<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modiki.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Human+machine</id>
	<title>Civilization Modding Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Human+machine"/>
	<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php/Special:Contributions/Human_machine"/>
	<updated>2026-04-26T20:59:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CIV5Resources&amp;diff=9445</id>
		<title>CIV5Resources</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CIV5Resources&amp;diff=9445"/>
		<updated>2012-03-09T17:43:45Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=civ5resources.xml=&lt;br /&gt;
*The civ5resources.xml file contains definitions for the Resources.&lt;br /&gt;
*The reference field in the tables below indicates the table and column the entry is linked to.&lt;br /&gt;
*This information is taken from the civ5resources.xml file itself.&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[CIV5IconTextureAtlases]] contains the definitions of the IconTextureAtlases referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Resources Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ID || integer|| || || Primary Key,Autoincrement&lt;br /&gt;
|-&lt;br /&gt;
| Type || text|| || || Not Null,Unique&lt;br /&gt;
|-&lt;br /&gt;
| Description || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| Civilopedia || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| Help || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| ResourceClassType || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| ArtDefineTag || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| AltArtDefineTag || text|| || || Art for marsh and water tiles&lt;br /&gt;
|-&lt;br /&gt;
| ArtDefineTagHeavy || text|| || || Art that is used when there is a large quantity of resources&lt;br /&gt;
|-&lt;br /&gt;
| AltArtDefineTagHeavy || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| TechReveal || text|| || NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| TechCityTrade || text|| || NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| TechObsolete || text|| || NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| AIStopTradingEra || text|| || NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| Happiness || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| WonderProductionMod || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| StartingResourceQuantity || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| AITradeModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| AIObjective || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| PlacementOrder || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| ConstAppearance || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MinAreaSize || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MinLatitude || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MaxLatitude || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| RandApp1 || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| RandApp2 || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| RandApp3 || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| RandApp4 || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Player || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| TilesPer || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MinLandPercent || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Unique || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GroupRange || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GroupRand || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| ResourceUsage || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| PresentOnAllValidPlots || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Area || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Hills || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Flatlands || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| NoRiverSide || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Normalize || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| IconString || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| PortraitIndex || integer|| || -1|| &lt;br /&gt;
|-&lt;br /&gt;
| IconAtlas || text|| IconTextureAtlases(Atlas)|| NULL|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resource_YieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Resource_YieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)|| &lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)|| &lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| || 0&lt;br /&gt;
|}&lt;br /&gt;
==Resource_Flavors==&lt;br /&gt;
*[[CIV5Flavors]] contains the definitions of the Flavors referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Resource_Flavors Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)|| &lt;br /&gt;
|-&lt;br /&gt;
| FlavorType || text|| Flavors(Type)|| &lt;br /&gt;
|-&lt;br /&gt;
| Flavor || integer|| || 0&lt;br /&gt;
|}&lt;br /&gt;
==Resource_TerrainBooleans==&lt;br /&gt;
*[[CIV5Terrains]] contains the definitions of the Terrains referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Resource_TerrainBooleans Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|-&lt;br /&gt;
| TerrainType || text|| Terrains(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Resource_FeatureBooleans==&lt;br /&gt;
*[[CIV5Features]] contains the definitions of the Features referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Resource_FeatureBooleans Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|-&lt;br /&gt;
| FeatureType || text|| Features(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Resource_FeatureTerrainBooleans==&lt;br /&gt;
*[[CIV5Terrains]] contains the definitions of the Terrains referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Resource_FeatureTerrainBooleans Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|-&lt;br /&gt;
| TerrainType || text|| Terrains(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Resource_QuantityTypes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Resource_QuantityTypes Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)|| &lt;br /&gt;
|-&lt;br /&gt;
| Quantity || integer|| || Not Null&lt;br /&gt;
|}&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ5_GlobalDefines&amp;diff=9237</id>
		<title>Civ5 GlobalDefines</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ5_GlobalDefines&amp;diff=9237"/>
		<updated>2012-01-13T20:35:49Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* GlobalDefines */ finished tabled (via SQLite Manager and excel2wiki converter)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=GlobalDefines.xml=&lt;br /&gt;
*The GlobalDefines.xml file contains definitions for many game settings.&lt;br /&gt;
*The reference field in the tables below indicates the table and column the entry is linked to.&lt;br /&gt;
*This information is taken from the GlobalDefines.xml file itself.&lt;br /&gt;
==GlobalDefines==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Global Defines&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| CAN_WORK_WATER_FROM_GAME_START || Boolean || 1 || Determines whether you can work water tiles within city borders from the begining of the game or if you need to unlock this ability&lt;br /&gt;
|-&lt;br /&gt;
| NAVAL_PLOT_BLOCKADE_RANGE || Integer || 2 || The distance from an enemy ship that tiles become unworkable.&lt;br /&gt;
|-&lt;br /&gt;
| EVENT_MESSAGE_TIME || Integer || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| START_YEAR || Integer || -4000 || The Year the game starts at.&lt;br /&gt;
|-&lt;br /&gt;
| WEEKS_PER_MONTHS || Integer || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| RECON_VISIBILITY_RANGE || Integer || 6 ||  &lt;br /&gt;
|-&lt;br /&gt;
|PLOT_VISIBILITY_RANGE || Integer  ||1 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_VISIBILITY_RANGE || Integer  ||1 ||&lt;br /&gt;
|-&lt;br /&gt;
|AIR_UNIT_REBASE_RANGE_MULTIPLIER || Integer  || 200 ||&lt;br /&gt;
|-&lt;br /&gt;
|MOUNTAIN_SEE_FROM_CHANGE || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|MOUNTAIN_SEE_THROUGH_CHANGE || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|HILLS_SEE_FROM_CHANGE || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|HILLS_SEE_THROUGH_CHANGE || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|SEAWATER_SEE_FROM_CHANGE || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|SEAWATER_SEE_THROUGH_CHANGE || Integer  ||1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_YIELD_STACK || Integer  || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|MOVE_DENOMINATOR || Integer  || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
|STARTING_DISTANCE_PERCENT || Integer  || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|MIN_CIV_STARTING_DISTANCE || Integer  ||10 || Minimum number of plots between civs&lt;br /&gt;
|-&lt;br /&gt;
|MIN_CITY_RANGE || Integer  || 3 || Minimum number of plots between cities&lt;br /&gt;
|-&lt;br /&gt;
|OWNERSHIP_SCORE_DURATION_THRESHOLD || Integer  || 20  ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_POLICY_BRANCHES_ALLOWED || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|VICTORY_POINTS_NEEDED_TO_WIN || Integer  || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_VICTORY_POINT_AWARDS || Integer  ||5 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_OR_TECH_PREREQS || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_AND_TECH_PREREQS || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_UNIT_AND_TECH_PREREQS || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_BUILDING_AND_TECH_PREREQS || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_BUILDING_RESOURCE_PREREQS || Integer  || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_RESEARCH_RATE || Integer  || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|MAX_WORLD_WONDERS_PER_CITY || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_TEAM_WONDERS_PER_CITY || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_NATIONAL_WONDERS_PER_CITY || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_BUILDINGS_PER_CITY || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|INITIAL_CITY_POPULATION || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_CAPTURE_POPULATION_PERCENT || Integer  || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_CITY_GROWTH_THRESHOLD || Integer  || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_GROWTH_MULTIPLIER || Integer  || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_GROWTH_EXPONENT || Integer  || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|FOOD_CONSUMPTION_PER_POPULATION || Integer  || 2 || amount of food each population consumes&lt;br /&gt;
|-&lt;br /&gt;
|HAPPINESS_PER_CITY_WITH_STATE_RELIGION || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|HAPPINESS_PER_NATURAL_WONDER || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|HAPPINESS_PER_EXTRA_LUXURY || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPINESS_PER_POPULATION || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPINESS_PER_OCCUPIED_POPULATION || Integer  || 1.34 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPINESS_PER_CITY || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPINESS_PER_CAPTURED_CITY || Integer  || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPY_GROWTH_PENALTY || Integer  || -75 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_GROWTH_PENALTY || Integer  || -100 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_CANT_TRAIN_SETTLERS || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_THRESHOLD || Integer  || -10 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_COMBAT_PENALTY || Integer  || -33 ||&lt;br /&gt;
|-&lt;br /&gt;
|STRATEGIC_RESOURCE_EXHAUSTED_PENALTY || Integer  || -50 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_PRODUCTION_PENALTY || Integer  ||-50 ||&lt;br /&gt;
|-&lt;br /&gt;
|SUPER_UNHAPPY_THRESHOLD || Integer  || -20 ||&lt;br /&gt;
|-&lt;br /&gt;
|REVOLT_COUNTER_MIN || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|REVOLT_COUNTER_POSSIBLE || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|REVOLT_NUM_BASE || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|REVOLT_NUM_CITY_COUNT || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|WLTKD_GROWTH_MULTIPLIER || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|INDUSTRIAL_ROUTE_PRODUCTION_MOD || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESOURCE_DEMAND_COUNTDOWN_BASE || Integer || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESOURCE_DEMAND_COUNTDOWN_RAND || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|NEW_HURRY_MODIFIER || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|GREAT_GENERAL_RANGE || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|GREAT_GENERAL_STRENGTH_MOD || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|BONUS_PER_ADJACENT_FRIEND || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_ATTACK_BONUS_MOD || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|CONSCRIPT_MIN_CITY_POPULATION || Integer || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|CONSCRIPT_POPULATION_PER_COST || Integer || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
|MIN_TIMER_UNIT_DOUBLE_MOVES || Integer || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
|COMBAT_DAMAGE || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|NONCOMBAT_UNIT_RANGED_DAMAGE || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER || Integer || 40 ||&lt;br /&gt;
|-&lt;br /&gt;
|QUICKSAVE || ? || QuickSave ||&lt;br /&gt;
|-&lt;br /&gt;
|LAKE_PLOT_RAND || Integer || 160 ||&lt;br /&gt;
|-&lt;br /&gt;
|PLOTS_PER_RIVER_EDGE || Integer || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|RIVER_SOURCE_MIN_RIVER_RANGE || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|RIVER_SOURCE_MIN_SEAWATER_RANGE || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|LAKE_MAX_AREA_SIZE || Integer || 9 ||&lt;br /&gt;
|-&lt;br /&gt;
|INITIAL_GOLD_PER_UNIT_TIMES_100 || Integer || 50 || &lt;br /&gt;
|-&lt;br /&gt;
|INITIAL_FREE_OUTSIDE_UNITS || Integer || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|INITIAL_OUTSIDE_UNIT_GOLD_PERCENT || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_MAINTENANCE_GAME_MULTIPLIER || Integer || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR || Integer || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|FREE_UNIT_HAPPINESS || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_ROUTE_BASE_GOLD || Integer || -100 ||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER || Integer || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER || Integer || 110 ||&lt;br /&gt;
|-&lt;br /&gt;
|DEFICIT_UNIT_DISBANDING_THRESHOLD || Integer || -5 ||&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_SALE_DIVISOR || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|DISBAND_UNIT_REFUND_PERCENT || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS || Integer || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER || Integer || 0.01 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS || Integer || 250 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR || Integer || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_GOLDEN_AGE_UNITS || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_UNITS_MULTIPLIER || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_LENGTH || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_GREAT_PEOPLE_MODIFIER || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MIN_UNIT_GOLDEN_AGE_TURNS|| Integer || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|HILLS_EXTRA_MOVEMENT || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|RIVER_EXTRA_MOVEMENT || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|FEATURE_GROWTH_MODIFIER || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|ROUTE_FEATURE_GROWTH_MODIFIER || Integer || -50 ||&lt;br /&gt;
|-&lt;br /&gt;
|EXTRA_YIELD || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|FORTIFY_MODIFIER_PER_TURN || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_FORTIFY_TURNS || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_FALLOUT_PROB || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_UNIT_DAMAGE_BASE || Integer || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_UNIT_DAMAGE_RAND_1 || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_UNIT_DAMAGE_RAND_2 || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_NON_COMBAT_DEATH_THRESHOLD || Integer || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL1_POPULATION_DEATH_BASE || Integer || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL1_POPULATION_DEATH_RAND_1 || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL1_POPULATION_DEATH_RAND_2 || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL2_POPULATION_DEATH_BASE || Integer || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL2_POPULATION_DEATH_RAND_1 || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL2_POPULATION_DEATH_RAND_2 || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD || Integer || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_CITY_HIT_POINT_DAMAGE || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_BLAST_RADIUS || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER || Integer || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|TECH_COST_KNOWN_PREREQ_MODIFIER || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|PEACE_TREATY_LENGTH || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|COOP_WAR_LOCKED_LENGTH || Integer || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_FEATURE_PRODUCTION_PERCENT || Integer || 67 ||&lt;br /&gt;
|-&lt;br /&gt;
|FEATURE_PRODUCTION_PERCENT_MULTIPLIER || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT || Integer || 67 ||&lt;br /&gt;
|-&lt;br /&gt;
|DEFAULT_WAR_VALUE_FOR_UNIT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_PRODUCTION_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_UNIT_SUPPLY_PRODMOD || Integer || 70 ||&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_PRODUCTION_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|PROJECT_PRODUCTION_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAXED_UNIT_GOLD_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAXED_BUILDING_GOLD_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAXED_PROJECT_GOLD_PERCENT || Integer || 300 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_CITY_DEFENSE_DAMAGE || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|CIRCUMNAVIGATE_FREE_MOVES || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_CAPTURE_GOLD || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|CAPTURE_GOLD_PER_POPULATION || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|CAPTURE_GOLD_RAND1 || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|CAPTURE_GOLD_RAND2 || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|CAPTURE_GOLD_MAX_TURNS|| Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CITY_ATTACK_MODIFIER || Integer || -25 ||&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_PRODUCTION_DECAY_TIME || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_PRODUCTION_DECAY_PERCENT || Integer || 99 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_PRODUCTION_DECAY_TIME|| Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_PRODUCTION_DECAY_PERCENT || Integer || 98 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_UNIT_UPGRADE_COST|| Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_PER_PRODUCTION || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA|| Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_EXPONENT|| Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_VISIBLE_DIVISOR || Integer || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_DISCOUNT_MAX || Integer || -75 ||&lt;br /&gt;
|-&lt;br /&gt;
|WAR_SUCCESS_UNIT_CAPTURING || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|WAR_SUCCESS_CITY_CAPTURING || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|TEAM_VOTE_MIN_CANDIDATES || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESEARCH_AGREEMENT_TIMER || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_POPULATION_FACTOR|| Integer || 5000 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_LAND_FACTOR || Integer || 2000 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_WONDER_FACTOR || Integer || 1000 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_TECH_FACTOR || Integer || 2000 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_FREE_PERCENT || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_VICTORY_PERCENT || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_HANDICAP_PERCENT_OFFSET || Integer || -60 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_HANDICAP_PERCENT_PER || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|MINIMAP_RENDER_SIZE || Integer || 512 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_INTERCEPTION_PROBABILITY || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_EVASION_PROBABILITY || Integer || 90 ||&lt;br /&gt;
|-&lt;br /&gt;
|PLAYER_ALWAYS_RAZES_CITIES || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|MIN_WATER_SIZE_FOR_OCEAN || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_SCREEN_CLICK_WILL_EXIT || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|WATER_POTENTIAL_CITY_WORK_FOR_AREA || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|LAND_UNITS_CAN_ATTACK_WATER_CITIES || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_MAX_NUM_BUILDINGS || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_MIN_SIZE_FOR_SETTLERS || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|RANGED_ATTACKS_USE_MOVES || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_MAX_UNITS_PER_CITY || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_CITY_COST || Integer  || 84 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_CITY_COST_INCREASE || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_POPULATION_COST || Integer  || 150 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_POPULATION_COST_INCREASE || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_VISIBILITY_COST || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_VISIBILITY_COST_INCREASE || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_CITY_PLACEMENT_MAX_RANGE || Integer  || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|NEW_CITY_BUILDING_VALUE_MODIFIER || Integer  || -60 ||&lt;br /&gt;
|-&lt;br /&gt;
|PATH_DAMAGE_WEIGHT || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_POLICY_COST || Integer  || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_COST_INCREASE_TO_BE_EXPONENTED || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_COST_EXPONENT || Integer  || 2.01 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_COST_VISIBLE_DIVISOR || Integer  || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH_POLICY_BRANCHES_ANARCHY_TURNS || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_COST_DISCOUNT_MAX || Integer  || -75 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLD_PURCHASE_GOLD_PER_PRODUCTION || Integer  || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|HURRY_GOLD_PRODUCTION_EXPONENT || Integer  || 0.75 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLD_PURCHASE_VISIBLE_DIVISOR || Integer  || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|PROJECT_PURCHASING_DISABLED || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|HURRY_GOLD_TECH_EXPONENT || Integer  || 1.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|HURRY_GOLD_CULTURE_EXPONENT || Integer  || 1.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|INFLUENCE_MOUNTAIN_COST || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|INFLUENCE_HILL_COST || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|INFLUENCE_RIVER_COST || Integer  || 1||&lt;br /&gt;
|-&lt;br /&gt;
|USE_FIRST_RING_INFLUENCE_TERRAIN_COST || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_RESOURCE_QUANTITY_TYPES || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|SPECIALISTS_DIVERT_POPULATION_ENABLED || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCIENCE_PER_POPULATION || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESEARCH_AGREEMENT_MOD || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD || Integer  || 33 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP || Integer  || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_COASTAL_SPAWN_ROLL || Integer  || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE || Integer  || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN || Integer  || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_BARBARIANS_FROM_CAMP_NEARBY || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLD_FROM_BARBARIAN_CONVERSION || Integer  || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CITY_GOLD_RANSOM || Integer  || 200 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_UNIT_GOLD_RANSOM || Integer  || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|EMBARKED_UNIT_COMBAT_STRENGTH || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|EMBARKED_NOT_CIVILIAN_COMBAT_STRENGTH || Integer  || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
|EMBARKED_UNIT_MOVEMENT || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|EMBARKED_VISIBILITY_RANGE || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| BARBARIAN_TECH_PERCENT||Integer||75||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_RESOURCE_WLTKD_TURNS||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| MAX_SPECIALISTS_FROM_BUILDING||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| GREAT_PERSON_THRESHOLD_BASE||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| GREAT_PERSON_THRESHOLD_INCREASE||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| GREAT_PERSON_VICTORY_POINTS||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE_BOMB_COOLDOWN||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE_BOMB_MINOR_FRIENDSHIP_CHANGE||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| POST_COMBAT_TEXT_DELAY||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| UNIT_AUTO_EXPLORE_DISABLED||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| UNIT_WORKER_AUTOMATION_DISABLED||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| UNIT_DELETE_DISABLED||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| MIN_START_AREA_TILES||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| MIN_DISTANCE_OTHER_AREA_PERCENT||Integer||75||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_FOOD_REQUIREMENT||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| MAJOR_CIV_FOOD_REQUIREMENT||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| MIN_START_FOUND_VALUE_AS_PERCENT_OF_BEST||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| START_AREA_FOOD_MULTIPLIER||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| START_AREA_HAPPINESS_MULTIPLIER||Integer||12||&lt;br /&gt;
|-&lt;br /&gt;
| START_AREA_PRODUCTION_MULTIPLIER||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| START_AREA_GOLD_MULTIPLIER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| START_AREA_SCIENCE_MULTIPLIER||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| START_AREA_RESOURCE_MULTIPLIER||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| START_AREA_STRATEGIC_MULTIPLIER||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| START_AREA_BUILD_ON_COAST_PERCENT||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| SETTLER_FOOD_MULTIPLIER||Integer||15||weight used to pick best new city location per unit Food&lt;br /&gt;
|-&lt;br /&gt;
| SETTLER_HAPPINESS_MULTIPLIER||Integer||8||weight used to pick best new city location per unit Happiness (from Natural Wonders)&lt;br /&gt;
|-&lt;br /&gt;
| SETTLER_PRODUCTION_MULTIPLIER||Integer||3||weight used to pick best new city location per unit Production&lt;br /&gt;
|-&lt;br /&gt;
| SETTLER_GOLD_MULTIPLIER||Integer||2||weight used to pick best new city location per unit Gold&lt;br /&gt;
|-&lt;br /&gt;
| SETTLER_SCIENCE_MULTIPLIER||Integer||1||weight used to pick best new city location per unit Science&lt;br /&gt;
|-&lt;br /&gt;
| SETTLER_RESOURCE_MULTIPLIER||Integer||3||weight used to pick best new city location per resource&lt;br /&gt;
|-&lt;br /&gt;
| SETTLER_STRATEGIC_MULTIPLIER||Integer||1||weight used to pick best new city location if plot contains a strategic muliplier&lt;br /&gt;
|-&lt;br /&gt;
| SETTLER_BUILD_ON_COAST_PERCENT||Integer||25||weight used to pick best new city location if plot is coastal&lt;br /&gt;
|-&lt;br /&gt;
| CITY_RING_1_MULTIPLIER||Integer||12||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_RING_2_MULTIPLIER||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_RING_3_MULTIPLIER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| SETTLER_EVALUATION_DISTANCE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| SETTLER_DISTANCE_DROPOFF_MODIFIER||Integer||75||&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_ON_RESOURCE_PERCENT||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_ON_RIVER_PERCENT||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| CHOKEPOINT_STRATEGIC_VALUE||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| HILL_STRATEGIC_VALUE||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| ALREADY_OWNED_STRATEGIC_VALUE||Integer||-1000||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_CONTACT_GOLD_FIRST||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_CONTACT_GOLD_OTHER||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_GROWTH_PERCENT||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_PRODUCTION_PERCENT||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_GOLD_PERCENT||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_TECH_PERCENT||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_POLICY_RESOURCE_MULTIPLIER||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_POLICY_RESOURCE_HAPPINESS_MULTIPLIER||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_GOLD_GIFT_LARGE||Integer||1000||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_GOLD_GIFT_MEDIUM||Integer||500||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_GOLD_GIFT_SMALL||Integer||250||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_FRIENDSHIP_FROM_TRADE_MISSION||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_UNIT_LIMIT||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| ZONE_OF_CONTROL_ENABLED||Boolean||1||&lt;br /&gt;
|-&lt;br /&gt;
| FIRE_SUPPORT_DISABLED||Boolean||1||&lt;br /&gt;
|-&lt;br /&gt;
| MAX_HIT_POINTS||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CITY_HIT_POINTS||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_HIT_POINTS_HEALED_PER_TURN||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| FLAT_LAND_EXTRA_DEFENSE||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| HILLS_EXTRA_DEFENSE||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| RIVER_ATTACK_MODIFIER||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| AMPHIB_ATTACK_MODIFIER||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_HEAL_RATE||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| NEUTRAL_HEAL_RATE||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDLY_HEAL_RATE||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_HEAL_RATE||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SAME_STRENGTH_MIN_DAMAGE||Integer||400||&lt;br /&gt;
|-&lt;br /&gt;
| RANGE_ATTACK_RANGED_DEFENDER_MOD||Integer||125||&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE||Integer||400||&lt;br /&gt;
|-&lt;br /&gt;
| RANGE_ATTACK_SAME_STRENGTH_MIN_DAMAGE||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| RANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE||Integer||400||&lt;br /&gt;
|-&lt;br /&gt;
| AIR_STRIKE_SAME_STRENGTH_MIN_DEFENSE_DAMAGE||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| AIR_STRIKE_SAME_STRENGTH_POSSIBLE_EXTRA_DEFENSE_DAMAGE||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| INTERCEPTION_SAME_STRENGTH_MIN_DAMAGE||Integer||400||&lt;br /&gt;
|-&lt;br /&gt;
| INTERCEPTION_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| AIR_SWEEP_INTERCEPTION_DAMAGE_MOD||Integer||75||&lt;br /&gt;
|-&lt;br /&gt;
| WOUNDED_DAMAGE_MULTIPLIER||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| TRAIT_WOUNDED_DAMAGE_MOD||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_STRENGTH_DEFAULT||Integer||600||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_STRENGTH_POPULATION_CHANGE||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_STRENGTH_UNIT_DIVISOR||Integer||500||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_STRENGTH_TECH_BASE||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_STRENGTH_TECH_EXPONENT||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_STRENGTH_TECH_MULTIPLIER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_STRENGTH_HILL_MOD||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_ATTACKING_DAMAGE_MOD||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| ATTACKING_CITY_MELEE_DAMAGE_MOD||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_ATTACK_RANGE||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| CAN_CITY_USE_INDIRECT_FIRE||Boolean||1||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_RANGED_ATTACK_STRENGTH_MULTIPLIER||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| MIN_CITY_STRIKE_DAMAGE||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_CAPTURE_DAMAGE_PERCENT||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_PER_LEVEL||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_ATTACKING_UNIT_MELEE||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_DEFENDING_UNIT_MELEE||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_ATTACKING_UNIT_AIR||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_DEFENDING_UNIT_AIR||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_ATTACKING_UNIT_RANGED||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_DEFENDING_UNIT_RANGED||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_ATTACKING_AIR_SWEEP||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_DEFENDING_AIR_SWEEP_AIR||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_DEFENDING_AIR_SWEEP_GROUND||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_ATTACKING_CITY_MELEE||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_ATTACKING_CITY_RANGED||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| EXPERIENCE_ATTACKING_CITY_AIR||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| BARBARIAN_MAX_XP_VALUE||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| COMBAT_EXPERIENCE_IN_BORDERS_PERCENT||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| GREAT_GENERALS_THRESHOLD_INCREASE||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| GREAT_GENERALS_THRESHOLD_INCREASE_TEAM||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| GREAT_GENERALS_THRESHOLD||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| UNIT_DEATH_XP_GREAT_GENERAL_LOSS||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| MIN_EXPERIENCE_PER_COMBAT||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| MAX_EXPERIENCE_PER_COMBAT||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| CRAMPED_RANGE_FROM_CITY||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| CRAMPED_USABLE_PLOT_PERCENT||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| PROXIMITY_NEIGHBORS_CLOSEST_CITY_REQUIREMENT||Integer||7||&lt;br /&gt;
|-&lt;br /&gt;
| PROXIMITY_CLOSE_CLOSEST_CITY_POSSIBILITY||Integer||11||&lt;br /&gt;
|-&lt;br /&gt;
| PROXIMITY_CLOSE_DISTANCE_MAP_MULTIPLIER||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| PROXIMITY_CLOSE_DISTANCE_MAX||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| PROXIMITY_CLOSE_DISTANCE_MIN||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| PROXIMITY_FAR_DISTANCE_MAP_MULTIPLIER||Integer||45||&lt;br /&gt;
|-&lt;br /&gt;
| PROXIMITY_FAR_DISTANCE_MAX||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| PROXIMITY_FAR_DISTANCE_MIN||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_BASE_COST||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_ADDITIONAL_COST_PER_PLOT||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_COST_APPEARANCE_DIVISOR||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE_COST_FIRST_PLOT||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE_COST_LATER_PLOT_MULTIPLIER||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE_COST_LATER_PLOT_EXPONENT||Integer||1.1||&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE_COST_VISIBLE_DIVISOR||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| CULTURE_PLOT_COST_MOD_MINIMUM||Integer||-85||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_PLOT_CULTURE_COST_MULTIPLIER||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| MAXIMUM_BUY_PLOT_DISTANCE||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| MAXIMUM_ACQUIRE_PLOT_DISTANCE||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_INFLUENCE_DISTANCE_MULTIPLIER||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_INFLUENCE_RING_COST||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_INFLUENCE_WATER_COST||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_INFLUENCE_IMPROVEMENT_COST||Integer||-5||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_INFLUENCE_ROUTE_COST||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_INFLUENCE_RESOURCE_COST||Integer||-105||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_INFLUENCE_NW_COST||Integer||-105||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_BUY_RESOURCE_COST||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_BUY_YIELD_COST||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_INFLUENCE_YIELD_POINT_COST||Integer||-1||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_INFLUENCE_NO_ADJACENT_OWNED_COST||Integer||1000||&lt;br /&gt;
|-&lt;br /&gt;
| UNITED_NATIONS_COUNTDOWN_TURNS||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| OWN_UNITED_NATIONS_VOTE_BONUS||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| DIPLO_VICTORY_ALGORITHM_THRESHOLD||Integer||28||&lt;br /&gt;
|-&lt;br /&gt;
| DIPLO_VICTORY_BEYOND_ALGORITHM_MULTIPLIER||Integer||35||&lt;br /&gt;
|-&lt;br /&gt;
| DIPLO_VICTORY_TEAM_MULTIPLIER||Integer||1.1||&lt;br /&gt;
|-&lt;br /&gt;
| DIPLO_VICTORY_DEFAULT_VOTE_PERCENT||Integer||67||&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_CITY_MULTIPLIER||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_POPULATION_MULTIPLIER||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_LAND_MULTIPLIER||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_WONDER_MULTIPLIER||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_TECH_MULTIPLIER||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_FUTURE_TECH_MULTIPLIER||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_POINTS_PER_ERA||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| MIN_GAME_TURNS_ELAPSED_TO_TEST_VICTORY||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| ZERO_SUM_COMPETITION_WONDERS_VICTORY_POINTS||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| ZERO_SUM_COMPETITION_POLICIES_VICTORY_POINTS||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| ZERO_SUM_COMPETITION_GREAT_PEOPLE_VICTORY_POINTS||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CITY_DIST_HIGHWATER_MARK||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_ZOOM_LEVEL_1||Integer||500||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_ZOOM_LEVEL_2||Integer||700||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_ZOOM_LEVEL_3||Integer||800||&lt;br /&gt;
|-&lt;br /&gt;
| CITY_ZOOM_OFFSET||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY_RESOURCE_THRESHOLD||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| PROGRESS_POPUP_TURN_FREQUENCY||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| SETTLER_PRODUCTION_SPEED||Integer||0||base cost of a settler unit, see: http://forums.civfanatics.com/showthread.php?t=450675&lt;br /&gt;
|-&lt;br /&gt;
| BUY_PLOTS_DISABLED||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| MAX_SUPPORTED_MAP_X||Integer||152||&lt;br /&gt;
|-&lt;br /&gt;
| MAX_SUPPORTED_MAP_Y||Integer||96||&lt;br /&gt;
|-&lt;br /&gt;
| WARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_ROUTE_QUEST_WEIGHT||Integer||1000||&lt;br /&gt;
|-&lt;br /&gt;
| WITHDRAW_MOD_ENEMY_MOVES||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| WITHDRAW_MOD_BLOCKED_TILE||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_EXTENDED_PLAY||Boolean||1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_ATTEMPT_RUSH_OVER_X_TURNS_TO_BUILD||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| AI_PRODUCTION_WEIGHT_MOD_PER_TURN_LEFT||Floating Point||0.015||&lt;br /&gt;
|-&lt;br /&gt;
| AI_PRODUCTION_WEIGHT_BASE_MOD||Floating Point||0.15||&lt;br /&gt;
|-&lt;br /&gt;
| AI_RESEARCH_WEIGHT_MOD_PER_TURN_LEFT||Floating Point||0.015||&lt;br /&gt;
|-&lt;br /&gt;
| AI_RESEARCH_WEIGHT_BASE_MOD||Floating Point||0.15||&lt;br /&gt;
|-&lt;br /&gt;
| INITIAL_AI_CITY_PRODUCTION||?||0||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CAN_DISBAND_UNITS||Boolean||1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| POLICY_WEIGHT_PROPAGATION_PERCENT||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| POLICY_WEIGHT_PROPAGATION_LEVELS||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| POLICY_WEIGHT_PERCENT_DROP_NEW_BRANCH||Integer||78||&lt;br /&gt;
|-&lt;br /&gt;
| TECH_WEIGHT_PROPAGATION_PERCENT||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| TECH_WEIGHT_PROPAGATION_LEVELS||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| TECH_PRIORITY_UNIQUE_ITEM||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_VALUE_OF_YIELD_GOLD||Integer||7||&lt;br /&gt;
|-&lt;br /&gt;
| AI_VALUE_OF_YIELD_PRODUCTION||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| AI_VALUE_OF_YIELD_SCIENCE||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_FLAVOR_VALUE||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| PERSONALITY_FLAVOR_MAX_VALUE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| PERSONALITY_FLAVOR_MIN_VALUE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| FLAVOR_MIN_VALUE||Integer||-1000||&lt;br /&gt;
|-&lt;br /&gt;
| FLAVOR_MAX_VALUE||Integer||1000||&lt;br /&gt;
|-&lt;br /&gt;
| FLAVOR_RANDOMIZATION_RANGE||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| FLAVOR_STANDARD_LOG10_TILES_PER_PLAYER||Integer||2.1||&lt;br /&gt;
|-&lt;br /&gt;
| FLAVOR_EXPANDGROW_COEFFICIENT||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_NUM_TURNS_STRATEGY_MUST_BE_ACTIVE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GS_RAND_ROLL||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_CURRENT_STRATEGY_WEIGHT||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_GUESS_NO_CLUE_WEIGHT||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_GUESS_POSITIVE_THRESHOLD||Integer||120||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_GUESS_LIKELY_THRESHOLD||Integer||70||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_OTHER_PLAYERS_GS_MULTIPLIER||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GS_CONQUEST_NOBODY_MET_FIRST_TURN||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_CONQUEST_NOBODY_MET_WEIGHT||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_CONQUEST_AT_WAR_WEIGHT||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GS_CONQUEST_MILITARY_STRENGTH_FIRST_TURN||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_CONQUEST_POWER_RATIO_MULTIPLIER||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_CONQUEST_CRAMPED_WEIGHT||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_ATTACKED||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_CONQUERED||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_ATTACKED||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_CONQUERED||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GS_CULTURE_RATIO_MULTIPLIER||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GS_CULTURE_RATIO_EARLY_TURN_THRESHOLD||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GS_CULTURE_RATIO_EARLY_DIVISOR||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GS_CULTURE_MAX_CITIES||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GS_CULTURE_MAX_CITIES_MODIFIER||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GS_CULTURE_POLICY_BRANCH_MOD||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GRAND_STRATEGY_UN_EACH_MINOR_ATTACKED_WEIGHT||Integer||-30||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GS_UN_SECURED_VOTE_MOD||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GS_SS_HAS_APOLLO_PROGRAM||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GS_SS_TECH_PROGRESS_MOD||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_EARLY_EXPLORATION_STARTING_WEIGHT||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_EARLY_EXPLORATION_EXPLORERS_WEIGHT_DIVISOR||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_EARLY_EXPLORATION_WEIGHT_PER_FLAVOR||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_EARLY_EXPANSION_NUM_UNOWNED_TILES_REQUIRED||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_EARLY_EXPANSION_NUM_CITIES_LIMIT||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_NEED_IMPROVEMENT_CITY_RATIO||Integer||0.34||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_ISLAND_START_COAST_REVEAL_PERCENT||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_AREA_IS_FULL_PERCENT||Integer||75||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_MINIMUM_SETTLE_FERTILITY||Integer||5000||&lt;br /&gt;
|-&lt;br /&gt;
| AI_BUY_PLOT_TEST_PROBES||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_PLOT_VALUE_STRATEGIC_RESOURCE||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_PLOT_VALUE_LUXURY_RESOURCE||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| AI_PLOT_VALUE_SPECIALIZATION_MULTIPLIER||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| AI_PLOT_VALUE_YIELD_MULTIPLIER||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_PLOT_VALUE_DEFICIENT_YIELD_MULTIPLIER||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_PLOT_VALUE_FIERCE_DISPUTE||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| AI_PLOT_VALUE_STRONG_DISPUTE||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| AI_PLOT_VALUE_WEAK_DISPUTE||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GOLD_PRIORITY_MINIMUM_PLOT_BUY_VALUE||Integer||275||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GOLD_BALANCE_TO_HALVE_PLOT_BUY_MINIMUM||Integer||1000||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GOLD_PRIORITY_UPGRADE_BASE||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GOLD_PRIORITY_UPGRADE_PER_FLAVOR_POINT||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GOLD_PRIORITY_DIPLOMACY_BASE||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GOLD_PRIORITY_DIPLOMACY_PER_FLAVOR_POINT||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GOLD_PRIORITY_UNIT||Integer||500||&lt;br /&gt;
|-&lt;br /&gt;
| AI_GOLD_PRIORITY_DEFENSIVE_BUILDING||Integer||400||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_FOOD||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_PRODUCTION||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_GOLD||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_SCIENCE||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_CULTURE||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_LUXURY_RESOURCE||Integer||50000||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_IMPROVE_RESOURCE_TENDENCY||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_BUILD_ROUTE_TENDENCY||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_DIRECTIVES_TO_EVALUATE||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_BASELINE_BUILD_IMPROVEMENTS||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_BASELINE_BUILD_RESOURCE_IMPROVEMENTS||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_BASELINE_BUILD_ROUTES||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_BASELINE_REPAIR||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_BASELINE_SCRUB_FALLOUT||Integer||10000||&lt;br /&gt;
|-&lt;br /&gt;
| BUILDER_TASKING_BASELINE_ADDS_CULTURE||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| AI_MILITARY_THREAT_WEIGHT_MINOR||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_MILITARY_THREAT_WEIGHT_MAJOR||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| AI_MILITARY_THREAT_WEIGHT_SEVERE||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| AI_MILITARY_THREAT_WEIGHT_CRITICAL||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_DEFEND_MY_LANDS_UNITS_PER_CITY||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_NAVAL_UNITS_PER_CITY||Integer||0.67||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_DEFEND_MY_LANDS_BASE_UNITS||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| AI_STRATEGY_MILITARY_RESERVE_PERCENTAGE||Integer||35||&lt;br /&gt;
|-&lt;br /&gt;
| AI_MILITARY_CITY_THREAT_WEIGHT_CAPITAL||Integer||125||&lt;br /&gt;
|-&lt;br /&gt;
| AI_MILITARY_BARBARIANS_FOR_MINOR_THREAT||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_EARLIEST_TURN||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_REEVALUATION_INTERVAL||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_GENERAL_ECONOMIC_WEIGHT||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_FLAVOR_EXPANSION||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_PERCENT_CONTINENT_UNOWNED||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_CITIES||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_SETTLERS||Integer||-40||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_FOOD_WEIGHT_EARLY_EXPANSION||Integer||500||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_OPERATIONAL_UNITS_REQUESTED||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CIVS_AT_WAR_WITH||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_WAR_MOBILIZATION||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE_CRITICAL||Integer||1000||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CAPITAL_THREAT||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS_CRITICAL||Integer||250||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_WONDER||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEXT_WONDER||Integer||0.2||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_SPACESHIP||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_OFFENSE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_PERSONALITY||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_GOLD_WEIGHT_FLAVOR_GOLD||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_GOLD_WEIGHT_LAND_DISPUTE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SCIENCE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SPACESHIP||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_YIELD_WEIGHT_FIRST_RING||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_YIELD_WEIGHT_SECOND_RING||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_YIELD_WEIGHT_THIRD_RING||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITY_SPECIALIZATION_YIELD_NUM_TILES_CONSIDERED||Integer||18||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_SMALL_CITY_POP_THRESHOLD||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_MEDIUM_CITY_POP_THRESHOLD||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_LARGE_CITY_POP_THRESHOLD||Integer||12||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_CITY_THRESHOLD||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_WORKER_MOD||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_DESPERATE_TURN||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_WANT_TILE_IMPROVERS_MINIMUM_SIZE||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_YIELD_DEFICIENT_FOOD||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_YIELD_DEFICIENT_PRODUCTION||Integer||0.8||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_YIELD_DEFICIENT_GOLD||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_YIELD_DEFICIENT_SCIENCE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_OPERATION_UNIT_BASE_WEIGHT||Integer||900||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITYSTRATEGY_OPERATION_UNIT_FLAVOR_MULTIPLIER||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITIZEN_VALUE_FOOD||Integer||12||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITIZEN_VALUE_PRODUCTION||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITIZEN_VALUE_GOLD||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITIZEN_VALUE_SCIENCE||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITIZEN_VALUE_CULTURE||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITIZEN_FOOD_MOD_SIZE_CUTOFF||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITIZEN_FOOD_MOD_SIZE_EXPONENT||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITIZEN_MOD_FOOD_DEFICIT||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| AI_CITIZEN_MOD_PRODUCTION_DEFICIT||Integer||250||&lt;br /&gt;
|-&lt;br /&gt;
| AI_OPERATIONAL_BARBARIAN_CAMP_DEPLOY_RANGE||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| AI_OPERATIONAL_CITY_ATTACK_DEPLOY_RANGE||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_OPERATIONAL_PILLAGE_ENEMY_DEPLOY_RANGE||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_OPERATIONAL_NAVAL_BOMBARDMENT_DEPLOY_RANGE||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_OPERATIONAL_PERCENT_DANGER_FOR_FORWARD_MUSTER||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| AI_OPERATIONAL_PERCENT_HEALTH_FOR_OPERATION||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| AI_OPERATIONAL_MAX_RECRUIT_TURNS_DEFAULT||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_OPERATIONAL_MAX_RECRUIT_TURNS_ENEMY_TERRITORY||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_MAP_UNIT_STRENGTH_MULTIPLIER||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_MAP_DOMINANCE_PERCENTAGE||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_MAP_TEMP_ZONE_RADIUS||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_MAP_TEMP_ZONE_TURNS||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_MAP_BOMBARDMENT_ZONE_TURNS||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_RECRUIT_RANGE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_REPOSITION_RANGE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_OVERKILL_PERCENT||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_RELEASE_VARIATION||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_FLAVOR_DAMPENING_FOR_MOVE_PRIORITIZATION||Integer||0.3||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_MOVE_PRIORITY_RANDOMNESS||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_CAPTURE_CITY||Integer||9||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_DAMAGE_CITY||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_HIGH_UNIT||Integer||16||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_MEDIUM_UNIT||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_LOW_UNIT||Integer||14||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_TO_SAFETY||Integer||12||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_HIGH_UNIT||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_MEDIUM_UNIT||Integer||7||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_LOW_UNIT||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_DESPERATE_ATTACK||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_BLOCKADE_RESOURCE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_CIVILIAN_ATTACK||Integer||13||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_PASSIVE_MOVE||Integer||-1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_AGGRESSIVE_MOVE||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_CAMP_DEFENSE||Integer||13||&lt;br /&gt;
|-&lt;br /&gt;
| AI_TACTICAL_BARBARIAN_PRIORITY_ESCORT_CIVILIAN||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_RANDOMNESS||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MAX_UPGRADE_MOVE_TURNS||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MAX_DEFENSIVE_MOVE_TURNS||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_ESTIMATE_TURNS_DISTANCE||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_SETTLE||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_HEAL||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_TO_SAFETY||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_WORKER||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_WORKER_SEA||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_EXPLORE||Integer||35||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_EXPLORE_SEA||Integer||35||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_SENTRY||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_MOBILE_RESERVE||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_GARRISON||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_PATROL||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_UPGRADE||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_ANCIENT_RUINS||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_GARRISON_CITY_STATE||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_ARTIST_GOLDEN_AGE||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_SCIENTIST_FREE_TECH||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_ENGINEER_HURRY||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_GENERAL_GARRISON||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_AIRCRAFT_TO_THE_FRONT||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_SPACESHIP_PART||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_MOVE_PRIORITY_TREASURE||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| AI_HOMELAND_GREAT_PERSON_TURNS_TO_WAIT||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DIPLO_PLOT_RANGE_FROM_CITY_HOME_FRONT||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DIPLO_LAND_DISPUTE_WEIGHT_WEAK||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DIPLO_LAND_DISPUTE_WEIGHT_STRONG||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DIPLO_LAND_DISPUTE_WEIGHT_FIERCE||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DANGER_MAJOR_APPROACH_WAR||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DANGER_MAJOR_APPROACH_HOSTILE||Integer||0.2||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DANGER_MAJOR_APPROACH_DECEPTIVE||Integer||0.1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DANGER_MAJOR_APPROACH_GUARDED||Integer||0.5||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DANGER_MAJOR_APPROACH_AFRAID||Integer||0.9||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DANGER_MAJOR_APPROACH_FRIENDLY||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DANGER_MAJOR_APPROACH_NEUTRAL||Integer||0.1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DANGER_MINOR_APPROACH_NEUTRAL||Integer||0.1||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DANGER_MINOR_APPROACH_FRIENDLY||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DANGER_MINOR_APPROACH_BULLY||Integer||0.9||&lt;br /&gt;
|-&lt;br /&gt;
| AI_DANGER_MINOR_APPROACH_CONQUEST||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_FRIENDSHIP_DROP_PER_TURN||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_FRIENDSHIP_DROP_PER_TURN_HOSTILE||Integer||-150||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_FRIENDSHIP_DROP_PER_TURN_AGGRESSOR||Integer||-200||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_FRIENDSHIP_NEGATIVE_INCREASE_PER_TURN||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_FRIENDSHIP_AT_WAR||Integer||-60||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_AGGRESSOR_THRESHOLD||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_WARMONGER_THRESHOLD||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| PERMANENT_WAR_AGGRESSOR_CHANCE||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| PERMANENT_WAR_OTHER_WARMONGER_CHANCE_DISTANT||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| PERMANENT_WAR_OTHER_WARMONGER_CHANCE_FAR||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| PERMANENT_WAR_OTHER_WARMONGER_CHANCE_CLOSE||Integer||75||&lt;br /&gt;
|-&lt;br /&gt;
| PERMANENT_WAR_OTHER_WARMONGER_CHANCE_NEIGHBORS||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| PERMANENT_WAR_OTHER_CHANCE_DISTANT||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| PERMANENT_WAR_OTHER_CHANCE_FAR||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| PERMANENT_WAR_OTHER_CHANCE_CLOSE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| PERMANENT_WAR_OTHER_CHANCE_NEIGHBORS||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| PERMANENT_WAR_OTHER_AT_WAR||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDSHIP_THRESHOLD_NEUTRAL||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDSHIP_THRESHOLD_FRIENDS||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDSHIP_THRESHOLD_ALLIES||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDSHIP_THRESHOLD_MAX||Integer||120||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_FRIENDSHIP_CLOSE_AMOUNT||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_SCIENCE_BONUS_MULTIPLIER||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDS_CULTURE_BONUS_AMOUNT_ANCIENT||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDS_CULTURE_BONUS_AMOUNT_MEDIEVAL||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDS_CULTURE_BONUS_AMOUNT_INDUSTRIAL||Integer||13||&lt;br /&gt;
|-&lt;br /&gt;
| ALLIES_CULTURE_BONUS_AMOUNT_ANCIENT||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| ALLIES_CULTURE_BONUS_AMOUNT_MEDIEVAL||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| ALLIES_CULTURE_BONUS_AMOUNT_INDUSTRIAL||Integer||13||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_POST_RENAISSANCE||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_POST_RENAISSANCE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| ALLIES_CAPITAL_FOOD_BONUS_AMOUNT||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| ALLIES_OTHER_CITIES_FOOD_BONUS_AMOUNT||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDS_BASE_TURNS_UNIT_SPAWN||Integer||19||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDS_RAND_TURNS_UNIT_SPAWN||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| ALLIES_EXTRA_TURNS_UNIT_SPAWN||Integer||-3||&lt;br /&gt;
|-&lt;br /&gt;
| UNIT_SPAWN_BIAS_MULTIPLIER||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_TURNS_GREAT_PEOPLE_SPAWN_BASE||Integer||37||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_TURNS_GREAT_PEOPLE_SPAWN_RAND||Integer||7||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_TURNS_GREAT_PEOPLE_SPAWN_BIAS_MULTIPLY||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_ADDITIONAL_ALLIES_GP_CHANGE||Integer||-1||&lt;br /&gt;
|-&lt;br /&gt;
| MAX_MINOR_ADDITIONAL_ALLIES_GP_CHANGE||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| MAX_DISTANCE_MINORS_BARB_QUEST||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| TXT_KEY_MINOR_GIFT_UNITS_REMINDER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_QUEST_COMPLETE_FRIENDSHIP||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_QUEST_UNITS_TO_KILL_DIVISOR||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_QUEST_MIN_UNITS_TO_KILL||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_QUEST_FRIENDSHIP_ROUTE||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_QUEST_FRIENDSHIP_KILL_CAMP||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_QUEST_FRIENDSHIP_CONNECT_RESOURCE||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_QUEST_FRIENDSHIP_CONSTRUCT_WONDER||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_QUEST_FRIENDSHIP_GREAT_PERSON||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_QUEST_FRIENDSHIP_KILL_CITY_STATE||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_QUEST_FRIENDSHIP_FIND_PLAYER||Integer||35||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_QUEST_FRIENDSHIP_FIND_NATURAL_WONDER||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_GIFT_FRIENDSHIP_DIVISOR||Integer||6.3||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_GOLD_GIFT_GAME_MULTIPLIER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_GOLD_GIFT_GAME_DIVISOR||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_GOLD_GIFT_VISIBLE_DIVISOR||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_BEST_RELATIONS_HAPPINESS_BONUS||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDSHIP_PER_UNIT_INTRUDING||Integer||-6||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDSHIP_PER_BARB_KILLED||Integer||12||&lt;br /&gt;
|-&lt;br /&gt;
| FRIENDSHIP_PER_UNIT_GIFTED||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| MAX_INFLUENCE_FROM_MINOR_GIFTS||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| GOLD_GIFT_FRIENDSHIP_EXPONENT||Exponent||1.01||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_LIBERATION_FRIENDSHIP||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| RETURN_CIVILIAN_FRIENDSHIP||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_FIRST_POSSIBLE_TURN||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_FIRST_POSSIBLE_TURN_RAND||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_MIN_TURNS_BETWEEN||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_RAND_TURNS_BETWEEN||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_KILL_CAMP_RANGE||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WONDER_COMPLETION_THRESHOLD||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| QUEST_DISABLED_ROUTE||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| QUEST_DISABLED_KILL_CAMP||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| QUEST_DISABLED_CONNECT_RESOURCE||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| QUEST_DISABLED_CONSTRUCT_WONDER||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| QUEST_DISABLED_GREAT_PERSON||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| QUEST_DISABLED_KILL_CITY_STATE||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| QUEST_DISABLED_FIND_PLAYER||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| QUEST_DISABLED_NATURAL_WONDER||Boolean||0||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_DEFAULT||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_FRIENDLY_ROUTE||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_ROUTE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_ROUTE||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CAMP||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_CONNECT_RESOURCE||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_CONSTRUCT_WONDER||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_GREAT_PERSON||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CITY_STATE||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_KILL_CITY_STATE||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_NEUTRAL_KILL_CITY_STATE||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_FIND_PLAYER||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_FIND_NATURAL_WONDER||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_FIND_NATURAL_WONDER||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_THRESHOLD||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| MC_ALWAYS_GIFT_DIPLO_THRESHOLD||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| MC_SOMETIMES_GIFT_RAND_MULTIPLIER||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| MC_SMALL_GIFT_WEIGHT_PASS_OTHER_PLAYER||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_PASS_OTHER_PLAYER||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_MARITIME_GROWTH||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_DIPLO_VICTORY||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_CULTURE_VICTORY||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_CONQUEST_VICTORY||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_MILITARISTIC||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_RESOURCE_WE_NEED||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_NEUTRAL_VICTORY_ROLL||Integer||101||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_PROTECTIVE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_HOSTILE||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_NEIGHBORS||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_CLOSE||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_FAR||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_ALMOST_NOT_ALLIES||Integer||250||&lt;br /&gt;
|-&lt;br /&gt;
| MC_GIFT_WEIGHT_ALMOST_NOT_FRIENDS||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_LAND_FIERCE||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_LAND_STRONG||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_LAND_WEAK||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_LAND_NONE||Integer||-6||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_VICTORY_FIERCE||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_VICTORY_STRONG||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_VICTORY_WEAK||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_VICTORY_NONE||Integer||-6||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_WONDER_FIERCE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_WONDER_STRONG||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_WONDER_WEAK||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_WONDER_NONE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_MINOR_CIV_FIERCE||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_MINOR_CIV_STRONG||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_MINOR_CIV_WEAK||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_MINOR_CIV_NONE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_WARMONGER_CRITICAL||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_WARMONGER_SEVERE||Integer||70||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_WARMONGER_MAJOR||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_WARMONGER_MINOR||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_WARMONGER_NONE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_ASKED_NO_SETTLE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_MADE_DEMAND_OF_US||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_RETURNED_CIVILIAN||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_CULTURE_BOMBED||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_BROKEN_MILITARY_PROMISE||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_BROKEN_MILITARY_PROMISE_WORLD||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_IGNORED_MILITARY_PROMISE||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_BROKEN_EXPANSION_PROMISE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_IGNORED_EXPANSION_PROMISE||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_BROKEN_BORDER_PROMISE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_IGNORED_BORDER_PROMISE||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE_WORLD||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_IGNORED_CITY_STATE_PROMISE||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_BROKEN_COOP_WAR_PROMISE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_KILLED_PROTECTED_MINOR||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_KILLED_MANY_PROTECTED_MINORS||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_WHILE_AGO||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_ATTACKED_MANY_PROTECTED_MINORS||Integer||35||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_DOF||Integer||-35||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_DOF_WITH_FRIEND||Integer||-15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_DOF_WITH_ENEMY||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_DENOUNCED_BY_FRIEND_EACH||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_DENOUNCED_BY_FRIEND_DONT_LIKE||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_DENOUNCED_FRIEND_EACH||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_DENOUNCED_ME_FRIENDS||Integer||35||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_WAR_FRIEND_EACH||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_WAR_ME_FRIENDS||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_REFUSED_REQUEST_EACH||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_DENOUNCED_ME||Integer||35||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_DENOUNCED_THEM||Integer||35||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_DENOUNCED_FRIEND||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_DENOUNCED_ENEMY||Integer||-15||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_RECKLESS_EXPANDER||Integer||35||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_TRADE_MAX||Integer||-30||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_COMMON_FOE_MAX||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_ASSIST_MAX||Integer||-30||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_LIBERATED_CAPITAL||Integer||-80||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_LIBERATED_CITY||Integer||-40||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_GAVE_ASSISTANCE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_PAID_TRIBUTE||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_NUKED_MAX||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_WEIGHT_CAPTURED_CAPITAL||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_THRESHOLD_UNFORGIVABLE||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_THRESHOLD_ENEMY||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_THRESHOLD_COMPETITOR||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_THRESHOLD_FAVORABLE||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_THRESHOLD_FRIEND||Integer||-30||&lt;br /&gt;
|-&lt;br /&gt;
