lt;br /&gt;
|This tag surrounds all entries of the file&lt;br /&gt;
|-&lt;br /&gt;
!VoteInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|How the entry is referenced in files&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|The text for the entry in the game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iPopulationThreshold&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
!iMinVoters&lt;br /&gt;
|Number of voting members necessary for the vote to be voted on&lt;br /&gt;
|-&lt;br /&gt;
!iStateReligionVotePercent&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
!iTradeRoutes&lt;br /&gt;
|Number of trade routes granted to each member if vote passes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bSecretaryGeneral&lt;br /&gt;
|Whether vote is for the leader of the UN/AP&lt;br /&gt;
|-&lt;br /&gt;
!bVictory&lt;br /&gt;
|Whether vote is for diplomatic victory&lt;br /&gt;
|-&lt;br /&gt;
!bFreeTrade&lt;br /&gt;
|Whether vote is for free trade between members&lt;br /&gt;
|-&lt;br /&gt;
!bNoNukes&lt;br /&gt;
|Whether vote is to ban nukes&lt;br /&gt;
|-&lt;br /&gt;
!bDefensivePact&lt;br /&gt;
|Whether vote is for a defensive pact between members&lt;br /&gt;
|-&lt;br /&gt;
!bOpenBorders&lt;br /&gt;
|Whether vote is for open borders between members&lt;br /&gt;
|-&lt;br /&gt;
!bForcePeace&lt;br /&gt;
|Whether vote is to end a war between members&lt;br /&gt;
|-&lt;br /&gt;
!bForceNoTrade&lt;br /&gt;
|Whether vote is to create an embargo against a non-member&lt;br /&gt;
|-&lt;br /&gt;
!bForceWar&lt;br /&gt;
|Whether vote is to have members declare war against a non-member&lt;br /&gt;
|-&lt;br /&gt;
!bAssignCity&lt;br /&gt;
|Whether vote is to change the ownership of a city from one member to another (return control after conquest)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!ForceCivics&lt;br /&gt;
|The vote will require the members to use any civics defined here if passed&lt;br /&gt;
 &amp;lt;ForceCivic&amp;gt;&lt;br /&gt;
  &amp;lt;CivicType&amp;gt;CIVIC_UNIVERSAL_SUFFRAGE&amp;lt;/CivicType&amp;gt;&lt;br /&gt;
  &amp;lt;bForce&amp;gt;1&amp;lt;/bForce&amp;gt;&lt;br /&gt;
 &amp;lt;/ForceCivic&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!DiploVotes&lt;br /&gt;
|The vote can be initiated from any vote source defined here (options are DIPLOVOTE_UN and DIPLOVOTE_POPE by default)&lt;br /&gt;
 &amp;lt;DiploVote&amp;gt;&lt;br /&gt;
  &amp;lt;DiploVoteType&amp;gt;DIPLOVOTE_UN&amp;lt;/DiploVoteType&amp;gt;&lt;br /&gt;
  &amp;lt;bValid&amp;gt;1&amp;lt;/bValid&amp;gt;&lt;br /&gt;
 &amp;lt;/DiploVote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;VoteInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;VOTE_UNIVERSAL_SUFFRAGE&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_VOTE_UNIVERSAL_SUFFRAGE&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;iPopulationThreshold&amp;gt;51&amp;lt;/iPopulationThreshold&amp;gt;&lt;br /&gt;
  &amp;lt;bCityVoting&amp;gt;0&amp;lt;/bCityVoting&amp;gt;&lt;br /&gt;
  &amp;lt;bCivVoting&amp;gt;0&amp;lt;/bCivVoting&amp;gt;&lt;br /&gt;
  &amp;lt;iMinVoters&amp;gt;3&amp;lt;/iMinVoters&amp;gt;&lt;br /&gt;
  &amp;lt;iStateReligionVotePercent&amp;gt;0&amp;lt;/iStateReligionVotePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iTradeRoutes&amp;gt;0&amp;lt;/iTradeRoutes&amp;gt;&lt;br /&gt;
  &amp;lt;bSecretaryGeneral&amp;gt;0&amp;lt;/bSecretaryGeneral&amp;gt;&lt;br /&gt;
  &amp;lt;bVictory&amp;gt;0&amp;lt;/bVictory&amp;gt;&lt;br /&gt;
  &amp;lt;bFreeTrade&amp;gt;0&amp;lt;/bFreeTrade&amp;gt;&lt;br /&gt;
  &amp;lt;bNoNukes&amp;gt;0&amp;lt;/bNoNukes&amp;gt;&lt;br /&gt;
  &amp;lt;bDefensivePact&amp;gt;0&amp;lt;/bDefensivePact&amp;gt;&lt;br /&gt;
  &amp;lt;bOpenBorders&amp;gt;0&amp;lt;/bOpenBorders&amp;gt;&lt;br /&gt;
  &amp;lt;bForcePeace&amp;gt;0&amp;lt;/bForcePeace&amp;gt;&lt;br /&gt;
  &amp;lt;bForceNoTrade&amp;gt;0&amp;lt;/bForceNoTrade&amp;gt;&lt;br /&gt;
  &amp;lt;bForceWar&amp;gt;0&amp;lt;/bForceWar&amp;gt;&lt;br /&gt;
  &amp;lt;bAssignCity&amp;gt;0&amp;lt;/bAssignCity&amp;gt;&lt;br /&gt;
  &amp;lt;ForceCivics&amp;gt;&lt;br /&gt;
   &amp;lt;ForceCivic&amp;gt;&lt;br /&gt;
    &amp;lt;CivicType&amp;gt;CIVIC_UNIVERSAL_SUFFRAGE&amp;lt;/CivicType&amp;gt;&lt;br /&gt;
    &amp;lt;bForce&amp;gt;1&amp;lt;/bForce&amp;gt;&lt;br /&gt;
   &amp;lt;/ForceCivic&amp;gt;&lt;br /&gt;
  &amp;lt;/ForceCivics&amp;gt;&lt;br /&gt;
  &amp;lt;DiploVotes&amp;gt;&lt;br /&gt;
   &amp;lt;DiploVote&amp;gt;&lt;br /&gt;
    &amp;lt;DiploVoteType&amp;gt;DIPLOVOTE_UN&amp;lt;/DiploVoteType&amp;gt;&lt;br /&gt;
    &amp;lt;bValid&amp;gt;1&amp;lt;/bValid&amp;gt;&lt;br /&gt;
   &amp;lt;/DiploVote&amp;gt;&lt;br /&gt;
  &amp;lt;/DiploVotes&amp;gt;&lt;br /&gt;
 &amp;lt;/VoteInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=602</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=602"/>
		<updated>2009-06-16T16:04:06Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Files in &#039;&#039;&#039;bold&#039;&#039;&#039; are formatted as per the [[Format for new XML pages|XML template guidelines]].  All other pages have a nonstandard formatting and should be converted to the above style.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Bonus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Building]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Civilization]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Feature]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Improvement]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Interface]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Leaderhead]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Misc]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Movie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Terrain]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Unit]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MainMenus|Civ4MainMenus]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RiverModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RouteModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* &#039;&#039;&#039;[[Audio2DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Audio3DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefinesSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[AudioSoundscapeScripts]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4AttitudeInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BasicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CalendarInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CityTabInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4DenialInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4DomainInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4InvisibleInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MemoryInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MonthInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4NewConceptInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeasonInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitAIInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitCombatInfos]]&#039;&#039;&#039;**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialBuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivilizationInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4LeaderHeadInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TraitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicOptionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CommerceInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CultureLevelInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CursorInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4GoodyInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HandicapInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4Hints]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HurryInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ProjectInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeaLevelInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialistInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4VictoryInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TechInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4PromotionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialUnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4GoodyInfo&amp;diff=601</id>
		<title>Civ4GoodyInfo</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4GoodyInfo&amp;diff=601"/>
		<updated>2009-06-16T16:00:44Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4GoodyInfo&amp;#039;&amp;#039;&amp;#039; file controls the potential results for exploring a goody hut.  Possibilities include spawning barbarians, receiving a free technology, or gaining an extr...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4GoodyInfo&#039;&#039;&#039; file controls the potential results for exploring a goody hut.  Possibilities include spawning barbarians, receiving a free technology, or gaining an extra warrior.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!GoodyInfos&lt;br /&gt;
|This tag begins and ends the entire file.&lt;br /&gt;
|-&lt;br /&gt;
!GoodyInfo&lt;br /&gt;
|This begins and ends the information for each goody hut option type.  All of the attributes for each goody hut result are contained within.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|The name of the goody hut result type used internally by the game.&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|A reference to an entry in the Civ4GameTextInfos text file which contains the text displayed on-screen when this result is achieved (e.g. &amp;quot;The villagers are hostile!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!Sound&lt;br /&gt;
|This is a reference to an entry in the Audio2DScripts file which declares the sound played when this goody hut result is received.&lt;br /&gt;
|-&lt;br /&gt;
!UnitClass&lt;br /&gt;
|Gives a free unit of the specified unit class.  For example, UNITCLASS_SETTLER or UNITCLASS_WARRIOR. &lt;br /&gt;
