<?xml version="1.0"?>
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	<id>https://modiki.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+J</id>
	<title>Civilization Modding Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modiki.civfanatics.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+J"/>
	<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php/Special:Contributions/The_J"/>
	<updated>2026-05-21T02:55:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Game.IsVotePassed_(Civ5_API)&amp;diff=16568</id>
		<title>Game.IsVotePassed (Civ5 API)</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Game.IsVotePassed_(Civ5_API)&amp;diff=16568"/>
		<updated>2024-01-04T21:15:21Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&#039;&#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TypeInfos5|Function.png|This function is a member of {{Type5|Game}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a static method, invoke it with a dot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;bool&#039;&#039;&#039; Game.IsVotePassed&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;{{Type5|VoteType}} index&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Returned Value&#039;&#039;&#039;&lt;br /&gt;
:No description available.&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|index:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &#039;&#039;No description available.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|IsVotePassed]]&lt;br /&gt;
[[Category:Civ5 United Nations API|IsVotePassed]]&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Game.IsVotePassed_(Civ5_API)&amp;diff=16567</id>
		<title>Game.IsVotePassed (Civ5 API)</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Game.IsVotePassed_(Civ5_API)&amp;diff=16567"/>
		<updated>2024-01-04T21:15:04Z</updated>

		<summary type="html">&lt;p&gt;The J: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Civ5 API Beta Banner}}&lt;br /&gt;
&#039;&#039;This page is a part of the [[Lua and UI Reference (Civ5)]].&#039;&#039;&amp;lt;br/&amp;gt;Testing if this still works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TypeInfos5|Function.png|This function is a member of {{Type5|Game}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is a static method, invoke it with a dot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;bool&#039;&#039;&#039; Game.IsVotePassed&amp;lt;b&amp;gt;(&amp;lt;/b&amp;gt;{{Type5|VoteType}} index&amp;lt;b&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Returned Value&#039;&#039;&#039;&lt;br /&gt;
:No description available.&lt;br /&gt;
&#039;&#039;&#039;Parameters&#039;&#039;&#039;&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;padding-right:6px;&amp;quot;|index:&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| &#039;&#039;No description available.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Civ5 API Footer}}&lt;br /&gt;
[[Category:Civ5 Methods and Functions|IsVotePassed]]&lt;br /&gt;
[[Category:Civ5 United Nations API|IsVotePassed]]&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:Slserpent&amp;diff=16449</id>
		<title>User talk:Slserpent</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:Slserpent&amp;diff=16449"/>
		<updated>2014-02-08T16:51:51Z</updated>

		<summary type="html">&lt;p&gt;The J: Created page with &amp;quot;Man, that edit you made on your page was dangerous ;). Was nearly about to kick you as a bot, but good that I remembered that name ^^. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Man, that edit you made on your page was dangerous ;). Was nearly about to kick you as a bot, but good that I remembered that name ^^. [[User:The J|The J]] ([[User talk:The J|talk]]) 16:51, 8 February 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:Ls612&amp;diff=16011</id>
		<title>User talk:Ls612</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:Ls612&amp;diff=16011"/>
		<updated>2013-11-01T22:58:07Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, first task for you ;).&lt;br /&gt;
If you look at the recent changes, you&#039;ll see a bot, which registered and created 2 pages.&lt;br /&gt;
When the bot was created, you see right next to the name some options. One of them is &amp;quot;block&amp;quot;. Please do that, with indefinite expiry time and spam as reason.&lt;br /&gt;
Please also go to the both pages. They&#039;ll have a &amp;quot;delete&amp;quot; option on top.&lt;br /&gt;
&lt;br /&gt;
Good luck :D [[User:The J|The J]] 17:51, 24 April 2013 (UTC).&lt;br /&gt;
&lt;br /&gt;
Good work :) [[User:The J|The J]] ([[User talk:The J|talk]]) 22:58, 1 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User:Test2&amp;diff=15524</id>
		<title>User:Test2</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User:Test2&amp;diff=15524"/>
		<updated>2013-10-27T21:09:31Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please don&#039;t delete this account, I&#039;m using it to test some stuff.&lt;br /&gt;
&lt;br /&gt;
-ls612&lt;br /&gt;
&lt;br /&gt;
What do you want to test? Btw, 4 times the ~ sets a time stamp with your name, that might be useful ;). [[User:The J|The J]] ([[User talk:The J|talk]]) 15:24, 27 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was testing some things with external links, currently the functionality is still there, but I want to keep this test account around to test it after ainwood adds the restrictions. I&#039;m pretty sure I can&#039;t properly test it with mine as it has elevated privleges. [[User:Ls612|Ls612]] ([[User talk:Ls612|talk]]) 20:32, 27 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Makes sense.&lt;br /&gt;
And yeah, external links still work :/. [[User:The J|The J]] ([[User talk:The J|talk]]) 21:09, 27 October 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User:Test2&amp;diff=15513</id>
		<title>User:Test2</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User:Test2&amp;diff=15513"/>
		<updated>2013-10-27T15:24:04Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please don&#039;t delete this account, I&#039;m using it to test some stuff.&lt;br /&gt;
&lt;br /&gt;
-ls612&lt;br /&gt;
&lt;br /&gt;
What do you want to test? Btw, 4 times the ~ sets a time stamp with your name, that might be useful ;). [[User:The J|The J]] ([[User talk:The J|talk]]) 15:24, 27 October 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Main_Page&amp;diff=14819</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Main_Page&amp;diff=14819"/>
		<updated>2013-06-09T12:22:32Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #999999; padding: .5em 1em; margin: 1em; background-color: #E5EEFF;&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to Civilization Modding Wiki&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are pleased to announce the creation of the Civilization modding wiki here on [http://www.civfanatics.com/ CivFanatics]. The goal of this wiki is to be a reliable and comprehensive reference for all things related to Civilization modding, such as tutorials and XML reference. If you&#039;d like to contribute, feel free to [[Special:UserLogin|register]] and start writing. &lt;br /&gt;
ATTENTION: Registration of new users is temporary disabled! The creation of new accounts will be turned on again, if technological measures allow it.&lt;br /&gt;
&lt;br /&gt;
== What can you do to help ==&lt;br /&gt;
* Help convert existing tutorials and guides from our tutorial forums&lt;br /&gt;
* Add new page(s) or edit existing page(s)&lt;br /&gt;
* Correct spelling and grammatical errors&lt;br /&gt;
* Post suggestions and ideas about the wiki in [http://forums.civfanatics.com/forumdisplay.php?f=19 Site Feedback] forum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
==&#039;&#039;Civilization V&#039;&#039;==&lt;br /&gt;
* [[Civ5 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ5 XML Reference|XML/SQL Reference]]&lt;br /&gt;
* [[Lua and UI Reference]]&lt;br /&gt;
* [[Civ5 DLL Reference|DLL Reference]]&lt;br /&gt;
* [[Civ5 Useful Programs|Useful Programs]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #6BDB6B; padding: .5em 1em; margin: 1em; background-color: #f0fff0;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization IV&#039;&#039;==&lt;br /&gt;
* [[Civ4 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ4 XML Reference|XML Reference]]&lt;br /&gt;
* [[Civ4 SDK|SDK Guide]]&lt;br /&gt;
* [[Civ4 Python|Python Reference]]&lt;br /&gt;
* [[Civ4 World Builder|World Builder]]&lt;br /&gt;
* [[Civ4 Useful Programs|Useful Programs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageLeft&amp;quot; width=&amp;quot;50%&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #FF8A8A; padding: .5em 1em; margin: 1em; background-color: #f0f0ff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization III&#039;&#039;==&lt;br /&gt;
* [[Civ3 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ3 Modding Resources|Modding Resources]]&lt;br /&gt;
* [[Civ3 Modding Tools|Modding Tools]]&lt;br /&gt;
* [[Civ3 Editor Guide|Editor Guide]]&lt;br /&gt;
* [[Civ3 Expanded Editor Guide|Expanded Editor Guide]]&lt;br /&gt;
* [[Civ III Civilopedia Database|Civilopedia Database]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #6BDB6B; padding: .5em 1em; margin: 1em; background-color: #f0fff0;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization II&#039;&#039;==&lt;br /&gt;
* Civilization II information can be found at the [http://sleague.civfanatics.com/index.php/Category:Tips Civilization II Scenario League].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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|}&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
==&#039;&#039;Quick Links&#039;&#039;==&lt;br /&gt;
* [http://wiki.2kgames.com/civ5/index.php/Main_Page 2K Civ5 Wiki]&lt;br /&gt;
* [http://www.civfanatics.com/ CivFanatics]&lt;br /&gt;
* [http://forums.civfanatics.com/ CivFanatics Forums]&lt;br /&gt;
* [http://forums.civfanatics.com/downloads.php File Download Database]&lt;br /&gt;
* [http://forums.civfanatics.com/showthread.php?t=452157 File Host List]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:Ls612&amp;diff=14390</id>
		<title>User talk:Ls612</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:Ls612&amp;diff=14390"/>
		<updated>2013-04-24T17:51:58Z</updated>

		<summary type="html">&lt;p&gt;The J: Created page with &amp;quot;Hey, first task for you ;). If you look at the recent changes, you&amp;#039;ll see a bot, which registered and created 2 pages. When the bot was created, you see right next to the name so...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, first task for you ;).&lt;br /&gt;
If you look at the recent changes, you&#039;ll see a bot, which registered and created 2 pages.&lt;br /&gt;
When the bot was created, you see right next to the name some options. One of them is &amp;quot;block&amp;quot;. Please do that, with indefinite expiry time and spam as reason.&lt;br /&gt;
Please also go to the both pages. They&#039;ll have a &amp;quot;delete&amp;quot; option on top.&lt;br /&gt;
&lt;br /&gt;
Good luck :D [[User:The J|The J]] 17:51, 24 April 2013 (UTC).&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:Deanej&amp;diff=14366</id>
		<title>User talk:Deanej</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:Deanej&amp;diff=14366"/>
		<updated>2013-03-29T00:21:14Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could you delete the pages that were vandalized recently? It&#039;s hard to tell what pages need to be created and which have been made, as there are a lot of blank pages.&lt;br /&gt;
--[[User:Afforess|Afforess]] 17:05, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I probably should.  GingerAle has just been blanking pages, and I&#039;ve been following the same style.  But now there are so many blank pages that they really should just be deleted.  I&#039;ll get on it when I have time.--[[User:Deanej|Deanej]] 21:49, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
...And it&#039;s all been done.  I also got a couple of blank pages from previous vandalism.  There are still a couple of blank civ 3 pages, but those were created by a legitimate user (to put them into categories) so I&#039;m going to let them stay.--[[User:Deanej|Deanej]] 01:15, 13 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey man :wavey:. Now, after you got some more rights, did you think about some more possible actions against the bots? I&#039;d suggest to disable account creation for some time (with a hint on the main page to contact you via PM in the forum), to make the wiki less attractive for bots. Because they really seem to be a pest, and you&#039;re having more work than necessary with them. The_J&lt;br /&gt;
&lt;br /&gt;
What I didn&#039;t realize at the time was that some things require editing text files and can&#039;t be done via the interface.  I recently sent a PM to Thunderfall suggesting an extension that could block them.  What I can do though is promote you to admin/bureaucrat so that I&#039;m not the only one checking this often that can delete pages. --[[User:Deanej|Deanej]] 00:59, 18 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
mmhh...what then about disabling of page creation? That&#039;s also a hard thing, but if anything else is really needed, then you can still create it.&lt;br /&gt;
When did you send TF the PM? Could also remind him. Sometimes it&#039;s really a problem with the availability of enough admin power :/.&lt;br /&gt;
If you have enough of dealing with the bots, then promote me, but honestly i don&#039;t look that regularly in here (but could add it to me &amp;quot;schedule&amp;quot;).&lt;br /&gt;
[[User:The J|The J]] 21:07, 18 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sent it Friday; I&#039;ll send a reminder.  --[[User:Deanej|Deanej]] 00:34, 19 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey there, can you see anything strange on the user account of [[User:WildWeazel|WildWeazel]]? Because apparently something from his settings are different from mine, because i can make edits, but he can&#039;t (not even his own page). Could you take a look at that to see where the differences are? [[User:The J|The J]] 20:59, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks for the &amp;quot;upgrade&amp;quot;, but I&#039;m not sure if I&#039;ll be able to use it that much, since I&#039;m considering taking a break. Just saying, not that you wonder what happened at some point. [[User:The J|The J]] 06:45, 27 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was actually thinking of retiring from content staff since I&#039;m pretty much doing spam patrol right now, actually.  Guess we&#039;ll have to work this out. --[[User:Deanej|Deanej]] 23:55, 28 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Guess we rather have to work out who&#039;s going to work this out ^^ ... :/ [[User:The J|The J]] 00:21, 29 March 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:Deanej&amp;diff=14363</id>
		<title>User talk:Deanej</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:Deanej&amp;diff=14363"/>
		<updated>2013-03-27T06:45:17Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could you delete the pages that were vandalized recently? It&#039;s hard to tell what pages need to be created and which have been made, as there are a lot of blank pages.&lt;br /&gt;
--[[User:Afforess|Afforess]] 17:05, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I probably should.  GingerAle has just been blanking pages, and I&#039;ve been following the same style.  But now there are so many blank pages that they really should just be deleted.  I&#039;ll get on it when I have time.--[[User:Deanej|Deanej]] 21:49, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
...And it&#039;s all been done.  I also got a couple of blank pages from previous vandalism.  There are still a couple of blank civ 3 pages, but those were created by a legitimate user (to put them into categories) so I&#039;m going to let them stay.--[[User:Deanej|Deanej]] 01:15, 13 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey man :wavey:. Now, after you got some more rights, did you think about some more possible actions against the bots? I&#039;d suggest to disable account creation for some time (with a hint on the main page to contact you via PM in the forum), to make the wiki less attractive for bots. Because they really seem to be a pest, and you&#039;re having more work than necessary with them. The_J&lt;br /&gt;
&lt;br /&gt;
What I didn&#039;t realize at the time was that some things require editing text files and can&#039;t be done via the interface.  I recently sent a PM to Thunderfall suggesting an extension that could block them.  What I can do though is promote you to admin/bureaucrat so that I&#039;m not the only one checking this often that can delete pages. --[[User:Deanej|Deanej]] 00:59, 18 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
mmhh...what then about disabling of page creation? That&#039;s also a hard thing, but if anything else is really needed, then you can still create it.&lt;br /&gt;
When did you send TF the PM? Could also remind him. Sometimes it&#039;s really a problem with the availability of enough admin power :/.&lt;br /&gt;
If you have enough of dealing with the bots, then promote me, but honestly i don&#039;t look that regularly in here (but could add it to me &amp;quot;schedule&amp;quot;).&lt;br /&gt;
[[User:The J|The J]] 21:07, 18 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sent it Friday; I&#039;ll send a reminder.  --[[User:Deanej|Deanej]] 00:34, 19 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey there, can you see anything strange on the user account of [[User:WildWeazel|WildWeazel]]? Because apparently something from his settings are different from mine, because i can make edits, but he can&#039;t (not even his own page). Could you take a look at that to see where the differences are? [[User:The J|The J]] 20:59, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks for the &amp;quot;upgrade&amp;quot;, but I&#039;m not sure if I&#039;ll be able to use it that much, since I&#039;m considering taking a break. Just saying, not that you wonder what happened at some point. [[User:The J|The J]] 06:45, 27 March 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4WorldInfo&amp;diff=14332</id>
		<title>Civ4WorldInfo</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4WorldInfo&amp;diff=14332"/>
		<updated>2013-03-06T20:16:00Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4WorldInfo&#039;&#039;&#039; file defines the different world sizes available.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!WorldInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Text displayed in game&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Optional text tag, which allows you to display information, which does not have to come from the XML files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iDefaultPlayers&lt;br /&gt;
|Default number of players&lt;br /&gt;
|-&lt;br /&gt;
!iUnitNameModifier&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iTargetNumCities&lt;br /&gt;
|Number of cities which is needed to build national wonders&lt;br /&gt;
|-&lt;br /&gt;
!iNumFreeBuildingBonuses&lt;br /&gt;
|The default number of resources, which e.g. Hollywood provide&lt;br /&gt;
|-&lt;br /&gt;
!iBuildingClassPrereqModifiers&lt;br /&gt;
|The number of buildings which is needed before some wonders, e.g. Statue of Zeus, Great Library, can be build&lt;br /&gt;
|-&lt;br /&gt;
!iMaxConscriptModifier&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iWarWearinessModifier&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iGridWidth&lt;br /&gt;
|Width of the map; the value is actually only a quarter of the map width in tiles&lt;br /&gt;
|-&lt;br /&gt;
!iGridHeight&lt;br /&gt;
|Height of the map; the value is actually only a quarter of the map height in tiles&lt;br /&gt;
|-&lt;br /&gt;
!iTerrainGrainChange&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iFeatureGrainChange&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iResearchPercent&lt;br /&gt;
|A modifier applied to your overall research&lt;br /&gt;
|-&lt;br /&gt;
!iTradeProfitPercent&lt;br /&gt;
|A factor, which scales the trade profit from trade routes according to the world size&lt;br /&gt;
|-&lt;br /&gt;
!iDistanceMaintenacePercent&lt;br /&gt;
|A modifier applied to the city maintenance based on the distance to the capital&lt;br /&gt;
|-&lt;br /&gt;
!iNumCitiesMaintenancePercent&lt;br /&gt;
|A modifier applied to the city maintenance based on the number of cities&lt;br /&gt;
|-&lt;br /&gt;
!iColonyMaintenancePercent&lt;br /&gt;
|A modifier applied to the maintenance of oversee colonies (NOT the vassal; the cities, before they are freed, are meant)&lt;br /&gt;
|-&lt;br /&gt;
!iCorporationMaintenancePercent&lt;br /&gt;
|A modifier applied to the corporation maintenance&lt;br /&gt;
|-&lt;br /&gt;
!iNumCitiesAnarchyPercent&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iAdvancedStartPointsMod&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;WorldInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;WORLDSIZE_DUEL&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_WORLD_DUEL&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Help&amp;gt;TXT_KEY_WORLD_DUEL_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
  &amp;lt;iDefaultPlayers&amp;gt;2&amp;lt;/iDefaultPlayers&amp;gt;&lt;br /&gt;
  &amp;lt;iUnitNameModifier&amp;gt;50&amp;lt;/iUnitNameModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iTargetNumCities&amp;gt;4&amp;lt;/iTargetNumCities&amp;gt;&lt;br /&gt;
  &amp;lt;iNumFreeBuildingBonuses&amp;gt;1&amp;lt;/iNumFreeBuildingBonuses&amp;gt;&lt;br /&gt;
  &amp;lt;iBuildingClassPrereqModifier&amp;gt;0&amp;lt;/iBuildingClassPrereqModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iMaxConscriptModifier&amp;gt;-50&amp;lt;/iMaxConscriptModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iWarWearinessModifier&amp;gt;50&amp;lt;/iWarWearinessModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iGridWidth&amp;gt;10&amp;lt;/iGridWidth&amp;gt;&lt;br /&gt;
  &amp;lt;iGridHeight&amp;gt;6&amp;lt;/iGridHeight&amp;gt;&lt;br /&gt;
  &amp;lt;iTerrainGrainChange&amp;gt;-1&amp;lt;/iTerrainGrainChange&amp;gt;&lt;br /&gt;
  &amp;lt;iFeatureGrainChange&amp;gt;-1&amp;lt;/iFeatureGrainChange&amp;gt;&lt;br /&gt;
  &amp;lt;iResearchPercent&amp;gt;100&amp;lt;/iResearchPercent&amp;gt;&lt;br /&gt;
  &amp;lt;iTradeProfitPercent&amp;gt;80&amp;lt;/iTradeProfitPercent&amp;gt;&lt;br /&gt;
  &amp;lt;iDistanceMaintenancePercent&amp;gt;50&amp;lt;/iDistanceMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iNumCitiesMaintenancePercent&amp;gt;45&amp;lt;/iNumCitiesMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iColonyMaintenancePercent&amp;gt;67&amp;lt;/iColonyMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iCorporationMaintenancePercent&amp;gt;400&amp;lt;/iCorporationMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iNumCitiesAnarchyPercent&amp;gt;11&amp;lt;/iNumCitiesAnarchyPercent&amp;gt;&lt;br /&gt;
  &amp;lt;iAdvancedStartPointsMod&amp;gt;80&amp;lt;/iAdvancedStartPointsMod&amp;gt;&lt;br /&gt;
 &amp;lt;/WorldInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Index.php&amp;diff=14319</id>
		<title>Talk:Index.php</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Index.php&amp;diff=14319"/>
		<updated>2013-02-25T06:47:42Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think that url should probably redirect to the main page, or it should at least be reserved for something [[User:The J|The J]]&lt;br /&gt;
&lt;br /&gt;
In this case I think we had a case of a spam bot that didn&#039;t realize it was on a wiki rather than some other content management system.  I wonder if keeping this around and protected would cut down on the spam at all. --[[User:Deanej|Deanej]] 19:49, 23 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the bots are *that* refined, but I&#039;d say it&#039;s sure worth trying. [[User:The J|The J]] 13:18, 24 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
If they were refined, they wouldn&#039;t try to edit this page to begin with.  Though some of ours are pretty smart. --[[User:Deanej|Deanej]] 02:33, 25 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good point [[User:The J|The J]] 06:47, 25 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Index.php&amp;diff=14317</id>
		<title>Talk:Index.php</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Index.php&amp;diff=14317"/>
		<updated>2013-02-24T13:18:08Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think that url should probably redirect to the main page, or it should at least be reserved for something [[User:The J|The J]]&lt;br /&gt;
&lt;br /&gt;
In this case I think we had a case of a spam bot that didn&#039;t realize it was on a wiki rather than some other content management system.  I wonder if keeping this around and protected would cut down on the spam at all. --[[User:Deanej|Deanej]] 19:49, 23 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if the bots are *that* refined, but I&#039;d say it&#039;s sure worth trying. [[User:The J|The J]] 13:18, 24 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Index.php&amp;diff=14311</id>
		<title>Talk:Index.php</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Index.php&amp;diff=14311"/>
		<updated>2013-02-22T17:07:10Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think that url should probably redirect to the main page, or it should at least be reserved for something [[User:The J|The J]]&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Index.php&amp;diff=14310</id>
		<title>Index.php</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Index.php&amp;diff=14310"/>
		<updated>2013-02-22T17:06:31Z</updated>

