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		<id>https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9125</id>
		<title>Independent Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9125"/>
		<updated>2011-10-15T18:50:48Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years there have been several proposals from within the modding community to either expand Civilization III&#039;s source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=122220 Humanitas]===&lt;br /&gt;
Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of [http://forums.civfanatics.com/showthread.php?t=122220 gameplay details] suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=441 IndieCiv]===&lt;br /&gt;
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===&lt;br /&gt;
StrateGames Factory, originally known as [http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s Strategic Simulation], is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.&lt;br /&gt;
===[http://freshmeat.net/projects/conquests Conquests]===&lt;br /&gt;
Conquests is an open-source clone in C++ by mdwh. From its project page on freshmeat.net:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=116293 Civilization Game Toolkit]===&lt;br /&gt;
This is an open-source Java application by jeyries that serves as a &amp;quot;scenario viewer&amp;quot;: it loads scenario files and creates a somewhat interactive world map using Civ3&#039;s art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.&lt;br /&gt;
=== [http://evolutiongame.angelfire.com/ Evolution] ===&lt;br /&gt;
Danny Rennó&#039;s EVOLUTION is a Civ3-based game written in C#, featuring the ancient world. It is under active development and an early demo version is available for download.&lt;br /&gt;
&lt;br /&gt;
== Notable Discussion Threads ==&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=297 Steph&#039;s Workshop] forum for SGF discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=441 Project: Independent Civ Development] forum for IndieCiv discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=421582 Independent Game Ideas]: jimmyh, May 2011. General discussion on the idea of an independent game and the direction it should take. Led to the establishment of IndieCiv.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=356726 What option for my game?] Steph, March 2010, about major design decisions for SGF&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=309306 Possible new civilization game: make our own!] Steph, Feb 2009. Resumed work on SGF following the source code fall-through and led to much participation in establishing the direction of the project.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=272184 About That Source Code ...] Ozymandias, 2008. Serious campaign for the release of Civ3 source code and our proposals to make use of it&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s next great project announcement] Steph, July 2003. Origin of SSS.&lt;br /&gt;
&lt;br /&gt;
== Proposed Features ==&lt;br /&gt;
&#039;&#039;&#039;Brief&#039;&#039;&#039; summaries of major proposed features should go here, including differences from Civ3, with links to applicable threads/posts if they generated a lot of discussion. Comments about how to best &#039;&#039;&#039;represent features on this page&#039;&#039;&#039; should be taken to this page&#039;s [http://modiki.civfanatics.com/index.php?title=Talk:Independent_Game_Ideas&amp;amp;action=edit Discussion page]. If a feature was controversial, please include &#039;&#039;&#039;proposals from both sides&#039;&#039;&#039; of the argument (for example, Civ3-compatible graphics vs a while new graphics engine).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page is not for debates.&#039;&#039;&#039; Simply describe the concept, even if it conflicts with other proposals.&lt;br /&gt;
=== Scope &amp;amp; Direction ===&lt;br /&gt;
*The game should focus first on duplicating Civ3 features without bugs and numerical limits, then add new features. It should in effect be a Civ3 clone, with the possibility of more.&lt;br /&gt;
*The game should be redesigned from the ground up to be a Civ-like game, or a flexible engine that allows for a Civ-like game, but not seek specifically to duplicate Civ3 gameplay. Many suggested features are not compatible with a Civ3 clone.&lt;br /&gt;
&lt;br /&gt;
=== Technical Considerations ===&lt;br /&gt;
=== Modding Considerations ===&lt;br /&gt;
*A powerful, flexible editor is provided that allows modders to make all necessary game changes without using any external applications.&lt;br /&gt;
*Alternatively, a scripting module and/or SDK allows programmers to further modify game behavior beyond the scope of the editor.&lt;br /&gt;
*Prerequisites are defined using arbitrary boolean expressions so that an item may require any combination of other items. For example, Tech A requires (Tech-B AND Tech-C) OR (Tech-D AND NOT Resource-E).&lt;br /&gt;
&lt;br /&gt;
=== Basic Gameplay ===&lt;br /&gt;
=== General Graphics ===&lt;br /&gt;
==== Graphics Compatibility ====&lt;br /&gt;
*The game&#039;s graphics should be fully compatible with existing Civ3 formats. In other words, applicable Civ3 art files should be reused without modification.&lt;br /&gt;
*Alternatively, the game should seek to use Civ3-style graphics whenever possible, with the same perspective and resolution, but not limit itself to the existing format. Civ3 art files can be converted to new, more flexible file types such as PNG in RGB mode without changing the images themselves.&lt;br /&gt;
&lt;br /&gt;
=== Map, Tiles, &amp;amp; Terrain ===&lt;br /&gt;
=== Units &amp;amp; Combat ===&lt;br /&gt;
=== Civilizations &amp;amp; Players ===&lt;br /&gt;
=== Techs &amp;amp; Eras ===&lt;br /&gt;
*Eras may be added or removed arbitrarily in the editor. Era-specific graphics are defined in the configuration, so there is no limit to the number of eras that may be used.&lt;br /&gt;
*Techs may be made (un)available to any civilization or player.&lt;br /&gt;
*Techs may be rendered obsolete by the discovery of another tech, such that a player must choose to research one or another branch of knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Cities &amp;amp; Buildings ===&lt;br /&gt;
=== Economics &amp;amp; Resources ===&lt;br /&gt;
=== Diplomacy, Espionage, &amp;amp; Victory ===&lt;br /&gt;
=== Events &amp;amp; Scripting ===&lt;br /&gt;
=== New Concepts ===&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=347039 Civ &amp;quot;expansion&amp;quot;: more eras and evolutive civs!] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=369388 New idea for evolutive civ and updrade of units] by Steph&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9124</id>
		<title>Independent Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9124"/>
		<updated>2011-10-15T18:29:40Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: /* Modding Considerations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years there have been several proposals from within the modding community to either expand Civilization III&#039;s source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=122220 Humanitas]===&lt;br /&gt;
Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of [http://forums.civfanatics.com/showthread.php?t=122220 gameplay details] suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=441 IndieCiv]===&lt;br /&gt;
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===&lt;br /&gt;
StrateGames Factory, originally known as [http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s Strategic Simulation], is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.&lt;br /&gt;
===[http://freshmeat.net/projects/conquests Conquests]===&lt;br /&gt;
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=116293 Civilization Game Toolkit]===&lt;br /&gt;
This is an open-source Java application by jeyries that serves as a &amp;quot;scenario viewer&amp;quot;: it loads scenario files and creates a somewhat interactive world map using Civ3&#039;s art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.&lt;br /&gt;
&lt;br /&gt;
== Notable Discussion Threads ==&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=297 Steph&#039;s Workshop] forum for SGF discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=441 Project: Independent Civ Development] forum for IndieCiv discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=421582 Independent Game Ideas]: jimmyh, May 2011. General discussion on the idea of an independent game and the direction it should take. Led to the establishment of IndieCiv.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=356726 What option for my game?] Steph, March 2010, about major design decisions for SGF&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=309306 Possible new civilization game: make our own!] Steph, Feb 2009. Resumed work on SGF following the source code fall-through and led to much participation in establishing the direction of the project.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=272184 About That Source Code ...] Ozymandias, 2008. Serious campaign for the release of Civ3 source code and our proposals to make use of it&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s next great project announcement] Steph, July 2003. Origin of SSS.&lt;br /&gt;
&lt;br /&gt;
== Proposed Features ==&lt;br /&gt;
&#039;&#039;&#039;Brief&#039;&#039;&#039; summaries of major proposed features should go here, including differences from Civ3, with links to applicable threads/posts if they generated a lot of discussion. Comments about how to best &#039;&#039;&#039;represent features on this page&#039;&#039;&#039; should be taken to this page&#039;s [http://modiki.civfanatics.com/index.php?title=Talk:Independent_Game_Ideas&amp;amp;action=edit Discussion page]. If a feature was controversial, please include &#039;&#039;&#039;proposals from both sides&#039;&#039;&#039; of the argument (for example, Civ3-compatible graphics vs a while new graphics engine).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page is not for debates.&#039;&#039;&#039; Simply describe the concept, even if it conflicts with other proposals.&lt;br /&gt;
=== Scope &amp;amp; Direction ===&lt;br /&gt;