|-&lt;br /&gt;
!BarbarianClass&lt;br /&gt;
|Defines the class of barbarian units spawned.  Default is UNITCLASS_WARRIOR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iGold&lt;br /&gt;
|Unknown.  The default is 20, for both GOODY_LOW_GOLD and GOODY_HIGH_GOLD.  Affects the grant of free gold.&lt;br /&gt;
|-&lt;br /&gt;
!iGoldRand1&lt;br /&gt;
|Unknown.  GOODY_LOW_GOLD has a value of 21, and GOODY_HIGH_GOLD has a value of 51.  Used to determine the exact amount of free gold.&lt;br /&gt;
|-&lt;br /&gt;
!iGoldRand2&lt;br /&gt;
|Unknown.  GOODY_LOW_GOLD has a value of 21, and GOODY_HIGH_GOLD has a value of 51.  Used to determine the exact amount of free gold.&lt;br /&gt;
|-&lt;br /&gt;
!iMapOffset&lt;br /&gt;
|Unknown exactly.  Presumably affects the center tile of the region that is revealed (e.g. the map is not always directly located on top of the goody hut).&lt;br /&gt;
|-&lt;br /&gt;
!iMapRange&lt;br /&gt;
|The distance within which tiles may become visible.&lt;br /&gt;
|-&lt;br /&gt;
!iMapProb&lt;br /&gt;
|The percentage chance that each tile in the specified region of the fog of war will become visible.  Default is 80.&lt;br /&gt;
|-&lt;br /&gt;
!iExperience&lt;br /&gt;
|The amount of free experience points given to the unit.&lt;br /&gt;
|-&lt;br /&gt;
!iHealing&lt;br /&gt;
|Assumed to be the percentage of a unit&#039;s damage that is healed by the goody hut.&lt;br /&gt;
|-&lt;br /&gt;
!iDamagePrereq&lt;br /&gt;
|Assumed to be the amount that a unit must be damaged to possibly attain the iHealing bonus, expressed as a percent.  For example, the default value of 60 for the healing option presumably means that a unit must be at 40 HP or lower to receive this result.&lt;br /&gt;
|-&lt;br /&gt;
!iBarbarianUnitProb&lt;br /&gt;
|The probability percentage that each of the 8 surrounding tiles will generate a barbarian unit.&lt;br /&gt;
|-&lt;br /&gt;
!iMinBarbarians&lt;br /&gt;
|The minimum number of barbarians that will be spawned for this option.  This prevents the unlikely scenario of no tiles generating a barbarian unit as per the iBarbarianUnitProb tag.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bTech&lt;br /&gt;
|If 1, gives the player a free eligible technology (here, eligible means that some advanced technologies are not receivable).&lt;br /&gt;
|-&lt;br /&gt;
!bBad&lt;br /&gt;
|If 1, this means that the result is unfavorable to the player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;GoodyInfos&amp;gt;&lt;br /&gt;
  &amp;lt;GoodyInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;GOODY_LOW_GOLD&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_GOODY_GOLD&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Sound&amp;gt;AS2D_GOODY_GOLD&amp;lt;/Sound&amp;gt;&lt;br /&gt;
   &amp;lt;iGold&amp;gt;20&amp;lt;/iGold&amp;gt;&lt;br /&gt;
   &amp;lt;iGoldRand1&amp;gt;21&amp;lt;/iGoldRand1&amp;gt;&lt;br /&gt;
   &amp;lt;iGoldRand2&amp;gt;21&amp;lt;/iGoldRand2&amp;gt;&lt;br /&gt;
   &amp;lt;iMapOffset&amp;gt;0&amp;lt;/iMapOffset&amp;gt;&lt;br /&gt;
   &amp;lt;iMapRange&amp;gt;0&amp;lt;/iMapRange&amp;gt;&lt;br /&gt;
   &amp;lt;iMapProb&amp;gt;0&amp;lt;/iMapProb&amp;gt;&lt;br /&gt;
   &amp;lt;iExperience&amp;gt;0&amp;lt;/iExperience&amp;gt;&lt;br /&gt;
   &amp;lt;iHealing&amp;gt;0&amp;lt;/iHealing&amp;gt;&lt;br /&gt;
   &amp;lt;iDamagePrereq&amp;gt;0&amp;lt;/iDamagePrereq&amp;gt;&lt;br /&gt;
   &amp;lt;bTech&amp;gt;0&amp;lt;/bTech&amp;gt;&lt;br /&gt;
   &amp;lt;bBad&amp;gt;0&amp;lt;/bBad&amp;gt;&lt;br /&gt;
   &amp;lt;UnitClass&amp;gt;NONE&amp;lt;/UnitClass&amp;gt;&lt;br /&gt;
   &amp;lt;BarbarianClass&amp;gt;NONE&amp;lt;/BarbarianClass&amp;gt;&lt;br /&gt;
   &amp;lt;iBarbarianUnitProb&amp;gt;0&amp;lt;/iBarbarianUnitProb&amp;gt;&lt;br /&gt;
   &amp;lt;iMinBarbarians&amp;gt;0&amp;lt;/iMinBarbarians&amp;gt;&lt;br /&gt;
  &amp;lt;/GoodyInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/GoodyInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Format_for_new_Python_pages&amp;diff=595</id>
		<title>Format for new Python pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Format_for_new_Python_pages&amp;diff=595"/>
		<updated>2009-06-14T21:21:26Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;FILENAME&#039;&#039;&#039; file &amp;lt;&amp;lt;INSERT PURPOSE HERE&amp;gt;&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Python files are written in the python programming language.  They can be edited in a text editor such as notepad or in a programming editor like Python&#039;s IDLE. &lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
&lt;br /&gt;
Below is a list of all the functions in the file. Each function has a quick description attached to it. Note that there are comments strewn throughout some of these files, direct from the developers in order to aid the potential modders.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Function &lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Parameters&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!include function type and name&lt;br /&gt;
|enter text here&lt;br /&gt;
|enter text here&lt;br /&gt;
|-&lt;br /&gt;
!include function type and name&lt;br /&gt;
|enter text here&lt;br /&gt;
|enter text here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
This example is a quick idea of what you can do with functions in this file. &lt;br /&gt;
&lt;br /&gt;
  &amp;lt;insert code example from actual Python file&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_Python_Files}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=590</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=590"/>
		<updated>2009-06-14T14:36:31Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Files in &#039;&#039;&#039;bold&#039;&#039;&#039; are formatted as per the [[Format for new XML pages|XML template guidelines]].  All other pages have a nonstandard formatting and should be converted to the above style.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Bonus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Building]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Civilization]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Feature]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Improvement]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Interface]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Leaderhead]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Misc]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Movie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Terrain]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Unit]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MainMenus|Civ4MainMenus]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RiverModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RouteModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* &#039;&#039;&#039;[[Audio2DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Audio3DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefinesSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[AudioSoundscapeScripts]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4AttitudeInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BasicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CalendarInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CityTabInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4DenialInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4DomainInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4InvisibleInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MemoryInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MonthInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4NewConceptInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeasonInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitAIInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitCombatInfos]]&#039;&#039;&#039;**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialBuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivilizationInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4LeaderHeadInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TraitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicOptionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CommerceInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CultureLevelInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CursorInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HandicapInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4Hints]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HurryInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ProjectInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeaLevelInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialistInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TechInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4PromotionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialUnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4SpecialistInfos&amp;diff=589</id>
		<title>Civ4SpecialistInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4SpecialistInfos&amp;diff=589"/>
		<updated>2009-06-14T14:35:50Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4SpecialistInfos&amp;#039;&amp;#039;&amp;#039; file defines the attributes for each type of city specialist (Priest, Scientist, Merchant, etc.) and settled Great Person.  All tags must be opened ...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4SpecialistInfos&#039;&#039;&#039; file defines the attributes for each type of city specialist (Priest, Scientist, Merchant, etc.) and settled Great Person.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!SpecialistInfos&lt;br /&gt;
|Begins and ends the file.  All info goes in between the two instances of this tag.&lt;br /&gt;
|-&lt;br /&gt;
!SpecialistInfo&lt;br /&gt;