		<summary type="html">&lt;p&gt;The J: SPAM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User:RomanEsd&amp;diff=14215</id>
		<title>User:RomanEsd</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User:RomanEsd&amp;diff=14215"/>
		<updated>2013-01-14T22:59:02Z</updated>

		<summary type="html">&lt;p&gt;The J: Created page with &amp;quot;deanej, I think you made a mistake with the expiration time for the ban.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;deanej, I think you made a mistake with the expiration time for the ban.&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4WorldInfo&amp;diff=14138</id>
		<title>Civ4WorldInfo</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4WorldInfo&amp;diff=14138"/>
		<updated>2012-11-25T14:22:27Z</updated>

		<summary type="html">&lt;p&gt;The J: map size was wrong; added one other definition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4WorldInfo&#039;&#039;&#039; file defines the different world sizes available.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!WorldInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Text displayed in game&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iDefaultPlayers&lt;br /&gt;
|Default number of players&lt;br /&gt;
|-&lt;br /&gt;
!iUnitNameModifier&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iTargetNumCities&lt;br /&gt;
|Number of cities which is needed to build national wonders&lt;br /&gt;
|-&lt;br /&gt;
!iNumFreeBuildingBonuses&lt;br /&gt;
|The default number of resources, which e.g. Hollywood provide&lt;br /&gt;
|-&lt;br /&gt;
!iBuildingClassPrereqModifiers&lt;br /&gt;
|The number of buildings which is needed before some wonders, e.g. Statue of Zeus, Great Library, can be build&lt;br /&gt;
|-&lt;br /&gt;
!iMaxConscriptModifier&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iWarWearinessModifier&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iGridWidth&lt;br /&gt;
|Width of the map; the value is actually only a quarter of the map width in tiles&lt;br /&gt;
|-&lt;br /&gt;
!iGridHeight&lt;br /&gt;
|Height of the map; the value is actually only a quarter of the map height in tiles&lt;br /&gt;
|-&lt;br /&gt;
!iTerrainGrainChange&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iFeatureGrainChange&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iResearchPercent&lt;br /&gt;
|A modifier applied to your overall research&lt;br /&gt;
|-&lt;br /&gt;
!iTradeProfitPercent&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iDistanceMaintenacePercent&lt;br /&gt;
|A modifier applied to the city maintenance based on the distance to the capital&lt;br /&gt;
|-&lt;br /&gt;
!iNumCitiesMaintenancePercent&lt;br /&gt;
|A modifier applied to the city maintenance based on the number of cities&lt;br /&gt;
|-&lt;br /&gt;
!iColonyMaintenancePercent&lt;br /&gt;
|A modifier applied to the maintenance of oversee colonies (NOT the vassal; the cities, before they are freed, are meant)&lt;br /&gt;
|-&lt;br /&gt;
!iCorporationMaintenancePercent&lt;br /&gt;
|A modifier applied to the corporation maintenance&lt;br /&gt;
|-&lt;br /&gt;
!iNumCitiesAnarchyPercent&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iAdvancedStartPointsMod&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;WorldInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;WORLDSIZE_DUEL&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_WORLD_DUEL&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Help&amp;gt;TXT_KEY_WORLD_DUEL_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
  &amp;lt;iDefaultPlayers&amp;gt;2&amp;lt;/iDefaultPlayers&amp;gt;&lt;br /&gt;
  &amp;lt;iUnitNameModifier&amp;gt;50&amp;lt;/iUnitNameModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iTargetNumCities&amp;gt;4&amp;lt;/iTargetNumCities&amp;gt;&lt;br /&gt;
  &amp;lt;iNumFreeBuildingBonuses&amp;gt;1&amp;lt;/iNumFreeBuildingBonuses&amp;gt;&lt;br /&gt;
  &amp;lt;iBuildingClassPrereqModifier&amp;gt;0&amp;lt;/iBuildingClassPrereqModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iMaxConscriptModifier&amp;gt;-50&amp;lt;/iMaxConscriptModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iWarWearinessModifier&amp;gt;50&amp;lt;/iWarWearinessModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iGridWidth&amp;gt;10&amp;lt;/iGridWidth&amp;gt;&lt;br /&gt;
  &amp;lt;iGridHeight&amp;gt;6&amp;lt;/iGridHeight&amp;gt;&lt;br /&gt;
  &amp;lt;iTerrainGrainChange&amp;gt;-1&amp;lt;/iTerrainGrainChange&amp;gt;&lt;br /&gt;
  &amp;lt;iFeatureGrainChange&amp;gt;-1&amp;lt;/iFeatureGrainChange&amp;gt;&lt;br /&gt;
  &amp;lt;iResearchPercent&amp;gt;100&amp;lt;/iResearchPercent&amp;gt;&lt;br /&gt;
  &amp;lt;iTradeProfitPercent&amp;gt;80&amp;lt;/iTradeProfitPercent&amp;gt;&lt;br /&gt;
  &amp;lt;iDistanceMaintenancePercent&amp;gt;50&amp;lt;/iDistanceMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iNumCitiesMaintenancePercent&amp;gt;45&amp;lt;/iNumCitiesMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iColonyMaintenancePercent&amp;gt;67&amp;lt;/iColonyMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iCorporationMaintenancePercent&amp;gt;400&amp;lt;/iCorporationMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iNumCitiesAnarchyPercent&amp;gt;11&amp;lt;/iNumCitiesAnarchyPercent&amp;gt;&lt;br /&gt;
  &amp;lt;iAdvancedStartPointsMod&amp;gt;80&amp;lt;/iAdvancedStartPointsMod&amp;gt;&lt;br /&gt;
 &amp;lt;/WorldInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User:Wyklawro&amp;diff=14114</id>
		<title>User:Wyklawro</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User:Wyklawro&amp;diff=14114"/>
		<updated>2012-11-11T14:30:58Z</updated>

		<summary type="html">&lt;p&gt;The J: Interesting text, but I&amp;#039;d still say it&amp;#039;s spam.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=GlobalTypes&amp;diff=14069</id>
		<title>GlobalTypes</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=GlobalTypes&amp;diff=14069"/>
		<updated>2012-09-30T00:56:22Z</updated>

		<summary type="html">&lt;p&gt;The J: filled in some values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GlobalTypes.xml&#039;&#039;&#039; file defines many of the XML names referenced in other files.  Changes to many of these entries must be reflected by [[CvEnums|CvEnums.h]] in the SDK.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!AnimationOperatorTypes&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;AnimationOperatorTypes&amp;gt;&lt;br /&gt;
  &amp;lt;!--Changes must be reflected in CvEnums.h--&amp;gt;&lt;br /&gt;
  &amp;lt;AnimationOperatorType&amp;gt;RAND_FPR&amp;lt;/AnimationOperatorType&amp;gt;&lt;br /&gt;
  &amp;lt;AnimationOperatorType&amp;gt;SET_FPR&amp;lt;/AnimationOperatorType&amp;gt;&lt;br /&gt;
  &amp;lt;AnimationOperatorType&amp;gt;SET_BR&amp;lt;/AnimationOperatorType&amp;gt;&lt;br /&gt;
 &amp;lt;/AnimationOperatorTypes&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!FinctionTypes&lt;br /&gt;
|Unknown&lt;br /&gt;
 &amp;lt;FunctionTypes&amp;gt;&lt;br /&gt;
  &amp;lt;!--Changes must be reflected in CvEnums.h--&amp;gt;&lt;br /&gt;
  &amp;lt;FunctionType&amp;gt;FUNC_NOINTERP&amp;lt;/FunctionType&amp;gt;&lt;br /&gt;
  &amp;lt;FunctionType&amp;gt;FUNC_LINKEY&amp;lt;/FunctionType&amp;gt;&lt;br /&gt;
  &amp;lt;FunctionType&amp;gt;FUNC_BEZKEY&amp;lt;/FunctionType&amp;gt;&lt;br /&gt;
  &amp;lt;FunctionType&amp;gt;FUNC_TCBKEY&amp;lt;/FunctionType&amp;gt;&lt;br /&gt;
  &amp;lt;FunctionType&amp;gt;FUNC_EULERKEY&amp;lt;/FunctionType&amp;gt;&lt;br /&gt;
 &amp;lt;/FunctionTypes&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!FlavorTypes&lt;br /&gt;
|The different flavors availalbe for AI personalities&lt;br /&gt;
 &amp;lt;FlavorTypes&amp;gt;&lt;br /&gt;
  &amp;lt;FlavorType&amp;gt;FLAVOR_MILITARY&amp;lt;/FlavorType&amp;gt;&lt;br /&gt;
  &amp;lt;FlavorType&amp;gt;FLAVOR_RELIGION&amp;lt;/FlavorType&amp;gt;&lt;br /&gt;
  &amp;lt;FlavorType&amp;gt;FLAVOR_PRODUCTION&amp;lt;/FlavorType&amp;gt;&lt;br /&gt;
 &amp;lt;/FlavorTypes&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!ArtStyleTypes&lt;br /&gt;
|Art styles for cities&lt;br /&gt;
 &amp;lt;ArtStyleTypes&amp;gt;&lt;br /&gt;
  &amp;lt;ArtStyleType&amp;gt;ARTSTYLE_EUROPEAN&amp;lt;/ArtStyleType&amp;gt;&lt;br /&gt;
  &amp;lt;ArtStyleType&amp;gt;ARTSTYLE_ASIAN&amp;lt;/ArtStyleType&amp;gt;&lt;br /&gt;
  &amp;lt;ArtStyleType&amp;gt;ARTSTYLE_SOUTH_AMERICA&amp;lt;/ArtStyleType&amp;gt;&lt;br /&gt;
 &amp;lt;/ArtStyleTypes&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!CitySizeTypes&lt;br /&gt;
|Types of city sizes&lt;br /&gt;
 &amp;lt;CitySizeTypes&amp;gt;&lt;br /&gt;
  &amp;lt;CitySizeType&amp;gt;CITYSIZE_SMALL&amp;lt;/CitySizeType&amp;gt;&lt;br /&gt;
  &amp;lt;CitySizeType&amp;gt;CITYSIZE_MEDIUM&amp;lt;/CitySizeType&amp;gt;&lt;br /&gt;
  &amp;lt;CitySizeType&amp;gt;CITYSIZE_LARGE&amp;lt;/CitySizeType&amp;gt;&lt;br /&gt;
 &amp;lt;/CitySizeTypes&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!ContactTypes&lt;br /&gt;
|Different reasons AI civs may contact other civs&lt;br /&gt;
 &amp;lt;ContactTypes&amp;gt;&lt;br /&gt;
  &amp;lt;!--Changes must be reflected in CvEnums.h--&amp;gt;&lt;br /&gt;
  &amp;lt;ContactType&amp;gt;CONTACT_RELIGION_PRESSURE&amp;lt;/ContactType&amp;gt;&lt;br /&gt;
  &amp;lt;ContactType&amp;gt;CONTACT_CIVIC_PRESSURE&amp;lt;/ContactType&amp;gt;&lt;br /&gt;
  &amp;lt;ContactType&amp;gt;CONTACT_JOIN_WAR&amp;lt;/ContactType&amp;gt;&lt;br /&gt;
 &amp;lt;/ContactTypes&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!DiplomacyPowerTypes&lt;br /&gt;
|Different power relations between civs available for diplomacy&lt;br /&gt;
 &amp;lt;DiplomacyPowerTypes&amp;gt;&lt;br /&gt;
  &amp;lt;!--Changes must be reflected in CvEnums.h--&amp;gt;&lt;br /&gt;
  &amp;lt;DiplomacyPowerType&amp;gt;DIPLOMACYPOWER_WEAKER&amp;lt;/DiplomacyPowerType&amp;gt;&lt;br /&gt;
  &amp;lt;DiplomacyPowerType&amp;gt;DIPLOMACYPOWER_EQUAL&amp;lt;/DiplomacyPowerType&amp;gt;&lt;br /&gt;
  &amp;lt;DiplomacyPowerType&amp;gt;DIPLOMACYPOWER_STRONGER&amp;lt;/DiplomacyPowerType&amp;gt;&lt;br /&gt;
 &amp;lt;/DiplomacyPowerTypes&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!AutomateTypes&lt;br /&gt;
|Different ways a human can automate things&lt;br /&gt;
 &amp;lt;AutomateTypes&amp;gt;&lt;br /&gt;
  &amp;lt;!--Changes must be reflected in CvEnums.h--&amp;gt;&lt;br /&gt;
  &amp;lt;AutomateType&amp;gt;AUTOMATE_BUILD&amp;lt;/AutomateType&amp;gt;&lt;br /&gt;
  &amp;lt;AutomateType&amp;gt;AUTOMATE_NETWORK&amp;lt;/AutomateType&amp;gt;&lt;br /&gt;
  &amp;lt;AutomateType&amp;gt;AUTOMATE_CITY&amp;lt;/AutomateType&amp;gt;&lt;br /&gt;
  &amp;lt;AutomateType&amp;gt;AUTOMATE_EXPLORE&amp;lt;/AutomateType&amp;gt;&lt;br /&gt;
  &amp;lt;AutomateType&amp;gt;AUTOMATE_RELIGION&amp;lt;/AutomateType&amp;gt;&lt;br /&gt;
 &amp;lt;/AutomateTypes&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!DirectionTypes&lt;br /&gt;
|The direction a unit can look into at the map; used e.g. in the unit spawning command and excessively used in Afterworld&lt;br /&gt;
 &amp;lt;DirectionTypes&amp;gt;&lt;br /&gt;
  &amp;lt;!--Changes must be reflected in CvEnums.h--&amp;gt;&lt;br /&gt;
  &amp;lt;DirectionType&amp;gt;DIRECTION_NORTH&amp;lt;/DirectionType&amp;gt;&lt;br /&gt;
  &amp;lt;DirectionType&amp;gt;DIRECTION_NORTHEAST&amp;lt;/DirectionType&amp;gt;&lt;br /&gt;
  &amp;lt;DirectionType&amp;gt;DIRECTION_EAST&amp;lt;/DirectionType&amp;gt;&lt;br /&gt;
 &amp;lt;/DirectionTypes&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!FootstepAudioTypes&lt;br /&gt;
|Different sound types for unit movement&lt;br /&gt;
 &amp;lt;FootstepAudioTypes&amp;gt;&lt;br /&gt;
  &amp;lt;FootstepAudioType&amp;gt;FOOTSTEP_AUDIO_HUMAN&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
  &amp;lt;FootstepAudioType&amp;gt;FOOTSTEP_AUDIO_HUMAN_LOW&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
  &amp;lt;FootstepAudioType&amp;gt;FOOTSTEP_AUDIO_ANIMAL&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
 &amp;lt;/FootstepAudioTypes&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!FootstepAudioTags&lt;br /&gt;
|Associtaes the FootstepAudioTypes with audio files&lt;br /&gt;
 &amp;lt;FootstepAudioTags&amp;gt;&lt;br /&gt;
  &amp;lt;FootstepAudioTag&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepAudioType&amp;gt;FOOTSTEP_AUDIO_HUMAN&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepAudioTagString&amp;gt;AS3D_UN_FOOT_UNIT&amp;lt;/FootstepAudioTagString&amp;gt;&lt;br /&gt;
  &amp;lt;/FootstepAudioTag&amp;gt;&lt;br /&gt;
  &amp;lt;FootstepAudioTag&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepAudioType&amp;gt;FOOTSTEP_AUDIO_HUMAN_LOW&amp;lt;/FootstepAudioType&amp;gt;&lt;br /&gt;
   &amp;lt;FootstepAudioTagString&amp;gt;AS3D_UN_FOOT_UNIT_LOW&amp;lt;/FootstepAudioTagString&amp;gt;&lt;br /&gt;
  &amp;lt;/FootstepAudioTag&amp;gt;&lt;br /&gt;
 &amp;lt;/FootstepAudioTags&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!InterfaceVisibilityTypes&lt;br /&gt;
|Status, which the interface can have. E.g. the interface is hidden while you look at the different advisors&lt;br /&gt;
 &amp;lt;InterfaceVisibilityTypes&amp;gt;&lt;br /&gt;
  &amp;lt;InterfaceVisibilityType&amp;gt;INTERFACE_SHOW&amp;lt;/InterfaceVisibilityType&amp;gt;&lt;br /&gt;
  &amp;lt;InterfaceVisibilityType&amp;gt;INTERFACE_HIDE&amp;lt;/InterfaceVisibilityType&amp;gt;&lt;br /&gt;
  &amp;lt;InterfaceVisibilityType&amp;gt;INTERFACE_HIDE_ALL&amp;lt;/InterfaceVisibilityType&amp;gt;&lt;br /&gt;
 &amp;lt;/InterfaceVisibilityTypes&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4WorldInfo&amp;diff=14068</id>
		<title>Civ4WorldInfo</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4WorldInfo&amp;diff=14068"/>
		<updated>2012-09-30T00:51:26Z</updated>