| OPINION_THRESHOLD_ALLY||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_NEUTRAL_DEFAULT||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_BIAS_FOR_CURRENT||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_CURRENTLY_DECEPTIVE||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_HOSTILE_CURRENTLY_HOSTILE||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_CURRENTLY_WAR||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_RANDOM_PERCENT||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_CONQUEST_GRAND_STRATEGY||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_UNFORGIVABLE_WAR||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_UNFORGIVABLE_HOSTILE||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_UNFORGIVABLE_DECEPTIVE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_UNFORGIVABLE_GUARDED||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_ENEMY_WAR||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_ENEMY_HOSTILE||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_ENEMY_DECEPTIVE||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_ENEMY_GUARDED||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_COMPETITOR_WAR||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_COMPETITOR_HOSTILE||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_COMPETITOR_DECEPTIVE||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_COMPETITOR_GUARDED||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_NEUTRAL_DECEPTIVE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_NEUTRAL_FRIENDLY||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_FAVORABLE_HOSTILE||Integer||-5||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_FAVORABLE_DECEPTIVE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_FAVORABLE_FRIENDLY||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_FRIEND_HOSTILE||Integer||-5||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_FRIEND_FRIENDLY||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_OPINION_ALLY_FRIENDLY||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_WORKING_WITH_PLAYER||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_WORKING_WITH_PLAYER||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_HOSTILE_WORKING_WITH_PLAYER||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_WORKING_WITH_PLAYER||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_WORKING_AGAINST_PLAYER||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_HOSTILE_WORKING_AGAINST_PLAYER||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_WORKING_AGAINST_PLAYER||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_DENOUNCED||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_HOSTILE_DENOUNCED||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_DENOUNCED||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_DENOUNCED||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_DENOUNCED||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_ATTACKED_PROTECTED_MINOR_WAR||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_ATTACKED_PROTECTED_MINOR_HOSTILE||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_ATTACKED_PROTECTED_MINOR_GUARDED||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_ATTACKED_PROTECTED_MINOR_PAST_WAR||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_ATTACKED_PROTECTED_MINOR_PAST_HOSTILE||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_ATTACKED_PROTECTED_MINOR_PAST_GUARDED||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_MILITARY_THREAT_CRITICAL||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_MILITARY_THREAT_CRITICAL||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_AFRAID_MILITARY_THREAT_CRITICAL||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_DEMAND||Integer||-6||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_DEMAND||Integer||-6||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_BROKEN_MILITARY_PROMISE||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_BROKEN_MILITARY_PROMISE_WORLD||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE_WORLD||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE_WORLD||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_IGNORED_MILITARY_PROMISE||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_IGNORED_MILITARY_PROMISE||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_BROKEN_EXPANSION_PROMISE||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_BROKEN_EXPANSION_PROMISE||Integer||-6||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_BROKEN_EXPANSION_PROMISE||Integer||-6||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_IGNORED_EXPANSION_PROMISE||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_IGNORED_EXPANSION_PROMISE||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_IGNORED_EXPANSION_PROMISE||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_BROKEN_BORDER_PROMISE||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_BROKEN_BORDER_PROMISE||Integer||-6||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_BROKEN_BORDER_PROMISE||Integer||-6||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_IGNORED_BORDER_PROMISE||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_IGNORED_BORDER_PROMISE||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_IGNORED_BORDER_PROMISE||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_BROKEN_CITY_STATE_PROMISE||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_BROKEN_CITY_STATE_PROMISE_WORLD||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE_WORLD||Integer||-3||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE_WORLD||Integer||-3||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_IGNORED_CITY_STATE_PROMISE||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_IGNORED_CITY_STATE_PROMISE||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_IGNORED_CITY_STATE_PROMISE||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_MILITARY_THREAT_CRITICAL||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_MILITARY_THREAT_SEVERE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_MILITARY_THREAT_SEVERE||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_AFRAID_MILITARY_THREAT_SEVERE||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_MILITARY_THREAT_SEVERE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_MILITARY_THREAT_MAJOR||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_MILITARY_THREAT_MAJOR||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_AFRAID_MILITARY_THREAT_MAJOR||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_MILITARY_THREAT_MAJOR||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_MILITARY_THREAT_MINOR||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_MILITARY_THREAT_MINOR||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_AFRAID_MILITARY_THREAT_MINOR||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_MILITARY_THREAT_MINOR||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_HOSTILE_MILITARY_THREAT_NONE||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_NEUTRAL||Integer||-9||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_WINNING||Integer||-3||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_LOSING||Integer||-12||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_HOSTILE_AT_WAR_WITH_PLAYER||Integer||-2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_AT_WAR_WITH_PLAYER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_AT_WAR_WITH_PLAYER||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_AT_WAR_WITH_PLAYER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||-12||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_HOSTILE_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||-2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_HOSTILE_WITH_ANOTHER_PLAYER||Integer||-2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_HOSTILE_HOSTILE_WITH_ANOTHER_PLAYER||Integer||-2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_HOSTILE_WITH_ANOTHER_PLAYER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_HOSTILE_WITH_ANOTHER_PLAYER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_AFRAID_WITH_ANOTHER_PLAYER||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_HOSTILE_AFRAID_WITH_ANOTHER_PLAYER||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_DECEPTIVE_AFRAID_WITH_ANOTHER_PLAYER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_FRIENDLY_AFRAID_WITH_ANOTHER_PLAYER||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_PROJECTION_DESTRUCTION_PERCENT||Integer||45||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_PROJECTION_DEFEAT_PERCENT||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_PROJECTION_STALEMATE_PERCENT||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_PROJECTION_UNKNOWN_PERCENT||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_PROJECTION_GOOD_PERCENT||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_PROJECTION_VERY_GOOD_PERCENT||Integer||180||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_PROJECTION_DESTRUCTION_PERCENT||Integer||125||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_PROJECTION_DEFEAT_PERCENT||Integer||115||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_PROJECTION_STALEMATE_PERCENT||Integer||105||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_PROJECTION_UNKNOWN_PERCENT||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_PROJECTION_GOOD_PERCENT||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_GUARDED_PROJECTION_VERY_GOOD_PERCENT||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| TURNS_SINCE_PEACE_WEIGHT_DAMPENER||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_HAS_MADE_PEACE_BEFORE_PERCENT||Integer||65||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_RECKLESS_EXPANDER||Integer||160||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_PROXIMITY_NEIGHBORS||Integer||115||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_PROXIMITY_CLOSE||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_PROXIMITY_FAR||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| APPROACH_WAR_PROXIMITY_DISTANT||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_IGNORE_DEFAULT||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_BIAS_FOR_CURRENT||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_IGNORE_CURRENTLY_WAR||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_CONQUEST_GRAND_STRATEGY||Integer||-15||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_FRIENDLY_CONQUEST_GRAND_STRATEGY||Integer||-5||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY_NEIGHBORS||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_WAR_DIPLO_GRAND_STRATEGY||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_IGNORE_DIPLO_GRAND_STRATEGY||Integer||-15||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_DIPLO_GRAND_STRATEGY_NEIGHBORS||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_WAR_CULTURE_GRAND_STRATEGY||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_IGNORE_CULTURE_GRAND_STRATEGY||Integer||-15||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_CULTURE_GRAND_STRATEGY_CST||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_WAR_CURRENTLY_PROTECTIVE||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_CURRENTLY_PROTECTIVE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_CURRENTLY_WAR||Integer||-15||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_FRIENDLY_CURRENTLY_WAR||Integer||-6||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_FRIENDLY_RESOURCES||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_RESOURCES||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_WAR_FRIENDS||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_FRIENDLY_FRIENDS||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_FRIENDS||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_IGNORE_PROXIMITY_NEIGHBORS||Integer||-2||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_FRIENDLY_PROXIMITY_NEIGHBORS||Integer||-1||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_PROXIMITY_NEIGHBORS||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_CONQUEST_PROXIMITY_NEIGHBORS||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_IGNORE_PROXIMITY_CLOSE||Integer||-1||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_PROXIMITY_CLOSE||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_CONQUEST_PROXIMITY_CLOSE||Integer||-2||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_FRIENDLY_PROXIMITY_FAR||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_CONQUEST_PROXIMITY_FAR||Integer||-4||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_FRIENDLY_PROXIMITY_DISTANT||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_CONQUEST_PROXIMITY_DISTANT||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_FRIENDLY_PERSONALITY_FRIENDLY||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_PERSONALITY_PROTECTIVE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_FRIENDLY_PERSONALITY_NEUTRAL||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_PERSONALITY_NEUTRAL||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_FRIENDLY_PERSONALITY_HOSTILE||Integer||-1||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_PERSONALITY_HOSTILE||Integer||-2||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_CONQUEST_PERSONALITY_HOSTILE||Integer||1||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_FRIENDLY_PERSONALITY_IRRATIONAL||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_PERSONALITY_IRRATIONAL||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_PROTECTIVE_WITH_ANOTHER_PLAYER||Integer||-2||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_WAR_TARGET_IMPOSSIBLE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_WAR_TARGET_BAD||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_WAR_TARGET_AVERAGE||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_WAR_TARGET_FAVORABLE||Integer||110||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_APPROACH_WAR_TARGET_SOFT||Integer||130||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_THRESHOLD_EAGER||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_THRESHOLD_STRONG||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_THRESHOLD_DECENT||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_THRESHOLD_WEAK||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_WAR_STATE_CALM||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_WAR_STATE_NEARLY_WON||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_WAR_STATE_OFFENSIVE||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_WAR_STATE_STALEMATE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_WAR_STATE_DEFENSIVE||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_WAR_STATE_NEARLY_DEFEATED||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_MILITARY_STRENGTH_IMMENSE||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_MILITARY_STRENGTH_POWERFUL||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_MILITARY_STRENGTH_STRONG||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_MILITARY_STRENGTH_AVERAGE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_MILITARY_STRENGTH_POOR||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_MILITARY_STRENGTH_WEAK||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_MILITARY_STRENGTH_PATHETIC||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_OPINION_ALLY||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_OPINION_FRIEND||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_OPINION_NEUTRAL||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_OPINION_COMPETITOR||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_OPINION_ENEMY||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_GAME_THREAT_CRITICAL||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_GAME_THREAT_SEVERE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_GAME_THREAT_MAJOR||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_GAME_THREAT_MINOR||Integer||35||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_GAME_THREAT_NONE||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_THEM_US_SAME_COMPETITOR||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_THEM_US_COMPETITOR_ENEMY||Integer||75||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_THEM_US_ENEMY_COMPETITOR||Integer||75||&lt;br /&gt;
|-&lt;br /&gt;
| COOPERATION_DESIRE_THEM_US_SAME_ENEMY||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_PLAYER_THRESHOLD||Integer||400||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_WILLING_TO_DECLARE_THRESHOLD||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_CONQUEST_GRAND_STRATEGY||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_NOT_PREPARED||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_ALREADY_FIGHTING||Integer||-150||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_GAME_THREAT_CRITICAL||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_GAME_THREAT_SEVERE||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_GAME_THREAT_MAJOR||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_GAME_THREAT_MINOR||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_GAME_THREAT_NONE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_SOFT_TARGET||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_FAVORABLE_TARGET||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_AVERAGE_TARGET||Integer||-25||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_BAD_TARGET||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| EVALUATE_WAR_IMPOSSIBLE_TARGET||Integer||-200||&lt;br /&gt;
|-&lt;br /&gt;
| REQUEST_PEACE_TURN_THRESHOLD||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_PROJECTION_DESTRUCTION||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_PROJECTION_DEFEAT||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_PROJECTION_STALEMATE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_PROJECTION_UNKNOWN||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_PROJECTION_GOOD||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_PROJECTION_VERY_GOOD||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_NONE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MINOR||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MAJOR||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_SERIOUS||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_CRIPPLED||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_THRESHOLD_UN_SURRENDER||Integer||180||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_THRESHOLD_CAPITULATION||Integer||120||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_THRESHOLD_SURRENDER||Integer||70||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_OFFER_THRESHOLD_ARMISTICE||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_DESTRUCTION||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_DEFEAT||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_STALEMATE||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_UNKNOWN||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_GOOD||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_PROJECTION_VERY_GOOD||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_TARGET_IMPOSSIBLE||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_TARGET_BAD||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_TARGET_AVERAGE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_TARGET_FAVORABLE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_TARGET_SOFT||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_THRESHOLD_UN_SURRENDER||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_THRESHOLD_CAPITULATION||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SURRENDER||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| PEACE_WILLINGNESS_ACCEPT_THRESHOLD_ARMISTICE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| ARMISTICE_GPT_DIVISOR||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| ARMISTICE_MIN_GOLD||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_THRESHOLD_CONQUEST||Integer||250||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_THRESHOLD_DAMAGE||Integer||130||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_THRESHOLD_PEACE||Integer||70||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_STATE_CALM||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_STATE_NEARLY_WON||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_STATE_OFFENSIVE||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_STATE_STALEMATE||Integer||-30||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_STATE_DEFENSIVE||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_STATE_NEARLY_DEFEATED||Integer||-300||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_ANOTHER_PLAYER_STATE_CALM||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_WON||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_ANOTHER_PLAYER_STATE_OFFENSIVE||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_ANOTHER_PLAYER_STATE_STALEMATE||Integer||-60||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_ANOTHER_PLAYER_STATE_DEFENSIVE||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_DEFEATED||Integer||-150||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_DAMAGE_CRIPPLED||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_DAMAGE_SERIOUS||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_DAMAGE_MAJOR||Integer||-25||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_DAMAGE_MINOR||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_DAMAGE_NONE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_GAME_THREAT_CRITICAL||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_GAME_THREAT_SEVERE||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_GAME_THREAT_MAJOR||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_GAME_THREAT_MINOR||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_GAME_THREAT_NONE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_TARGET_SOFT||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_TARGET_FAVORABLE||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_TARGET_AVERAGE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_TARGET_BAD||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_GOAL_TARGET_IMPOSSIBLE||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THRESHOLD_VERY_GOOD||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THRESHOLD_GOOD||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THRESHOLD_DESTRUCTION||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THRESHOLD_DEFEAT||Integer||-25||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THRESHOLD_STALEMATE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_PATHETIC||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_WEAK||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_RECKLESS_EXPANDER||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POOR||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_AVERAGE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_STRONG||Integer||-25||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POWERFUL||Integer||-60||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_MILITARY_STRENGTH_IMMENSE||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_WEAK||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POOR||Integer||12||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_AVERAGE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_STRONG||Integer||-12||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POWERFUL||Integer||-30||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE||Integer||-50||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_WAR_DAMAGE_US_NONE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_WAR_DAMAGE_US_MINOR||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_WAR_DAMAGE_US_MAJOR||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_WAR_DAMAGE_US_SERIOUS||Integer||-30||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_WAR_DAMAGE_US_CRIPPLED||Integer||-40||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_WAR_DAMAGE_THEM_NONE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_WAR_DAMAGE_THEM_MINOR||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_WAR_DAMAGE_THEM_MAJOR||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_WAR_DAMAGE_THEM_SERIOUS||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_WAR_DAMAGE_THEM_CRIPPLED||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_PROJECTION_WAR_DURATION_SCORE_CAP||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_STATE_CALM_THRESHOLD_FOREIGN_FORCES||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_STATE_THRESHOLD_NEARLY_WON||Integer||75||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_STATE_THRESHOLD_OFFENSIVE||Integer||57||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_STATE_THRESHOLD_STALEMATE||Integer||42||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_STATE_THRESHOLD_DEFENSIVE||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_DAMAGE_LEVEL_THRESHOLD_CRIPPLED||Integer||67||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_DAMAGE_LEVEL_THRESHOLD_SERIOUS||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_DAMAGE_LEVEL_THRESHOLD_MAJOR||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_DAMAGE_LEVEL_THRESHOLD_MINOR||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_DAMAGE_LEVEL_CITY_WEIGHT||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_DAMAGE_LEVEL_INVOLVED_CITY_POP_MULTIPLIER||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| WAR_DAMAGE_LEVEL_UNINVOLVED_CITY_POP_MULTIPLIER||Integer||120||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_INCREDIBLE||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_HIGH||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_MEDIUM||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_LOW||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_HIGH||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_MEDIUM||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_LOW||Integer||9||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_BUYING_POSTURE_INCREDIBLE_THRESHOLD||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_BUYING_POSTURE_HIGH_THRESHOLD||Integer||7||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_BUYING_POSTURE_MEDIUM_THRESHOLD||Integer||4||&lt;br /&gt;
|-&lt;br /&gt;
| PLOT_BUYING_POSTURE_LOW_THRESHOLD||Integer||2||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_STRENGTH_BASE||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_STRENGTH_RATIO_MULTIPLIER||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_STRENGTH_CITY_MOD||Integer||33||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_STRENGTH_IMMENSE_THRESHOLD||Integer||250||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_STRENGTH_POWERFUL_THRESHOLD||Integer||165||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_STRENGTH_STRONG_THRESHOLD||Integer||115||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_STRENGTH_AVERAGE_THRESHOLD||Integer||85||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_STRENGTH_POOR_THRESHOLD||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_STRENGTH_WEAK_THRESHOLD||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| ECONOMIC_STRENGTH_RATIO_MULTIPLIER||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| ECONOMIC_STRENGTH_IMMENSE_THRESHOLD||Integer||250||&lt;br /&gt;
|-&lt;br /&gt;
| ECONOMIC_STRENGTH_POWERFUL_THRESHOLD||Integer||153||&lt;br /&gt;
|-&lt;br /&gt;
| ECONOMIC_STRENGTH_STRONG_THRESHOLD||Integer||120||&lt;br /&gt;
|-&lt;br /&gt;
| ECONOMIC_STRENGTH_AVERAGE_THRESHOLD||Integer||83||&lt;br /&gt;
|-&lt;br /&gt;
| ECONOMIC_STRENGTH_POOR_THRESHOLD||Integer||65||&lt;br /&gt;
|-&lt;br /&gt;
| ECONOMIC_STRENGTH_WEAK_THRESHOLD||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_IMPOSSIBLE_THRESHOLD||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_BAD_THRESHOLD||Integer||125||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_AVERAGE_THRESHOLD||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_FAVORABLE_THRESHOLD||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_INCREASE_WAR_TURNS||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MILITARY_STRENGTH_IMMENSE||Integer||250||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MILITARY_STRENGTH_POWERFUL||Integer||165||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MILITARY_STRENGTH_STRONG||Integer||115||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MILITARY_STRENGTH_AVERAGE||Integer||85||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MILITARY_STRENGTH_POOR||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MILITARY_STRENGTH_WEAK||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MILITARY_STRENGTH_PATHETIC||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ALREADY_WAR_EACH_PLAYER||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_NEIGHBORS||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_CLOSE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_FAR||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_DISTANT||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MINOR_BACKUP_PATHETIC||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MINOR_BACKUP_WEAK||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MINOR_BACKUP_POOR||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MINOR_BACKUP_AVERAGE||Integer||15||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MINOR_BACKUP_STRONG||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MINOR_BACKUP_POWERFUL||Integer||35||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MINOR_BACKUP_IMMENSE||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MINOR_BACKUP_DISTANT||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MINOR_BACKUP_FAR||Integer||115||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MINOR_BACKUP_CLOSE||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MINOR_BACKUP_NEIGHBORS||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_CRITICAL_THRESHOLD||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_SEVERE_THRESHOLD||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_MAJOR_THRESHOLD||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_MINOR_THRESHOLD||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_AT_WAR_STALEMATE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_AT_WAR_DEFENSIVE||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_AT_WAR_NEARLY_DEFEATED||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_AT_WAR_MILITARY_STRENGTH_IMMENSE||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_AT_WAR_MILITARY_STRENGTH_POWERFUL||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_AT_WAR_MILITARY_STRENGTH_STRONG||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_AT_WAR_MILITARY_STRENGTH_AVERAGE||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_GUESS_AT_WAR||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_IMMENSE||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_POWERFUL||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_STRONG||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_AVERAGE||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_CRITICAL_THRESHOLD||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_SEVERE_THRESHOLD||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_MAJOR_THRESHOLD||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_MINOR_THRESHOLD||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_STRENGTH_IMMENSE||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_STRENGTH_POWERFUL||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_STRENGTH_STRONG||Integer||135||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_STRENGTH_AVERAGE||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_STRENGTH_POOR||Integer||65||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_STRENGTH_WEAK||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_STRENGTH_PATHETIC||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_WAR_STATE_CALM||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_WAR_STATE_NEARLY_WON||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_WAR_STATE_OFFENSIVE||Integer||-40||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_WAR_STATE_STALEMATE||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_WAR_STATE_DEFENSIVE||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_WAR_STATE_NEARLY_DEFEATED||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_NEIGHBORS||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_CLOSE||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_FAR||Integer||-40||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_DISTANT||Integer||-100||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_PER_MINOR_ATTACKED||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_PER_MINOR_CONQUERED||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_PER_MAJOR_ATTACKED||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_PER_MAJOR_CONQUERED||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_THREAT_ALREADY_WAR_EACH_PLAYER_MULTIPLIER||Integer||-30||&lt;br /&gt;
|-&lt;br /&gt;
| WARMONGER_THREAT_CRITICAL_THRESHOLD||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| WARMONGER_THREAT_SEVERE_THRESHOLD||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| WARMONGER_THREAT_MAJOR_THRESHOLD||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| WARMONGER_THREAT_MINOR_THRESHOLD||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| WARMONGER_THREAT_MINOR_ATTACKED_WEIGHT||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| WARMONGER_THREAT_MINOR_CONQUERED_WEIGHT||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| WARMONGER_THREAT_MAJOR_ATTACKED_WEIGHT||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| WARMONGER_THREAT_MAJOR_CONQUERED_WEIGHT||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| WARMONGER_THREAT_PERSONALITY_MOD||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| WARMONGER_THREAT_CRITICAL_PERCENT_THRESHOLD||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| WARMONGER_THREAT_SEVERE_PERCENT_THRESHOLD||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_FIERCE_THRESHOLD||Integer||400||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_STRONG_THRESHOLD||Integer||230||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_WEAK_THRESHOLD||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_DISPUTE_FIERCE_THRESHOLD||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_DISPUTE_STRONG_THRESHOLD||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_DISPUTE_WEAK_THRESHOLD||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| WONDER_DISPUTE_FIERCE_THRESHOLD||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| WONDER_DISPUTE_STRONG_THRESHOLD||Integer||7||&lt;br /&gt;
|-&lt;br /&gt;
| WONDER_DISPUTE_WEAK_THRESHOLD||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_DISPUTE_FIERCE_THRESHOLD||Integer||700||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_DISPUTE_STRONG_THRESHOLD||Integer||400||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_DISPUTE_WEAK_THRESHOLD||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_DISPUTE_ALLIES_WEIGHT||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| MINOR_CIV_DISPUTE_FRIENDS_WEIGHT||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_NONE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_LOW||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_MEDIUM||Integer||32||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_HIGH||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_INCREDIBLE||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_NONE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_LOW||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_MEDIUM||Integer||12||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_HIGH||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_INCREDIBLE||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_DISTANT||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_FAR||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_CLOSE||Integer||18||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_NEIGHBORS||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_CRAMPED_MULTIPLIER||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_NO_EXPANSION_STRATEGY||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_POSITIVE||Integer||14||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_LIKELY||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_UNSURE||Integer||6||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_10||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_9||Integer||180||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_8||Integer||160||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_7||Integer||130||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_6||Integer||110||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_5||Integer||90||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_4||Integer||80||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_3||Integer||55||&lt;br /&gt;
|-&lt;br /&gt;
| LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_2||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_DISPUTE_OTHER_PLAYER_FIERCE_THRESHOLD||Integer||70||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_DISPUTE_OTHER_PLAYER_STRONG_THRESHOLD||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_DISPUTE_OTHER_PLAYER_WEAK_THRESHOLD||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_POSITIVE||Integer||7||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_LIKELY||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_UNSURE||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| IC_MEMORY_TURN_EXPIRATION||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| COOP_WAR_SOON_COUNTER||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| COOP_WAR_LOCKED_TURNS||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| COOP_WAR_LOCKED_TURNS_WAR_WEIGHT||Integer||1000||&lt;br /&gt;
|-&lt;br /&gt;
| DEMAND_TURN_LIMIT_MIN||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| DEMAND_TURN_LIMIT_RAND||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_RAND||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_FLAVOR_BASE||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_FLAVOR_MULTIPLIER||Integer||5||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_FRIENDLY||Integer||30||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_STRENGTH_PATHETIC||Integer||-30||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_STRENGTH_WEAK||Integer||-20||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_STRENGTH_POOR||Integer||-10||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_STRENGTH_AVERAGE||Integer||0||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_STRENGTH_STRONG||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_STRENGTH_POWERFUL||Integer||40||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_STRENGTH_IMMENSE||Integer||60||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_MOD_MILITARY_POSTURE_NONE||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_MOD_MILITARY_POSTURE_LOW||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_MOD_MILITARY_POSTURE_MEDIUM||Integer||150||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_MOD_MILITARY_POSTURE_HIGH||Integer||200||&lt;br /&gt;
|-&lt;br /&gt;
| DONT_SETTLE_MOD_MILITARY_POSTURE_INCREDIBLE||Integer||300||&lt;br /&gt;
|-&lt;br /&gt;
| DOF_TURN_BUFFER||Integer||20||&lt;br /&gt;
|-&lt;br /&gt;
| DENUNCIATION_EXPIRATION_TIME||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| DOF_EXPIRATION_TIME||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| EACH_GOLD_VALUE_PERCENT||Integer||100||&lt;br /&gt;
|-&lt;br /&gt;
| EACH_GOLD_PER_TURN_VALUE_PERCENT||Integer||75||&lt;br /&gt;
|-&lt;br /&gt;
| DEAL_VALUE_PER_TURN_DECAY||Integer||3||&lt;br /&gt;
|-&lt;br /&gt;
| DEAL_VALUE_PER_OPINION_WEIGHT||Integer||10||&lt;br /&gt;
|-&lt;br /&gt;
| COMMON_FOE_VALUE_PER_TURN_DECAY||Integer||25||&lt;br /&gt;
|-&lt;br /&gt;
| COMMON_FOE_VALUE_PER_OPINION_WEIGHT||Integer||50||&lt;br /&gt;
|-&lt;br /&gt;
| WANT_RESEARCH_AGREEMENT_RAND||Integer||8||&lt;br /&gt;
|-&lt;br /&gt;
| DEMAND_RAND||Integer||100||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PostDefines==&lt;br /&gt;
*[[PostDefines]] contains the definitions  referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Post Defines&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || &lt;br /&gt;
|}&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ5_GlobalDefines&amp;diff=9228</id>
		<title>Civ5 GlobalDefines</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ5_GlobalDefines&amp;diff=9228"/>
		<updated>2011-11-24T18:38:56Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* GlobalDefines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=GlobalDefines.xml=&lt;br /&gt;
*The GlobalDefines.xml file contains definitions for many game settings.&lt;br /&gt;
*The reference field in the tables below indicates the table and column the entry is linked to.&lt;br /&gt;
*This information is taken from the GlobalDefines.xml file itself.&lt;br /&gt;
==GlobalDefines==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Global Defines&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| CAN_WORK_WATER_FROM_GAME_START || Boolean || 1 || Determines whether you can work water tiles within city borders from the begining of the game or if you need to unlock this ability&lt;br /&gt;
|-&lt;br /&gt;
| NAVAL_PLOT_BLOCKADE_RANGE || Integer || 2 || The distance from an enemy ship that tiles become unworkable.&lt;br /&gt;
|-&lt;br /&gt;
| EVENT_MESSAGE_TIME || Integer || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| START_YEAR || Integer || -4000 || The Year the game starts at.&lt;br /&gt;
|-&lt;br /&gt;
| WEEKS_PER_MONTHS || Integer || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| RECON_VISIBILITY_RANGE || Integer || 6 ||  &lt;br /&gt;
|-&lt;br /&gt;
|PLOT_VISIBILITY_RANGE || Integer  ||1 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_VISIBILITY_RANGE || Integer  ||1 ||&lt;br /&gt;
|-&lt;br /&gt;
|AIR_UNIT_REBASE_RANGE_MULTIPLIER || Integer  || 200 ||&lt;br /&gt;
|-&lt;br /&gt;
|MOUNTAIN_SEE_FROM_CHANGE || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|MOUNTAIN_SEE_THROUGH_CHANGE || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|HILLS_SEE_FROM_CHANGE || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|HILLS_SEE_THROUGH_CHANGE || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|SEAWATER_SEE_FROM_CHANGE || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|SEAWATER_SEE_THROUGH_CHANGE || Integer  ||1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_YIELD_STACK || Integer  || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|MOVE_DENOMINATOR || Integer  || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
|STARTING_DISTANCE_PERCENT || Integer  || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|MIN_CIV_STARTING_DISTANCE || Integer  ||10 || Minimum number of plots between civs&lt;br /&gt;
|-&lt;br /&gt;
|MIN_CITY_RANGE || Integer  || 3 || Minimum number of plots between cities&lt;br /&gt;
|-&lt;br /&gt;
|OWNERSHIP_SCORE_DURATION_THRESHOLD || Integer  || 20  ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_POLICY_BRANCHES_ALLOWED || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|VICTORY_POINTS_NEEDED_TO_WIN || Integer  || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_VICTORY_POINT_AWARDS || Integer  ||5 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_OR_TECH_PREREQS || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_AND_TECH_PREREQS || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_UNIT_AND_TECH_PREREQS || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_BUILDING_AND_TECH_PREREQS || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_BUILDING_RESOURCE_PREREQS || Integer  || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_RESEARCH_RATE || Integer  || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|MAX_WORLD_WONDERS_PER_CITY || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_TEAM_WONDERS_PER_CITY || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_NATIONAL_WONDERS_PER_CITY || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_BUILDINGS_PER_CITY || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|INITIAL_CITY_POPULATION || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_CAPTURE_POPULATION_PERCENT || Integer  || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_CITY_GROWTH_THRESHOLD || Integer  || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_GROWTH_MULTIPLIER || Integer  || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_GROWTH_EXPONENT || Integer  || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|FOOD_CONSUMPTION_PER_POPULATION || Integer  || 2 || amount of food each population consumes&lt;br /&gt;
|-&lt;br /&gt;
|HAPPINESS_PER_CITY_WITH_STATE_RELIGION || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|HAPPINESS_PER_NATURAL_WONDER || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|HAPPINESS_PER_EXTRA_LUXURY || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPINESS_PER_POPULATION || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPINESS_PER_OCCUPIED_POPULATION || Integer  || 1.34 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPINESS_PER_CITY || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPINESS_PER_CAPTURED_CITY || Integer  || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPY_GROWTH_PENALTY || Integer  || -75 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_GROWTH_PENALTY || Integer  || -100 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_CANT_TRAIN_SETTLERS || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_THRESHOLD || Integer  || -10 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_COMBAT_PENALTY || Integer  || -33 ||&lt;br /&gt;
|-&lt;br /&gt;
|STRATEGIC_RESOURCE_EXHAUSTED_PENALTY || Integer  || -50 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_PRODUCTION_PENALTY || Integer  ||-50 ||&lt;br /&gt;
|-&lt;br /&gt;
|SUPER_UNHAPPY_THRESHOLD || Integer  || -20 ||&lt;br /&gt;
|-&lt;br /&gt;
|REVOLT_COUNTER_MIN || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|REVOLT_COUNTER_POSSIBLE || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|REVOLT_NUM_BASE || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|REVOLT_NUM_CITY_COUNT || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|WLTKD_GROWTH_MULTIPLIER || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|INDUSTRIAL_ROUTE_PRODUCTION_MOD || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESOURCE_DEMAND_COUNTDOWN_BASE || Integer || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESOURCE_DEMAND_COUNTDOWN_RAND || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|NEW_HURRY_MODIFIER || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|GREAT_GENERAL_RANGE || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|GREAT_GENERAL_STRENGTH_MOD || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|BONUS_PER_ADJACENT_FRIEND || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_ATTACK_BONUS_MOD || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|CONSCRIPT_MIN_CITY_POPULATION || Integer || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|CONSCRIPT_POPULATION_PER_COST || Integer || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
|MIN_TIMER_UNIT_DOUBLE_MOVES || Integer || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
|COMBAT_DAMAGE || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|NONCOMBAT_UNIT_RANGED_DAMAGE || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER || Integer || 40 ||&lt;br /&gt;
|-&lt;br /&gt;
|QUICKSAVE || || ||&lt;br /&gt;
|-&lt;br /&gt;
|QuickSave || || ||&lt;br /&gt;
|-&lt;br /&gt;
|LAKE_PLOT_RAND || Integer || 160 ||&lt;br /&gt;
|-&lt;br /&gt;
|PLOTS_PER_RIVER_EDGE || Integer || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|RIVER_SOURCE_MIN_RIVER_RANGE || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|RIVER_SOURCE_MIN_SEAWATER_RANGE || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|LAKE_MAX_AREA_SIZE || Integer || 9 ||&lt;br /&gt;
|-&lt;br /&gt;
|INITIAL_GOLD_PER_UNIT_TIMES_100 || Integer || 50 || &lt;br /&gt;
|-&lt;br /&gt;
|INITIAL_FREE_OUTSIDE_UNITS || Integer || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|INITIAL_OUTSIDE_UNIT_GOLD_PERCENT || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_MAINTENANCE_GAME_MULTIPLIER || Integer || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR || Integer || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|FREE_UNIT_HAPPINESS || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_ROUTE_BASE_GOLD || Integer || -100 ||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER || Integer || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER || Integer || 110 ||&lt;br /&gt;
|-&lt;br /&gt;
|DEFICIT_UNIT_DISBANDING_THRESHOLD || Integer || -5 ||&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_SALE_DIVISOR || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|DISBAND_UNIT_REFUND_PERCENT || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS || Integer || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER || Integer || 0.01 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS || Integer || 250 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR || Integer || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_GOLDEN_AGE_UNITS || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_UNITS_MULTIPLIER || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_LENGTH || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_GREAT_PEOPLE_MODIFIER || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MIN_UNIT_GOLDEN_AGE_TURNS|| Integer || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|HILLS_EXTRA_MOVEMENT || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|RIVER_EXTRA_MOVEMENT || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|FEATURE_GROWTH_MODIFIER || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|ROUTE_FEATURE_GROWTH_MODIFIER || Integer || -50 ||&lt;br /&gt;
|-&lt;br /&gt;
|EXTRA_YIELD || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|FORTIFY_MODIFIER_PER_TURN || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_FORTIFY_TURNS || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_FALLOUT_PROB || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_UNIT_DAMAGE_BASE || Integer || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_UNIT_DAMAGE_RAND_1 || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_UNIT_DAMAGE_RAND_2 || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_NON_COMBAT_DEATH_THRESHOLD || Integer || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL1_POPULATION_DEATH_BASE || Integer || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL1_POPULATION_DEATH_RAND_1 || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL1_POPULATION_DEATH_RAND_2 || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL2_POPULATION_DEATH_BASE || Integer || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL2_POPULATION_DEATH_RAND_1 || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL2_POPULATION_DEATH_RAND_2 || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD || Integer || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_CITY_HIT_POINT_DAMAGE || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_BLAST_RADIUS || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER || Integer || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|TECH_COST_KNOWN_PREREQ_MODIFIER || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|PEACE_TREATY_LENGTH || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|COOP_WAR_LOCKED_LENGTH || Integer || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_FEATURE_PRODUCTION_PERCENT || Integer || 67 ||&lt;br /&gt;
|-&lt;br /&gt;
|FEATURE_PRODUCTION_PERCENT_MULTIPLIER || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT || Integer || 67 ||&lt;br /&gt;
|-&lt;br /&gt;
|DEFAULT_WAR_VALUE_FOR_UNIT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_PRODUCTION_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_UNIT_SUPPLY_PRODMOD || Integer || 70 ||&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_PRODUCTION_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|PROJECT_PRODUCTION_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAXED_UNIT_GOLD_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAXED_BUILDING_GOLD_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAXED_PROJECT_GOLD_PERCENT || Integer || 300 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_CITY_DEFENSE_DAMAGE || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|CIRCUMNAVIGATE_FREE_MOVES || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_CAPTURE_GOLD || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|CAPTURE_GOLD_PER_POPULATION || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|CAPTURE_GOLD_RAND1 || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|CAPTURE_GOLD_RAND2 || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|CAPTURE_GOLD_MAX_TURNS|| Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CITY_ATTACK_MODIFIER || Integer || -25 ||&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_PRODUCTION_DECAY_TIME || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_PRODUCTION_DECAY_PERCENT || Integer || 99 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_PRODUCTION_DECAY_TIME|| Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_PRODUCTION_DECAY_PERCENT || Integer || 98 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_UNIT_UPGRADE_COST|| Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_PER_PRODUCTION || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA|| Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_EXPONENT|| Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_VISIBLE_DIVISOR || Integer || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_DISCOUNT_MAX || Integer || -75 ||&lt;br /&gt;
|-&lt;br /&gt;
|WAR_SUCCESS_UNIT_CAPTURING || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|WAR_SUCCESS_CITY_CAPTURING || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|TEAM_VOTE_MIN_CANDIDATES || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESEARCH_AGREEMENT_TIMER || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_POPULATION_FACTOR|| Integer || 5000 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_LAND_FACTOR || Integer || 2000 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_WONDER_FACTOR || Integer || 1000 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_TECH_FACTOR || Integer || 2000 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_FREE_PERCENT || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_VICTORY_PERCENT || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_HANDICAP_PERCENT_OFFSET || Integer || -60 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_HANDICAP_PERCENT_PER || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|MINIMAP_RENDER_SIZE || Integer || 512 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_INTERCEPTION_PROBABILITY || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_EVASION_PROBABILITY || Integer || 90 ||&lt;br /&gt;
|-&lt;br /&gt;
|PLAYER_ALWAYS_RAZES_CITIES || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|MIN_WATER_SIZE_FOR_OCEAN || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_SCREEN_CLICK_WILL_EXIT || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|WATER_POTENTIAL_CITY_WORK_FOR_AREA || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|LAND_UNITS_CAN_ATTACK_WATER_CITIES || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_MAX_NUM_BUILDINGS || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_MIN_SIZE_FOR_SETTLERS || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|RANGED_ATTACKS_USE_MOVES || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_MAX_UNITS_PER_CITY || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_CITY_COST || Integer  || 84 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_CITY_COST_INCREASE || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_POPULATION_COST || Integer  || 150 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_POPULATION_COST_INCREASE || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_VISIBILITY_COST || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_VISIBILITY_COST_INCREASE || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_CITY_PLACEMENT_MAX_RANGE || Integer  || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|NEW_CITY_BUILDING_VALUE_MODIFIER || Integer  || -60 ||&lt;br /&gt;
|-&lt;br /&gt;
|PATH_DAMAGE_WEIGHT || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_POLICY_COST || Integer  || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_COST_INCREASE_TO_BE_EXPONENTED || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_COST_EXPONENT || Integer  || 2.01 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_COST_VISIBLE_DIVISOR || Integer  || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH_POLICY_BRANCHES_ANARCHY_TURNS || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_COST_DISCOUNT_MAX || Integer  || -75 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLD_PURCHASE_GOLD_PER_PRODUCTION || Integer  || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|HURRY_GOLD_PRODUCTION_EXPONENT || Integer  || 0.75 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLD_PURCHASE_VISIBLE_DIVISOR || Integer  || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|PROJECT_PURCHASING_DISABLED || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|HURRY_GOLD_TECH_EXPONENT || Integer  || 1.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|HURRY_GOLD_CULTURE_EXPONENT || Integer  || 1.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|INFLUENCE_MOUNTAIN_COST || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|INFLUENCE_HILL_COST || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|INFLUENCE_RIVER_COST || Integer  || 1||&lt;br /&gt;
|-&lt;br /&gt;
|USE_FIRST_RING_INFLUENCE_TERRAIN_COST || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_RESOURCE_QUANTITY_TYPES || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|SPECIALISTS_DIVERT_POPULATION_ENABLED || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCIENCE_PER_POPULATION || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESEARCH_AGREEMENT_MOD || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD || Integer  || 33 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP || Integer  || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_COASTAL_SPAWN_ROLL || Integer  || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE || Integer  || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN || Integer  || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_BARBARIANS_FROM_CAMP_NEARBY || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLD_FROM_BARBARIAN_CONVERSION || Integer  || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CITY_GOLD_RANSOM || Integer  || 200 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_UNIT_GOLD_RANSOM || Integer  || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|EMBARKED_UNIT_COMBAT_STRENGTH || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|EMBARKED_NOT_CIVILIAN_COMBAT_STRENGTH || Integer  || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
|EMBARKED_UNIT_MOVEMENT || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|EMBARKED_VISIBILITY_RANGE || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PostDefines==&lt;br /&gt;
*[[PostDefines]] contains the definitions  referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Post Defines&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || &lt;br /&gt;
|}&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Unit&amp;diff=9224</id>
		<title>Lua Game Objects/Unit</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Unit&amp;diff=9224"/>
		<updated>2011-10-27T19:15:47Z</updated>

		<summary type="html">&lt;p&gt;Human machine: changed internal links so no redirects are needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit objects represent a single instance of a CvUnit.&lt;br /&gt;
&lt;br /&gt;
=Scoped Methods=&lt;br /&gt;
&lt;br /&gt;
==AirSweepCombatMod==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:AirSweepCombatMod();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==At==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:at(int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AtPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:atPlot([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AttackFortifiedModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:AttackFortifiedModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AttackWoundedModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:AttackWoundedModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AttackXPValue==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:attackXPValue();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAcquirePromotion==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAcquirePromotion([[PromotionTypes]] ePromotion);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePromotion&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAcquirePromotionAny==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAcquirePromotionAny();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAirAttack==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAirAttack();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAirDefend==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAirDefend([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAirlift==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAirlift([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAirliftAt==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAirliftAt([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAirPatrol==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAirPatrol([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAutomate==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAutomate([[AutomateTypes]] eAutomate);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eAutomate&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanBuild==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canBuild([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, [[BuildTypes]] eBuild, boolean bTestVisible = false,  bTestGold = true);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanBuildRoute==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canBuildRoute();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanBuildSpaceship==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanBuildSpaceship([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanCargoAllMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canCargoAllMove();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanCoexistWithEnemyUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canCoexistWithEnemyUnit([[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanConstruct==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canConstruct([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, [[BuildingTypes]] eBuilding);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuilding&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanDiscover==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canDiscover([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanDisembark==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canDisembark([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanDisembarkOnto==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanDisembarkOnto([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanDistanceGift==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanDistanceGift();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanDoCommand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canDoCommand([[CommandTypes]] eCommand, int iData1, int iData2, boolean bTestVisible = false, boolean bTestBusy = true);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eCommand&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestBusy&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanEmbark==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canEmbark([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanEmbarkOnto==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanEmbarkOnto([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanEnterTerritory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canEnterTerritory([[TeamTypes]] eTeam, boolean bIgnoreRightOfPassage = false, boolean bIsCity = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreRightOfPassage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIsCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanFortify==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canFortify([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanFound==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canFound([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bTestVisible = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanGift==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canGift(boolean bTestVisible = false, boolean bTestTransport = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestTransport&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanGiveExperience==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:canGiveExperience([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanGoldenAge==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canGoldenAge([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canHeal([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHold==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canHold([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanJoin==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canJoin([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, [[SpecialistTypes]] eSpecialist);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eSpecialist&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanLead==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:canLead([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, int iUnitId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iUnitId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanLoad==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canLoad([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanLoadUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canLoadUnit([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canMove();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanMoveAllTerrain==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canMoveAllTerrain();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanMoveImpassable==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canMoveImpassable();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanMoveOrAttackInto==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canMoveOrAttackInto([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bDeclareWar = false,  bDestination = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDeclareWar&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDestination&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanMoveThrough==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canMoveThrough([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanNuke==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canNuke([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanNukeAt==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canNukeAt([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanParadrop==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canParadrop([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanParadropAt==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canParadropAt([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanPillage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canPillage([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanPromote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canPromote([[PromotionTypes]] ePromotion, int iLeaderUnitId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePromotion&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iLeaderUnitId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanRangeStrike==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanRangeStrike();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanRangeStrikeAt==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanRangeStrikeAt(int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanRebaseAt==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canRebaseAt( plot,  x,  y);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:plot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:x&lt;br /&gt;
::No Description Available&lt;br /&gt;
:y&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanScrap==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canScrap();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanSentry==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canSentry([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanSetUpForRangedAttack==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanSiege==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canSiege([[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanSleep==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canSleep([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanStartMission==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanStartMission(int iMission, int iData1, int iData2, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot = nil, boolean bTestVisible = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iMission&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanTrade==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canTrade([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanUnload==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canUnload();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanUnloadAll==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canUnloadAll();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanUpgradeRightNow==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CargoSpace==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:cargoSpace();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CargoSpaceAvailable==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:cargoSpaceAvailable([[SpecialUnitTypes]] eSpecialCargo, [[DomainTypes]] eDomainCargo);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialCargo&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eDomainCargo&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChanceFirstStrikes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:chanceFirstStrikes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeCargoSpace==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:changeCargoSpace(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeDamage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:changeDamage(int iChange, [[PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeExperience==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:changeExperience(int iChange, int iMax = -1, boolean bFromCombat = false, boolean bInBorders = false, boolean bUpdateGlobal = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iMax&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bFromCombat&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bInBorders&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bUpdateGlobal&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
Note that the third, fourth, and fifth inputs will give an error if you try to give a boolean.  These variables have to be passed as integers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:changeLevel(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeMoves==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:changeMoves(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:cityAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:cityDefenseModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Convert==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:convert([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CurrInterceptionProbability==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:currInterceptionProbability();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DefenseXPValue==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:defenseXPValue();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoCommand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:doCommand([[CommandTypes]] eCommand, int iData1, int iData2);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eCommand&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DomainCargo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[DomainTypes]] unit:domainCargo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DomainModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:domainModifier([[DomainTypes]] eDomain);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eDomain&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Embark==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:Embark([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EvasionProbability==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:evasionProbability();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ExperienceNeeded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:experienceNeeded();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FeatureAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:featureAttackModifier([[FeatureTypes]] eFeature);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eFeature&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FeatureDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:featureDefenseModifier([[FeatureTypes]] eFeature);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eFeature&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FinishMoves==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:finishMoves();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FirstStrikes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:firstStrikes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FlatMovementCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:flatMovementCost();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FlavorValue==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:flavorValue([[FlavorTypes]] eFlavor);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eFlavor&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FortifyModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:fortifyModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GeneratePath==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:generatePath([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pToPlot, int iFlags = 0, boolean bReuse = false,  piPathTurns = nil);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pToPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iFlags&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bReuse&lt;br /&gt;
::No Description Available&lt;br /&gt;