*The game should focus first on duplicating Civ3 features without bugs and numerical limits, then add new features. It should in effect be a Civ3 clone, with the possibility of more.&lt;br /&gt;
*The game should be redesigned from the ground up to be a Civ-like game, or a flexible engine that allows for a Civ-like game, but not seek specifically to duplicate Civ3 gameplay. Many suggested features are not compatible with a Civ3 clone.&lt;br /&gt;
&lt;br /&gt;
=== Technical Considerations ===&lt;br /&gt;
=== Modding Considerations ===&lt;br /&gt;
*A powerful, flexible editor is provided that allows modders to make all necessary game changes without using any external applications.&lt;br /&gt;
*Alternatively, a scripting module and/or SDK allows programmers to further modify game behavior beyond the scope of the editor.&lt;br /&gt;
*Prerequisites are defined using arbitrary boolean expressions so that an item may require any combination of other items. For example, Tech A requires (Tech-B AND Tech-C) OR (Tech-D AND NOT Resource-E).&lt;br /&gt;
&lt;br /&gt;
=== Basic Gameplay ===&lt;br /&gt;
=== General Graphics ===&lt;br /&gt;
==== Graphics Compatibility ====&lt;br /&gt;
*The game&#039;s graphics should be fully compatible with existing Civ3 formats. In other words, applicable Civ3 art files should be reused without modification.&lt;br /&gt;
*Alternatively, the game should seek to use Civ3-style graphics whenever possible, with the same perspective and resolution, but not limit itself to the existing format. Civ3 art files can be converted to new, more flexible file types such as PNG in RGB mode without changing the images themselves.&lt;br /&gt;
&lt;br /&gt;
=== Map, Tiles, &amp;amp; Terrain ===&lt;br /&gt;
=== Units &amp;amp; Combat ===&lt;br /&gt;
=== Civilizations &amp;amp; Players ===&lt;br /&gt;
=== Techs &amp;amp; Eras ===&lt;br /&gt;
*Eras may be added or removed arbitrarily in the editor. Era-specific graphics are defined in the configuration, so there is no limit to the number of eras that may be used.&lt;br /&gt;
*Techs may be made (un)available to any civilization or player.&lt;br /&gt;
*Techs may be rendered obsolete by the discovery of another tech, such that a player must choose to research one or another branch of knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Cities &amp;amp; Buildings ===&lt;br /&gt;
=== Economics &amp;amp; Resources ===&lt;br /&gt;
=== Diplomacy, Espionage, &amp;amp; Victory ===&lt;br /&gt;
=== Events &amp;amp; Scripting ===&lt;br /&gt;
=== New Concepts ===&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=347039 Civ &amp;quot;expansion&amp;quot;: more eras and evolutive civs!] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=369388 New idea for evolutive civ and updrade of units] by Steph&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9123</id>
		<title>Independent Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9123"/>
		<updated>2011-10-15T18:27:53Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: /* Modding Considerations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years there have been several proposals from within the modding community to either expand Civilization III&#039;s source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=122220 Humanitas]===&lt;br /&gt;
Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of [http://forums.civfanatics.com/showthread.php?t=122220 gameplay details] suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=441 IndieCiv]===&lt;br /&gt;
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===&lt;br /&gt;
StrateGames Factory, originally known as [http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s Strategic Simulation], is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.&lt;br /&gt;
===[http://freshmeat.net/projects/conquests Conquests]===&lt;br /&gt;
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=116293 Civilization Game Toolkit]===&lt;br /&gt;
This is an open-source Java application by jeyries that serves as a &amp;quot;scenario viewer&amp;quot;: it loads scenario files and creates a somewhat interactive world map using Civ3&#039;s art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.&lt;br /&gt;
&lt;br /&gt;
== Notable Discussion Threads ==&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=297 Steph&#039;s Workshop] forum for SGF discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=441 Project: Independent Civ Development] forum for IndieCiv discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=421582 Independent Game Ideas]: jimmyh, May 2011. General discussion on the idea of an independent game and the direction it should take. Led to the establishment of IndieCiv.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=356726 What option for my game?] Steph, March 2010, about major design decisions for SGF&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=309306 Possible new civilization game: make our own!] Steph, Feb 2009. Resumed work on SGF following the source code fall-through and led to much participation in establishing the direction of the project.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=272184 About That Source Code ...] Ozymandias, 2008. Serious campaign for the release of Civ3 source code and our proposals to make use of it&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s next great project announcement] Steph, July 2003. Origin of SSS.&lt;br /&gt;
&lt;br /&gt;
== Proposed Features ==&lt;br /&gt;
&#039;&#039;&#039;Brief&#039;&#039;&#039; summaries of major proposed features should go here, including differences from Civ3, with links to applicable threads/posts if they generated a lot of discussion. Comments about how to best &#039;&#039;&#039;represent features on this page&#039;&#039;&#039; should be taken to this page&#039;s [http://modiki.civfanatics.com/index.php?title=Talk:Independent_Game_Ideas&amp;amp;action=edit Discussion page]. If a feature was controversial, please include &#039;&#039;&#039;proposals from both sides&#039;&#039;&#039; of the argument (for example, Civ3-compatible graphics vs a while new graphics engine).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page is not for debates.&#039;&#039;&#039; Simply describe the concept, even if it conflicts with other proposals.&lt;br /&gt;
=== Scope &amp;amp; Direction ===&lt;br /&gt;
*The game should focus first on duplicating Civ3 features without bugs and numerical limits, then add new features. It should in effect be a Civ3 clone, with the possibility of more.&lt;br /&gt;
*The game should be redesigned from the ground up to be a Civ-like game, or a flexible engine that allows for a Civ-like game, but not seek specifically to duplicate Civ3 gameplay. Many suggested features are not compatible with a Civ3 clone.&lt;br /&gt;
&lt;br /&gt;
=== Technical Considerations ===&lt;br /&gt;
=== Modding Considerations ===&lt;br /&gt;
*A powerful, flexible editor is provided that allows modders to make all necessary game changes without using any external applications.&lt;br /&gt;
*Alternatively, a scripting module and/or SDK allows programmers to further modify game behavior beyond the scope of the editor.&lt;br /&gt;
*Prerequisites are using arbitrary boolean expressions so that a tech may require any combination of other techs. For example, A requires ( B AND C ) OR ( D AND NOT E ).&lt;br /&gt;
&lt;br /&gt;
=== Basic Gameplay ===&lt;br /&gt;
=== General Graphics ===&lt;br /&gt;
==== Graphics Compatibility ====&lt;br /&gt;
*The game&#039;s graphics should be fully compatible with existing Civ3 formats. In other words, applicable Civ3 art files should be reused without modification.&lt;br /&gt;
*Alternatively, the game should seek to use Civ3-style graphics whenever possible, with the same perspective and resolution, but not limit itself to the existing format. Civ3 art files can be converted to new, more flexible file types such as PNG in RGB mode without changing the images themselves.&lt;br /&gt;
&lt;br /&gt;
=== Map, Tiles, &amp;amp; Terrain ===&lt;br /&gt;
=== Units &amp;amp; Combat ===&lt;br /&gt;
=== Civilizations &amp;amp; Players ===&lt;br /&gt;
=== Techs &amp;amp; Eras ===&lt;br /&gt;
*Eras may be added or removed arbitrarily in the editor. Era-specific graphics are defined in the configuration, so there is no limit to the number of eras that may be used.&lt;br /&gt;
*Techs may be made (un)available to any civilization or player.&lt;br /&gt;
*Techs may be rendered obsolete by the discovery of another tech, such that a player must choose to research one or another branch of knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Cities &amp;amp; Buildings ===&lt;br /&gt;
=== Economics &amp;amp; Resources ===&lt;br /&gt;
=== Diplomacy, Espionage, &amp;amp; Victory ===&lt;br /&gt;
=== Events &amp;amp; Scripting ===&lt;br /&gt;
=== New Concepts ===&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=347039 Civ &amp;quot;expansion&amp;quot;: more eras and evolutive civs!] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=369388 New idea for evolutive civ and updrade of units] by Steph&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9122</id>
		<title>Independent Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9122"/>
		<updated>2011-10-15T18:26:02Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: /* Techs &amp;amp; Eras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years there have been several proposals from within the modding community to either expand Civilization III&#039;s source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=122220 Humanitas]===&lt;br /&gt;
Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of [http://forums.civfanatics.com/showthread.php?t=122220 gameplay details] suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=441 IndieCiv]===&lt;br /&gt;
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===&lt;br /&gt;
StrateGames Factory, originally known as [http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s Strategic Simulation], is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.&lt;br /&gt;
===[http://freshmeat.net/projects/conquests Conquests]===&lt;br /&gt;
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=116293 Civilization Game Toolkit]===&lt;br /&gt;
This is an open-source Java application by jeyries that serves as a &amp;quot;scenario viewer&amp;quot;: it loads scenario files and creates a somewhat interactive world map using Civ3&#039;s art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.&lt;br /&gt;