		<summary type="html">&lt;p&gt;The J: Filled in some values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4WorldInfo&#039;&#039;&#039; file defines the different world sizes available.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!WorldInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Text displayed in game&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iDefaultPlayers&lt;br /&gt;
|Default number of players&lt;br /&gt;
|-&lt;br /&gt;
!iUnitNameModifier&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iTargetNumCities&lt;br /&gt;
|Number of cities which is needed to build national wonders&lt;br /&gt;
|-&lt;br /&gt;
!iNumFreeBuildingBonuses&lt;br /&gt;
|The default number of resources, which e.g. Hollywood provide&lt;br /&gt;
|-&lt;br /&gt;
!iBuildingClassPrereqModifiers&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iMaxConscriptModifier&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iWarWearinessModifier&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iGridWidth&lt;br /&gt;
|Width of the map; the value is actually only half of the map width in tiles&lt;br /&gt;
|-&lt;br /&gt;
!iGridHeight&lt;br /&gt;
|Height of the map; the value is actually only half of the map height in tiles&lt;br /&gt;
|-&lt;br /&gt;
!iTerrainGrainChange&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iFeatureGrainChange&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iResearchPercent&lt;br /&gt;
|A modifier applied to your overall research&lt;br /&gt;
|-&lt;br /&gt;
!iTradeProfitPercent&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iDistanceMaintenacePercent&lt;br /&gt;
|A modifier applied to the city maintenance based on the distance to the capital&lt;br /&gt;
|-&lt;br /&gt;
!iNumCitiesMaintenancePercent&lt;br /&gt;
|A modifier applied to the city maintenance based on the number of cities&lt;br /&gt;
|-&lt;br /&gt;
!iColonyMaintenancePercent&lt;br /&gt;
|A modifier applied to the maintenance of oversee colonies (NOT the vassal; the cities, before they are freed, are meant)&lt;br /&gt;
|-&lt;br /&gt;
!iCorporationMaintenancePercent&lt;br /&gt;
|A modifier applied to the corporation maintenance&lt;br /&gt;
|-&lt;br /&gt;
!iNumCitiesAnarchyPercent&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iAdvancedStartPointsMod&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;WorldInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;WORLDSIZE_DUEL&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_WORLD_DUEL&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Help&amp;gt;TXT_KEY_WORLD_DUEL_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
  &amp;lt;iDefaultPlayers&amp;gt;2&amp;lt;/iDefaultPlayers&amp;gt;&lt;br /&gt;
  &amp;lt;iUnitNameModifier&amp;gt;50&amp;lt;/iUnitNameModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iTargetNumCities&amp;gt;4&amp;lt;/iTargetNumCities&amp;gt;&lt;br /&gt;
  &amp;lt;iNumFreeBuildingBonuses&amp;gt;1&amp;lt;/iNumFreeBuildingBonuses&amp;gt;&lt;br /&gt;
  &amp;lt;iBuildingClassPrereqModifier&amp;gt;0&amp;lt;/iBuildingClassPrereqModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iMaxConscriptModifier&amp;gt;-50&amp;lt;/iMaxConscriptModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iWarWearinessModifier&amp;gt;50&amp;lt;/iWarWearinessModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iGridWidth&amp;gt;10&amp;lt;/iGridWidth&amp;gt;&lt;br /&gt;
  &amp;lt;iGridHeight&amp;gt;6&amp;lt;/iGridHeight&amp;gt;&lt;br /&gt;
  &amp;lt;iTerrainGrainChange&amp;gt;-1&amp;lt;/iTerrainGrainChange&amp;gt;&lt;br /&gt;
  &amp;lt;iFeatureGrainChange&amp;gt;-1&amp;lt;/iFeatureGrainChange&amp;gt;&lt;br /&gt;
  &amp;lt;iResearchPercent&amp;gt;100&amp;lt;/iResearchPercent&amp;gt;&lt;br /&gt;
  &amp;lt;iTradeProfitPercent&amp;gt;80&amp;lt;/iTradeProfitPercent&amp;gt;&lt;br /&gt;
  &amp;lt;iDistanceMaintenancePercent&amp;gt;50&amp;lt;/iDistanceMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iNumCitiesMaintenancePercent&amp;gt;45&amp;lt;/iNumCitiesMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iColonyMaintenancePercent&amp;gt;67&amp;lt;/iColonyMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iCorporationMaintenancePercent&amp;gt;400&amp;lt;/iCorporationMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iNumCitiesAnarchyPercent&amp;gt;11&amp;lt;/iNumCitiesAnarchyPercent&amp;gt;&lt;br /&gt;
  &amp;lt;iAdvancedStartPointsMod&amp;gt;80&amp;lt;/iAdvancedStartPointsMod&amp;gt;&lt;br /&gt;
 &amp;lt;/WorldInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4WorldInfo&amp;diff=14067</id>
		<title>Civ4WorldInfo</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4WorldInfo&amp;diff=14067"/>
		<updated>2012-09-30T00:49:39Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4WorldInfo&#039;&#039;&#039; file defines the different world sizes available.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.&lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!WorldInfo&lt;br /&gt;
|Main bracket for each entry&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
|Name used in other files&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!Description&lt;br /&gt;
|Text displayed in game&lt;br /&gt;
|-&lt;br /&gt;
!Help&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iDefaultPlayers&lt;br /&gt;
|Default number of players&lt;br /&gt;
|-&lt;br /&gt;
!iUnitNameModifier&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iTargetNumCities&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iNumFreeBuildingBonuses&lt;br /&gt;
|The default number of resources, which e.g. Hollywood provide&lt;br /&gt;
|-&lt;br /&gt;
!iBuildingClassPrereqModifiers&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iMaxConscriptModifier&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iWarWearinessModifier&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iGridWidth&lt;br /&gt;
|Width of the map; the value is actually only half of the map width in tiles&lt;br /&gt;
|-&lt;br /&gt;
!iGridHeight&lt;br /&gt;
|Height of the map; the value is actually only half of the map height in tiles&lt;br /&gt;
|-&lt;br /&gt;
!iTerrainGrainChange&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iFeatureGrainChange&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iResearchPercent&lt;br /&gt;
|A modifier applied to your overall research&lt;br /&gt;
|-&lt;br /&gt;
!iTradeProfitPercent&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iDistanceMaintenacePercent&lt;br /&gt;
|A modifier applied to the city maintenance based on the distance to the capital&lt;br /&gt;
|-&lt;br /&gt;
!iNumCitiesMaintenancePercent&lt;br /&gt;
|A modifier applied to the city maintenance based on the number of cities&lt;br /&gt;
|-&lt;br /&gt;
!iColonyMaintenancePercent&lt;br /&gt;
|A modifier applied to the maintenance of oversee colonies (NOT the vassal; the cities, before they are freed, are meant)&lt;br /&gt;
|-&lt;br /&gt;
!iCorporationMaintenancePercent&lt;br /&gt;
|A modifier applied to the corporation maintenance&lt;br /&gt;
|-&lt;br /&gt;
!iNumCitiesAnarchyPercent&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
!iAdvancedStartPointsMod&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;WorldInfo&amp;gt;&lt;br /&gt;
  &amp;lt;Type&amp;gt;WORLDSIZE_DUEL&amp;lt;/Type&amp;gt;&lt;br /&gt;
  &amp;lt;Description&amp;gt;TXT_KEY_WORLD_DUEL&amp;lt;/Description&amp;gt;&lt;br /&gt;
  &amp;lt;Help&amp;gt;TXT_KEY_WORLD_DUEL_HELP&amp;lt;/Help&amp;gt;&lt;br /&gt;
  &amp;lt;iDefaultPlayers&amp;gt;2&amp;lt;/iDefaultPlayers&amp;gt;&lt;br /&gt;
  &amp;lt;iUnitNameModifier&amp;gt;50&amp;lt;/iUnitNameModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iTargetNumCities&amp;gt;4&amp;lt;/iTargetNumCities&amp;gt;&lt;br /&gt;
  &amp;lt;iNumFreeBuildingBonuses&amp;gt;1&amp;lt;/iNumFreeBuildingBonuses&amp;gt;&lt;br /&gt;
  &amp;lt;iBuildingClassPrereqModifier&amp;gt;0&amp;lt;/iBuildingClassPrereqModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iMaxConscriptModifier&amp;gt;-50&amp;lt;/iMaxConscriptModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iWarWearinessModifier&amp;gt;50&amp;lt;/iWarWearinessModifier&amp;gt;&lt;br /&gt;
  &amp;lt;iGridWidth&amp;gt;10&amp;lt;/iGridWidth&amp;gt;&lt;br /&gt;
  &amp;lt;iGridHeight&amp;gt;6&amp;lt;/iGridHeight&amp;gt;&lt;br /&gt;
  &amp;lt;iTerrainGrainChange&amp;gt;-1&amp;lt;/iTerrainGrainChange&amp;gt;&lt;br /&gt;
  &amp;lt;iFeatureGrainChange&amp;gt;-1&amp;lt;/iFeatureGrainChange&amp;gt;&lt;br /&gt;
  &amp;lt;iResearchPercent&amp;gt;100&amp;lt;/iResearchPercent&amp;gt;&lt;br /&gt;
  &amp;lt;iTradeProfitPercent&amp;gt;80&amp;lt;/iTradeProfitPercent&amp;gt;&lt;br /&gt;
  &amp;lt;iDistanceMaintenancePercent&amp;gt;50&amp;lt;/iDistanceMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iNumCitiesMaintenancePercent&amp;gt;45&amp;lt;/iNumCitiesMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iColonyMaintenancePercent&amp;gt;67&amp;lt;/iColonyMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iCorporationMaintenancePercent&amp;gt;400&amp;lt;/iCorporationMaintenancePercent&amp;gt;&lt;br /&gt;
  &amp;lt;iNumCitiesAnarchyPercent&amp;gt;11&amp;lt;/iNumCitiesAnarchyPercent&amp;gt;&lt;br /&gt;
  &amp;lt;iAdvancedStartPointsMod&amp;gt;80&amp;lt;/iAdvancedStartPointsMod&amp;gt;&lt;br /&gt;
 &amp;lt;/WorldInfo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:DonQuich&amp;diff=9626</id>
		<title>User talk:DonQuich</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:DonQuich&amp;diff=9626"/>
		<updated>2012-08-02T17:13:29Z</updated>

		<summary type="html">&lt;p&gt;The J: Created page with &amp;quot;Just want to say &amp;quot;Hi&amp;quot; :D. ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just want to say &amp;quot;Hi&amp;quot; :D. [[User:The J|The J]]&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User:The_J&amp;diff=9444</id>
		<title>User:The J</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User:The_J&amp;diff=9444"/>
		<updated>2012-03-03T18:52:34Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At least the server is not completely FUBAR, something IS working.&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ4BuildingInfos&amp;diff=9238</id>
		<title>Civ4BuildingInfos</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ4BuildingInfos&amp;diff=9238"/>
		<updated>2012-01-18T15:55:33Z</updated>

