<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modiki.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ruler501</id>
	<title>Civilization Modding Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ruler501"/>
	<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php/Special:Contributions/Ruler501"/>
	<updated>2026-07-10T19:51:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User:Civ_editor11&amp;diff=9461</id>
		<title>User:Civ editor11</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User:Civ_editor11&amp;diff=9461"/>
		<updated>2012-03-13T11:14:45Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also known as Ruler501&lt;br /&gt;
&lt;br /&gt;
known as civ editor11 on the forums&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User:Civ_editor11&amp;diff=9460</id>
		<title>User:Civ editor11</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User:Civ_editor11&amp;diff=9460"/>
		<updated>2012-03-13T11:13:24Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: Created page with &amp;quot;Also known as Ruler501&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also known as Ruler501&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User:Ruler501&amp;diff=9459</id>
		<title>User:Ruler501</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User:Ruler501&amp;diff=9459"/>
		<updated>2012-03-13T11:12:19Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: Created page with &amp;quot;Known as civ editor11 on the forums&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Known as civ editor11 on the forums&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvGameCoreDLLUndefNew&amp;diff=9458</id>
		<title>CvGameCoreDLLUndefNew</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvGameCoreDLLUndefNew&amp;diff=9458"/>
		<updated>2012-03-13T11:06:55Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CvGameCoreDLLUndefNew&#039;&#039;&#039; file removes definitions for new, malloc, realloc, _msize, and free if USE_MEMMANAGER is defined. This is only defined if you are compiling a Debug DLL. CvGameCoreDLL then overrides them with what seem to be pure virtual functions.&lt;br /&gt;
&lt;br /&gt;
The SDK is written in C++ and divided between header files (.h) and source files (.cpp). The header files contain all the unique classes used for Civ4; you will probably not be adding any new classes. They also hold lists of all the functions in the corresponding .cpp files, and their parameters. These files are divided into public, private, and protected areas, with variables and functions listed in each. The source files hold all the functions and the code - the meat of the SDK. Toying around with these will change AI behavior and let you mod the &#039;basic&#039; parts of the game - sliders, traits, city structure, tiles, etc. &lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_SDK_Files}}&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvHallOfFameInfo&amp;diff=9457</id>
		<title>CvHallOfFameInfo</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvHallOfFameInfo&amp;diff=9457"/>
		<updated>2012-03-13T11:06:35Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CvHallOfFameInfo&#039;&#039;&#039; file handles getting the replay information for the hall of fame page of the main menu&lt;br /&gt;
&lt;br /&gt;
The SDK is written in C++ and divided between header files (.h) and source files (.cpp). The header files contain all the unique classes used for Civ4; you will probably not be adding any new classes. They also hold lists of all the functions in the corresponding .cpp files, and their parameters. These files are divided into public, private, and protected areas, with variables and functions listed in each. The source files hold all the functions and the code - the meat of the SDK. Toying around with these will change AI behavior and let you mod the &#039;basic&#039; parts of the game - sliders, traits, city structure, tiles, etc. &lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
&lt;br /&gt;
Below is a list of all the functions in the file. Each function has a quick description attached to it. Note that there are comments strewn throughout some of these files, direct from the developers in order to aid the potential modders. All these functions are in the class CvHallOfFameInfo.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Function &lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Parameters&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Return Type &lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!CvHallOfFameInfo::CvHallOfFameInfo()&lt;br /&gt;
|None&lt;br /&gt;
|Void&lt;br /&gt;
|Does nothing.&lt;br /&gt;
|-&lt;br /&gt;
!CvHallOfFameInfo::~CvHallOfFameInfo()&lt;br /&gt;
|None&lt;br /&gt;