:piPathTurns&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjacentModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetAdjacentModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjacentTileHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getAdjacentTileHeal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAirCombatDamage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:airCombatDamage([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pDefender);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pDefender&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAmphibCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getAmphibCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:area();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBaseCombatStrength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:baseCombatStr();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBaseRangedCombatStrength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:airBaseCombatStr();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestInterceptor==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:bestInterceptor([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestSeaPillageInterceptor==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:bestSeaPillageInterceptor([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBlitzCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getBlitzCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[BuildTypes]] unit:getBuildType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCaptureUnitType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[UnitTypes]] unit:getCaptureUnitType([[CivilizationTypes]] eCivilization);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eCivilization&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCargo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getCargo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCivilizationType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[CivilizationTypes]] unit:getCivilizationType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCombatDamage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getCombatDamage(int iStrength, int iOpponentStrength, int iCurrentDamage, boolean bIncludeRand = true, boolean bAttackerIsCity = false, boolean bDefenderIsCity = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iStrength&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iOpponentStrength&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iCurrentDamage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIncludeRand&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAttackerIsCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDefenderIsCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCombatLimit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:combatLimit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCombatOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getCombatOwner([[TeamTypes]] eForTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eForTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCurrHitPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:currHitPoints();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDamage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getDamage();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDeclareWarRangeStrike==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[TeamTypes]] unit:GetDeclareWarRangeStrike([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getDefenseModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDomainType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[DomainTypes]] unit:getDomainType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDropRange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetDropRange();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExperience==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExperience();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExperiencePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExperiencePercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraAttackFortifiedMod==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraAttackFortifiedMod();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraAttackWoundedMod==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraAttackWoundedMod();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraChanceFirstStrikes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraChanceFirstStrikes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraCityAttackPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraCityAttackPercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraCityDefensePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraCityDefensePercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraCombatPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraCombatPercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraDomainModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraDomainModifier([[DomainTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraEnemyHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraEnemyHeal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraEvasion==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraEvasion();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraFeatureAttackPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraFeatureAttackPercent([[FeatureTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraFeatureDefensePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraFeatureDefensePercent([[FeatureTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraFirstStrikes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraFirstStrikes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraFriendlyHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraFriendlyHeal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraHillsAttackPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraHillsAttackPercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraHillsDefensePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraHillsDefensePercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraIntercept==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraIntercept();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraMoveDiscount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraMoveDiscount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraMoves==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraMoves();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraNeutralHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraNeutralHeal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraOpenAttackPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraOpenAttackPercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraOpenDefensePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraOpenDefensePercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraOpenRangedAttackMod==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraOpenRangedAttackMod();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraRange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraRange();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraRoughAttackPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraRoughAttackPercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraRoughRangedAttackMod==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraRoughRangedAttackMod();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraTerrainAttackPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraTerrainAttackPercent([[TerrainTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraTerrainDefensePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraTerrainDefensePercent([[TerrainTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraUnitCombatModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraUnitCombatModifier([[UnitCombatTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraVisibilityRange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraVisibilityRange();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraWithdrawal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraWithdrawal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFacingDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getFacingDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFireSupportUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:getFireSupportUnit([[PlayerTypes]] eDefender, int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eDefender&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFortifyTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getFortifyTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFriendlyLandsAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetFriendlyLandsAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFriendlyLandsModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetFriendlyLandsModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurnCreated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getGameTurnCreated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGarrisonedCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:lGetGarrisonedCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGoldenAgeTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetGoldenAgeTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetHandicapType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[HandicapTypes]] unit:getHandicapType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetHotKeyNumber==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getHotKeyNumber();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetID==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getID();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInvisibleType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[InvisibleTypes]] unit:getInvisibleType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetKamikazePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getKamikazePercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetLastMoveTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getLastMoveTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetLeaderUnitType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[UnitTypes]] unit:getLeaderUnitType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getLevel();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxAttackStrength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetMaxAttackStrength([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pFromPlot, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pToPlot, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pDefender);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pFromPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pToPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pDefender&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxDefenseStrength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetMaxDefenseStrength([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pInPlot, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pAttacker);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pInPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pAttacker&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxHitPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:maxHitPoints();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxRangedCombatStrength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:airMaxCombatStr([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pOther, boolean bAttacking);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pOther&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAttacking&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMoves==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getMoves();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string unit:GetName();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNameKey==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string unit:GetNameKey();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumEnemyUnitsAdjacent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:GetNumEnemyUnitsAdjacent([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pOtherUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pOtherUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceNeededToUpgrade==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetOutsideFriendlyLandsModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetOutsideFriendlyLandsModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getOwner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPathEndTurnPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:getPathEndTurnPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPillageChange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getPillageChange();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:plot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRangeCombatDamage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:rangeCombatDamage([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pDefender,  pCity, boolean bIncludeRand);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pDefender&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIncludeRand&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRangedCombatLimit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetRangedCombatLimit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReconPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:getReconPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverCrossingNoPenaltyCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getRiverCrossingNoPenaltyCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSameTileHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getSameTileHeal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScrapGold==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:GetScrapGold();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string unit:getScriptData();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSeeInvisibleType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[InvisibleTypes]] unit:getSeeInvisibleType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSpecialUnitType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[SpecialUnitTypes]] unit:getSpecialUnitType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStrategicResourceCombatPenalty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTradeGold==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getTradeGold([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTransportUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:getTransportUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitAICargo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getUnitAICargo([[UnitAITypes]] eUnitAI);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnitAI&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitAIType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetUnitAIType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[UnitAITypes]] ID&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitClassModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetUnitClassModifier([[UnitClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitClassType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[UnitClassTypes]] unit:getUnitClassType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitCombatType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[UnitCombatTypes]] unit:getUnitCombatType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitFlagIconOffset==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitPortraitOffset==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[UnitTypes]] unit:getUnitType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUpgradeDiscount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getUpgradeDiscount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUpgradeUnitType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetUpgradeUnitType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVisualOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getVisualOwner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetX==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getX();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getY();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GiveExperience==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:giveExperience();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HasCargo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:hasCargo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HasMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:hasMoved();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HillsAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:hillsAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HillsDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:hillsDefenseModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IgnoreBuildingDefense==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:ignoreBuildingDefense();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IgnoreTerrainCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:ignoreTerrainCost();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ImmuneToFirstStrikes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:immuneToFirstStrikes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsActionRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isActionRecommended(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAlwaysHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isAlwaysHeal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAmphib==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isAmphib();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAttacking==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isAttacking();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAutomated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isAutomated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBarbarian==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isBarbarian();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBetterDefenderThan==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isBetterDefenderThan([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pDefender, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pAttacker);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pDefender&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pAttacker&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBlitz==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isBlitz();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCanAttack==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanAttack();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCanAttackRanged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanAttackRanged();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCanAttackWithMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanAttackWithMove();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCanAttackWithMoveNow==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanAttackWithMoveNow();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCanDefend==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanDefend([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCargo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isCargo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCombatUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:HasCombatStrength();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDead==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isDead();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDefending==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isDefending();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEmbarked==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isEmbarked();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEnemyCityAdjacent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEnemyInMovementRange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEnemyRoute==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isEnemyRoute();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverFortifyable==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFeatureDoubleMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isFeatureDoubleMove([[FeatureTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFighting==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isFighting();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFortifyable==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isFortifyable();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFound==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isFound();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFriendlyUnitAdjacent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:IsFriendlyUnitAdjacent(boolean bCombatUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bCombatUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFull==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isFull();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGarrisoned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:IsGarrisoned();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGoldenAge==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isGoldenAge();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHasPromotion==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isHasPromotion([[PromotionTypes]] ePromotion);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePromotion&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHealOutsideFriendly==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isHealOutsideFriendly();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHillsDoubleMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isHillsDoubleMove();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHuman==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isHuman();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHurt==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isHurt();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsImmobile==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:IsImmobile();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInCombat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isInCombat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInvisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isInvisible([[TeamTypes]] eTeam, boolean bDebug,  bCheckCargo = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCheckCargo&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsMustSetUpToRangedAttack==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNearGreatGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:IsNearGreatGeneral();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNeverInvisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isNeverInvisible();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNoBadGoodies==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isNoBadGoodies();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNoCapture==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isNoCapture();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNone==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isNone();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNukeImmune==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isNukeImmune();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNukeVictim==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isNukeVictim([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, [[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOnlyDefensive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isOnlyDefensive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOutOfAttacks==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isOutOfAttacks();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==isOutOfInterceptions==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isOutOfInterceptions();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPromotionReady==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isPromotionReady();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPromotionValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isPromotionValid([[PromotionTypes]] ePromotion);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePromotion&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRangeAttackIgnoreLOS==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:IsRangeAttackIgnoreLOS([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRangeAttackOnlyInDomain==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRanged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isRanged();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRivalTerritory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isRivalTerritory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossingNoPenalty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isRiverCrossingNoPenalty();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSelected==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:IsSelected( void);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:void&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSetUpForRangedAttack==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTerrainDoubleMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isTerrainDoubleMove([[TerrainTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWaiting==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isWaiting();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWork==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:IsWork();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==JumpToNearestValidPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:jumpToNearestValidPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kill==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:kill(boolean bDelay, [[PlayerTypes]] ePlayer = NO_PLAYER);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bDelay&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LastMissionPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:LastMissionPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lead==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:lead(int iUnitId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iUnitId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MaxFirstStrikes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:maxFirstStrikes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MaxInterceptionProbability==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:maxInterceptionProbability();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MaxMoves==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:maxMoves();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MaxXPValue==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:maxXPValue();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MovesLeft==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:movesLeft();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NoDefensiveBonus==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:noDefensiveBonus();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NukeDamageLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetNukeDamageLevel();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OpenAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:openAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OpenDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:openDefenseModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OpenRangedAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:openRangedAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PopMission==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:PopMission();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:promote([[PromotionTypes]] ePromotion, int iLeaderUnitId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePromotion&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iLeaderUnitId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PushMission==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:PushMission([[MissionTypes]] eMission, int iData1 = -1, int iData2 = -1, int iFlags = 0, boolean bAppend = false, boolean bManual = fa;se, [[MissionAITypes]] eMissionAI = NO_MISSIONAI, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pMissionAIPlot = nil, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pMissionAIUnit = nil);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMission&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iFlags&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAppend&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bManual&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eMissionAI&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pMissionAIPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pMissionAIUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetRange();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RangeStrike==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:rangeStrike(int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RotateFacingDirectionClockwise==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:rotateFacingDirectionClockwise();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RotateFacingDirectionCounterClockwise==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:rotateFacingDirectionCounterClockwise();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RoughAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:RoughAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RoughDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:RoughDefenseModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RoughRangedAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:roughRangedAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetBaseCombatStrength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setBaseCombatStr(int iCombat);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iCombat&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetDamage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setDamage(int iNewValue, [[PlayerTypes]] ePlayer,  bNotifyEntity = true);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bNotifyEntity&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEmbarked==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:SetEmbarked(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetExperience==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setExperience(int iNewValue, int iMax = -1);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iMax&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetHasPromotion==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setHasPromotion([[PromotionTypes]] eIndex, boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetHotKeyNumber==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setHotKeyNumber(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetLeaderUnitType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setLeaderUnitType([[UnitTypes]] leaderUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:leaderUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setLevel(int iNewLevel);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewLevel&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMadeAttack==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setMadeAttack(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMadeInterception==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setMadeInterception(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMoves==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setMoves(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setName(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPromotionReady==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setPromotionReady(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetReconPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setReconPlot([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setScriptData(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetXY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setXY(int iX, int iY, boolean bGroup = false, boolean bUpdate = true, boolean bShow = false,  bCheckPlotVisible = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bGroup&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bUpdate&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShow&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCheckPlotVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SpecialCargo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[SpecialUnitTypes]] unit:specialCargo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TerrainAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:terrainAttackModifier([[TerrainTypes]] eTerrain);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTerrain&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TerrainDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:terrainDefenseModifier([[TerrainTypes]] eTerrain);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTerrain&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UnitClassAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:unitClassAttackModifier([[UnitClassTypes]] eUnitClass);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnitClass&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UnitClassDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:unitClassDefenseModifier([[UnitClassTypes]] eUnitClass);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnitClass&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UnitCombatModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:unitCombatModifier([[UnitCombatTypes]] eUnitCombat);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnitCombat&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpgradePrice==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:upgradePrice([[UnitTypes]] eUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VisibilityRange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:visibilityRange();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WithdrawalProbability==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:withdrawalProbability();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WorkRate==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:workRate(boolean bMax);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bMax&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Plot&amp;diff=9223</id>
		<title>Lua Game Objects/Plot</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Plot&amp;diff=9223"/>
		<updated>2011-10-27T17:54:07Z</updated>

		<summary type="html">&lt;p&gt;Human machine: changed internal links so no redirects are needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plot objects represent a single instance of CvPlot.&lt;br /&gt;
&lt;br /&gt;
=Member Methods=&lt;br /&gt;
&lt;br /&gt;
==AddFeatureDummyModel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:AddFeatureDummyModel(string dummyTag, string modelTag);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:dummyTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
:modelTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:Area();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==At==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:At(int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateBestNatureYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateBestNatureYield([[YieldTypes]] eIndex, [[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateImprovementYieldChange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateImprovementYieldChange([[ImprovementTypes]] eImprovement, [[YieldTypes]] eYield, [[PlayerTypes]] ePlayer, boolean bOptimal, [[RouteTypes]] eAssumeThisRoute);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bOptimal&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAssumeThisRoute&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateNatureYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateNatureYield([[YieldTypes]] eIndex, [[TeamTypes]] eTeam, boolean bIgnoreFeature = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreFeature&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateTotalBestNatureYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateTotalBestNatureYield([[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateYield([[YieldTypes]] eIndex, boolean bDisplay);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDisplay&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanBuild==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:CanBuild([[BuildTypes]] eBuild, [[PlayerTypes]] ePlayer, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveFeature==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveImprovement==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:CanHaveImprovement([[ImprovementTypes]] eImprovement, [[TeamTypes]] eTeam, boolean bPotential);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bPotential&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:CanHaveResource([[ResourceTypes]] eResource, boolean bIgnoreLatitude);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eResource&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreLatitude&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanSeePlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeBuildProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:ChangeBuildProgress([[BuildTypes]] eBuild, int iChange, [[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeCulture==&lt;br /&gt;
Alters the culture &#039;yield&#039; of the plot. This gives the tile a culture yield like that of a tile with a monument.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeCulture(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::The amount to change the tile&#039;s culture value by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeExtraMovePathCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeExtraMovePathCost(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeImprovementDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeImprovementDuration(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeInvisibleVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeInvisibleVisibilityCount([[TeamTypes]] eTeam, [[InvisibleTypes]] eInvisible, int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNumResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeNumResource(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeOwnershipDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeOwnershipDuration(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeUpgradeProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeUpgradeProgress(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeVisibilityCount([[TeamTypes]] eTeam, int iChange, [[InvisibleTypes]] eSeeInvisibleType, boolean bInformExplorationTracking, boolean bAlwaysSeeInvisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eSeeInvisibleType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bInformExplorationTracking&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlwaysSeeInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountNumAirUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CountNumAirUnits([[TeamTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:DefenseModifier([[TeamTypes]] iDefendTeam, boolean bIgnoreBuilding, boolean bHelp);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iDefendTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreBuilding&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bHelp&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Erase==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:Erase();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestDefender==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetBestDefender([[PlayerTypes]] eOwner, [[PlayerTypes]] eAttackingPlayer, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pAttacker, boolean bTestAtWar, boolean bTestPotentialEnemy, boolean bTestCanMove);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwner&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAttackingPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pAttacker&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestAtWar&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestPotentialEnemy&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestCanMove&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildProgress([[BuildTypes]] eBuild);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildTime([[BuildTypes]] eBuild);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildTurnsLeft==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildTurnsLeft([[BuildTypes]] eBuild, int iNowExtra, int iThenExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iNowExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iThenExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildTurnsTotal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildTurnsTotal([[BuildTypes]] eBuild);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCityRadiusCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetCityRadiusCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetContinentArtType==&lt;br /&gt;
&#039;&#039;Determines continent for plot type.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetContinentArtType()&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No parameters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Returns number 0=Ocean, 1=America, 2=Asia, 3=Africa, 4=Europa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local plot = Map.GetPlot(x, y);&lt;br /&gt;
if (plot:GetContinentArtType() == 1) then&lt;br /&gt;
print(&amp;quot;America&amp;quot;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCulture==&lt;br /&gt;
Determines the amount of culture yielded by working the plot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetCulture();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The amount of culture yielded by working the plot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraMovePathCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetExtraMovePathCost();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFeatureProduction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetFeatureProduction([[BuildTypes]] eBuild, [[TeamTypes]] eTeam, [[Lua Game Objects/City|&amp;lt;City&amp;gt;]] ppCity);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ppCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFeatureType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFeatureVariety==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetFeatureVariety();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFoundValue==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetFoundValue([[PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetImprovementDuration();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[ImprovementTypes]] plot:GetImprovementType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInlandCorner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot plot:GetInlandCorner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInvisibleVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetInvisibleVisibilityCount([[TeamTypes]] eTeam, [[InvisibleTypes]] eInvisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetLatitude==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetLatitude();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNearestLandArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNearestLandArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNearestLandPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetNearestLandPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNonObsoleteResourceType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[ResourceTypes]] plot:GetNonObsoleteResourceType([[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumDefenders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumDefenders([[PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumFriendlyUnitsOfType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumFriendlyUnitsOfType([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumResource();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumUnits();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVisibleEnemyDefenders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumVisibleEnemyDefenders([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVisiblePotentialEnemyDefenders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumVisiblePotentialEnemyDefenders([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[PlayerTypes]] plot:GetOwner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetOwnershipDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetOwnershipDuration();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerCityRadiusCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetPlayerCityRadiusCount([[PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlotCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetPlotCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlotType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[PlotTypes]] plot:GetPlotType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReconCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetReconCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetResourceType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[ResourceTypes]] plot:GetResourceType([[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedImprovementType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[ImprovementTypes]] plot:GetRevealedImprovementType([[TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[PlayerTypes]] plot:GetRevealedOwner([[TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedRouteType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[RouteTypes]] plot:GetRevealedRouteType([[TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[TeamTypes]] plot:GetRevealedTeam([[TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverCrossingCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetRiverCrossingCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverEFlowDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[FlowDirectionTypes]] plot:GetRiverEFlowDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverSEFlowDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[FlowDirectionTypes]] plot:GetRiverSEFlowDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverSWFlowDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[FlowDirectionTypes]] plot:GetRiverSWFlowDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRouteType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[RouteTypes]] plot:GetRouteType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string plot:GetScriptData();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSelectedUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetSelectedUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTerrainType==&lt;br /&gt;
&#039;&#039;Use to retrieve the type of terrain on a given plot.  &amp;lt;br&amp;gt;Use [[Lua_Game_Objects/Plot#SetTerrainType|plot:SetTerrainType]] to change a terrain type.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetTerrainType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[TerrainTypes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetUnit(int iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitPower==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetUnitPower([[PlayerTypes]] eOwner);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwner&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUpgradeProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetUpgradeProgress();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUpgradeTimeLeft==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetUpgradeTimeLeft([[ImprovementTypes]] eImprovement, [[PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetVisibilityCount([[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWorkingCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetWorkingCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWorkingCityOverride==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetWorkingCityOverride();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetX==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetX();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetY();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetYield([[YieldTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetYieldWithBuild==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:GetYieldWithBuild();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HasBarbarianCamp==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HasYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:HasYield();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsActiveVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsActiveVisible(boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentNonrevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentNonrevealed([[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentNonvisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentNonvisible([[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentOwned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentOwned();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentPlayer([[PlayerTypes]] ePlayer, boolean bLandOnly);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bLandOnly&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentRevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentRevealed([[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentTeam([[TeamTypes]] eTeam, boolean bLandOnly);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bLandOnly&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentToArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentToArea([[Lua Game Objects/Area|&amp;lt;Area&amp;gt;]] pArea);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pArea&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentToLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentToLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentToShallowWater==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentToShallowWater();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentVisible([[TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBarbarian==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsBarbarian();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBeingWorked==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsBeingWorked();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBestAdjacentFound==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsBestAdjacentFound([[PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildRemovesFeature==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCityRadius==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:IsCityRadius();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCoastalLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsCoastalLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEnemyCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsEnemyCity([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFighting==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFighting();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFlatlands==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFlatlands();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFreshWater==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFreshWater();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFriendlyCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFriendlyCity([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit, boolean bCheckImprovement);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCheckImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFriendlyTerritory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFriendlyTerritory([[PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGoody==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsGoody();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHills==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsHills();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsImpassable==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsImpassable();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsImprovementPillaged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsImprovementPillaged();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInvisibleVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsInvisibleVisible([[TeamTypes]] eTeam, [[InvisibleTypes]] eInvisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsLake==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsLake();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsMountain==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsMountain();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNEOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsNEOfRiver();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNone==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsNone();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsNWOfRiver();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOpenGround==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsOpenGround();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOwned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsOwned();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOwnershipScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsOwnershipScore();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPlayerCityRadius==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsPlayerCityRadius([[PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPotentialCityWork==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsPotentialCityWork();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPotentialCityWorkForArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsPotentialCityWorkForArea([[Lua Game Objects/Area|&amp;lt;Area&amp;gt;]] pArea);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pArea&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsResourceConnectedByImprovement==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRevealed([[TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRevealedBarbarian==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRevealedBarbarian();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRevealedGoody==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRevealedGoody([[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverConnection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverConnection([[DirectionTypes]] eDirection);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eDirection&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossing==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverCrossing([[DirectionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossingFlowClockwise==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossingToPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverCrossingToPlot([[DirectionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverSide==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverSide();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRoughGround==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRoughGround();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRoute==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRoute();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRoutePillaged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsStartingPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsStartingPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTradeRoute==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsValidDomainForAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsValidDomainForAction([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsValidDomainForLocation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsValidDomainForLocation([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisible([[TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleEnemyDefender==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleEnemyDefender([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleEnemyUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleEnemyUnit([[PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleOtherUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleOtherUnit([[PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleToWatchingHuman==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleToWatchingHuman();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWater==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWithinTeamCityRadius==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsWithinTeamCityRadius([[TeamTypes]] eTeam, [[PlayerTypes]] eIgnorePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eIgnorePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsWOfRiver();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MovementCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:MovementCost([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pFromPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pFromPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NukeExplosion==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:NukeExplosion(int iRange, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pNukeUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pNukeUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PickFeatureDummyTag==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string plot:PickFeatureDummyTag(int mouseX, int mouseY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:mouseX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:mouseY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RemoveGoody==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:RemoveGoody();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ResetFeatureModel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ResetFeatureModel();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SeeFromLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:SeeFromLevel([[TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SeeThroughLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:SeeThroughLevel();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:SetArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetContinentArtType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetFeatureDummyTexture==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetFeatureDummyTexture(string dummyTag, string textureTag);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:dummyTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
:textureTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetFeatureDummyVisibility==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetFeatureDummyVisibility(string dummyTag, boolean show);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:dummyTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
:show&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetFeatureType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetImprovementDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetImprovementDuration(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetImprovementPillaged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetImprovementType(boolean b);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:b&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetImprovementType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetImprovementType([[ImprovementTypes]] eNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNEOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetNEOfRiver(boolean bNewValue, [[FlowDirectionTypes]] eRiverDir);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eRiverDir&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNumResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetNumResource(int iNum);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNum&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetNWOfRiver(boolean bNewValue, [[FlowDirectionTypes]] eRiverDir);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eRiverDir&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetOwner([[PlayerTypes]] eNewValue, int iAcquiringCityID, boolean bCheckUnits = true, boolean bUpdateResources = true);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iAcquiringCityID&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCheckUnits&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bUpdateResources&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOwnershipDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetOwnershipDuration(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPlotType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetPlotType([[PlotTypes]] eNewValue, boolean bRecalculate, boolean bRebuildGraphics);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bRecalculate&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bRebuildGraphics&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetResourceType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetResourceType([[ResourceTypes]] eNewValue, int iNumResource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iNumResource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetRevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetRevealed([[TeamTypes]] eTeam, boolean bNewValue, boolean bTerrainOnly, [[TeamTypes]] eFromTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTerrainOnly&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eFromTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetRouteType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetRouteType([[RouteTypes]] eNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetScriptData(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStartingPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetStartingPlot(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetTerrainType==&lt;br /&gt;
&#039;&#039;Use to set the terrain on a given plot.  &amp;lt;br&amp;gt;Graphics will refresh only after a save, exit to main menu and reload&amp;lt;br&amp;gt;Use with [[Lua_Game_Objects/Plot#GetTerrainType|plot:GetTerrainType]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:SetTerrainType([[TerrainTypes]] type);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetUpgradeProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetUpgradeProgress(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetWOfRiver(boolean bNewValue, [[FlowDirectionTypes]] eRiverDir);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eRiverDir&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ShareAdjacentArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:ShareAdjacentArea([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateFog==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:UpdateFog();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateVisibility==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:UpdateVisibility();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WaterArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:WaterArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* Other [[Lua Game Objects]]&lt;br /&gt;
* Querying database data over [[Lua Game Objects/GameInfo|GameInfo]]&lt;br /&gt;
* [[Gameplay Database Overview#Lua_Exposures|Gameplay Database Overview]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/ImprovementTypes&amp;diff=9222</id>
		<title>Lua Game Objects/ImprovementTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/ImprovementTypes&amp;diff=9222"/>
		<updated>2011-10-27T17:24:48Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;# REDIRECT ImprovementTypes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# REDIRECT [[ImprovementTypes]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=RouteTypes&amp;diff=9221</id>
		<title>RouteTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=RouteTypes&amp;diff=9221"/>
		<updated>2011-10-27T17:23:47Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;&amp;lt;br&amp;gt; * ROUTE_ROAD * ROUTE_RAILROAD&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* ROUTE_ROAD&lt;br /&gt;
* ROUTE_RAILROAD&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/RouteTypes&amp;diff=9220</id>
		<title>Lua Game Objects/RouteTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/RouteTypes&amp;diff=9220"/>
		<updated>2011-10-27T17:23:24Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Redirected page to RouteTypes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RouteTypes]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/TeamTypes&amp;diff=9219</id>
		<title>Lua Game Objects/TeamTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/TeamTypes&amp;diff=9219"/>
		<updated>2011-10-27T17:21:10Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Redirected page to TeamTypes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[TeamTypes]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/TeamTypes&amp;diff=9218</id>
		<title>Lua Game Objects/TeamTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/TeamTypes&amp;diff=9218"/>
		<updated>2011-10-27T17:20:25Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Redirected page to TerrainTypes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[TerrainTypes]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Plot&amp;diff=9217</id>
		<title>Lua Game Objects/Plot</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Plot&amp;diff=9217"/>
		<updated>2011-10-27T17:19:37Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* GetTerrainType */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plot objects represent a single instance of CvPlot.&lt;br /&gt;
&lt;br /&gt;
=Member Methods=&lt;br /&gt;
&lt;br /&gt;
==AddFeatureDummyModel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:AddFeatureDummyModel(string dummyTag, string modelTag);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:dummyTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
:modelTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:Area();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==At==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:At(int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateBestNatureYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateBestNatureYield([[Lua Game Objects/YieldTypes|YieldTypes]] eIndex, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateImprovementYieldChange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateImprovementYieldChange([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/YieldTypes|YieldTypes]] eYield, [[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer, boolean bOptimal, [[Lua Game Objects/RouteTypes|RouteTypes]] eAssumeThisRoute);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bOptimal&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAssumeThisRoute&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateNatureYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateNatureYield([[Lua Game Objects/YieldTypes|YieldTypes]] eIndex, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bIgnoreFeature = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreFeature&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateTotalBestNatureYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateTotalBestNatureYield([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateYield([[Lua Game Objects/YieldTypes|YieldTypes]] eIndex, boolean bDisplay);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDisplay&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanBuild==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:CanBuild([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, [[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveFeature==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveImprovement==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:CanHaveImprovement([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bPotential);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bPotential&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:CanHaveResource([[Lua Game Objects/ResourceTypes|ResourceTypes]] eResource, boolean bIgnoreLatitude);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eResource&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreLatitude&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanSeePlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeBuildProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:ChangeBuildProgress([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, int iChange, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeCulture==&lt;br /&gt;
Alters the culture &#039;yield&#039; of the plot. This gives the tile a culture yield like that of a tile with a monument.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeCulture(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::The amount to change the tile&#039;s culture value by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeExtraMovePathCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeExtraMovePathCost(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeImprovementDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeImprovementDuration(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeInvisibleVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeInvisibleVisibilityCount([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/InvisibleTypes|InvisibleTypes]] eInvisible, int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNumResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeNumResource(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeOwnershipDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeOwnershipDuration(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeUpgradeProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeUpgradeProgress(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeVisibilityCount([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, int iChange, [[Lua Game Objects/InvisibleTypes|InvisibleTypes]] eSeeInvisibleType, boolean bInformExplorationTracking, boolean bAlwaysSeeInvisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eSeeInvisibleType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bInformExplorationTracking&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlwaysSeeInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountNumAirUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CountNumAirUnits([[Lua Game Objects/TeamTypes|TeamTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:DefenseModifier([[Lua Game Objects/TeamTypes|TeamTypes]] iDefendTeam, boolean bIgnoreBuilding, boolean bHelp);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iDefendTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreBuilding&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bHelp&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Erase==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:Erase();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestDefender==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetBestDefender([[Lua Game Objects/PlayerTypes|PlayerTypes]] eOwner, [[Lua Game Objects/PlayerTypes|PlayerTypes]] eAttackingPlayer, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pAttacker, boolean bTestAtWar, boolean bTestPotentialEnemy, boolean bTestCanMove);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwner&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAttackingPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pAttacker&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestAtWar&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestPotentialEnemy&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestCanMove&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildProgress([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildTime([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildTurnsLeft==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildTurnsLeft([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, int iNowExtra, int iThenExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iNowExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iThenExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildTurnsTotal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildTurnsTotal([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCityRadiusCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetCityRadiusCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetContinentArtType==&lt;br /&gt;
&#039;&#039;Determines continent for plot type.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetContinentArtType()&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No parameters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Returns number 0=Ocean, 1=America, 2=Asia, 3=Africa, 4=Europa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local plot = Map.GetPlot(x, y);&lt;br /&gt;
if (plot:GetContinentArtType() == 1) then&lt;br /&gt;
print(&amp;quot;America&amp;quot;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCulture==&lt;br /&gt;
Determines the amount of culture yielded by working the plot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetCulture();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The amount of culture yielded by working the plot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraMovePathCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetExtraMovePathCost();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFeatureProduction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetFeatureProduction([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/City|&amp;lt;City&amp;gt;]] ppCity);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ppCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFeatureType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFeatureVariety==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetFeatureVariety();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFoundValue==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetFoundValue([[Lua Game Objects/PlayerTypes|PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetImprovementDuration();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ImprovementTypes|ImprovementTypes]] plot:GetImprovementType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInlandCorner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot plot:GetInlandCorner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInvisibleVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetInvisibleVisibilityCount([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/InvisibleTypes|InvisibleTypes]] eInvisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetLatitude==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetLatitude();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNearestLandArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNearestLandArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNearestLandPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetNearestLandPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNonObsoleteResourceType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ResourceTypes|ResourceTypes]] plot:GetNonObsoleteResourceType([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumDefenders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumDefenders([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumFriendlyUnitsOfType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumFriendlyUnitsOfType([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumResource();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumUnits();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVisibleEnemyDefenders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumVisibleEnemyDefenders([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVisiblePotentialEnemyDefenders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumVisiblePotentialEnemyDefenders([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] plot:GetOwner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetOwnershipDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetOwnershipDuration();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerCityRadiusCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetPlayerCityRadiusCount([[Lua Game Objects/PlayerTypes|PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlotCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetPlotCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlotType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlotTypes|PlotTypes]] plot:GetPlotType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReconCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetReconCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetResourceType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ResourceTypes|ResourceTypes]] plot:GetResourceType([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedImprovementType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ImprovementTypes|ImprovementTypes]] plot:GetRevealedImprovementType([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] plot:GetRevealedOwner([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedRouteType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/RouteTypes|RouteTypes]] plot:GetRevealedRouteType([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] plot:GetRevealedTeam([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverCrossingCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetRiverCrossingCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverEFlowDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] plot:GetRiverEFlowDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverSEFlowDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] plot:GetRiverSEFlowDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverSWFlowDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] plot:GetRiverSWFlowDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRouteType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/RouteTypes|RouteTypes]] plot:GetRouteType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string plot:GetScriptData();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSelectedUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetSelectedUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTerrainType==&lt;br /&gt;
&#039;&#039;Use to retrieve the type of terrain on a given plot.  &amp;lt;br&amp;gt;Use [[Lua_Game_Objects/Plot#SetTerrainType|plot:SetTerrainType]] to change a terrain type.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetTerrainType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[TerrainTypes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetUnit(int iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitPower==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetUnitPower([[Lua Game Objects/PlayerTypes|PlayerTypes]] eOwner);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwner&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUpgradeProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetUpgradeProgress();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUpgradeTimeLeft==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetUpgradeTimeLeft([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetVisibilityCount([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWorkingCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetWorkingCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWorkingCityOverride==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetWorkingCityOverride();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetX==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetX();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetY();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetYield([[Lua Game Objects/YieldTypes|YieldTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetYieldWithBuild==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:GetYieldWithBuild();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HasBarbarianCamp==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HasYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:HasYield();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsActiveVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsActiveVisible(boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentNonrevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentNonrevealed([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentNonvisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentNonvisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentOwned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentOwned();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentPlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer, boolean bLandOnly);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bLandOnly&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentRevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentRevealed([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentTeam([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bLandOnly);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bLandOnly&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentToArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentToArea([[Lua Game Objects/Area|&amp;lt;Area&amp;gt;]] pArea);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pArea&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentToLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentToLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentToShallowWater==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentToShallowWater();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentVisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBarbarian==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsBarbarian();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBeingWorked==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsBeingWorked();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBestAdjacentFound==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsBestAdjacentFound([[Lua Game Objects/PlayerTypes|PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildRemovesFeature==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCityRadius==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:IsCityRadius();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCoastalLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsCoastalLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEnemyCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsEnemyCity([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFighting==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFighting();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFlatlands==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFlatlands();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFreshWater==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFreshWater();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFriendlyCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFriendlyCity([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit, boolean bCheckImprovement);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCheckImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFriendlyTerritory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFriendlyTerritory([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGoody==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsGoody();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHills==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsHills();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsImpassable==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsImpassable();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsImprovementPillaged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsImprovementPillaged();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInvisibleVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsInvisibleVisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/InvisibleTypes|InvisibleTypes]] eInvisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsLake==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsLake();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsMountain==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsMountain();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNEOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsNEOfRiver();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNone==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsNone();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsNWOfRiver();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOpenGround==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsOpenGround();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOwned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsOwned();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOwnershipScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsOwnershipScore();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPlayerCityRadius==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsPlayerCityRadius([[Lua Game Objects/PlayerTypes|PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPotentialCityWork==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsPotentialCityWork();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPotentialCityWorkForArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsPotentialCityWorkForArea([[Lua Game Objects/Area|&amp;lt;Area&amp;gt;]] pArea);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pArea&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsResourceConnectedByImprovement==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRevealed([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRevealedBarbarian==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRevealedBarbarian();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRevealedGoody==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRevealedGoody([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverConnection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverConnection([[Lua Game Objects/DirectionTypes|DirectionTypes]] eDirection);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eDirection&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossing==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverCrossing([[Lua Game Objects/DirectionTypes|DirectionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossingFlowClockwise==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossingToPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverCrossingToPlot([[Lua Game Objects/DirectionTypes|DirectionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverSide==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverSide();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRoughGround==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRoughGround();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRoute==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRoute();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRoutePillaged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsStartingPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsStartingPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTradeRoute==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsValidDomainForAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsValidDomainForAction([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsValidDomainForLocation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsValidDomainForLocation([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleEnemyDefender==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleEnemyDefender([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleEnemyUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleEnemyUnit([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleOtherUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleOtherUnit([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleToWatchingHuman==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleToWatchingHuman();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWater==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWithinTeamCityRadius==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsWithinTeamCityRadius([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/PlayerTypes|PlayerTypes]] eIgnorePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eIgnorePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsWOfRiver();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MovementCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:MovementCost([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pFromPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pFromPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NukeExplosion==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:NukeExplosion(int iRange, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pNukeUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pNukeUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PickFeatureDummyTag==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string plot:PickFeatureDummyTag(int mouseX, int mouseY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:mouseX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:mouseY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RemoveGoody==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:RemoveGoody();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ResetFeatureModel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ResetFeatureModel();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SeeFromLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:SeeFromLevel([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SeeThroughLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:SeeThroughLevel();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:SetArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetContinentArtType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetFeatureDummyTexture==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetFeatureDummyTexture(string dummyTag, string textureTag);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:dummyTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
:textureTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetFeatureDummyVisibility==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetFeatureDummyVisibility(string dummyTag, boolean show);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:dummyTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
:show&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetFeatureType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetImprovementDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetImprovementDuration(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetImprovementPillaged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetImprovementType(boolean b);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:b&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetImprovementType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetImprovementType([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNEOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetNEOfRiver(boolean bNewValue, [[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] eRiverDir);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eRiverDir&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNumResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetNumResource(int iNum);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNum&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetNWOfRiver(boolean bNewValue, [[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] eRiverDir);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eRiverDir&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetOwner([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewValue, int iAcquiringCityID, boolean bCheckUnits = true, boolean bUpdateResources = true);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iAcquiringCityID&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCheckUnits&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bUpdateResources&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOwnershipDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetOwnershipDuration(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPlotType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetPlotType([[Lua Game Objects/PlotTypes|PlotTypes]] eNewValue, boolean bRecalculate, boolean bRebuildGraphics);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bRecalculate&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bRebuildGraphics&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetResourceType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetResourceType([[Lua Game Objects/ResourceTypes|ResourceTypes]] eNewValue, int iNumResource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iNumResource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetRevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetRevealed([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bNewValue, boolean bTerrainOnly, [[Lua Game Objects/TeamTypes|TeamTypes]] eFromTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTerrainOnly&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eFromTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetRouteType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetRouteType([[Lua Game Objects/RouteTypes|RouteTypes]] eNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetScriptData(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStartingPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetStartingPlot(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetTerrainType==&lt;br /&gt;
&#039;&#039;Use to set the terrain on a given plot.  &amp;lt;br&amp;gt;Graphics will refresh only after a save, exit to main menu and reload&amp;lt;br&amp;gt;Use with [[Lua_Game_Objects/Plot#GetTerrainType|plot:GetTerrainType]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:SetTerrainType([[TerrainTypes]] type);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetUpgradeProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetUpgradeProgress(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetWOfRiver(boolean bNewValue, [[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] eRiverDir);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eRiverDir&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ShareAdjacentArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:ShareAdjacentArea([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateFog==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:UpdateFog();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateVisibility==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:UpdateVisibility();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WaterArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:WaterArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* Other [[Lua Game Objects]]&lt;br /&gt;
* Querying database data over [[Lua Game Objects/GameInfo|GameInfo]]&lt;br /&gt;
* [[Gameplay Database Overview#Lua_Exposures|Gameplay Database Overview]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Plot&amp;diff=9216</id>
		<title>Lua Game Objects/Plot</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Plot&amp;diff=9216"/>
		<updated>2011-10-27T17:15:45Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* SetTerrainType */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plot objects represent a single instance of CvPlot.&lt;br /&gt;
&lt;br /&gt;
=Member Methods=&lt;br /&gt;
&lt;br /&gt;
==AddFeatureDummyModel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:AddFeatureDummyModel(string dummyTag, string modelTag);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:dummyTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
:modelTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:Area();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==At==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:At(int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateBestNatureYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateBestNatureYield([[Lua Game Objects/YieldTypes|YieldTypes]] eIndex, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateImprovementYieldChange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateImprovementYieldChange([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/YieldTypes|YieldTypes]] eYield, [[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer, boolean bOptimal, [[Lua Game Objects/RouteTypes|RouteTypes]] eAssumeThisRoute);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bOptimal&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAssumeThisRoute&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateNatureYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateNatureYield([[Lua Game Objects/YieldTypes|YieldTypes]] eIndex, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bIgnoreFeature = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreFeature&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateTotalBestNatureYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateTotalBestNatureYield([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateYield([[Lua Game Objects/YieldTypes|YieldTypes]] eIndex, boolean bDisplay);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDisplay&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanBuild==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:CanBuild([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, [[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveFeature==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveImprovement==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:CanHaveImprovement([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bPotential);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bPotential&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:CanHaveResource([[Lua Game Objects/ResourceTypes|ResourceTypes]] eResource, boolean bIgnoreLatitude);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eResource&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreLatitude&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanSeePlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeBuildProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:ChangeBuildProgress([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, int iChange, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeCulture==&lt;br /&gt;
Alters the culture &#039;yield&#039; of the plot. This gives the tile a culture yield like that of a tile with a monument.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeCulture(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::The amount to change the tile&#039;s culture value by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeExtraMovePathCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeExtraMovePathCost(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeImprovementDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeImprovementDuration(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeInvisibleVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeInvisibleVisibilityCount([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/InvisibleTypes|InvisibleTypes]] eInvisible, int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNumResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeNumResource(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeOwnershipDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeOwnershipDuration(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeUpgradeProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeUpgradeProgress(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeVisibilityCount([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, int iChange, [[Lua Game Objects/InvisibleTypes|InvisibleTypes]] eSeeInvisibleType, boolean bInformExplorationTracking, boolean bAlwaysSeeInvisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eSeeInvisibleType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bInformExplorationTracking&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlwaysSeeInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountNumAirUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CountNumAirUnits([[Lua Game Objects/TeamTypes|TeamTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:DefenseModifier([[Lua Game Objects/TeamTypes|TeamTypes]] iDefendTeam, boolean bIgnoreBuilding, boolean bHelp);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iDefendTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreBuilding&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bHelp&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Erase==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:Erase();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestDefender==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetBestDefender([[Lua Game Objects/PlayerTypes|PlayerTypes]] eOwner, [[Lua Game Objects/PlayerTypes|PlayerTypes]] eAttackingPlayer, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pAttacker, boolean bTestAtWar, boolean bTestPotentialEnemy, boolean bTestCanMove);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwner&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAttackingPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pAttacker&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestAtWar&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestPotentialEnemy&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestCanMove&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildProgress([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildTime([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildTurnsLeft==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildTurnsLeft([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, int iNowExtra, int iThenExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iNowExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iThenExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildTurnsTotal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildTurnsTotal([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCityRadiusCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetCityRadiusCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetContinentArtType==&lt;br /&gt;
&#039;&#039;Determines continent for plot type.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetContinentArtType()&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No parameters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Returns number 0=Ocean, 1=America, 2=Asia, 3=Africa, 4=Europa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local plot = Map.GetPlot(x, y);&lt;br /&gt;
if (plot:GetContinentArtType() == 1) then&lt;br /&gt;
print(&amp;quot;America&amp;quot;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCulture==&lt;br /&gt;
Determines the amount of culture yielded by working the plot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetCulture();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The amount of culture yielded by working the plot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraMovePathCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetExtraMovePathCost();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFeatureProduction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetFeatureProduction([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/City|&amp;lt;City&amp;gt;]] ppCity);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ppCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFeatureType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFeatureVariety==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetFeatureVariety();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFoundValue==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetFoundValue([[Lua Game Objects/PlayerTypes|PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetImprovementDuration();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ImprovementTypes|ImprovementTypes]] plot:GetImprovementType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInlandCorner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot plot:GetInlandCorner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInvisibleVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetInvisibleVisibilityCount([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/InvisibleTypes|InvisibleTypes]] eInvisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetLatitude==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetLatitude();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNearestLandArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNearestLandArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNearestLandPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetNearestLandPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNonObsoleteResourceType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ResourceTypes|ResourceTypes]] plot:GetNonObsoleteResourceType([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumDefenders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumDefenders([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumFriendlyUnitsOfType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumFriendlyUnitsOfType([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumResource();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumUnits();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVisibleEnemyDefenders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumVisibleEnemyDefenders([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVisiblePotentialEnemyDefenders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumVisiblePotentialEnemyDefenders([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] plot:GetOwner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetOwnershipDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetOwnershipDuration();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerCityRadiusCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetPlayerCityRadiusCount([[Lua Game Objects/PlayerTypes|PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlotCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetPlotCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlotType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlotTypes|PlotTypes]] plot:GetPlotType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReconCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetReconCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetResourceType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ResourceTypes|ResourceTypes]] plot:GetResourceType([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedImprovementType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ImprovementTypes|ImprovementTypes]] plot:GetRevealedImprovementType([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] plot:GetRevealedOwner([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedRouteType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/RouteTypes|RouteTypes]] plot:GetRevealedRouteType([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] plot:GetRevealedTeam([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverCrossingCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetRiverCrossingCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverEFlowDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] plot:GetRiverEFlowDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverSEFlowDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] plot:GetRiverSEFlowDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverSWFlowDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] plot:GetRiverSWFlowDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRouteType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/RouteTypes|RouteTypes]] plot:GetRouteType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string plot:GetScriptData();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSelectedUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetSelectedUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTerrainType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetUnit(int iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitPower==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetUnitPower([[Lua Game Objects/PlayerTypes|PlayerTypes]] eOwner);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwner&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUpgradeProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetUpgradeProgress();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUpgradeTimeLeft==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetUpgradeTimeLeft([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetVisibilityCount([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWorkingCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetWorkingCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWorkingCityOverride==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetWorkingCityOverride();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetX==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetX();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetY();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetYield([[Lua Game Objects/YieldTypes|YieldTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetYieldWithBuild==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:GetYieldWithBuild();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HasBarbarianCamp==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HasYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:HasYield();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsActiveVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsActiveVisible(boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentNonrevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentNonrevealed([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentNonvisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentNonvisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentOwned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentOwned();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentPlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer, boolean bLandOnly);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bLandOnly&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentRevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentRevealed([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentTeam([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bLandOnly);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bLandOnly&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentToArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentToArea([[Lua Game Objects/Area|&amp;lt;Area&amp;gt;]] pArea);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pArea&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentToLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentToLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentToShallowWater==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentToShallowWater();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentVisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBarbarian==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsBarbarian();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBeingWorked==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsBeingWorked();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBestAdjacentFound==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsBestAdjacentFound([[Lua Game Objects/PlayerTypes|PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildRemovesFeature==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCityRadius==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:IsCityRadius();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCoastalLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsCoastalLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEnemyCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsEnemyCity([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFighting==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFighting();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFlatlands==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFlatlands();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFreshWater==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFreshWater();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFriendlyCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFriendlyCity([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit, boolean bCheckImprovement);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCheckImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFriendlyTerritory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFriendlyTerritory([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGoody==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsGoody();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHills==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsHills();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsImpassable==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsImpassable();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsImprovementPillaged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsImprovementPillaged();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInvisibleVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsInvisibleVisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/InvisibleTypes|InvisibleTypes]] eInvisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsLake==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsLake();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsMountain==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsMountain();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNEOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsNEOfRiver();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNone==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsNone();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsNWOfRiver();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOpenGround==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsOpenGround();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOwned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsOwned();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOwnershipScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsOwnershipScore();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPlayerCityRadius==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsPlayerCityRadius([[Lua Game Objects/PlayerTypes|PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPotentialCityWork==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsPotentialCityWork();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPotentialCityWorkForArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsPotentialCityWorkForArea([[Lua Game Objects/Area|&amp;lt;Area&amp;gt;]] pArea);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pArea&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsResourceConnectedByImprovement==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRevealed([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRevealedBarbarian==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRevealedBarbarian();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRevealedGoody==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRevealedGoody([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverConnection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverConnection([[Lua Game Objects/DirectionTypes|DirectionTypes]] eDirection);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eDirection&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossing==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverCrossing([[Lua Game Objects/DirectionTypes|DirectionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossingFlowClockwise==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossingToPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverCrossingToPlot([[Lua Game Objects/DirectionTypes|DirectionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverSide==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverSide();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRoughGround==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRoughGround();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRoute==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRoute();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRoutePillaged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsStartingPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsStartingPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTradeRoute==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsValidDomainForAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsValidDomainForAction([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsValidDomainForLocation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsValidDomainForLocation([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleEnemyDefender==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleEnemyDefender([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleEnemyUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleEnemyUnit([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleOtherUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleOtherUnit([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleToWatchingHuman==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleToWatchingHuman();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWater==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWithinTeamCityRadius==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsWithinTeamCityRadius([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/PlayerTypes|PlayerTypes]] eIgnorePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eIgnorePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsWOfRiver();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MovementCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:MovementCost([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pFromPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pFromPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NukeExplosion==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:NukeExplosion(int iRange, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pNukeUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pNukeUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PickFeatureDummyTag==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string plot:PickFeatureDummyTag(int mouseX, int mouseY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:mouseX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:mouseY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RemoveGoody==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:RemoveGoody();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ResetFeatureModel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ResetFeatureModel();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SeeFromLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:SeeFromLevel([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SeeThroughLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:SeeThroughLevel();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:SetArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetContinentArtType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetFeatureDummyTexture==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetFeatureDummyTexture(string dummyTag, string textureTag);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:dummyTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
:textureTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetFeatureDummyVisibility==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetFeatureDummyVisibility(string dummyTag, boolean show);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:dummyTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
:show&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetFeatureType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetImprovementDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetImprovementDuration(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetImprovementPillaged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetImprovementType(boolean b);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:b&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetImprovementType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetImprovementType([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNEOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetNEOfRiver(boolean bNewValue, [[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] eRiverDir);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eRiverDir&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNumResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetNumResource(int iNum);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNum&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetNWOfRiver(boolean bNewValue, [[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] eRiverDir);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eRiverDir&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetOwner([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewValue, int iAcquiringCityID, boolean bCheckUnits = true, boolean bUpdateResources = true);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iAcquiringCityID&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCheckUnits&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bUpdateResources&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOwnershipDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetOwnershipDuration(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPlotType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetPlotType([[Lua Game Objects/PlotTypes|PlotTypes]] eNewValue, boolean bRecalculate, boolean bRebuildGraphics);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bRecalculate&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bRebuildGraphics&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetResourceType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetResourceType([[Lua Game Objects/ResourceTypes|ResourceTypes]] eNewValue, int iNumResource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iNumResource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetRevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetRevealed([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bNewValue, boolean bTerrainOnly, [[Lua Game Objects/TeamTypes|TeamTypes]] eFromTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTerrainOnly&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eFromTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetRouteType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetRouteType([[Lua Game Objects/RouteTypes|RouteTypes]] eNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetScriptData(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStartingPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetStartingPlot(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetTerrainType==&lt;br /&gt;
&#039;&#039;Use to set the terrain on a given plot.  &amp;lt;br&amp;gt;Graphics will refresh only after a save, exit to main menu and reload&amp;lt;br&amp;gt;Use with [[Lua_Game_Objects/Plot#GetTerrainType|plot:GetTerrainType]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:SetTerrainType([[TerrainTypes]] type);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetUpgradeProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetUpgradeProgress(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetWOfRiver(boolean bNewValue, [[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] eRiverDir);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eRiverDir&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ShareAdjacentArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:ShareAdjacentArea([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateFog==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:UpdateFog();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateVisibility==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:UpdateVisibility();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WaterArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:WaterArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* Other [[Lua Game Objects]]&lt;br /&gt;
* Querying database data over [[Lua Game Objects/GameInfo|GameInfo]]&lt;br /&gt;
* [[Gameplay Database Overview#Lua_Exposures|Gameplay Database Overview]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Plot&amp;diff=9215</id>
		<title>Lua Game Objects/Plot</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Plot&amp;diff=9215"/>
		<updated>2011-10-27T16:57:50Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;Plot objects represent a single instance of CvPlot.  =Member Methods=  ==AddFeatureDummyModel== &amp;#039;&amp;#039;&amp;lt;summary&amp;gt;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Usage&amp;#039;&amp;#039;&amp;#039;  void plot:AddFeatureDummyModel(string dummyTag, string...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plot objects represent a single instance of CvPlot.&lt;br /&gt;
&lt;br /&gt;
=Member Methods=&lt;br /&gt;
&lt;br /&gt;
==AddFeatureDummyModel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:AddFeatureDummyModel(string dummyTag, string modelTag);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:dummyTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
:modelTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:Area();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==At==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:At(int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateBestNatureYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateBestNatureYield([[Lua Game Objects/YieldTypes|YieldTypes]] eIndex, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateImprovementYieldChange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateImprovementYieldChange([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/YieldTypes|YieldTypes]] eYield, [[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer, boolean bOptimal, [[Lua Game Objects/RouteTypes|RouteTypes]] eAssumeThisRoute);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bOptimal&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAssumeThisRoute&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateNatureYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateNatureYield([[Lua Game Objects/YieldTypes|YieldTypes]] eIndex, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bIgnoreFeature = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreFeature&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateTotalBestNatureYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateTotalBestNatureYield([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CalculateYield([[Lua Game Objects/YieldTypes|YieldTypes]] eIndex, boolean bDisplay);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDisplay&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanBuild==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:CanBuild([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, [[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveFeature==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveImprovement==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:CanHaveImprovement([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bPotential);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bPotential&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:CanHaveResource([[Lua Game Objects/ResourceTypes|ResourceTypes]] eResource, boolean bIgnoreLatitude);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eResource&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreLatitude&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanSeePlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeBuildProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:ChangeBuildProgress([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, int iChange, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeCulture==&lt;br /&gt;
Alters the culture &#039;yield&#039; of the plot. This gives the tile a culture yield like that of a tile with a monument.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeCulture(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::The amount to change the tile&#039;s culture value by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeExtraMovePathCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeExtraMovePathCost(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeImprovementDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeImprovementDuration(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeInvisibleVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeInvisibleVisibilityCount([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/InvisibleTypes|InvisibleTypes]] eInvisible, int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNumResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeNumResource(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeOwnershipDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeOwnershipDuration(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeUpgradeProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeUpgradeProgress(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ChangeVisibilityCount([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, int iChange, [[Lua Game Objects/InvisibleTypes|InvisibleTypes]] eSeeInvisibleType, boolean bInformExplorationTracking, boolean bAlwaysSeeInvisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eSeeInvisibleType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bInformExplorationTracking&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlwaysSeeInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountNumAirUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:CountNumAirUnits([[Lua Game Objects/TeamTypes|TeamTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:DefenseModifier([[Lua Game Objects/TeamTypes|TeamTypes]] iDefendTeam, boolean bIgnoreBuilding, boolean bHelp);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iDefendTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreBuilding&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bHelp&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Erase==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:Erase();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestDefender==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetBestDefender([[Lua Game Objects/PlayerTypes|PlayerTypes]] eOwner, [[Lua Game Objects/PlayerTypes|PlayerTypes]] eAttackingPlayer, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pAttacker, boolean bTestAtWar, boolean bTestPotentialEnemy, boolean bTestCanMove);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwner&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAttackingPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pAttacker&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestAtWar&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestPotentialEnemy&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestCanMove&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildProgress([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildTime([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildTurnsLeft==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildTurnsLeft([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, int iNowExtra, int iThenExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iNowExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iThenExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildTurnsTotal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetBuildTurnsTotal([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCityRadiusCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetCityRadiusCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetContinentArtType==&lt;br /&gt;
&#039;&#039;Determines continent for plot type.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetContinentArtType()&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No parameters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Returns number 0=Ocean, 1=America, 2=Asia, 3=Africa, 4=Europa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local plot = Map.GetPlot(x, y);&lt;br /&gt;
if (plot:GetContinentArtType() == 1) then&lt;br /&gt;
print(&amp;quot;America&amp;quot;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCulture==&lt;br /&gt;
Determines the amount of culture yielded by working the plot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetCulture();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The amount of culture yielded by working the plot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraMovePathCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetExtraMovePathCost();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFeatureProduction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetFeatureProduction([[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/City|&amp;lt;City&amp;gt;]] ppCity);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ppCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFeatureType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFeatureVariety==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetFeatureVariety();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFoundValue==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetFoundValue([[Lua Game Objects/PlayerTypes|PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetImprovementDuration();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ImprovementTypes|ImprovementTypes]] plot:GetImprovementType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInlandCorner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot plot:GetInlandCorner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInvisibleVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetInvisibleVisibilityCount([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/InvisibleTypes|InvisibleTypes]] eInvisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetLatitude==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetLatitude();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNearestLandArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNearestLandArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNearestLandPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetNearestLandPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNonObsoleteResourceType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ResourceTypes|ResourceTypes]] plot:GetNonObsoleteResourceType([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumDefenders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumDefenders([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumFriendlyUnitsOfType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumFriendlyUnitsOfType([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumResource();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumUnits();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVisibleEnemyDefenders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumVisibleEnemyDefenders([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVisiblePotentialEnemyDefenders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetNumVisiblePotentialEnemyDefenders([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] plot:GetOwner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetOwnershipDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetOwnershipDuration();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerCityRadiusCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetPlayerCityRadiusCount([[Lua Game Objects/PlayerTypes|PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlotCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetPlotCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlotType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlotTypes|PlotTypes]] plot:GetPlotType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReconCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetReconCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetResourceType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ResourceTypes|ResourceTypes]] plot:GetResourceType([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedImprovementType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ImprovementTypes|ImprovementTypes]] plot:GetRevealedImprovementType([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] plot:GetRevealedOwner([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedRouteType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/RouteTypes|RouteTypes]] plot:GetRevealedRouteType([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRevealedTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] plot:GetRevealedTeam([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverCrossingCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetRiverCrossingCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverEFlowDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] plot:GetRiverEFlowDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverSEFlowDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] plot:GetRiverSEFlowDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverSWFlowDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] plot:GetRiverSWFlowDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRouteType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/RouteTypes|RouteTypes]] plot:GetRouteType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string plot:GetScriptData();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSelectedUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetSelectedUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTerrainType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetUnit(int iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitPower==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetUnitPower([[Lua Game Objects/PlayerTypes|PlayerTypes]] eOwner);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwner&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUpgradeProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetUpgradeProgress();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUpgradeTimeLeft==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetUpgradeTimeLeft([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVisibilityCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetVisibilityCount([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWorkingCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetWorkingCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWorkingCityOverride==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:GetWorkingCityOverride();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetX==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetX();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetY();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:GetYield([[Lua Game Objects/YieldTypes|YieldTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetYieldWithBuild==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:GetYieldWithBuild();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HasBarbarianCamp==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HasYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:HasYield();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsActiveVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsActiveVisible(boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentNonrevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentNonrevealed([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentNonvisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentNonvisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentOwned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentOwned();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentPlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer, boolean bLandOnly);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bLandOnly&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentRevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentRevealed([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentTeam([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bLandOnly);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bLandOnly&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentToArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentToArea([[Lua Game Objects/Area|&amp;lt;Area&amp;gt;]] pArea);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pArea&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentToLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentToLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentToShallowWater==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentToShallowWater();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAdjacentVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsAdjacentVisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBarbarian==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsBarbarian();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBeingWorked==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsBeingWorked();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBestAdjacentFound==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsBestAdjacentFound([[Lua Game Objects/PlayerTypes|PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildRemovesFeature==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCityRadius==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:IsCityRadius();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCoastalLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsCoastalLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEnemyCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsEnemyCity([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFighting==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFighting();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFlatlands==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFlatlands();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFreshWater==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFreshWater();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFriendlyCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFriendlyCity([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit, boolean bCheckImprovement);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCheckImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFriendlyTerritory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsFriendlyTerritory([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGoody==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsGoody();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHills==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsHills();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsImpassable==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsImpassable();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsImprovementPillaged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsImprovementPillaged();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInvisibleVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsInvisibleVisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/InvisibleTypes|InvisibleTypes]] eInvisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eInvisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsLake==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsLake();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsMountain==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsMountain();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNEOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsNEOfRiver();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNone==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsNone();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsNWOfRiver();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOpenGround==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsOpenGround();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOwned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsOwned();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOwnershipScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsOwnershipScore();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPlayerCityRadius==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsPlayerCityRadius([[Lua Game Objects/PlayerTypes|PlayerTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPotentialCityWork==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsPotentialCityWork();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPotentialCityWorkForArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsPotentialCityWorkForArea([[Lua Game Objects/Area|&amp;lt;Area&amp;gt;]] pArea);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pArea&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsResourceConnectedByImprovement==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRevealed([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRevealedBarbarian==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRevealedBarbarian();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRevealedGoody==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRevealedGoody([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverConnection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverConnection([[Lua Game Objects/DirectionTypes|DirectionTypes]] eDirection);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eDirection&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossing==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverCrossing([[Lua Game Objects/DirectionTypes|DirectionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossingFlowClockwise==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossingToPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverCrossingToPlot([[Lua Game Objects/DirectionTypes|DirectionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverSide==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRiverSide();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRoughGround==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRoughGround();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRoute==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsRoute();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRoutePillaged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsStartingPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsStartingPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTradeRoute==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsValidDomainForAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsValidDomainForAction([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsValidDomainForLocation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsValidDomainForLocation([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleEnemyDefender==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleEnemyDefender([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleEnemyUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleEnemyUnit([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleOtherUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleOtherUnit([[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVisibleToWatchingHuman==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsVisibleToWatchingHuman();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWater==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWithinTeamCityRadius==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsWithinTeamCityRadius([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/PlayerTypes|PlayerTypes]] eIgnorePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eIgnorePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:IsWOfRiver();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MovementCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:MovementCost([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pFromPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pFromPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NukeExplosion==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:NukeExplosion(int iRange, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pNukeUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pNukeUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PickFeatureDummyTag==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string plot:PickFeatureDummyTag(int mouseX, int mouseY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:mouseX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:mouseY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RemoveGoody==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:RemoveGoody();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ResetFeatureModel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:ResetFeatureModel();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SeeFromLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:SeeFromLevel([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SeeThroughLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:SeeThroughLevel();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int plot:SetArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetContinentArtType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetFeatureDummyTexture==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetFeatureDummyTexture(string dummyTag, string textureTag);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:dummyTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
:textureTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetFeatureDummyVisibility==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetFeatureDummyVisibility(string dummyTag, boolean show);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:dummyTag&lt;br /&gt;
::No Description Available&lt;br /&gt;
:show&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetFeatureType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetImprovementDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetImprovementDuration(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetImprovementPillaged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetImprovementType(boolean b);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:b&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetImprovementType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetImprovementType([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNEOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetNEOfRiver(boolean bNewValue, [[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] eRiverDir);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eRiverDir&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNumResource==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetNumResource(int iNum);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNum&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetNWOfRiver(boolean bNewValue, [[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] eRiverDir);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eRiverDir&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetOwner([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewValue, int iAcquiringCityID, boolean bCheckUnits = true, boolean bUpdateResources = true);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iAcquiringCityID&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCheckUnits&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bUpdateResources&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOwnershipDuration==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetOwnershipDuration(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPlotType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetPlotType([[Lua Game Objects/PlotTypes|PlotTypes]] eNewValue, boolean bRecalculate, boolean bRebuildGraphics);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bRecalculate&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bRebuildGraphics&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetResourceType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetResourceType([[Lua Game Objects/ResourceTypes|ResourceTypes]] eNewValue, int iNumResource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iNumResource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetRevealed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetRevealed([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bNewValue, boolean bTerrainOnly, [[Lua Game Objects/TeamTypes|TeamTypes]] eFromTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTerrainOnly&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eFromTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetRouteType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetRouteType([[Lua Game Objects/RouteTypes|RouteTypes]] eNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetScriptData(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStartingPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetStartingPlot(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetTerrainType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:SetTerrainType([[TerrainTypes]] type);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetUpgradeProgress==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetUpgradeProgress(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetWOfRiver==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:SetWOfRiver(boolean bNewValue, [[Lua Game Objects/FlowDirectionTypes|FlowDirectionTypes]] eRiverDir);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eRiverDir&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ShareAdjacentArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean plot:ShareAdjacentArea([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateFog==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:UpdateFog();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateVisibility==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void plot:UpdateVisibility();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WaterArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
plot:WaterArea();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* Other [[Lua Game Objects]]&lt;br /&gt;
* Querying database data over [[Lua Game Objects/GameInfo|GameInfo]]&lt;br /&gt;
* [[Gameplay Database Overview#Lua_Exposures|Gameplay Database Overview]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=TerrainTypes&amp;diff=9214</id>
		<title>TerrainTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=TerrainTypes&amp;diff=9214"/>
		<updated>2011-10-27T16:55:57Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;*	TERRAIN_GRASS *	TERRAIN_PLAINS *	TERRAIN_DESERT *	TERRAIN_TUNDRA *	TERRAIN_SNOW *	TERRAIN_COAST *	TERRAIN_OCEAN *	TERRAIN_MOUNTAIN *	TERRAIN_HILL&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*	TERRAIN_GRASS&lt;br /&gt;
*	TERRAIN_PLAINS&lt;br /&gt;
*	TERRAIN_DESERT&lt;br /&gt;
*	TERRAIN_TUNDRA&lt;br /&gt;
*	TERRAIN_SNOW&lt;br /&gt;
*	TERRAIN_COAST&lt;br /&gt;
*	TERRAIN_OCEAN&lt;br /&gt;
*	TERRAIN_MOUNTAIN&lt;br /&gt;
*	TERRAIN_HILL&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ5_Asset_Types&amp;diff=9213</id>
		<title>Civ5 Asset Types</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ5_Asset_Types&amp;diff=9213"/>
		<updated>2011-10-27T16:55:26Z</updated>

		<summary type="html">&lt;p&gt;Human machine: added TerrainTypes page thanks Deanej for the cleanup!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[BuildTypes]]&lt;br /&gt;
* [[ControlTypes]]&lt;br /&gt;
* [[ImprovementTypes]]&lt;br /&gt;
* [[UnitTypes]]&lt;br /&gt;
* [[TerrainTypes]]&lt;br /&gt;
* [[YieldTypes]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Game&amp;diff=9211</id>
		<title>Lua Game Objects/Game</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Game&amp;diff=9211"/>
		<updated>2011-10-26T14:04:14Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* SetOption */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game namespace represents the currently active CvGame instance.&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Lua Game Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
=Static Methods=&lt;br /&gt;
&lt;br /&gt;
==AddPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.addPlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewPlayer, [[Lua Game Objects/LeaderHeadTypes|LeaderHeadTypes]] eLeader, [[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCiv);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eLeader&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eCiv&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateOptionsChecksum==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.calculateOptionsChecksum();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateSyncChecksum==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.calculateSyncChecksum();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHandleAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.CanHandleAction(int iAction, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iAction&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveSecretaryGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.canHaveSecretaryGeneral([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanTrainNukes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.canTrainNukes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeDiploVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeDiploVote([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource, int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeMaxTurns(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNoNukesCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeNoNukesCount(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNukesExploded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeNukesExploded(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangePlotExtraCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changePlotExtraCost(int iX, int iY, int iExtraCost);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtraCost&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseBuilding==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseProject==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPushOrder==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPushOrder([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/OrderTypes|OrderTypes]] eOrder, int iData, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eOrder&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivPlayersAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivPlayersAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivPlayersEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivPlayersEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivTeamsAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivTeamsAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivTeamsEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivTeamsEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountHumanPlayersAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countHumanPlayersAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountHumanPlayersEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countHumanPlayersEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountKnownTechNumTeams==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countKnownTechNumTeams([[Lua Game Objects/TechTypes|TechTypes]] eTech);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTech&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountNumHumanGameTurnActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countNumHumanGameTurnActive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountPossibleVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countPossibleVote([[Lua Game Objects/VoteTypes|VoteTypes]] eVote, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountTotalCivPower==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countTotalCivPower();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountTotalNukeUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countTotalNukeUnits();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CycleCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cycleCities(boolean bForward, boolean bAdd);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAdd&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CyclePlotUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.cyclePlotUnits([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bForward, boolean bAuto, int iCount);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAuto&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iCount&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CycleUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cycleUnits(boolean bClear, boolean bForward, boolean bWorkers);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bClear&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bWorkers&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoControl==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoControl([[Lua Game Objects/ControlTypes|ControlTypes]] eControl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eControl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoFromUIDiploEvent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoFromUIDiploEvent([[Lua Game Objects/FromUIDiploEventTypes|FromUIDiploEventTypes]] eEvent, [[Lua Game Objects/PlayerTypes|PlayerTypes]] eAIPlayer, int iArg1, int iArg2, int iArg3);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eEvent&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAIPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg3&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoMinorGoldGift==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoMinorGoldGift(int iGold);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==func) RegisterMethod(L, l##func, #func==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoMinorGoldGift(int iGold);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameplayDiplomacyAILeaderMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActiveCivilizationType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CivilizationTypes|CivilizationTypes]] Game.getActiveCivilizationType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] Game.getActivePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActiveTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getActiveTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjustedLandPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAdjustedLandPercent([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjustedPopulationPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAdjustedPopulationPercent([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdvisorCheckFlags==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdvisorCounsel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAIAutoPlay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAIAutoPlay();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAllowRClickMovementWhileScrolling==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestGreatPeoplePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestGreatPeoplePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestLandUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/UnitTypes|UnitTypes]] Game.getBestLandUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestLandUnitCombat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getBestLandUnitCombat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestPoliciesPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestPoliciesPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestWondersPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestWondersPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildingClassCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getBuildingClassCreatedCount([[Lua Game Objects/BuildingClassTypes|BuildingClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCalendar==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CalendarTypes|CalendarTypes]] Game.getCalendar();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCurrentEra==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/EraTypes|EraTypes]] Game.getCurrentEra();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCustomOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDiploResponse==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string Game.GetDiploResponse( leaderType,  responseType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:leaderType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:responseType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetElapsedGameTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getElapsedGameTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetEstimateEndTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getEstimateEndTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameSpeedType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/GameSpeedTypes|GameSpeedTypes]] Game.getGameSpeedType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameState==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/GameStateTypes|GameStateTypes]] Game.getGameState();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getGameTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurnYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getGameTurnYear();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetHandicapType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/HandicapTypes|HandicapTypes]] Game.getHandicapType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementUpgradeTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getImprovementUpgradeTime([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitTech();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxCityElimination==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxCityElimination();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxTech();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMinutesPlayed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMinutesPlayed();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