&lt;br /&gt;
== Notable Discussion Threads ==&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=297 Steph&#039;s Workshop] forum for SGF discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=441 Project: Independent Civ Development] forum for IndieCiv discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=421582 Independent Game Ideas]: jimmyh, May 2011. General discussion on the idea of an independent game and the direction it should take. Led to the establishment of IndieCiv.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=356726 What option for my game?] Steph, March 2010, about major design decisions for SGF&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=309306 Possible new civilization game: make our own!] Steph, Feb 2009. Resumed work on SGF following the source code fall-through and led to much participation in establishing the direction of the project.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=272184 About That Source Code ...] Ozymandias, 2008. Serious campaign for the release of Civ3 source code and our proposals to make use of it&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s next great project announcement] Steph, July 2003. Origin of SSS.&lt;br /&gt;
&lt;br /&gt;
== Proposed Features ==&lt;br /&gt;
&#039;&#039;&#039;Brief&#039;&#039;&#039; summaries of major proposed features should go here, including differences from Civ3, with links to applicable threads/posts if they generated a lot of discussion. Comments about how to best &#039;&#039;&#039;represent features on this page&#039;&#039;&#039; should be taken to this page&#039;s [http://modiki.civfanatics.com/index.php?title=Talk:Independent_Game_Ideas&amp;amp;action=edit Discussion page]. If a feature was controversial, please include &#039;&#039;&#039;proposals from both sides&#039;&#039;&#039; of the argument (for example, Civ3-compatible graphics vs a while new graphics engine).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page is not for debates.&#039;&#039;&#039; Simply describe the concept, even if it conflicts with other proposals.&lt;br /&gt;
=== Scope &amp;amp; Direction ===&lt;br /&gt;
*The game should focus first on duplicating Civ3 features without bugs and numerical limits, then add new features. It should in effect be a Civ3 clone, with the possibility of more.&lt;br /&gt;
*The game should be redesigned from the ground up to be a Civ-like game, or a flexible engine that allows for a Civ-like game, but not seek specifically to duplicate Civ3 gameplay. Many suggested features are not compatible with a Civ3 clone.&lt;br /&gt;
&lt;br /&gt;
=== Technical Considerations ===&lt;br /&gt;
=== Modding Considerations ===&lt;br /&gt;
=== Basic Gameplay ===&lt;br /&gt;
=== General Graphics ===&lt;br /&gt;
==== Graphics Compatibility ====&lt;br /&gt;
*The game&#039;s graphics should be fully compatible with existing Civ3 formats. In other words, applicable Civ3 art files should be reused without modification.&lt;br /&gt;
*Alternatively, the game should seek to use Civ3-style graphics whenever possible, with the same perspective and resolution, but not limit itself to the existing format. Civ3 art files can be converted to new, more flexible file types such as PNG in RGB mode without changing the images themselves.&lt;br /&gt;
&lt;br /&gt;
=== Map, Tiles, &amp;amp; Terrain ===&lt;br /&gt;
=== Units &amp;amp; Combat ===&lt;br /&gt;
=== Civilizations &amp;amp; Players ===&lt;br /&gt;
=== Techs &amp;amp; Eras ===&lt;br /&gt;
*Eras may be added or removed arbitrarily in the editor. Era-specific graphics are defined in the configuration, so there is no limit to the number of eras that may be used.&lt;br /&gt;
*Techs may be made (un)available to any civilization or player.&lt;br /&gt;
*Techs may be rendered obsolete by the discovery of another tech, such that a player must choose to research one or another branch of knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Cities &amp;amp; Buildings ===&lt;br /&gt;
=== Economics &amp;amp; Resources ===&lt;br /&gt;
=== Diplomacy, Espionage, &amp;amp; Victory ===&lt;br /&gt;
=== Events &amp;amp; Scripting ===&lt;br /&gt;
=== New Concepts ===&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=347039 Civ &amp;quot;expansion&amp;quot;: more eras and evolutive civs!] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=369388 New idea for evolutive civ and updrade of units] by Steph&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9121</id>
		<title>Independent Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9121"/>
		<updated>2011-10-15T18:20:18Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: /* Scope &amp;amp; Direction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years there have been several proposals from within the modding community to either expand Civilization III&#039;s source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=122220 Humanitas]===&lt;br /&gt;
Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of [http://forums.civfanatics.com/showthread.php?t=122220 gameplay details] suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=441 IndieCiv]===&lt;br /&gt;
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===&lt;br /&gt;
StrateGames Factory, originally known as [http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s Strategic Simulation], is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.&lt;br /&gt;
===[http://freshmeat.net/projects/conquests Conquests]===&lt;br /&gt;
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=116293 Civilization Game Toolkit]===&lt;br /&gt;
This is an open-source Java application by jeyries that serves as a &amp;quot;scenario viewer&amp;quot;: it loads scenario files and creates a somewhat interactive world map using Civ3&#039;s art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.&lt;br /&gt;
&lt;br /&gt;
== Notable Discussion Threads ==&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=297 Steph&#039;s Workshop] forum for SGF discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=441 Project: Independent Civ Development] forum for IndieCiv discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=421582 Independent Game Ideas]: jimmyh, May 2011. General discussion on the idea of an independent game and the direction it should take. Led to the establishment of IndieCiv.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=356726 What option for my game?] Steph, March 2010, about major design decisions for SGF&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=309306 Possible new civilization game: make our own!] Steph, Feb 2009. Resumed work on SGF following the source code fall-through and led to much participation in establishing the direction of the project.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=272184 About That Source Code ...] Ozymandias, 2008. Serious campaign for the release of Civ3 source code and our proposals to make use of it&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s next great project announcement] Steph, July 2003. Origin of SSS.&lt;br /&gt;
&lt;br /&gt;
== Proposed Features ==&lt;br /&gt;
&#039;&#039;&#039;Brief&#039;&#039;&#039; summaries of major proposed features should go here, including differences from Civ3, with links to applicable threads/posts if they generated a lot of discussion. Comments about how to best &#039;&#039;&#039;represent features on this page&#039;&#039;&#039; should be taken to this page&#039;s [http://modiki.civfanatics.com/index.php?title=Talk:Independent_Game_Ideas&amp;amp;action=edit Discussion page]. If a feature was controversial, please include &#039;&#039;&#039;proposals from both sides&#039;&#039;&#039; of the argument (for example, Civ3-compatible graphics vs a while new graphics engine).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page is not for debates.&#039;&#039;&#039; Simply describe the concept, even if it conflicts with other proposals.&lt;br /&gt;
=== Scope &amp;amp; Direction ===&lt;br /&gt;
*The game should focus first on duplicating Civ3 features without bugs and numerical limits, then add new features. It should in effect be a Civ3 clone, with the possibility of more.&lt;br /&gt;
*The game should be redesigned from the ground up to be a Civ-like game, or a flexible engine that allows for a Civ-like game, but not seek specifically to duplicate Civ3 gameplay. Many suggested features are not compatible with a Civ3 clone.&lt;br /&gt;
&lt;br /&gt;
=== Technical Considerations ===&lt;br /&gt;
=== Modding Considerations ===&lt;br /&gt;
=== Basic Gameplay ===&lt;br /&gt;
=== General Graphics ===&lt;br /&gt;
==== Graphics Compatibility ====&lt;br /&gt;
*The game&#039;s graphics should be fully compatible with existing Civ3 formats. In other words, applicable Civ3 art files should be reused without modification.&lt;br /&gt;
*Alternatively, the game should seek to use Civ3-style graphics whenever possible, with the same perspective and resolution, but not limit itself to the existing format. Civ3 art files can be converted to new, more flexible file types such as PNG in RGB mode without changing the images themselves.&lt;br /&gt;
&lt;br /&gt;
=== Map, Tiles, &amp;amp; Terrain ===&lt;br /&gt;
=== Units &amp;amp; Combat ===&lt;br /&gt;
=== Civilizations &amp;amp; Players ===&lt;br /&gt;
=== Techs &amp;amp; Eras ===&lt;br /&gt;
=== Cities &amp;amp; Buildings ===&lt;br /&gt;
=== Economics &amp;amp; Resources ===&lt;br /&gt;
=== Diplomacy, Espionage, &amp;amp; Victory ===&lt;br /&gt;
=== Events &amp;amp; Scripting ===&lt;br /&gt;
=== New Concepts ===&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=347039 Civ &amp;quot;expansion&amp;quot;: more eras and evolutive civs!] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=369388 New idea for evolutive civ and updrade of units] by Steph&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9120</id>
		<title>Independent Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9120"/>
		<updated>2011-10-15T18:16:28Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: /* General Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years there have been several proposals from within the modding community to either expand Civilization III&#039;s source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=122220 Humanitas]===&lt;br /&gt;
Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of [http://forums.civfanatics.com/showthread.php?t=122220 gameplay details] suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=441 IndieCiv]===&lt;br /&gt;
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===&lt;br /&gt;
StrateGames Factory, originally known as [http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s Strategic Simulation], is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.&lt;br /&gt;
===[http://freshmeat.net/projects/conquests Conquests]===&lt;br /&gt;
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=116293 Civilization Game Toolkit]===&lt;br /&gt;
This is an open-source Java application by jeyries that serves as a &amp;quot;scenario viewer&amp;quot;: it loads scenario files and creates a somewhat interactive world map using Civ3&#039;s art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.&lt;br /&gt;
&lt;br /&gt;
== Notable Discussion Threads ==&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=297 Steph&#039;s Workshop] forum for SGF discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=441 Project: Independent Civ Development] forum for IndieCiv discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=421582 Independent Game Ideas]: jimmyh, May 2011. General discussion on the idea of an independent game and the direction it should take. Led to the establishment of IndieCiv.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=356726 What option for my game?] Steph, March 2010, about major design decisions for SGF&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=309306 Possible new civilization game: make our own!] Steph, Feb 2009. Resumed work on SGF following the source code fall-through and led to much participation in establishing the direction of the project.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=272184 About That Source Code ...] Ozymandias, 2008. Serious campaign for the release of Civ3 source code and our proposals to make use of it&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s next great project announcement] Steph, July 2003. Origin of SSS.&lt;br /&gt;
&lt;br /&gt;
== Proposed Features ==&lt;br /&gt;
&#039;&#039;&#039;Brief&#039;&#039;&#039; summaries of major proposed features should go here, including differences from Civ3, with links to applicable threads/posts if they generated a lot of discussion. Comments about how to best &#039;&#039;&#039;represent features on this page&#039;&#039;&#039; should be taken to this page&#039;s [http://modiki.civfanatics.com/index.php?title=Talk:Independent_Game_Ideas&amp;amp;action=edit Discussion page]. If a feature was controversial, please include &#039;&#039;&#039;proposals from both sides&#039;&#039;&#039; of the argument (for example, Civ3-compatible graphics vs a while new graphics engine).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page is not for debates.&#039;&#039;&#039; Simply describe the concept, even if it conflicts with other proposals.&lt;br /&gt;
=== Scope &amp;amp; Direction ===&lt;br /&gt;
=== Technical Considerations ===&lt;br /&gt;
=== Modding Considerations ===&lt;br /&gt;
=== Basic Gameplay ===&lt;br /&gt;
=== General Graphics ===&lt;br /&gt;
==== Graphics Compatibility ====&lt;br /&gt;
*The game&#039;s graphics should be fully compatible with existing Civ3 formats. In other words, applicable Civ3 art files should be reused without modification.&lt;br /&gt;
*Alternatively, the game should seek to use Civ3-style graphics whenever possible, with the same perspective and resolution, but not limit itself to the existing format. Civ3 art files can be converted to new, more flexible file types such as PNG in RGB mode without changing the images themselves.&lt;br /&gt;
&lt;br /&gt;
=== Map, Tiles, &amp;amp; Terrain ===&lt;br /&gt;
=== Units &amp;amp; Combat ===&lt;br /&gt;
=== Civilizations &amp;amp; Players ===&lt;br /&gt;
=== Techs &amp;amp; Eras ===&lt;br /&gt;
=== Cities &amp;amp; Buildings ===&lt;br /&gt;
=== Economics &amp;amp; Resources ===&lt;br /&gt;
=== Diplomacy, Espionage, &amp;amp; Victory ===&lt;br /&gt;
=== Events &amp;amp; Scripting ===&lt;br /&gt;
=== New Concepts ===&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=347039 Civ &amp;quot;expansion&amp;quot;: more eras and evolutive civs!] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=369388 New idea for evolutive civ and updrade of units] by Steph&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9119</id>
		<title>Independent Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9119"/>
		<updated>2011-10-15T18:11:45Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: /* Proposed Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years there have been several proposals from within the modding community to either expand Civilization III&#039;s source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=122220 Humanitas]===&lt;br /&gt;
Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of [http://forums.civfanatics.com/showthread.php?t=122220 gameplay details] suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=441 IndieCiv]===&lt;br /&gt;
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===&lt;br /&gt;
StrateGames Factory, originally known as [http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s Strategic Simulation], is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.&lt;br /&gt;
===[http://freshmeat.net/projects/conquests Conquests]===&lt;br /&gt;
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=116293 Civilization Game Toolkit]===&lt;br /&gt;
This is an open-source Java application by jeyries that serves as a &amp;quot;scenario viewer&amp;quot;: it loads scenario files and creates a somewhat interactive world map using Civ3&#039;s art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.&lt;br /&gt;
&lt;br /&gt;
== Notable Discussion Threads ==&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=297 Steph&#039;s Workshop] forum for SGF discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=441 Project: Independent Civ Development] forum for IndieCiv discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=421582 Independent Game Ideas]: jimmyh, May 2011. General discussion on the idea of an independent game and the direction it should take. Led to the establishment of IndieCiv.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=356726 What option for my game?] Steph, March 2010, about major design decisions for SGF&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=309306 Possible new civilization game: make our own!] Steph, Feb 2009. Resumed work on SGF following the source code fall-through and led to much participation in establishing the direction of the project.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=272184 About That Source Code ...] Ozymandias, 2008. Serious campaign for the release of Civ3 source code and our proposals to make use of it&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s next great project announcement] Steph, July 2003. Origin of SSS.&lt;br /&gt;
&lt;br /&gt;
== Proposed Features ==&lt;br /&gt;
&#039;&#039;&#039;Brief&#039;&#039;&#039; summaries of major proposed features should go here, including differences from Civ3, with links to applicable threads/posts if they generated a lot of discussion. Comments about how to best &#039;&#039;&#039;represent features on this page&#039;&#039;&#039; should be taken to this page&#039;s [http://modiki.civfanatics.com/index.php?title=Talk:Independent_Game_Ideas&amp;amp;action=edit Discussion page]. If a feature was controversial, please include &#039;&#039;&#039;proposals from both sides&#039;&#039;&#039; of the argument (for example, Civ3-compatible graphics vs a while new graphics engine).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page is not for debates.&#039;&#039;&#039; Simply describe the concept, even if it conflicts with other proposals.&lt;br /&gt;
=== Scope &amp;amp; Direction ===&lt;br /&gt;
=== Technical Considerations ===&lt;br /&gt;
=== Modding Considerations ===&lt;br /&gt;
=== Basic Gameplay ===&lt;br /&gt;
=== General Graphics ===&lt;br /&gt;
=== Map, Tiles, &amp;amp; Terrain ===&lt;br /&gt;
=== Units &amp;amp; Combat ===&lt;br /&gt;
=== Civilizations &amp;amp; Players ===&lt;br /&gt;
=== Techs &amp;amp; Eras ===&lt;br /&gt;
=== Cities &amp;amp; Buildings ===&lt;br /&gt;
=== Economics &amp;amp; Resources ===&lt;br /&gt;
=== Diplomacy, Espionage, &amp;amp; Victory ===&lt;br /&gt;
=== Events &amp;amp; Scripting ===&lt;br /&gt;
=== New Concepts ===&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=347039 Civ &amp;quot;expansion&amp;quot;: more eras and evolutive civs!] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=369388 New idea for evolutive civ and updrade of units] by Steph&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9118</id>
		<title>Independent Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9118"/>
		<updated>2011-10-15T17:52:25Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: /* Proposed Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years there have been several proposals from within the modding community to either expand Civilization III&#039;s source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=122220 Humanitas]===&lt;br /&gt;
Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of [http://forums.civfanatics.com/showthread.php?t=122220 gameplay details] suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=441 IndieCiv]===&lt;br /&gt;
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===&lt;br /&gt;
StrateGames Factory, originally known as [http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s Strategic Simulation], is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.&lt;br /&gt;
===[http://freshmeat.net/projects/conquests Conquests]===&lt;br /&gt;
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=116293 Civilization Game Toolkit]===&lt;br /&gt;
This is an open-source Java application by jeyries that serves as a &amp;quot;scenario viewer&amp;quot;: it loads scenario files and creates a somewhat interactive world map using Civ3&#039;s art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.&lt;br /&gt;
&lt;br /&gt;