|Void&lt;br /&gt;
|Runs SAFE_DELETE on every member of m_aReplays to clear up the memory used&lt;br /&gt;
|-&lt;br /&gt;
!CvHallOfFameInfo::loadReplays()&lt;br /&gt;
|None&lt;br /&gt;
|Void&lt;br /&gt;
|Loads the vector m_aReplays with ReplaysInfos through the loadReplays function of the CvDLLUtilityIFaceBase class. &lt;br /&gt;
|-&lt;br /&gt;
!CvHallOfFameInfo::getNumGames() const&lt;br /&gt;
|None&lt;br /&gt;
|Integer&lt;br /&gt;
|Returns how many replays there are in the vector m_aReplays&lt;br /&gt;
|-&lt;br /&gt;
!CvHallOfFameInfo::getReplayInfo()&lt;br /&gt;
|int i&lt;br /&gt;
|CvReplayInfo*&lt;br /&gt;
|Returns the ith member of m_aReplays. Does not check to make sure it is in range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Civ4_SDK_Files}}&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvDLLDataStreamIFaceBase&amp;diff=9456</id>
		<title>CvDLLDataStreamIFaceBase</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvDLLDataStreamIFaceBase&amp;diff=9456"/>
		<updated>2012-03-13T11:05:46Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CVDLLDataStreamlFaceBase&#039;&#039;&#039; file appears to do nothing as it only has a #pragma once in it&lt;br /&gt;
&lt;br /&gt;
The SDK is written in C++ and divided between header files (.h) and source files (.cpp). The header files contain all the unique classes used for Civ4; you will probably not be adding any new classes. They also hold lists of all the functions in the corresponding .cpp files, and their parameters. These files are divided into public, private, and protected areas, with variables and functions listed in each. The source files hold all the functions and the code - the meat of the SDK. Toying around with these will change AI behavior and let you mod the &#039;basic&#039; parts of the game - sliders, traits, city structure, tiles, etc. &lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_SDK_Files}}&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvRandom&amp;diff=9455</id>
		<title>CvRandom</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvRandom&amp;diff=9455"/>
		<updated>2012-03-13T11:05:07Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;CvRandom&amp;#039;&amp;#039;&amp;#039; file handles generating random numbers and serializing them  The SDK is written in C++ and divided between header files (.h) and source files (.cpp). The heade...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CvRandom&#039;&#039;&#039; file handles generating random numbers and serializing them&lt;br /&gt;
&lt;br /&gt;
The SDK is written in C++ and divided between header files (.h) and source files (.cpp). The header files contain all the unique classes used for Civ4; you will probably not be adding any new classes. They also hold lists of all the functions in the corresponding .cpp files, and their parameters. These files are divided into public, private, and protected areas, with variables and functions listed in each. The source files hold all the functions and the code - the meat of the SDK. Toying around with these will change AI behavior and let you mod the &#039;basic&#039; parts of the game - sliders, traits, city structure, tiles, etc. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information. Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
&lt;br /&gt;
Below is a list of all the functions in the file. Each function has a quick description attached to it. Note that there are comments strewn throughout some of these files, direct from the developers in order to aid the potential modders. All these functions are in the class CvRandom.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Function &lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Parameters&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Return Type &lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!CvRandom::CvRandom()&lt;br /&gt;
|None&lt;br /&gt;
|Void&lt;br /&gt;
|Calls reset without a defined value for ulSeed making it zero&lt;br /&gt;
|-&lt;br /&gt;
!CvRandom::CvRandom()&lt;br /&gt;
|None&lt;br /&gt;
|Void&lt;br /&gt;
|Calls uninit which does nothing&lt;br /&gt;
|-&lt;br /&gt;
!CvRandom::init()&lt;br /&gt;
|Unsigned long ulSeed&lt;br /&gt;
|Void&lt;br /&gt;
|Restores the value of m_ulRandomSeed to ulSeed&lt;br /&gt;
|-&lt;br /&gt;
!CvRandom::uninit()&lt;br /&gt;
|None&lt;br /&gt;
|Void&lt;br /&gt;
|Does nothing and is called with reset and the destructor&lt;br /&gt;
|-&lt;br /&gt;
!CvRandom::reset()&lt;br /&gt;
|Unsigned long ulSeed&lt;br /&gt;
|Void&lt;br /&gt;
|Calls uninit before doing anything and then sets m_ulRandomSeed to ulSeed if ulSeed is not passed sets it to zero.&lt;br /&gt;
|-&lt;br /&gt;
!CvRandom::get()&lt;br /&gt;
|Unsigned short usNum, const TCHAR* pszLog&lt;br /&gt;