		<summary type="html">&lt;p&gt;The J: Fixed a small inaccuracy in the description of CommerceChangeDoubleTimes , not 1000 turns, but 1000 years.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Civ4BuildingInfos&#039;&#039;&#039; file defines all of the game&#039;s buildings (city improvements) as well as their effects, like providing extra health and happiness or allowing production of certain units.&lt;br /&gt;
&lt;br /&gt;
All tags must be opened and closed; the first is the &amp;quot;open&amp;quot;, the second the &amp;quot;close&amp;quot; tag. If nothing goes inside a &amp;quot;list tag&amp;quot;, then it should just be the opening tag with a &amp;quot;/&amp;quot; before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;This page is missing information.   &lt;br /&gt;
Do not remove this notice until it is complete.&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
===Headers===&lt;br /&gt;
&lt;br /&gt;
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! BuildingInfos&lt;br /&gt;
| This begins and ends the file. Everything must go in between these two, or it will not work.&lt;br /&gt;
|-&lt;br /&gt;
! BuildingInfo&lt;br /&gt;
| Encloses the entry for each building.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Advisor&lt;br /&gt;
|Defines the type of advisor that would recommend this building in the in-game menus.&lt;br /&gt;
|-&lt;br /&gt;
!ArtDefineTag &lt;br /&gt;
|Specifies the tag in the Civ4ArtDefines_Building file that provides graphic data for this building.&lt;br /&gt;
|-&lt;br /&gt;
!Bonus &lt;br /&gt;
|Bonus type that speeds production.&lt;br /&gt;
|-&lt;br /&gt;
!BuildingClass &lt;br /&gt;
|The class of the building, as defined in the Civ4BuildingClassInfos file.&lt;br /&gt;
|-&lt;br /&gt;
!CivicOption &lt;br /&gt;
|Free civics allowed with building (for example, the Pyramids enable all Government civics).&lt;br /&gt;
|-&lt;br /&gt;
!Civilopedia &lt;br /&gt;
|Refers to a tag in the Civ4GameText_Civilopedia_BuildingsProjects file which stores the Civilopedia description for the Building.&lt;br /&gt;
|-&lt;br /&gt;
!ConstructSound &lt;br /&gt;
|Sound used when building is completed. See the AudioDefines, Audio2DScripts, and Audio3DScripts files.&lt;br /&gt;
|-&lt;br /&gt;
!Description &lt;br /&gt;
|Refers to a tag in the Civ4GameTextInfos_Objects file that stores the in-game name of the Building.&lt;br /&gt;
|-&lt;br /&gt;
!FreeBonus &lt;br /&gt;
|Provides the city with &#039;&#039;iFreeBonus&#039;&#039; (see below) number of a certain resource, like Hit Musicals (BONUS_DRAMA), Hit Songs (BONUS_MUSIC), or Hit Movies (BONUS_MOVIES).&lt;br /&gt;
|-&lt;br /&gt;
!FreeBuilding &lt;br /&gt;
|Provides the listed building free to every city. For example, the Three Gorges Dam gives a Hydro Station to each city.&lt;br /&gt;
|-&lt;br /&gt;
!FreePromotion &lt;br /&gt;
|Allows building to give listed promotion to all units built in that city, like Red Cross and Medic I.&lt;br /&gt;
|-&lt;br /&gt;
!FreeStartEra &lt;br /&gt;
|Building is free if you start in &#039;&#039;this&#039;&#039; Era or later.&lt;br /&gt;
|-&lt;br /&gt;
!GlobalReligionCommerce &lt;br /&gt;
|Earns gold from every city with &#039;&#039;this&#039;&#039; religion.&lt;br /&gt;
|-&lt;br /&gt;
!GreatPeopleUnitClass &lt;br /&gt;
|Type of Great Person Points the building generates.&lt;br /&gt;
|-&lt;br /&gt;
!HolyCity &lt;br /&gt;
|If set, the building can only be constructed in the Holy City of the religion specified.&lt;br /&gt;
|-&lt;br /&gt;
!MaxStartEra &lt;br /&gt;
|Latest Era the building can be constructed.&lt;br /&gt;
|-&lt;br /&gt;
!MovieDefineTag &lt;br /&gt;
|Specifies the tag in the Civ4ArtDefines_Movie file that will play when this building is constructed.&lt;br /&gt;
|-&lt;br /&gt;
!NoBonus&lt;br /&gt;
|The building blocks the resource from being accessed in the city. (Ex: National Park blocks coal).&lt;br /&gt;
|-&lt;br /&gt;
!ObsoleteTech &lt;br /&gt;
|Tech that makes the building obsolete (like Economics for Castles).&lt;br /&gt;
|-&lt;br /&gt;
!PowerBonus &lt;br /&gt;
|Any building with this bonus supplies power to the given city (i.e. BONUS_COAL for the Coal Plant).&lt;br /&gt;
|-&lt;br /&gt;
!PrereqBonuses &lt;br /&gt;
|Bonus type required for production.&lt;br /&gt;
|-&lt;br /&gt;
!PrereqReligion &lt;br /&gt;
|Defines Religion needed for production.&lt;br /&gt;
|-&lt;br /&gt;
!ReligionType &lt;br /&gt;
|If set, the Building can only be constructed if the specified Religion type is present in a city within the Civilization (though not necessarily in the city where it is being constructed).&lt;br /&gt;
|-&lt;br /&gt;
!SpecialBuildingType &lt;br /&gt;
|Determines whether or not the building is one the special types listed in the Civ4SpecialBuildingInfos file, like a monastery or cathedral.&lt;br /&gt;
|-&lt;br /&gt;
!StateReligion &lt;br /&gt;
|If set, the Building can only be constructed while the specified Religion type is the Civilization&#039;s State Religion.&lt;br /&gt;
|-&lt;br /&gt;
!Strategy &lt;br /&gt;
|Refers to a tag in the Civ4GameText_Strategy file that stores the strategic or usage info on the Building, displayed in mouseover pop-ups.&lt;br /&gt;
|-&lt;br /&gt;
!Type &lt;br /&gt;
|The type of Building (see the Civ4ArtDefines_Building file).&lt;br /&gt;
|-&lt;br /&gt;
!VictoryPrereq &lt;br /&gt;
|Victory type required for construction of the building (i.e. the Diplomacy victory condition must be enabled for the United Nations to be available).&lt;br /&gt;
|-&lt;br /&gt;
!DiploVoteType&lt;br /&gt;
|If one is set, the building will allow diplomatic voting of the votes allowed by that vote type; used by the United Nations and the Apostolic Palace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Integers===&lt;br /&gt;
&lt;br /&gt;
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!iAirlift &lt;br /&gt;
|The distance from city that units can be airlifted.&lt;br /&gt;
|-&lt;br /&gt;
!iAirModifier &lt;br /&gt;
|Damage change from air units.&lt;br /&gt;
|-&lt;br /&gt;
!iAIWeight &lt;br /&gt;
|Importance of building to the AI.&lt;br /&gt;
|-&lt;br /&gt;
!iAllCityDefense &lt;br /&gt;
|% change in defense in all cities (e.g. Chichen Itza increases defenses by 25% ).&lt;br /&gt;
|-&lt;br /&gt;
!iAnarchyModifier &lt;br /&gt;
|% change in anarchy length.&lt;br /&gt;
|-&lt;br /&gt;
!iAreaHappiness &lt;br /&gt;
|Change in happiness in all cities on this continent.&lt;br /&gt;
|-&lt;br /&gt;
!iAreaHealth &lt;br /&gt;
|Change in healthiness in all cities on this continent.&lt;br /&gt;
|-&lt;br /&gt;
!iAreaFreeSpecialist &lt;br /&gt;
|Free specialists allowed in all cities on this continent (e.g. Statue of Liberty grants +1 specialist per city).&lt;br /&gt;
|-&lt;br /&gt;
!iAsset &lt;br /&gt;
|Point value of building for victory score.&lt;br /&gt;
|-&lt;br /&gt;
!iBombardDefense&lt;br /&gt;
|Percent reduction in damage to defense a city can get from bombardment from non-gunpowder units&lt;br /&gt;
|-&lt;br /&gt;
!iCitiesPrereq &lt;br /&gt;
|Requisite number of cities for this building.&lt;br /&gt;
|-&lt;br /&gt;
!iCoastalTradeRoutes &lt;br /&gt;
|Increases the number of trade routes in all coastal cities by this amount.&lt;br /&gt;
|-&lt;br /&gt;
!iConquestProb &lt;br /&gt;
|Percentage chance building will survive if city is captured.&lt;br /&gt;
|-&lt;br /&gt;
!iCost &lt;br /&gt;
|Building cost in hammers.&lt;br /&gt;
|-&lt;br /&gt;
!iDefense &lt;br /&gt;
|% change in this city&#039;s defense bonus.&lt;br /&gt;
|-&lt;br /&gt;
!iExperience &lt;br /&gt;
|Experience bonus to units built in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iFoodKept &lt;br /&gt;
|% of food kept after city grows.&lt;br /&gt;
|-&lt;br /&gt;
!iFreeSpecialist &lt;br /&gt;
|Free specialists allowed in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iFreeTechs &lt;br /&gt;
|Number of free techs provided when built.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalExperience &lt;br /&gt;
|Experience bonus to units built in all cities (e.g. the Pentagon gives +2 XP to all units).&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalFreeSpecialist &lt;br /&gt;
|Free specialists allowed in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalGreatPeopleRateModifier &lt;br /&gt;
|% increase of Great Person Points generation rate for civilization.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalHappiness &lt;br /&gt;
|Change in happiness in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalHealth &lt;br /&gt;
|Change in healthiness in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalHurryModifier &lt;br /&gt;
|% change in hurry cost in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalPopulationChange &lt;br /&gt;
|Change in population globally.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalSpaceProductionModifier &lt;br /&gt;
|% change in spaceship parts production in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalTradeRoutes &lt;br /&gt;
|Change in number of trade routes in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGlobalWarWearinessModifier &lt;br /&gt;
|% change in war weariness in all cities.&lt;br /&gt;
|-&lt;br /&gt;
!iGreatPeopleRateChange &lt;br /&gt;
|Integer change in Great Person Points generation (i.e. used for wonders, like the Pyramid&#039;s +2 Great Engineer points per turn).&lt;br /&gt;
|-&lt;br /&gt;
!iGreatPeopleRateModifier &lt;br /&gt;
|% increase of Great Person Points generation rate in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iHappiness &lt;br /&gt;
|Change in happiness in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iHealRateChange &lt;br /&gt;
|% change in healing rates.&lt;br /&gt;
|-&lt;br /&gt;
!iHealth &lt;br /&gt;
|Change in healthiness in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iHurryCostModifier &lt;br /&gt;
|Building hurry cost modifier (e.g. a value of 100 makes the building, usually a wonder, twice as expensive to rush via gold or population).&lt;br /&gt;
|-&lt;br /&gt;
!iLevelPrereq &lt;br /&gt;
|Requisite unit level (e.g. a level 6 unit is required for West Point).&lt;br /&gt;
|-&lt;br /&gt;
!iMaintenanceModifier &lt;br /&gt;
|% change in maintenance cost.&lt;br /&gt;
|-&lt;br /&gt;
!iMaxLatitude &lt;br /&gt;
|Maximum distance from equator.&lt;br /&gt;
|-&lt;br /&gt;
!iMilitaryProductionModifier &lt;br /&gt;
|% change in military units&#039; production.&lt;br /&gt;
|-&lt;br /&gt;
!iMinAreaSize &lt;br /&gt;
|Size of adjacent body of water for sea buildings (usually 10).&lt;br /&gt;
|-&lt;br /&gt;
!iMinLatitude &lt;br /&gt;
|Minimum distance from equator.&lt;br /&gt;
|-&lt;br /&gt;
!iNukeModifier &lt;br /&gt;
|Damage change from nukes.&lt;br /&gt;
|-&lt;br /&gt;
!iNukeExplosionRand &lt;br /&gt;
|Chance that a nuclear power plant will randomly blow up, causing a meltdown (default 1 in 1000).&lt;br /&gt;
|-&lt;br /&gt;
!iNumFreeBonuses &lt;br /&gt;
|Connected to the FreeBonus tag, this determines how many of the specified resource to provide.  -1 gives 5 of the above bonuses. Any number &amp;gt;= 0 is itself, i.e. 10 here with a BONUS_DRAMA in the FreeBonus tag means 10 Hit Musicals from your city. Anything below -1 shows up as that negative number.&lt;br /&gt;
|-&lt;br /&gt;
!iPower &lt;br /&gt;
|Value used by AI to calculate a player&#039;s relative strength (Forge, Heroic Epic, etc. influence this).&lt;br /&gt;
|-&lt;br /&gt;
!iSpaceProductionModifier &lt;br /&gt;
|% change in spaceship parts&#039; production.&lt;br /&gt;
|-&lt;br /&gt;
!iStateReligionHappiness &lt;br /&gt;
|Change in happiness with state religion.&lt;br /&gt;
|-&lt;br /&gt;
!iTeamsPrereq &lt;br /&gt;
|Instances among a team in multiplayer (e.g. the Apostolic Palace and United Nations have the value 3, while most buildings have a value of 0).&lt;br /&gt;
|-&lt;br /&gt;
!iTradeRouteModifier &lt;br /&gt;
|% change in trade routes&#039; yield in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iTradeRoutes &lt;br /&gt;
|Change in number of trade routes in this city.&lt;br /&gt;
|-&lt;br /&gt;
!iWarWearinessModifier &lt;br /&gt;
|% change in war weariness.&lt;br /&gt;
|-&lt;br /&gt;
!iWorkerSpeedModifier &lt;br /&gt;
|% change in worker speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boolean===&lt;br /&gt;
&lt;br /&gt;
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as &amp;quot;True&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!bAreaCleanPower &lt;br /&gt;
|Provides clean power to all cities on same continent (e.g. Three Gorges Dam).&lt;br /&gt;
|-&lt;br /&gt;
!bBorderObstacle&lt;br /&gt;
|If Barbarians can no longer cross the players borders.&lt;br /&gt;
|-&lt;br /&gt;
!bBuildingOnlyHealthy &lt;br /&gt;
|Removes unhealthiness caused by buildings (e.g. used by Recycling Center).&lt;br /&gt;
|-&lt;br /&gt;
!bCapital &lt;br /&gt;
|Sets the Capital City.  There can only be one per civilization.&lt;br /&gt;
|-&lt;br /&gt;
!bCenterInCity &lt;br /&gt;
|Appears to locate the building at the center of the city.  Buildings with a value of 1 for this tag include Aqueduct, Castle, and Monument.&lt;br /&gt;
|-&lt;br /&gt;
!bDiploVote &lt;br /&gt;
|Allows diplomatic votes (e.g. the United Nations); Vanilla and Warlords version of DiploVoteType&lt;br /&gt;
|-&lt;br /&gt;
!bDirtyPower &lt;br /&gt;
|Power provided is polluting.&lt;br /&gt;
|-&lt;br /&gt;
!bForceTeamVoteEligible &lt;br /&gt;
|Forces team members to vote with you.&lt;br /&gt;
|-&lt;br /&gt;
!bGoldenAge &lt;br /&gt;
|Starts a golden age (e.g. used by Taj Mahal).&lt;br /&gt;
|-&lt;br /&gt;
!bGovernmentCenter &lt;br /&gt;
|Makes the city a center of government (multiple allowed per civilization). Used by the Versailles wonder.&lt;br /&gt;
|-&lt;br /&gt;
!bMapCentering &lt;br /&gt;
|On completion, centers the map.&lt;br /&gt;
|-&lt;br /&gt;
!bNeverCapture &lt;br /&gt;
|Indicates if the building is destroyed when the city is captured.&lt;br /&gt;
|-&lt;br /&gt;
!bNoUnhappiness &lt;br /&gt;
|Removes all unhappiness from the city. Used by the Globe Theatre.&lt;br /&gt;
|-&lt;br /&gt;
!bNoUnhealthyPopulation &lt;br /&gt;
|Removes all unhealthiness from population.  Used by the National Park.&lt;br /&gt;
|-&lt;br /&gt;
!bNukeImmune &lt;br /&gt;
|Makes the building immune to nuking.&lt;br /&gt;
|-&lt;br /&gt;
!bPower &lt;br /&gt;
|&#039;&#039;Provides&#039;&#039; power.&lt;br /&gt;
|-&lt;br /&gt;
!bPrereqReligion &lt;br /&gt;
|Indicates if a Religion must be present.&lt;br /&gt;
|-&lt;br /&gt;
!bRiver &lt;br /&gt;
|Requires river.&lt;br /&gt;
|-&lt;br /&gt;
!bTeamShare &lt;br /&gt;
|Allows team members to build together.&lt;br /&gt;
|-&lt;br /&gt;
!bWater &lt;br /&gt;
|Requires water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lists (Multi-line)===&lt;br /&gt;
&lt;br /&gt;
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the &amp;quot;s&amp;quot; (i.e. singular, rather than plural).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!BonusHappinessChanges &lt;br /&gt;
|This defines the changes in happiness provided by the building if you have the specified resources.  The tag BonusHappinessChange, bracketed by BonusHappinessChanges, contains each individual resource and its effect.  BonusType defines the type of resource, and iHappinessChange defines the amount of happiness increase.&lt;br /&gt;
|-&lt;br /&gt;
!BonusHealthChanges &lt;br /&gt;
|This defines the changes in healthiness provided by the building if you have the specified resources.  The tag BonusHealthChange, bracketed by BonusHealthChanges, contains each individual resource and its effect.  BonusType defines the type of resource, and iHealthChange defines the amount of health increase.&lt;br /&gt;
|-&lt;br /&gt;
!BonusProductionModifiers &lt;br /&gt;
|This controls the production bonuses for the building as a result of specified resources.  BonusProductionModifier contains each individual resources and its effect, BonusType defines the type of resource, and iProductionModifier is a percentage value defining the change in production (e.g. Walls have a value for BONUS_STONE of 100).&lt;br /&gt;
|-&lt;br /&gt;
!BonusYieldModifiers &lt;br /&gt;
|This defines the bonuses to resources&#039; yields from a building.  BonusYieldModifier declares each resource, BonusType defines the type of resource, YieldModifiers brackets the three yield tags, and iYield controls the percentage change in food, hammer, and commerce production in that city.&lt;br /&gt;
|-&lt;br /&gt;
!BuildingClassNeededs &lt;br /&gt;
|This tag defines the buildings in the city that are required for the particular city improvement.  BuildingClassNeeded defines the individual building classes, BuildingClassType declares the specific type of building, bNeededInCity is a Boolean tag controlling whether the building is needed in this city, and BuildingInfo brackets the entire building group.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceChangeDoubleTimes &lt;br /&gt;
|Defines how many turns must pass before a given commerce output is doubled. For example, Versailles starts giving 10 Culture per turn, but after 1000 years, begins giving 20 Culture per turn.  The three iCommerce tags refer to beakers, gold, and culture per turn.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceChangeOriginalOwners &lt;br /&gt;
|Unknown.  Relies on the Boolean tag bCommerceChangeOriginalOwner and again has three separate tags, presumably for beakers, gold, and culture per turn.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceChanges &lt;br /&gt;
|Defines the increases in beakers, gold, culture, and espionage per turn that the building provides, using the iCommerce integer tag.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceFlexibles&lt;br /&gt;
|Unknown.  No building in the standard game uses this tag.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceHappinesses &lt;br /&gt;
|This determines the percentage change in tax/research/culture sliders&#039; rates, respectively, that produce happy faces, using the iCommerce tag.  This is used for buildings like the Theater and Hippodrome.&lt;br /&gt;
|-&lt;br /&gt;
!CommerceModifiers &lt;br /&gt;
|Percentage change to the commerce production for the entire city (e.g. 25 is 25% increase), using the iCommerce tag.  The first tag controls beakers per turn, the second gold per turn, the third culture per turn, and the fourth in espionage per turn.&lt;br /&gt;
|-&lt;br /&gt;
!DomainFreeExperiences &lt;br /&gt;
|This tag defines the experience bonus given to units of a certain type.  The DomainFreeExperience tag contains each unit type, DomainType declares whether the unit is a land, sea, or air unit, and iExperience is an integer tag defining how many XP points are given to that unit type.&lt;br /&gt;
|-&lt;br /&gt;
!DomainProductionModifiers &lt;br /&gt;
|This tag defines the production bonus given to units of a certain type.  The DomainFreeExperience tag contains each unit type, DomainType declares whether the unit is a land, sea, or air unit, and iProductionModifier defines the percentage bonus given to unit construction for that type.&lt;br /&gt;
|-&lt;br /&gt;
!Flavors &lt;br /&gt;
|Used by the AI to decide what buildings to build based on personality&lt;br /&gt;
|-&lt;br /&gt;
!FreeSpecialistCounts &lt;br /&gt;
|This tag lists the free specialists given to a city by the particular building.  The FreeSpecialistCount brackets the info for each specialist type (Spy, Engineer, Merchant, etc.), SpecialistType declares the individual specialist type, and iFreeSpecialistCount controls how many free specialists of that type are granted.&lt;br /&gt;
|-&lt;br /&gt;
!GlobalSeaPlotYieldChanges &lt;br /&gt;
|Change in sea square yield for all cities, using the iYield integer tag. &lt;br /&gt;
|-&lt;br /&gt;
!HotKey &lt;br /&gt;
|Unknown.  This relies on the Boolean tags bAltDown, bCtrlDown, and bShiftDown.&lt;br /&gt;
|-&lt;br /&gt;
!ObsoleteSafeCommerceChanges &lt;br /&gt;
|Additions to commerce outputs that aren&#039;t affected by other changes and the building going obsolete.  Used primarily for culture per turn, this relies on the iCommerce integer tag.&lt;br /&gt;
|-&lt;br /&gt;
!PrereqBuildingClasses &lt;br /&gt;
|This specifies the amount of certain building class needed to construct this city improvement. PrereqBuildingClass brackets the info for each building class, BuildingClassType declares the building type, and iNumBuildingNeeded states the number of that building type required.&lt;br /&gt;
|-&lt;br /&gt;
!ProductionTraits &lt;br /&gt;