wstring Game.getName();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNoNukesCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNoNukesCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNukesExploded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNukesExploded();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumAdvancedStartPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumAdvancedStartPoints();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumCities();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumCivCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumCivCities();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumGameTurnActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumGameTurnActive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumHumanPlayers==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumHumanPlayers();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumReplayMessages==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
uint Game.getNumReplayMessages();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceRequiredForBuilding==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceRequiredForUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVictoryVotesTallied==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumVictoryVotesTallied();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVotesForTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumVotesForTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumWorldWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumWorldWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPausePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPausePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPitbossTurnTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPitbossTurnTime();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerRank==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerRank([[Lua Game Objects/PlayerTypes|PlayerTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerScore([[Lua Game Objects/PlayerTypes|PlayerTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerVote([[Lua Game Objects/PlayerTypes|PlayerTypes]] eOwnerIndex, int iVoteId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwnerIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iVoteId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetProductionPerPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getProductionPerPopulation([[Lua Game Objects/HurryTypes|HurryTypes]] eHurry);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eHurry&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetProjectCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getProjectCreatedCount([[Lua Game Objects/ProjectTypes|ProjectTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRankPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] Game.getRankPlayer(int iRank);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRank&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRankTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.getRankTeam(int iRank);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRank&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayInfo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.getReplayInfo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageColor==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ColorTypes|ColorTypes]] Game.getReplayMessageColor(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlayer(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlotX==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlotX(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlotY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlotY(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageText==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
wstring Game.getReplayMessageText(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessageTurn(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ReplayMessageTypes|ReplayMessageTypes]] Game.getReplayMessageType(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetResourceUsageType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string Game.getScriptData();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSecretaryGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getSecretaryGeneral([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSecretaryGeneralTimer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getSecretaryGeneralTimer(int iVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartEra==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/EraTypes|EraTypes]] Game.getStartEra();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getStartTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getStartYear();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTargetScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTargetScore();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeamRank==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTeamRank([[Lua Game Objects/TeamTypes|TeamTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeamScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTeamScore([[Lua Game Objects/TeamTypes|TeamTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTotalPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTotalPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTurnSlice==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTurnSlice();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTurnYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTurnYear(int iGameTurn);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGameTurn&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTutorialLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitClassCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getUnitClassCreatedCount([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getUnitCreatedCount([[Lua Game Objects/UnitTypes|UnitTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitedNationsCountdown==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.GetUnitedNationsCountdown();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVictory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/VictoryTypes|VictoryTypes]] Game.getVictory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteCast==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.GetVoteCast();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteOutcome==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteOutcome([[Lua Game Objects/VoteTypes|VoteTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteRequired==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteRequired([[Lua Game Objects/VoteTypes|VoteTypes]] eVote, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVotesNeededForDiploVictory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetVotesNeededForDiploVictory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteTimer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteTimer(int iVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWinner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.getWinner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWinningTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetWinningTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GoldenAgeLength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.goldenAgeLength();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HandleAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.HandleAction( iAction);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iAction&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingClassMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isBuildingClassMaxedOut([[Lua Game Objects/BuildingClassTypes|BuildingClassTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isBuildingEverActive([[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuilding);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuilding&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsChooseElection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isChooseElection([[Lua Game Objects/VoteTypes|VoteTypes]] eVote);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCircumnavigated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isCircumnavigated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCivEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isCivEverActive([[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCivilization);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eCivilization&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCombatWarned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDiploVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isDiploVote([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverAttackedTutorial==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverRightClickMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFinalInitialized==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isFinalInitialized();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGameMultiPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isGameMultiPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHotSeat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isHotSeat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInAdvancedStart==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isInAdvancedStart();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsLeaderEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isLeaderEverActive([[Lua Game Objects/LeaderHeadTypes|LeaderHeadTypes]] eLeader);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eLeader&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsMPOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isMPOption([[Lua Game Objects/MultiplayerOptionTypes|MultiplayerOptionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNetworkMultiPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNetworkMultiPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNoNukes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNoNukes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNukesValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNukesValid();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOption==&lt;br /&gt;
&#039;&#039;Retrieves the state of a specified Game Option&amp;lt;br&amp;gt;Use with [[Lua_Game_Objects/Game#SetOption|Game.SetOption]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isOption([[Lua Game Objects/GameOptionTypes|GameOptionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Game.IsOption(GameOptionTypes.GAMEOPTION_NO_GOODY_HUTS);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPaused==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPaused();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPbem==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPbem();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPitboss==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPitboss();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsProjectMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isProjectMaxedOut([[Lua Game Objects/ProjectTypes|ProjectTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsProjectRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsScoreDirty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isScoreDirty();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSimultaneousTeamTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isSimultaneousTeamTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSpecialUnitValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isSpecialUnitValid([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsStaticTutorialActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamGame==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamGame();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamVote([[Lua Game Objects/VoteTypes|VoteTypes]] eVote);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamVoteEligible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamVoteEligible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTechRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTutorialDebugging==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTutorialLogging==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitClassMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isUnitClassMaxedOut([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isUnitEverActive([[Lua Game Objects/UnitTypes|UnitTypes]] eUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVictoryValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isVictoryValid([[Lua Game Objects/VictoryTypes|VictoryTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVotePassed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isVotePassed([[Lua Game Objects/VoteTypes|VoteTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeCircumnavigated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeCircumnavigated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeNukesValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeNukesValid(boolean bValid);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bValid&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeSpecialUnitValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeSpecialUnitValid([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.Rand( max_num,  log);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:max_num&lt;br /&gt;
::No Description Available&lt;br /&gt;
:log&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ReviveActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.ReviveActivePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SaveReplay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.saveReplay(int iPlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectedCitiesGameNetMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectedCitiesGameNetMessage(int eMessage, int iData2, int iData3, int iData4, boolean bOption, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMessage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData3&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData4&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bOption&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectionListGameNetMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectionListGameNetMessage(int eMessage, int iData2 = -1, int iData3 = -1, int iData4 = -1, int iFlags = 0, boolean bAlt = false, boolean bShift = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMessage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData3&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData4&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iFlags&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectionListMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectionListMove([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setActivePlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewValue, boolean bForceHotSeat);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForceHotSeat&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorCheckFlags==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorRecommenderCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorRecommenderTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAIAutoPlay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setAIAutoPlay(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetCombatWarned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.setDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEstimateEndTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setEstimateEndTurn(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEverRightClickMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetGameTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setGameTurn(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMaxCityElimination==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setMaxCityElimination(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setMaxTurns(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setName( szName);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szName&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNumAdvancedStartPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setNumAdvancedStartPoints(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOption==&lt;br /&gt;
&#039;&#039;Sets the state of a specified Game Option&amp;lt;br&amp;gt;Can use with [[Lua_Game_Objects/Game#IsOption|Game.IsOption]] to get the state of a Game Option&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setOption([[Lua Game Objects/GameOptionTypes|GameOptionTypes]] eIndex, boolean bEnabled);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::[[Lua Game Objects/GameOptionTypes|GameOptionTypes]] ID&lt;br /&gt;
:bEnabled&lt;br /&gt;
::Set Game Option on (true) or off (false)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Game.SetOption(GameOptionTypes.GAMEOPTION_NO_GOODY_HUTS, true);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPausePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPitbossTurnTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setPitbossTurnTime(int iHours);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iHours&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPlotExtraYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setPlotExtraYield(int iX, int iY, [[Lua Game Objects/YieldTypes|YieldTypes]] eYield, int iExtraYield);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtraYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScoreDirty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setScoreDirty(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setScriptData(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStartYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setStartYear(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStaticTutorialActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetTargetScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setTargetScore(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetWinner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setWinner([[Lua Game Objects/TeamTypes|TeamTypes]] eNewWinner, [[Lua Game Objects/VictoryTypes|VictoryTypes]] eNewVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewWinner&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eNewVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ToggleDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.toggleDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateFOW==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.UpdateFOW();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.updateScore(boolean bForce);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bForce&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VictoryDelay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.victoryDelay([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Game&amp;diff=9210</id>
		<title>Lua Game Objects/Game</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Game&amp;diff=9210"/>
		<updated>2011-10-26T13:56:52Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* IsOption */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game namespace represents the currently active CvGame instance.&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Lua Game Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
=Static Methods=&lt;br /&gt;
&lt;br /&gt;
==AddPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.addPlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewPlayer, [[Lua Game Objects/LeaderHeadTypes|LeaderHeadTypes]] eLeader, [[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCiv);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eLeader&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eCiv&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateOptionsChecksum==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.calculateOptionsChecksum();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateSyncChecksum==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.calculateSyncChecksum();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHandleAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.CanHandleAction(int iAction, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iAction&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveSecretaryGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.canHaveSecretaryGeneral([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanTrainNukes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.canTrainNukes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeDiploVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeDiploVote([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource, int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeMaxTurns(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNoNukesCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeNoNukesCount(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNukesExploded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeNukesExploded(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangePlotExtraCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changePlotExtraCost(int iX, int iY, int iExtraCost);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtraCost&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseBuilding==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseProject==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPushOrder==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPushOrder([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/OrderTypes|OrderTypes]] eOrder, int iData, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eOrder&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivPlayersAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivPlayersAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivPlayersEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivPlayersEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivTeamsAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivTeamsAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivTeamsEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivTeamsEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountHumanPlayersAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countHumanPlayersAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountHumanPlayersEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countHumanPlayersEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountKnownTechNumTeams==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countKnownTechNumTeams([[Lua Game Objects/TechTypes|TechTypes]] eTech);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTech&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountNumHumanGameTurnActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countNumHumanGameTurnActive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountPossibleVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countPossibleVote([[Lua Game Objects/VoteTypes|VoteTypes]] eVote, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountTotalCivPower==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countTotalCivPower();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountTotalNukeUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countTotalNukeUnits();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CycleCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cycleCities(boolean bForward, boolean bAdd);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAdd&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CyclePlotUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.cyclePlotUnits([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bForward, boolean bAuto, int iCount);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAuto&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iCount&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CycleUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cycleUnits(boolean bClear, boolean bForward, boolean bWorkers);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bClear&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bWorkers&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoControl==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoControl([[Lua Game Objects/ControlTypes|ControlTypes]] eControl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eControl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoFromUIDiploEvent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoFromUIDiploEvent([[Lua Game Objects/FromUIDiploEventTypes|FromUIDiploEventTypes]] eEvent, [[Lua Game Objects/PlayerTypes|PlayerTypes]] eAIPlayer, int iArg1, int iArg2, int iArg3);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eEvent&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAIPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg3&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoMinorGoldGift==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoMinorGoldGift(int iGold);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==func) RegisterMethod(L, l##func, #func==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoMinorGoldGift(int iGold);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameplayDiplomacyAILeaderMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActiveCivilizationType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CivilizationTypes|CivilizationTypes]] Game.getActiveCivilizationType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] Game.getActivePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActiveTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getActiveTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjustedLandPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAdjustedLandPercent([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjustedPopulationPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAdjustedPopulationPercent([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdvisorCheckFlags==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdvisorCounsel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAIAutoPlay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAIAutoPlay();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAllowRClickMovementWhileScrolling==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestGreatPeoplePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestGreatPeoplePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestLandUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/UnitTypes|UnitTypes]] Game.getBestLandUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestLandUnitCombat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getBestLandUnitCombat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestPoliciesPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestPoliciesPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestWondersPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestWondersPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildingClassCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getBuildingClassCreatedCount([[Lua Game Objects/BuildingClassTypes|BuildingClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCalendar==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CalendarTypes|CalendarTypes]] Game.getCalendar();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCurrentEra==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/EraTypes|EraTypes]] Game.getCurrentEra();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCustomOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDiploResponse==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string Game.GetDiploResponse( leaderType,  responseType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:leaderType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:responseType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetElapsedGameTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getElapsedGameTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetEstimateEndTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getEstimateEndTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameSpeedType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/GameSpeedTypes|GameSpeedTypes]] Game.getGameSpeedType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameState==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/GameStateTypes|GameStateTypes]] Game.getGameState();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getGameTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurnYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getGameTurnYear();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetHandicapType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/HandicapTypes|HandicapTypes]] Game.getHandicapType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementUpgradeTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getImprovementUpgradeTime([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitTech();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxCityElimination==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxCityElimination();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxTech();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMinutesPlayed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMinutesPlayed();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
wstring Game.getName();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNoNukesCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNoNukesCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNukesExploded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNukesExploded();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumAdvancedStartPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumAdvancedStartPoints();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumCities();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumCivCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumCivCities();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumGameTurnActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumGameTurnActive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumHumanPlayers==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumHumanPlayers();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumReplayMessages==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
uint Game.getNumReplayMessages();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceRequiredForBuilding==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceRequiredForUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVictoryVotesTallied==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumVictoryVotesTallied();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVotesForTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumVotesForTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumWorldWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumWorldWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPausePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPausePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPitbossTurnTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPitbossTurnTime();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerRank==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerRank([[Lua Game Objects/PlayerTypes|PlayerTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerScore([[Lua Game Objects/PlayerTypes|PlayerTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerVote([[Lua Game Objects/PlayerTypes|PlayerTypes]] eOwnerIndex, int iVoteId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwnerIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iVoteId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetProductionPerPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getProductionPerPopulation([[Lua Game Objects/HurryTypes|HurryTypes]] eHurry);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eHurry&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetProjectCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getProjectCreatedCount([[Lua Game Objects/ProjectTypes|ProjectTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRankPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] Game.getRankPlayer(int iRank);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRank&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRankTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.getRankTeam(int iRank);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRank&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayInfo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.getReplayInfo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageColor==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ColorTypes|ColorTypes]] Game.getReplayMessageColor(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlayer(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlotX==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlotX(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlotY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlotY(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageText==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
wstring Game.getReplayMessageText(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessageTurn(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ReplayMessageTypes|ReplayMessageTypes]] Game.getReplayMessageType(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetResourceUsageType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string Game.getScriptData();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSecretaryGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getSecretaryGeneral([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSecretaryGeneralTimer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getSecretaryGeneralTimer(int iVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartEra==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/EraTypes|EraTypes]] Game.getStartEra();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getStartTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getStartYear();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTargetScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTargetScore();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeamRank==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTeamRank([[Lua Game Objects/TeamTypes|TeamTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeamScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTeamScore([[Lua Game Objects/TeamTypes|TeamTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTotalPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTotalPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTurnSlice==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTurnSlice();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTurnYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTurnYear(int iGameTurn);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGameTurn&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTutorialLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitClassCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getUnitClassCreatedCount([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getUnitCreatedCount([[Lua Game Objects/UnitTypes|UnitTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitedNationsCountdown==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.GetUnitedNationsCountdown();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVictory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/VictoryTypes|VictoryTypes]] Game.getVictory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteCast==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.GetVoteCast();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteOutcome==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteOutcome([[Lua Game Objects/VoteTypes|VoteTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteRequired==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteRequired([[Lua Game Objects/VoteTypes|VoteTypes]] eVote, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVotesNeededForDiploVictory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetVotesNeededForDiploVictory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteTimer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteTimer(int iVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWinner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.getWinner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWinningTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetWinningTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GoldenAgeLength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.goldenAgeLength();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HandleAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.HandleAction( iAction);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iAction&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingClassMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isBuildingClassMaxedOut([[Lua Game Objects/BuildingClassTypes|BuildingClassTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isBuildingEverActive([[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuilding);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuilding&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsChooseElection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isChooseElection([[Lua Game Objects/VoteTypes|VoteTypes]] eVote);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCircumnavigated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isCircumnavigated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCivEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isCivEverActive([[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCivilization);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eCivilization&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCombatWarned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDiploVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isDiploVote([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverAttackedTutorial==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverRightClickMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFinalInitialized==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isFinalInitialized();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGameMultiPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isGameMultiPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHotSeat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isHotSeat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInAdvancedStart==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isInAdvancedStart();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsLeaderEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isLeaderEverActive([[Lua Game Objects/LeaderHeadTypes|LeaderHeadTypes]] eLeader);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eLeader&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsMPOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isMPOption([[Lua Game Objects/MultiplayerOptionTypes|MultiplayerOptionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNetworkMultiPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNetworkMultiPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNoNukes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNoNukes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNukesValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNukesValid();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOption==&lt;br /&gt;
&#039;&#039;Retrieves the state of a specified Game Option&amp;lt;br&amp;gt;Use with [[Lua_Game_Objects/Game#SetOption|Game.SetOption]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isOption([[Lua Game Objects/GameOptionTypes|GameOptionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Game.IsOption(GameOptionTypes.GAMEOPTION_NO_GOODY_HUTS);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPaused==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPaused();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPbem==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPbem();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPitboss==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPitboss();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsProjectMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isProjectMaxedOut([[Lua Game Objects/ProjectTypes|ProjectTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsProjectRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsScoreDirty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isScoreDirty();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSimultaneousTeamTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isSimultaneousTeamTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSpecialUnitValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isSpecialUnitValid([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsStaticTutorialActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamGame==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamGame();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamVote([[Lua Game Objects/VoteTypes|VoteTypes]] eVote);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamVoteEligible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamVoteEligible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTechRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTutorialDebugging==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTutorialLogging==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitClassMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isUnitClassMaxedOut([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isUnitEverActive([[Lua Game Objects/UnitTypes|UnitTypes]] eUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVictoryValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isVictoryValid([[Lua Game Objects/VictoryTypes|VictoryTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVotePassed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isVotePassed([[Lua Game Objects/VoteTypes|VoteTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeCircumnavigated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeCircumnavigated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeNukesValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeNukesValid(boolean bValid);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bValid&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeSpecialUnitValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeSpecialUnitValid([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.Rand( max_num,  log);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:max_num&lt;br /&gt;
::No Description Available&lt;br /&gt;
:log&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ReviveActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.ReviveActivePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SaveReplay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.saveReplay(int iPlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectedCitiesGameNetMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectedCitiesGameNetMessage(int eMessage, int iData2, int iData3, int iData4, boolean bOption, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMessage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData3&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData4&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bOption&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectionListGameNetMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectionListGameNetMessage(int eMessage, int iData2 = -1, int iData3 = -1, int iData4 = -1, int iFlags = 0, boolean bAlt = false, boolean bShift = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMessage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData3&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData4&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iFlags&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectionListMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectionListMove([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setActivePlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewValue, boolean bForceHotSeat);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForceHotSeat&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorCheckFlags==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorRecommenderCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorRecommenderTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAIAutoPlay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setAIAutoPlay(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetCombatWarned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.setDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEstimateEndTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setEstimateEndTurn(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEverRightClickMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetGameTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setGameTurn(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMaxCityElimination==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setMaxCityElimination(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setMaxTurns(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setName( szName);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szName&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNumAdvancedStartPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setNumAdvancedStartPoints(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setOption([[Lua Game Objects/GameOptionTypes|GameOptionTypes]] eIndex, boolean bEnabled);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bEnabled&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPausePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPitbossTurnTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setPitbossTurnTime(int iHours);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iHours&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPlotExtraYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setPlotExtraYield(int iX, int iY, [[Lua Game Objects/YieldTypes|YieldTypes]] eYield, int iExtraYield);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtraYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScoreDirty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setScoreDirty(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setScriptData(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStartYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setStartYear(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStaticTutorialActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetTargetScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setTargetScore(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetWinner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setWinner([[Lua Game Objects/TeamTypes|TeamTypes]] eNewWinner, [[Lua Game Objects/VictoryTypes|VictoryTypes]] eNewVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewWinner&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eNewVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ToggleDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.toggleDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateFOW==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.UpdateFOW();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.updateScore(boolean bForce);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bForce&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VictoryDelay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.victoryDelay([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Game&amp;diff=9209</id>
		<title>Lua Game Objects/Game</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Game&amp;diff=9209"/>
		<updated>2011-10-26T13:55:53Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* IsOption */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game namespace represents the currently active CvGame instance.&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Lua Game Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
=Static Methods=&lt;br /&gt;
&lt;br /&gt;
==AddPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.addPlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewPlayer, [[Lua Game Objects/LeaderHeadTypes|LeaderHeadTypes]] eLeader, [[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCiv);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eLeader&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eCiv&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateOptionsChecksum==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.calculateOptionsChecksum();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateSyncChecksum==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.calculateSyncChecksum();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHandleAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.CanHandleAction(int iAction, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iAction&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveSecretaryGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.canHaveSecretaryGeneral([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanTrainNukes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.canTrainNukes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeDiploVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeDiploVote([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource, int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeMaxTurns(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNoNukesCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeNoNukesCount(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNukesExploded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeNukesExploded(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangePlotExtraCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changePlotExtraCost(int iX, int iY, int iExtraCost);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtraCost&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseBuilding==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseProject==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPushOrder==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPushOrder([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/OrderTypes|OrderTypes]] eOrder, int iData, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eOrder&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivPlayersAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivPlayersAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivPlayersEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivPlayersEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivTeamsAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivTeamsAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivTeamsEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivTeamsEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountHumanPlayersAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countHumanPlayersAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountHumanPlayersEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countHumanPlayersEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountKnownTechNumTeams==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countKnownTechNumTeams([[Lua Game Objects/TechTypes|TechTypes]] eTech);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTech&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountNumHumanGameTurnActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countNumHumanGameTurnActive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountPossibleVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countPossibleVote([[Lua Game Objects/VoteTypes|VoteTypes]] eVote, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountTotalCivPower==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countTotalCivPower();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountTotalNukeUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countTotalNukeUnits();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CycleCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cycleCities(boolean bForward, boolean bAdd);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAdd&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CyclePlotUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.cyclePlotUnits([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bForward, boolean bAuto, int iCount);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAuto&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iCount&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CycleUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cycleUnits(boolean bClear, boolean bForward, boolean bWorkers);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bClear&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bWorkers&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoControl==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoControl([[Lua Game Objects/ControlTypes|ControlTypes]] eControl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eControl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoFromUIDiploEvent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoFromUIDiploEvent([[Lua Game Objects/FromUIDiploEventTypes|FromUIDiploEventTypes]] eEvent, [[Lua Game Objects/PlayerTypes|PlayerTypes]] eAIPlayer, int iArg1, int iArg2, int iArg3);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eEvent&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAIPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg3&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoMinorGoldGift==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoMinorGoldGift(int iGold);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==func) RegisterMethod(L, l##func, #func==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoMinorGoldGift(int iGold);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameplayDiplomacyAILeaderMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActiveCivilizationType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CivilizationTypes|CivilizationTypes]] Game.getActiveCivilizationType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] Game.getActivePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActiveTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getActiveTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjustedLandPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAdjustedLandPercent([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjustedPopulationPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAdjustedPopulationPercent([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdvisorCheckFlags==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdvisorCounsel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAIAutoPlay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAIAutoPlay();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAllowRClickMovementWhileScrolling==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestGreatPeoplePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestGreatPeoplePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestLandUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/UnitTypes|UnitTypes]] Game.getBestLandUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestLandUnitCombat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getBestLandUnitCombat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestPoliciesPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestPoliciesPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestWondersPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestWondersPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildingClassCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getBuildingClassCreatedCount([[Lua Game Objects/BuildingClassTypes|BuildingClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCalendar==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CalendarTypes|CalendarTypes]] Game.getCalendar();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCurrentEra==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/EraTypes|EraTypes]] Game.getCurrentEra();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCustomOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDiploResponse==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string Game.GetDiploResponse( leaderType,  responseType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:leaderType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:responseType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetElapsedGameTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getElapsedGameTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetEstimateEndTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getEstimateEndTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameSpeedType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/GameSpeedTypes|GameSpeedTypes]] Game.getGameSpeedType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameState==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/GameStateTypes|GameStateTypes]] Game.getGameState();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getGameTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurnYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getGameTurnYear();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetHandicapType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/HandicapTypes|HandicapTypes]] Game.getHandicapType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementUpgradeTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getImprovementUpgradeTime([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitTech();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxCityElimination==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxCityElimination();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxTech();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMinutesPlayed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMinutesPlayed();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
wstring Game.getName();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNoNukesCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNoNukesCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNukesExploded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNukesExploded();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumAdvancedStartPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumAdvancedStartPoints();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumCities();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumCivCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumCivCities();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumGameTurnActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumGameTurnActive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumHumanPlayers==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumHumanPlayers();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumReplayMessages==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
uint Game.getNumReplayMessages();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceRequiredForBuilding==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceRequiredForUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVictoryVotesTallied==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumVictoryVotesTallied();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVotesForTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumVotesForTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumWorldWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumWorldWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPausePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPausePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPitbossTurnTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPitbossTurnTime();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerRank==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerRank([[Lua Game Objects/PlayerTypes|PlayerTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerScore([[Lua Game Objects/PlayerTypes|PlayerTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerVote([[Lua Game Objects/PlayerTypes|PlayerTypes]] eOwnerIndex, int iVoteId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwnerIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iVoteId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetProductionPerPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getProductionPerPopulation([[Lua Game Objects/HurryTypes|HurryTypes]] eHurry);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eHurry&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetProjectCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getProjectCreatedCount([[Lua Game Objects/ProjectTypes|ProjectTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRankPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] Game.getRankPlayer(int iRank);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRank&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRankTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.getRankTeam(int iRank);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRank&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayInfo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.getReplayInfo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageColor==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ColorTypes|ColorTypes]] Game.getReplayMessageColor(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlayer(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlotX==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlotX(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlotY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlotY(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageText==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
wstring Game.getReplayMessageText(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessageTurn(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ReplayMessageTypes|ReplayMessageTypes]] Game.getReplayMessageType(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetResourceUsageType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string Game.getScriptData();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSecretaryGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getSecretaryGeneral([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSecretaryGeneralTimer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getSecretaryGeneralTimer(int iVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartEra==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/EraTypes|EraTypes]] Game.getStartEra();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getStartTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getStartYear();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTargetScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTargetScore();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeamRank==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTeamRank([[Lua Game Objects/TeamTypes|TeamTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeamScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTeamScore([[Lua Game Objects/TeamTypes|TeamTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTotalPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTotalPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTurnSlice==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTurnSlice();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTurnYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTurnYear(int iGameTurn);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGameTurn&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTutorialLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitClassCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getUnitClassCreatedCount([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getUnitCreatedCount([[Lua Game Objects/UnitTypes|UnitTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitedNationsCountdown==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.GetUnitedNationsCountdown();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVictory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/VictoryTypes|VictoryTypes]] Game.getVictory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteCast==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.GetVoteCast();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteOutcome==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteOutcome([[Lua Game Objects/VoteTypes|VoteTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteRequired==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteRequired([[Lua Game Objects/VoteTypes|VoteTypes]] eVote, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVotesNeededForDiploVictory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetVotesNeededForDiploVictory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteTimer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteTimer(int iVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWinner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.getWinner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWinningTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetWinningTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GoldenAgeLength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.goldenAgeLength();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HandleAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.HandleAction( iAction);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iAction&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingClassMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isBuildingClassMaxedOut([[Lua Game Objects/BuildingClassTypes|BuildingClassTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isBuildingEverActive([[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuilding);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuilding&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsChooseElection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isChooseElection([[Lua Game Objects/VoteTypes|VoteTypes]] eVote);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCircumnavigated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isCircumnavigated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCivEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isCivEverActive([[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCivilization);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eCivilization&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCombatWarned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDiploVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isDiploVote([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverAttackedTutorial==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverRightClickMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFinalInitialized==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isFinalInitialized();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGameMultiPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isGameMultiPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHotSeat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isHotSeat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInAdvancedStart==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isInAdvancedStart();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsLeaderEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isLeaderEverActive([[Lua Game Objects/LeaderHeadTypes|LeaderHeadTypes]] eLeader);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eLeader&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsMPOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isMPOption([[Lua Game Objects/MultiplayerOptionTypes|MultiplayerOptionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNetworkMultiPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNetworkMultiPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNoNukes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNoNukes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNukesValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNukesValid();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOption==&lt;br /&gt;
&#039;&#039;Retrieves the state of a specified Game Option&amp;lt;br&amp;gt;Use with [[LuaGameObjects/Game#SetOption|Game.SetOption]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isOption([[Lua Game Objects/GameOptionTypes|GameOptionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Game.IsOption(GameOptionTypes.GAMEOPTION_NO_GOODY_HUTS);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPaused==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPaused();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPbem==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPbem();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPitboss==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPitboss();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsProjectMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isProjectMaxedOut([[Lua Game Objects/ProjectTypes|ProjectTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsProjectRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsScoreDirty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isScoreDirty();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSimultaneousTeamTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isSimultaneousTeamTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSpecialUnitValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isSpecialUnitValid([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsStaticTutorialActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamGame==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamGame();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamVote([[Lua Game Objects/VoteTypes|VoteTypes]] eVote);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamVoteEligible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamVoteEligible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTechRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTutorialDebugging==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTutorialLogging==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitClassMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isUnitClassMaxedOut([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isUnitEverActive([[Lua Game Objects/UnitTypes|UnitTypes]] eUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVictoryValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isVictoryValid([[Lua Game Objects/VictoryTypes|VictoryTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVotePassed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isVotePassed([[Lua Game Objects/VoteTypes|VoteTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeCircumnavigated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeCircumnavigated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeNukesValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeNukesValid(boolean bValid);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bValid&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeSpecialUnitValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeSpecialUnitValid([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.Rand( max_num,  log);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:max_num&lt;br /&gt;
::No Description Available&lt;br /&gt;
:log&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ReviveActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.ReviveActivePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SaveReplay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.saveReplay(int iPlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectedCitiesGameNetMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectedCitiesGameNetMessage(int eMessage, int iData2, int iData3, int iData4, boolean bOption, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMessage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData3&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData4&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bOption&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectionListGameNetMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectionListGameNetMessage(int eMessage, int iData2 = -1, int iData3 = -1, int iData4 = -1, int iFlags = 0, boolean bAlt = false, boolean bShift = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMessage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData3&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData4&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iFlags&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectionListMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectionListMove([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setActivePlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewValue, boolean bForceHotSeat);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForceHotSeat&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorCheckFlags==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorRecommenderCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorRecommenderTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAIAutoPlay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setAIAutoPlay(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetCombatWarned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.setDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEstimateEndTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setEstimateEndTurn(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEverRightClickMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetGameTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setGameTurn(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMaxCityElimination==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setMaxCityElimination(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setMaxTurns(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setName( szName);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szName&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNumAdvancedStartPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setNumAdvancedStartPoints(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setOption([[Lua Game Objects/GameOptionTypes|GameOptionTypes]] eIndex, boolean bEnabled);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bEnabled&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPausePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPitbossTurnTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setPitbossTurnTime(int iHours);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iHours&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPlotExtraYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setPlotExtraYield(int iX, int iY, [[Lua Game Objects/YieldTypes|YieldTypes]] eYield, int iExtraYield);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtraYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScoreDirty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setScoreDirty(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setScriptData(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStartYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setStartYear(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStaticTutorialActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetTargetScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setTargetScore(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetWinner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setWinner([[Lua Game Objects/TeamTypes|TeamTypes]] eNewWinner, [[Lua Game Objects/VictoryTypes|VictoryTypes]] eNewVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewWinner&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eNewVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ToggleDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.toggleDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateFOW==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.UpdateFOW();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.updateScore(boolean bForce);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bForce&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VictoryDelay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.victoryDelay([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=ImprovementTypes&amp;diff=9208</id>