|Information for each specialist is contained inside of these tags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|The name of this specialist used internally by the game.&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|This value refers to an entry in the Civ4GameTextInfos_Objects file that controls the display name of this specialist in various languages (i.e. Citizen versus Citoyen).&lt;br /&gt;
|-&lt;br /&gt;
!Civilopedia&lt;br /&gt;
|This refers to the entry in the Civ4GameText_Civilopedia_Concepts file that contains the specialist&#039;s Civilopedia text.&lt;br /&gt;
|-&lt;br /&gt;
!Strategy&lt;br /&gt;
|This tag links to an entry in the text files which describes to the player how to use this specialist.&lt;br /&gt;
|-&lt;br /&gt;
!GreatPeopleUnitClass&lt;br /&gt;
|If the specialist generates Great Person Points, this value specifies for what Great Person unit type it does so.  Else, NONE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iGreatPeopleRateChange&lt;br /&gt;
|If GreatPeopleUnitClass is not NONE (that is, the specialist generates Great People Points), this sets the number of GPP per turn (default is 3).&lt;br /&gt;
|-&lt;br /&gt;
!iCommerce&lt;br /&gt;
|Used in conjunction with the Commerces list tag.  Specifies the number of various types of commerce per turn.  See below.&lt;br /&gt;
|-&lt;br /&gt;
!iExperience&lt;br /&gt;
|Gives units built in this set an additional amount of experience points (default for settled Great General is 2 XP). &lt;br /&gt;
|-&lt;br /&gt;
!iHotKeyPriority&lt;br /&gt;
|Unknown.  Used in conjunction with the HotKey list tag.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bVisible&lt;br /&gt;
|If 1, the specialist is displayed where the default Priest, Engineer, etc. specialists are located in the game.  If 0, the specialist is located at the bottom right of the city screen, where the default settled Great People are situated.&lt;br /&gt;
|-&lt;br /&gt;
!bAltDown&lt;br /&gt;
|Unknown.  Used in conjunction with the HotKey tag.&lt;br /&gt;
|-&lt;br /&gt;
!bShiftDown&lt;br /&gt;
|Unknown.  Used in conjunction with the HotKey tag.&lt;br /&gt;
|-&lt;br /&gt;
!bCtrlDown&lt;br /&gt;
|Unknown.  Used in conjunction with the HotKey tag.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Unknown.  Not used for the default specialists.&lt;br /&gt;
|-&lt;br /&gt;
!Yields&lt;br /&gt;
|Controls the specialist&#039;s output of food, hammers, and commerce per turn, in that order.  Inside of this tag, there are three instances of the iYield tag, increasing the particular output by the specified amount per turn.&lt;br /&gt;
|-&lt;br /&gt;
!Commerces&lt;br /&gt;
|Controls the specialist&#039;s output of gold, beakers, culture, and espionage points per turn, in that order.  Inside of this tag, there are three (or four, if espionage is affected) instances of the iCommerce tag, increasing the particular output by the specified amount per turn.&lt;br /&gt;
|-&lt;br /&gt;
!Flavors&lt;br /&gt;
|Unknown.  Not used for the default specialists.  Intended to give weightings to certain specialists and influence the AI&#039;s decision-making.&lt;br /&gt;
|-&lt;br /&gt;
!HotKey&lt;br /&gt;
|Unknown.  Not used for the default specialists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Texture&lt;br /&gt;
|Gives the directory path to the texture file used for this specialist.  The default images are located in Art/Interface/MainScreen/CityScreen/.&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
|Gives the directory path to the button file used for this specialist.  For the game&#039;s default specialists, this is the same image as the above texture file.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;SpecialistInfos&amp;gt;&lt;br /&gt;
  &amp;lt;SpecialistInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;SPECIALIST_CITIZEN&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_SPECIALIST_CITIZEN&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Civilopedia&amp;gt;TXT_KEY_CONCEPT_SPECIALISTS_PEDIA&amp;lt;/Civilopedia&amp;gt;&lt;br /&gt;
   &amp;lt;Strategy&amp;gt;TXT_KEY_SPECIALIST_CITIZEN_STRATEGY&amp;lt;/Strategy&amp;gt;&lt;br /&gt;
   &amp;lt;Help/&amp;gt;&lt;br /&gt;
   &amp;lt;Texture&amp;gt;Art/Interface/MainScreen/CityScreen/Citizen.dds&amp;lt;/Texture&amp;gt;&lt;br /&gt;
   &amp;lt;bVisible&amp;gt;1&amp;lt;/bVisible&amp;gt;&lt;br /&gt;
   &amp;lt;GreatPeopleUnitClass&amp;gt;NONE&amp;lt;/GreatPeopleUnitClass&amp;gt;&lt;br /&gt;
   &amp;lt;iGreatPeopleRateChange&amp;gt;0&amp;lt;/iGreatPeopleRateChange&amp;gt;&lt;br /&gt;
   &amp;lt;Yields&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;1&amp;lt;/iYield&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
   &amp;lt;/Yields&amp;gt;&lt;br /&gt;
   &amp;lt;Commerces/&amp;gt;&lt;br /&gt;
   &amp;lt;iExperience&amp;gt;0&amp;lt;/iExperience&amp;gt;&lt;br /&gt;
   &amp;lt;Flavors/&amp;gt;&lt;br /&gt;
   &amp;lt;HotKey/&amp;gt;&lt;br /&gt;
   &amp;lt;bAltDown&amp;gt;0&amp;lt;/bAltDown&amp;gt;&lt;br /&gt;
   &amp;lt;bShiftDown&amp;gt;0&amp;lt;/bShiftDown&amp;gt;&lt;br /&gt;
   &amp;lt;bCtrlDown&amp;gt;0&amp;lt;/bCtrlDown&amp;gt;&lt;br /&gt;
   &amp;lt;iHotKeyPriority&amp;gt;0&amp;lt;/iHotKeyPriority&amp;gt;&lt;br /&gt;
   &amp;lt;Button&amp;gt;Art/Interface/MainScreen/CityScreen/Citizen.dds&amp;lt;/Button&amp;gt;&lt;br /&gt;
  &amp;lt;/SpecialistInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/SpecialistInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Format_for_new_XML_pages&amp;diff=584</id>
		<title>Talk:Format for new XML pages</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Format_for_new_XML_pages&amp;diff=584"/>
		<updated>2009-06-13T14:45:34Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Undo revision 583 by 80.237.232.194 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4VictoryInfo&amp;diff=574</id>
		<title>Civ4VictoryInfo</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4VictoryInfo&amp;diff=574"/>
		<updated>2009-06-09T18:30:16Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4VictoryInfo&amp;#039;&amp;#039;&amp;#039; file defines the settings and triggers of the various victory conditions (Domination, Conquest, Diplomatic, etc.).  All tags must be opened and closed; ...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4VictoryInfo&#039;&#039;&#039; file defines the settings and triggers of the various victory conditions (Domination, Conquest, Diplomatic, etc.).&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!VictoryInfos&lt;br /&gt;
|This tag begins and ends the file.  All other tags are contained within the opening and closing VictoryInfos tags.&lt;br /&gt;
|-&lt;br /&gt;
!VictoryInfo&lt;br /&gt;
|This contains the information for each victory condition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|This tag declares the internal name of the victory condition.  It is used to refer to this specific victory condition in other files. &lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|This text tag is a reference to an entry in the text files that controls the display name in various languages for the victory condition.&lt;br /&gt;
|-&lt;br /&gt;
!Civilopedia&lt;br /&gt;
|Another text tag which refers to the multi-language Civilopedia entry for this victory condition.&lt;br /&gt;
|-&lt;br /&gt;
!CityCulture&lt;br /&gt;
|If NONE, there is no prerequisite culture level for iNumCultureCities number of cities in order to achieve victory.  The standard culture victory has the tag CULTURELEVEL_LEGENDARY, indicating that cities need to have Legendary culture to reach victory.&lt;br /&gt;
|-&lt;br /&gt;
!VictoryMovie&lt;br /&gt;
|This declares a text tag in the Civ4ArtDefines_Movie file which references the movie played after this victory is reached.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iPopulationPercentLead&lt;br /&gt;
|Presumably how much more population you must have over the next most populous civilization to win.&lt;br /&gt;
|-&lt;br /&gt;
!iLandPercent&lt;br /&gt;
|Indicates the total percentage of land you and your vassals must control to achieve this victory.&lt;br /&gt;
|-&lt;br /&gt;
!iMinLandPercent&lt;br /&gt;
|Indicates the minimum percentage of land that you personally must control to achieve victory.&lt;br /&gt;
|-&lt;br /&gt;
!iReligionPercent&lt;br /&gt;
|Indicates the total percentage of cities that must be following your state religion in order to win.&lt;br /&gt;
|-&lt;br /&gt;
!iNumCultureCities&lt;br /&gt;
|This integer tag contains the number of cities that must meet the CityCulture tag&#039;s level of culture points.&lt;br /&gt;
|-&lt;br /&gt;
!iTotalCultureRatio&lt;br /&gt;
|Unknown.  All standard victory conditions have a value of 0.&lt;br /&gt;
|-&lt;br /&gt;
!iVictoryDelayTurns&lt;br /&gt;
|Number of turns before the victory is registered officially by the game and a win is triggered.  This is used for the Spaceship victory condition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bTargetScore&lt;br /&gt;
|Unknown.  The only standard condition with a value of 1 is VICTORY_TIME.&lt;br /&gt;
|-&lt;br /&gt;
!bEndScore&lt;br /&gt;
|Unknown.  The only standard condition with a value of 1 is VICTORY_TIME, so this must relate to the final score assigned to the victor and any bonus modifiers applied to the score.&lt;br /&gt;
|-&lt;br /&gt;
!bConquest&lt;br /&gt;
|If 1, this victory requires the elimination of all enemies and qualifies as a Conquest win.&lt;br /&gt;
|-&lt;br /&gt;
!bDiploVote&lt;br /&gt;
|If 1, this victory requires the player to be elected in a worldwide vote and qualifies as a Diplomatic win.&lt;br /&gt;
|-&lt;br /&gt;
!bPermanent&lt;br /&gt;
|Unknown.  The only standard condition with a value of 1 is VICTORY_SCORE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;VictoryInfos&amp;gt;&lt;br /&gt;
  &amp;lt;VictoryInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;VICTORY_SCORE&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_VICTORY_SCORE&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Civilopedia&amp;gt;TXT_KEY_VICTORY_SCORE_PEDIA&amp;lt;/Civilopedia&amp;gt;&lt;br /&gt;
   &amp;lt;bTargetScore&amp;gt;1&amp;lt;/bTargetScore&amp;gt;&lt;br /&gt;