|This tag contains all the leader traits&#039; production bonuses for the building.  For example, Aggressive leaders receive a bonus when building a Barracks.  ProductionTrait contains the info for each trait, ProductionTraitType defines the particular trait type, and iProductionTrait declares the percentage bonus to production.&lt;br /&gt;
|-&lt;br /&gt;
!ReligionChanges &lt;br /&gt;
|Similar to HOLY_CITY_INFLUENCE in GlobalDefines.xml, sets the change in religious influence the city has, which is used when determining religion spread.  ReligionChange contains the info for each religion, ReligionType indicates the particular religion affecting the building, and iReligionChange is an integer tag used to affect this building.&lt;br /&gt;
|-&lt;br /&gt;
!SeaPlotYieldChanges &lt;br /&gt;
|This defines the change in sea squares&#039; yield, using the iYield integer tag for food, hammers, and commerce output. &lt;br /&gt;
|-&lt;br /&gt;
!RiverPlotYieldChanges &lt;br /&gt;
|This defines the change in river squares&#039; yield, using the iYield integer tag for food, hammers, and commerce output. &lt;br /&gt;
|-&lt;br /&gt;
!SpecialistCounts &lt;br /&gt;
|This list tag controls how many of each type of specialist this building allows (e.g. a Library allows only 2 Scientists).  SpecialistCount contains the info for each specialist, SpecialistType declares the specialist type, and iSpecialistCount defines how many of that type are permitted.&lt;br /&gt;
|-&lt;br /&gt;
!SpecialistExtraCommerces &lt;br /&gt;
|Bonus provided to specialists by the building, uses iCommerce tag (e.g. Sistine Chapel provides extra culture per turn to each specialist).&lt;br /&gt;
|-&lt;br /&gt;
!SpecialistYieldChanges &lt;br /&gt;
|This controls the bonuses given to each specialist type by the building in question.  SpecialistYieldChange contains all of the tags for each particular specialist: SpecialistType declares the type of specialist (Spy, Engineer, Merchant, etc.) and YieldChanges uses the iYield integer tag to modify Food, Hammers, and Gold per turn output.&lt;br /&gt;
|-&lt;br /&gt;
!StateReligionCommerces &lt;br /&gt;
|Bonus provided by buildings of the state religion, uses iCommerce tag (again used by the Sistine Chapel to increase culture per turn output of religous buildings). &lt;br /&gt;
|-&lt;br /&gt;
!TechTypes &lt;br /&gt;
|This tag lists all technologies that are required to allow construction.  Note that you must have &#039;&#039;all&#039;&#039; of these techs beforehand (i.e. these are AND techs, not OR techs).  The PrereqTech tag is used to bracket each individual prerequisite.&lt;br /&gt;
|-&lt;br /&gt;
!UnitCombatFreeExperiences&lt;br /&gt;
|This controls experience point bonuses to units of a certain combat type (Siege, Mounted, Melee, etc.).  UnitCombatFreeExperience groups the information for each unit type, and the iExperience integer tag describes how much free XP to give to that type.&lt;br /&gt;
|-&lt;br /&gt;
!YieldChanges &lt;br /&gt;
|Defines the change in city yield, using iYield.  There are three iYield tags: the first is for food per turn change, the second for hammers per turn, and the third for commerce per turn (e.g. the Palace provides 8 free commerce per turn).&lt;br /&gt;
|-&lt;br /&gt;
!YieldModifiers &lt;br /&gt;
|Percentage change to the yields for the entire city (e.g. 25 is 25% increase), using the iYield tag.  The first tag controls food per turn, the second hammers per turn, and the third commerce per turn. (e.g the Forge provides 25% more hammers per turn)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
&lt;br /&gt;
These tags are directly related to the rendering of art for the entry.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Tag Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
!fVisibilityPriority&lt;br /&gt;
|Used to give certain buildings priority when drawing them on the map.  Most buildings have a value of 1.0, but the Aqueduct, for example, as a value of 10240000.0 in order to ensure that it is always drawn first.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
In the following example of code, please note that there is a specific order of all of the tags.  You &#039;&#039;must&#039;&#039; list the tags in this order for the game to properly interpret your file.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;BuildingInfos&amp;gt;&lt;br /&gt;
  &amp;lt;BuildingInfo&amp;gt;&lt;br /&gt;
   &amp;lt;BuildingClass&amp;gt;BUILDINGCLASS_PALACE&amp;lt;/BuildingClass&amp;gt;&lt;br /&gt;
   &amp;lt;Type&amp;gt;BUILDING_PALACE&amp;lt;/Type&amp;gt;&lt;br /&gt;
   &amp;lt;SpecialBuildingType&amp;gt;NONE&amp;lt;/SpecialBuildingType&amp;gt;&lt;br /&gt;
   &amp;lt;Description&amp;gt;TXT_KEY_BUILDING_PALACE&amp;lt;/Description&amp;gt;&lt;br /&gt;
   &amp;lt;Civilopedia&amp;gt;TXT_KEY_BUILDING_PALACE_PEDIA&amp;lt;/Civilopedia&amp;gt;&lt;br /&gt;
   &amp;lt;Strategy&amp;gt;TXT_KEY_BUILDING_PALACE_STRATEGY&amp;lt;/Strategy&amp;gt;&lt;br /&gt;
   &amp;lt;Advisor&amp;gt;ADVISOR_ECONOMY&amp;lt;/Advisor&amp;gt;&lt;br /&gt;
   &amp;lt;ArtDefineTag&amp;gt;ART_DEF_BUILDING_PALACE&amp;lt;/ArtDefineTag&amp;gt;&lt;br /&gt;
   &amp;lt;MovieDefineTag&amp;gt;NONE&amp;lt;/MovieDefineTag&amp;gt;&lt;br /&gt;
   &amp;lt;HolyCity&amp;gt;NONE&amp;lt;/HolyCity&amp;gt;&lt;br /&gt;
   &amp;lt;ReligionType&amp;gt;NONE&amp;lt;/ReligionType&amp;gt;&lt;br /&gt;
   &amp;lt;StateReligion&amp;gt;NONE&amp;lt;/StateReligion&amp;gt;&lt;br /&gt;
   &amp;lt;bStateReligion&amp;gt;0&amp;lt;/bStateReligion&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqReligion&amp;gt;NONE&amp;lt;/PrereqReligion&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqCorporation&amp;gt;NONE&amp;lt;/PrereqCorporation&amp;gt;&lt;br /&gt;
   &amp;lt;FoundsCorporation&amp;gt;NONE&amp;lt;/FoundsCorporation&amp;gt;&lt;br /&gt;
   &amp;lt;GlobalReligionCommerce&amp;gt;NONE&amp;lt;/GlobalReligionCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;GlobalCorporationCommerce&amp;gt;NONE&amp;lt;/GlobalCorporationCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;VictoryPrereq&amp;gt;NONE&amp;lt;/VictoryPrereq&amp;gt;&lt;br /&gt;
   &amp;lt;FreeStartEra&amp;gt;NONE&amp;lt;/FreeStartEra&amp;gt;&lt;br /&gt;
   &amp;lt;MaxStartEra&amp;gt;NONE&amp;lt;/MaxStartEra&amp;gt;&lt;br /&gt;
   &amp;lt;ObsoleteTech&amp;gt;NONE&amp;lt;/ObsoleteTech&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqTech&amp;gt;NONE&amp;lt;/PrereqTech&amp;gt;&lt;br /&gt;
   &amp;lt;TechTypes/&amp;gt;&lt;br /&gt;
   &amp;lt;Bonus&amp;gt;NONE&amp;lt;/Bonus&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqBonuses/&amp;gt;&lt;br /&gt;
   &amp;lt;ProductionTraits/&amp;gt;&lt;br /&gt;
   &amp;lt;HappinessTraits/&amp;gt;&lt;br /&gt;
   &amp;lt;NoBonus&amp;gt;NONE&amp;lt;/NoBonus&amp;gt;&lt;br /&gt;
   &amp;lt;PowerBonus&amp;gt;NONE&amp;lt;/PowerBonus&amp;gt;&lt;br /&gt;
   &amp;lt;FreeBonus&amp;gt;NONE&amp;lt;/FreeBonus&amp;gt;&lt;br /&gt;
   &amp;lt;iNumFreeBonuses&amp;gt;0&amp;lt;/iNumFreeBonuses&amp;gt;&lt;br /&gt;
   &amp;lt;FreeBuilding&amp;gt;NONE&amp;lt;/FreeBuilding&amp;gt;&lt;br /&gt;
   &amp;lt;FreePromotion&amp;gt;NONE&amp;lt;/FreePromotion&amp;gt;&lt;br /&gt;
   &amp;lt;CivicOption&amp;gt;NONE&amp;lt;/CivicOption&amp;gt;&lt;br /&gt;
   &amp;lt;GreatPeopleUnitClass&amp;gt;NONE&amp;lt;/GreatPeopleUnitClass&amp;gt;&lt;br /&gt;
   &amp;lt;iGreatPeopleRateChange&amp;gt;0&amp;lt;/iGreatPeopleRateChange&amp;gt;&lt;br /&gt;
   &amp;lt;iHurryAngerModifier&amp;gt;0&amp;lt;/iHurryAngerModifier&amp;gt;&lt;br /&gt;
   &amp;lt;bBorderObstacle&amp;gt;0&amp;lt;/bBorderObstacle&amp;gt;&lt;br /&gt;
   &amp;lt;bTeamShare&amp;gt;0&amp;lt;/bTeamShare&amp;gt;&lt;br /&gt;
   &amp;lt;bWater&amp;gt;0&amp;lt;/bWater&amp;gt;&lt;br /&gt;
   &amp;lt;bRiver&amp;gt;0&amp;lt;/bRiver&amp;gt;&lt;br /&gt;
   &amp;lt;bPower&amp;gt;0&amp;lt;/bPower&amp;gt;&lt;br /&gt;
   &amp;lt;bDirtyPower&amp;gt;0&amp;lt;/bDirtyPower&amp;gt;&lt;br /&gt;
   &amp;lt;bAreaCleanPower&amp;gt;0&amp;lt;/bAreaCleanPower&amp;gt;&lt;br /&gt;
   &amp;lt;DiploVoteType&amp;gt;NONE&amp;lt;/DiploVoteType&amp;gt;&lt;br /&gt;
   &amp;lt;bForceTeamVoteEligible&amp;gt;0&amp;lt;/bForceTeamVoteEligible&amp;gt;&lt;br /&gt;
   &amp;lt;bCapital&amp;gt;1&amp;lt;/bCapital&amp;gt;&lt;br /&gt;
   &amp;lt;bGovernmentCenter&amp;gt;1&amp;lt;/bGovernmentCenter&amp;gt;&lt;br /&gt;
   &amp;lt;bGoldenAge&amp;gt;0&amp;lt;/bGoldenAge&amp;gt;&lt;br /&gt;
   &amp;lt;bAllowsNukes&amp;gt;0&amp;lt;/bAllowsNukes&amp;gt;&lt;br /&gt;
   &amp;lt;bMapCentering&amp;gt;0&amp;lt;/bMapCentering&amp;gt;&lt;br /&gt;
   &amp;lt;bNoUnhappiness&amp;gt;0&amp;lt;/bNoUnhappiness&amp;gt;&lt;br /&gt;
   &amp;lt;bNoUnhealthyPopulation&amp;gt;0&amp;lt;/bNoUnhealthyPopulation&amp;gt;&lt;br /&gt;
   &amp;lt;bBuildingOnlyHealthy&amp;gt;0&amp;lt;/bBuildingOnlyHealthy&amp;gt;&lt;br /&gt;
   &amp;lt;bNeverCapture&amp;gt;0&amp;lt;/bNeverCapture&amp;gt;&lt;br /&gt;
   &amp;lt;bNukeImmune&amp;gt;1&amp;lt;/bNukeImmune&amp;gt;&lt;br /&gt;
   &amp;lt;bPrereqReligion&amp;gt;0&amp;lt;/bPrereqReligion&amp;gt;&lt;br /&gt;
   &amp;lt;bCenterInCity&amp;gt;0&amp;lt;/bCenterInCity&amp;gt;&lt;br /&gt;
   &amp;lt;iAIWeight&amp;gt;0&amp;lt;/iAIWeight&amp;gt;&lt;br /&gt;
   &amp;lt;iCost&amp;gt;160&amp;lt;/iCost&amp;gt;&lt;br /&gt;
   &amp;lt;iHurryCostModifier&amp;gt;50&amp;lt;/iHurryCostModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iAdvancedStartCost&amp;gt;-1&amp;lt;/iAdvancedStartCost&amp;gt;&lt;br /&gt;
   &amp;lt;iAdvancedStartCostIncrease&amp;gt;0&amp;lt;/iAdvancedStartCostIncrease&amp;gt;&lt;br /&gt;
   &amp;lt;iMinAreaSize&amp;gt;-1&amp;lt;/iMinAreaSize&amp;gt;&lt;br /&gt;
   &amp;lt;iConquestProb&amp;gt;0&amp;lt;/iConquestProb&amp;gt;&lt;br /&gt;
   &amp;lt;iCitiesPrereq&amp;gt;4&amp;lt;/iCitiesPrereq&amp;gt;&lt;br /&gt;
   &amp;lt;iTeamsPrereq&amp;gt;0&amp;lt;/iTeamsPrereq&amp;gt;&lt;br /&gt;
   &amp;lt;iLevelPrereq&amp;gt;0&amp;lt;/iLevelPrereq&amp;gt;&lt;br /&gt;
   &amp;lt;iMinLatitude&amp;gt;0&amp;lt;/iMinLatitude&amp;gt;&lt;br /&gt;
   &amp;lt;iMaxLatitude&amp;gt;90&amp;lt;/iMaxLatitude&amp;gt;&lt;br /&gt;
   &amp;lt;iGreatPeopleRateModifier&amp;gt;0&amp;lt;/iGreatPeopleRateModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGreatGeneralRateModifier&amp;gt;0&amp;lt;/iGreatGeneralRateModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iDomesticGreatGeneralRateModifier&amp;gt;0&amp;lt;/iDomesticGreatGeneralRateModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalGreatPeopleRateModifier&amp;gt;0&amp;lt;/iGlobalGreatPeopleRateModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iAnarchyModifier&amp;gt;0&amp;lt;/iAnarchyModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGoldenAgeModifier&amp;gt;0&amp;lt;/iGoldenAgeModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalHurryModifier&amp;gt;0&amp;lt;/iGlobalHurryModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iExperience&amp;gt;0&amp;lt;/iExperience&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalExperience&amp;gt;0&amp;lt;/iGlobalExperience&amp;gt;&lt;br /&gt;
   &amp;lt;iFoodKept&amp;gt;0&amp;lt;/iFoodKept&amp;gt;&lt;br /&gt;
   &amp;lt;iAirlift&amp;gt;0&amp;lt;/iAirlift&amp;gt;&lt;br /&gt;
   &amp;lt;iAirModifier&amp;gt;0&amp;lt;/iAirModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iAirUnitCapacity&amp;gt;0&amp;lt;/iAirUnitCapacity&amp;gt;&lt;br /&gt;
   &amp;lt;iNukeModifier&amp;gt;0&amp;lt;/iNukeModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iNukeExplosionRand&amp;gt;0&amp;lt;/iNukeExplosionRand&amp;gt;&lt;br /&gt;
   &amp;lt;iFreeSpecialist&amp;gt;0&amp;lt;/iFreeSpecialist&amp;gt;&lt;br /&gt;
   &amp;lt;iAreaFreeSpecialist&amp;gt;0&amp;lt;/iAreaFreeSpecialist&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalFreeSpecialist&amp;gt;0&amp;lt;/iGlobalFreeSpecialist&amp;gt;&lt;br /&gt;
   &amp;lt;iMaintenanceModifier&amp;gt;0&amp;lt;/iMaintenanceModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iWarWearinessModifier&amp;gt;0&amp;lt;/iWarWearinessModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalWarWearinessModifier&amp;gt;0&amp;lt;/iGlobalWarWearinessModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iEnemyWarWearinessModifier&amp;gt;0&amp;lt;/iEnemyWarWearinessModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iHealRateChange&amp;gt;0&amp;lt;/iHealRateChange&amp;gt;&lt;br /&gt;
   &amp;lt;iHealth&amp;gt;0&amp;lt;/iHealth&amp;gt;&lt;br /&gt;
   &amp;lt;iAreaHealth&amp;gt;0&amp;lt;/iAreaHealth&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalHealth&amp;gt;0&amp;lt;/iGlobalHealth&amp;gt;&lt;br /&gt;
   &amp;lt;iHappiness&amp;gt;1&amp;lt;/iHappiness&amp;gt;&lt;br /&gt;
   &amp;lt;iAreaHappiness&amp;gt;0&amp;lt;/iAreaHappiness&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalHappiness&amp;gt;0&amp;lt;/iGlobalHappiness&amp;gt;&lt;br /&gt;
   &amp;lt;iStateReligionHappiness&amp;gt;0&amp;lt;/iStateReligionHappiness&amp;gt;&lt;br /&gt;
   &amp;lt;iWorkerSpeedModifier&amp;gt;0&amp;lt;/iWorkerSpeedModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iMilitaryProductionModifier&amp;gt;0&amp;lt;/iMilitaryProductionModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iSpaceProductionModifier&amp;gt;0&amp;lt;/iSpaceProductionModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalSpaceProductionModifier&amp;gt;0&amp;lt;/iGlobalSpaceProductionModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iTradeRoutes&amp;gt;0&amp;lt;/iTradeRoutes&amp;gt;&lt;br /&gt;
   &amp;lt;iCoastalTradeRoutes&amp;gt;0&amp;lt;/iCoastalTradeRoutes&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalTradeRoutes&amp;gt;0&amp;lt;/iGlobalTradeRoutes&amp;gt;&lt;br /&gt;
   &amp;lt;iTradeRouteModifier&amp;gt;0&amp;lt;/iTradeRouteModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iForeignTradeRouteModifier&amp;gt;0&amp;lt;/iForeignTradeRouteModifier&amp;gt;&lt;br /&gt;
   &amp;lt;iGlobalPopulationChange&amp;gt;0&amp;lt;/iGlobalPopulationChange&amp;gt;&lt;br /&gt;
   &amp;lt;iFreeTechs&amp;gt;0&amp;lt;/iFreeTechs&amp;gt;&lt;br /&gt;
   &amp;lt;iDefense&amp;gt;0&amp;lt;/iDefense&amp;gt;&lt;br /&gt;
   &amp;lt;iBombardDefense&amp;gt;0&amp;lt;/iBombardDefense&amp;gt;&lt;br /&gt;
   &amp;lt;iAllCityDefense&amp;gt;0&amp;lt;/iAllCityDefense&amp;gt;&lt;br /&gt;
   &amp;lt;iEspionageDefense&amp;gt;0&amp;lt;/iEspionageDefense&amp;gt;&lt;br /&gt;
   &amp;lt;iAsset&amp;gt;0&amp;lt;/iAsset&amp;gt;&lt;br /&gt;
   &amp;lt;iPower&amp;gt;0&amp;lt;/iPower&amp;gt;&lt;br /&gt;
   &amp;lt;fVisibilityPriority&amp;gt;10000.0&amp;lt;/fVisibilityPriority&amp;gt;&lt;br /&gt;
   &amp;lt;SeaPlotYieldChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;RiverPlotYieldChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;GlobalSeaPlotYieldChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;YieldChanges&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;0&amp;lt;/iYield&amp;gt;&lt;br /&gt;
    &amp;lt;iYield&amp;gt;8&amp;lt;/iYield&amp;gt;&lt;br /&gt;
   &amp;lt;/YieldChanges&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceChanges&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;4&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;/CommerceChanges&amp;gt;&lt;br /&gt;
   &amp;lt;ObsoleteSafeCommerceChanges&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;0&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
    &amp;lt;iCommerce&amp;gt;2&amp;lt;/iCommerce&amp;gt;&lt;br /&gt;
   &amp;lt;/ObsoleteSafeCommerceChanges&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceChangeDoubleTimes/&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceModifiers/&amp;gt;&lt;br /&gt;
   &amp;lt;GlobalCommerceModifiers/&amp;gt;&lt;br /&gt;
   &amp;lt;SpecialistExtraCommerces/&amp;gt;&lt;br /&gt;
   &amp;lt;StateReligionCommerces/&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceHappinesses/&amp;gt;&lt;br /&gt;
   &amp;lt;ReligionChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;SpecialistCounts/&amp;gt;&lt;br /&gt;
   &amp;lt;FreeSpecialistCounts/&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceFlexibles/&amp;gt;&lt;br /&gt;
   &amp;lt;CommerceChangeOriginalOwners/&amp;gt;&lt;br /&gt;
   &amp;lt;ConstructSound/&amp;gt;&lt;br /&gt;
   &amp;lt;BonusHealthChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;BonusHappinessChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;BonusProductionModifiers/&amp;gt;&lt;br /&gt;
   &amp;lt;UnitCombatFreeExperiences/&amp;gt;&lt;br /&gt;
   &amp;lt;DomainFreeExperiences/&amp;gt;&lt;br /&gt;
   &amp;lt;DomainProductionModifiers/&amp;gt;&lt;br /&gt;
   &amp;lt;BuildingHappinessChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;PrereqBuildingClasses/&amp;gt;&lt;br /&gt;
   &amp;lt;BuildingClassNeededs/&amp;gt;&lt;br /&gt;
   &amp;lt;SpecialistYieldChanges/&amp;gt;&lt;br /&gt;
   &amp;lt;BonusYieldModifiers/&amp;gt;&lt;br /&gt;
   &amp;lt;ImprovementFreeSpecialists/&amp;gt;&lt;br /&gt;
   &amp;lt;Flavors/&amp;gt;&lt;br /&gt;
   &amp;lt;HotKey/&amp;gt;&lt;br /&gt;
   &amp;lt;bAltDown&amp;gt;0&amp;lt;/bAltDown&amp;gt;&lt;br /&gt;
   &amp;lt;bShiftDown&amp;gt;0&amp;lt;/bShiftDown&amp;gt;&lt;br /&gt;
   &amp;lt;bCtrlDown&amp;gt;0&amp;lt;/bCtrlDown&amp;gt;&lt;br /&gt;
   &amp;lt;iHotKeyPriority&amp;gt;0&amp;lt;/iHotKeyPriority&amp;gt;&lt;br /&gt;
  &amp;lt;/BuildingInfo&amp;gt;&lt;br /&gt;
 &amp;lt;/BuildingInfos&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Civ4_XML_Files}}&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:Deanej&amp;diff=8459</id>
		<title>User talk:Deanej</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:Deanej&amp;diff=8459"/>
		<updated>2011-10-02T20:59:52Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could you delete the pages that were vandalized recently? It&#039;s hard to tell what pages need to be created and which have been made, as there are a lot of blank pages.&lt;br /&gt;
--[[User:Afforess|Afforess]] 17:05, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I probably should.  GingerAle has just been blanking pages, and I&#039;ve been following the same style.  But now there are so many blank pages that they really should just be deleted.  I&#039;ll get on it when I have time.--[[User:Deanej|Deanej]] 21:49, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
...And it&#039;s all been done.  I also got a couple of blank pages from previous vandalism.  There are still a couple of blank civ 3 pages, but those were created by a legitimate user (to put them into categories) so I&#039;m going to let them stay.--[[User:Deanej|Deanej]] 01:15, 13 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey man :wavey:. Now, after you got some more rights, did you think about some more possible actions against the bots? I&#039;d suggest to disable account creation for some time (with a hint on the main page to contact you via PM in the forum), to make the wiki less attractive for bots. Because they really seem to be a pest, and you&#039;re having more work than necessary with them. The_J&lt;br /&gt;
&lt;br /&gt;
What I didn&#039;t realize at the time was that some things require editing text files and can&#039;t be done via the interface.  I recently sent a PM to Thunderfall suggesting an extension that could block them.  What I can do though is promote you to admin/bureaucrat so that I&#039;m not the only one checking this often that can delete pages. --[[User:Deanej|Deanej]] 00:59, 18 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
mmhh...what then about disabling of page creation? That&#039;s also a hard thing, but if anything else is really needed, then you can still create it.&lt;br /&gt;
When did you send TF the PM? Could also remind him. Sometimes it&#039;s really a problem with the availability of enough admin power :/.&lt;br /&gt;
If you have enough of dealing with the bots, then promote me, but honestly i don&#039;t look that regularly in here (but could add it to me &amp;quot;schedule&amp;quot;).&lt;br /&gt;
[[User:The J|The J]] 21:07, 18 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sent it Friday; I&#039;ll send a reminder.  --[[User:Deanej|Deanej]] 00:34, 19 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey there, can you see anything strange on the user account of [[User:WildWeazel|WildWeazel]]? Because apparently something from his settings are different from mine, because i can make edits, but he can&#039;t (not even his own page). Could you take a look at that to see where the differences are? [[User:The J|The J]] 20:59, 2 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:WildWeazel&amp;diff=8458</id>
		<title>User talk:WildWeazel</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:WildWeazel&amp;diff=8458"/>
		<updated>2011-10-02T19:05:22Z</updated>