		<title>ImprovementTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=ImprovementTypes&amp;diff=9208"/>
		<updated>2011-10-26T02:39:19Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;&amp;lt;br&amp;gt; *	IMPROVEMENT_CITY_RUINS *	IMPROVEMENT_BARBARIAN_CAMP *	IMPROVEMENT_GOODY_HUT *	IMPROVEMENT_FARM *	IMPROVEMENT_MINE *	IMPROVEMENT_QUARRY *	IMPROVEMENT_TRADING_POST *	IMPROVE...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*	IMPROVEMENT_CITY_RUINS&lt;br /&gt;
*	IMPROVEMENT_BARBARIAN_CAMP&lt;br /&gt;
*	IMPROVEMENT_GOODY_HUT&lt;br /&gt;
*	IMPROVEMENT_FARM&lt;br /&gt;
*	IMPROVEMENT_MINE&lt;br /&gt;
*	IMPROVEMENT_QUARRY&lt;br /&gt;
*	IMPROVEMENT_TRADING_POST&lt;br /&gt;
*	IMPROVEMENT_LUMBERMILL&lt;br /&gt;
*	IMPROVEMENT_PASTURE&lt;br /&gt;
*	IMPROVEMENT_FISHING_BOATS&lt;br /&gt;
*	IMPROVEMENT_PLANTATION&lt;br /&gt;
*	IMPROVEMENT_CAMP&lt;br /&gt;
*	IMPROVEMENT_WELL&lt;br /&gt;
*	IMPROVEMENT_OFFSHORE_PLATFORM&lt;br /&gt;
*	IMPROVEMENT_FORT&lt;br /&gt;
*	IMPROVEMENT_LANDMARK&lt;br /&gt;
*	IMPROVEMENT_ACADEMY&lt;br /&gt;
*	IMPROVEMENT_CUSTOMS_HOUSE&lt;br /&gt;
*	IMPROVEMENT_MANUFACTORY&lt;br /&gt;
*	IMPROVEMENT_CITADEL&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ5_Asset_Types&amp;diff=9207</id>
		<title>Civ5 Asset Types</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ5_Asset_Types&amp;diff=9207"/>
		<updated>2011-10-26T02:38:37Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;&amp;lt;br&amp;gt; * BuildTypes * ControlTypes * ImprovementTypes * UnitTypes * Terrain(Types) * YieldTypes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[BuildTypes]]&lt;br /&gt;
* [[ControlTypes]]&lt;br /&gt;
* [[ImprovementTypes]]&lt;br /&gt;
* [[UnitTypes]]&lt;br /&gt;
* [[Terrain(Types)]]&lt;br /&gt;
* [[YieldTypes]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ5_XML_Reference&amp;diff=9206</id>
		<title>Civ5 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ5_XML_Reference&amp;diff=9206"/>
		<updated>2011-10-26T02:38:03Z</updated>

		<summary type="html">&lt;p&gt;Human machine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is the index for all information on the XML/SQL with the exception of UI stuff.  The UI information can be found on the [[Lua and UI Reference]] page.&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=387528 XML Tips, Tricks, and Examples]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=393085 Adding New XML Columns to Existing Tables]&lt;br /&gt;
&lt;br /&gt;
== XML Reference ==&lt;br /&gt;
The head XML directory is located in &amp;quot;C:\Program Files (x86)\Steam\steamapps\common\sid meier&#039;s civilization v\Assets\Gameplay\XML&amp;quot;.  The files are located in the indicated sub-directories.&lt;br /&gt;
&lt;br /&gt;
* [[Civ5 GlobalDefines|GlobalDefines]]&lt;br /&gt;
&lt;br /&gt;
=== AI ===&lt;br /&gt;
* [[CIV5AICityStrategies]]&lt;br /&gt;
* [[CIV5AIEconomicStrategies]]&lt;br /&gt;
* [[CIV5AIGrandStrategies]]&lt;br /&gt;
* [[CIV5AIMilitaryStrategies]]&lt;br /&gt;
* [[CIV5CitySpecializations]]&lt;br /&gt;
* [[CIV5TacticalMoves]]&lt;br /&gt;
* [[GlobalAIDefines]]&lt;br /&gt;
* [[GlobalDiplomacyAIDefines]]&lt;br /&gt;
&lt;br /&gt;
=== BasicInfos ===&lt;br /&gt;
* [[CIV5Attitudes]]&lt;br /&gt;
* [[CIV5Calendars]]&lt;br /&gt;
* [[CIV5CitySizes]]&lt;br /&gt;
* [[CIV5Concepts]]&lt;br /&gt;
* [[CIV5Contacts]]&lt;br /&gt;
* [[CIV5DenialInfos]]&lt;br /&gt;
* [[CIV5Domains]]&lt;br /&gt;
* [[CIV5InvisibleInfos]]&lt;br /&gt;
* [[CIV5MajorCivApproachTypes]]&lt;br /&gt;
* [[CIV5MemoryInfos]]&lt;br /&gt;
* [[CIV5MinorCivApproachTypes]]&lt;br /&gt;
* [[CIV5MinorCivTraits]]&lt;br /&gt;
* [[CIV5Months]]&lt;br /&gt;
* [[CIV5Seasons]]&lt;br /&gt;
* [[CIV5UnitAIInfos]]&lt;br /&gt;
* [[CIV5UnitCombatInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
* [[CIV5BuildingClasses]]&lt;br /&gt;
* [[CIV5Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Civilizations ===&lt;br /&gt;
* [[CIV5Civilizations]]&lt;br /&gt;
* [[CIV5MinorCivilizations]]&lt;br /&gt;
* [[CIV5Regions]]&lt;br /&gt;
* [[CIV5Traits]]&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
* [[CIV5Diplomacy_Responses]]&lt;br /&gt;
&lt;br /&gt;
=== GameInfo===&lt;br /&gt;
* [[CIV5ArtStyleTypes]]&lt;br /&gt;
* [[CIV5Climates]]&lt;br /&gt;
* [[CIV5CultureLevels]]&lt;br /&gt;
* [[CIV5Cursors]]&lt;br /&gt;
* [[CIV5EmphasizeInfos]]&lt;br /&gt;
* [[CIV5Eras]]&lt;br /&gt;
* [[CIV5Flavors]]&lt;br /&gt;
* [[CIV5ForceControlInfos]]&lt;br /&gt;
* [[CIV5GameOptions]]&lt;br /&gt;
* [[CIV5GameSpeeds]]&lt;br /&gt;
* [[CIV5GoodyHuts]]&lt;br /&gt;
* [[CIV5HandicapInfos]]&lt;br /&gt;
* [[CIV5HurryInfos]]&lt;br /&gt;
* [[CIV5IconFontMapping]]&lt;br /&gt;
* [[CIV5IconTextureAtlases]]&lt;br /&gt;
* [[CIV5MultiplayerOptions]]&lt;br /&gt;
* [[CIV5PlayerOptions]]&lt;br /&gt;
* [[CIV5Policies]]&lt;br /&gt;
* [[CIV5PolicyBranchTypes]]&lt;br /&gt;
* [[CIV5Processes]]&lt;br /&gt;
* [[CIV5Projects]]&lt;br /&gt;
* [[CIV5SeaLevels]]&lt;br /&gt;
* [[CIV5SmallAwards]]&lt;br /&gt;
* [[CIV5Specialists]]&lt;br /&gt;
* [[CIV5Trades]]&lt;br /&gt;
* [[CIV5TurnTimers]]&lt;br /&gt;
* [[CIV5Victories]]&lt;br /&gt;
* [[CIV5Votes]]&lt;br /&gt;
* [[CIV5VoteSources]]&lt;br /&gt;
* [[CIV5Worlds]]&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
* [[CIV5Colors]]&lt;br /&gt;
* [[CIV5InterfaceModes]]&lt;br /&gt;
* [[CIV5PlayerColors]]&lt;br /&gt;
&lt;br /&gt;
=== Leaders ===&lt;br /&gt;
* Individual XML files for each leader&lt;br /&gt;
* [[CIV5LeaderTables]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* [[CIV5Routes]]&lt;br /&gt;
* [[Notifications]]&lt;br /&gt;
&lt;br /&gt;
=== NewText ===&lt;br /&gt;
* [[Civ5 Text Files|Text Files]]&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
* [[CIV5Technologies]]&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* [[CIV5Features]]&lt;br /&gt;
* [[CIV5Improvements]]&lt;br /&gt;
* [[CIV5ResourceClasses]]&lt;br /&gt;
* [[CIV5Resources]]&lt;br /&gt;
* [[CIV5Terrains]]&lt;br /&gt;
* [[CIV5Yields]]&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
* [[CIV5AnimationCategories]]&lt;br /&gt;
* [[CIV5AnimationPaths]]&lt;br /&gt;
* [[CIV5Automates]]&lt;br /&gt;
* [[CIV5Builds]]&lt;br /&gt;
* [[CIV5Commands]]&lt;br /&gt;
* [[CIV5Controls]]&lt;br /&gt;
* [[CIV5EntityEvents]]&lt;br /&gt;
* [[CIV5Missions]]&lt;br /&gt;
* [[CIV5MultiUnitFormations]]&lt;br /&gt;
* [[CIV5SpecialUnits]]&lt;br /&gt;
* [[CIV5UnitClasses]]&lt;br /&gt;
* [[CIV5UnitMovementRates]]&lt;br /&gt;
* [[CIV5UnitPromotions]]&lt;br /&gt;
* [[CIV5Units]]&lt;br /&gt;
&lt;br /&gt;
=== [[Civ5 Asset Types]] ===&lt;br /&gt;
&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=VanillaCiv_Types&amp;diff=9205</id>
		<title>VanillaCiv Types</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=VanillaCiv_Types&amp;diff=9205"/>
		<updated>2011-10-26T02:36:49Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;&amp;lt;br&amp;gt; * BuildTypes * ControlTypes * ImprovementTypes * UnitTypes * Terrain(Types) * YieldTypes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[BuildTypes]]&lt;br /&gt;
* [[ControlTypes]]&lt;br /&gt;
* [[ImprovementTypes]]&lt;br /&gt;
* [[UnitTypes]]&lt;br /&gt;
* [[Terrain(Types)]]&lt;br /&gt;
* [[YieldTypes]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CIV5Terrains&amp;diff=9204</id>
		<title>CIV5Terrains</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CIV5Terrains&amp;diff=9204"/>
		<updated>2011-10-26T02:29:17Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* Terrain_RiverYieldChanges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=civ5terrains.xml=&lt;br /&gt;
*The civ5terrains.xml file contains definitions for the Terrains.&lt;br /&gt;
*The reference field in the tables below indicates the table and column the entry is linked to.&lt;br /&gt;
*This information is taken from the civ5terrains.xml file itself.&lt;br /&gt;
==Terrains==&lt;br /&gt;
*[[CIV5IconTextureAtlases]] contains the definitions of the IconTextureAtlases referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Terrains Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ID || integer|| || || Primary Key,Autoincrement&lt;br /&gt;
|-&lt;br /&gt;
| Type || text|| || || Not Null,Unique&lt;br /&gt;
|-&lt;br /&gt;
| Description || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| Civilopedia || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| ArtDefineTag || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| Water || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Impassable || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Found || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| FoundCoast || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| FoundFreshWater || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Movement || integer|| || 1|| &lt;br /&gt;
|-&lt;br /&gt;
| SeeFrom || integer|| || 1|| &lt;br /&gt;
|-&lt;br /&gt;
| SeeThrough || integer|| || 1|| &lt;br /&gt;
|-&lt;br /&gt;
| BuildModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Defense || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| InfluenceCost || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Button || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| WorldSoundscapeAudioScript || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| GraphicalOnly || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| PortraitIndex || integer|| || -1|| &lt;br /&gt;
|-&lt;br /&gt;
| EffectTypeTag || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| IconAtlas || text|| IconTextureAtlases(Atlas)|| NULL|| &lt;br /&gt;
|}&lt;br /&gt;
==Terrain_Yields==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Terrain_Yields Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| TerrainType || text|| [[Terrains(Type)]]|| &lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| [[Yields(Type)]]|| &lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Terrain_RiverYieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Terrain_RiverYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| TerrainType || text|| [[Terrains(Type)]]|| &lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| [[Yields|Yields(Type)]]|| &lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Terrain_HillsYieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Terrain_HillsYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| TerrainType || text|| Terrains(Type)|| &lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)|| &lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| || 0&lt;br /&gt;
|}&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ5_XML_Reference&amp;diff=9203</id>
		<title>Civ5 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ5_XML_Reference&amp;diff=9203"/>
		<updated>2011-10-26T02:21:14Z</updated>

		<summary type="html">&lt;p&gt;Human machine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is the index for all information on the XML/SQL with the exception of UI stuff.  The UI information can be found on the [[Lua and UI Reference]] page.&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=387528 XML Tips, Tricks, and Examples]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=393085 Adding New XML Columns to Existing Tables]&lt;br /&gt;
&lt;br /&gt;
== XML Reference ==&lt;br /&gt;
The head XML directory is located in &amp;quot;C:\Program Files (x86)\Steam\steamapps\common\sid meier&#039;s civilization v\Assets\Gameplay\XML&amp;quot;.  The files are located in the indicated sub-directories.&lt;br /&gt;
&lt;br /&gt;
* [[Civ5 GlobalDefines|GlobalDefines]]&lt;br /&gt;
&lt;br /&gt;
=== AI ===&lt;br /&gt;
* [[CIV5AICityStrategies]]&lt;br /&gt;
* [[CIV5AIEconomicStrategies]]&lt;br /&gt;
* [[CIV5AIGrandStrategies]]&lt;br /&gt;
* [[CIV5AIMilitaryStrategies]]&lt;br /&gt;
* [[CIV5CitySpecializations]]&lt;br /&gt;
* [[CIV5TacticalMoves]]&lt;br /&gt;
* [[GlobalAIDefines]]&lt;br /&gt;
* [[GlobalDiplomacyAIDefines]]&lt;br /&gt;
&lt;br /&gt;
=== BasicInfos ===&lt;br /&gt;
* [[CIV5Attitudes]]&lt;br /&gt;
* [[CIV5Calendars]]&lt;br /&gt;
* [[CIV5CitySizes]]&lt;br /&gt;
* [[CIV5Concepts]]&lt;br /&gt;
* [[CIV5Contacts]]&lt;br /&gt;
* [[CIV5DenialInfos]]&lt;br /&gt;
* [[CIV5Domains]]&lt;br /&gt;
* [[CIV5InvisibleInfos]]&lt;br /&gt;
* [[CIV5MajorCivApproachTypes]]&lt;br /&gt;
* [[CIV5MemoryInfos]]&lt;br /&gt;
* [[CIV5MinorCivApproachTypes]]&lt;br /&gt;
* [[CIV5MinorCivTraits]]&lt;br /&gt;
* [[CIV5Months]]&lt;br /&gt;
* [[CIV5Seasons]]&lt;br /&gt;
* [[CIV5UnitAIInfos]]&lt;br /&gt;
* [[CIV5UnitCombatInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
* [[CIV5BuildingClasses]]&lt;br /&gt;
* [[CIV5Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Civilizations ===&lt;br /&gt;
* [[CIV5Civilizations]]&lt;br /&gt;
* [[CIV5MinorCivilizations]]&lt;br /&gt;
* [[CIV5Regions]]&lt;br /&gt;
* [[CIV5Traits]]&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
* [[CIV5Diplomacy_Responses]]&lt;br /&gt;
&lt;br /&gt;
=== GameInfo===&lt;br /&gt;
* [[CIV5ArtStyleTypes]]&lt;br /&gt;
* [[CIV5Climates]]&lt;br /&gt;
* [[CIV5CultureLevels]]&lt;br /&gt;
* [[CIV5Cursors]]&lt;br /&gt;
* [[CIV5EmphasizeInfos]]&lt;br /&gt;
* [[CIV5Eras]]&lt;br /&gt;
* [[CIV5Flavors]]&lt;br /&gt;
* [[CIV5ForceControlInfos]]&lt;br /&gt;
* [[CIV5GameOptions]]&lt;br /&gt;
* [[CIV5GameSpeeds]]&lt;br /&gt;
* [[CIV5GoodyHuts]]&lt;br /&gt;
* [[CIV5HandicapInfos]]&lt;br /&gt;
* [[CIV5HurryInfos]]&lt;br /&gt;
* [[CIV5IconFontMapping]]&lt;br /&gt;
* [[CIV5IconTextureAtlases]]&lt;br /&gt;
* [[CIV5MultiplayerOptions]]&lt;br /&gt;
* [[CIV5PlayerOptions]]&lt;br /&gt;
* [[CIV5Policies]]&lt;br /&gt;
* [[CIV5PolicyBranchTypes]]&lt;br /&gt;
* [[CIV5Processes]]&lt;br /&gt;
* [[CIV5Projects]]&lt;br /&gt;
* [[CIV5SeaLevels]]&lt;br /&gt;
* [[CIV5SmallAwards]]&lt;br /&gt;
* [[CIV5Specialists]]&lt;br /&gt;
* [[CIV5Trades]]&lt;br /&gt;
* [[CIV5TurnTimers]]&lt;br /&gt;
* [[CIV5Victories]]&lt;br /&gt;
* [[CIV5Votes]]&lt;br /&gt;
* [[CIV5VoteSources]]&lt;br /&gt;
* [[CIV5Worlds]]&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
* [[CIV5Colors]]&lt;br /&gt;
* [[CIV5InterfaceModes]]&lt;br /&gt;
* [[CIV5PlayerColors]]&lt;br /&gt;
&lt;br /&gt;
=== Leaders ===&lt;br /&gt;
* Individual XML files for each leader&lt;br /&gt;
* [[CIV5LeaderTables]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* [[CIV5Routes]]&lt;br /&gt;
* [[Notifications]]&lt;br /&gt;
&lt;br /&gt;
=== NewText ===&lt;br /&gt;
* [[Civ5 Text Files|Text Files]]&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
* [[CIV5Technologies]]&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* [[CIV5Features]]&lt;br /&gt;
* [[CIV5Improvements]]&lt;br /&gt;
* [[CIV5ResourceClasses]]&lt;br /&gt;
* [[CIV5Resources]]&lt;br /&gt;
* [[CIV5Terrains]]&lt;br /&gt;
* [[CIV5Yields]]&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
* [[CIV5AnimationCategories]]&lt;br /&gt;
* [[CIV5AnimationPaths]]&lt;br /&gt;
* [[CIV5Automates]]&lt;br /&gt;
* [[CIV5Builds]]&lt;br /&gt;
* [[CIV5Commands]]&lt;br /&gt;
* [[CIV5Controls]]&lt;br /&gt;
* [[CIV5EntityEvents]]&lt;br /&gt;
* [[CIV5Missions]]&lt;br /&gt;
* [[CIV5MultiUnitFormations]]&lt;br /&gt;
* [[CIV5SpecialUnits]]&lt;br /&gt;
* [[CIV5UnitClasses]]&lt;br /&gt;
* [[CIV5UnitMovementRates]]&lt;br /&gt;
* [[CIV5UnitPromotions]]&lt;br /&gt;
* [[CIV5Units]]&lt;br /&gt;
&lt;br /&gt;
=== [[VanillaCiv_Types]] ===&lt;br /&gt;
&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ5_XML_Reference&amp;diff=9202</id>
		<title>Civ5 XML Reference</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ5_XML_Reference&amp;diff=9202"/>
		<updated>2011-10-26T02:20:40Z</updated>

		<summary type="html">&lt;p&gt;Human machine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is the index for all information on the XML/SQL with the exception of UI stuff.  The UI information can be found on the [[Lua and UI Reference]] page.&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Reference ==&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=387528 XML Tips, Tricks, and Examples]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=393085 Adding New XML Columns to Existing Tables]&lt;br /&gt;
&lt;br /&gt;
== XML Reference ==&lt;br /&gt;
The head XML directory is located in &amp;quot;C:\Program Files (x86)\Steam\steamapps\common\sid meier&#039;s civilization v\Assets\Gameplay\XML&amp;quot;.  The files are located in the indicated sub-directories.&lt;br /&gt;
&lt;br /&gt;
* [[Civ5 GlobalDefines|GlobalDefines]]&lt;br /&gt;
&lt;br /&gt;
=== AI ===&lt;br /&gt;
* [[CIV5AICityStrategies]]&lt;br /&gt;
* [[CIV5AIEconomicStrategies]]&lt;br /&gt;
* [[CIV5AIGrandStrategies]]&lt;br /&gt;
* [[CIV5AIMilitaryStrategies]]&lt;br /&gt;
* [[CIV5CitySpecializations]]&lt;br /&gt;
* [[CIV5TacticalMoves]]&lt;br /&gt;
* [[GlobalAIDefines]]&lt;br /&gt;
* [[GlobalDiplomacyAIDefines]]&lt;br /&gt;
&lt;br /&gt;
=== BasicInfos ===&lt;br /&gt;
* [[CIV5Attitudes]]&lt;br /&gt;
* [[CIV5Calendars]]&lt;br /&gt;
* [[CIV5CitySizes]]&lt;br /&gt;
* [[CIV5Concepts]]&lt;br /&gt;
* [[CIV5Contacts]]&lt;br /&gt;
* [[CIV5DenialInfos]]&lt;br /&gt;
* [[CIV5Domains]]&lt;br /&gt;
* [[CIV5InvisibleInfos]]&lt;br /&gt;
* [[CIV5MajorCivApproachTypes]]&lt;br /&gt;
* [[CIV5MemoryInfos]]&lt;br /&gt;
* [[CIV5MinorCivApproachTypes]]&lt;br /&gt;
* [[CIV5MinorCivTraits]]&lt;br /&gt;
* [[CIV5Months]]&lt;br /&gt;
* [[CIV5Seasons]]&lt;br /&gt;
* [[CIV5UnitAIInfos]]&lt;br /&gt;
* [[CIV5UnitCombatInfos]]&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
* [[CIV5BuildingClasses]]&lt;br /&gt;
* [[CIV5Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Civilizations ===&lt;br /&gt;
* [[CIV5Civilizations]]&lt;br /&gt;
* [[CIV5MinorCivilizations]]&lt;br /&gt;
* [[CIV5Regions]]&lt;br /&gt;
* [[CIV5Traits]]&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
* [[CIV5Diplomacy_Responses]]&lt;br /&gt;
&lt;br /&gt;
=== GameInfo===&lt;br /&gt;
* [[CIV5ArtStyleTypes]]&lt;br /&gt;
* [[CIV5Climates]]&lt;br /&gt;
* [[CIV5CultureLevels]]&lt;br /&gt;
* [[CIV5Cursors]]&lt;br /&gt;
* [[CIV5EmphasizeInfos]]&lt;br /&gt;
* [[CIV5Eras]]&lt;br /&gt;
* [[CIV5Flavors]]&lt;br /&gt;
* [[CIV5ForceControlInfos]]&lt;br /&gt;
* [[CIV5GameOptions]]&lt;br /&gt;
* [[CIV5GameSpeeds]]&lt;br /&gt;
* [[CIV5GoodyHuts]]&lt;br /&gt;
* [[CIV5HandicapInfos]]&lt;br /&gt;
* [[CIV5HurryInfos]]&lt;br /&gt;
* [[CIV5IconFontMapping]]&lt;br /&gt;
* [[CIV5IconTextureAtlases]]&lt;br /&gt;
* [[CIV5MultiplayerOptions]]&lt;br /&gt;
* [[CIV5PlayerOptions]]&lt;br /&gt;
* [[CIV5Policies]]&lt;br /&gt;
* [[CIV5PolicyBranchTypes]]&lt;br /&gt;
* [[CIV5Processes]]&lt;br /&gt;
* [[CIV5Projects]]&lt;br /&gt;
* [[CIV5SeaLevels]]&lt;br /&gt;
* [[CIV5SmallAwards]]&lt;br /&gt;
* [[CIV5Specialists]]&lt;br /&gt;
* [[CIV5Trades]]&lt;br /&gt;
* [[CIV5TurnTimers]]&lt;br /&gt;
* [[CIV5Victories]]&lt;br /&gt;
* [[CIV5Votes]]&lt;br /&gt;
* [[CIV5VoteSources]]&lt;br /&gt;
* [[CIV5Worlds]]&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
* [[CIV5Colors]]&lt;br /&gt;
* [[CIV5InterfaceModes]]&lt;br /&gt;
* [[CIV5PlayerColors]]&lt;br /&gt;
&lt;br /&gt;
=== Leaders ===&lt;br /&gt;
* Individual XML files for each leader&lt;br /&gt;
* [[CIV5LeaderTables]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* [[CIV5Routes]]&lt;br /&gt;
* [[Notifications]]&lt;br /&gt;
&lt;br /&gt;
=== NewText ===&lt;br /&gt;
* [[Civ5 Text Files|Text Files]]&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
* [[CIV5Technologies]]&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* [[CIV5Features]]&lt;br /&gt;
* [[CIV5Improvements]]&lt;br /&gt;
* [[CIV5ResourceClasses]]&lt;br /&gt;
* [[CIV5Resources]]&lt;br /&gt;
* [[CIV5Terrains]]&lt;br /&gt;
* [[CIV5Yields]]&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
* [[CIV5AnimationCategories]]&lt;br /&gt;
* [[CIV5AnimationPaths]]&lt;br /&gt;
* [[CIV5Automates]]&lt;br /&gt;
* [[CIV5Builds]]&lt;br /&gt;
* [[CIV5Commands]]&lt;br /&gt;
* [[CIV5Controls]]&lt;br /&gt;
* [[CIV5EntityEvents]]&lt;br /&gt;
* [[CIV5Missions]]&lt;br /&gt;
* [[CIV5MultiUnitFormations]]&lt;br /&gt;
* [[CIV5SpecialUnits]]&lt;br /&gt;
* [[CIV5UnitClasses]]&lt;br /&gt;
* [[CIV5UnitMovementRates]]&lt;br /&gt;
* [[CIV5UnitPromotions]]&lt;br /&gt;
* [[CIV5Units]]&lt;br /&gt;
&lt;br /&gt;
==== [[VanillaCiv_Types]]  ====&lt;br /&gt;
&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CIV5Builds&amp;diff=9201</id>
		<title>CIV5Builds</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CIV5Builds&amp;diff=9201"/>
		<updated>2011-10-26T02:09:07Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* Builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Civ5Builds.xml=&lt;br /&gt;
*The Civ5Builds.xml file contains definitions for the Builds.&lt;br /&gt;
*The reference field in the tables below indicates the table and column the entry is linked to.&lt;br /&gt;
*This information is taken from the Civ5Builds.xml file itself.&lt;br /&gt;
==Builds==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Builds Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ID || integer|| || Primary Key,Autoincrement&lt;br /&gt;
|-&lt;br /&gt;
| Type || text|| || Not Null,Unique, [[BuildTypes]]&lt;br /&gt;
|-&lt;br /&gt;
| Description || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| Help || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| DisabledHelp || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| Recommendation || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| HotKey || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| HotKeyAlt || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| HotKeyPriority || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| HotKeyPriorityAlt || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| OrderPriority || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| AltDown || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| AltDownAlt || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| ShiftDown || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| ShiftDownAlt || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| CtrlDown || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| CtrlDownAlt || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| Time || integer|| || &lt;br /&gt;
|-&lt;br /&gt;
| Cost || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| CostIncreasePerImprovement || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Kill || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| Repair || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| RemoveRoute || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| PrereqTech || text|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| ImprovementType || text|| NULL||  [[ImprovementTypes]]&lt;br /&gt;
|-&lt;br /&gt;
| RouteType || text|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| EntityEvent || text|| NULL|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==BuildFeatures==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+BuildFeatures Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| BuildType || text|| Builds(Type)|| &lt;br /&gt;
|-&lt;br /&gt;
| FeatureType || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| PrereqTech || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| Time || integer|| || &lt;br /&gt;
|-&lt;br /&gt;
| Production || integer|| || 0&lt;br /&gt;
|-&lt;br /&gt;
| Cost || integer|| || 0&lt;br /&gt;
|-&lt;br /&gt;
| Remove || boolean|| || false&lt;br /&gt;
|}&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/GameOptionTypes&amp;diff=9200</id>
		<title>Lua Game Objects/GameOptionTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/GameOptionTypes&amp;diff=9200"/>
		<updated>2011-10-26T01:58:15Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;Back to Lua Game Objects&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  Set Game Options with Lua &amp;lt;Game&amp;gt; Class: Game:SetOption&amp;lt;br&amp;gt; and get current Ga...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Lua Game Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set Game Options with Lua [[Lua_Game_Objects/Game|&amp;lt;Game&amp;gt;]] Class: Game:[[Lua_Game_Objects/Game#SetOption|SetOption]]&amp;lt;br&amp;gt;&lt;br /&gt;
and get current Game Options with Game:[[Lua_Game_Objects/Game#IsOption|IsOption]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Game.SetOption(GameOptionTypes.GAMEOPTION_NO_GOODY_HUTS, true);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Result&lt;br /&gt;
:will turn off the Goody Huts&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*	GAMEOPTION_NO_CITY_RAZING&lt;br /&gt;
*	GAMEOPTION_NO_BARBARIANS&lt;br /&gt;
*	GAMEOPTION_RAGING_BARBARIANS&lt;br /&gt;
*	GAMEOPTION_ALWAYS_WAR&lt;br /&gt;
*	GAMEOPTION_ALWAYS_PEACE&lt;br /&gt;
*	GAMEOPTION_ONE_CITY_CHALLENGE&lt;br /&gt;
*	GAMEOPTION_NO_CHANGING_WAR_PEACE&lt;br /&gt;
*	GAMEOPTION_NEW_RANDOM_SEED&lt;br /&gt;
*	GAMEOPTION_LOCK_MODS&lt;br /&gt;
*	GAMEOPTION_COMPLETE_KILLS&lt;br /&gt;
*	GAMEOPTION_NO_GOODY_HUTS&lt;br /&gt;
*	GAMEOPTION_RANDOM_PERSONALITIES&lt;br /&gt;
*	GAMEOPTION_POLICY_SAVING&lt;br /&gt;
*	GAMEOPTION_PROMOTION_SAVING&lt;br /&gt;
*	GAMEOPTION_END_TURN_TIMER_ENABLED&lt;br /&gt;
*	GAMEOPTION_QUICK_COMBAT&lt;br /&gt;
*	GAMEOPTION_DISABLE_START_BIAS&lt;br /&gt;
*	GAMEOPTION_NO_SCIENCE&lt;br /&gt;
*	GAMEOPTION_NO_POLICIES&lt;br /&gt;
*	GAMEOPTION_NO_HAPPINESS&lt;br /&gt;
*	GAMEOPTION_NO_TUTORIAL&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ5_GlobalDefines&amp;diff=9199</id>
		<title>Civ5 GlobalDefines</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ5_GlobalDefines&amp;diff=9199"/>
		<updated>2011-10-25T13:30:20Z</updated>

		<summary type="html">&lt;p&gt;Human machine: added more globaldefines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=GlobalDefines.xml=&lt;br /&gt;
*The GlobalDefines.xml file contains definitions for many game settings.&lt;br /&gt;
*The reference field in the tables below indicates the table and column the entry is linked to.&lt;br /&gt;
*This information is taken from the GlobalDefines.xml file itself.&lt;br /&gt;
==GlobalDefines==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Global Defines&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| CAN_WORK_WATER_FROM_GAME_START || Boolean || 1 || Determines whether you can work water tiles within city borders from the begining of the game or if you need to unlock this ability&lt;br /&gt;
|-&lt;br /&gt;
| NAVAL_PLOT_BLOCKADE_RANGE || Integer || 2 || The distance from an enemy ship that tiles become unworkable.&lt;br /&gt;
|-&lt;br /&gt;
| EVENT_MESSAGE_TIME || Integer || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| START_YEAR || Integer || -4000 || The Year the game starts at.&lt;br /&gt;
|-&lt;br /&gt;
| WEEKS_PER_MONTHS || Integer || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| RECON_VISIBILITY_RANGE || Integer || 6 ||  &lt;br /&gt;
|-&lt;br /&gt;
|PLOT_VISIBILITY_RANGE || Integer  ||1 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_VISIBILITY_RANGE || Integer  ||1 ||&lt;br /&gt;
|-&lt;br /&gt;
|AIR_UNIT_REBASE_RANGE_MULTIPLIER || Integer  || 200 ||&lt;br /&gt;
|-&lt;br /&gt;
|MOUNTAIN_SEE_FROM_CHANGE || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|MOUNTAIN_SEE_THROUGH_CHANGE || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|HILLS_SEE_FROM_CHANGE || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|HILLS_SEE_THROUGH_CHANGE || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|SEAWATER_SEE_FROM_CHANGE || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|SEAWATER_SEE_THROUGH_CHANGE || Integer  ||1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_YIELD_STACK || Integer  || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|MOVE_DENOMINATOR || Integer  || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
|STARTING_DISTANCE_PERCENT || Integer  || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|MIN_CIV_STARTING_DISTANCE || Integer  ||10 || Minimum number of plots between civs&lt;br /&gt;
|-&lt;br /&gt;
|MIN_CITY_RANGE || Integer  || 3 || Minimum number of plots between cities&lt;br /&gt;
|-&lt;br /&gt;
|OWNERSHIP_SCORE_DURATION_THRESHOLD || Integer  || 20  ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_POLICY_BRANCHES_ALLOWED || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|VICTORY_POINTS_NEEDED_TO_WIN || Integer  || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_VICTORY_POINT_AWARDS || Integer  ||5 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_OR_TECH_PREREQS || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_AND_TECH_PREREQS || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_UNIT_AND_TECH_PREREQS || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_BUILDING_AND_TECH_PREREQS || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_BUILDING_RESOURCE_PREREQS || Integer  || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_RESEARCH_RATE || Integer  || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|MAX_WORLD_WONDERS_PER_CITY || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_TEAM_WONDERS_PER_CITY || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_NATIONAL_WONDERS_PER_CITY || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_BUILDINGS_PER_CITY || Integer  || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
|INITIAL_CITY_POPULATION || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_CAPTURE_POPULATION_PERCENT || Integer  || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_CITY_GROWTH_THRESHOLD || Integer  || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_GROWTH_MULTIPLIER || Integer  || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_GROWTH_EXPONENT || Integer  || 1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
|FOOD_CONSUMPTION_PER_POPULATION || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|HAPPINESS_PER_CITY_WITH_STATE_RELIGION || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|HAPPINESS_PER_NATURAL_WONDER || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|HAPPINESS_PER_EXTRA_LUXURY || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPINESS_PER_POPULATION || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPINESS_PER_OCCUPIED_POPULATION || Integer  || 1.34 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPINESS_PER_CITY || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPINESS_PER_CAPTURED_CITY || Integer  || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNHAPPY_GROWTH_PENALTY || Integer  || -75 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_GROWTH_PENALTY || Integer  || -100 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_CANT_TRAIN_SETTLERS || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_THRESHOLD || Integer  || -10 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_COMBAT_PENALTY || Integer  || -33 ||&lt;br /&gt;
|-&lt;br /&gt;
|STRATEGIC_RESOURCE_EXHAUSTED_PENALTY || Integer  || -50 ||&lt;br /&gt;
|-&lt;br /&gt;
|VERY_UNHAPPY_PRODUCTION_PENALTY || Integer  ||-50 ||&lt;br /&gt;
|-&lt;br /&gt;
|SUPER_UNHAPPY_THRESHOLD || Integer  || -20 ||&lt;br /&gt;
|-&lt;br /&gt;
|REVOLT_COUNTER_MIN || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|REVOLT_COUNTER_POSSIBLE || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|REVOLT_NUM_BASE || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|REVOLT_NUM_CITY_COUNT || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|WLTKD_GROWTH_MULTIPLIER || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|INDUSTRIAL_ROUTE_PRODUCTION_MOD || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESOURCE_DEMAND_COUNTDOWN_BASE || Integer || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESOURCE_DEMAND_COUNTDOWN_RAND || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|NEW_HURRY_MODIFIER || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|GREAT_GENERAL_RANGE || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|GREAT_GENERAL_STRENGTH_MOD || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|BONUS_PER_ADJACENT_FRIEND || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_ATTACK_BONUS_MOD || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|CONSCRIPT_MIN_CITY_POPULATION || Integer || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|CONSCRIPT_POPULATION_PER_COST || Integer || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
|MIN_TIMER_UNIT_DOUBLE_MOVES || Integer || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
|COMBAT_DAMAGE || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|NONCOMBAT_UNIT_RANGED_DAMAGE || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER || Integer || 40 ||&lt;br /&gt;
|-&lt;br /&gt;
|QUICKSAVE || || ||&lt;br /&gt;
|-&lt;br /&gt;
|QuickSave || || ||&lt;br /&gt;
|-&lt;br /&gt;
|LAKE_PLOT_RAND || Integer || 160 ||&lt;br /&gt;
|-&lt;br /&gt;
|PLOTS_PER_RIVER_EDGE || Integer || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|RIVER_SOURCE_MIN_RIVER_RANGE || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|RIVER_SOURCE_MIN_SEAWATER_RANGE || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|LAKE_MAX_AREA_SIZE || Integer || 9 ||&lt;br /&gt;
|-&lt;br /&gt;
|INITIAL_GOLD_PER_UNIT_TIMES_100 || Integer || 50 || &lt;br /&gt;
|-&lt;br /&gt;
|INITIAL_FREE_OUTSIDE_UNITS || Integer || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|INITIAL_OUTSIDE_UNIT_GOLD_PERCENT || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_MAINTENANCE_GAME_MULTIPLIER || Integer || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR || Integer || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|FREE_UNIT_HAPPINESS || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_ROUTE_BASE_GOLD || Integer || -100 ||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER || Integer || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
|TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER || Integer || 110 ||&lt;br /&gt;
|-&lt;br /&gt;
|DEFICIT_UNIT_DISBANDING_THRESHOLD || Integer || -5 ||&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_SALE_DIVISOR || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|DISBAND_UNIT_REFUND_PERCENT || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS || Integer || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER || Integer || 0.01 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS || Integer || 250 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR || Integer || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_GOLDEN_AGE_UNITS || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_UNITS_MULTIPLIER || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_LENGTH || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLDEN_AGE_GREAT_PEOPLE_MODIFIER || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MIN_UNIT_GOLDEN_AGE_TURNS|| Integer || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|HILLS_EXTRA_MOVEMENT || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|RIVER_EXTRA_MOVEMENT || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|FEATURE_GROWTH_MODIFIER || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|ROUTE_FEATURE_GROWTH_MODIFIER || Integer || -50 ||&lt;br /&gt;
|-&lt;br /&gt;
|EXTRA_YIELD || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|FORTIFY_MODIFIER_PER_TURN || Integer || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_FORTIFY_TURNS || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_FALLOUT_PROB || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_UNIT_DAMAGE_BASE || Integer || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_UNIT_DAMAGE_RAND_1 || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_UNIT_DAMAGE_RAND_2 || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_NON_COMBAT_DEATH_THRESHOLD || Integer || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL1_POPULATION_DEATH_BASE || Integer || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL1_POPULATION_DEATH_RAND_1 || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL1_POPULATION_DEATH_RAND_2 || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL2_POPULATION_DEATH_BASE || Integer || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL2_POPULATION_DEATH_RAND_1 || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL2_POPULATION_DEATH_RAND_2 || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD || Integer || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_CITY_HIT_POINT_DAMAGE || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUKE_BLAST_RADIUS || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER || Integer || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|TECH_COST_KNOWN_PREREQ_MODIFIER || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|PEACE_TREATY_LENGTH || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|COOP_WAR_LOCKED_LENGTH || Integer || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_FEATURE_PRODUCTION_PERCENT || Integer || 67 ||&lt;br /&gt;
|-&lt;br /&gt;
|FEATURE_PRODUCTION_PERCENT_MULTIPLIER || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT || Integer || 67 ||&lt;br /&gt;
|-&lt;br /&gt;
|DEFAULT_WAR_VALUE_FOR_UNIT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_PRODUCTION_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_UNIT_SUPPLY_PRODMOD || Integer || 70 ||&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_PRODUCTION_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|PROJECT_PRODUCTION_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAXED_UNIT_GOLD_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAXED_BUILDING_GOLD_PERCENT || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAXED_PROJECT_GOLD_PERCENT || Integer || 300 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_CITY_DEFENSE_DAMAGE || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|CIRCUMNAVIGATE_FREE_MOVES || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_CAPTURE_GOLD || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|CAPTURE_GOLD_PER_POPULATION || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|CAPTURE_GOLD_RAND1 || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|CAPTURE_GOLD_RAND2 || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|CAPTURE_GOLD_MAX_TURNS|| Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CITY_ATTACK_MODIFIER || Integer || -25 ||&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_PRODUCTION_DECAY_TIME || Integer || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
|BUILDING_PRODUCTION_DECAY_PERCENT || Integer || 99 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_PRODUCTION_DECAY_TIME|| Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_PRODUCTION_DECAY_PERCENT || Integer || 98 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_UNIT_UPGRADE_COST|| Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_PER_PRODUCTION || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA|| Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_EXPONENT|| Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_VISIBLE_DIVISOR || Integer || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_UPGRADE_COST_DISCOUNT_MAX || Integer || -75 ||&lt;br /&gt;
|-&lt;br /&gt;
|WAR_SUCCESS_UNIT_CAPTURING || Integer || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|WAR_SUCCESS_CITY_CAPTURING || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL || Integer || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|TEAM_VOTE_MIN_CANDIDATES || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESEARCH_AGREEMENT_TIMER || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_POPULATION_FACTOR|| Integer || 5000 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_LAND_FACTOR || Integer || 2000 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_WONDER_FACTOR || Integer || 1000 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_TECH_FACTOR || Integer || 2000 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_FREE_PERCENT || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_VICTORY_PERCENT || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_HANDICAP_PERCENT_OFFSET || Integer || -60 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCORE_HANDICAP_PERCENT_PER || Integer || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|MINIMAP_RENDER_SIZE || Integer || 512 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_INTERCEPTION_PROBABILITY || Integer || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_EVASION_PROBABILITY || Integer || 90 ||&lt;br /&gt;
|-&lt;br /&gt;
|PLAYER_ALWAYS_RAZES_CITIES || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|MIN_WATER_SIZE_FOR_OCEAN || Integer || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_SCREEN_CLICK_WILL_EXIT || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|WATER_POTENTIAL_CITY_WORK_FOR_AREA || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|LAND_UNITS_CAN_ATTACK_WATER_CITIES || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_MAX_NUM_BUILDINGS || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|CITY_MIN_SIZE_FOR_SETTLERS || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|RANGED_ATTACKS_USE_MOVES || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_MAX_UNITS_PER_CITY || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_CITY_COST || Integer  || 84 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_CITY_COST_INCREASE || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_POPULATION_COST || Integer  || 150 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_POPULATION_COST_INCREASE || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_VISIBILITY_COST || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_VISIBILITY_COST_INCREASE || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|ADVANCED_START_CITY_PLACEMENT_MAX_RANGE || Integer  || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|NEW_CITY_BUILDING_VALUE_MODIFIER || Integer  || -60 ||&lt;br /&gt;
|-&lt;br /&gt;
|PATH_DAMAGE_WEIGHT || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|BASE_POLICY_COST || Integer  || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_COST_INCREASE_TO_BE_EXPONENTED || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_COST_EXPONENT || Integer  || 2.01 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_COST_VISIBLE_DIVISOR || Integer  || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|SWITCH_POLICY_BRANCHES_ANARCHY_TURNS || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|POLICY_COST_DISCOUNT_MAX || Integer  || -75 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLD_PURCHASE_GOLD_PER_PRODUCTION || Integer  || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|HURRY_GOLD_PRODUCTION_EXPONENT || Integer  || 0.75 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLD_PURCHASE_VISIBLE_DIVISOR || Integer  || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|PROJECT_PURCHASING_DISABLED || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|HURRY_GOLD_TECH_EXPONENT || Integer  || 1.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|HURRY_GOLD_CULTURE_EXPONENT || Integer  || 1.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|INFLUENCE_MOUNTAIN_COST || Integer  || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|INFLUENCE_HILL_COST || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|INFLUENCE_RIVER_COST || Integer  || 1||&lt;br /&gt;
|-&lt;br /&gt;
|USE_FIRST_RING_INFLUENCE_TERRAIN_COST || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|NUM_RESOURCE_QUANTITY_TYPES || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|SPECIALISTS_DIVERT_POPULATION_ENABLED || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|SCIENCE_PER_POPULATION || Integer  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|RESEARCH_AGREEMENT_MOD || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD || Integer  || 33 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP || Integer  || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CAMP_COASTAL_SPAWN_ROLL || Integer  || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE || Integer  || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN || Integer  || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_BARBARIANS_FROM_CAMP_NEARBY || Integer  || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE || Integer  || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|GOLD_FROM_BARBARIAN_CONVERSION || Integer  || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_CITY_GOLD_RANSOM || Integer  || 200 ||&lt;br /&gt;
|-&lt;br /&gt;
|BARBARIAN_UNIT_GOLD_RANSOM || Integer  || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|EMBARKED_UNIT_COMBAT_STRENGTH || Integer  || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|EMBARKED_NOT_CIVILIAN_COMBAT_STRENGTH || Integer  || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
|EMBARKED_UNIT_MOVEMENT || Integer || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|EMBARKED_VISIBILITY_RANGE || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==PostDefines==&lt;br /&gt;
*[[PostDefines]] contains the definitions  referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Post Defines&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || &lt;br /&gt;
|}&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/AICityStrategies&amp;diff=9198</id>
		<title>Lua Game Objects/AICityStrategies</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/AICityStrategies&amp;diff=9198"/>
		<updated>2011-10-25T12:31:32Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;  ==	AICITYSTRATEGY_SMALL_CITY	== ==	AICITYSTRATEGY_MEDIUM_CITY	== ==	AICITYSTRATEGY_LARGE_CITY	== ==	AICITYSTRATEGY_LANDLOCKED	== ==	AICITYSTRATEGY_NEED_TILE_IMPROVERS	== ==	AIC...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==	AICITYSTRATEGY_SMALL_CITY	==&lt;br /&gt;
==	AICITYSTRATEGY_MEDIUM_CITY	==&lt;br /&gt;
==	AICITYSTRATEGY_LARGE_CITY	==&lt;br /&gt;
==	AICITYSTRATEGY_LANDLOCKED	==&lt;br /&gt;
==	AICITYSTRATEGY_NEED_TILE_IMPROVERS	==&lt;br /&gt;
==	AICITYSTRATEGY_WANT_TILE_IMPROVERS	==&lt;br /&gt;
==	AICITYSTRATEGY_ENOUGH_TILE_IMPROVERS	==&lt;br /&gt;
==	AICITYSTRATEGY_NEED_NAVAL_GROWTH	==&lt;br /&gt;
==	AICITYSTRATEGY_NEED_NAVAL_TILE_IMPROVEMENT	==&lt;br /&gt;
==	AICITYSTRATEGY_ENOUGH_NAVAL_TILE_IMPROVEMENT	==&lt;br /&gt;
==	AICITYSTRATEGY_NEED_IMPROVEMENT_FOOD	==&lt;br /&gt;
==	AICITYSTRATEGY_NEED_IMPROVEMENT_PRODUCTION	==&lt;br /&gt;
==	AICITYSTRATEGY_HAVE_TRAINING_FACILITY	==&lt;br /&gt;
==	AICITYSTRATEGY_CAPITAL_NEED_SETTLER	==&lt;br /&gt;
==	AICITYSTRATEGY_CAPITAL_UNDER_THREAT	==&lt;br /&gt;
==	AICITYSTRATEGY_FIRST_CULTURE_BUILDING	==&lt;br /&gt;
==	AICITYSTRATEGY_FIRST_CULTURE_BUILDING_EMERGENCY	==&lt;br /&gt;
==	AICITYSTRATEGY_UNDER_BLOCKADE	==&lt;br /&gt;
==	AICITYSTRATEGY_IS_PUPPET	==&lt;br /&gt;
==	AICITYSTRATEGY_MEDIUM_CITY_HIGH_DIFFICULTY	==&lt;br /&gt;
==	AICITYSTRATEGY_ORIGINAL_CAPITAL	==&lt;br /&gt;
==	AICITYSTRATEGY_FIRST_SCIENCE_BUILDING	==&lt;br /&gt;
==	AICITYSTRATEGY_FIRST_GOLD_BUILDING	==&lt;br /&gt;
==	AICITYSTRATEGY_RIVER_CITY	==&lt;br /&gt;
==	AICITYSTRATEGY_MOUNTAIN_CITY	==&lt;br /&gt;
==	AICITYSTRATEGY_FOREST_CITY	==&lt;br /&gt;
==	AICITYSTRATEGY_HILL_CITY	==&lt;br /&gt;
==	AICITYSTRATEGY_JUNGLE_CITY	==&lt;br /&gt;
==	AICITYSTRATEGY_COAST_CITY	==&lt;br /&gt;
==	AICITYSTRATEGY_TINY_CITY	==&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/GameDefines&amp;diff=9197</id>
		<title>Lua Game Objects/GameDefines</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/GameDefines&amp;diff=9197"/>
		<updated>2011-10-25T12:30:18Z</updated>

		<summary type="html">&lt;p&gt;Human machine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== As listed in the Modbuddy&#039;s partial Lua API ==&lt;br /&gt;
Back to [[Lua Game Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
Will most likely be deprecated soon since GameInfo.Defines supports all of these and more.&lt;br /&gt;
* MAX_CIV_PLAYERS&lt;br /&gt;
* MAX_CIV_TEAMS&lt;br /&gt;
* MAX_MAJOR_CIVS&lt;br /&gt;
* MAX_MINOR_CIVS&lt;br /&gt;
* MAX_PLAYERS&lt;br /&gt;
* MAX_TEAMS&lt;br /&gt;
* BARBARIAN_PLAYER&lt;br /&gt;
* BARBARIAN_TEAM&lt;br /&gt;
* NUM_CITY_PLOTS&lt;br /&gt;
* CITY_HOME_PLOT&lt;br /&gt;
* CITY_PLOTS_RADIUS&lt;br /&gt;
* CITY_PLOTS_DIAMETER&lt;br /&gt;
&lt;br /&gt;
Others not in API&lt;br /&gt;
* MAX_CITY_HIT_POINTS&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects&amp;diff=9196</id>
		<title>Lua Game Objects</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects&amp;diff=9196"/>
		<updated>2011-10-25T01:08:09Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* Lua Enums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains list of known objects available. Each object has it&#039;s own page with function list and documentation.&lt;br /&gt;
&lt;br /&gt;
== Static Methods ==&lt;br /&gt;
Objects that have single instance.&lt;br /&gt;
&lt;br /&gt;
* [[Lua Game Objects/DB|DB]] -- &#039;&#039;Generic database routines&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/Events|Events]] -- &#039;&#039;Contains various events which are routed through the engine, principally those with UI relevance&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/Game|Game]] -- &#039;&#039;Methods related to the currently active CvGame instance&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/GameEvents|GameEvents]] -- &#039;&#039;Similar to [[Lua Game Objects/Events|Events]], but related to the game rules engine, rather than the UI&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/GameInfo|GameInfo]] -- &#039;&#039;All game database is exposed over this object&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/Locale|Locale]] -- &#039;&#039;Methods related to Localization&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/LuaEvents|LuaEvents]] -- &#039;&#039;Dynamically created events which are sent to and from arbitrary Lua states&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/Map|Map]] -- &#039;&#039;Methods related to the currently active CvMap instance&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/Modding|Modding]] -- &#039;&#039;Modding and mod package management&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/Network|Network]] -- &#039;&#039;TCP/IP and HTTP methods&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/Path|Path]] -- &#039;&#039;Utilities for parsing standard paths&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/PreGame|PreGame]]&lt;br /&gt;
* [[Lua Game Objects/Steam|Steam]] -- &#039;&#039;Steam overlay&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/UI|UI]] -- &#039;&#039;User interface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lua &amp;quot;Classes&amp;quot;, or Scoped Methods ==&lt;br /&gt;
Classes can have many instances. They are usually returned as function results.&lt;br /&gt;
&lt;br /&gt;
* [[Lua Game Objects/Area]]&lt;br /&gt;
* [[Lua Game Objects/City]]&lt;br /&gt;
* [[Lua Game Objects/Plot]]&lt;br /&gt;
* [[Lua Game Objects/Player]]&lt;br /&gt;
* [[Lua Game Objects/Team]]&lt;br /&gt;
* [[Lua Game Objects/TeamTech]]&lt;br /&gt;
* [[Lua Game Objects/Deal]]&lt;br /&gt;
* [[Lua Game Objects/Unit]]&lt;br /&gt;
&lt;br /&gt;
== Lua Enums ==&lt;br /&gt;
&lt;br /&gt;
* [[Lua Game Objects/ActionSubTypes]]&lt;br /&gt;
* [[Lua Game Objects/ActivityTypes]]&lt;br /&gt;
* [[Lua Game Objects/AICityStrategies]]&lt;br /&gt;
* [[Lua Game Objects/ButtonPopupTypes]]&lt;br /&gt;
* [[Lua Game Objects/ButtonStates]]&lt;br /&gt;
* [[Lua Game Objects/CityUpdateTypes]]&lt;br /&gt;
* [[Lua Game Objects/CommandTypes]]&lt;br /&gt;
* [[Lua Game Objects/DiploUIStateTypes]]&lt;br /&gt;
* [[Lua Game Objects/DirectionTypes]]&lt;br /&gt;
* [[Lua Game Objects/DomainTypes]]&lt;br /&gt;
* [[Lua Game Objects/EndTurnBlockingTypes]]&lt;br /&gt;
* [[Lua Game Objects/FeatureTypes]]&lt;br /&gt;
* [[Lua Game Objects/FlowDirectionTypes]]&lt;br /&gt;
* [[Lua Game Objects/FogOfWarModeTypes]]&lt;br /&gt;
* [[Lua Game Objects/FromUIDiploEventTypes]]&lt;br /&gt;
* [[Lua Game Objects/GameDefines]] -- &#039;&#039;Similar to GameInfo.Defines but indexed by GameDefines.Name.&#039;&#039;&lt;br /&gt;
* [[Lua Game Objects/GameMessageTypes]]&lt;br /&gt;
* [[Lua Game Objects/InterfaceDirtyBits]]&lt;br /&gt;
* [[Lua Game Objects/InterfaceModeTypes]]&lt;br /&gt;
* [[Lua Game Objects/KeyEvents]]&lt;br /&gt;
* [[Lua Game Objects/Keys]]&lt;br /&gt;
* [[Lua Game Objects/LeaderheadAnimationTypes]]&lt;br /&gt;
* [[Lua Game Objects/MajorCivApproachTypes]]&lt;br /&gt;
* [[Lua Game Objects/MinorCivPersonalityTypes]]&lt;br /&gt;
* [[Lua Game Objects/MinorCivQuestTypes]]&lt;br /&gt;
* [[Lua Game Objects/MinorCivTraitTypes]]&lt;br /&gt;
* [[Lua Game Objects/MissionTypes]]&lt;br /&gt;
* [[Lua Game Objects/Mouse]]&lt;br /&gt;
* [[Lua Game Objects/MouseEvents]]&lt;br /&gt;
* [[Lua Game Objects/NotificationTypes]]&lt;br /&gt;
* [[Lua Game Objects/OrderTypes]]&lt;br /&gt;
* [[Lua Game Objects/PlotTypes]]&lt;br /&gt;
* [[Lua Game Objects/PolicyBranchTypes]]&lt;br /&gt;
* [[Lua Game Objects/ResourceUsageTypes]]&lt;br /&gt;
* [[Lua Game Objects/TaskTypes]]&lt;br /&gt;
* [[Lua Game Objects/TerrainTypes]]&lt;br /&gt;
* [[Lua Game Objects/TradeableItems]]&lt;br /&gt;
* [[Lua Game Objects/YieldDisplayTypes]]&lt;br /&gt;
* [[Lua Game Objects/YieldTypes]]&lt;br /&gt;
&lt;br /&gt;
== How to get function names for other game objects ==&lt;br /&gt;
&lt;br /&gt;
These lists are available in ModBuddy/Help/Civ5LuaAPI.html.&lt;br /&gt;
&lt;br /&gt;
Alternatively, object metatable can be obtained by calling &#039;&#039;getmetatable&#039;&#039; on non-nil object pointer. Then it is possible to iterate over all values stored in __index variable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	local plot = Map.GetPlot(0, 0)&lt;br /&gt;
	print(&amp;quot;Attributes:&amp;quot;)&lt;br /&gt;
	for k, v in pairs(getmetatable(plot).__index) do print(k) end&lt;br /&gt;
	print(&amp;quot;End attributes.&amp;quot;);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/MissionTypes&amp;diff=9195</id>
		<title>Lua Game Objects/MissionTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/MissionTypes&amp;diff=9195"/>
		<updated>2011-10-24T18:41:32Z</updated>

		<summary type="html">&lt;p&gt;Human machine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== As listed in the Modbuddy&#039;s partial Lua API ==&lt;br /&gt;
Back to [[Lua Game Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set Mission state with Lua [[Lua_Game_Objects/Unit|&amp;lt;Unit&amp;gt;]] Class Unit:[[Lua_Game_Objects/Unit#PushMission|PushMission]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
pUnit:PushMission(GameInfoTypes.MISSION_MOVE_TO, plotX, plotY);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Result&lt;br /&gt;
:will move the selected unit, pUnit, to the plot defined by plotX, plotY coordinates &lt;br /&gt;
&lt;br /&gt;
* NO_MISSION&lt;br /&gt;
* MISSION_MOVE_TO&lt;br /&gt;
* MISSION_ROUTE_TO&lt;br /&gt;
* MISSION_MOVE_TO_UNIT&lt;br /&gt;
* MISSION_SWAP_UNITS&lt;br /&gt;
* MISSION_SKIP&lt;br /&gt;
* MISSION_SLEEP&lt;br /&gt;
* MISSION_ALERT&lt;br /&gt;
* MISSION_FORTIFY&lt;br /&gt;
* MISSION_GARRISON&lt;br /&gt;
* MISSION_SET_UP_FOR_RANGED_ATTACK&lt;br /&gt;
* MISSION_EMBARK&lt;br /&gt;
* MISSION_DISEMBARK&lt;br /&gt;
* MISSION_AIRPATROL&lt;br /&gt;
* MISSION_HEAL&lt;br /&gt;
* MISSION_AIRLIFT&lt;br /&gt;
* MISSION_NUKE&lt;br /&gt;
* MISSION_PARADROP&lt;br /&gt;
* MISSION_REBASE&lt;br /&gt;
* MISSION_AIR_SWEEP&lt;br /&gt;
* MISSION_RANGE_ATTACK&lt;br /&gt;
* MISSION_PILLAGE&lt;br /&gt;
* MISSION_FOUND&lt;br /&gt;
* MISSION_JOIN&lt;br /&gt;
* MISSION_CONSTRUCT&lt;br /&gt;
* MISSION_DISCOVER&lt;br /&gt;
* MISSION_HURRY&lt;br /&gt;
* MISSION_TRADE&lt;br /&gt;
* MISSION_SPREAD_RELIGION&lt;br /&gt;
* MISSION_GOLDEN_AGE&lt;br /&gt;
* MISSION_BUILD&lt;br /&gt;
* MISSION_LEAD&lt;br /&gt;
* MISSION_DIE_ANIMATION&lt;br /&gt;
* MISSION_BEGIN_COMBAT&lt;br /&gt;
* MISSION_END_COMBAT&lt;br /&gt;
* MISSION_AIRSTRIKE&lt;br /&gt;
* MISSION_SURRENDER&lt;br /&gt;
* MISSION_CAPTURED&lt;br /&gt;
* MISSION_IDLE&lt;br /&gt;
* MISSION_DIE&lt;br /&gt;
* MISSION_DAMAGE&lt;br /&gt;
* MISSION_MULTI_SELECT&lt;br /&gt;
* MISSION_MULTI_DESELECT&lt;br /&gt;
* MISSION_WAIT_FOR&lt;br /&gt;
* NUM_MISSION_TYPES&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/MissionTypes&amp;diff=9194</id>
		<title>Lua Game Objects/MissionTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/MissionTypes&amp;diff=9194"/>
		<updated>2011-10-24T18:38:39Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* As listed in the Modbuddy&amp;#039;s partial Lua API */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== As listed in the Modbuddy&#039;s partial Lua API ==&lt;br /&gt;
Back to [[Lua Game Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set Mission state with Lua [[Lua_Game_Objects/Unit|&amp;lt;Unit&amp;gt;]] Class Unit:[[Lua_Game_Objects/Unit#PushMission|PushMission]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
pUnit:PushMission(GameInfoTypes.MISSION_MOVE_TO, plotX, plotY);&lt;br /&gt;
&amp;lt;/re&amp;gt;&lt;br /&gt;
Result&lt;br /&gt;
:will move the selected unit, pUnit, to the plot defined by plotX, plotY coordinates &lt;br /&gt;
&lt;br /&gt;
* NO_MISSION&lt;br /&gt;
* MISSION_MOVE_TO&lt;br /&gt;
* MISSION_ROUTE_TO&lt;br /&gt;
* MISSION_MOVE_TO_UNIT&lt;br /&gt;
* MISSION_SWAP_UNITS&lt;br /&gt;
* MISSION_SKIP&lt;br /&gt;
* MISSION_SLEEP&lt;br /&gt;
* MISSION_ALERT&lt;br /&gt;
* MISSION_FORTIFY&lt;br /&gt;
* MISSION_GARRISON&lt;br /&gt;
* MISSION_SET_UP_FOR_RANGED_ATTACK&lt;br /&gt;
* MISSION_EMBARK&lt;br /&gt;
* MISSION_DISEMBARK&lt;br /&gt;
* MISSION_AIRPATROL&lt;br /&gt;
* MISSION_HEAL&lt;br /&gt;
* MISSION_AIRLIFT&lt;br /&gt;
* MISSION_NUKE&lt;br /&gt;
* MISSION_PARADROP&lt;br /&gt;
* MISSION_REBASE&lt;br /&gt;
* MISSION_AIR_SWEEP&lt;br /&gt;
* MISSION_RANGE_ATTACK&lt;br /&gt;
* MISSION_PILLAGE&lt;br /&gt;
* MISSION_FOUND&lt;br /&gt;
* MISSION_JOIN&lt;br /&gt;
* MISSION_CONSTRUCT&lt;br /&gt;
* MISSION_DISCOVER&lt;br /&gt;
* MISSION_HURRY&lt;br /&gt;
* MISSION_TRADE&lt;br /&gt;
* MISSION_SPREAD_RELIGION&lt;br /&gt;
* MISSION_GOLDEN_AGE&lt;br /&gt;
* MISSION_BUILD&lt;br /&gt;
* MISSION_LEAD&lt;br /&gt;
* MISSION_DIE_ANIMATION&lt;br /&gt;
* MISSION_BEGIN_COMBAT&lt;br /&gt;
* MISSION_END_COMBAT&lt;br /&gt;
* MISSION_AIRSTRIKE&lt;br /&gt;
* MISSION_SURRENDER&lt;br /&gt;
* MISSION_CAPTURED&lt;br /&gt;
* MISSION_IDLE&lt;br /&gt;
* MISSION_DIE&lt;br /&gt;
* MISSION_DAMAGE&lt;br /&gt;
* MISSION_MULTI_SELECT&lt;br /&gt;
* MISSION_MULTI_DESELECT&lt;br /&gt;
* MISSION_WAIT_FOR&lt;br /&gt;
* NUM_MISSION_TYPES&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/ActivityTypes&amp;diff=9193</id>
		<title>Lua Game Objects/ActivityTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/ActivityTypes&amp;diff=9193"/>
		<updated>2011-10-24T16:32:59Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* As listed in the Modbuddy&amp;#039;s partial Lua API */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== As listed in the Modbuddy&#039;s partial Lua API ==&lt;br /&gt;
Back to [[Lua Game Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Retreive activity state with Lua [[Lua_Game_Objects/Unit|&amp;lt;Unit&amp;gt;]] Class Unit:[[Lua_Game_Objects/Unit#GetActivityType|GetActivityType]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:returns:  ActivityTypes.X&lt;br /&gt;
&lt;br /&gt;
==NO_ACTIVITY==&lt;br /&gt;
==ACTIVITY_AWAKE==&lt;br /&gt;
==ACTIVITY_HOLD==&lt;br /&gt;
==ACTIVITY_SLEEP==&lt;br /&gt;
==ACTIVITY_HEAL==&lt;br /&gt;
==ACTIVITY_SENTRY==&lt;br /&gt;
true if unit is set to Sentry&amp;lt;br&amp;gt;&lt;br /&gt;
==ACTIVITY_INTERCEPT==&lt;br /&gt;
==ACTIVITY_MISSION==&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/ActivityTypes&amp;diff=9192</id>
		<title>Lua Game Objects/ActivityTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/ActivityTypes&amp;diff=9192"/>
		<updated>2011-10-24T16:32:33Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* As listed in the Modbuddy&amp;#039;s partial Lua API */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== As listed in the Modbuddy&#039;s partial Lua API ==&lt;br /&gt;
Back to [[Lua Game Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Retreive activity state with Lua [[Lua_Game_Objects/Unit|&amp;lt;Unit&amp;gt;]] Class Unit:[[Lua_Game_Objects/Unit#GetActivityType|GetActivityType]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:returns ActivityTypes.X&lt;br /&gt;
&lt;br /&gt;
==NO_ACTIVITY==&lt;br /&gt;
==ACTIVITY_AWAKE==&lt;br /&gt;
==ACTIVITY_HOLD==&lt;br /&gt;
==ACTIVITY_SLEEP==&lt;br /&gt;
==ACTIVITY_HEAL==&lt;br /&gt;
==ACTIVITY_SENTRY==&lt;br /&gt;
true if unit is set to Sentry&amp;lt;br&amp;gt;&lt;br /&gt;
==ACTIVITY_INTERCEPT==&lt;br /&gt;
==ACTIVITY_MISSION==&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Unit&amp;diff=9191</id>
		<title>Lua Game Objects/Unit</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Unit&amp;diff=9191"/>
		<updated>2011-10-24T16:31:46Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;Unit objects represent a single instance of a CvUnit.  =Scoped Methods=  ==AirSweepCombatMod== &amp;#039;&amp;#039;&amp;lt;summary&amp;gt;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Usage&amp;#039;&amp;#039;&amp;#039;  int unit:AirSweepCombatMod();  &amp;#039;&amp;#039;&amp;#039;Parameters&amp;#039;&amp;#039;&amp;#039;  None  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit objects represent a single instance of a CvUnit.&lt;br /&gt;
&lt;br /&gt;
=Scoped Methods=&lt;br /&gt;
&lt;br /&gt;
==AirSweepCombatMod==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:AirSweepCombatMod();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==At==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:at(int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AtPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:atPlot([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AttackFortifiedModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:AttackFortifiedModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AttackWoundedModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:AttackWoundedModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AttackXPValue==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:attackXPValue();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAcquirePromotion==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAcquirePromotion([[Lua Game Objects/PromotionTypes|PromotionTypes]] ePromotion);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePromotion&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAcquirePromotionAny==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAcquirePromotionAny();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAirAttack==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAirAttack();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAirDefend==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAirDefend([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAirlift==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAirlift([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAirliftAt==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAirliftAt([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAirPatrol==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAirPatrol([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanAutomate==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canAutomate([[Lua Game Objects/AutomateTypes|AutomateTypes]] eAutomate);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eAutomate&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanBuild==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canBuild([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, [[Lua Game Objects/BuildTypes|BuildTypes]] eBuild, boolean bTestVisible = false,  bTestGold = true);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuild&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanBuildRoute==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canBuildRoute();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanBuildSpaceship==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanBuildSpaceship([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanCargoAllMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canCargoAllMove();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanCoexistWithEnemyUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canCoexistWithEnemyUnit([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanConstruct==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canConstruct([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuilding);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuilding&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanDiscover==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canDiscover([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanDisembark==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canDisembark([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanDisembarkOnto==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanDisembarkOnto([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanDistanceGift==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanDistanceGift();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanDoCommand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canDoCommand([[Lua Game Objects/CommandTypes|CommandTypes]] eCommand, int iData1, int iData2, boolean bTestVisible = false, boolean bTestBusy = true);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eCommand&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestBusy&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanEmbark==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canEmbark([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanEmbarkOnto==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanEmbarkOnto([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanEnterTerritory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canEnterTerritory([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bIgnoreRightOfPassage = false, boolean bIsCity = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIgnoreRightOfPassage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIsCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanFortify==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canFortify([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanFound==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canFound([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bTestVisible = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanGift==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canGift(boolean bTestVisible = false, boolean bTestTransport = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestTransport&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanGiveExperience==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:canGiveExperience([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanGoldenAge==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canGoldenAge([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canHeal([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHold==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canHold([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanJoin==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canJoin([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, [[Lua Game Objects/SpecialistTypes|SpecialistTypes]] eSpecialist);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eSpecialist&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanLead==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:canLead([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, int iUnitId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iUnitId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanLoad==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canLoad([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanLoadUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canLoadUnit([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canMove();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanMoveAllTerrain==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canMoveAllTerrain();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanMoveImpassable==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canMoveImpassable();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanMoveOrAttackInto==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canMoveOrAttackInto([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bDeclareWar = false,  bDestination = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDeclareWar&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDestination&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanMoveThrough==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canMoveThrough([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanNuke==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canNuke([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanNukeAt==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canNukeAt([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanParadrop==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canParadrop([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanParadropAt==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canParadropAt([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanPillage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canPillage([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanPromote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canPromote([[Lua Game Objects/PromotionTypes|PromotionTypes]] ePromotion, int iLeaderUnitId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePromotion&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iLeaderUnitId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanRangeStrike==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanRangeStrike();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanRangeStrikeAt==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanRangeStrikeAt(int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanRebaseAt==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canRebaseAt( plot,  x,  y);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:plot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:x&lt;br /&gt;
::No Description Available&lt;br /&gt;
:y&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanScrap==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canScrap();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanSentry==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canSentry([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanSetUpForRangedAttack==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanSiege==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canSiege([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanSleep==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canSleep([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanStartMission==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanStartMission(int iMission, int iData1, int iData2, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot = nil, boolean bTestVisible = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iMission&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanTrade==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canTrade([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanUnload==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canUnload();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanUnloadAll==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:canUnloadAll();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanUpgradeRightNow==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CargoSpace==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:cargoSpace();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CargoSpaceAvailable==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:cargoSpaceAvailable([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialCargo, [[Lua Game Objects/DomainTypes|DomainTypes]] eDomainCargo);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialCargo&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eDomainCargo&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChanceFirstStrikes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:chanceFirstStrikes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeCargoSpace==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:changeCargoSpace(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeDamage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:changeDamage(int iChange, [[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeExperience==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:changeExperience(int iChange, int iMax = -1, boolean bFromCombat = false, boolean bInBorders = false, boolean bUpdateGlobal = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iMax&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bFromCombat&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bInBorders&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bUpdateGlobal&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
Note that the third, fourth, and fifth inputs will give an error if you try to give a boolean.  These variables have to be passed as integers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:changeLevel(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeMoves==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:changeMoves(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:cityAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:cityDefenseModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Convert==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:convert([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CurrInterceptionProbability==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:currInterceptionProbability();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DefenseXPValue==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:defenseXPValue();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoCommand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:doCommand([[Lua Game Objects/CommandTypes|CommandTypes]] eCommand, int iData1, int iData2);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eCommand&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DomainCargo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/DomainTypes|DomainTypes]] unit:domainCargo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DomainModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:domainModifier([[Lua Game Objects/DomainTypes|DomainTypes]] eDomain);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eDomain&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Embark==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:Embark([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EvasionProbability==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:evasionProbability();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ExperienceNeeded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:experienceNeeded();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FeatureAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:featureAttackModifier([[Lua Game Objects/FeatureTypes|FeatureTypes]] eFeature);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eFeature&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FeatureDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:featureDefenseModifier([[Lua Game Objects/FeatureTypes|FeatureTypes]] eFeature);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eFeature&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FinishMoves==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:finishMoves();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FirstStrikes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:firstStrikes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FlatMovementCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:flatMovementCost();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FlavorValue==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:flavorValue([[Lua Game Objects/FlavorTypes|FlavorTypes]] eFlavor);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eFlavor&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FortifyModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:fortifyModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GeneratePath==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:generatePath([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pToPlot, int iFlags = 0, boolean bReuse = false,  piPathTurns = nil);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pToPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iFlags&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bReuse&lt;br /&gt;
::No Description Available&lt;br /&gt;