   &amp;lt;bEndScore&amp;gt;0&amp;lt;/bEndScore&amp;gt;&lt;br /&gt;
   &amp;lt;bConquest&amp;gt;0&amp;lt;/bConquest&amp;gt;&lt;br /&gt;
   &amp;lt;bDiploVote&amp;gt;0&amp;lt;/bDiploVote&amp;gt;&lt;br /&gt;
   &amp;lt;bPermanent&amp;gt;1&amp;lt;/bPermanent&amp;gt;&lt;br /&gt;
   &amp;lt;iPopulationPercentLead&amp;gt;0&amp;lt;/iPopulationPercentLead&amp;gt;&lt;br /&gt;
   &amp;lt;iLandPercent&amp;gt;0&amp;lt;/iLandPercent&amp;gt;&lt;br /&gt;
   &amp;lt;iMinLandPercent&amp;gt;0&amp;lt;/iMinLandPercent&amp;gt;&lt;br /&gt;
   &amp;lt;iReligionPercent&amp;gt;0&amp;lt;/iReligionPercent&amp;gt;&lt;br /&gt;
   &amp;lt;CityCulture&amp;gt;NONE&amp;lt;/CityCulture&amp;gt;&lt;br /&gt;
   &amp;lt;iNumCultureCities&amp;gt;0&amp;lt;/iNumCultureCities&amp;gt;&lt;br /&gt;
   &amp;lt;iTotalCultureRatio&amp;gt;0&amp;lt;/iTotalCultureRatio&amp;gt;&lt;br /&gt;
   &amp;lt;iVictoryDelayTurns&amp;gt;0&amp;lt;/iVictoryDelayTurns&amp;gt;&lt;br /&gt;
   &amp;lt;VictoryMovie/&amp;gt;&lt;br /&gt;
  &amp;lt;/VictoryInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/VictoryInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=569</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=569"/>
		<updated>2009-06-07T00:01:26Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Files in &#039;&#039;&#039;bold&#039;&#039;&#039; are formatted as per the [[Format for new XML pages|XML template guidelines]].  All other pages have a nonstandard formatting and should be converted to the above style.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Bonus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Building]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Civilization]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Feature]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Improvement]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Interface]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Leaderhead]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Misc]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Movie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Terrain]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Unit]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MainMenus|Civ4MainMenus]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RiverModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RouteModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* &#039;&#039;&#039;[[Audio2DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Audio3DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefinesSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[AudioSoundscapeScripts]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4AttitudeInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BasicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CalendarInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CityTabInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4DenialInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4DomainInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4InvisibleInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MemoryInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MonthInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4NewConceptInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeasonInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitAIInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitCombatInfos]]&#039;&#039;&#039;**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialBuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivilizationInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4LeaderHeadInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TraitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicOptionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CommerceInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CultureLevelInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CursorInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HandicapInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4Hints]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HurryInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ProjectInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeaLevelInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TechInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4PromotionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialUnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=568</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=568"/>
		<updated>2009-06-07T00:00:37Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Files in &#039;&#039;&#039;bold&#039;&#039;&#039; are formatted as per the [[Format for new XML pages|XML template guidelines]].  All other pages have a nonstandard formatting and should be converted to the above style.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Bonus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Building]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Civilization]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Feature]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Improvement]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Interface]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Leaderhead]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Misc]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Movie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Terrain]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Unit]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MainMenus|Civ4MainMenus]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RiverModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RouteModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* &#039;&#039;&#039;[[Audio2DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Audio3DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefinesSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[AudioSoundscapeScripts]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4AttitudeInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BasicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CalendarInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CityTabInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4DenialInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4DomainInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4InvisibleInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MemoryInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MonthInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4NewConceptInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeasonInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitAIInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitCombatInfos]]&#039;&#039;&#039;**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialBuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivilizationInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4LeaderHeadInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TraitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicOptionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CommerceInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CultureLevelInfo]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CursorInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HandicapInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4Hints]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HurryInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ProjectInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeaLevelInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TechInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4PromotionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialUnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=546</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=546"/>
		<updated>2009-06-05T02:40:34Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Files in &#039;&#039;&#039;bold&#039;&#039;&#039; are formatted as per the [[Format for new XML pages|XML template guidelines]].  All other pages have a nonstandard formatting and should be converted to the above style.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Bonus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Building]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Civilization]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Feature]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Improvement]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Interface]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Leaderhead]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Misc]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Movie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Terrain]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Unit]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MainMenus|Civ4MainMenus]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RiverModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RouteModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* &#039;&#039;&#039;[[Audio2DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Audio3DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefinesSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[AudioSoundscapeScripts]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4AttitudeInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BasicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CalendarInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CityTabInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4DenialInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4DomainInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4InvisibleInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MemoryInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MonthInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4NewConceptInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeasonInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitAIInfos]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitCombatInfos]]&#039;&#039;&#039;**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialBuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivilizationInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4LeaderHeadInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TraitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicOptionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CommerceInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* [[Civ4CultureLevelInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CursorInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HandicapInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4Hints]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HurryInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ProjectInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeaLevelInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TechInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4PromotionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialUnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4DenialInfos&amp;diff=535</id>
