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	<updated>2026-05-15T07:39:40Z</updated>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4RouteInfos&amp;diff=1565</id>
		<title>Civ4RouteInfos</title>
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		<updated>2010-03-08T20:20:26Z</updated>

		<summary type="html">&lt;p&gt;Inetknght: /* Tags */ I&amp;#039;m not sure how iMovement / iFlatMovement play with each other; it seems that TechMovementChanges is a divisor though&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4RouteInfos&#039;&#039;&#039; file contains all the information related to each route (roads, railroads, etc).&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!RouteInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type &lt;br /&gt;
|Label that is used throughout all other XML files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|References the Text which contains the name of the route (eg: &amp;quot;Road&amp;quot;, or &amp;quot;Railroad&amp;quot;). The text is specified in any of the Assets\XML\Text files.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Yields&lt;br /&gt;
|Specifies the yield bonuses for the terrain. Food / Hammer / Commerce&lt;br /&gt;
|-&lt;br /&gt;
!TechMovementChanges&lt;br /&gt;
|Specifies the movement changes after tech research (eg: Engineering provides 1/3 movement point cost decrease on Roads)&lt;br /&gt;
|-&lt;br /&gt;
!PrereqOrBonuses&lt;br /&gt;
|Specifies the bonuses required to build the route.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Integers ===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! iValue&lt;br /&gt;
| The &amp;quot;preference&amp;quot; for the route. That is to say, a higher value route is considered an upgrade from a lower value one.&lt;br /&gt;
|-&lt;br /&gt;
! iAdvancedStartCost&lt;br /&gt;
| The cost of the route when using an Advanced Start.&lt;br /&gt;
|-&lt;br /&gt;
! iAdvancedStartCostIncrease&lt;br /&gt;
| The cost of increasing the build level of the route in the Advanced Start. This is probably not used&lt;br /&gt;
|-&lt;br /&gt;
! iMovement&lt;br /&gt;
| Used in changing the amount of movement points used when moving along the route.&lt;br /&gt;
|-&lt;br /&gt;
! iFlatMovement&lt;br /&gt;
| Used in combination with iMovement to change the amount of movement points used when moving along the route&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Inetknght</name></author>
	</entry>
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