:piPathTurns&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjacentModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetAdjacentModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjacentTileHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getAdjacentTileHeal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAirCombatDamage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:airCombatDamage([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pDefender);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pDefender&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAmphibCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getAmphibCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetArea==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:area();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBaseCombatStrength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:baseCombatStr();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBaseRangedCombatStrength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:airBaseCombatStr();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestInterceptor==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:bestInterceptor([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestSeaPillageInterceptor==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:bestSeaPillageInterceptor([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBlitzCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getBlitzCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/BuildTypes|BuildTypes]] unit:getBuildType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCaptureUnitType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/UnitTypes|UnitTypes]] unit:getCaptureUnitType([[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCivilization);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eCivilization&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCargo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getCargo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCivilizationType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CivilizationTypes|CivilizationTypes]] unit:getCivilizationType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCombatDamage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getCombatDamage(int iStrength, int iOpponentStrength, int iCurrentDamage, boolean bIncludeRand = true, boolean bAttackerIsCity = false, boolean bDefenderIsCity = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iStrength&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iOpponentStrength&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iCurrentDamage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIncludeRand&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAttackerIsCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDefenderIsCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCombatLimit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:combatLimit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCombatOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getCombatOwner([[Lua Game Objects/TeamTypes|TeamTypes]] eForTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eForTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCurrHitPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:currHitPoints();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDamage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getDamage();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDeclareWarRangeStrike==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] unit:GetDeclareWarRangeStrike([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getDefenseModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDomainType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/DomainTypes|DomainTypes]] unit:getDomainType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDropRange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetDropRange();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExperience==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExperience();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExperiencePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExperiencePercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraAttackFortifiedMod==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraAttackFortifiedMod();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraAttackWoundedMod==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraAttackWoundedMod();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraChanceFirstStrikes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraChanceFirstStrikes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraCityAttackPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraCityAttackPercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraCityDefensePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraCityDefensePercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraCombatPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraCombatPercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraDomainModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraDomainModifier([[Lua Game Objects/DomainTypes|DomainTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraEnemyHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraEnemyHeal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraEvasion==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraEvasion();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraFeatureAttackPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraFeatureAttackPercent([[Lua Game Objects/FeatureTypes|FeatureTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraFeatureDefensePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraFeatureDefensePercent([[Lua Game Objects/FeatureTypes|FeatureTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraFirstStrikes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraFirstStrikes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraFriendlyHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraFriendlyHeal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraHillsAttackPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraHillsAttackPercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraHillsDefensePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraHillsDefensePercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraIntercept==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraIntercept();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraMoveDiscount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraMoveDiscount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraMoves==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraMoves();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraNeutralHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraNeutralHeal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraOpenAttackPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraOpenAttackPercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraOpenDefensePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraOpenDefensePercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraOpenRangedAttackMod==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraOpenRangedAttackMod();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraRange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraRange();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraRoughAttackPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraRoughAttackPercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraRoughRangedAttackMod==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraRoughRangedAttackMod();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraTerrainAttackPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraTerrainAttackPercent([[Lua Game Objects/TerrainTypes|TerrainTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraTerrainDefensePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraTerrainDefensePercent([[Lua Game Objects/TerrainTypes|TerrainTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraUnitCombatModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraUnitCombatModifier([[Lua Game Objects/UnitCombatTypes|UnitCombatTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraVisibilityRange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraVisibilityRange();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetExtraWithdrawal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getExtraWithdrawal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFacingDirection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getFacingDirection();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFireSupportUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:getFireSupportUnit([[Lua Game Objects/PlayerTypes|PlayerTypes]] eDefender, int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eDefender&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFortifyTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getFortifyTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFriendlyLandsAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetFriendlyLandsAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetFriendlyLandsModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetFriendlyLandsModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurnCreated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getGameTurnCreated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGarrisonedCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:lGetGarrisonedCity();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGoldenAgeTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetGoldenAgeTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetHandicapType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/HandicapTypes|HandicapTypes]] unit:getHandicapType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetHotKeyNumber==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getHotKeyNumber();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetID==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getID();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInvisibleType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/InvisibleTypes|InvisibleTypes]] unit:getInvisibleType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetKamikazePercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getKamikazePercent();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetLastMoveTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getLastMoveTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetLeaderUnitType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/UnitTypes|UnitTypes]] unit:getLeaderUnitType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getLevel();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxAttackStrength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetMaxAttackStrength([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pFromPlot, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pToPlot, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pDefender);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pFromPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pToPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pDefender&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxDefenseStrength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetMaxDefenseStrength([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pInPlot, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pAttacker);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pInPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pAttacker&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxHitPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:maxHitPoints();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxRangedCombatStrength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:airMaxCombatStr([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pOther, boolean bAttacking);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pOther&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAttacking&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMoves==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getMoves();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string unit:GetName();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNameKey==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string unit:GetNameKey();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumEnemyUnitsAdjacent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:GetNumEnemyUnitsAdjacent([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pOtherUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pOtherUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceNeededToUpgrade==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetOutsideFriendlyLandsModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetOutsideFriendlyLandsModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getOwner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPathEndTurnPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:getPathEndTurnPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPillageChange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getPillageChange();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:plot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRangeCombatDamage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:rangeCombatDamage([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pDefender,  pCity, boolean bIncludeRand);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pDefender&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bIncludeRand&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRangedCombatLimit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetRangedCombatLimit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReconPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:getReconPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRiverCrossingNoPenaltyCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getRiverCrossingNoPenaltyCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSameTileHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getSameTileHeal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScrapGold==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:GetScrapGold();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string unit:getScriptData();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSeeInvisibleType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/InvisibleTypes|InvisibleTypes]] unit:getSeeInvisibleType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSpecialUnitType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] unit:getSpecialUnitType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStrategicResourceCombatPenalty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTradeGold==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getTradeGold([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTransportUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:getTransportUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitAICargo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getUnitAICargo([[Lua Game Objects/UnitAITypes|UnitAITypes]] eUnitAI);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnitAI&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitAIType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetUnitAIType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/UnitAITypes|UnitAITypes]] ID&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitClassModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetUnitClassModifier([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitClassType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/UnitClassTypes|UnitClassTypes]] unit:getUnitClassType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitCombatType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/UnitCombatTypes|UnitCombatTypes]] unit:getUnitCombatType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitFlagIconOffset==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitPortraitOffset==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/UnitTypes|UnitTypes]] unit:getUnitType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUpgradeDiscount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getUpgradeDiscount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUpgradeUnitType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetUpgradeUnitType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVisualOwner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getVisualOwner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetX==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getX();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:getY();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GiveExperience==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:giveExperience();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HasCargo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:hasCargo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HasMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:hasMoved();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HillsAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:hillsAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HillsDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:hillsDefenseModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IgnoreBuildingDefense==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:ignoreBuildingDefense();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IgnoreTerrainCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:ignoreTerrainCost();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ImmuneToFirstStrikes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:immuneToFirstStrikes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsActionRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isActionRecommended(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAlwaysHeal==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isAlwaysHeal();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAmphib==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isAmphib();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAttacking==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isAttacking();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsAutomated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isAutomated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBarbarian==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isBarbarian();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBetterDefenderThan==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isBetterDefenderThan([[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pDefender, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pAttacker);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pDefender&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pAttacker&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBlitz==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isBlitz();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCanAttack==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanAttack();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCanAttackRanged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanAttackRanged();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCanAttackWithMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanAttackWithMove();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCanAttackWithMoveNow==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanAttackWithMoveNow();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCanDefend==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:CanDefend([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCargo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isCargo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCombatUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:HasCombatStrength();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDead==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isDead();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDefending==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isDefending();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEmbarked==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isEmbarked();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEnemyCityAdjacent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEnemyInMovementRange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEnemyRoute==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isEnemyRoute();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverFortifyable==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFeatureDoubleMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isFeatureDoubleMove([[Lua Game Objects/FeatureTypes|FeatureTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFighting==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isFighting();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFortifyable==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isFortifyable();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFound==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isFound();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFriendlyUnitAdjacent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:IsFriendlyUnitAdjacent(boolean bCombatUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bCombatUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFull==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isFull();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGarrisoned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:IsGarrisoned();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGoldenAge==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isGoldenAge();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHasPromotion==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isHasPromotion([[Lua Game Objects/PromotionTypes|PromotionTypes]] ePromotion);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePromotion&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHealOutsideFriendly==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isHealOutsideFriendly();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHillsDoubleMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isHillsDoubleMove();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHuman==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isHuman();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHurt==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isHurt();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsImmobile==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:IsImmobile();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInCombat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isInCombat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInvisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isInvisible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, boolean bDebug,  bCheckCargo = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bDebug&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCheckCargo&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsMustSetUpToRangedAttack==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNearGreatGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:IsNearGreatGeneral();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNeverInvisible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isNeverInvisible();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNoBadGoodies==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isNoBadGoodies();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNoCapture==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isNoCapture();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNone==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isNone();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNukeImmune==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isNukeImmune();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNukeVictim==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isNukeVictim([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, [[Lua Game Objects/TeamTypes|TeamTypes]] eTeam);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOnlyDefensive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isOnlyDefensive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOutOfAttacks==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isOutOfAttacks();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==isOutOfInterceptions==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isOutOfInterceptions();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPromotionReady==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isPromotionReady();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPromotionValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isPromotionValid([[Lua Game Objects/PromotionTypes|PromotionTypes]] ePromotion);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePromotion&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRangeAttackIgnoreLOS==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:IsRangeAttackIgnoreLOS([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRangeAttackOnlyInDomain==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRanged==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isRanged();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRivalTerritory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isRivalTerritory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsRiverCrossingNoPenalty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isRiverCrossingNoPenalty();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSelected==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:IsSelected( void);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:void&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSetUpForRangedAttack==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTerrainDoubleMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isTerrainDoubleMove([[Lua Game Objects/TerrainTypes|TerrainTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWaiting==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:isWaiting();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsWork==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:IsWork();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==JumpToNearestValidPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:jumpToNearestValidPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kill==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:kill(boolean bDelay, [[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer = NO_PLAYER);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bDelay&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LastMissionPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
unit:LastMissionPlot();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lead==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:lead(int iUnitId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iUnitId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MaxFirstStrikes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:maxFirstStrikes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MaxInterceptionProbability==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:maxInterceptionProbability();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MaxMoves==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:maxMoves();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MaxXPValue==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:maxXPValue();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MovesLeft==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:movesLeft();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NoDefensiveBonus==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean unit:noDefensiveBonus();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NukeDamageLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetNukeDamageLevel();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OpenAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:openAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OpenDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:openDefenseModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OpenRangedAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:openRangedAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PopMission==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:PopMission();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:promote([[Lua Game Objects/PromotionTypes|PromotionTypes]] ePromotion, int iLeaderUnitId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ePromotion&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iLeaderUnitId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PushMission==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:PushMission([[Lua Game Objects/MissionTypes|MissionTypes]] eMission, int iData1 = -1, int iData2 = -1, int iFlags = 0, boolean bAppend = false, boolean bManual = fa;se, [[Lua Game Objects/MissionAITypes|MissionAITypes]] eMissionAI = NO_MISSIONAI, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pMissionAIPlot = nil, [[Lua Game Objects/Unit|&amp;lt;Unit&amp;gt;]] pMissionAIUnit = nil);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMission&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iFlags&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAppend&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bManual&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eMissionAI&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pMissionAIPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pMissionAIUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:GetRange();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RangeStrike==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:rangeStrike(int iX, int iY);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RotateFacingDirectionClockwise==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:rotateFacingDirectionClockwise();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RotateFacingDirectionCounterClockwise==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:rotateFacingDirectionCounterClockwise();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RoughAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:RoughAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RoughDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:RoughDefenseModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RoughRangedAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:roughRangedAttackModifier();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetBaseCombatStrength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setBaseCombatStr(int iCombat);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iCombat&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetDamage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setDamage(int iNewValue, [[Lua Game Objects/PlayerTypes|PlayerTypes]] ePlayer,  bNotifyEntity = true);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:ePlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bNotifyEntity&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEmbarked==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:SetEmbarked(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetExperience==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setExperience(int iNewValue, int iMax = -1);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iMax&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetHasPromotion==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setHasPromotion([[Lua Game Objects/PromotionTypes|PromotionTypes]] eIndex, boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetHotKeyNumber==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setHotKeyNumber(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetLeaderUnitType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setLeaderUnitType([[Lua Game Objects/UnitTypes|UnitTypes]] leaderUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:leaderUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setLevel(int iNewLevel);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewLevel&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMadeAttack==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setMadeAttack(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMadeInterception==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setMadeInterception(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMoves==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setMoves(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setName(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPromotionReady==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setPromotionReady(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetReconPlot==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setReconPlot([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setScriptData(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetXY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void unit:setXY(int iX, int iY, boolean bGroup = false, boolean bUpdate = true, boolean bShow = false,  bCheckPlotVisible = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bGroup&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bUpdate&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShow&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCheckPlotVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SpecialCargo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] unit:specialCargo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TerrainAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:terrainAttackModifier([[Lua Game Objects/TerrainTypes|TerrainTypes]] eTerrain);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTerrain&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TerrainDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:terrainDefenseModifier([[Lua Game Objects/TerrainTypes|TerrainTypes]] eTerrain);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTerrain&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UnitClassAttackModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:unitClassAttackModifier([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eUnitClass);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnitClass&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UnitClassDefenseModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:unitClassDefenseModifier([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eUnitClass);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnitClass&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UnitCombatModifier==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:unitCombatModifier([[Lua Game Objects/UnitCombatTypes|UnitCombatTypes]] eUnitCombat);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnitCombat&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpgradePrice==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:upgradePrice([[Lua Game Objects/UnitTypes|UnitTypes]] eUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VisibilityRange==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:visibilityRange();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WithdrawalProbability==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:withdrawalProbability();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WorkRate==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int unit:workRate(boolean bMax);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bMax&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/ActivityTypes&amp;diff=9190</id>
		<title>Lua Game Objects/ActivityTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/ActivityTypes&amp;diff=9190"/>
		<updated>2011-10-24T16:30:59Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* As listed in the Modbuddy&amp;#039;s partial Lua API */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== As listed in the Modbuddy&#039;s partial Lua API ==&lt;br /&gt;
Back to [[Lua Game Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Retreive activity state with Lua [[Lua_Game_Objects/Unit|Unit]] Class Unit:[[Lua_Game_Objects/Unit#GetActivityType|GetActivityType]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:returns ActivityTypes.X&lt;br /&gt;
==NO_ACTIVITY==&lt;br /&gt;
==ACTIVITY_AWAKE==&lt;br /&gt;
==ACTIVITY_HOLD==&lt;br /&gt;
==ACTIVITY_SLEEP==&lt;br /&gt;
==ACTIVITY_HEAL==&lt;br /&gt;
==ACTIVITY_SENTRY==&lt;br /&gt;
true if unit is set to Sentry&amp;lt;br&amp;gt;&lt;br /&gt;
==ACTIVITY_INTERCEPT==&lt;br /&gt;
==ACTIVITY_MISSION==&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/UnitTypes&amp;diff=9189</id>
		<title>Lua Game Objects/UnitTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/UnitTypes&amp;diff=9189"/>
		<updated>2011-10-24T02:03:16Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Redirected page to UnitTypes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[UnitTypes]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=UnitTypes&amp;diff=9188</id>
		<title>UnitTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=UnitTypes&amp;diff=9188"/>
		<updated>2011-10-24T02:01:57Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;==	UNIT_SETTLER	== ==	UNIT_WORKER	== ==	UNIT_WORKBOAT	== ==	UNIT_ARTIST	== ==	UNIT_SCIENTIST	== ==	UNIT_MERCHANT	== ==	UNIT_ENGINEER	== ==	UNIT_GREAT_GENERAL	== ==	UNIT_SS_STASIS...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==	UNIT_SETTLER	==&lt;br /&gt;
==	UNIT_WORKER	==&lt;br /&gt;
==	UNIT_WORKBOAT	==&lt;br /&gt;
==	UNIT_ARTIST	==&lt;br /&gt;
==	UNIT_SCIENTIST	==&lt;br /&gt;
==	UNIT_MERCHANT	==&lt;br /&gt;
==	UNIT_ENGINEER	==&lt;br /&gt;
==	UNIT_GREAT_GENERAL	==&lt;br /&gt;
==	UNIT_SS_STASIS_CHAMBER	==&lt;br /&gt;
==	UNIT_SS_ENGINE	==&lt;br /&gt;
==	UNIT_SS_COCKPIT	==&lt;br /&gt;
==	UNIT_SS_BOOSTER	==&lt;br /&gt;
==	UNIT_MISSILE_CRUISER	==&lt;br /&gt;
==	UNIT_NUCLEAR_SUBMARINE	==&lt;br /&gt;
==	UNIT_CARRIER	==&lt;br /&gt;
==	UNIT_BATTLESHIP	==&lt;br /&gt;
==	UNIT_SUBMARINE	==&lt;br /&gt;
==	UNIT_DESTROYER	==&lt;br /&gt;
==	UNIT_IRONCLAD	==&lt;br /&gt;
==	UNIT_FRIGATE	==&lt;br /&gt;
==	UNIT_ENGLISH_SHIPOFTHELINE	==&lt;br /&gt;
==	UNIT_CARAVEL	==&lt;br /&gt;
==	UNIT_TRIREME	==&lt;br /&gt;
==	UNIT_MECH	==&lt;br /&gt;
==	UNIT_NUCLEAR_MISSILE	==&lt;br /&gt;
==	UNIT_STEALTH_BOMBER	==&lt;br /&gt;
==	UNIT_JET_FIGHTER	==&lt;br /&gt;
==	UNIT_GUIDED_MISSILE	==&lt;br /&gt;
==	UNIT_MODERN_ARMOR	==&lt;br /&gt;
==	UNIT_HELICOPTER_GUNSHIP	==&lt;br /&gt;
==	UNIT_MOBILE_SAM	==&lt;br /&gt;
==	UNIT_ROCKET_ARTILLERY	==&lt;br /&gt;
==	UNIT_MECHANIZED_INFANTRY	==&lt;br /&gt;
==	UNIT_ATOMIC_BOMB	==&lt;br /&gt;
==	UNIT_BOMBER	==&lt;br /&gt;
==	UNIT_AMERICAN_B17	==&lt;br /&gt;
==	UNIT_FIGHTER	==&lt;br /&gt;
==	UNIT_JAPANESE_ZERO	==&lt;br /&gt;
==	UNIT_PARATROOPER	==&lt;br /&gt;
==	UNIT_TANK	==&lt;br /&gt;
==	UNIT_GERMAN_PANZER	==&lt;br /&gt;
==	UNIT_ARTILLERY	==&lt;br /&gt;
==	UNIT_ANTI_AIRCRAFT_GUN	==&lt;br /&gt;
==	UNIT_ANTI_TANK_GUN	==&lt;br /&gt;
==	UNIT_INFANTRY	==&lt;br /&gt;
==	UNIT_FRENCH_FOREIGNLEGION	==&lt;br /&gt;
==	UNIT_CAVALRY	==&lt;br /&gt;
==	UNIT_RUSSIAN_COSSACK	==&lt;br /&gt;
==	UNIT_RIFLEMAN	==&lt;br /&gt;
==	UNIT_LANCER	==&lt;br /&gt;
==	UNIT_OTTOMAN_SIPAHI	==&lt;br /&gt;
==	UNIT_CANNON	==&lt;br /&gt;
==	UNIT_MUSKETMAN	==&lt;br /&gt;
==	UNIT_AMERICAN_MINUTEMAN	==&lt;br /&gt;
==	UNIT_FRENCH_MUSKETEER	==&lt;br /&gt;
==	UNIT_OTTOMAN_JANISSARY	==&lt;br /&gt;
==	UNIT_LONGSWORDSMAN	==&lt;br /&gt;
==	UNIT_JAPANESE_SAMURAI	==&lt;br /&gt;
==	UNIT_TREBUCHET	==&lt;br /&gt;
==	UNIT_KNIGHT	==&lt;br /&gt;
==	UNIT_ARABIAN_CAMELARCHER	==&lt;br /&gt;
==	UNIT_SIAMESE_WARELEPHANT	==&lt;br /&gt;
==	UNIT_SONGHAI_MUSLIMCAVALRY	==&lt;br /&gt;
==	UNIT_CROSSBOWMAN	==&lt;br /&gt;
==	UNIT_CHINESE_CHUKONU	==&lt;br /&gt;
==	UNIT_ENGLISH_LONGBOWMAN	==&lt;br /&gt;
==	UNIT_PIKEMAN	==&lt;br /&gt;
==	UNIT_GERMAN_LANDSKNECHT	==&lt;br /&gt;
==	UNIT_CATAPULT	==&lt;br /&gt;
==	UNIT_ROMAN_BALLISTA	==&lt;br /&gt;
==	UNIT_HORSEMAN	==&lt;br /&gt;
==	UNIT_GREEK_COMPANIONCAVALRY	==&lt;br /&gt;
==	UNIT_SWORDSMAN	==&lt;br /&gt;
==	UNIT_IROQUOIAN_MOHAWKWARRIOR	==&lt;br /&gt;
==	UNIT_ROMAN_LEGION	==&lt;br /&gt;
==	UNIT_CHARIOT_ARCHER	==&lt;br /&gt;
==	UNIT_EGYPTIAN_WARCHARIOT	==&lt;br /&gt;
==	UNIT_INDIAN_WARELEPHANT	==&lt;br /&gt;
==	UNIT_SPEARMAN	==&lt;br /&gt;
==	UNIT_GREEK_HOPLITE	==&lt;br /&gt;
==	UNIT_PERSIAN_IMMORTAL	==&lt;br /&gt;
==	UNIT_ARCHER	==&lt;br /&gt;
==	UNIT_SCOUT	==&lt;br /&gt;
==	UNIT_WARRIOR	==&lt;br /&gt;
==	UNIT_AZTEC_JAGUAR	==&lt;br /&gt;
==	UNIT_BARBARIAN_WARRIOR	==&lt;br /&gt;
==	UNIT_GALLEY	==&lt;br /&gt;
==	UNIT_BARBARIAN_ARCHER	==&lt;br /&gt;
==	UNIT_BARBARIAN_SPEARMAN	==&lt;br /&gt;
==	UNIT_BARBARIAN_SWORDSMAN	==&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CIV5Units&amp;diff=9187</id>
		<title>CIV5Units</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CIV5Units&amp;diff=9187"/>
		<updated>2011-10-24T02:01:40Z</updated>

		<summary type="html">&lt;p&gt;Human machine: added internal links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CIV5Units.xml==&lt;br /&gt;
*The CIV5Units.xml file contains definitions for the units. The tables below indicate the structure of the entries in the CIV5Units file.&lt;br /&gt;
*The reference field in the tables below indicates the table and column the entry is linked to.&lt;br /&gt;
*This information is taken from the CIV5Units.xml file.&lt;br /&gt;
==Units==&lt;br /&gt;
*[[CIV5IconTextureAtlases]] contains the definitions of the IconTextureAtlases used in this table&lt;br /&gt;
*[[CIV5UnitMovementRates]] contains the definitions of the MovementRates used in this table&lt;br /&gt;
*[[CIV5UnitAIInfos]] contains the definitions of the UnitAIInfos used in this table&lt;br /&gt;
*[[CIV5UnitClasses]] contains the definitions of the UnitClasses used in this table&lt;br /&gt;
*[[CIV5UnitPromotions]] contains the definitions of the UnitPromotions used in this table&lt;br /&gt;
*[[CIV5Technologies]] contains the definitions of the Technologies used in this table&lt;br /&gt;
*[[CIV5SpecialUnits]] contains the definitions of the SpecialUnits used in this table&lt;br /&gt;
*[[CIV5Domains]] contains the definitions of the Domains used in this table&lt;br /&gt;
*[[CIV5CombatInfos]] contains the definitions of the CombatInfos used in this table&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;					&lt;br /&gt;
|+ Units Table					&lt;br /&gt;
|-	&lt;br /&gt;
! Name	&lt;br /&gt;
! Type	&lt;br /&gt;
! Default	&lt;br /&gt;
! Reference	&lt;br /&gt;
! Notes&lt;br /&gt;
|-	&lt;br /&gt;
| ID	|| integer	|| 	|| 	|| Primary Key, Auto-Incremented&lt;br /&gt;
|-	&lt;br /&gt;
| Type	|| Text	|| 	||[[UnitTypes|Unit(Types)]] || &lt;br /&gt;
|-	&lt;br /&gt;
| Description	|| Text	|| NULL	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Civilopedia	|| Text	|| NULL	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Help	|| Text	|| NULL	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Requirements	|| integer	|| 	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Combat	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| RangedCombat	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Cost	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Moves	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Immobile	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Range	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| BaseSightRange	|| integer	|| 2	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Class	|| Text	|| NULL	|| UnitClasses(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Special	|| Text	|| NULL	|| SpecialUnits(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Capture	|| Text	|| NULL	|| UnitClasses(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| CombatClasss	|| Text	|| NULL	|| [[UnitCombatInfos(Type)]]	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Domain	|| Text	|| NULL	|| Domains(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| DefaultUnitAI	|| Text	|| NULL	|| [[UnitAIInfos(Type)]]	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Food	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| NoBadGoodies	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| RivalTerritory	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| MilitarySupport	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| MilitaryProduction	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Pillage	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Found	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| CultureBombRadius	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| GoldenAgeTurns	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| IgnoreBuildingDefense	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| PrereqResources	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Mechanized	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Suicide	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| PrereqTech	|| Text	|| NULL	|| Technologies(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| ObsoleteTech	|| Text	|| NULL	|| Technologies(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| GoodyHutUpgradeUnitClass	|| Text	|| NuLL	|| UnitClasses(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| HurryCostModifier	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| AdvancedStartCost	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| MinAreaSize	|| integer	|| -1	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| AirUnitCap	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| NukeDamageLevel	|| integer	|| -1	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| WorkRate	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| NumFreeTechs	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| RushBuilding	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| BaseHurry	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| HurryMultiplier	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| BaseGold	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| NumGoldPerEra	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| SpreadReligion	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| IsReligious	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| CombatLimit	|| integer	|| 100	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| RangeAttackOnlyInDomain	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| RangeAttackIgnoreLOS	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| RangedCombatLimit	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| XPValueAttack	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| XPValueDefense	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| SpecialCargo	|| Text	|| NULL	|| SpecialUnits(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| DomainCargo	|| Text	|| NULL	|| Domains(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Conscription	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| ExtraMaintenanceCost	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| NoMaintenance	|| boolean	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| Unhappiness	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| UnitArtInfo	|| Text	|| NULL	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| UnitArtInfoCulturalVariation	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| UnitArtInfoEraVariation	|| boolean	|| FALSE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| ProjectPrereq	|| Text	|| NULL	|| Projects(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| SpaceshipProject	|| Text	|| NULL	|| Projects(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| LeaderPromotion	|| Text	|| NULL	|| UnitPromotions(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| LeaderExperience	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| ShowInPedia	|| boolean	|| TRUE	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| MoveRate	|| Text	|| BIPED	|| MovementRates(Type)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| UnitFlagIconOffset	|| integer	|| 0	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| PortraitIndex	|| integer	|| -1	|| 	|| &lt;br /&gt;
|-	&lt;br /&gt;
| IconAtlas	|| Text	|| NULL	|| IconTextureAtlases(Atlas)	|| &lt;br /&gt;
|-	&lt;br /&gt;
| UnitFlagAtlas	|| Text	|| UNIT_FLAG_ATLAS	|| IconTextureAtlases(Atlas)	|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unit_AITypes==&lt;br /&gt;
*[[CIV5UnitAIInfos]] contains the definitions of the UnitAIInfos used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_AITypes Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]]&lt;br /&gt;
|-&lt;br /&gt;
| UnitAIType || Text || [[UnitAIInfos(Type)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unit_Buildings==&lt;br /&gt;
*[[CIV5Buildings]] contains the definitions of the Buildings used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_Buildings Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]]&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || Text || Buildings(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Unit_BuildingClassRequireds==&lt;br /&gt;
*[[CIV5BuildingClasses]] contains the definitions of the BuildingClasses used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_BuildingClassRequireds Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]]&lt;br /&gt;
|-&lt;br /&gt;
| BuildingClassType || Text || BuildingClasses(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Unit_ProductionModifierBuildings==&lt;br /&gt;
*[[CIV5Buildings]] contains the definitions of the Buildings used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_ProductionModifierBuildings Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]]&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || Text || Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ProductionModifier || Integer || &lt;br /&gt;
|}&lt;br /&gt;
==Unit_Builds==&lt;br /&gt;
*[[CIV5Builds]] contains the definitions of the Builds used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_Builds Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]]&lt;br /&gt;
|-&lt;br /&gt;
| BuildType || Text || Builds(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Unit_ClassUpgrades==&lt;br /&gt;
*[[CIV5UnitClasses]] contains the definitions of the UnitClasses used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_ClassUpgrades Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]]&lt;br /&gt;
|-&lt;br /&gt;
| UnitClassType|| Text || UnitClasses(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Unit_FreePromotions==&lt;br /&gt;
*[[CIV5UnitPromotions]] contains the definitions of the UnitPromotions used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_FreePromotions Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]]&lt;br /&gt;
|-&lt;br /&gt;
| PromotionType|| Text || UnitPromotions(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Unit_Flavors==&lt;br /&gt;
*[[CIV5Flavors]] contains the definitions of the Flavors used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_Flavors Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]] || &lt;br /&gt;
|-&lt;br /&gt;
| FlavorType || Text || Flavors(Type) || &lt;br /&gt;
|-&lt;br /&gt;
| Flavor || Integer || || Not Null&lt;br /&gt;
|}&lt;br /&gt;
==Unit_GreatPersons==&lt;br /&gt;
*[[CIV5Specialists]] contains the definitions of the Specialists used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_GreatPersons Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]]&lt;br /&gt;
|-&lt;br /&gt;
| GreatPersonType || Text || Specialists(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Unit_ResourceQuantityRequirements==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_ResourceQuantityRequirements Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; sytle=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]] || &lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || Text || Resources(Type) || &lt;br /&gt;
|-&lt;br /&gt;
| Cost || Integer || || 1&lt;br /&gt;
|}&lt;br /&gt;
==Unit_UniqueNames==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_UniqueNames Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; sytle=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]] || &lt;br /&gt;
|-&lt;br /&gt;
| UniqueName || Text || Language_en_US(Tag) || Not Null&lt;br /&gt;
|}&lt;br /&gt;
==Unit_NotAITypes==&lt;br /&gt;
*This table might not be used according to the xml file.&lt;br /&gt;
*[[CIV5UnitAIInfos]] contains the definitions of the UnitAIInfos used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_NotAITypes Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]]&lt;br /&gt;
|-&lt;br /&gt;
| UnitAIType || Text || UnitAIInfos(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Unit_ProductionTraits==&lt;br /&gt;
*This table might not be used according to the xml file.&lt;br /&gt;
*[[CIV5Traits]] contains the definitions of the Traits used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_ProductionTraits Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]]&lt;br /&gt;
|-&lt;br /&gt;
| TraitType || Text || Traits(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Trait || Integer || &lt;br /&gt;
|}&lt;br /&gt;
==Unit_TechTypes==&lt;br /&gt;
*This table might not be used according to the xml file.&lt;br /&gt;
*[[CIV5Technologies]] contains the definitions of the Technologies used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ Unit_TechTypes Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || Text || [[UnitTypes|Unit(Types)]]&lt;br /&gt;
|-&lt;br /&gt;
| TechType || Text || Technologies(Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Terrains(Type)&amp;diff=9186</id>
		<title>Terrains(Type)</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Terrains(Type)&amp;diff=9186"/>
		<updated>2011-10-24T01:53:36Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;==	TERRAIN_GRASS	== ==	TERRAIN_PLAINS	== ==	TERRAIN_DESERT	== ==	TERRAIN_TUNDRA	== ==	TERRAIN_SNOW	== ==	TERRAIN_COAST	== ==	TERRAIN_OCEAN	== ==	TERRAIN_MOUNTAIN	== ==	TERRAIN_HI...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==	TERRAIN_GRASS	==&lt;br /&gt;
==	TERRAIN_PLAINS	==&lt;br /&gt;
==	TERRAIN_DESERT	==&lt;br /&gt;
==	TERRAIN_TUNDRA	==&lt;br /&gt;
==	TERRAIN_SNOW	==&lt;br /&gt;
==	TERRAIN_COAST	==&lt;br /&gt;
==	TERRAIN_OCEAN	==&lt;br /&gt;
==	TERRAIN_MOUNTAIN	==&lt;br /&gt;
==	TERRAIN_HILL	==&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/ControlTypes&amp;diff=9185</id>
		<title>Lua Game Objects/ControlTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/ControlTypes&amp;diff=9185"/>
		<updated>2011-10-24T01:49:07Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Redirected page to ControlTypes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ControlTypes]]&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Controls(Types)&amp;diff=9184</id>
		<title>Controls(Types)</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Controls(Types)&amp;diff=9184"/>
		<updated>2011-10-24T01:31:24Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* CONTROL_ENDTURN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CONTROL_CENTERONSELECTION ==&lt;br /&gt;
== CONTROL_SELECTYUNITTYPE ==&lt;br /&gt;
== CONTROL_SELECTYUNITALL ==&lt;br /&gt;
== CONTROL_SELECTCITY ==&lt;br /&gt;
== CONTROL_SELECTCAPITAL ==&lt;br /&gt;
==CONTROL_NEXTCITY ==&lt;br /&gt;
==CONTROL_PREVCITY ==&lt;br /&gt;
==CONTROL_NEXTUNIT ==&lt;br /&gt;
==CONTROL_PREVUNIT ==&lt;br /&gt;
==CONTROL_CYCLEUNIT ==&lt;br /&gt;
==CONTROL_CYCLEUNIT_ALT ==&lt;br /&gt;
==CONTROL_CYCLEWORKER ==&lt;br /&gt;
==CONTROL_LASTUNIT ==&lt;br /&gt;
==CONTROL_ENDTURN ==&lt;br /&gt;
Hot Key&lt;br /&gt;
:KB_RETURN&lt;br /&gt;
Alt Hot Key&lt;br /&gt;
:KB_NUMPADENTER&lt;br /&gt;
Usage&lt;br /&gt;
:Lua&lt;br /&gt;
::End a turn with the Lua [[Lua_Game_Objects/Game|Game]] Static Event, [[Lua_Game_Objects/Game#DoControl|DoControl]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Game.DoControl(GameInfoTypes.CONTROL_ENDTURN);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CONTROL_ENDTURN_ALT ==&lt;br /&gt;
== CONTROL_FORCEENDTURN ==&lt;br /&gt;
== CONTROL_AUTOMOVES ==&lt;br /&gt;
== CONTROL_PING ==&lt;br /&gt;
== CONTROL_YIELDS==&lt;br /&gt;
== CONTROL_RESOURCE_ALL ==&lt;br /&gt;
== CONTROL_UNIT_ICONS ==&lt;br /&gt;
== CONTROL_SCORES==&lt;br /&gt;
== CONTROL_LOAD_GAME ==&lt;br /&gt;
== CONTROL_OPTIONS_SCREEN ==&lt;br /&gt;
== CONTROL_RETIRE ==&lt;br /&gt;
== CONTROL_SAVE_GROUP==&lt;br /&gt;
== CONTROL_SAVE_NORMAL ==&lt;br /&gt;
== CONTROL_QUICK_SAVE ==&lt;br /&gt;
== CONTROL_QUICK_LOAD ==&lt;br /&gt;
== CONTROL_CIVILOPEDIA ==&lt;br /&gt;
== CONTROL_POLICIES_SCREEN ==&lt;br /&gt;
== CONTROL_FOREIGN_SCREEN ==&lt;br /&gt;
== CONTROL_MILITARY_SCREEN ==&lt;br /&gt;
== CONTROL_TECH_CHOOSER ==&lt;br /&gt;
== CONTROL_TURN_LOG ==&lt;br /&gt;
== CONTROL_DOMESTIC_SCREEN ==&lt;br /&gt;
== CONTROL_VICTORY_SCREEN ==&lt;br /&gt;
== CONTROL_INFO ==&lt;br /&gt;
== CONTROL_SELECT_HEALTHY ==&lt;br /&gt;
== CONTROL_TOGGLE_STRATEGIC_VIEW ==&lt;br /&gt;
== CONTROL_ADVISOR_COUNSEL ==&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Game&amp;diff=9183</id>
		<title>Lua Game Objects/Game</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Game&amp;diff=9183"/>
		<updated>2011-10-24T01:19:48Z</updated>

		<summary type="html">&lt;p&gt;Human machine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game namespace represents the currently active CvGame instance.&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Lua Game Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
=Static Methods=&lt;br /&gt;
&lt;br /&gt;
==AddPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.addPlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewPlayer, [[Lua Game Objects/LeaderHeadTypes|LeaderHeadTypes]] eLeader, [[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCiv);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eLeader&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eCiv&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateOptionsChecksum==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.calculateOptionsChecksum();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateSyncChecksum==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.calculateSyncChecksum();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHandleAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.CanHandleAction(int iAction, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iAction&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveSecretaryGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.canHaveSecretaryGeneral([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanTrainNukes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.canTrainNukes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeDiploVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeDiploVote([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource, int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeMaxTurns(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNoNukesCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeNoNukesCount(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNukesExploded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeNukesExploded(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangePlotExtraCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changePlotExtraCost(int iX, int iY, int iExtraCost);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtraCost&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseBuilding==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseProject==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPushOrder==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPushOrder([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/OrderTypes|OrderTypes]] eOrder, int iData, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eOrder&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivPlayersAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivPlayersAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivPlayersEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivPlayersEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivTeamsAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivTeamsAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivTeamsEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivTeamsEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountHumanPlayersAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countHumanPlayersAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountHumanPlayersEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countHumanPlayersEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountKnownTechNumTeams==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countKnownTechNumTeams([[Lua Game Objects/TechTypes|TechTypes]] eTech);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTech&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountNumHumanGameTurnActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countNumHumanGameTurnActive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountPossibleVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countPossibleVote([[Lua Game Objects/VoteTypes|VoteTypes]] eVote, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountTotalCivPower==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countTotalCivPower();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountTotalNukeUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countTotalNukeUnits();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CycleCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cycleCities(boolean bForward, boolean bAdd);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAdd&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CyclePlotUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.cyclePlotUnits([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bForward, boolean bAuto, int iCount);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAuto&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iCount&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CycleUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cycleUnits(boolean bClear, boolean bForward, boolean bWorkers);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bClear&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bWorkers&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoControl==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoControl([[Lua Game Objects/ControlTypes|ControlTypes]] eControl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eControl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoFromUIDiploEvent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoFromUIDiploEvent([[Lua Game Objects/FromUIDiploEventTypes|FromUIDiploEventTypes]] eEvent, [[Lua Game Objects/PlayerTypes|PlayerTypes]] eAIPlayer, int iArg1, int iArg2, int iArg3);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eEvent&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAIPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg3&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoMinorGoldGift==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoMinorGoldGift(int iGold);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==func) RegisterMethod(L, l##func, #func==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoMinorGoldGift(int iGold);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameplayDiplomacyAILeaderMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActiveCivilizationType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CivilizationTypes|CivilizationTypes]] Game.getActiveCivilizationType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] Game.getActivePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActiveTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getActiveTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjustedLandPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAdjustedLandPercent([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjustedPopulationPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAdjustedPopulationPercent([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdvisorCheckFlags==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdvisorCounsel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAIAutoPlay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAIAutoPlay();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAllowRClickMovementWhileScrolling==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestGreatPeoplePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestGreatPeoplePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestLandUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/UnitTypes|UnitTypes]] Game.getBestLandUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestLandUnitCombat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getBestLandUnitCombat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestPoliciesPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestPoliciesPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestWondersPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestWondersPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildingClassCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getBuildingClassCreatedCount([[Lua Game Objects/BuildingClassTypes|BuildingClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCalendar==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CalendarTypes|CalendarTypes]] Game.getCalendar();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCurrentEra==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/EraTypes|EraTypes]] Game.getCurrentEra();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCustomOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDiploResponse==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string Game.GetDiploResponse( leaderType,  responseType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:leaderType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:responseType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetElapsedGameTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getElapsedGameTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetEstimateEndTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getEstimateEndTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameSpeedType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/GameSpeedTypes|GameSpeedTypes]] Game.getGameSpeedType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameState==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/GameStateTypes|GameStateTypes]] Game.getGameState();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getGameTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurnYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getGameTurnYear();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetHandicapType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/HandicapTypes|HandicapTypes]] Game.getHandicapType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementUpgradeTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getImprovementUpgradeTime([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitTech();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxCityElimination==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxCityElimination();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxTech();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMinutesPlayed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMinutesPlayed();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
wstring Game.getName();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNoNukesCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNoNukesCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNukesExploded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNukesExploded();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumAdvancedStartPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumAdvancedStartPoints();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumCities();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumCivCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumCivCities();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumGameTurnActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumGameTurnActive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumHumanPlayers==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumHumanPlayers();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumReplayMessages==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
uint Game.getNumReplayMessages();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceRequiredForBuilding==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceRequiredForUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVictoryVotesTallied==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumVictoryVotesTallied();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVotesForTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumVotesForTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumWorldWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumWorldWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPausePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPausePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPitbossTurnTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPitbossTurnTime();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerRank==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerRank([[Lua Game Objects/PlayerTypes|PlayerTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerScore([[Lua Game Objects/PlayerTypes|PlayerTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerVote([[Lua Game Objects/PlayerTypes|PlayerTypes]] eOwnerIndex, int iVoteId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwnerIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iVoteId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetProductionPerPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getProductionPerPopulation([[Lua Game Objects/HurryTypes|HurryTypes]] eHurry);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eHurry&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetProjectCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getProjectCreatedCount([[Lua Game Objects/ProjectTypes|ProjectTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRankPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] Game.getRankPlayer(int iRank);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRank&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRankTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.getRankTeam(int iRank);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRank&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayInfo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.getReplayInfo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageColor==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ColorTypes|ColorTypes]] Game.getReplayMessageColor(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlayer(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlotX==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlotX(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlotY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlotY(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageText==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
wstring Game.getReplayMessageText(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessageTurn(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ReplayMessageTypes|ReplayMessageTypes]] Game.getReplayMessageType(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetResourceUsageType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string Game.getScriptData();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSecretaryGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getSecretaryGeneral([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSecretaryGeneralTimer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getSecretaryGeneralTimer(int iVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartEra==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/EraTypes|EraTypes]] Game.getStartEra();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getStartTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getStartYear();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTargetScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTargetScore();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeamRank==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTeamRank([[Lua Game Objects/TeamTypes|TeamTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeamScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTeamScore([[Lua Game Objects/TeamTypes|TeamTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTotalPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTotalPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTurnSlice==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTurnSlice();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTurnYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTurnYear(int iGameTurn);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGameTurn&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTutorialLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitClassCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getUnitClassCreatedCount([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getUnitCreatedCount([[Lua Game Objects/UnitTypes|UnitTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitedNationsCountdown==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.GetUnitedNationsCountdown();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVictory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/VictoryTypes|VictoryTypes]] Game.getVictory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteCast==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.GetVoteCast();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteOutcome==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteOutcome([[Lua Game Objects/VoteTypes|VoteTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteRequired==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteRequired([[Lua Game Objects/VoteTypes|VoteTypes]] eVote, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVotesNeededForDiploVictory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetVotesNeededForDiploVictory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteTimer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteTimer(int iVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWinner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.getWinner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWinningTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetWinningTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GoldenAgeLength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.goldenAgeLength();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HandleAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.HandleAction( iAction);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iAction&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingClassMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isBuildingClassMaxedOut([[Lua Game Objects/BuildingClassTypes|BuildingClassTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isBuildingEverActive([[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuilding);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuilding&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsChooseElection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isChooseElection([[Lua Game Objects/VoteTypes|VoteTypes]] eVote);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCircumnavigated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isCircumnavigated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCivEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isCivEverActive([[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCivilization);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eCivilization&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCombatWarned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDiploVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isDiploVote([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverAttackedTutorial==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverRightClickMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFinalInitialized==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isFinalInitialized();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGameMultiPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isGameMultiPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHotSeat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isHotSeat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInAdvancedStart==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isInAdvancedStart();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsLeaderEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isLeaderEverActive([[Lua Game Objects/LeaderHeadTypes|LeaderHeadTypes]] eLeader);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eLeader&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsMPOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isMPOption([[Lua Game Objects/MultiplayerOptionTypes|MultiplayerOptionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNetworkMultiPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNetworkMultiPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNoNukes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNoNukes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNukesValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNukesValid();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isOption([[Lua Game Objects/GameOptionTypes|GameOptionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPaused==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPaused();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPbem==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPbem();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPitboss==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPitboss();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsProjectMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isProjectMaxedOut([[Lua Game Objects/ProjectTypes|ProjectTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsProjectRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsScoreDirty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isScoreDirty();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSimultaneousTeamTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isSimultaneousTeamTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSpecialUnitValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isSpecialUnitValid([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsStaticTutorialActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamGame==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamGame();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamVote([[Lua Game Objects/VoteTypes|VoteTypes]] eVote);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamVoteEligible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamVoteEligible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTechRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTutorialDebugging==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTutorialLogging==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitClassMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isUnitClassMaxedOut([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isUnitEverActive([[Lua Game Objects/UnitTypes|UnitTypes]] eUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVictoryValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isVictoryValid([[Lua Game Objects/VictoryTypes|VictoryTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVotePassed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isVotePassed([[Lua Game Objects/VoteTypes|VoteTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeCircumnavigated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeCircumnavigated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeNukesValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeNukesValid(boolean bValid);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bValid&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeSpecialUnitValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeSpecialUnitValid([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.Rand( max_num,  log);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:max_num&lt;br /&gt;