|Unsigned short&lt;br /&gt;
|If logging is enabled it writes the current seed and turn slice to the log. It then does a set transformation to m_ulRandomSeed before doing a set of bitwise operations to return a semi random unsigned short&lt;br /&gt;
|-&lt;br /&gt;
!CvRandom::getFloat()&lt;br /&gt;
|None&lt;br /&gt;
|Float&lt;br /&gt;
|Returns the result of get with usNum as the largest unsigned short divided by the largest unsigned short each of which are made into floats prior to the division&lt;br /&gt;
|-&lt;br /&gt;
!CvRandom::reseed()&lt;br /&gt;
|Unsigned long ulNewValue&lt;br /&gt;
|Void&lt;br /&gt;
|Resets m_ulRandomSeed to ulNewValue&lt;br /&gt;
|-&lt;br /&gt;
!CvRandom::getSeed()&lt;br /&gt;
|None&lt;br /&gt;
|Unsigned long&lt;br /&gt;
|Returns the current m_ulRandomSeed&lt;br /&gt;
|-&lt;br /&gt;
!CvRandom::read()&lt;br /&gt;
|FDataStreamBase* pStream&lt;br /&gt;
|Void&lt;br /&gt;
|Calls reset and then reads a value from pStream to m_ulRandomSeed&lt;br /&gt;
|-&lt;br /&gt;
!CvRandom::write()&lt;br /&gt;
|FDataStreamBase* pStream&lt;br /&gt;
|Void&lt;br /&gt;
|Writes m_ulRandomSeed to pStream&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Civ4_SDK_Files}}&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvDLLDataStreamIFaceBase&amp;diff=9454</id>
		<title>CvDLLDataStreamIFaceBase</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvDLLDataStreamIFaceBase&amp;diff=9454"/>
		<updated>2012-03-13T10:16:04Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CVDLLDataStreamlFaceBase&#039;&#039;&#039; file appears to do nothing as it only has a #pragma once in it&lt;br /&gt;
&lt;br /&gt;
The SDK files are written in the C++ programming language.  They can be edited in a text editor such as notepad or in a programming editor like Microsoft&#039;s Visual Studio.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information. Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_SDK_Files}}&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvGameCoreDLLUndefNew&amp;diff=9453</id>
		<title>CvGameCoreDLLUndefNew</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvGameCoreDLLUndefNew&amp;diff=9453"/>
		<updated>2012-03-13T10:15:48Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CvGameCoreDLLUndefNew&#039;&#039;&#039; file removes definitions for new, malloc, realloc, _msize, and free if USE_MEMMANAGER is defined. This is only defined if you are compiling a Debug DLL. CvGameCoreDLL then overrides them with what seem to be pure virtual functions.&lt;br /&gt;
&lt;br /&gt;
The SDK files are written in the C++ programming language.  They can be edited in a text editor such as notepad or in a programming editor like Microsoft&#039;s Visual Studio.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information. Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_SDK_Files}}&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvHallOfFameInfo&amp;diff=9452</id>
		<title>CvHallOfFameInfo</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvHallOfFameInfo&amp;diff=9452"/>
		<updated>2012-03-13T10:15:11Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;CvHallOfFameInfo&amp;#039;&amp;#039;&amp;#039; file handles getting the information for the hall of fame page of the main menu  The SDK files are written in the C++ programming language.  They can b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CvHallOfFameInfo&#039;&#039;&#039; file handles getting the information for the hall of fame page of the main menu&lt;br /&gt;
&lt;br /&gt;
The SDK files are written in the C++ programming language.  They can be edited in a text editor such as notepad or in a programming editor like Microsoft&#039;s Visual Studio.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information. Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
&lt;br /&gt;
Below is a list of all the functions in the file. Each function has a quick description attached to it. Note that there are comments strewn throughout some of these files, direct from the developers in order to aid the potential modders. All these functions are in the class CvHallOfFameInfo.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Function &lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Parameters&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Return Type &lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!CvHallOfFameInfo::CvHallOfFameInfo()&lt;br /&gt;
|None&lt;br /&gt;
|Void&lt;br /&gt;
|Does nothing.&lt;br /&gt;
|-&lt;br /&gt;
!CvHallOfFameInfo::~CvHallOfFameInfo()&lt;br /&gt;
|None&lt;br /&gt;
|Void&lt;br /&gt;
|Runs SAFE_DELETE on every member of m_aReplays to clear up the memory used&lt;br /&gt;
|-&lt;br /&gt;
!CvHallOfFameInfo::loadReplays()&lt;br /&gt;