== Notable Discussion Threads ==&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=297 Steph&#039;s Workshop] forum for SGF discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=441 Project: Independent Civ Development] forum for IndieCiv discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=421582 Independent Game Ideas]: jimmyh, May 2011. General discussion on the idea of an independent game and the direction it should take. Led to the establishment of IndieCiv.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=356726 What option for my game?] Steph, March 2010, about major design decisions for SGF&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=309306 Possible new civilization game: make our own!] Steph, Feb 2009. Resumed work on SGF following the source code fall-through and led to much participation in establishing the direction of the project.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=272184 About That Source Code ...] Ozymandias, 2008. Serious campaign for the release of Civ3 source code and our proposals to make use of it&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s next great project announcement] Steph, July 2003. Origin of SSS.&lt;br /&gt;
&lt;br /&gt;
== Proposed Features ==&lt;br /&gt;
&#039;&#039;&#039;Brief&#039;&#039;&#039; summaries of major proposed features should go here, including an overview of differences from Civ3, with links to applicable threads/posts if they generated a lot of discussion. New discussion about how to best represent features &#039;&#039;&#039;on this page&#039;&#039;&#039; should be taken to this page&#039;s [http://modiki.civfanatics.com/index.php?title=Talk:Independent_Game_Ideas&amp;amp;action=edit Discussion page]. If a feature was controversial, please include &#039;&#039;&#039;proposals from both sides&#039;&#039;&#039; of the argument (for example, Civ3-compatible graphics vs a while new graphics engine).&lt;br /&gt;
=== Scope &amp;amp; Direction ===&lt;br /&gt;
=== Technical Considerations ===&lt;br /&gt;
=== Modding Considerations ===&lt;br /&gt;
=== Basic Gameplay ===&lt;br /&gt;
=== General Graphics ===&lt;br /&gt;
=== Map, Tiles, &amp;amp; Terrain ===&lt;br /&gt;
=== Units &amp;amp; Combat ===&lt;br /&gt;
=== Civilizations &amp;amp; Players ===&lt;br /&gt;
=== Techs &amp;amp; Eras ===&lt;br /&gt;
=== Cities &amp;amp; Buildings ===&lt;br /&gt;
=== Economics &amp;amp; Resources ===&lt;br /&gt;
=== Diplomacy, Espionage, &amp;amp; Victory ===&lt;br /&gt;
=== Events &amp;amp; Scripting ===&lt;br /&gt;
=== New Concepts ===&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=347039 Civ &amp;quot;expansion&amp;quot;: more eras and evolutive civs!] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=369388 New idea for evolutive civ and updrade of units] by Steph&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9117</id>
		<title>Independent Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9117"/>
		<updated>2011-10-15T17:49:58Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years there have been several proposals from within the modding community to either expand Civilization III&#039;s source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=122220 Humanitas]===&lt;br /&gt;
Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of [http://forums.civfanatics.com/showthread.php?t=122220 gameplay details] suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=441 IndieCiv]===&lt;br /&gt;
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===&lt;br /&gt;
StrateGames Factory, originally known as [http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s Strategic Simulation], is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.&lt;br /&gt;
===[http://freshmeat.net/projects/conquests Conquests]===&lt;br /&gt;
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=116293 Civilization Game Toolkit]===&lt;br /&gt;
This is an open-source Java application by jeyries that serves as a &amp;quot;scenario viewer&amp;quot;: it loads scenario files and creates a somewhat interactive world map using Civ3&#039;s art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.&lt;br /&gt;
&lt;br /&gt;
== Notable Discussion Threads ==&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=297 Steph&#039;s Workshop] forum for SGF discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=441 Project: Independent Civ Development] forum for IndieCiv discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=421582 Independent Game Ideas]: jimmyh, May 2011. General discussion on the idea of an independent game and the direction it should take. Led to the establishment of IndieCiv.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=356726 What option for my game?] Steph, March 2010, about major design decisions for SGF&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=309306 Possible new civilization game: make our own!] Steph, Feb 2009. Resumed work on SGF following the source code fall-through and led to much participation in establishing the direction of the project.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=272184 About That Source Code ...] Ozymandias, 2008. Serious campaign for the release of Civ3 source code and our proposals to make use of it&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s next great project announcement] Steph, July 2003. Origin of SSS.&lt;br /&gt;
&lt;br /&gt;
== Proposed Features ==&lt;br /&gt;
&#039;&#039;&#039;Brief&#039;&#039;&#039; summaries of major features should go here, with links to applicable threads/posts if they generated a lot of discussion. New discussion about how to best represent features &#039;&#039;&#039;on this page&#039;&#039;&#039; should be taken to this page&#039;s [http://modiki.civfanatics.com/index.php?title=Talk:Independent_Game_Ideas&amp;amp;action=edit Discussion page].&lt;br /&gt;
=== Scope &amp;amp; Direction ===&lt;br /&gt;
=== Technical Considerations ===&lt;br /&gt;
=== Modding Considerations ===&lt;br /&gt;
=== Basic Gameplay ===&lt;br /&gt;
=== General Graphics ===&lt;br /&gt;
=== Map, Tiles, &amp;amp; Terrain ===&lt;br /&gt;
=== Units &amp;amp; Combat ===&lt;br /&gt;
=== Civilizations &amp;amp; Players ===&lt;br /&gt;
=== Techs &amp;amp; Eras ===&lt;br /&gt;
=== Cities &amp;amp; Buildings ===&lt;br /&gt;
=== Economics &amp;amp; Resources ===&lt;br /&gt;
=== Diplomacy, Espionage, &amp;amp; Victory ===&lt;br /&gt;
=== Events &amp;amp; Scripting ===&lt;br /&gt;
=== New Concepts ===&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=347039 Civ &amp;quot;expansion&amp;quot;: more eras and evolutive civs!] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=369388 New idea for evolutive civ and updrade of units] by Steph&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9116</id>
		<title>Independent Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9116"/>
		<updated>2011-10-15T17:49:19Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: /* Notable Discussion Threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years there have been several proposals from within the modding community to either expand Civilization III&#039;s source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=122220 Humanitas]===&lt;br /&gt;
Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of [http://forums.civfanatics.com/showthread.php?t=122220 gameplay details] suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=441 IndieCiv]===&lt;br /&gt;
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===&lt;br /&gt;
StrateGames Factory, originally known as [http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s Strategic Simulation], is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.&lt;br /&gt;
===[http://freshmeat.net/projects/conquests Conquests]===&lt;br /&gt;
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=116293 Civilization Game Toolkit]===&lt;br /&gt;
This is an open-source Java application by jeyries that serves as a &amp;quot;scenario viewer&amp;quot;: it loads scenario files and creates a somewhat interactive world map using Civ3&#039;s art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.&lt;br /&gt;
&lt;br /&gt;
== Notable Discussion Threads ==&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=297 Steph&#039;s Workshop] forum for SGF discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=441 Project: Independent Civ Development] forum for IndieCiv discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=421582 Independent Game Ideas]: jimmyh, May 2011. General discussion on the idea of an independent game and the direction it should take. Led to the establishment of IndieCiv.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=356726 What option for my game?] Steph, March 2010, about major design decisions for SGF&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=309306 Possible new civilization game: make our own!] Steph, Feb 2009. Resumed work on SGF following the source code fall-through and led to much participation in establishing the direction of the project.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=272184 About That Source Code ...] Ozymandias, 2008. Serious campaign for the release of Civ3 source code and our proposals to make use of it&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s next great project announcement] Steph, July 2003. Origin of SSS.&lt;br /&gt;
&lt;br /&gt;
== Proposed Features ==&lt;br /&gt;
&#039;&#039;&#039;Brief&#039;&#039;&#039; summaries of major features should go here, with links to applicable threads/posts if they generated a lot of discussion. New discussion about how to best represent features &#039;&#039;&#039;on this page&#039;&#039;&#039; should be taken to this page&#039;s [http://modiki.civfanatics.com/index.php?title=Talk:Independent_Game_Ideas&amp;amp;action=edit Discussion page].&lt;br /&gt;
=== Scope &amp;amp; Direction ===&lt;br /&gt;
=== Technical Considerations ===&lt;br /&gt;
=== Modding Considerations ===&lt;br /&gt;
=== Basic Gameplay ===&lt;br /&gt;
=== General Graphics ===&lt;br /&gt;
=== Map, Tiles, &amp;amp; Terrain ===&lt;br /&gt;
=== Units &amp;amp; Combat ===&lt;br /&gt;
=== Civilizations &amp;amp; Players ===&lt;br /&gt;
=== Techs &amp;amp; Eras ===&lt;br /&gt;
=== Cities &amp;amp; Buildings ===&lt;br /&gt;
=== Economics &amp;amp; Resources ===&lt;br /&gt;
=== Diplomacy, Espionage, &amp;amp; Victory ===&lt;br /&gt;
=== Events &amp;amp; Scripting ===&lt;br /&gt;