		<summary type="html">&lt;p&gt;The J: Created page with &amp;#039;Hey there :). Is it possible for you to edit this page here? ~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there :). Is it possible for you to edit this page here? [[User:The J|The J]] 19:05, 2 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:The_J&amp;diff=8457</id>
		<title>User talk:The J</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:The_J&amp;diff=8457"/>
		<updated>2011-10-02T18:57:54Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a test edit, to see if it&#039;s borked again.&lt;br /&gt;
...and apparently it isn&#039;t.&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:The_J&amp;diff=8456</id>
		<title>User talk:The J</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:The_J&amp;diff=8456"/>
		<updated>2011-10-02T18:57:30Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a test edit, to see if it&#039;s borked again.&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:DonQuiche&amp;diff=8453</id>
		<title>User talk:DonQuiche</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:DonQuiche&amp;diff=8453"/>
		<updated>2011-10-01T11:09:17Z</updated>

		<summary type="html">&lt;p&gt;The J: Created page with &amp;#039;Hey there, if you can read that, then the problem is finally fixed :). The_J&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, if you can read that, then the problem is finally fixed :). [[User:The_J|The_J]]&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:Deanej&amp;diff=7862</id>
		<title>User talk:Deanej</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:Deanej&amp;diff=7862"/>
		<updated>2011-04-18T21:07:27Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could you delete the pages that were vandalized recently? It&#039;s hard to tell what pages need to be created and which have been made, as there are a lot of blank pages.&lt;br /&gt;
--[[User:Afforess|Afforess]] 17:05, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I probably should.  GingerAle has just been blanking pages, and I&#039;ve been following the same style.  But now there are so many blank pages that they really should just be deleted.  I&#039;ll get on it when I have time.--[[User:Deanej|Deanej]] 21:49, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
...And it&#039;s all been done.  I also got a couple of blank pages from previous vandalism.  There are still a couple of blank civ 3 pages, but those were created by a legitimate user (to put them into categories) so I&#039;m going to let them stay.--[[User:Deanej|Deanej]] 01:15, 13 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey man :wavey:. Now, after you got some more rights, did you think about some more possible actions against the bots? I&#039;d suggest to disable account creation for some time (with a hint on the main page to contact you via PM in the forum), to make the wiki less attractive for bots. Because they really seem to be a pest, and you&#039;re having more work than necessary with them. The_J&lt;br /&gt;
&lt;br /&gt;
What I didn&#039;t realize at the time was that some things require editing text files and can&#039;t be done via the interface.  I recently sent a PM to Thunderfall suggesting an extension that could block them.  What I can do though is promote you to admin/bureaucrat so that I&#039;m not the only one checking this often that can delete pages. --[[User:Deanej|Deanej]] 00:59, 18 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
mmhh...what then about disabling of page creation? That&#039;s also a hard thing, but if anything else is really needed, then you can still create it.&lt;br /&gt;
When did you send TF the PM? Could also remind him. Sometimes it&#039;s really a problem with the availability of enough admin power :/.&lt;br /&gt;
If you have enough of dealing with the bots, then promote me, but honestly i don&#039;t look that regularly in here (but could add it to me &amp;quot;schedule&amp;quot;).&lt;br /&gt;
[[User:The J|The J]] 21:07, 18 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:Deanej&amp;diff=7849</id>
		<title>User talk:Deanej</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:Deanej&amp;diff=7849"/>
		<updated>2011-04-17T22:08:52Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could you delete the pages that were vandalized recently? It&#039;s hard to tell what pages need to be created and which have been made, as there are a lot of blank pages.&lt;br /&gt;
--[[User:Afforess|Afforess]] 17:05, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I probably should.  GingerAle has just been blanking pages, and I&#039;ve been following the same style.  But now there are so many blank pages that they really should just be deleted.  I&#039;ll get on it when I have time.--[[User:Deanej|Deanej]] 21:49, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
...And it&#039;s all been done.  I also got a couple of blank pages from previous vandalism.  There are still a couple of blank civ 3 pages, but those were created by a legitimate user (to put them into categories) so I&#039;m going to let them stay.--[[User:Deanej|Deanej]] 01:15, 13 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey man :wavey:. Now, after you got some more rights, did you think about some more possible actions against the bots? I&#039;d suggest to disable account creation for some time (with a hint on the main page to contact you via PM in the forum), to make the wiki less attractive for bots. Because they really seem to be a pest, and you&#039;re having more work than necessary with them. The_J&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Main_Page&amp;diff=7506</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Main_Page&amp;diff=7506"/>
		<updated>2011-02-28T23:31:28Z</updated>

		<summary type="html">&lt;p&gt;The J: Undo revision 7505 by Emmsare (Talk) - adbot vandalism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #999999; padding: .5em 1em; margin: 1em; background-color: #E5EEFF;&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to Civilization Modding Wiki&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are pleased to announce the creation of the Civilization modding wiki here on [http://www.civfanatics.com/ CivFanatics]. The goal of this wiki is to be a reliable and comprehensive reference for all things related to Civilization modding, such as tutorials and XML reference. If you&#039;d like to contribute, feel free to [[Special:UserLogin|register]] and start writing. &lt;br /&gt;
&lt;br /&gt;
== What can you do to help ==&lt;br /&gt;
* Help convert existing tutorials and guides from our [http://forums.civfanatics.com/forumdisplay.php?f=177 Civ4 Modding Tutorials &amp;amp; Reference] and [http://forums.civfanatics.com/forumdisplay.php?f=57 Civ3 Modding Tutorials &amp;amp; Reference] forums&lt;br /&gt;
* Add new page(s) or edit existing page(s)&lt;br /&gt;
* Correct spelling and grammatical errors&lt;br /&gt;
* Post suggestions and ideas about the wiki in [http://forums.civfanatics.com/forumdisplay.php?f=19 Site Feedback] forum&lt;br /&gt;
* [[Civilization Modding Wiki:Policy|What to do if you find vandalism]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageLeft&amp;quot; width=&amp;quot;50%&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #FF8A8A; padding: .5em 1em; margin: 1em; background-color: #f0f0ff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization V&#039;&#039;==&lt;br /&gt;
* [[Civ5 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ5 XML Reference|XML/SQL Reference]]&lt;br /&gt;
* [[Lua and UI Reference]]&lt;br /&gt;
* SDK Guide&lt;br /&gt;
* [[Civ5 Useful Programs|Useful Programs]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #6BDB6B; padding: .5em 1em; margin: 1em; background-color: #f0fff0;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization IV&#039;&#039;==&lt;br /&gt;
* [[Civ4 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ4 XML Reference|XML Reference]]&lt;br /&gt;
* [[Civ4 SDK|SDK Guide]]&lt;br /&gt;
* [[Civ4 Python|Python Reference]]&lt;br /&gt;
* [[Civ4 World Builder|World Builder]]&lt;br /&gt;
* [[Civ4 Useful Programs|Useful Programs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageLeft&amp;quot; width=&amp;quot;50%&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #FF8A8A; padding: .5em 1em; margin: 1em; background-color: #f0f0ff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization III&#039;&#039;==&lt;br /&gt;
* [[Civ3 Modding Guide|Guide to Civilization III Modding]]&lt;br /&gt;
* [[Civ3 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ3 Modding Resources|Modding Resources]]&lt;br /&gt;
* [[Civ3 Modding Tools|Modding Tools]]&lt;br /&gt;
* [[Civ3 Editor Guide|Editor Guide]]&lt;br /&gt;
* [[Civ3 Expanded Editor Guide|Expanded Editor Guide]]&lt;br /&gt;
* [[Civ III Civilopedia Database|Civilopedia Database]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #6BDB6B; padding: .5em 1em; margin: 1em; background-color: #f0fff0;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization II&#039;&#039;==&lt;br /&gt;
* [[Civ2 Scenario Creation|Scenario Creation]]&lt;br /&gt;
* [[Civ2 Map Making|Map Making]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #837e8c; padding: .5em 1em; margin: 1em; background-color: #efe5ff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Quick Links&#039;&#039;==&lt;br /&gt;
* [http://www.civfanatics.com/ CivFanatics]&lt;br /&gt;
* [http://forums.civfanatics.com/ CivFanatics Forums]&lt;br /&gt;
* [http://forums.civfanatics.com/downloads.php File Download Database]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guide]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #FF8A8A; padding: .5em 1em; margin: 1em; background-color: #f0f0ff;&amp;quot;|&lt;br /&gt;
==&#039;&#039;Templates&#039;&#039;==&lt;br /&gt;
In order to create consistency throughout this wiki, we are trying to maintain a common format for all pages.  When creating or updating a page, please be sure to follow the template for the specific type of page:&lt;br /&gt;
* [[Format_for_new_XML_pages|XML page template]]&lt;br /&gt;
* [[Format_for_new_SDK_pages|SDK page template]]&lt;br /&gt;
* [[Format_for_new_Python_pages|Python page template]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Main_Page&amp;diff=7496</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Main_Page&amp;diff=7496"/>
		<updated>2011-02-27T12:40:45Z</updated>

		<summary type="html">&lt;p&gt;The J: Undo revision 7492 by Aletiar (Talk) - Adbot vandalism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #999999; padding: .5em 1em; margin: 1em; background-color: #E5EEFF;&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to Civilization Modding Wiki&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are pleased to announce the creation of the Civilization modding wiki here on [http://www.civfanatics.com/ CivFanatics]. The goal of this wiki is to be a reliable and comprehensive reference for all things related to Civilization modding, such as tutorials and XML reference. If you&#039;d like to contribute, feel free to [[Special:UserLogin|register]] and start writing. &lt;br /&gt;
&lt;br /&gt;
== What can you do to help ==&lt;br /&gt;
* Help convert existing tutorials and guides from our [http://forums.civfanatics.com/forumdisplay.php?f=177 Civ4 Modding Tutorials &amp;amp; Reference] and [http://forums.civfanatics.com/forumdisplay.php?f=57 Civ3 Modding Tutorials &amp;amp; Reference] forums&lt;br /&gt;
* Add new page(s) or edit existing page(s)&lt;br /&gt;
* Correct spelling and grammatical errors&lt;br /&gt;
* Post suggestions and ideas about the wiki in [http://forums.civfanatics.com/forumdisplay.php?f=19 Site Feedback] forum&lt;br /&gt;
* [[Civilization Modding Wiki:Policy|What to do if you find vandalism]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageLeft&amp;quot; width=&amp;quot;50%&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #FF8A8A; padding: .5em 1em; margin: 1em; background-color: #f0f0ff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization V&#039;&#039;==&lt;br /&gt;
* [[Civ5 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ5 XML Reference|XML/SQL Reference]]&lt;br /&gt;
* [[Lua and UI Reference]]&lt;br /&gt;
* SDK Guide&lt;br /&gt;
* [[Civ5 Useful Programs|Useful Programs]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #6BDB6B; padding: .5em 1em; margin: 1em; background-color: #f0fff0;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization IV&#039;&#039;==&lt;br /&gt;
* [[Civ4 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ4 XML Reference|XML Reference]]&lt;br /&gt;
* [[Civ4 SDK|SDK Guide]]&lt;br /&gt;
* [[Civ4 Python|Python Reference]]&lt;br /&gt;
* [[Civ4 World Builder|World Builder]]&lt;br /&gt;
* [[Civ4 Useful Programs|Useful Programs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageLeft&amp;quot; width=&amp;quot;50%&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #FF8A8A; padding: .5em 1em; margin: 1em; background-color: #f0f0ff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization III&#039;&#039;==&lt;br /&gt;
* [[Civ3 Modding Guide|Guide to Civilization III Modding]]&lt;br /&gt;
* [[Civ3 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ3 Modding Resources|Modding Resources]]&lt;br /&gt;
* [[Civ3 Modding Tools|Modding Tools]]&lt;br /&gt;
* [[Civ3 Editor Guide|Editor Guide]]&lt;br /&gt;
* [[Civ3 Expanded Editor Guide|Expanded Editor Guide]]&lt;br /&gt;
* [[Civ III Civilopedia Database|Civilopedia Database]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #6BDB6B; padding: .5em 1em; margin: 1em; background-color: #f0fff0;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization II&#039;&#039;==&lt;br /&gt;
* [[Civ2 Scenario Creation|Scenario Creation]]&lt;br /&gt;
* [[Civ2 Map Making|Map Making]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #837e8c; padding: .5em 1em; margin: 1em; background-color: #efe5ff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Quick Links&#039;&#039;==&lt;br /&gt;
* [http://www.civfanatics.com/ CivFanatics]&lt;br /&gt;
* [http://forums.civfanatics.com/ CivFanatics Forums]&lt;br /&gt;
* [http://forums.civfanatics.com/downloads.php File Download Database]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guide]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #FF8A8A; padding: .5em 1em; margin: 1em; background-color: #f0f0ff;&amp;quot;|&lt;br /&gt;
==&#039;&#039;Templates&#039;&#039;==&lt;br /&gt;
In order to create consistency throughout this wiki, we are trying to maintain a common format for all pages.  When creating or updating a page, please be sure to follow the template for the specific type of page:&lt;br /&gt;
* [[Format_for_new_XML_pages|XML page template]]&lt;br /&gt;
* [[Format_for_new_SDK_pages|SDK page template]]&lt;br /&gt;
* [[Format_for_new_Python_pages|Python page template]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Main_Page&amp;diff=7465</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Main_Page&amp;diff=7465"/>
		<updated>2011-02-25T12:43:30Z</updated>

