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	<id>https://modiki.civfanatics.com/index.php?action=history&amp;feed=atom&amp;title=BeginUnit</id>
	<title>BeginUnit - Revision history</title>
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	<updated>2026-05-15T17:21:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modiki.civfanatics.com/index.php?title=BeginUnit&amp;diff=679&amp;oldid=prev</id>
		<title>Deanej: Created page with &#039;&#039;&#039;&#039;BeginUnit&#039;&#039;&#039; is the subsection that defines a unit at this plot. A unit is defined in the following way:  BeginUnit   UnitType=AAAA, UnitOwner=BBBB   Level=CCCC, Experience=DD...&#039;</title>
		<link rel="alternate" type="text/html" href="https://modiki.civfanatics.com/index.php?title=BeginUnit&amp;diff=679&amp;oldid=prev"/>
		<updated>2009-06-30T00:36:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;BeginUnit&amp;#039;&amp;#039;&amp;#039; is the subsection that defines a unit at this plot. A unit is defined in the following way:  BeginUnit   UnitType=AAAA, UnitOwner=BBBB   Level=CCCC, Experience=DD...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BeginUnit&amp;#039;&amp;#039;&amp;#039; is the subsection that defines a unit at this plot. A unit is defined in the following way:&lt;br /&gt;
 BeginUnit&lt;br /&gt;
  UnitType=AAAA, UnitOwner=BBBB&lt;br /&gt;
  Level=CCCC, Experience=DDDD&lt;br /&gt;
  PromotionType=EEEE&lt;br /&gt;
  UnitAIType=FFFF&lt;br /&gt;
 EndUnit&lt;br /&gt;
Where:&lt;br /&gt;
* AAAA = the unit type that is at the plot. These values are defined in CIV4UnitInfos.xml.&lt;br /&gt;
* BBBB = the unit owner (the player number who owns this unit). The first player is player 0 with the last possible player being player 17 (equals 18 players).&lt;br /&gt;
* CCCC = the experience level of the unit. Each level means one more promotion is possible. EG: Level=0 means no promotions, Level=2 means 2 promotions.&lt;br /&gt;
* DDDD = the actual experience of the unit. This reflects how many points it has gained towards the next promotion level.&lt;br /&gt;
* EEEE = the promotions this unit has. You assign as many PromotionType lines as Levels given to the unit above. These values are defined in CIV4PromotionInfos.xml.&lt;br /&gt;
* FFFF = the usage of the unit for the AI. Assigning the correct UnitAIType for a unit is important as it tells the AI what the unit is used for. EG: Settler units should get UnitAIType=UNITAI_SETTLE&lt;br /&gt;
&lt;br /&gt;
{{Civ4_World_Builder}}&lt;/div&gt;</summary>
		<author><name>Deanej</name></author>
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