		<title>Civ4DenialInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4DenialInfos&amp;diff=535"/>
		<updated>2009-06-05T00:45:17Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4DenialInfos&#039;&#039;&#039; file contains the different reasons an AI may refuse to trade something.  In Vanilla and Warlords, this is part of the [[Civ4BasicInfos]] file.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!DenialInfos&lt;br /&gt;
|This tag surrounds the entries in the file&lt;br /&gt;
|-&lt;br /&gt;
!DenialInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|How the denial is referred to in other files&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Text for the denial in the game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;DenialInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;DENIAL_FAVORITE_CIVIC&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_DENIAL_FAVORITE_CIVIC&amp;lt;/Description&amp;gt;&lt;br /&gt;
 &amp;lt;/DenialInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4CityTabInfos&amp;diff=534</id>
		<title>Civ4CityTabInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4CityTabInfos&amp;diff=534"/>
		<updated>2009-06-05T00:44:25Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4CityTabInfos&#039;&#039;&#039; file contains the different tabs for what a city can produce in the city screen.  In Vanilla and Warlords this in contained in [[Civ4BasicInfos]].&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!CityTabInfos&lt;br /&gt;
|This tag surrounds all entries in the file&lt;br /&gt;
|-&lt;br /&gt;
!CityTabInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|How the tag is referred to in other files&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|The text for each tab in the game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Button&lt;br /&gt;
|The button for each tag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;CityTabInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;CITYTAB_BUILDINGS&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_CONCEPT_BUILDINGS&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Button&amp;gt;,Art/Interface/Buttons/CityTabs/Buildings.dds,Art/Interface/Buttons/CityTab_CityScreen_MiniMap_AdvisorTab_Atlas.dds,1,1&amp;lt;/Button&amp;gt;&lt;br /&gt;
 &amp;lt;/CityTabInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4Hints&amp;diff=515</id>
		<title>Civ4Hints</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4Hints&amp;diff=515"/>
		<updated>2009-06-03T19:36:10Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4Hints&amp;#039;&amp;#039;&amp;#039; file declares all of the text tags used to provide hints and advice while the game is loading a save.  For example, this is the file that provides tips like &amp;quot;...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4Hints&#039;&#039;&#039; file declares all of the text tags used to provide hints and advice while the game is loading a save.  For example, this is the file that provides tips like &amp;quot;Enter &amp;quot;Go-To (All Units)&amp;quot; Mode by pressing [ALT + G]&amp;quot; and &amp;quot;Snacks are good in moderation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!HintInfo&lt;br /&gt;
|This is the tag that begins and end the information for each separate hint.  It contains the Description text tag.&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|This value is a text tag that is used internally by the game.  All of the tags by default are given the name TXT_KEY_HINT_INTERFACE_X or TXT_KEY_HINT_X, where X is a number (starting at 1).  The text files that provide the translations for these hints include the Civ4GameText_Strategy and Civ4GameText_BTS_FourthRoundTranslation XML files. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;HintInfos&amp;gt;&lt;br /&gt;
  &amp;lt;HintInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_HINT_INTERFACE_1&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;/HintInfo&amp;gt;&lt;br /&gt;
  &amp;lt;HintInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_HINT_INTERFACE_2&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;/HintInfo&amp;gt;&lt;br /&gt;
  &amp;lt;HintInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_HINT_INTERFACE_3&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;/HintInfo&amp;gt;&lt;br /&gt;
  &amp;lt;HintInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_HINT_INTERFACE_4&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;/HintInfo&amp;gt;&lt;br /&gt;
  &amp;lt;HintInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_HINT_INTERFACE_5&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;/HintInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/HintInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Template:Civ4_World_Builder&amp;diff=494</id>
		<title>Template:Civ4 World Builder</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Template:Civ4_World_Builder&amp;diff=494"/>
		<updated>2009-06-02T14:55:14Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;background: #dcdce7; border: 1px solid #dcdce7; border-radius: 20px; -moz-border-radius: 20px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bebed1; border-radius: 20px; -moz-border-radius: 20px; padding: 2px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; line-height: 19px; border: 3px solid #88a; border-radius: 20px; -moz-border-radius: 20px; padding: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-bottom: 1px; -moz-padding-start: 20px; -moz-padding-end: 20px;&amp;quot; | &amp;lt;div style=&amp;quot;background: #ccf; border-radius: 15px 15px 0px 0px; -moz-border-radius: 15px 15px 0px 0px; padding: 2px 15px;&amp;quot;&amp;gt;[[Civ4_World_Builder|Civ4 World Builder Save Reference]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; border-radius-topleft: 10px; -moz-border-radius-topleft: 10px; padding: 2px 15px;&amp;quot; | BeginGame:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; border-radius-topright: 10px; -moz-border-radius-topright: 10px; padding: 2px 10px;&amp;quot; | &lt;br /&gt;
[[Tutorial]] • [[Era]] • [[Speed]] • [[Calendar]] • [[Option]] • [[MPOption]] • [[ForceControl]] • [[Victory]] • [[GameTurn]] • [[MaxTurns]] • [[MaxCityElimination]] • [[TargetScore]] • [[StartYear]] • [[Description]] • [[ModPath]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | BeginTeam:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[Tech]] • [[ContactWithTeam]] • [[AtWar]] • [[PermanentWarPeace]] • [[OpenBordersWithTeam]] • [[DefensivePactWithTeam]] • [[ProjectType]] • [[Reveal]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | BeginPlayer:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[CivDesc]] • [[CivShortDesc]] • [[LeaderName]] • [[CivAdjective]] • [[FlagDecal]] • [[WhiteFlag]] • [[LeaderType]] • [[CivType]] • [[Team]] • [[Handicap]] • [[Color]] • [[ArtStyle]] • [[PlayableCiv]] • [[MinorNationStatus]] • [[StartingGold]] • [[StartingX]] • [[StartingY]] • [[StateReligion]] • [[StartingEra]] • [[CivicOption, Civic]] • [[AttiduePlayer, AttitudeExtra]] • [[CityList]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; padding: 2px 15px;&amp;quot; | BeginMap:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; padding: 2px 10px;&amp;quot; |&lt;br /&gt;
[[grid width]] • [[grid height]] • [[top latitude]] • [[bottom latitude]] • [[wrap X]] • [[wrap Y]] • [[world size]] • [[climate]] • [[sealevel]] • [[num plots written]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; height=&amp;quot;1&amp;quot; |&lt;br /&gt;
|-  style=&amp;quot;font-size: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #ddf; border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px; padding: 2px 15px;&amp;quot; | BeginPlot:&lt;br /&gt;
| style=&amp;quot;background: #e6e6ff; border-radius-topright: 10px; -moz-border-radius-bottomright: 10px; padding: 2px 10px;&amp;quot; | &lt;br /&gt;
[[x, y]] • [[Landmark]] • [[ScriptData]] • [[isNOfRiver, isWOfRiver]] • [[RiverNSDirection, RiverWEDirection]] • [[StartingPlot]] • [[BonusType]] • [[ImprovementType]] • [[FeatureType, FeatureVariety]] • [[RouteType]] • [[TerrainType]] • [[BeginUnit]] • [[BeginCity]] • [[TeamReveal]]&lt;br /&gt;
|}&lt;br /&gt;
|} &amp;lt;includeonly&amp;gt;[[Category:Civ4 World Builder]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Reference templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=486</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=486"/>