=== New Concepts ===&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[http://forums.civfanatics.com/showthread.php?t=347039 Civ &amp;quot;expansion&amp;quot;: more eras and evolutive civs!] by Steph&lt;br /&gt;
[http://forums.civfanatics.com/showthread.php?t=369388 New idea for evolutive civ and updrade of units] by Steph&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9115</id>
		<title>Independent Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9115"/>
		<updated>2011-10-15T17:48:02Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: adding discussion threads and feature categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years there have been several proposals from within the modding community to either expand Civilization III&#039;s source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=122220 Humanitas]===&lt;br /&gt;
Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of [http://forums.civfanatics.com/showthread.php?t=122220 gameplay details] suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=441 IndieCiv]===&lt;br /&gt;
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===&lt;br /&gt;
StrateGames Factory, originally known as [http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s Strategic Simulation], is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.&lt;br /&gt;
===[http://freshmeat.net/projects/conquests Conquests]===&lt;br /&gt;
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=116293 Civilization Game Toolkit]===&lt;br /&gt;
This is an open-source Java application by jeyries that serves as a &amp;quot;scenario viewer&amp;quot;: it loads scenario files and creates a somewhat interactive world map using Civ3&#039;s art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.&lt;br /&gt;
&lt;br /&gt;
== Notable Discussion Threads ==&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=297 Steph&#039;s Workshop] forum for SGF discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/forumdisplay.php?f=441 Project: Independent Civ Development] forum for IndieCiv discussion (limited access)&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=421582 Independent Game Ideas]: jimmyh, May 2011. General discussion on the idea of an independent game and the direction it should take. Led to the establishment of IndieCiv.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=356726 What option for my game?] Steph, March 2010, about major design decisions for SGF&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=309306 ] Steph, Feb 2009. Resumed work on SGF and led to much participation in establishing the direction of the project.&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=272184 About That Source Code ...] Ozymandias, 2008. Serious campaign for the release of Civ3 source code and our proposals to make use of it&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59020 Steph&#039;s next great project announcement] Steph, July 2003. Origin of SSS.&lt;br /&gt;
&lt;br /&gt;
== Proposed Features ==&lt;br /&gt;
&#039;&#039;&#039;Brief&#039;&#039;&#039; summaries of major features should go here, with links to applicable threads/posts if they generated a lot of discussion. New discussion about how to best represent features &#039;&#039;&#039;on this page&#039;&#039;&#039; should be taken to this page&#039;s [http://modiki.civfanatics.com/index.php?title=Talk:Independent_Game_Ideas&amp;amp;action=edit Discussion page].&lt;br /&gt;
=== Scope &amp;amp; Direction ===&lt;br /&gt;
=== Technical Considerations ===&lt;br /&gt;
=== Modding Considerations ===&lt;br /&gt;
=== Basic Gameplay ===&lt;br /&gt;
=== General Graphics ===&lt;br /&gt;
=== Map, Tiles, &amp;amp; Terrain ===&lt;br /&gt;
=== Units &amp;amp; Combat ===&lt;br /&gt;
=== Civilizations &amp;amp; Players ===&lt;br /&gt;
=== Techs &amp;amp; Eras ===&lt;br /&gt;
=== Cities &amp;amp; Buildings ===&lt;br /&gt;
=== Economics &amp;amp; Resources ===&lt;br /&gt;
=== Diplomacy, Espionage, &amp;amp; Victory ===&lt;br /&gt;
=== Events &amp;amp; Scripting ===&lt;br /&gt;
=== New Concepts ===&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[http://forums.civfanatics.com/showthread.php?t=347039 Civ &amp;quot;expansion&amp;quot;: more eras and evolutive civs!] by Steph&lt;br /&gt;
[http://forums.civfanatics.com/showthread.php?t=369388 New idea for evolutive civ and updrade of units] by Steph&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9112</id>
		<title>Independent Game Ideas</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Independent_Game_Ideas&amp;diff=9112"/>
		<updated>2011-10-15T16:59:27Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: creating page with project list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over the years there have been several proposals from within the modding community to either expand Civilization III&#039;s source code or to create an independent game based on it. None of these ideas have yet come to fruition, although they have generated much discussion on the direction that we would like to take in such a game. This page is an overview of past attempts and a collection of ideas that have been proposed. It should serve as a guide for any future discussion to avoid repeating the same arguments and mistakes that have already been covered.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=122220 Humanitas]===&lt;br /&gt;
Humanitas was a Civ-based game developed by Snoopy and jimmyh, announced in 2005 when it had already been in development for 2 years. It featured detailed map graphics and many new gameplay features, but no demo or code was ever released. Snoopy posted a list of [http://forums.civfanatics.com/showthread.php?t=122220 gameplay details] suggesting that the game was mature enough to be playable, though these may have been planned features. The project remained active at least through 2006.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=441 IndieCiv]===&lt;br /&gt;
jimmyh, co-creator of Humanitas, began working on IndieCiv with a small team of beta testers in May 2011 after a [http://forums.civfanatics.com/showthread.php?t=421582 lengthy public discussion] on possibilities for an independent game. It is a Civ3 clone intended to evolve organically with new features. After a brief beta period, the project appears to have been abandoned in June 2011.&lt;br /&gt;
===[http://forums.civfanatics.com/forumdisplay.php?f=297 SSS/SGF]===&lt;br /&gt;
StrateGames Factory, originally known as Steph&#039;s Strategic Simulation, is an ambitious turn-based 4X strategy platform/engine written in C# with XNA by Steph that has gone through a few phases of development since 2004. It currently offers graphical map engine and inheritance-based object editor. It is intended to be a powerful, flexible game system that allows for nearly unlimited customization from Civ-clone to something entirely different. The project has been inactive recently as Steph is working on his various other projects, but has not been abandoned.&lt;br /&gt;
===[http://freshmeat.net/projects/conquests Conquests]===&lt;br /&gt;
Conquests is an open-source clone by mdwh. From its project page on freshmeat.net:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Conquests is a turn-based 4X Civilization-like 3D strategy game. You can discover new technologies from the stone age to the space age, explore the world, and wage war on your opponents. It supports both Direct3D and OpenGL graphics, and can run in both 2D and 3D modes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Conquests is an active project as of September 2011 but mdwh seems to be working alone with little community support.&lt;br /&gt;
===[http://forums.civfanatics.com/showthread.php?t=116293 Civilization Game Toolkit]===&lt;br /&gt;
This is an open-source Java application by jeyries that serves as a &amp;quot;scenario viewer&amp;quot;: it loads scenario files and creates a somewhat interactive world map using Civ3&#039;s art files. He stated that his goal was to create an exact clone of Civ3 using Java. No progress on this project has been seen since jeyries posted the code in 2005.&lt;br /&gt;
&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ3_Modding_Tutorials&amp;diff=9111</id>
		<title>Civ3 Modding Tutorials</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ3_Modding_Tutorials&amp;diff=9111"/>
		<updated>2011-10-15T15:54:56Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: adding several recent tutorials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an archive of helpful tutorials, references, and guides related to Civ3 modding, organized by topic.&lt;br /&gt;
&lt;br /&gt;
== Overview &amp;amp; High-Level Design ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=149597 How to design a scenario] by Plotinus&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=114696 Briefing for Creation and Customization Newbies] by GRM7584&lt;br /&gt;
== General Tips &amp;amp; Tricks ==&lt;br /&gt;
=== Game Rules &amp;amp; Bugs ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?s=&amp;amp;threadid=49529&amp;amp;perpage=20&amp;amp;display=&amp;amp;pagenumber=1 Suggested EXISTING rule edits to improve realism or gameplay] by Mojotronica, linked by Logitech&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=434753 Hidden Nationality Observations] by Pounder&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=325290 Easy way to use the sub bug to start wars] by tom2050&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=391951 Keeping Resources in Check (No Phantom Resources)] by Pounder&lt;br /&gt;
&lt;br /&gt;
== Using the Editor ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=210035 Da Rules - Explained] by bluemofia&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=188315 FUBAR Editor Documentation] by ozymandias&lt;br /&gt;
== Adding New Content ==&lt;br /&gt;
=== Civilizations ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=203465 How to Add Leaderheads] by d.highland&lt;br /&gt;
=== Units ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=71114 ADDING UNITs TO C3C: Thorough Guide for the Newbie] by Colonel Kraken&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=75413 Tutorial: Making a units_32 pic] by zulu9812&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=264697 Unit Sounds Tutorial] by Vuldacon&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=203187 two units with the same name!] by taube87&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=191539 Hikaro&#039;s guide to the Unit INI file] by Hikaro Takayama&lt;br /&gt;