|None&lt;br /&gt;
|Void&lt;br /&gt;
|Loads the vector m_aReplays with ReplaysInfos through the loadReplays function of the CvDLLUtilityIFaceBase class. &lt;br /&gt;
|-&lt;br /&gt;
!CvHallOfFameInfo::getNumGames() const&lt;br /&gt;
|None&lt;br /&gt;
|Integer&lt;br /&gt;
|Returns how many replays there are in the vector m_aReplays&lt;br /&gt;
|-&lt;br /&gt;
!CvHallOfFameInfo::getReplayInfo()&lt;br /&gt;
|int i&lt;br /&gt;
|CvReplayInfo*&lt;br /&gt;
|Returns the ith member of m_aReplays. Does not check to make sure it is in range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Civ4_SDK_Files}}&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvDLLDataStreamIFaceBase&amp;diff=9451</id>
		<title>CvDLLDataStreamIFaceBase</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvDLLDataStreamIFaceBase&amp;diff=9451"/>
		<updated>2012-03-13T09:49:38Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CVDLLDataStreamlFaceBase&#039;&#039;&#039; file appears to do nothing as it only has a #pragma once in it&lt;br /&gt;
&lt;br /&gt;
The SDK files are written in the C++ programming language.  They can be edited in a text editor such as notepad or in a programming editor like Microsoft&#039;s Visual Studio.&lt;br /&gt;
&lt;br /&gt;
{{Civ4_SDK_Files}}&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvGameCoreDLLUndefNew&amp;diff=9450</id>
		<title>CvGameCoreDLLUndefNew</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvGameCoreDLLUndefNew&amp;diff=9450"/>
		<updated>2012-03-13T09:48:51Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CvGameCoreDLLUndefNew&#039;&#039;&#039; file removes definitions for new, malloc, realloc, _msize, and free if USE_MEMMANAGER is defined. This is only defined if you are compiling a Debug DLL. CvGameCoreDLL then overrides them with what seem to be pure virtual functions.&lt;br /&gt;
&lt;br /&gt;
The SDK files are written in the C++ programming language.  They can be edited in a text editor such as notepad or in a programming editor like Microsoft&#039;s Visual Studio.&lt;br /&gt;
&lt;br /&gt;
{{Civ4_SDK_Files}}&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvGameCoreDLLUndefNew&amp;diff=9449</id>
		<title>CvGameCoreDLLUndefNew</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvGameCoreDLLUndefNew&amp;diff=9449"/>
		<updated>2012-03-13T09:45:03Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CvGameCoreDLLUndefNew&#039;&#039;&#039; file removes definitions for new, malloc, realloc, _msize, and free if USE_MEMMANAGER is defined. This is only defined if you are compiling a Debug DLL. CvGameCoreDLL then overrides them with what seem to be pure virtual functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ4_SDK_Files}}&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvGameCoreDLLUndefNew&amp;diff=9448</id>
		<title>CvGameCoreDLLUndefNew</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvGameCoreDLLUndefNew&amp;diff=9448"/>
		<updated>2012-03-13T09:44:42Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;CvGameCoreDLLUndefNew&amp;#039;&amp;#039;&amp;#039; file removes definitions for new, malloc, realloc, _msize, and free if USE_MEMMANAGER is defined. This is only defined if you are compiling a Debu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CvGameCoreDLLUndefNew&#039;&#039;&#039; file removes definitions for new, malloc, realloc, _msize, and free if USE_MEMMANAGER is defined. This is only defined if you are compiling a Debug DLL. CvGameCoreDLL then overrides them with what seem to be pure virtual functions.&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvDLLDataStreamIFaceBase&amp;diff=9447</id>
		<title>CvDLLDataStreamIFaceBase</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvDLLDataStreamIFaceBase&amp;diff=9447"/>
		<updated>2012-03-13T09:29:27Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CVDLLDataStreamlFaceBase&#039;&#039;&#039; file appears to do nothing as it only has a #pragma once in it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ4_SDK_Files}}&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CvDLLDataStreamIFaceBase&amp;diff=9446</id>
		<title>CvDLLDataStreamIFaceBase</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CvDLLDataStreamIFaceBase&amp;diff=9446"/>
		<updated>2012-03-13T09:28:41Z</updated>

		<summary type="html">&lt;p&gt;Ruler501: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;CVDLLDataStreamlFaceBase&amp;#039;&amp;#039;&amp;#039; file appears to do nothing as it only has a #pragma once in it&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;CVDLLDataStreamlFaceBase&#039;&#039;&#039; file appears to do nothing as it only has a #pragma once in it&lt;/div&gt;</summary>
		<author><name>Ruler501</name></author>
	</entry>
</feed>