		<updated>2009-06-02T00:29:08Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Files in &#039;&#039;&#039;bold&#039;&#039;&#039; are formatted as per the [[Format for new XML pages|XML template guidelines]].  All other pages have a nonstandard formatting and should be converted to the above style.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Bonus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Building]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Civilization]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Feature]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Improvement]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Interface]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Leaderhead]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Misc]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Movie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Terrain]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Unit]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MainMenus|Civ4MainMenus]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RiverModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RouteModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* &#039;&#039;&#039;[[Audio2DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Audio3DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefinesSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[AudioSoundscapeScripts]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* [[Civ4AttitudeInfos]]**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BasicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* [[Civ4CalendarInfos]]**&lt;br /&gt;
* [[Civ4CityTabInfos]]**&lt;br /&gt;
* [[Civ4DenialInfos]]**&lt;br /&gt;
* [[Civ4DomainInfos]]**&lt;br /&gt;
* [[Civ4InvisibleInfos]]**&lt;br /&gt;
* [[Civ4MemoryInfos]]**&lt;br /&gt;
* [[Civ4MonthInfos]]**&lt;br /&gt;
* [[Civ4NewConceptInfos]]**&lt;br /&gt;
* [[Civ4SeasonInfos]]**&lt;br /&gt;
* [[Civ4UnitAIInfos]]**&lt;br /&gt;
* [[Civ4UnitCombatInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialBuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivilizationInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4LeaderHeadInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TraitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicOptionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CommerceInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* [[Civ4CultureLevelInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CursorInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HandicapInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4Hints]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HurryInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ProjectInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SeaLevelInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TechInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4PromotionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialUnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4SeaLevelInfo&amp;diff=485</id>
		<title>Civ4SeaLevelInfo</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4SeaLevelInfo&amp;diff=485"/>
		<updated>2009-06-02T00:28:45Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4SeaLevelInfo&amp;#039;&amp;#039;&amp;#039; file declares the three types of sea levels used for determining the percentage of water during map generation.  All tags must be opened and closed; th...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4SeaLevelInfo&#039;&#039;&#039; file declares the three types of sea levels used for determining the percentage of water during map generation.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!SeaLevelInfo&lt;br /&gt;
|This tag brackets of all of the information declared for each of the three standard sea levels.&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|This is a tag used internally by the game to refer to the particular sea level choice.  Prefixed by SEALEVEL_, the three default sea levels in the game are LOW, MEDIUM, and HIGH.&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|This declares the text tag used in the Civ4GameText_Help file to describe the effects of this option when using the &amp;quot;Play Now&amp;quot; screen on the main menu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iSeaLevelChange&lt;br /&gt;
|This integer tag changes the percentage of water on the map by the given value.  For example, SEALEVEL_LOW has a value of -8, meaning that the percentage of water on a map with the Low sea level option will be less than on a Medium sea level map, which has a value of 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;SeaLevelInfos&amp;gt;&lt;br /&gt;
  &amp;lt;SeaLevelInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;SEALEVEL_LOW&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_SEALEVEL_LOW&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;iSeaLevelChange&amp;gt;-8&amp;lt;/iSeaLevelChange&amp;gt;&lt;br /&gt;
  &amp;lt;/SeaLevelInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/SeaLevelInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4CursorInfo&amp;diff=484</id>
		<title>Civ4CursorInfo</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4CursorInfo&amp;diff=484"/>
		<updated>2009-06-02T00:17:58Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4CursorInfo&amp;#039;&amp;#039;&amp;#039; file declares the type and file path of all of the cursor graphics used in-game.  In addition to the standard map screen cursor, which is most prominent,...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4CursorInfo&#039;&#039;&#039; file declares the type and file path of all of the cursor graphics used in-game.  In addition to the standard map screen cursor, which is most prominent, there are cursors for things like nuke mode, reconnaissance missions, and pinging the map, among others.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!CursorInfo&lt;br /&gt;
|This is the tag which brackets all of the information (the Type and CursorPath tags) for each cursor. &lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|This is a tag used internally by the game to refer to this particular cursor.  All of the default cursors are prefixed with CURSOR_.&lt;br /&gt;
|-&lt;br /&gt;
!CursorPath&lt;br /&gt;
|This gives the directory path of the image file used for the cursor.  All of the default cursors are located in the res/Cursors/ folder and have the .ani extension.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;CursorInfos&amp;gt;&lt;br /&gt;
  &amp;lt;CursorInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;CURSOR_DEFAULT&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;CursorPath&amp;gt;res/Cursors/Pointer.ani&amp;lt;/CursorPath&amp;gt;&lt;br /&gt;
  &amp;lt;/CursorInfo&amp;gt;&lt;br /&gt;
  &amp;lt;CursorInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;CURSOR_PING&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;CursorPath&amp;gt;res/Cursors/Ping.ani&amp;lt;/CursorPath&amp;gt;&lt;br /&gt;
  &amp;lt;/CursorInfo&amp;gt;&lt;br /&gt;
  &amp;lt;CursorInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;CURSOR_GO_TO&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;CursorPath&amp;gt;res/Cursors/GoTo.ani&amp;lt;/CursorPath&amp;gt;&lt;br /&gt;
  &amp;lt;/CursorInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/CursorInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=483</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=483"/>
		<updated>2009-06-01T00:46:16Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Files in &#039;&#039;&#039;bold&#039;&#039;&#039; are formatted as per the [[Format for new XML pages|XML template guidelines]].  All other pages have a nonstandard formatting and should be converted to the above style.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Bonus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Building]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Civilization]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Feature]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Improvement]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Interface]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Leaderhead]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Misc]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Movie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Terrain]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Unit]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MainMenus|Civ4MainMenus]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RiverModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RouteModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* &#039;&#039;&#039;[[Audio2DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Audio3DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefinesSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[AudioSoundscapeScripts]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* [[Civ4AttitudeInfos]]**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BasicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* [[Civ4CalendarInfos]]**&lt;br /&gt;
* [[Civ4CityTabInfos]]**&lt;br /&gt;
* [[Civ4DenialInfos]]**&lt;br /&gt;
* [[Civ4DomainInfos]]**&lt;br /&gt;
* [[Civ4InvisibleInfos]]**&lt;br /&gt;
* [[Civ4MemoryInfos]]**&lt;br /&gt;
* [[Civ4MonthInfos]]**&lt;br /&gt;
* [[Civ4NewConceptInfos]]**&lt;br /&gt;
* [[Civ4SeasonInfos]]**&lt;br /&gt;
* [[Civ4UnitAIInfos]]**&lt;br /&gt;
* [[Civ4UnitCombatInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialBuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivilizationInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4LeaderHeadInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TraitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicOptionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CommerceInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* [[Civ4CultureLevelInfo]]&lt;br /&gt;