&lt;br /&gt;
=== Buildings &amp;amp; Wonders ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=83122 How to add Improvements and Wonders in C3C] by Ukas&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
=== Editing Text Files ===&lt;br /&gt;
=== File Management ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=437726 Managing your mod files with Subversion] by WildWeazel&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=105217 How to add resources to C3C - A guide] by Ginger_Ale&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=87181 Adding/Specifying Custom Music for Civ3] by Colonel Kraken&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=92419 Customizing Era-Specific Background Music in C3C] by MSTK&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=184912 How to change the font!!] by taube87&lt;br /&gt;
== Creating Content ==&lt;br /&gt;
=== Modeling &amp;amp; Animation ===&lt;br /&gt;
=== Units ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=118502 Unit Making Tutorial (Poser)] by utahjazz7&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=121258 Openfx step by step tutorial] by polyphemus&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=185098 Truespace Tutorial - Modeling 101] by Bjornlo&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=75413 Tutorial: Making a units_32 pic] by zulu9812&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=158020 How to create palette for units] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=264697 Unit Sounds Tutorial] by Vuldacon&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=226059 Wyrmshadow&#039;s Bryce Tutorials] by Wyrmshadow&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=253651 Changing Colors in Existing Units] by Gary Childress&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=268680 Transparency Texturing Tutorial For Poser Figures] by Gen. Rommel&lt;br /&gt;
=== Leaderheads ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=41557 How to make a Leaderhead in Poser] by gael&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=128329 How to make flag Leaderheads] by Maisse Arsouye&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=433707 Backgrounds for Leaderheads] by CivArmy s. 1994&lt;br /&gt;
=== PCX Graphics ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=197915 Creating and Positioning Tech Icons (using GIMP 2)] by Varlin Saliptor&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=120714 How to Mod the Territory.pcx file] by Pounder&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=439023 Extracting images] by Kyriakos&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=215916 How to make a working palette for PCX using the GIMP] by Kyriakos&lt;br /&gt;
=== Maps ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=29350 How to make an accurate map with Civ3Edit] by Exsanguination&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=232267 Tutorial: adding new terrain tiles with hex editor] by embryodead&lt;br /&gt;
=== Audio ===&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=121878 Make your own CIV movies!!] by polyphemus&lt;br /&gt;
== Research &amp;amp; Resources ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=93986 Creation Resource Library] by sourboy&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59115 Research URLs for Mod Makers] by ozymandias&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=96814 Mobilize&#039;s City List Library] by Mobilize&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=175834 Tutorials, References, and Guides: Library] by polyphemus&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=33011 Civ City Lists] by Pangur Bán&lt;br /&gt;
== Other Topics ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ3_Modding_Tutorials&amp;diff=9110</id>
		<title>Civ3 Modding Tutorials</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ3_Modding_Tutorials&amp;diff=9110"/>
		<updated>2011-10-08T03:18:25Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an archive of helpful tutorials, references, and guides related to Civ3 modding, organized by topic.&lt;br /&gt;
&lt;br /&gt;
== Overview &amp;amp; High-Level Design ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=149597 How to design a scenario] by Plotinus&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=114696 Briefing for Creation and Customization Newbies] by GRM7584&lt;br /&gt;
== General Tips &amp;amp; Tricks ==&lt;br /&gt;
[http://forums.civfanatics.com/showthread.php?s=&amp;amp;threadid=49529&amp;amp;perpage=20&amp;amp;display=&amp;amp;pagenumber=1 Suggested EXISTING rule edits to improve realism or gameplay] by Mojotronica, linked by Logitech&lt;br /&gt;
&lt;br /&gt;
== Using the Editor ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=210035 Da Rules - Explained] by bluemofia&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=188315 FUBAR Editor Documentation] by ozymandias&lt;br /&gt;
== Adding New Content ==&lt;br /&gt;
=== Civilizations ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=203465 How to Add Leaderheads] by d.highland&lt;br /&gt;
=== Units ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=71114 ADDING UNITs TO C3C: Thorough Guide for the Newbie] by Colonel Kraken&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=75413 Tutorial: Making a units_32 pic] by zulu9812&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=264697 Unit Sounds Tutorial] by Vuldacon&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=203187 two units with the same name!] by taube87&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=191539 Hikaro&#039;s guide to the Unit INI file] by Hikaro Takayama&lt;br /&gt;
&lt;br /&gt;
=== Buildings &amp;amp; Wonders ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=83122 How to add Improvements and Wonders in C3C] by Ukas&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
=== Editing Text Files ===&lt;br /&gt;
=== File Management ===&lt;br /&gt;
[http://forums.civfanatics.com/showthread.php?t=437726 Managing your mod files with Subversion] by WildWeazel&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=105217 How to add resources to C3C - A guide] by Ginger_Ale&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=87181 Adding/Specifying Custom Music for Civ3] by Colonel Kraken&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=92419 Customizing Era-Specific Background Music in C3C] by MSTK&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=184912 How to change the font!!] by taube87&lt;br /&gt;
== Creating Content ==&lt;br /&gt;
=== Modeling &amp;amp; Animation ===&lt;br /&gt;
=== Units ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=118502 Unit Making Tutorial (Poser)] by utahjazz7&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=121258 Openfx step by step tutorial] by polyphemus&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=185098 Truespace Tutorial - Modeling 101] by Bjornlo&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=75413 Tutorial: Making a units_32 pic] by zulu9812&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=158020 How to create palette for units] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=264697 Unit Sounds Tutorial] by Vuldacon&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=226059 Wyrmshadow&#039;s Bryce Tutorials] by Wyrmshadow&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=253651 Changing Colors in Existing Units] by Gary Childress&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=268680 Transparency Texturing Tutorial For Poser Figures] by Gen. Rommel&lt;br /&gt;
=== Leaderheads ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=41557 How to make a Leaderhead in Poser] by gael&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=128329 How to make flag Leaderheads] by Maisse Arsouye&lt;br /&gt;
=== PCX Graphics ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=197915 Creating and Positioning Tech Icons (using GIMP 2)] by Varlin Saliptor&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=120714 How to Mod the Territory.pcx file] by Pounder&lt;br /&gt;
=== Maps ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=29350 How to make an accurate map with Civ3Edit] by Exsanguination&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=232267 Tutorial: adding new terrain tiles with hex editor] by embryodead&lt;br /&gt;
=== Audio ===&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=121878 Make your own CIV movies!!] by polyphemus&lt;br /&gt;
== Research &amp;amp; Resources ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=93986 Creation Resource Library] by sourboy&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59115 Research URLs for Mod Makers] by ozymandias&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=96814 Mobilize&#039;s City List Library] by Mobilize&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=175834 Tutorials, References, and Guides: Library] by polyphemus&lt;br /&gt;
== Other Topics ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ3_Modding_Tutorials&amp;diff=9109</id>
		<title>Civ3 Modding Tutorials</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ3_Modding_Tutorials&amp;diff=9109"/>
		<updated>2011-10-08T03:16:33Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: Undo revision 9108 by WildWeazel (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an archive of helpful tutorials, references, and guides related to Civ3 modding, organized by topic.&lt;br /&gt;
&lt;br /&gt;
== Overview &amp;amp; High-Level Design ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=149597 How to design a scenario] by Plotinus&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=114696 Briefing for Creation and Customization Newbies] by GRM7584&lt;br /&gt;
== General Tips &amp;amp; Tricks ==&lt;br /&gt;
[http://forums.civfanatics.com/showthread.php?s=&amp;amp;threadid=49529&amp;amp;perpage=20&amp;amp;display=&amp;amp;pagenumber=1 Suggested EXISTING rule edits to improve realism or gameplay] by Mojotronica, linked by Logitech&lt;br /&gt;
&lt;br /&gt;