		<summary type="html">&lt;p&gt;The J: Undo revision 7464 by Raesjaid (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #999999; padding: .5em 1em; margin: 1em; background-color: #E5EEFF;&amp;quot;|&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to Civilization Modding Wiki&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are pleased to announce the creation of the Civilization modding wiki here on [http://www.civfanatics.com/ CivFanatics]. The goal of this wiki is to be a reliable and comprehensive reference for all things related to Civilization modding, such as tutorials and XML reference. If you&#039;d like to contribute, feel free to [[Special:UserLogin|register]] and start writing. &lt;br /&gt;
&lt;br /&gt;
== What can you do to help ==&lt;br /&gt;
* Help convert existing tutorials and guides from our [http://forums.civfanatics.com/forumdisplay.php?f=177 Civ4 Modding Tutorials &amp;amp; Reference] and [http://forums.civfanatics.com/forumdisplay.php?f=57 Civ3 Modding Tutorials &amp;amp; Reference] forums&lt;br /&gt;
* Add new page(s) or edit existing page(s)&lt;br /&gt;
* Correct spelling and grammatical errors&lt;br /&gt;
* Post suggestions and ideas about the wiki in [http://forums.civfanatics.com/forumdisplay.php?f=19 Site Feedback] forum&lt;br /&gt;
* [[Civilization Modding Wiki:Policy|What to do if you find vandalism]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageLeft&amp;quot; width=&amp;quot;50%&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #FF8A8A; padding: .5em 1em; margin: 1em; background-color: #f0f0ff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization V&#039;&#039;==&lt;br /&gt;
* [[Civ5 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ5 XML Reference|XML/SQL Reference]]&lt;br /&gt;
* [[Lua and UI Reference]]&lt;br /&gt;
* SDK Guide&lt;br /&gt;
* [[Civ5 Useful Programs|Useful Programs]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #6BDB6B; padding: .5em 1em; margin: 1em; background-color: #f0fff0;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization IV&#039;&#039;==&lt;br /&gt;
* [[Civ4 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ4 XML Reference|XML Reference]]&lt;br /&gt;
* [[Civ4 SDK|SDK Guide]]&lt;br /&gt;
* [[Civ4 Python|Python Reference]]&lt;br /&gt;
* [[Civ4 World Builder|World Builder]]&lt;br /&gt;
* [[Civ4 Useful Programs|Useful Programs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageLeft&amp;quot; width=&amp;quot;50%&amp;quot; rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #FF8A8A; padding: .5em 1em; margin: 1em; background-color: #f0f0ff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization III&#039;&#039;==&lt;br /&gt;
* [[Civ3 Modding Guide|Guide to Civilization III Modding]]&lt;br /&gt;
* [[Civ3 Modding Tutorials|Modding Tutorials]]&lt;br /&gt;
* [[Civ3 Modding Resources|Modding Resources]]&lt;br /&gt;
* [[Civ3 Modding Tools|Modding Tools]]&lt;br /&gt;
* [[Civ3 Editor Guide|Editor Guide]]&lt;br /&gt;
* [[Civ3 Expanded Editor Guide|Expanded Editor Guide]]&lt;br /&gt;
* [[Civ III Civilopedia Database|Civilopedia Database]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #6BDB6B; padding: .5em 1em; margin: 1em; background-color: #f0fff0;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Civilization II&#039;&#039;==&lt;br /&gt;
* [[Civ2 Scenario Creation|Scenario Creation]]&lt;br /&gt;
* [[Civ2 Map Making|Map Making]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background: transparent;&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #837e8c; padding: .5em 1em; margin: 1em; background-color: #efe5ff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Quick Links&#039;&#039;==&lt;br /&gt;
* [http://www.civfanatics.com/ CivFanatics]&lt;br /&gt;
* [http://forums.civfanatics.com/ CivFanatics Forums]&lt;br /&gt;
* [http://forums.civfanatics.com/downloads.php File Download Database]&lt;br /&gt;
* [http://meta.wikimedia.org/wiki/Help:Contents MediaWiki User Guide]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #FF8A8A; padding: .5em 1em; margin: 1em; background-color: #f0f0ff;&amp;quot;|&lt;br /&gt;
==&#039;&#039;Templates&#039;&#039;==&lt;br /&gt;
In order to create consistency throughout this wiki, we are trying to maintain a common format for all pages.  When creating or updating a page, please be sure to follow the template for the specific type of page:&lt;br /&gt;
* [[Format_for_new_XML_pages|XML page template]]&lt;br /&gt;
* [[Format_for_new_SDK_pages|SDK page template]]&lt;br /&gt;
* [[Format_for_new_Python_pages|Python page template]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Talk:Civ5_Useful_Programs&amp;diff=6784</id>
		<title>Talk:Civ5 Useful Programs</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Talk:Civ5_Useful_Programs&amp;diff=6784"/>
		<updated>2011-01-09T13:51:07Z</updated>

		<summary type="html">&lt;p&gt;The J: deleted adbot message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:The_J&amp;diff=6783</id>
		<title>User talk:The J</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:The_J&amp;diff=6783"/>
		<updated>2011-01-09T13:49:38Z</updated>

		<summary type="html">&lt;p&gt;The J: deleted adbot message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CIV5Calendars&amp;diff=6667</id>
		<title>CIV5Calendars</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CIV5Calendars&amp;diff=6667"/>
		<updated>2010-12-28T16:30:46Z</updated>

		<summary type="html">&lt;p&gt;The J: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Civ5Calendars.xml=&lt;br /&gt;
*The Civ5Calendars.xml file contains definitions for the Calendars.&lt;br /&gt;
*This information is taken from the Civ5Calendars.xml file itself.&lt;br /&gt;
*Attention: Any entry besdies the default seems to be not functional in 1.0.1.141, see [http://forums.civfanatics.com/showthread.php?t=404816| here]&lt;br /&gt;
==Calendars==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Calendars Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ID || integer|| Primary Key,Autoincrement&lt;br /&gt;
|-&lt;br /&gt;
| Type || text|| &lt;br /&gt;
|-&lt;br /&gt;
| Description || text|| &lt;br /&gt;
|}&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CIV5UnitPromotions&amp;diff=6666</id>
		<title>CIV5UnitPromotions</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CIV5UnitPromotions&amp;diff=6666"/>
		<updated>2010-12-28T16:29:31Z</updated>

		<summary type="html">&lt;p&gt;The J: /* UnitPromotions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CIV5UnitPromotions.xml==&lt;br /&gt;
*The CIV5UnitPromotions.xml file contains definitions for the units. The tables below indicate the structure of the entries in the CIV5UnitPromotions file.&lt;br /&gt;
*The reference field in the tables below indicates the table and column the entry is linked to.&lt;br /&gt;
*This information is taken from the CIV5UnitPromotions.xml file.&lt;br /&gt;
==UnitPromotions==&lt;br /&gt;
*[[CIV5IconTextureAtlases]] contains the definitions of the IconTextureAtlases used in this table&lt;br /&gt;
*[[CIV5Technologies]] contains the definitions of the Technologies used in this table&lt;br /&gt;
*[[CIV5InvisibleInfos]] contains the definitions of the InvisibleInfos used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;				&lt;br /&gt;
|+ UnitPromotions Table					&lt;br /&gt;
|-	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ID || integer || || || Primary Key, Autoincrement&lt;br /&gt;
|-&lt;br /&gt;
| Type || text || || || Not Null, Unique&lt;br /&gt;
|-&lt;br /&gt;
| Description || Text || || Language_en_US(Tag) ||&lt;br /&gt;
|-&lt;br /&gt;
| Help || Text || || Language_en_US(Tag) ||&lt;br /&gt;
|-&lt;br /&gt;
| DisabledHelp || Text || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Button || Text || || ||&lt;br /&gt;
|-&lt;br /&gt;
| PortraitIndex || Integer || 9 || ||&lt;br /&gt;
|-&lt;br /&gt;
| IconAtlas || Text || ABILITY_ATLAS  || IconTextureAtlases(Atlas) ||&lt;br /&gt;
|-&lt;br /&gt;
| HotKey || Text || || ||&lt;br /&gt;
|-&lt;br /&gt;
| HotKeyAlt || Text || || ||&lt;br /&gt;
|-&lt;br /&gt;
| HotKeyPriority || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| HotKeyPriorityAlt || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| OrderPriority || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| AltDown || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| AltDownAlt || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShiftDown || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| ShiftDownAlt || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| CtrlDown || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| CtrlDownAlt || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sound || Text || || ||&lt;br /&gt;
|-&lt;br /&gt;
| CannotBeChosen || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| LostWithUpgrade || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| InstaHeal || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leader || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| Blitz || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| Amphib || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| River || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| EnemyRoute || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| RivalTerritory || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| MustSetupToRangedAttack || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| RangedSupportFire || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| CanMoveAfterAttack || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysHeal || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| HealsOutsideFriendly || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| HillsDoubleMove || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| RoughTerrainEndsTurn || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreTerrainCost || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| HoveringUnit || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| FlatMovementCost || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| CanMoveImpassable || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| NoCapture || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| OnlyDefensive || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| NoDefensiveBonus || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| NukeImmune || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| HiddenNationality || Boolean || False || || |Attention: Seems to be broken in 1.0.1.141, see [http://forums.civfanatics.com/showthread.php?t=404816| here]&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysHostile || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| NoRevealMap || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| Recon || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| CanMoveAllTerrain || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| FreePillageMoves || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| AirSweepCapable || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| AllowsEmbarkation || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| HealIfDestroyExcludesBarbarians || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| RangeAttackIgnoreLOS || Boolean || False || ||&lt;br /&gt;
|-&lt;br /&gt;
| RangedAttackModifier || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| InterceptionCombatModifier || Integer|| 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| InterceptionDefenseDamageModifier || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| AirSweepCombatModifier || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ExtraAttacks || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ExtraNavalMovement || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| VisibilityChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| MovesChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| MovesDiscountChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| RangeChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| InterceptChanceChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| NumInterceptionChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| EvasionChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| CargoChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| EnemyHealChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| NeutralHealChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| FriendlyHealChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| SameTileHealChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| AdjacentTileHealChange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| CombatPercent || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| CityAttack || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| CityDefense || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| RangedDefenseMod || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| HillsAttack || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| HillsDefense || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| OpenAttack || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| OpenRangedAttackMod || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| OpenDefense || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| RoughAttack || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| RoughRangedAttackMod || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| RoughDefense || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| AttackFortifiedMod || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| AttackWoundedMod || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| UpgradeDiscount || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| ExperiencePercent || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| AdjacentMod || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| AttackMod || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| DefenseMod || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| DropRange || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| GreatGeneral || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| GreatGeneralModifier || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| FriendlyLandsModifier || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| FriendlyLandsAttackModifier || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| OutsideFriendlyLandsModifier || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| HPHealedIfDestroyEnemy || Integer || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| LayerAnimationPath || Text || &amp;quot;NULL&amp;quot; || ||&lt;br /&gt;
|-&lt;br /&gt;
| TechPrereq || Text || NULL || Technologies(Type) ||&lt;br /&gt;
|-&lt;br /&gt;
| Invisible || Text || NULL || InvisibleInfos(Type) ||&lt;br /&gt;
|-&lt;br /&gt;
| SeeInvisible || Text || NULL || InvisibleInfos(Type) ||&lt;br /&gt;
|-&lt;br /&gt;
| PromotionPrereq || Text || NULL || UnitPromotions(Type) ||&lt;br /&gt;
|-&lt;br /&gt;
| PromotionPrereqOr1 || Text || NULL || UnitPromotions(Type) ||&lt;br /&gt;
|-&lt;br /&gt;
| PromotionPrereqOr2 || Text || NULL || UnitPromotions(Type) ||&lt;br /&gt;
|-&lt;br /&gt;
| PromotionPrereqOr3 || Text || NULL || UnitPromotions(Type) ||&lt;br /&gt;
|-&lt;br /&gt;
| PromotionPrereqOr4 || Text || NULL || UnitPromotions(Type) ||&lt;br /&gt;
|-&lt;br /&gt;
| PediaType || Text || || ||&lt;br /&gt;
|-&lt;br /&gt;
| PediaEntry || Text || || Language_en_US(Tag) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UnitPromotions_Terrain==&lt;br /&gt;
*[[CIV5Terrains]] contains the definitions of the Terrains used in this table&lt;br /&gt;
*[[CIV5Technologies]] contains the definitions of the Technologies used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|+ UnitPromotions_Terrain Table &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| PromotionType|| Text || || UnitPromotions(Type)&lt;br /&gt;
|-&lt;br /&gt;
| TerrainType || Text || || Terrains(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Attack || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Integer || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| DoubleMove || Boolean || False ||&lt;br /&gt;
|-&lt;br /&gt;
| Impassable || Boolean || False ||&lt;br /&gt;
|-&lt;br /&gt;
| PassableTech || Text|| || Technologies(Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UnitPromotions_UnitClasses==&lt;br /&gt;
*[[CIV5UnitClasses]] contains the definitions of the UnitClasses used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|+ UnitPromotions_UnitClasses Table &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| PromotionType|| Text || UnitPromotions(Type)&lt;br /&gt;
|-&lt;br /&gt;
| UnitClassType || Text || UnitClasses(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| Attack || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| PediaType || Text ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UnitPromotions_Domains==&lt;br /&gt;
*[[CIV5Domains]] contains the definitions of the Domains used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|+ UnitPromotions_Domains Table &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| PromotionType || Text || UnitPromotions(Type)&lt;br /&gt;
|-&lt;br /&gt;
| DomainType || Text || Domains(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| PediaType || Text ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UnitPromotions_UnitCombatMods==&lt;br /&gt;
*[[CIV5UnitCombatInfos]] contains the definitions of the UnitCombatInfos used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|+ UnitPromotions_UnitCombatMods Table &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| PromotionType || Text || UnitPromotions(Type)&lt;br /&gt;
|-&lt;br /&gt;
| UnitCombtType || Text || UnitCombatInfos(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| PediaType || Text ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UnitPromotions_UnitCombats==&lt;br /&gt;
*[[CIV5UnitCombatInfos]] contains the definitions of the UnitCombatInfos used in this table&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|+ UnitPromotions_UnitCombats Table &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| PromotionType || Text || UnitPromotions(Type)&lt;br /&gt;
|-&lt;br /&gt;
| UnitCombtType || Text || UnitCombatInfos(Type)&lt;br /&gt;
|-&lt;br /&gt;
| PediaType || Text ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CIV5Buildings&amp;diff=6665</id>
		<title>CIV5Buildings</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CIV5Buildings&amp;diff=6665"/>
		<updated>2010-12-28T16:28:15Z</updated>