* [[Civ4CursorInfo]]&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HandicapInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4Hints]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HurryInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ProjectInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* [[Civ4SeaLevelInfo]]&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TechInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4PromotionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialUnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4CivicOptionInfos&amp;diff=482</id>
		<title>Civ4CivicOptionInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4CivicOptionInfos&amp;diff=482"/>
		<updated>2009-06-01T00:45:50Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: Created page with &amp;#039;The &amp;#039;&amp;#039;&amp;#039;Civ4CivicOptionInfos&amp;#039;&amp;#039;&amp;#039; file declares the various groups of civics: Government, Legal, Labor, Economy, and Religion.  In the standard game, each civic category has five ch...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4CivicOptionInfos&#039;&#039;&#039; file declares the various groups of civics: Government, Legal, Labor, Economy, and Religion.  In the standard game, each civic category has five choices available to the player.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!CivicOptionInfo&lt;br /&gt;
|This brackets the information and tags for each of the five civic groups.  All values are declared inside of this tag.&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|This is the name of civic group used internally within the game.  For example, each of the civics described in the Civ4CivicInfos file are placed in one of these categories (e.g. CIVICOPTION_GOVERNMENT or CIVICOPTION_LEGAL, to name two). &lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|This declares the text tag used in the Civ4GameTextInfos_Objects file to define the name of this civic category in various languages.  This reference allows the game to display the proper name for this civic category on the F3 Civics screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!TraitNoUpkeeps&lt;br /&gt;
|Not used in the standard game.  It can be used so that leaders with specified traits, as declared in the Civ4TraitInfos file, pay no maintenance for the civics of this category.  It presumably takes values in the form of &amp;lt;Trait&amp;gt;TRAIT_NAME&amp;lt;/Trait&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;CivicOptionInfos&amp;gt;&lt;br /&gt;
  &amp;lt;CivicOptionInfo&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;CIVICOPTION_GOVERNMENT&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_CIVICOPTION_GOVERNMENT&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;TraitNoUpkeeps/&amp;gt;&lt;br /&gt;
  &amp;lt;/CivicOptionInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/CivicOptionInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=478</id>
		<title>Civ4 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4_XML_Reference&amp;diff=478"/>
		<updated>2009-05-31T21:25:08Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template ==&lt;br /&gt;
Please use the following page as a guide for all new and existing pages.  Try to stick to this consistent format whenever possible:&lt;br /&gt;
* [[Format for new XML pages]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=213706 XML 101]&lt;br /&gt;
* XML Tutorial: [http://forums.civfanatics.com/showthread.php?t=135459 Part 1], [http://forums.civfanatics.com/showthread.php?t=135535 Part 2], [http://forums.civfanatics.com/showthread.php?t=141182 Part 3]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=178180 XML Load Order] (does not include BtS-only files)&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=144000 Cleaned Up Civ4FormationInfos.xml] (for vanilla)&lt;br /&gt;
&lt;br /&gt;
== XML Files ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; Warlords/Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**&#039;&#039;&#039; Beyond the Sword only&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Files in &#039;&#039;&#039;bold&#039;&#039;&#039; are formatted as per the [[Format for new XML pages|XML template guidelines]].  All other pages have a nonstandard formatting and should be converted to the above style.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML ===&lt;br /&gt;
* [[Schema Files|Civ4GlobalDefinesSchema]]&lt;br /&gt;
* [[Schema Files|Civ4GlobalTypesSchema]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefines]]&lt;br /&gt;
* [[GlobalDefines|GlobalDefinesAlt]]&lt;br /&gt;
* [[GlobalTypes]]&lt;br /&gt;
* [[PythonCallbackDefines]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Art ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Bonus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Building]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Civilization]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Feature]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Improvement]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Interface]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Leaderhead]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Misc]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Movie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Terrain]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ArtDefines_Unit]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4ArtDefinesSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4MainMenus|Civ4MainMenus]]&#039;&#039;&#039;**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RiverModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4RouteModelInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Audio ===&lt;br /&gt;
* &#039;&#039;&#039;[[Audio2DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Audio3DScripts]]&#039;&#039;&#039;&lt;br /&gt;
* [[AudioDefines]]&lt;br /&gt;
* [[Schema Files|AudioDefinesSchema]]&lt;br /&gt;
* [[Schema Files|AudioScriptSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[AudioSoundscapeScripts]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\BasicInfos ===&lt;br /&gt;
* [[Civ4AttitudeInfos]]**&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BasicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BasicInfoSchema]]&lt;br /&gt;
* [[Civ4CalendarInfos]]**&lt;br /&gt;
* [[Civ4CityTabInfos]]**&lt;br /&gt;
* [[Civ4DenialInfos]]**&lt;br /&gt;
* [[Civ4DomainInfos]]**&lt;br /&gt;
* [[Civ4InvisibleInfos]]**&lt;br /&gt;
* [[Civ4MemoryInfos]]**&lt;br /&gt;
* [[Civ4MonthInfos]]**&lt;br /&gt;
* [[Civ4NewConceptInfos]]**&lt;br /&gt;
* [[Civ4SeasonInfos]]**&lt;br /&gt;
* [[Civ4UnitAIInfos]]**&lt;br /&gt;
* [[Civ4UnitCombatInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Buildings ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4BuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4BuildingSchema]]&lt;br /&gt;
* [[Civ4CityLSystem]]&lt;br /&gt;
* [[Schema Files|Civ4LSystemSchema]]&lt;br /&gt;
* [[Civ4PlotLSystem]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialBuildingInfos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Civilizations ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivilizationInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4CivilizationSchema]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4LeaderHeadInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TraitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4UnitArtStyleTypeInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Events ===&lt;br /&gt;
* [[Civ4EventInfos]]**&lt;br /&gt;
* [[Schema Files|Civ4EventSchema]]**&lt;br /&gt;
* [[Civ4EventTriggerInfos]]**&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\GameInfo ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CivicInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4CivicOptionInfos]]&lt;br /&gt;
* [[Civ4ClimateInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4CommerceInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4CorporationInfo]]**&lt;br /&gt;
* [[Civ4CultureLevelInfo]]&lt;br /&gt;
* [[Civ4CursorInfo]]&lt;br /&gt;
* [[Civ4DiplomacyInfos]]&lt;br /&gt;
* [[Civ4EmphasizeInfos]]&lt;br /&gt;
* [[Civ4EraInfos]]&lt;br /&gt;
* [[Civ4EspionageMissionInfo]]**&lt;br /&gt;
* [[Civ4ForceControlInfos]]&lt;br /&gt;
* [[Schema Files|Civ4GameInfoSchema]]&lt;br /&gt;
* [[Civ4GameOptionInfos]]&lt;br /&gt;
* [[Civ4GameSpeedInfo]]&lt;br /&gt;
* [[Civ4GoodyInfo]]&lt;br /&gt;
* [[Civ4GraphicOptionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HandicapInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4Hints]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4HurryInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4MPOptionInfos]]&lt;br /&gt;
* [[Civ4PlayerOptionInfos]]&lt;br /&gt;
* [[Civ4ProcessInfo]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4ProjectInfo]]&#039;&#039;&#039;&lt;br /&gt;
* [[Civ4ReligionInfo]]&lt;br /&gt;
* [[Civ4SeaLevelInfo]]&lt;br /&gt;
* [[Civ4SpecialistInfos]]&lt;br /&gt;
* [[Civ4TurnTimerInfo]]&lt;br /&gt;
* [[Civ4UpKeepInfo]]&lt;br /&gt;
* [[Civ4VictoryInfo]]&lt;br /&gt;
* [[Civ4VoteInfo]]&lt;br /&gt;
* [[Civ4VoteSourceInfos]]**&lt;br /&gt;
* [[Civ4WorldInfo]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Interface ===&lt;br /&gt;
* [[Civ4AdvisorInfos]]&lt;br /&gt;
* [[Civ4CameraInfos]]&lt;br /&gt;
* [[Civ4ColorVals]]&lt;br /&gt;
* [[Civ4InterfaceModeInfos]]&lt;br /&gt;
* [[Schema Files|Civ4InterfaceSchema]]&lt;br /&gt;
* [[Civ4PlayerColorInfos]]&lt;br /&gt;
* [[Civ4SlideShowInfos]]&lt;br /&gt;
* [[Civ4SlideShowRandomInfos]]**&lt;br /&gt;
* [[Civ4SpaceShipInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomeInfos]]&lt;br /&gt;
* [[Civ4ThroneRoomCameraInfos]]**&lt;br /&gt;
* [[Civ4ThroneRoomStyleInfos]]&lt;br /&gt;
* [[Civ4WorldPickerInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Misc ===&lt;br /&gt;
* [[Civ4AttachableInfos]]&lt;br /&gt;
* [[Civ4CameraOverlayInfos]]** &lt;br /&gt;
* [[Civ4DetailManager]]&lt;br /&gt;
* [[Schema Files|Civ4DetailManagerSchema]]&lt;br /&gt;
* [[Civ4EffectInfos]]&lt;br /&gt;
* [[Schema Files|Civ4MiscSchema]]&lt;br /&gt;