== Using the Editor ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=210035 Da Rules - Explained] by bluemofia&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=188315 FUBAR Editor Documentation] by ozymandias&lt;br /&gt;
== Adding New Content ==&lt;br /&gt;
=== Civilizations ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=203465 How to Add Leaderheads] by d.highland&lt;br /&gt;
=== Units ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=71114 ADDING UNITs TO C3C: Thorough Guide for the Newbie] by Colonel Kraken&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=75413 Tutorial: Making a units_32 pic] by zulu9812&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=264697 Unit Sounds Tutorial] by Vuldacon&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=203187 two units with the same name!] by taube87&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=191539 Hikaro&#039;s guide to the Unit INI file] by Hikaro Takayama&lt;br /&gt;
&lt;br /&gt;
=== Buildings &amp;amp; Wonders ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=83122 How to add Improvements and Wonders in C3C] by Ukas&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
=== Editing Text Files ===&lt;br /&gt;
=== File Management ===&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=105217 How to add resources to C3C - A guide] by Ginger_Ale&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=87181 Adding/Specifying Custom Music for Civ3] by Colonel Kraken&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=92419 Customizing Era-Specific Background Music in C3C] by MSTK&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=184912 How to change the font!!] by taube87&lt;br /&gt;
== Creating Content ==&lt;br /&gt;
=== Modeling &amp;amp; Animation ===&lt;br /&gt;
=== Units ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=118502 Unit Making Tutorial (Poser)] by utahjazz7&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=121258 Openfx step by step tutorial] by polyphemus&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=185098 Truespace Tutorial - Modeling 101] by Bjornlo&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=75413 Tutorial: Making a units_32 pic] by zulu9812&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=158020 How to create palette for units] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=264697 Unit Sounds Tutorial] by Vuldacon&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=226059 Wyrmshadow&#039;s Bryce Tutorials] by Wyrmshadow&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=253651 Changing Colors in Existing Units] by Gary Childress&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=268680 Transparency Texturing Tutorial For Poser Figures] by Gen. Rommel&lt;br /&gt;
=== Leaderheads ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=41557 How to make a Leaderhead in Poser] by gael&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=128329 How to make flag Leaderheads] by Maisse Arsouye&lt;br /&gt;
=== PCX Graphics ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=197915 Creating and Positioning Tech Icons (using GIMP 2)] by Varlin Saliptor&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=120714 How to Mod the Territory.pcx file] by Pounder&lt;br /&gt;
=== Maps ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=29350 How to make an accurate map with Civ3Edit] by Exsanguination&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=232267 Tutorial: adding new terrain tiles with hex editor] by embryodead&lt;br /&gt;
=== Audio ===&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=121878 Make your own CIV movies!!] by polyphemus&lt;br /&gt;
== Research &amp;amp; Resources ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=93986 Creation Resource Library] by sourboy&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59115 Research URLs for Mod Makers] by ozymandias&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=96814 Mobilize&#039;s City List Library] by Mobilize&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=175834 Tutorials, References, and Guides: Library] by polyphemus&lt;br /&gt;
== Other Topics ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=Civ3_Modding_Tutorials&amp;diff=9108</id>
		<title>Civ3 Modding Tutorials</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=Civ3_Modding_Tutorials&amp;diff=9108"/>
		<updated>2011-10-08T03:13:06Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: testing page edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an archive of helpful tutorials, references, and guides related to Civ3 modding, organized by topic.&lt;br /&gt;
&lt;br /&gt;
== Overview &amp;amp; High-Level Design ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=149597 How to design a scenario] by Plotinus&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=114696 Briefing for Creation and Customization Newbies] by GRM7584&lt;br /&gt;
== General Tips &amp;amp; Tricks ==&lt;br /&gt;
[http://forums.civfanatics.com/showthread.php?s=&amp;amp;threadid=49529&amp;amp;perpage=20&amp;amp;display=&amp;amp;pagenumber=1 Suggested EXISTING rule edits to improve realism or gameplay] by Mojotronica, linked by Logitech&lt;br /&gt;
&lt;br /&gt;
== Using the Editor ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=210035 Da Rules - Explained] by bluemofia&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=188315 FUBAR Editor Documentation] by ozymandias&lt;br /&gt;
== Adding New Content ==&lt;br /&gt;
=== Civilizations ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=203465 How to Add Leaderheads] by d.highland&lt;br /&gt;
=== Units ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=71114 ADDING UNITs TO C3C: Thorough Guide for the Newbie] by Colonel Kraken&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=75413 Tutorial: Making a units_32 pic] by zulu9812&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=264697 Unit Sounds Tutorial] by Vuldacon&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=203187 two units with the same name!] by taube87&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=191539 Hikaro&#039;s guide to the Unit INI file] by Hikaro Takayama&lt;br /&gt;
&lt;br /&gt;
=== Buildings &amp;amp; Wonders ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=83122 How to add Improvements and Wonders in C3C] by Ukas&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
=== Editing Text Files ===&lt;br /&gt;
=== File Management ===&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=105217 How to add resources to C3C - A guide] by Ginger_Ale&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=87181 Adding/Specifying Custom Music for Civ3] by Colonel Kraken&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=92419 Customizing Era-Specific Background Music in C3C] by MSTK&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=184912 How to change the font!!] by taube87&lt;br /&gt;
== Creating Content ==&lt;br /&gt;
=== Modeling &amp;amp; Animation ===&lt;br /&gt;
=== Units ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=118502 Unit Making Tutorial (Poser)] by utahjazz7&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=121258 Openfx step by step tutorial] by polyphemus&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=185098 Truespace Tutorial - Modeling 101] by Bjornlo&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=75413 Tutorial: Making a units_32 pic] by zulu9812&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=158020 How to create palette for units] by Steph&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=264697 Unit Sounds Tutorial] by Vuldacon&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=226059 Wyrmshadow&#039;s Bryce Tutorials] by Wyrmshadow&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=253651 Changing Colors in Existing Units] by Gary Childress&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=268680 Transparency Texturing Tutorial For Poser Figures] by Gen. Rommel&lt;br /&gt;
=== Leaderheads ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=41557 How to make a Leaderhead in Poser] by gael&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=128329 How to make flag Leaderheads] by Maisse Arsouye&lt;br /&gt;
=== PCX Graphics ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=197915 Creating and Positioning Tech Icons (using GIMP 2)] by Varlin Saliptor&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=120714 How to Mod the Territory.pcx file] by Pounder&lt;br /&gt;
=== Maps ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=29350 How to make an accurate map with Civ3Edit] by Exsanguination&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=232267 Tutorial: adding new terrain tiles with hex editor] by embryodead&lt;br /&gt;
=== Audio ===&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=121878 Make your own CIV movies!!] by polyphemus&lt;br /&gt;
== Research &amp;amp; Resources ==&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=93986 Creation Resource Library] by sourboy&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=59115 Research URLs for Mod Makers] by ozymandias&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=96814 Mobilize&#039;s City List Library] by Mobilize&lt;br /&gt;
*[http://forums.civfanatics.com/showthread.php?t=175834 Tutorials, References, and Guides: Library] by polyphemus&lt;br /&gt;
== Other Topics ==&lt;br /&gt;
TEST EDIT PLEASE IGNORE&lt;br /&gt;
[[Category:Civilization 3]]&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User:WildWeazel&amp;diff=8461</id>
		<title>User:WildWeazel</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User:WildWeazel&amp;diff=8461"/>
		<updated>2011-10-02T21:10:56Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: test edit please ignore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=User_talk:WildWeazel&amp;diff=8460</id>
		<title>User talk:WildWeazel</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=User_talk:WildWeazel&amp;diff=8460"/>
		<updated>2011-10-02T21:07:53Z</updated>

		<summary type="html">&lt;p&gt;WildWeazel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there :). Is it possible for you to edit this page here? [[User:The J|The J]] 19:05, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Test edit...&lt;/div&gt;</summary>
		<author><name>WildWeazel</name></author>
	</entry>
</feed>