::No Description Available&lt;br /&gt;
:log&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ReviveActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.ReviveActivePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SaveReplay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.saveReplay(int iPlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectedCitiesGameNetMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectedCitiesGameNetMessage(int eMessage, int iData2, int iData3, int iData4, boolean bOption, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMessage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData3&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData4&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bOption&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectionListGameNetMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectionListGameNetMessage(int eMessage, int iData2 = -1, int iData3 = -1, int iData4 = -1, int iFlags = 0, boolean bAlt = false, boolean bShift = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMessage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData3&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData4&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iFlags&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectionListMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectionListMove([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setActivePlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewValue, boolean bForceHotSeat);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForceHotSeat&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorCheckFlags==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorRecommenderCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorRecommenderTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAIAutoPlay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setAIAutoPlay(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetCombatWarned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.setDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEstimateEndTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setEstimateEndTurn(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEverRightClickMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetGameTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setGameTurn(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMaxCityElimination==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setMaxCityElimination(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setMaxTurns(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setName( szName);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szName&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNumAdvancedStartPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setNumAdvancedStartPoints(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setOption([[Lua Game Objects/GameOptionTypes|GameOptionTypes]] eIndex, boolean bEnabled);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bEnabled&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPausePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPitbossTurnTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setPitbossTurnTime(int iHours);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iHours&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPlotExtraYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setPlotExtraYield(int iX, int iY, [[Lua Game Objects/YieldTypes|YieldTypes]] eYield, int iExtraYield);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtraYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScoreDirty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setScoreDirty(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setScriptData(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStartYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setStartYear(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStaticTutorialActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetTargetScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setTargetScore(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetWinner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setWinner([[Lua Game Objects/TeamTypes|TeamTypes]] eNewWinner, [[Lua Game Objects/VictoryTypes|VictoryTypes]] eNewVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewWinner&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eNewVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ToggleDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.toggleDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateFOW==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.UpdateFOW();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.updateScore(boolean bForce);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bForce&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VictoryDelay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.victoryDelay([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Game&amp;diff=9182</id>
		<title>Lua Game Objects/Game</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Game&amp;diff=9182"/>
		<updated>2011-10-24T01:19:30Z</updated>

		<summary type="html">&lt;p&gt;Human machine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game namespace represents the currently active CvGame instance.&lt;br /&gt;
Back to [[Lua Game Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
=Static Methods=&lt;br /&gt;
&lt;br /&gt;
==AddPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.addPlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewPlayer, [[Lua Game Objects/LeaderHeadTypes|LeaderHeadTypes]] eLeader, [[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCiv);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eLeader&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eCiv&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateOptionsChecksum==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.calculateOptionsChecksum();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateSyncChecksum==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.calculateSyncChecksum();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHandleAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.CanHandleAction(int iAction, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iAction&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveSecretaryGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.canHaveSecretaryGeneral([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanTrainNukes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.canTrainNukes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeDiploVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeDiploVote([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource, int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeMaxTurns(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNoNukesCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeNoNukesCount(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNukesExploded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeNukesExploded(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangePlotExtraCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changePlotExtraCost(int iX, int iY, int iExtraCost);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtraCost&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseBuilding==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseProject==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPushOrder==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPushOrder([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/OrderTypes|OrderTypes]] eOrder, int iData, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eOrder&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivPlayersAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivPlayersAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivPlayersEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivPlayersEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivTeamsAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivTeamsAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivTeamsEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivTeamsEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountHumanPlayersAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countHumanPlayersAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountHumanPlayersEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countHumanPlayersEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountKnownTechNumTeams==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countKnownTechNumTeams([[Lua Game Objects/TechTypes|TechTypes]] eTech);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTech&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountNumHumanGameTurnActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countNumHumanGameTurnActive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountPossibleVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countPossibleVote([[Lua Game Objects/VoteTypes|VoteTypes]] eVote, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountTotalCivPower==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countTotalCivPower();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountTotalNukeUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countTotalNukeUnits();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CycleCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cycleCities(boolean bForward, boolean bAdd);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAdd&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CyclePlotUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.cyclePlotUnits([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bForward, boolean bAuto, int iCount);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAuto&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iCount&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CycleUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cycleUnits(boolean bClear, boolean bForward, boolean bWorkers);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bClear&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bWorkers&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoControl==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoControl([[Lua Game Objects/ControlTypes|ControlTypes]] eControl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eControl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoFromUIDiploEvent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoFromUIDiploEvent([[Lua Game Objects/FromUIDiploEventTypes|FromUIDiploEventTypes]] eEvent, [[Lua Game Objects/PlayerTypes|PlayerTypes]] eAIPlayer, int iArg1, int iArg2, int iArg3);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eEvent&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAIPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg3&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoMinorGoldGift==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoMinorGoldGift(int iGold);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==func) RegisterMethod(L, l##func, #func==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoMinorGoldGift(int iGold);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameplayDiplomacyAILeaderMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActiveCivilizationType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CivilizationTypes|CivilizationTypes]] Game.getActiveCivilizationType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] Game.getActivePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActiveTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getActiveTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjustedLandPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAdjustedLandPercent([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjustedPopulationPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAdjustedPopulationPercent([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdvisorCheckFlags==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdvisorCounsel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAIAutoPlay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAIAutoPlay();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAllowRClickMovementWhileScrolling==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestGreatPeoplePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestGreatPeoplePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestLandUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/UnitTypes|UnitTypes]] Game.getBestLandUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestLandUnitCombat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getBestLandUnitCombat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestPoliciesPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestPoliciesPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestWondersPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestWondersPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildingClassCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getBuildingClassCreatedCount([[Lua Game Objects/BuildingClassTypes|BuildingClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCalendar==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CalendarTypes|CalendarTypes]] Game.getCalendar();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCurrentEra==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/EraTypes|EraTypes]] Game.getCurrentEra();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCustomOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDiploResponse==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string Game.GetDiploResponse( leaderType,  responseType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:leaderType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:responseType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetElapsedGameTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getElapsedGameTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetEstimateEndTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getEstimateEndTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameSpeedType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/GameSpeedTypes|GameSpeedTypes]] Game.getGameSpeedType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameState==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/GameStateTypes|GameStateTypes]] Game.getGameState();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getGameTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurnYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getGameTurnYear();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetHandicapType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/HandicapTypes|HandicapTypes]] Game.getHandicapType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementUpgradeTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getImprovementUpgradeTime([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitTech();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxCityElimination==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxCityElimination();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxTech();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMinutesPlayed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMinutesPlayed();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
wstring Game.getName();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNoNukesCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNoNukesCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNukesExploded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNukesExploded();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumAdvancedStartPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumAdvancedStartPoints();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumCities();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumCivCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumCivCities();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumGameTurnActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumGameTurnActive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumHumanPlayers==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumHumanPlayers();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumReplayMessages==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
uint Game.getNumReplayMessages();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceRequiredForBuilding==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceRequiredForUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVictoryVotesTallied==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumVictoryVotesTallied();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVotesForTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumVotesForTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumWorldWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumWorldWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPausePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPausePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPitbossTurnTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPitbossTurnTime();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerRank==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerRank([[Lua Game Objects/PlayerTypes|PlayerTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerScore([[Lua Game Objects/PlayerTypes|PlayerTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerVote([[Lua Game Objects/PlayerTypes|PlayerTypes]] eOwnerIndex, int iVoteId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwnerIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iVoteId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetProductionPerPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getProductionPerPopulation([[Lua Game Objects/HurryTypes|HurryTypes]] eHurry);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eHurry&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetProjectCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getProjectCreatedCount([[Lua Game Objects/ProjectTypes|ProjectTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRankPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] Game.getRankPlayer(int iRank);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRank&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRankTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.getRankTeam(int iRank);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRank&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayInfo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.getReplayInfo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageColor==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ColorTypes|ColorTypes]] Game.getReplayMessageColor(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlayer(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlotX==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlotX(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlotY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlotY(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageText==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
wstring Game.getReplayMessageText(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessageTurn(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ReplayMessageTypes|ReplayMessageTypes]] Game.getReplayMessageType(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetResourceUsageType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string Game.getScriptData();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSecretaryGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getSecretaryGeneral([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSecretaryGeneralTimer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getSecretaryGeneralTimer(int iVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartEra==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/EraTypes|EraTypes]] Game.getStartEra();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getStartTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getStartYear();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTargetScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTargetScore();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeamRank==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTeamRank([[Lua Game Objects/TeamTypes|TeamTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeamScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTeamScore([[Lua Game Objects/TeamTypes|TeamTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTotalPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTotalPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTurnSlice==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTurnSlice();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTurnYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTurnYear(int iGameTurn);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGameTurn&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTutorialLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitClassCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getUnitClassCreatedCount([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getUnitCreatedCount([[Lua Game Objects/UnitTypes|UnitTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitedNationsCountdown==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.GetUnitedNationsCountdown();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVictory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/VictoryTypes|VictoryTypes]] Game.getVictory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteCast==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.GetVoteCast();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteOutcome==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteOutcome([[Lua Game Objects/VoteTypes|VoteTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteRequired==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteRequired([[Lua Game Objects/VoteTypes|VoteTypes]] eVote, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVotesNeededForDiploVictory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetVotesNeededForDiploVictory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteTimer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteTimer(int iVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWinner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.getWinner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWinningTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetWinningTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GoldenAgeLength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.goldenAgeLength();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HandleAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.HandleAction( iAction);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iAction&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingClassMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isBuildingClassMaxedOut([[Lua Game Objects/BuildingClassTypes|BuildingClassTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isBuildingEverActive([[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuilding);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuilding&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsChooseElection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isChooseElection([[Lua Game Objects/VoteTypes|VoteTypes]] eVote);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCircumnavigated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isCircumnavigated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCivEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isCivEverActive([[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCivilization);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eCivilization&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCombatWarned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDiploVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isDiploVote([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverAttackedTutorial==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverRightClickMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFinalInitialized==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isFinalInitialized();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGameMultiPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isGameMultiPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHotSeat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isHotSeat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInAdvancedStart==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isInAdvancedStart();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsLeaderEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isLeaderEverActive([[Lua Game Objects/LeaderHeadTypes|LeaderHeadTypes]] eLeader);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eLeader&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsMPOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isMPOption([[Lua Game Objects/MultiplayerOptionTypes|MultiplayerOptionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNetworkMultiPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNetworkMultiPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNoNukes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNoNukes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNukesValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNukesValid();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isOption([[Lua Game Objects/GameOptionTypes|GameOptionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPaused==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPaused();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPbem==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPbem();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPitboss==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPitboss();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsProjectMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isProjectMaxedOut([[Lua Game Objects/ProjectTypes|ProjectTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsProjectRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsScoreDirty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isScoreDirty();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSimultaneousTeamTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isSimultaneousTeamTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSpecialUnitValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isSpecialUnitValid([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsStaticTutorialActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamGame==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamGame();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamVote([[Lua Game Objects/VoteTypes|VoteTypes]] eVote);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamVoteEligible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamVoteEligible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTechRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTutorialDebugging==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTutorialLogging==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitClassMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isUnitClassMaxedOut([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isUnitEverActive([[Lua Game Objects/UnitTypes|UnitTypes]] eUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVictoryValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isVictoryValid([[Lua Game Objects/VictoryTypes|VictoryTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVotePassed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isVotePassed([[Lua Game Objects/VoteTypes|VoteTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeCircumnavigated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeCircumnavigated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeNukesValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeNukesValid(boolean bValid);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bValid&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeSpecialUnitValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeSpecialUnitValid([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.Rand( max_num,  log);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:max_num&lt;br /&gt;
::No Description Available&lt;br /&gt;
:log&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ReviveActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.ReviveActivePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SaveReplay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.saveReplay(int iPlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectedCitiesGameNetMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectedCitiesGameNetMessage(int eMessage, int iData2, int iData3, int iData4, boolean bOption, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMessage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData3&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData4&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bOption&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectionListGameNetMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectionListGameNetMessage(int eMessage, int iData2 = -1, int iData3 = -1, int iData4 = -1, int iFlags = 0, boolean bAlt = false, boolean bShift = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMessage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData3&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData4&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iFlags&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectionListMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectionListMove([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setActivePlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewValue, boolean bForceHotSeat);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForceHotSeat&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorCheckFlags==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorRecommenderCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorRecommenderTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAIAutoPlay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setAIAutoPlay(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetCombatWarned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.setDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEstimateEndTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setEstimateEndTurn(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEverRightClickMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetGameTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setGameTurn(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMaxCityElimination==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setMaxCityElimination(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setMaxTurns(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setName( szName);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szName&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNumAdvancedStartPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setNumAdvancedStartPoints(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setOption([[Lua Game Objects/GameOptionTypes|GameOptionTypes]] eIndex, boolean bEnabled);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bEnabled&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPausePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPitbossTurnTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setPitbossTurnTime(int iHours);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iHours&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPlotExtraYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setPlotExtraYield(int iX, int iY, [[Lua Game Objects/YieldTypes|YieldTypes]] eYield, int iExtraYield);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtraYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScoreDirty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setScoreDirty(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setScriptData(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStartYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setStartYear(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStaticTutorialActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetTargetScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setTargetScore(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetWinner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setWinner([[Lua Game Objects/TeamTypes|TeamTypes]] eNewWinner, [[Lua Game Objects/VictoryTypes|VictoryTypes]] eNewVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewWinner&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eNewVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ToggleDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.toggleDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateFOW==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.UpdateFOW();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.updateScore(boolean bForce);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bForce&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VictoryDelay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.victoryDelay([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Game&amp;diff=9181</id>
		<title>Lua Game Objects/Game</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Lua_Game_Objects/Game&amp;diff=9181"/>
		<updated>2011-10-24T01:18:46Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;The Game namespace represents the currently active CvGame instance.  =Static Methods=  ==AddPlayer== &amp;#039;&amp;#039;&amp;lt;summary&amp;gt;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Usage&amp;#039;&amp;#039;&amp;#039;  void Game.addPlayer([[Lua Game Objects/PlayerType...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game namespace represents the currently active CvGame instance.&lt;br /&gt;
&lt;br /&gt;
=Static Methods=&lt;br /&gt;
&lt;br /&gt;
==AddPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.addPlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewPlayer, [[Lua Game Objects/LeaderHeadTypes|LeaderHeadTypes]] eLeader, [[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCiv);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eLeader&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eCiv&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateOptionsChecksum==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.calculateOptionsChecksum();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CalculateSyncChecksum==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.calculateSyncChecksum();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHandleAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.CanHandleAction(int iAction, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bTestVisible);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iAction&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bTestVisible&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanHaveSecretaryGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.canHaveSecretaryGeneral([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CanTrainNukes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.canTrainNukes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeDiploVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeDiploVote([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource, int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeMaxTurns(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNoNukesCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeNoNukesCount(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangeNukesExploded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changeNukesExploded(int iChange);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iChange&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ChangePlotExtraCost==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.changePlotExtraCost(int iX, int iY, int iExtraCost);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtraCost&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseBuilding==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseProject==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPurchaseUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPurchase([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/UnitTypes|UnitTypes]] eUnitType, [[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuildingType, [[Lua Game Objects/ProjectTypes|ProjectTypes]] [[Lua Game Objects/eProjectTypes|eProjectTypes]]);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eBuildingType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eProjectTypes&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CityPushOrder==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cityPushOrder([[Lua Game Objects/City|&amp;lt;City&amp;gt;]] pCity, [[Lua Game Objects/OrderTypes|OrderTypes]] eOrder, int iData, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pCity&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eOrder&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivPlayersAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivPlayersAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivPlayersEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivPlayersEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivTeamsAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivTeamsAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountCivTeamsEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.CountCivTeamsEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountHumanPlayersAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countHumanPlayersAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountHumanPlayersEverAlive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countHumanPlayersEverAlive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountKnownTechNumTeams==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countKnownTechNumTeams([[Lua Game Objects/TechTypes|TechTypes]] eTech);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTech&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountNumHumanGameTurnActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countNumHumanGameTurnActive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountPossibleVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countPossibleVote([[Lua Game Objects/VoteTypes|VoteTypes]] eVote, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountTotalCivPower==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countTotalCivPower();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CountTotalNukeUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.countTotalNukeUnits();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CycleCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cycleCities(boolean bForward, boolean bAdd);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAdd&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CyclePlotUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.cyclePlotUnits([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bForward, boolean bAuto, int iCount);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAuto&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iCount&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CycleUnits==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.cycleUnits(boolean bClear, boolean bForward, boolean bWorkers);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bClear&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForward&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bWorkers&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoControl==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoControl([[Lua Game Objects/ControlTypes|ControlTypes]] eControl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eControl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoFromUIDiploEvent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoFromUIDiploEvent([[Lua Game Objects/FromUIDiploEventTypes|FromUIDiploEventTypes]] eEvent, [[Lua Game Objects/PlayerTypes|PlayerTypes]] eAIPlayer, int iArg1, int iArg2, int iArg3);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eEvent&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eAIPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg1&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iArg3&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DoMinorGoldGift==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoMinorGoldGift(int iGold);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==func) RegisterMethod(L, l##func, #func==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.DoMinorGoldGift(int iGold);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGold&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GameplayDiplomacyAILeaderMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActiveCivilizationType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CivilizationTypes|CivilizationTypes]] Game.getActiveCivilizationType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] Game.getActivePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetActiveTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getActiveTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjustedLandPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAdjustedLandPercent([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdjustedPopulationPercent==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAdjustedPopulationPercent([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdvisorCheckFlags==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAdvisorCounsel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAIAutoPlay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getAIAutoPlay();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetAllowRClickMovementWhileScrolling==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestGreatPeoplePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestGreatPeoplePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestLandUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/UnitTypes|UnitTypes]] Game.getBestLandUnit();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestLandUnitCombat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getBestLandUnitCombat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestPoliciesPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestPoliciesPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBestWondersPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.GetBestWondersPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetBuildingClassCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getBuildingClassCreatedCount([[Lua Game Objects/BuildingClassTypes|BuildingClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCalendar==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/CalendarTypes|CalendarTypes]] Game.getCalendar();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCurrentEra==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/EraTypes|EraTypes]] Game.getCurrentEra();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetCustomOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetDiploResponse==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string Game.GetDiploResponse( leaderType,  responseType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:leaderType&lt;br /&gt;
::No Description Available&lt;br /&gt;
:responseType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetElapsedGameTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getElapsedGameTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetEstimateEndTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getEstimateEndTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameSpeedType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/GameSpeedTypes|GameSpeedTypes]] Game.getGameSpeedType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameState==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/GameStateTypes|GameStateTypes]] Game.getGameState();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getGameTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetGameTurnYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getGameTurnYear();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetHandicapType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/HandicapTypes|HandicapTypes]] Game.getHandicapType();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetImprovementUpgradeTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getImprovementUpgradeTime([[Lua Game Objects/ImprovementTypes|ImprovementTypes]] eImprovement, [[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eImprovement&lt;br /&gt;
::No Description Available&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitTech();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetInitWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getInitWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxCityElimination==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxCityElimination();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxLand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxLand();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxTech();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMaxWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMaxWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetMinutesPlayed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getMinutesPlayed();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
wstring Game.getName();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNoNukesCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNoNukesCount();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNukesExploded==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNukesExploded();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumAdvancedStartPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumAdvancedStartPoints();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumCities();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumCivCities==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumCivCities();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumGameTurnActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumGameTurnActive();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumHumanPlayers==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getNumHumanPlayers();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumReplayMessages==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
uint Game.getNumReplayMessages();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceRequiredForBuilding==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumResourceRequiredForUnit==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVictoryVotesTallied==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumVictoryVotesTallied();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumVotesForTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumVotesForTeam();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetNumWorldWonders==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetNumWorldWonders();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPausePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPausePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPitbossTurnTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPitbossTurnTime();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerRank==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerRank([[Lua Game Objects/PlayerTypes|PlayerTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerScore([[Lua Game Objects/PlayerTypes|PlayerTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetPlayerVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getPlayerVote([[Lua Game Objects/PlayerTypes|PlayerTypes]] eOwnerIndex, int iVoteId);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eOwnerIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iVoteId&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetProductionPerPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getProductionPerPopulation([[Lua Game Objects/HurryTypes|HurryTypes]] eHurry);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eHurry&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetProjectCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getProjectCreatedCount([[Lua Game Objects/ProjectTypes|ProjectTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRankPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/PlayerTypes|PlayerTypes]] Game.getRankPlayer(int iRank);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRank&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetRankTeam==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.getRankTeam(int iRank);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iRank&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayInfo==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.getReplayInfo();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageColor==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ColorTypes|ColorTypes]] Game.getReplayMessageColor(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlayer(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlotX==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlotX(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessagePlotY==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessagePlotY(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageText==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
wstring Game.getReplayMessageText(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getReplayMessageTurn(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetReplayMessageType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/ReplayMessageTypes|ReplayMessageTypes]] Game.getReplayMessageType(int i);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:i&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetResourceUsageType==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
string Game.getScriptData();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSecretaryGeneral==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getSecretaryGeneral([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetSecretaryGeneralTimer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getSecretaryGeneralTimer(int iVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartEra==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/EraTypes|EraTypes]] Game.getStartEra();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getStartTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetStartYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getStartYear();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTargetScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTargetScore();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeamRank==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTeamRank([[Lua Game Objects/TeamTypes|TeamTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTeamScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTeamScore([[Lua Game Objects/TeamTypes|TeamTypes]] iIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTotalPopulation==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTotalPopulation();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTurnSlice==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTurnSlice();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTurnYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getTurnYear(int iGameTurn);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iGameTurn&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetTutorialLevel==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitClassCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getUnitClassCreatedCount([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitCreatedCount==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getUnitCreatedCount([[Lua Game Objects/UnitTypes|UnitTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetUnitedNationsCountdown==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.GetUnitedNationsCountdown();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVictory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/VictoryTypes|VictoryTypes]] Game.getVictory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteCast==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.GetVoteCast();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteOutcome==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteOutcome([[Lua Game Objects/VoteTypes|VoteTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteRequired==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteRequired([[Lua Game Objects/VoteTypes|VoteTypes]] eVote, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVotesNeededForDiploVictory==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetVotesNeededForDiploVictory();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetVoteTimer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.getVoteTimer(int iVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWinner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Lua Game Objects/TeamTypes|TeamTypes]] Game.getWinner();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GetWinningTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.GetWinningTurn();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GoldenAgeLength==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.goldenAgeLength();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HandleAction==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.HandleAction( iAction);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iAction&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingClassMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isBuildingClassMaxedOut([[Lua Game Objects/BuildingClassTypes|BuildingClassTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isBuildingEverActive([[Lua Game Objects/BuildingTypes|BuildingTypes]] eBuilding);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eBuilding&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsBuildingRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsChooseElection==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isChooseElection([[Lua Game Objects/VoteTypes|VoteTypes]] eVote);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCircumnavigated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isCircumnavigated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCivEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isCivEverActive([[Lua Game Objects/CivilizationTypes|CivilizationTypes]] eCivilization);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eCivilization&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsCombatWarned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsDiploVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isDiploVote([[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverAttackedTutorial==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsEverRightClickMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsFinalInitialized==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isFinalInitialized();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsGameMultiPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isGameMultiPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsHotSeat==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isHotSeat();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsInAdvancedStart==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isInAdvancedStart();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsLeaderEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isLeaderEverActive([[Lua Game Objects/LeaderHeadTypes|LeaderHeadTypes]] eLeader);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eLeader&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsMPOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isMPOption([[Lua Game Objects/MultiplayerOptionTypes|MultiplayerOptionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNetworkMultiPlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNetworkMultiPlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNoNukes==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNoNukes();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsNukesValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isNukesValid();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isOption([[Lua Game Objects/GameOptionTypes|GameOptionTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPaused==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPaused();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPbem==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPbem();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsPitboss==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isPitboss();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsProjectMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isProjectMaxedOut([[Lua Game Objects/ProjectTypes|ProjectTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsProjectRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsScoreDirty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isScoreDirty();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSimultaneousTeamTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isSimultaneousTeamTurns();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsSpecialUnitValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isSpecialUnitValid([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsStaticTutorialActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamGame==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamGame();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamVote==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamVote([[Lua Game Objects/VoteTypes|VoteTypes]] eVote);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVote&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTeamVoteEligible==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isTeamVoteEligible([[Lua Game Objects/TeamTypes|TeamTypes]] eTeam, [[Lua Game Objects/VoteSourceTypes|VoteSourceTypes]] eVoteSource);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eTeam&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eVoteSource&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTechRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTutorialDebugging==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsTutorialLogging==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitClassMaxedOut==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isUnitClassMaxedOut([[Lua Game Objects/UnitClassTypes|UnitClassTypes]] eIndex, int iExtra);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtra&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitEverActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isUnitEverActive([[Lua Game Objects/UnitTypes|UnitTypes]] eUnit);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eUnit&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsUnitRecommended==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVictoryValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isVictoryValid([[Lua Game Objects/VictoryTypes|VictoryTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IsVotePassed==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.isVotePassed([[Lua Game Objects/VoteTypes|VoteTypes]] eIndex);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeCircumnavigated==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeCircumnavigated();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeNukesValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeNukesValid(boolean bValid);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bValid&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MakeSpecialUnitValid==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.makeSpecialUnitValid([[Lua Game Objects/SpecialUnitTypes|SpecialUnitTypes]] eSpecialUnitType);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eSpecialUnitType&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rand==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.Rand( max_num,  log);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:max_num&lt;br /&gt;
::No Description Available&lt;br /&gt;
:log&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ReviveActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.ReviveActivePlayer();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SaveReplay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.saveReplay(int iPlayer);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iPlayer&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectedCitiesGameNetMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectedCitiesGameNetMessage(int eMessage, int iData2, int iData3, int iData4, boolean bOption, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMessage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData3&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData4&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bOption&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectionListGameNetMessage==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectionListGameNetMessage(int eMessage, int iData2 = -1, int iData3 = -1, int iData4 = -1, int iFlags = 0, boolean bAlt = false, boolean bShift = false);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eMessage&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData2&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData3&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iData4&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iFlags&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SelectionListMove==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.selectionListMove([[Lua Game Objects/Plot|&amp;lt;Plot&amp;gt;]] pPlot, boolean bAlt, boolean bShift, boolean bCtrl);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:pPlot&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bAlt&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bShift&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bCtrl&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetActivePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setActivePlayer([[Lua Game Objects/PlayerTypes|PlayerTypes]] eNewValue, boolean bForceHotSeat);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bForceHotSeat&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorCheckFlags==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorRecommenderCity==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAdvisorRecommenderTech==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetAIAutoPlay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setAIAutoPlay(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetCombatWarned==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
boolean Game.setDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEstimateEndTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setEstimateEndTurn(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetEverRightClickMoved==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetGameTurn==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setGameTurn(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMaxCityElimination==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setMaxCityElimination(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetMaxTurns==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setMaxTurns(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetName==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setName( szName);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szName&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetNumAdvancedStartPoints==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setNumAdvancedStartPoints(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetOption==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setOption([[Lua Game Objects/GameOptionTypes|GameOptionTypes]] eIndex, boolean bEnabled);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eIndex&lt;br /&gt;
::No Description Available&lt;br /&gt;
:bEnabled&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPausePlayer==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPitbossTurnTime==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setPitbossTurnTime(int iHours);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iHours&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetPlotExtraYield==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setPlotExtraYield(int iX, int iY, [[Lua Game Objects/YieldTypes|YieldTypes]] eYield, int iExtraYield);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iX&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iY&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
:iExtraYield&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScoreDirty==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setScoreDirty(boolean bNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetScriptData==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setScriptData(string szNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:szNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStartYear==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setStartYear(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetStaticTutorialActive==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Game.();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetTargetScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setTargetScore(int iNewValue);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:iNewValue&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SetWinner==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.setWinner([[Lua Game Objects/TeamTypes|TeamTypes]] eNewWinner, [[Lua Game Objects/VictoryTypes|VictoryTypes]] eNewVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eNewWinner&lt;br /&gt;
::No Description Available&lt;br /&gt;
:eNewVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ToggleDebugMode==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.toggleDebugMode();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateFOW==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.UpdateFOW();&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UpdateScore==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
void Game.updateScore(boolean bForce);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:bForce&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VictoryDelay==&lt;br /&gt;
&#039;&#039;&amp;lt;summary&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
int Game.victoryDelay([[Lua Game Objects/VictoryTypes|VictoryTypes]] eVictory);&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:eVictory&lt;br /&gt;
::No Description Available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No Description Available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Example Available&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Controls(Types)&amp;diff=9180</id>
		<title>Controls(Types)</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Controls(Types)&amp;diff=9180"/>
		<updated>2011-10-24T01:17:39Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* CONTROL_ENDTURN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CONTROL_CENTERONSELECTION ==&lt;br /&gt;
== CONTROL_SELECTYUNITTYPE ==&lt;br /&gt;
== CONTROL_SELECTYUNITALL ==&lt;br /&gt;
== CONTROL_SELECTCITY ==&lt;br /&gt;
== CONTROL_SELECTCAPITAL ==&lt;br /&gt;
==CONTROL_NEXTCITY ==&lt;br /&gt;
==CONTROL_PREVCITY ==&lt;br /&gt;
==CONTROL_NEXTUNIT ==&lt;br /&gt;
==CONTROL_PREVUNIT ==&lt;br /&gt;
==CONTROL_CYCLEUNIT ==&lt;br /&gt;
==CONTROL_CYCLEUNIT_ALT ==&lt;br /&gt;
==CONTROL_CYCLEWORKER ==&lt;br /&gt;
==CONTROL_LASTUNIT ==&lt;br /&gt;
==CONTROL_ENDTURN ==&lt;br /&gt;
Hot Key&lt;br /&gt;
:KB_RETURN&lt;br /&gt;
Alt Hot Key&lt;br /&gt;
:KB_NUMPADENTER&lt;br /&gt;
Usage&lt;br /&gt;
:Lua&lt;br /&gt;
::End a turn with the Lua &#039;Do Control&#039; Game Static Event&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Game.DoControl(GameInfoTypes.CONTROL_ENDTURN)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CONTROL_ENDTURN_ALT ==&lt;br /&gt;
== CONTROL_FORCEENDTURN ==&lt;br /&gt;
== CONTROL_AUTOMOVES ==&lt;br /&gt;
== CONTROL_PING ==&lt;br /&gt;
== CONTROL_YIELDS==&lt;br /&gt;
== CONTROL_RESOURCE_ALL ==&lt;br /&gt;
== CONTROL_UNIT_ICONS ==&lt;br /&gt;
== CONTROL_SCORES==&lt;br /&gt;
== CONTROL_LOAD_GAME ==&lt;br /&gt;
== CONTROL_OPTIONS_SCREEN ==&lt;br /&gt;
== CONTROL_RETIRE ==&lt;br /&gt;
== CONTROL_SAVE_GROUP==&lt;br /&gt;
== CONTROL_SAVE_NORMAL ==&lt;br /&gt;
== CONTROL_QUICK_SAVE ==&lt;br /&gt;
== CONTROL_QUICK_LOAD ==&lt;br /&gt;
== CONTROL_CIVILOPEDIA ==&lt;br /&gt;
== CONTROL_POLICIES_SCREEN ==&lt;br /&gt;
== CONTROL_FOREIGN_SCREEN ==&lt;br /&gt;
== CONTROL_MILITARY_SCREEN ==&lt;br /&gt;
== CONTROL_TECH_CHOOSER ==&lt;br /&gt;
== CONTROL_TURN_LOG ==&lt;br /&gt;
== CONTROL_DOMESTIC_SCREEN ==&lt;br /&gt;
== CONTROL_VICTORY_SCREEN ==&lt;br /&gt;
== CONTROL_INFO ==&lt;br /&gt;
== CONTROL_SELECT_HEALTHY ==&lt;br /&gt;
== CONTROL_TOGGLE_STRATEGIC_VIEW ==&lt;br /&gt;
== CONTROL_ADVISOR_COUNSEL ==&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=ControlTypes&amp;diff=9179</id>
		<title>ControlTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=ControlTypes&amp;diff=9179"/>
		<updated>2011-10-24T01:11:03Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;== CONTROL_CENTERONSELECTION == == CONTROL_SELECTYUNITTYPE == == CONTROL_SELECTYUNITALL == == CONTROL_SELECTCITY == == CONTROL_SELECTCAPITAL == ==CONTROL_NEXTCITY == ==CONTROL_PR...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CONTROL_CENTERONSELECTION ==&lt;br /&gt;
== CONTROL_SELECTYUNITTYPE ==&lt;br /&gt;
== CONTROL_SELECTYUNITALL ==&lt;br /&gt;
== CONTROL_SELECTCITY ==&lt;br /&gt;
== CONTROL_SELECTCAPITAL ==&lt;br /&gt;
==CONTROL_NEXTCITY ==&lt;br /&gt;
==CONTROL_PREVCITY ==&lt;br /&gt;
==CONTROL_NEXTUNIT ==&lt;br /&gt;
==CONTROL_PREVUNIT ==&lt;br /&gt;
==CONTROL_CYCLEUNIT ==&lt;br /&gt;
==CONTROL_CYCLEUNIT_ALT ==&lt;br /&gt;
==CONTROL_CYCLEWORKER ==&lt;br /&gt;
==CONTROL_LASTUNIT ==&lt;br /&gt;
==CONTROL_ENDTURN ==&lt;br /&gt;
==CONTROL_ENDTURN_ALT ==&lt;br /&gt;
== CONTROL_FORCEENDTURN ==&lt;br /&gt;
== CONTROL_AUTOMOVES ==&lt;br /&gt;
== CONTROL_PING ==&lt;br /&gt;
== CONTROL_YIELDS==&lt;br /&gt;
== CONTROL_RESOURCE_ALL ==&lt;br /&gt;
== CONTROL_UNIT_ICONS ==&lt;br /&gt;
== CONTROL_SCORES==&lt;br /&gt;
== CONTROL_LOAD_GAME ==&lt;br /&gt;
== CONTROL_OPTIONS_SCREEN ==&lt;br /&gt;
== CONTROL_RETIRE ==&lt;br /&gt;
== CONTROL_SAVE_GROUP==&lt;br /&gt;
== CONTROL_SAVE_NORMAL ==&lt;br /&gt;
== CONTROL_QUICK_SAVE ==&lt;br /&gt;
== CONTROL_QUICK_LOAD ==&lt;br /&gt;
== CONTROL_CIVILOPEDIA ==&lt;br /&gt;
== CONTROL_POLICIES_SCREEN ==&lt;br /&gt;
== CONTROL_FOREIGN_SCREEN ==&lt;br /&gt;
== CONTROL_MILITARY_SCREEN ==&lt;br /&gt;
== CONTROL_TECH_CHOOSER ==&lt;br /&gt;
== CONTROL_TURN_LOG ==&lt;br /&gt;
== CONTROL_DOMESTIC_SCREEN ==&lt;br /&gt;
== CONTROL_VICTORY_SCREEN ==&lt;br /&gt;
== CONTROL_INFO ==&lt;br /&gt;
== CONTROL_SELECT_HEALTHY ==&lt;br /&gt;
== CONTROL_TOGGLE_STRATEGIC_VIEW ==&lt;br /&gt;
== CONTROL_ADVISOR_COUNSEL ==&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CIV5Controls&amp;diff=9178</id>
		<title>CIV5Controls</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CIV5Controls&amp;diff=9178"/>
		<updated>2011-10-24T01:10:53Z</updated>

		<summary type="html">&lt;p&gt;Human machine: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Civ5Controls.xml=&lt;br /&gt;
*The Civ5Controls.xml file contains definitions for the Controls.&lt;br /&gt;
*This information is taken from the Civ5Controls.xml file itself.&lt;br /&gt;
==Controls==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Controls Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ID || integer|| || Primary Key,Autoincrement&lt;br /&gt;
|-&lt;br /&gt;
| Type || text||[[ControlTypes|Controls(Types)]] || Not Null,Unique&lt;br /&gt;
|-&lt;br /&gt;
| Description || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| Help || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| DisabledHelp || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| Button || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| HotKey || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| HotKeyAlt || text|| || &lt;br /&gt;
|-&lt;br /&gt;
| HotKeyPriority || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| HotKeyPriorityAlt || integer|| 0|| &lt;br /&gt;
|-&lt;br /&gt;
| AltDown || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| AltDownAlt || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| ShiftDown || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| ShiftDownAlt || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| CtrlDown || boolean|| false|| &lt;br /&gt;
|-&lt;br /&gt;
| CtrlDownAlt || boolean|| false|| &lt;br /&gt;
|}&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Controls(Types)&amp;diff=9177</id>
		<title>Controls(Types)</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Controls(Types)&amp;diff=9177"/>
		<updated>2011-10-24T00:57:16Z</updated>

		<summary type="html">&lt;p&gt;Human machine: Created page with &amp;quot;== CONTROL_CENTERONSELECTION == == CONTROL_SELECTYUNITTYPE == == CONTROL_SELECTYUNITALL == == CONTROL_SELECTCITY == == CONTROL_SELECTCAPITAL == ==CONTROL_NEXTCITY == ==CONTROL_PR...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CONTROL_CENTERONSELECTION ==&lt;br /&gt;
== CONTROL_SELECTYUNITTYPE ==&lt;br /&gt;
== CONTROL_SELECTYUNITALL ==&lt;br /&gt;
== CONTROL_SELECTCITY ==&lt;br /&gt;
== CONTROL_SELECTCAPITAL ==&lt;br /&gt;
==CONTROL_NEXTCITY ==&lt;br /&gt;
==CONTROL_PREVCITY ==&lt;br /&gt;
==CONTROL_NEXTUNIT ==&lt;br /&gt;
==CONTROL_PREVUNIT ==&lt;br /&gt;
==CONTROL_CYCLEUNIT ==&lt;br /&gt;
==CONTROL_CYCLEUNIT_ALT ==&lt;br /&gt;
==CONTROL_CYCLEWORKER ==&lt;br /&gt;
==CONTROL_LASTUNIT ==&lt;br /&gt;
==CONTROL_ENDTURN ==&lt;br /&gt;
==CONTROL_ENDTURN_ALT ==&lt;br /&gt;
== CONTROL_FORCEENDTURN ==&lt;br /&gt;
== CONTROL_AUTOMOVES ==&lt;br /&gt;
== CONTROL_PING ==&lt;br /&gt;
== CONTROL_YIELDS==&lt;br /&gt;
== CONTROL_RESOURCE_ALL ==&lt;br /&gt;
== CONTROL_UNIT_ICONS ==&lt;br /&gt;
== CONTROL_SCORES==&lt;br /&gt;
== CONTROL_LOAD_GAME ==&lt;br /&gt;
== CONTROL_OPTIONS_SCREEN ==&lt;br /&gt;
== CONTROL_RETIRE ==&lt;br /&gt;
== CONTROL_SAVE_GROUP==&lt;br /&gt;
== CONTROL_SAVE_NORMAL ==&lt;br /&gt;
== CONTROL_QUICK_SAVE ==&lt;br /&gt;
== CONTROL_QUICK_LOAD ==&lt;br /&gt;
== CONTROL_CIVILOPEDIA ==&lt;br /&gt;
== CONTROL_POLICIES_SCREEN ==&lt;br /&gt;
== CONTROL_FOREIGN_SCREEN ==&lt;br /&gt;
== CONTROL_MILITARY_SCREEN ==&lt;br /&gt;
== CONTROL_TECH_CHOOSER ==&lt;br /&gt;
== CONTROL_TURN_LOG ==&lt;br /&gt;
== CONTROL_DOMESTIC_SCREEN ==&lt;br /&gt;
== CONTROL_VICTORY_SCREEN ==&lt;br /&gt;
== CONTROL_INFO ==&lt;br /&gt;
== CONTROL_SELECT_HEALTHY ==&lt;br /&gt;
== CONTROL_TOGGLE_STRATEGIC_VIEW ==&lt;br /&gt;
== CONTROL_ADVISOR_COUNSEL ==&lt;/div&gt;</summary>
		<author><name>Human machine</name></author>
	</entry>
</feed>