		<summary type="html">&lt;p&gt;The J: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Civ5buildings.xml=&lt;br /&gt;
*The Civ5buildings.xml file contains definitions for the Buildings.&lt;br /&gt;
*The reference field in the tables below indicates the table and column the entry is linked to.&lt;br /&gt;
*This information is taken from the Civ5buildings.xml file itself.&lt;br /&gt;
==Buildings==&lt;br /&gt;
*[[CIV5BuildingClasses]] contains the definitions of the BuildingClasses referenced in this table.&lt;br /&gt;
*[[CIV5Terrains]] contains the definitions of the Terrains referenced in this table.&lt;br /&gt;
*[[CIV5Victories]] contains the definitions of the Victories referenced in this table.&lt;br /&gt;
*[[CIV5Eras]] contains the definitions of the Eras referenced in this table.&lt;br /&gt;
*[[CIV5Technologies]] contains the definitions of the Technologies referenced in this table.&lt;br /&gt;
*[[CIV5UnitPromotions]] contains the definitions of the UnitPromotions referenced in this table.&lt;br /&gt;
*[[CIV5Specialists]] contains the definitions of the Specialists referenced in this table.&lt;br /&gt;
*[[CIV5IconTextureAtlases]] contains the definitions of the IconTextureAtlases referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Buildings Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ID || integer|| || || Primary Key,Autoincrement&lt;br /&gt;
|-&lt;br /&gt;
| Type || text|| || || Not Null,Unique&lt;br /&gt;
|-&lt;br /&gt;
| Description || text|| Language_en_US(Tag)|| || &lt;br /&gt;
|-&lt;br /&gt;
| Civilopedia || text|| Language_en_US(Tag)|| || &lt;br /&gt;
|-&lt;br /&gt;
| Strategy || text|| Language_en_US(Tag)|| || &lt;br /&gt;
|-&lt;br /&gt;
| Help || text|| Language_en_US(Tag)|| || &lt;br /&gt;
|-&lt;br /&gt;
| Quote || text|| Language_en_US(Tag)|| || &lt;br /&gt;
|-&lt;br /&gt;
| GoldMaintenance || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MutuallyExclusiveGroup || integer|| || -1|| &lt;br /&gt;
|-&lt;br /&gt;
| TeamShare || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Water || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| River || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| FreshWater || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Mountain || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| NearbyMountainRequired || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Hill || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Flat || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| FoundsReligion || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| IsReligious || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| BorderObstacle || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Capital || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| GoldenAge || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| MapCentering || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| NeverCapture || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| NukeImmune || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| AllowsWaterRoutes || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| ExtraLuxuries || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| DiplomaticVoting || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Cost || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| NumCityCostMod || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| HurryCostModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MinAreaSize || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| ConquestProb || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| CitiesPrereq || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| LevelPrereq || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Culture || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| CultureRateModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GlobalCultureRateModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GreatPeopleRateModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GlobalGreatPeopleRateModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GreatGeneralRateModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GoldenAgeModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| UnitUpgradeCostMod || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Experience || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GlobalExperience || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| FoodKept || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Airlift || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| AirModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| NukeModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| NukeExplosionRand || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| HealRateChange || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Happiness || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| HappinessPerCity || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| CityCountUnhappinessMod || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| NoOccupiedUnhappiness || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| WorkerSpeedModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MilitaryProductionModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| SpaceProductionModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| BuildingProductionModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| WonderProductionModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| TradeRouteModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| CapturePlunderModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| PolicyCostModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| PlotCultureCostModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GlobalPopulationChange || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| TechShare || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| FreeTechs || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| FreePolicies || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Gold || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| AllowsRangeStrike || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Defense || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GlobalDefenseMod || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MinorFriendshipChange || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| VictoryPoints || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| BuildingClass || text|| BuildingClasses(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| ArtDefineTag || text|| || NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| NearbyTerrainRequired || text|| Terrains(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| VictoryPrereq || text|| Victories(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| FreeStartEra || text|| Eras(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| MaxStartEra || text|| Eras(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| ObsoleteTech || text|| Technologies(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| EnhancedYieldTech || text|| Technologies(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| FreeBuilding || text|| BuildingClasses(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| FreePromotion || text|| UnitPromotions(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| TrainedFreePromotion || text|| UnitPromotions(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| ReplacementBuildingClass || text|| BuildingClasses(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| PrereqTech || text|| Technologies(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| SpecialistType || text|| Specialists(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| SpecialistCount || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| SpecialistExtraCulture || integer|| || 0|| |Attention: Seems to be broken in 1.0.1.141, see [http://forums.civfanatics.com/showthread.php?t=404816| here]&lt;br /&gt;
|-&lt;br /&gt;
| GreatPeopleRateChange || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| CityWall || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| DisplayPosition || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| PortraitIndex || integer|| || -1|| &lt;br /&gt;
|-&lt;br /&gt;
| WonderSplashImage || text|| || NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| WonderSplashAnchor || text|| || R,T|| &lt;br /&gt;
|-&lt;br /&gt;
| WonderSplashAudio || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| IconAtlas || text|| IconTextureAtlases(Atlas)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| ArtInfoCulturalVariation || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| ArtInfoEraVariation || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| ArtInfoRandomVariation || boolean|| || false|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building_AreaYieldModifiers==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_AreaYieldModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_ClassesNeededInCity==&lt;br /&gt;
*[[CIV5BuildingClasses]] contains the definitions of the BuildingClasses referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_ClassesNeededInCity Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| BuildingClassType || text|| BuildingClasses(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Building_FreeUnits==&lt;br /&gt;
*[[CIV5Units]] contains the definitions of the Units referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_FreeUnits Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || text|| Units(Type)&lt;br /&gt;
|-&lt;br /&gt;
| NumUnits || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_DomainFreeExperiences==&lt;br /&gt;
*[[CIV5Domains]] contains the definitions of the Domains referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_DomainFreeExperiences Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| DomainType || text|| Domains(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Experience || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_DomainProductionModifiers==&lt;br /&gt;
*[[CIV5Domains]] contains the definitions of the Domains referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_DomainProductionModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| DomainType || text|| Domains(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_FreeSpecialistCounts==&lt;br /&gt;
*[[CIV5Specialists]] contains the definitions of the Specialists referenced in this table. Attention: Seems to be not functional in 1.0.1.141, see [http://forums.civfanatics.com/showthread.php?t=404816| here]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_FreeSpecialistCounts Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| SpecialistType || text|| Specialists(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Count || integer|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building_Flavors==&lt;br /&gt;
*[[CIV5Flavors]] contains the definitions of the Flavors referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_Flavors Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| FlavorType || text|| Flavors(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Flavor || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_GlobalYieldModifiers==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_GlobalYieldModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_HurryModifiers==&lt;br /&gt;
*[[CIV5HurryInfos]] contains the definitions of the HurryInfos referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_HurryModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| HurryType || text|| HurryInfos(Type)&lt;br /&gt;
|-&lt;br /&gt;
| HurryCostModifier || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_LocalResourceAnds==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_LocalResourceAnds Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Building_LocalResourceOrs==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_LocalResourceOrs Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Building_LockedBuildingClasses==&lt;br /&gt;
*[[CIV5BuildingClasses]] contains the definitions of the BuildingClasses referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_LockedBuildingClasses Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| BuildingClassType || text|| BuildingClasses(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Building_PrereqBuildingClasses==&lt;br /&gt;
*[[CIV5BuildingClasses]] contains the definitions of the BuildingClasses referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_PrereqBuildingClasses Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| BuildingClassType || text|| BuildingClasses(Type)&lt;br /&gt;
|-&lt;br /&gt;
| NumBuildingNeeded || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_ResourceQuantityRequirements==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_ResourceQuantityRequirements Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Cost || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_ResourceYieldModifiers==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources referenced in this table.&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_ResourceYieldModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_ResourceCultureChanges==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_ResourceCultureChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|-&lt;br /&gt;
| CultureChange || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_RiverPlotYieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_RiverPlotYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_SeaPlotYieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_SeaPlotYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_LakePlotYieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_LakePlotYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_SeaResourceYieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_SeaResourceYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_ResourceYieldChanges==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources referenced in this table.&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_ResourceYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_FeatureYieldChanges==&lt;br /&gt;
*[[CIV5Features]] contains the definitions of the Features referenced in this table.&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_FeatureYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| FeatureType || text|| Features(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_SpecialistYieldChanges==&lt;br /&gt;
*[[CIV5Specialists]] contains the definitions of the Specialists referenced in this table.&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_SpecialistYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| SpecialistType || text|| Specialists(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_UnitCombatFreeExperiences==&lt;br /&gt;
*[[CIV5UnitCombatInfos]] contains the definitions of the UnitCombatInfos referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_UnitCombatFreeExperiences Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| UnitCombatType || text|| UnitCombatInfos(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Experience || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_UnitCombatProductionModifiers==&lt;br /&gt;
*[[CIV5UnitCombatInfos]] contains the definitions of the UnitCombatInfos referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_UnitCombatProductionModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| UnitCombatType || text|| UnitCombatInfos(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_TechAndPrereqs==&lt;br /&gt;
*[[CIV5Technologies]] contains the definitions of the Technologies referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_TechAndPrereqs Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| TechType || text|| Technologies(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Building_YieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_YieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_YieldChangesPerPop==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_YieldChangesPerPop Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_TechEnhancedYieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_TechEnhancedYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_YieldModifiers==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_YieldModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=CIV5Buildings&amp;diff=6664</id>
		<title>CIV5Buildings</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=CIV5Buildings&amp;diff=6664"/>
		<updated>2010-12-28T16:24:01Z</updated>

		<summary type="html">&lt;p&gt;The J: /* Building_FreeSpecialistCounts */  - note about functionality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Civ5buildings.xml=&lt;br /&gt;
*The Civ5buildings.xml file contains definitions for the Buildings.&lt;br /&gt;
*The reference field in the tables below indicates the table and column the entry is linked to.&lt;br /&gt;
*This information is taken from the Civ5buildings.xml file itself.&lt;br /&gt;
==Buildings==&lt;br /&gt;
*[[CIV5BuildingClasses]] contains the definitions of the BuildingClasses referenced in this table.&lt;br /&gt;
*[[CIV5Terrains]] contains the definitions of the Terrains referenced in this table.&lt;br /&gt;
*[[CIV5Victories]] contains the definitions of the Victories referenced in this table.&lt;br /&gt;
*[[CIV5Eras]] contains the definitions of the Eras referenced in this table.&lt;br /&gt;
*[[CIV5Technologies]] contains the definitions of the Technologies referenced in this table.&lt;br /&gt;
*[[CIV5UnitPromotions]] contains the definitions of the UnitPromotions referenced in this table.&lt;br /&gt;
*[[CIV5Specialists]] contains the definitions of the Specialists referenced in this table.&lt;br /&gt;
*[[CIV5IconTextureAtlases]] contains the definitions of the IconTextureAtlases referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Buildings Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Default&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ID || integer|| || || Primary Key,Autoincrement&lt;br /&gt;
|-&lt;br /&gt;
| Type || text|| || || Not Null,Unique&lt;br /&gt;
|-&lt;br /&gt;
| Description || text|| Language_en_US(Tag)|| || &lt;br /&gt;
|-&lt;br /&gt;
| Civilopedia || text|| Language_en_US(Tag)|| || &lt;br /&gt;
|-&lt;br /&gt;
| Strategy || text|| Language_en_US(Tag)|| || &lt;br /&gt;
|-&lt;br /&gt;
| Help || text|| Language_en_US(Tag)|| || &lt;br /&gt;
|-&lt;br /&gt;
| Quote || text|| Language_en_US(Tag)|| || &lt;br /&gt;
|-&lt;br /&gt;
| GoldMaintenance || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MutuallyExclusiveGroup || integer|| || -1|| &lt;br /&gt;
|-&lt;br /&gt;
| TeamShare || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Water || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| River || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| FreshWater || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Mountain || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| NearbyMountainRequired || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Hill || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Flat || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| FoundsReligion || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| IsReligious || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| BorderObstacle || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Capital || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| GoldenAge || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| MapCentering || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| NeverCapture || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| NukeImmune || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| AllowsWaterRoutes || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| ExtraLuxuries || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| DiplomaticVoting || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Cost || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| NumCityCostMod || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| HurryCostModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MinAreaSize || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| ConquestProb || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| CitiesPrereq || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| LevelPrereq || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Culture || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| CultureRateModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GlobalCultureRateModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GreatPeopleRateModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GlobalGreatPeopleRateModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GreatGeneralRateModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GoldenAgeModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| UnitUpgradeCostMod || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Experience || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GlobalExperience || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| FoodKept || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Airlift || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| AirModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| NukeModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| NukeExplosionRand || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| HealRateChange || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Happiness || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| HappinessPerCity || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| CityCountUnhappinessMod || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| NoOccupiedUnhappiness || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| WorkerSpeedModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MilitaryProductionModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| SpaceProductionModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| BuildingProductionModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| WonderProductionModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| TradeRouteModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| CapturePlunderModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| PolicyCostModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| PlotCultureCostModifier || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GlobalPopulationChange || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| TechShare || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| FreeTechs || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| FreePolicies || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| Gold || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| AllowsRangeStrike || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| Defense || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GlobalDefenseMod || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| MinorFriendshipChange || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| VictoryPoints || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| BuildingClass || text|| BuildingClasses(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| ArtDefineTag || text|| || NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| NearbyTerrainRequired || text|| Terrains(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| VictoryPrereq || text|| Victories(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| FreeStartEra || text|| Eras(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| MaxStartEra || text|| Eras(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| ObsoleteTech || text|| Technologies(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| EnhancedYieldTech || text|| Technologies(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| FreeBuilding || text|| BuildingClasses(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| FreePromotion || text|| UnitPromotions(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| TrainedFreePromotion || text|| UnitPromotions(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| ReplacementBuildingClass || text|| BuildingClasses(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| PrereqTech || text|| Technologies(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| SpecialistType || text|| Specialists(Type)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| SpecialistCount || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| SpecialistExtraCulture || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| GreatPeopleRateChange || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| CityWall || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| DisplayPosition || integer|| || 0|| &lt;br /&gt;
|-&lt;br /&gt;
| PortraitIndex || integer|| || -1|| &lt;br /&gt;
|-&lt;br /&gt;
| WonderSplashImage || text|| || NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| WonderSplashAnchor || text|| || R,T|| &lt;br /&gt;
|-&lt;br /&gt;
| WonderSplashAudio || text|| || || &lt;br /&gt;
|-&lt;br /&gt;
| IconAtlas || text|| IconTextureAtlases(Atlas)|| NULL|| &lt;br /&gt;
|-&lt;br /&gt;
| ArtInfoCulturalVariation || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| ArtInfoEraVariation || boolean|| || false|| &lt;br /&gt;
|-&lt;br /&gt;
| ArtInfoRandomVariation || boolean|| || false|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_AreaYieldModifiers==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_AreaYieldModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_ClassesNeededInCity==&lt;br /&gt;
*[[CIV5BuildingClasses]] contains the definitions of the BuildingClasses referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_ClassesNeededInCity Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| BuildingClassType || text|| BuildingClasses(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Building_FreeUnits==&lt;br /&gt;
*[[CIV5Units]] contains the definitions of the Units referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_FreeUnits Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| UnitType || text|| Units(Type)&lt;br /&gt;
|-&lt;br /&gt;
| NumUnits || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_DomainFreeExperiences==&lt;br /&gt;
*[[CIV5Domains]] contains the definitions of the Domains referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_DomainFreeExperiences Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| DomainType || text|| Domains(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Experience || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_DomainProductionModifiers==&lt;br /&gt;
*[[CIV5Domains]] contains the definitions of the Domains referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_DomainProductionModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| DomainType || text|| Domains(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_FreeSpecialistCounts==&lt;br /&gt;
*[[CIV5Specialists]] contains the definitions of the Specialists referenced in this table. Attention: Seems to be not functional in 1.0.1.141, see [http://forums.civfanatics.com/showthread.php?t=404816| here]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_FreeSpecialistCounts Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| SpecialistType || text|| Specialists(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Count || integer|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Building_Flavors==&lt;br /&gt;
*[[CIV5Flavors]] contains the definitions of the Flavors referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_Flavors Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| FlavorType || text|| Flavors(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Flavor || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_GlobalYieldModifiers==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_GlobalYieldModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_HurryModifiers==&lt;br /&gt;
*[[CIV5HurryInfos]] contains the definitions of the HurryInfos referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_HurryModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| HurryType || text|| HurryInfos(Type)&lt;br /&gt;
|-&lt;br /&gt;
| HurryCostModifier || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_LocalResourceAnds==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_LocalResourceAnds Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Building_LocalResourceOrs==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_LocalResourceOrs Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Building_LockedBuildingClasses==&lt;br /&gt;
*[[CIV5BuildingClasses]] contains the definitions of the BuildingClasses referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_LockedBuildingClasses Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| BuildingClassType || text|| BuildingClasses(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Building_PrereqBuildingClasses==&lt;br /&gt;
*[[CIV5BuildingClasses]] contains the definitions of the BuildingClasses referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_PrereqBuildingClasses Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| BuildingClassType || text|| BuildingClasses(Type)&lt;br /&gt;
|-&lt;br /&gt;
| NumBuildingNeeded || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_ResourceQuantityRequirements==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_ResourceQuantityRequirements Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Cost || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_ResourceYieldModifiers==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources referenced in this table.&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_ResourceYieldModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_ResourceCultureChanges==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_ResourceCultureChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|-&lt;br /&gt;
| CultureChange || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_RiverPlotYieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_RiverPlotYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_SeaPlotYieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_SeaPlotYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_LakePlotYieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_LakePlotYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_SeaResourceYieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_SeaResourceYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_ResourceYieldChanges==&lt;br /&gt;
*[[CIV5Resources]] contains the definitions of the Resources referenced in this table.&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_ResourceYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| ResourceType || text|| Resources(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_FeatureYieldChanges==&lt;br /&gt;
*[[CIV5Features]] contains the definitions of the Features referenced in this table.&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_FeatureYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| FeatureType || text|| Features(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_SpecialistYieldChanges==&lt;br /&gt;
*[[CIV5Specialists]] contains the definitions of the Specialists referenced in this table.&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_SpecialistYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| SpecialistType || text|| Specialists(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_UnitCombatFreeExperiences==&lt;br /&gt;
*[[CIV5UnitCombatInfos]] contains the definitions of the UnitCombatInfos referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_UnitCombatFreeExperiences Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| UnitCombatType || text|| UnitCombatInfos(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Experience || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_UnitCombatProductionModifiers==&lt;br /&gt;
*[[CIV5UnitCombatInfos]] contains the definitions of the UnitCombatInfos referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_UnitCombatProductionModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| UnitCombatType || text|| UnitCombatInfos(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_TechAndPrereqs==&lt;br /&gt;
*[[CIV5Technologies]] contains the definitions of the Technologies referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_TechAndPrereqs Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| TechType || text|| Technologies(Type)&lt;br /&gt;
|}&lt;br /&gt;
==Building_YieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_YieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_YieldChangesPerPop==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_YieldChangesPerPop Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_TechEnhancedYieldChanges==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_TechEnhancedYieldChanges Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
==Building_YieldModifiers==&lt;br /&gt;
*[[CIV5Yields]] contains the definitions of the Yields referenced in this table.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+Building_YieldModifiers Table&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #efefef;&amp;quot; | Reference&lt;br /&gt;
|-&lt;br /&gt;
| BuildingType || text|| Buildings(Type)&lt;br /&gt;
|-&lt;br /&gt;
| YieldType || text|| Yields(Type)&lt;br /&gt;
|-&lt;br /&gt;
| Yield || integer|| &lt;br /&gt;
|}&lt;br /&gt;
{{Civ5_XML_Files}}&lt;/div&gt;</summary>
		<author><name>The J</name></author>
	</entry>
</feed>