* [[Civ4QuestInfos]]&lt;br /&gt;
* [[Civ4RiverInfos]]&lt;br /&gt;
* [[Civ4RouteInfos]]&lt;br /&gt;
* [[Civ4TerrainPlainInfos]]** &lt;br /&gt;
* [[Civ4TutorialInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TutorialSchema]]&lt;br /&gt;
* [[Civ4WaterPlaneInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Technologies ===&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4TechInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4TechnologiesSchema]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Terrain ===&lt;br /&gt;
* [[Civ4BonusClassInfos]]&lt;br /&gt;
* [[Civ4BonusInfos]]&lt;br /&gt;
* [[Civ4FeatureInfos]]&lt;br /&gt;
* [[Civ4ImprovementInfos]]&lt;br /&gt;
* [[Civ4SymbolMeshPaths]]&lt;br /&gt;
* [[Civ4TerrainInfos]]&lt;br /&gt;
* [[Schema Files|Civ4TerrainSchema]]&lt;br /&gt;
* [[Civ4TerrainSettings]]&lt;br /&gt;
* [[Civ4YieldInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Text ===&lt;br /&gt;
* Click [[Civ4_XML_Text|here]] for information on the text files.&lt;br /&gt;
&lt;br /&gt;
=== Assets\XML\Units ===&lt;br /&gt;
* [[Civ4AnimationInfos]]&lt;br /&gt;
* [[Civ4AnimationPathInfos]]** &lt;br /&gt;
* [[Civ4AutomateInfos]]&lt;br /&gt;
* [[Civ4BuildInfos]]&lt;br /&gt;
* [[Civ4CommandInfos]]&lt;br /&gt;
* [[Civ4ControlInfos]]&lt;br /&gt;
* [[Civ4EntityEventInfos]]** &lt;br /&gt;
* [[Civ4FormationInfos]]&lt;br /&gt;
* [[Schema Files|Civ4FormationSchema]]&lt;br /&gt;
* [[Civ4MissionInfos]]&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4PromotionInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4SpecialUnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitClassInfos]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Civ4UnitInfos]]&#039;&#039;&#039;&lt;br /&gt;
* [[Schema Files|Civ4UnitSchema]]&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Civ4_World_Builder&amp;diff=454</id>
		<title>Talk:Civ4 World Builder</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Civ4_World_Builder&amp;diff=454"/>
		<updated>2009-05-31T16:00:57Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Workin on the new pages that are linked to from here...any help would be great.  Just use Dale&#039;s &amp;quot;In depth look at the WBS file&amp;quot; thread at [http://apolyton.net/forums/showthread.php?t=141567 Apolyton] or [http://forums.civfanatics.com/showthread.php?t=135669 CFC].  Dale said it&#039;d be fine as long as proper credit was given, so that&#039;s what I&#039;m doing... - &#039;&#039;CivRocks07&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just created a new &#039;&#039;&#039;[http://modiki.civfanatics.com/index.php/Template:Civ4_World_Builder Civ4 World Builder template]&#039;&#039;&#039;.  Please try to include it at the bottom of each WB page by typing &amp;lt;nowiki&amp;gt;{{Civ4_World_Builder}}&amp;lt;/nowiki&amp;gt;.  --[[User:Ginger Ale|Ginger Ale]] 03:33, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll get to work on that - thanks!!! --[[User:CivRocks07|CivRocks07]] 11:32, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks.  Note that when you type the template tag, including a period at the end (as in &amp;lt;nowiki&amp;gt;{{Civ4_World_Builder}}&amp;lt;/nowiki&amp;gt;. versus &amp;lt;nowiki&amp;gt;{{Civ4_World_Builder}}&amp;lt;/nowiki&amp;gt;) actually throws the layout off a bit, so I changed that.  --[[User:Ginger Ale|Ginger Ale]] 12:24, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t know that - thanks!  I just got that changed in all the pages so far, and I&#039;ll make sure to add the period for the ones that will be created in the future. --[[User:CivRocks07|CivRocks07]] 15:54, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think you misunderstand...we do &#039;&#039;&#039;not&#039;&#039;&#039; want to include a period.  It adds a bar at the bottom that not intended.  --[[User:Ginger Ale|Ginger Ale]] 16:00, 31 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Civ4_World_Builder&amp;diff=435</id>
		<title>Talk:Civ4 World Builder</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Civ4_World_Builder&amp;diff=435"/>
		<updated>2009-05-31T12:24:51Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Workin on the new pages that are linked to from here...any help would be great.  Just use Dale&#039;s &amp;quot;In depth look at the WBS file&amp;quot; thread at [http://apolyton.net/forums/showthread.php?t=141567 Apolyton] or [http://forums.civfanatics.com/showthread.php?t=135669 CFC].  Dale said it&#039;d be fine as long as proper credit was given, so that&#039;s what I&#039;m doing... - &#039;&#039;CivRocks07&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just created a new &#039;&#039;&#039;[http://modiki.civfanatics.com/index.php/Template:Civ4_World_Builder Civ4 World Builder template]&#039;&#039;&#039;.  Please try to include it at the bottom of each WB page by typing &amp;lt;nowiki&amp;gt;{{Civ4_World_Builder}}&amp;lt;/nowiki&amp;gt;.  --[[User:Ginger Ale|Ginger Ale]] 03:33, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll get to work on that - thanks!!! --[[User:CivRocks07|CivRocks07]] 11:32, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks.  Note that when you type the template tag, including a period at the end (as in &amp;lt;nowiki&amp;gt;{{Civ4_World_Builder}}&amp;lt;/nowiki&amp;gt;. versus &amp;lt;nowiki&amp;gt;{{Civ4_World_Builder}}&amp;lt;/nowiki&amp;gt;) actually throws the layout off a bit, so I changed that.  --[[User:Ginger Ale|Ginger Ale]] 12:24, 31 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Civ4_World_Builder&amp;diff=434</id>
		<title>Talk:Civ4 World Builder</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Civ4_World_Builder&amp;diff=434"/>
		<updated>2009-05-31T12:24:36Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Workin on the new pages that are linked to from here...any help would be great.  Just use Dale&#039;s &amp;quot;In depth look at the WBS file&amp;quot; thread at [http://apolyton.net/forums/showthread.php?t=141567 Apolyton] or [http://forums.civfanatics.com/showthread.php?t=135669 CFC].  Dale said it&#039;d be fine as long as proper credit was given, so that&#039;s what I&#039;m doing... - &#039;&#039;CivRocks07&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just created a new &#039;&#039;&#039;[http://modiki.civfanatics.com/index.php/Template:Civ4_World_Builder Civ4 World Builder template]&#039;&#039;&#039;.  Please try to include it at the bottom of each WB page by typing &amp;lt;nowiki&amp;gt;{{Civ4_World_Builder}}&amp;lt;/nowiki&amp;gt;.  --[[User:Ginger Ale|Ginger Ale]] 03:33, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll get to work on that - thanks!!! --[[User:CivRocks07|CivRocks07]] 11:32, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks.  Note that when you type the template tag, including a period at the end (as in &amp;lt;nowiki&amp;gt;{{Civ4_World_Builder}}&amp;lt;/nowiki&amp;gt;. versus &amp;lt;nowiki&amp;gt;{{Civ4_World_Builder}}&amp;lt;/nowiki&amp;gt;) actually throws the layout off a bit, so I change that.  --[[User:Ginger Ale|Ginger Ale]] 12:24, 31 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=StartingGold&amp;diff=432</id>
		<title>StartingGold</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=StartingGold&amp;diff=432"/>
		<updated>2009-05-31T12:23:38Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The StartingGold value is the amount of gold that each civilization starts with in a scenario.  The StartingGold value can be set to any numerical value (i.e. if you wanted each civilization to start with 100 gold, the line of the file would look like &amp;quot;StartingGold= 100&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ4_World_Builder}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Victory&amp;diff=431</id>
		<title>Victory</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Victory&amp;diff=431"/>
		<updated>2009-05-31T12:22:58Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Victory is all of the different victory types in the scenario. These are defined in the file &amp;quot;CIV4VictoryInfo.xml&amp;quot; (found in your Civilization 4 directory\Assets\XML\GameInfo), and you may specify any or all of them. Each victory must be specified on its own line. By defining a victory type it means the player/AI has the possibility of winning the game that way. The default is that no victory types are set (and no defined victory types means that all are possible). But &#039;&#039;&#039;if you define any, even just one, then all others are locked out&#039;&#039;&#039;.  The possible values are:&lt;br /&gt;
&lt;br /&gt;
* VICTORY_SCORE&lt;br /&gt;
* VICTORY_TIME&lt;br /&gt;
* VICTORY_CONQUEST&lt;br /&gt;
* VICTORY_DOMINATION&lt;br /&gt;
* VICTORY_CULTURAL&lt;br /&gt;
* VICTORY_SPACE_RACE&lt;br /&gt;
* VICTORY_DIPLOMATIC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ4_World_Builder}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=ForceControl&amp;diff=430</id>
		<title>ForceControl</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=ForceControl&amp;diff=430"/>
		<updated>2009-05-31T12:22:53Z</updated>

		<summary type="html">&lt;p&gt;Ginger Ale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ForceControl is the specified options that cannot be changed in the scenario. By setting these options, they appear grayed out in the scenario setup menu so the player cannot change them. The default is that no forced options specified. These values are defined in the file &amp;quot;CIV4ForceControlInfos.xml&amp;quot; (found in your Civilization 4 directory\Assets\XML\GameInfo).  The possible values are:&lt;br /&gt;
&lt;br /&gt;
* FORCECONTROL_SPEED&lt;br /&gt;
* FORCECONTROL_HANDICAP&lt;br /&gt;
* FORCECONTROL_OPTIONS&lt;br /&gt;
* FORCECONTROL_VICTORIES&lt;br /&gt;
* FORCECONTROL_MAX_TURNS&lt;br /&gt;
* FORCECONTROL_MAX_CITY_ELIMINATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ4_World_Builder}}&lt;/div&gt;</summary>
		<author><name>Ginger Ale</name></author>
	</entry>
</feed>